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- //BC_DarkShadow_6.x// ProffieOS version 6.x - BC manual update - Native WavLen!
- // Use 1 button config?
- #ifdef CONFIG_TOP
- #include "proffieboard_config.h"
- #define NUM_BLADES 5
- #define NUM_BUTTONS 1
- #define VOLUME 1500
- const unsigned int maxLedsPerStrip = 144;
- #define EXTRA_COLOR_BUFFER_SPACE 30 // New define that can speed up processing a bit. Basically, it can calculate the colors for the next blade (or the next frame for the same blade) even though it's not done feeding out the data for the data in the color buffer yet.
- #define CLASH_THRESHOLD_G 3.5
- #define ENABLE_AUDIO
- #define ENABLE_MOTION
- #define ENABLE_WS2811
- #define ENABLE_SD
- #define ENABLE_SERIAL //Bluetooth
- //#define ENABLE_SSD1306 //OLED
- #define SHARED_POWER_PINS
- #define SAVE_STATE
- //#define SAVE_VOLUME
- //#define SAVE_PRESET
- //#define SAVE_COLOR_CHANGE
- //#define SAVE_DYNAMIC_DIMMING
- //#define KEEP_SAVEFILES_WHEN_PROGRAMMING // upload overwrites presets.ini/tmp unless this is defined
- #define BLADE_DETECT_PIN blade4Pin
- // #define ENABLE_POWER_FOR_ID PowerPINS<bladePowerPin2, bladePowerPin3>
- // #define BLADE_ID_CLASS ExternalPullupBladeID<bladeIdentifyPin, 33000>
- #define BLADE_ID_CLASS SnapshotBladeID<bladeIdentifyPin> // This will make it use the speed-of-charging-a-capacitor method of blade ID which sometimes works without resistors
- //#define SPEAK_BLADE_ID
- //#define ENABLE_I2S_OUT
- //#define ENABLE_SPDIF_OUT
- //#define LINE_OUT_VOLUME 2000 // SPDIF out
- //#define ENABLE_DEVELOPER_COMMANDS
- #define DISABLE_DIAGNOSTIC_COMMANDS
- #define IDLE_OFF_TIME 60 * 5 * 1000
- #define MOTION_TIMEOUT 60 * 5 * 1000
- //#define ORIENTATION ORIENTATION_FETS_TOWARDS_BLADE
- //#define ORIENTATION ORIENTATION_USB_TOWARDS_BLADE
- //#define ORIENTATION ORIENTATION_TOP_TOWARDS_BLADE
- //#define ORIENTATION ORIENTATION_BOTTOM_TOWARDS_BLADE
- //#define ORIENTATION ORIENTATION_SDA_TOWARDS_BLADE
- //#define ORIENTATION ORIENTATION_SERIAL_TOWARDS_BLADE
- //#define ORIENTATION_ROTATION 0,-20,0
- //changes the angle required to register twists on curved hilts
- //example is for assaj ventress curved hit install
- //#define CONFIG_STARTUP_DELAY 15000 // BC now canon
- //#define OLED_FLIP_180 // BC now canon
- //#define USE_AUREBESH_FONT
- #define FEMALE_TALKIE_VOICE // BC now canon
- #define VOLUME_MENU_CYCLE // BC now canon
- #define NO_REPEAT_RANDOM // BC now canon
- // ------- Gesture stuff -------
- #define BC_SWING_ON // Motion time out causing false ignitions on preset switch. This is annoying but possibly resolved with I2C updates.
- //#define BC_STAB_ON
- #define BC_THRUST_ON
- #define BC_TWIST_ON
- #define BC_TWIST_OFF
- #define BC_FORCE_PUSH
- #define BC_FORCE_PUSH_LENGTH 5
- #define ENABLE_AUTO_SWING_BLAST // BC Multiblast continues as long as swinging within 1 second.
- #define ENABLE_SPINS
- //#define GESTURE_AUTO_BATTLE_MODE
- #define BC_LOCKUP_DELAY 200
- // ------- Custom / Experimental / Alpha-Beta stuff ---------
- #define NO_BLADE_NO_GEST_ONOFF // If using blade detect, No Blade = No Gesture ignitions or retractions
- //#define ANGLE_PREON // Preon that only works if the blade is angled down **Required modified prop_base.h
- #define AUTO_HUMSTART // 200ms delay from on.wav beginning all the time. **Requires modified hybrid_font.h file.
- #define ENABLE_AUTO_SPINS_BLAST // Same as auto-multi-blast but for spins. 2 second window. **Required modified prop_base.h
- //#define LOW_BATT_ONCE // **Requires modified hybrid_font.h file.
- //#define ENABLE_GESTURE_MENU // PSISTORM prop - cool stuff! the TrySound else beep void.
- //#define OPTIMIZE_TRCONCAT // this TRCONCAT can save some RAM, but it's not compatible with IntArg/RgbArg
- //#define FILTER_CUTOFF_FREQUENCY 100
- //#define FILTER_ORDER 8
- #define ENABLE_ALL_MENU_OPTIONS // OS 6
- //#define DYNAMIC_BLADE_LENGTH
- //#define DYNAMIC_BLADE_DIMMING
- //#define DYNAMIC_CLASH_THRESHOLD
- //#define SAVE_VOLUME
- //#define SAVE_BLADE_DIMMING
- //#define SAVE_CLASH_THRESHOLD
- //#define SAVE_COLOR_CHANGE
- #endif
- #ifdef CONFIG_PROP
- #include "../props/saber_BC_buttons_personal.h"
- #endif
- #ifdef CONFIG_PRESETS
- #include "aliases/TrueWhites/BC_effects_1.h"
- #include "aliases/TrueWhites/BC_effects_2.h"
- #include "aliases/TrueWhites/BC_effects_Red.h"
- Preset CTAbladein [] = {
- // preset 0
- { "a_DARKSABER/DarkV3;common", "",
- StylePtr<Layers<
- Mix<SwingSpeed<400>,RotateColorsX<Variation,Rgb<100,100,150>>,RotateColorsX<Variation,Rgb<150,150,225>>>,
- BrownNoiseFlickerL<Stripes<5000,-300,RotateColorsX<Variation,Rgb<25,25,55>>,RotateColorsX<Variation,Rgb<75,75,120>>,RotateColorsX<Variation,Rgb<10,10,20>>,RotateColorsX<Variation,Rgb<50,50,75>>>,Int<38400>>,
- AudioFlickerL<RotateColorsX<Variation,Rgb<35,35,75>>>,
- AlphaL<RotateColorsX<Variation,Rgb<175,175,225>>,SwingSpeed<600>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- // Impact Flash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive
- LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipe<300>,TrWipeIn<500>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Rgb<100,100,150>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,Rgb<100,100,150>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- " dark\n v3"},
- { "aa_Greyscale/Decay_Greyscale;common", "",
- StylePtr<Layers<
- AudioFlicker<SpringGreen,Rgb<0,150,0>>,
- TransitionEffectL<TrConcat<TrInstant,StyleFire<Mix<Int<16384>,Rgb<30,0,30>,Black>,White,0,6,FireConfig<0,3000,5>,FireConfig<3000,0,0>,FireConfig<0,5000,10>,FireConfig<0,3000,5>>,TrFade<500>>,EFFECT_IGNITION>,
- InOutTrL<TrInstant,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,
- AlphaL<Layers<
- TransitionEffectL<TrConcat<TrFade<600>,Layers<
- ColorCycle<AudioFlicker<SpringGreen,Rgb<0,150,0>>,30,30,Black,0,0,1>,
- AlphaL<BrownNoiseFlicker<Black,Rgb<30,0,30>,500>,Int<16384>>>,TrDelay<10400>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrDelay<3000>,AlphaL<Black,Int<0>>,TrColorCycle<8000,50,500>,AudioFlicker<SpringGreen,Rgb<0,150,0>>,TrInstant>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrDelay<8000>,AlphaL<Black,Int<0>>,TrFade<2000>,StyleFire<Mix<Int<16384>,Rgb<30,0,30>,Black>,White,0,6,FireConfig<0,0,0>,FireConfig<3000,0,0>,FireConfig<0,5000,10>,FireConfig<0,3000,5>>,TrDelay<1000>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrInstant,
- AlphaL<BrownNoiseFlicker<White,Black,100>,Bump<Int<16384>,Scale<SlowNoise<Int<3000>>,Int<20000>,Int<50000>>>>,TrFade<750>,
- AlphaL<Black,Int<0>>,TrDelay<3650>,
- AlphaL<BrownNoiseFlicker<White,Black,100>,Bump<Int<16384>,Scale<SlowNoise<Int<3000>>,Int<20000>,Int<50000>>>>,TrDelay<50>,
- AlphaL<Black,Int<0>>,TrDelay<50>,
- AlphaL<BrownNoiseFlicker<White,Black,100>,Bump<Int<16384>,Scale<SlowNoise<Int<3000>>,Int<20000>,Int<50000>>>>,TrFade<600>,
- AlphaL<Black,Int<0>>,TrDelay<900>,
- AlphaL<BrownNoiseFlicker<White,Black,100>,Bump<Int<16384>,Scale<SlowNoise<Int<3000>>,Int<20000>,Int<50000>>>>,TrFade<500>,
- AlphaL<Black,Int<0>>,TrDelay<1350>,
- AlphaL<BrownNoiseFlicker<White,Black,100>,Bump<Int<16384>,Scale<SlowNoise<Int<3000>>,Int<20000>,Int<50000>>>>,TrFade<500>>,EFFECT_PREON>>,Ifon<Int<0>,Int<32768>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<AudioFlicker<SpringGreen,Rgb<0,150,0>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<AudioFlicker<SpringGreen,Rgb<0,150,0>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "decay"},
- { "aa_Greyscale/EngineGrip_Greyscale;common", "",
- // EngineGrip_blade - BC 5-4-2021
- StylePtr<Layers<Black,
- AlphaL<Stripes<6000,1000,Red,Rgb16<15138,681,681>,Rgb<255,100,75>>,Int<16384>>,
- AlphaL<Stripes<3000,-4000,Red,Rgb16<15138,681,681>,HotPink>,Int<16384>>,
- AlphaL<StrobeX<Black,OrangeRed,Scale<SlowNoise<Int<3000>>,Int<20>,Int<100>>,Scale<SlowNoise<Int<4000>>,Int<30>,Int<100>>>,LayerFunctions<Bump<Int<0>>,Bump<Int<32768>>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- // Impact Flash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive
- LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- TransitionEffectL<TrConcat<TrDelay<200>,Strobe<Black,HumpFlicker<LemonChiffon,Red,50>,15,40>,TrJoin<TrWipeInSparkTip<White,800,200>,TrWipeSparkTip<White,800,200>>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrInstant,Mix<SmoothStep<Int<8000>,Int<10000>>,Stripes<3000,3000,Black,Rgb16<35103,6628,298>>,Stripes<2000,3000,Black,HotPink>>,TrDelay<500>>,EFFECT_RETRACTION>,
- InOutTrL<TrJoin<TrJoin<TrWipeIn<800>,TrWaveX<BrownNoiseFlicker<OrangeRed,LemonChiffon,100>,Int<800>,Int<100>,Int<800>,Int<32768>>>,TrJoin<TrWipe<800>,TrWaveX<BrownNoiseFlicker<OrangeRed,LemonChiffon,100>,Int<400>,Int<100>,Int<800>,Int<0>>>>,TrJoin<TrJoin<TrWipeIn<1700>,TrWaveX<BrownNoiseFlicker<OrangeRed,LemonChiffon,100>,Int<2000>,Int<400>,Int<1700>,Int<32768>>>,TrWaveX<StrobeX<Black,BrownNoiseFlicker<OrangeRed,LemonChiffon,100>,Scale<SlowNoise<Int<3000>>,Int<20>,Int<100>>,Int<40>>,Int<2000>,Int<100>,Int<1700>,Int<32768>>>>,
- TransitionEffectL<TrConcat<TrInstant,White,TrFade<50>,Black,TrJoin<TrWipe<800>,TrWaveX<StrobeX<Black,HumpFlicker<Rgb<255,200,0>,Rgb<150,30,70>,50>,Scale<SlowNoise<Int<3000>>,Int<20>,Int<100>>,Int<40>>,Int<1220>,Int<90>,Int<800>,Int<0>>>,AlphaL<StrobeX<Black,OrangeRed,Scale<SlowNoise<Int<3000>>,Int<20>,Int<100>>,Scale<SlowNoise<Int<4000>>,Int<30>,Int<100>>>,LayerFunctions<Bump<Int<0>>,Bump<Int<32768>>>>,TrDelay<420>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrDelay<1700>,White,TrFade<55>>,EFFECT_RETRACTION>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<Stripes<6000,1000,Red,Rgb16<15138,681,681>,Rgb<255,100,75>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Stripes<6000,1000,Red,Rgb16<15138,681,681>,Rgb<255,100,75>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "engine\ngrip"},
- { "aa_Syndicate/AncientIntegration;common", "",
- StylePtr<Layers<
- Layers<
- RotateColorsX<Variation,Blue>,
- BrownNoiseFlickerL<Black,Int<38400>>,
- BrownNoiseFlickerL<Stripes<3000,-4000,Rgb<50,50,75>,Rgb<100,100,150>,Rgb<10,10,15>,Rgb<150,150,225>>,Int<25600>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- // Impact Flash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive
- LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrJoin<TrWipe<300>,TrWipeIn<300>>,TrJoin<TrWipe<400>,TrWipeIn<400>>>,
- TransitionEffectL<TrConcat<TrFade<2000>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<100,100,150>>,10>,Bump<Int<0>,Int<4000>>>,TrFade<2950>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<100,100,150>>,15>,Bump<Int<0>,Int<5000>>>,TrFade<3000>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<100,100,150>>,20>,Bump<Int<0>,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<Layers<
- RotateColorsX<Variation,Blue>,
- BrownNoiseFlickerL<Black,Int<38400>>,
- BrownNoiseFlickerL<Stripes<3000,-4000,Rgb<50,50,75>,Rgb<100,100,150>,Rgb<10,10,15>,Rgb<150,150,225>>,Int<25600>>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Layers<
- RotateColorsX<Variation,Blue>,
- BrownNoiseFlickerL<Black,Int<38400>>,
- BrownNoiseFlickerL<Stripes<3000,-4000,Rgb<50,50,75>,Rgb<100,100,150>,Rgb<10,10,15>,Rgb<150,150,225>>,Int<25600>>>,Black,2500>>
- >>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "ancient\nintegration"},
- { "aa_Syndicate/DarkJedi;common", "a_Syndicate/DarkJedi/tracks/DarkSIdeTheme.wav",
- StylePtr<Layers<
- Layers<
- RotateColorsX<Variation,Green>,
- TransitionLoopL<TrConcat<TrBoing<500,3>,Layers<
- Stripes<10000,100,RotateColorsX<Variation,Rgb<0,128,0>>,RotateColorsX<Variation,Rgb<0,30,0>>,RotateColorsX<Variation,Rgb<0,200,0>>>,
- AlphaL<Stripes<8000,-200,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,60,0>>>,Int<16384>>>,TrDelayX<Scale<SlowNoise<Int<3000>>,Int<100>,Int<2000>>>>>,
- TransitionLoopL<TrConcat<TrWipe<200>,RandomBlinkL<Int<30000>,White>,TrWipe<200>,AlphaL<White,Int<0>>,TrDelayX<Scale<SlowNoise<Int<3000>>,Int<300>,Int<3000>>>>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- // Impact Flash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive
- LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipe<300>,TrWipeIn<500>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Green>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,Green>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "dark\njedi"},
- { "aa_Syndicate/FirstApprentice;common", "aa_Syndicate/FirstApprentice/tracks/MauloftheFatesEdit.wav",
- StylePtr<Layers<
- AudioFlicker<Red,Rgb<120,0,0>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- // Impact Flash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive
- LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- OnSparkL<HumpFlicker<MistyRose,Red,60>,Int<1600>>,
- InOutTrL<TrWipe<800>,TrWipeIn<500>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<AudioFlicker<Red,Rgb<120,0,0>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<AudioFlicker<Red,Rgb<120,0,0>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "first\napprentice"},
- { "aa_Syndicate/LoneOutcast;common", "",
- StylePtr<Layers<
- // Main Blade
- // Jedi base Green
- StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Green>,Pulsing<RotateColorsX<Variation,Rgb<0,90,0>>,RotateColorsX<Variation,Green>,800>,RotateColorsX<Variation,Green>>,
- // Jedi Force Green
- TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,160,0>>>,TrDelay<3000>,RotateColorsX<Variation,Green>,TrFade<800>>,EFFECT_FORCE>,
- // Jedi Swing Green
- AlphaL<RotateColorsX<Variation,Rgb<100,255,100>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- // Impact Flash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive
- LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Ignition and Retraction
- InOutTrL<TrJoin<TrWipeX<Int<300>>,TrWaveX<White,Int<5000>,Int<400>,Int<300>,Int<0>>>,TrWipeInX<WavLen<EFFECT_RETRACTION> >>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Green>,Pulsing<RotateColorsX<Variation,Rgb<0,90,0>>,RotateColorsX<Variation,Green>,800>,RotateColorsX<Variation,Green>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Green>,Pulsing<RotateColorsX<Variation,Rgb<0,90,0>>,RotateColorsX<Variation,Green>,800>,RotateColorsX<Variation,Green>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "lone\noutcast"},
- { "aa_Syndicate/SithKiller;common", "",
- //Second Sister base Red
- StylePtr<Layers<
- Mix<SwingSpeed<300>,AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>,RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>>,
- // Second Sister Force Red
- TransitionEffectL<TrConcat<TrFade<200>,Rgb<255,50,50>,TrFade<400>,RandomFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<160,0,0>>>,TrDelay<3000>,RotateColorsX<Variation,Rgb<255,50,50>>,TrFade<800>>,EFFECT_FORCE>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- // Impact Flash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive
- LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Ignition and Retraction
- TransitionEffectL<TrConcat<TrFade<300>,AudioFlickerL<White>,TrFade<1000>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,50>,TrFade<1000>>,EFFECT_IGNITION>,
- // AlphaL<Black,SmoothStep<Scale<SlowNoise<Int<1800>>,Int<22000>,Int<40000>>,Int<24000>>>, // Black cooling tip.....meh
- InOutTrL<TrJoin<TrWipeX<Int<300>>,TrWaveX<White,Int<5000>,Int<50>,Int<300>,Int<0>>>,TrWipeInX<WavLen<EFFECT_RETRACTION> >>,
- AlphaL<TransitionEffectL<TrConcat<TrFade<3000>,AlphaL<Pulsing<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Red>,350>,Bump<Int<0>,Int<7000>>>,TrInstant>,EFFECT_PREON>,Scale<Trigger<EFFECT_IGNITION,Int<1>,Int<5000>,Int<1>>,Int<32768>,Int<0>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Red>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,Red>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "sith\nkiller"},
- { "a_LUKE/ANH_Graflex;common", "a_LUKE/ANH_Graflex/track1.wav",
- StylePtr<Layers<
- AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- // Impact Flash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive
- LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipeSparkTip<White,250>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<PulsingX<Mix<BatteryLevel,Red,Green>,Black,Scale<BatteryLevel,Int<500>,Int<4000>>>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrSmoothFade<2000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "anh\ngraflex"},
- { "a_LUKE/ANH_Training;a_LUKE/ANH_Graflex;common", "a_LUKE/ANH_Graflex/training_ambience.wav",
- StylePtr<Layers<
- AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- // Impact Flash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive
- LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipeSparkTip<White,250>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<PulsingX<Mix<BatteryLevel,Red,Green>,Black,Scale<BatteryLevel,Int<500>,Int<4000>>>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrSmoothFade<2000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "anh\ntraining"},
- // preset 1
- // Blue
- { "a_CAL_KESTIS/The_Survivor/Blue;common", "",
- StylePtr<Layers<
- // Main Blade
- // Jedi base Blue
- StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Blue>,Pulsing<RotateColorsX<Variation,Rgb<0,0,90>>,RotateColorsX<Variation,Blue>,800>,RotateColorsX<Variation,Blue>>,
- // Jedi Force Blue
- TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,160>>>,TrDelay<3000>,RotateColorsX<Variation,Blue>,TrFade<800>>,EFFECT_FORCE>,
- // Jedi Swing Blue
- AlphaL<RotateColorsX<Variation,Rgb<70,70,255>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- // Impact Flash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive
- LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Ignition and Retraction
- InOutTrL<TrJoin<TrWipeX<Int<300>>,TrWaveX<White,Int<5000>,Int<400>,Int<300>,Int<0>>>,TrWipeInX<WavLen<EFFECT_RETRACTION> >>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<Pulsing<RotateColorsX<Variation,Rgb<0,0,90>>,RotateColorsX<Variation,Blue>,800>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Pulsing<RotateColorsX<Variation,Rgb<0,0,90>>,RotateColorsX<Variation,Blue>,800>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "survivor\nblue"},
- // preset 2
- // Green
- { "a_CAL_KESTIS/The_Survivor/Green;common", "",
- StylePtr<Layers<
- // Main Blade
- // Jedi base Green
- StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Green>,Pulsing<RotateColorsX<Variation,Rgb<0,90,0>>,RotateColorsX<Variation,Green>,800>,RotateColorsX<Variation,Green>>,
- // Jedi Force Green
- TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,160,0>>>,TrDelay<3000>,RotateColorsX<Variation,Green>,TrFade<800>>,EFFECT_FORCE>,
- // Jedi Swing Green
- AlphaL<RotateColorsX<Variation,Rgb<100,255,100>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- // Impact Flash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive
- LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Ignition and Retraction
- InOutTrL<TrJoin<TrWipeX<Int<300>>,TrWaveX<White,Int<5000>,Int<400>,Int<300>,Int<0>>>,TrWipeInX<WavLen<EFFECT_RETRACTION> >>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<Pulsing<RotateColorsX<Variation,Rgb<0,90,0>>,RotateColorsX<Variation,Green>,800>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Pulsing<RotateColorsX<Variation,Rgb<0,90,0>>,RotateColorsX<Variation,Green>,800>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "survivor\ngreen"},
- // preset 3
- // Orange
- { "a_CAL_KESTIS/The_Survivor/Orange;common", "",
- StylePtr<Layers<
- // Main Blade
- // Jedi base Orange
- StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,DarkOrange>,Pulsing<RotateColorsX<Variation,Rgb<90,24,0>>,RotateColorsX<Variation,DarkOrange>,800>,RotateColorsX<Variation,DarkOrange>>,
- // Jedi Force Orange
- TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<160,43,0>>>,TrDelay<3000>,RotateColorsX<Variation,DarkOrange>,TrFade<800>>,EFFECT_FORCE>,
- // Jedi Swing Orange
- AlphaL<RotateColorsX<Variation,Rgb<255,178,110>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- // Impact Flash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive
- LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Ignition and Retraction
- InOutTrL<TrJoin<TrWipeX<Int<300>>,TrWaveX<White,Int<5000>,Int<400>,Int<300>,Int<0>>>,TrWipeInX<WavLen<EFFECT_RETRACTION> >>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<Pulsing<RotateColorsX<Variation,Rgb<90,24,0>>,RotateColorsX<Variation,DarkOrange>,800>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Pulsing<RotateColorsX<Variation,Rgb<90,24,0>>,RotateColorsX<Variation,DarkOrange>,800>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "survivor\norange"},
- // preset 4
- // Purple
- { "a_CAL_KESTIS/The_Survivor/Purple;common", "",
- StylePtr<Layers<
- // Main Blade
- // Jedi base Purple
- StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Rgb<95,0,225>>,Pulsing<RotateColorsX<Variation,Rgb<39,5,71>>,RotateColorsX<Variation,Rgb<95,0,225>>,800>,RotateColorsX<Variation,Rgb<95,0,225>>>,
- // Jedi Force Purple
- TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Rgb<95,0,225>>,RotateColorsX<Variation,Rgb<69,9,125>>>,TrDelay<3000>,RotateColorsX<Variation,Rgb<95,0,225>>,TrFade<800>>,EFFECT_FORCE>,
- // Jedi Swing Purple
- AlphaL<RotateColorsX<Variation,Rgb<160,60,255>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- // Impact Flash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive
- LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Ignition and Retraction
- InOutTrL<TrJoin<TrWipeX<Int<300>>,TrWaveX<White,Int<5000>,Int<400>,Int<300>,Int<0>>>,TrWipeInX<WavLen<EFFECT_RETRACTION> >>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Rgb<95,0,225>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,Rgb<95,0,225>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "survivor\npurple"},
- // preset 5
- // Yellow
- { "a_CAL_KESTIS/The_Survivor/Yellow;common", "",
- StylePtr<Layers<
- // Main Blade
- // Jedi base Yellow
- StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Rgb<180,180,0>>,Pulsing<RotateColorsX<Variation,Rgb<64,64,0>>,RotateColorsX<Variation,Rgb<180,180,0>>,800>,RotateColorsX<Variation,Rgb<180,180,0>>>,
- // Jedi Force Yellow
- TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Rgb<180,180,0>>,RotateColorsX<Variation,Rgb<113,113,0>>>,TrDelay<3000>,RotateColorsX<Variation,Rgb<180,180,0>>,TrFade<800>>,EFFECT_FORCE>,
- // Jedi Swing Yellow
- AlphaL<RotateColorsX<Variation,Rgb<230,180,80>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- // Impact Flash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive
- LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Ignition and Retraction
- InOutTrL<TrWipeSparkTip<White,400>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Rgb<180,180,0>>,Pulsing<RotateColorsX<Variation,Rgb<64,64,0>>,RotateColorsX<Variation,Rgb<180,180,0>>,800>,RotateColorsX<Variation,Rgb<180,180,0>>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Rgb<180,180,0>>,Pulsing<RotateColorsX<Variation,Rgb<64,64,0>>,RotateColorsX<Variation,Rgb<180,180,0>>,800>,RotateColorsX<Variation,Rgb<180,180,0>>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "survivor\nyellow"},
- // preset 6
- // Cyan
- { "a_CAL_KESTIS/The_Survivor/Cyan;common", "",
- StylePtr<Layers<
- // Main Blade
- // Jedi base Cyan
- StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Rgb<0,200,200>>,Pulsing<RotateColorsX<Variation,Rgb<11,42,53>>,RotateColorsX<Variation,Rgb<0,200,200>>,800>,RotateColorsX<Variation,Rgb<0,200,200>>>,
- // Jedi Force Cyan
- TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Rgb<0,200,200>>,RotateColorsX<Variation,Rgb<19,75,94>>>,TrDelay<3000>,RotateColorsX<Variation,Rgb<0,200,200>>,TrFade<800>>,EFFECT_FORCE>,
- // Jedi Swing Cyan
- AlphaL<RotateColorsX<Variation,Rgb<90,180,255>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- // Impact Flash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive
- LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Ignition and Retraction
- InOutTrL<TrJoin<TrWipeX<Int<300>>,TrWaveX<White,Int<5000>,Int<400>,Int<300>,Int<0>>>,TrWipeInX<WavLen<EFFECT_RETRACTION> >>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Rgb<0,200,200>>,Pulsing<RotateColorsX<Variation,Rgb<11,42,53>>,RotateColorsX<Variation,Rgb<0,200,200>>,800>,RotateColorsX<Variation,Rgb<0,200,200>>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Rgb<0,200,200>>,Pulsing<RotateColorsX<Variation,Rgb<11,42,53>>,RotateColorsX<Variation,Rgb<0,200,200>>,800>,RotateColorsX<Variation,Rgb<0,200,200>>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "survivor\ncyan"},
- // preset 7
- // Magenta
- { "a_CAL_KESTIS/The_Survivor/Magenta;common", "",
- StylePtr<Layers<
- // Main Blade
- // Jedi base Magenta
- StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Rgb<100,20,150>>,Pulsing<RotateColorsX<Variation,Rgb<50,0,50>>,RotateColorsX<Variation,Rgb<100,20,150>>,800>,RotateColorsX<Variation,Rgb<100,20,150>>>,
- // Jedi Force Magenta
- TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Rgb<100,20,150>>,RotateColorsX<Variation,Rgb<50,19,100>>>,TrDelay<3000>,RotateColorsX<Variation,Rgb<100,20,150>>,TrFade<800>>,EFFECT_FORCE>,
- // Jedi Swing Magenta
- AlphaL<RotateColorsX<Variation,Rgb<160,60,255>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- // Impact Flash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive
- LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Ignition and Retraction
- InOutTrL<TrJoin<TrWipeX<Int<300>>,TrWaveX<White,Int<5000>,Int<400>,Int<300>,Int<0>>>,TrWipeInX<WavLen<EFFECT_RETRACTION> >>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Rgb<100,20,150>>,Pulsing<RotateColorsX<Variation,Rgb<50,0,50>>,RotateColorsX<Variation,Rgb<100,20,150>>,800>,RotateColorsX<Variation,Rgb<100,20,150>>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Rgb<100,20,150>>,Pulsing<RotateColorsX<Variation,Rgb<50,0,50>>,RotateColorsX<Variation,Rgb<100,20,150>>,800>,RotateColorsX<Variation,Rgb<100,20,150>>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "survivor\nmagenta"},
- // preset 8
- // Indigo
- { "a_CAL_KESTIS/The_Survivor/Indigo;common", "",
- StylePtr<Layers<
- // Main Blade
- // Jedi base Indigo
- StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Rgb<80,50,200>>, Pulsing<RotateColorsX<Variation,Rgb<28,18,71>>, RotateColorsX<Variation,Rgb<80,50,200>>,800>, RotateColorsX<Variation,Rgb<80,50,200>>>,
- // Jedi Force Indigo
- TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Rgb<80,50,200>>, RotateColorsX<Variation,Rgb<50,31,125>>>,TrDelay<3000>, RotateColorsX<Variation,Rgb<80,50,200>>, TrFade<800>>,EFFECT_FORCE>,
- // Jedi Swing Indigo
- AlphaL<RotateColorsX<Variation,Rgb<160,60,255>>, Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- // Impact Flash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive
- LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Ignition and Retraction
- InOutTrL<TrJoin<TrWipeX<Int<300>>,TrWaveX<White,Int<5000>,Int<400>,Int<300>,Int<0>>>,TrWipeInX<WavLen<EFFECT_RETRACTION> >>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Rgb<80,50,200>>, Pulsing<RotateColorsX<Variation,Rgb<28,18,71>>, RotateColorsX<Variation,Rgb<80,50,200>>,800>, RotateColorsX<Variation,Rgb<80,50,200>>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Rgb<80,50,200>>, Pulsing<RotateColorsX<Variation,Rgb<28,18,71>>, RotateColorsX<Variation,Rgb<80,50,200>>,800>, RotateColorsX<Variation,Rgb<80,50,200>>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "survivor\nindigo"},
- // preset 9
- // Red
- { "a_CAL_KESTIS/The_Survivor/Red;common", "",
- //Second Sister base Red
- StylePtr<Layers<
- Mix<SwingSpeed<300>,AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>,RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>>,
- // Second Sister Force Red
- TransitionEffectL<TrConcat<TrFade<200>,Rgb<255,50,50>,TrFade<400>,RandomFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<160,0,0>>>,TrDelay<3000>,RotateColorsX<Variation,Rgb<255,50,50>>,TrFade<800>>,EFFECT_FORCE>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- // Impact Flash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive
- LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Ignition and Retraction
- TransitionEffectL<TrConcat<TrFade<300>,AudioFlickerL<White>,TrFade<1000>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,50>,TrFade<1000>>,EFFECT_IGNITION>,
- // AlphaL<Black,SmoothStep<Scale<SlowNoise<Int<1800>>,Int<22000>,Int<40000>>,Int<24000>>>, // Black cooling tip.....meh
- InOutTrL<TrJoin<TrWipeX<Int<300>>,TrWaveX<White,Int<5000>,Int<50>,Int<300>,Int<0>>>,TrWipeInX<WavLen<EFFECT_RETRACTION> >>,
- AlphaL<TransitionEffectL<TrConcat<TrFade<3000>,AlphaL<Pulsing<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Red>,350>,Bump<Int<0>,Int<7000>>>,TrInstant>,EFFECT_PREON>,Scale<Trigger<EFFECT_IGNITION,Int<1>,Int<5000>,Int<1>>,Int<32768>,Int<0>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>,RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>,RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "2nd sister\nred"},
- // preset 10
- { "aa_Blueforce/Legion;common", "", // blueforce Legion based style w/ my effects
- StylePtr<Layers<
- Mix<SwingSpeed<500>,StyleFire<BrownNoiseFlicker<Red,Black,50>,Rgb<83,0,255>,0,2,FireConfig<0,3000,5>,FireConfig<4000,0,0>>,BrownNoiseFlicker<Red,Black,50>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- // Impact Flash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive
- LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Ignition and Retraction
- TransitionEffectL<TrConcat<TrFade<300>,AudioFlickerL<White>,TrFade<1000>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,50>,TrFade<1000>>,EFFECT_IGNITION>,
- // AlphaL<Black,SmoothStep<Scale<SlowNoise<Int<1800>>,Int<22000>,Int<40000>>,Int<24000>>>, // Black cooling tip.....meh
- InOutTrL<TrJoin<TrWipeX<Int<300>>,TrWaveX<White,Int<5000>,Int<50>,Int<300>,Int<0>>>,TrWipeInX<WavLen<EFFECT_RETRACTION> >>,
- AlphaL<TransitionEffectL<TrConcat<TrFade<3000>,AlphaL<Pulsing<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Red>,350>,Bump<Int<0>,Int<7000>>>,TrInstant>,EFFECT_PREON>,Scale<Trigger<EFFECT_IGNITION,Int<1>,Int<5000>,Int<1>>,Int<32768>,Int<0>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<BrownNoiseFlicker<Red,Black,50>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<BrownNoiseFlicker<Red,Black,50>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "legion"},
- // CYAN + PURPLE
- // preset 11
- { "aa_Greyscale/Crispity_Greyscale;common", "",
- StylePtr<Layers<
- // Main Blade
- // Custom base Cyan + Purple
- StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Rgb<39,5,71>>,Pulsing<RotateColorsX<Variation,Rgb<0,200,200>>, RotateColorsX<Variation,Rgb<95,0,225>>,800>, RotateColorsX<Variation,Rgb<0,200,200>>>,
- // Custom Force Cyan
- TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Rgb<0,200,200>>,RotateColorsX<Variation,Rgb<69,9,125>>>,TrDelay<3000>, RotateColorsX<Variation,Rgb<95,0,225>>, TrFade<800>>,EFFECT_FORCE>,
- // Jedi Swing Purple
- AlphaL<RotateColorsX<Variation,Rgb<160,60,255>>, Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- // Impact Flash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive
- LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Ignition and Retraction
- TransitionEffectL<TrConcat<TrInstant,HumpFlicker<White,Black,75>,TrSmoothFade<500>>,EFFECT_IGNITION>,
- InOutTrL<TrJoin<TrWipeX<Int<400>>,TrWipeInX<Int<400>>>,TrWipeInSparkTip<White,200>>,
- TransitionEffectL<TrConcat<
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan, Bump<Int<32768>,Int<4000>>>,TrFade<70>>, TrWaveX<Cyan, Int<70>, Int<80>,Int<70>, Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<32768>,Int<4000>>>,TrFade<100>>,TrWaveX<Rgb<160,60,255>,Int<100>,Int<80>,Int<100>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan, Bump<Int<32768>,Int<4000>>>,TrFade<130>>,TrWaveX<Cyan, Int<130>,Int<100>,Int<130>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<32768>,Int<4000>>>,TrFade<150>>,TrWaveX<Rgb<160,60,255>,Int<150>,Int<110>,Int<150>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan, Bump<Int<32768>,Int<4000>>>,TrFade<160>>,TrWaveX<Cyan, Int<160>,Int<110>,Int<160>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<32768>,Int<4000>>>,TrFade<170>>,TrWaveX<Rgb<160,60,255>,Int<170>,Int<100>,Int<170>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan, Bump<Int<32768>,Int<4000>>>,TrFade<190>>,TrWaveX<Cyan, Int<190>,Int<140>,Int<190>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<32768>,Int<4000>>>,TrFade<210>>,TrWaveX<Rgb<160,60,255>,Int<210>,Int<160>,Int<210>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan, Bump<Int<32768>,Int<4000>>>,TrFade<240>>,TrWaveX<Cyan, Int<240>,Int<180>,Int<240>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<32768>,Int<4000>>>,TrFade<300>>,TrWaveX<Rgb<160,60,255>,Int<300>,Int<200>,Int<300>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan, Bump<Int<32768>,Int<4000>>>,TrFade<340>>,TrWaveX<Cyan, Int<340>,Int<230>,Int<340>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<32768>,Int<4000>>>,TrFade<400>>,TrWaveX<Rgb<160,60,255>,Int<420>,Int<250>,Int<420>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan, Bump<Int<32768>,Int<4000>>>,TrFade<450>>,TrWaveX<Cyan, Int<520>,Int<300>,Int<520>,Int<32768>>>,Black,TrInstant>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Sin<Scale<Trigger<EFFECT_RETRACTION,Int<3000>,Int<1000>,Int<500>>,Int<550>,Int<70>>>,Cyan,Rgb<160,60,255>>,Bump<Scale<Trigger<EFFECT_RETRACTION,Int<3000>,Int<1000>,Int<500>>,Int<-8000>,Int<2000>>>>,TrDelay<3000>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrDelay<3000>,White,TrDelay<50>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Sin<Scale<Trigger<EFFECT_RETRACTION,Int<3000>,Int<1000>,Int<500>>,Int<70>,Int<550>>>,Cyan,Rgb<160,60,255>>,Bump<Scale<Trigger<EFFECT_PREON,Int<3000>,Int<1000>,Int<500>>,Int<41000>,Int<32768>>>>,TrDelay<3000>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan,Bump<Int<0>,Int<4000>>>,TrFade<520>>,TrWaveX<Cyan,Int<520>,Int<550>,Int<520>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<0>,Int<4000>>>,TrFade<420>>,TrWaveX<Rgb<160,60,255>,Int<420>,Int<450>,Int<420>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan,Bump<Int<0>,Int<4000>>>,TrFade<340>>,TrWaveX<Cyan,Int<340>,Int<430>,Int<340>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<0>,Int<4000>>>,TrFade<300>>,TrWaveX<Rgb<160,60,255>,Int<300>,Int<400>,Int<300>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan,Bump<Int<0>,Int<4000>>>,TrFade<240>>,TrWaveX<Cyan,Int<240>,Int<380>,Int<240>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<0>,Int<4000>>>,TrFade<210>>,TrWaveX<Rgb<160,60,255>,Int<210>,Int<360>,Int<210>,Int<0>>>,AlphaL<Black,Int<0>>, // If Pulsing emitter doesn't really like the Trigger, then need to do this need this
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan,Bump<Int<0>,Int<4000>>>,TrFade<190>>,TrWaveX<Cyan,Int<190>,Int<340>,Int<190>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<0>,Int<4000>>>,TrFade<170>>,TrWaveX<Rgb<160,60,255>,Int<170>,Int<320>,Int<170>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan,Bump<Int<0>,Int<4000>>>,TrFade<160>>,TrWaveX<Cyan,Int<160>,Int<300>,Int<160>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<0>,Int<4000>>>,TrFade<150>>,TrWaveX<Rgb<160,60,255>,Int<150>,Int<250>,Int<150>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan,Bump<Int<0>,Int<4000>>>,TrFade<130>>,TrWaveX<Cyan,Int<130>,Int<150>,Int<130>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<0>,Int<4000>>>,TrFade<100>>,TrWaveX<Rgb<160,60,255>,Int<100>,Int<100>,Int<100>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan,Bump<Int<0>,Int<4000>>>,TrFade<70>>,TrWaveX<Cyan,Int<70>,Int<500>,Int<70>,Int<0>>>,Black,TrInstant>,EFFECT_PREON>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<Pulsing<RotateColorsX<Variation,Rgb<0,200,200>>, RotateColorsX<Variation,Rgb<95,0,225>>,800>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Pulsing<RotateColorsX<Variation,Rgb<0,200,200>>, RotateColorsX<Variation,Rgb<95,0,225>>,800>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "crispity\nhybrid"},
- // preset 12
- {"aa_Blueforce/Protoblade;common","", // 15888 bytes when compiling, but reported style size is 3224...?
- StylePtr<Layers<
- StripesX<Int<3000>,Int<-3500>,RotateColorsX<Variation,Blue>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<0,0,60>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,30>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<0,0,80>>,RotateColorsX<Variation,Rgb<0,0,30>>>>,
- TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<RotateColorsX<Variation,Blue>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<0,0,80>>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<Red,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<50>,Int<1000>>>>>,
- TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<RotateColorsX<Variation,Blue>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<0,0,60>>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<Red,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<200>,Int<1500>>>>>,
- AlphaL<StrobeL<White,Int<20>,Int<1>>,SwingSpeed<600>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive.
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab 1 - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast 1
- // Impact Flash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup - Custom for Protoblade lock01.wav - TransitionLoop Pulse increases speed then slows in time w/ sound
- LockupTrL<Layers<
- AlphaL<Blinking<Rgb<100,100,200>,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,70>,BrownNoiseFlicker<Yellow,NavajoWhite,80>,100,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- TrConcat<TrInstant,
- AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<TransitionLoopL<TrWaveX<BrownNoiseFlicker<White,Black,100>,Scale<Trigger<EFFECT_LOCKUP_BEGIN,Int<12000>,Int<3000>,Int<2500>>,Int<1000>,Int<200>>,Int<250>>>,TrInstant,TrInstant,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- // Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block
- LockupTrL<AlphaL<Black,RandomBlinkF<Sin<Int<70>,Int<30000>,Int<10000>>>>,TrInstant,TrInstant,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- LockupTrL<AlphaL<Strobe<White,AudioFlicker<White,Blue>,50,1>,LayerFunctions<
- Bump<Scale<Sin<Int<40>>,Int<3000>,Int<8000>>,Scale<Sin<RandomBlinkF<Int<5000>>>,Scale<Sin<Int<10>,Int<3000>,Int<2000>>,Scale<Sin<Int<10>,Int<3068>,Int<1000>>,Int<9000>,Int<5000>>,Int<0>>,Int<0>>>,
- Bump<Scale<Sin<Int<25>>,Scale<NoisySoundLevel,Int<26000>,Int<18000>>,Int<8000>>,Scale<NoisySoundLevel,Scale<Sin<Int<20>>,Int<6000>,Int<10000>>,Scale<SlowNoise<Int<1500>>,Int<10000>,Int<14000>>>>,
- Bump<Scale<Sin<Int<60>,Int<10008>>,Scale<Sin<Int<10>>,Int<20000>,Int<16000>>,Scale<Sin<Int<10>>,Sin<Int<20>>,Int<24000>>>,Scale<Sin<Int<10>>,Scale<Sin<Int<10>,Int<3000>,Int<2000>>,Scale<Sin<Int<10>,Int<3068>,Int<1000>>,Int<9000>,Int<5000>>,Int<0>>,Int<0>>>>>,
- TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,
- TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,0,0>,Rgb<137,32,1>,150>,StyleFire<Rgb<80,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Ignition Effects
- TransitionEffectL<TrConcat<TrInstant,Layers<
- AlphaL<Stripes<3000,3500,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,SmoothStep<Int<16385>,Int<-1>>>,
- AlphaL<Stripes<3000,-3500,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,SmoothStep<Int<16384>,Int<0>>>>,TrFade<800>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<16384>,Int<20000>>>,TrSmoothFade<1400>>,EFFECT_IGNITION>,
- // Extension / Retraction
- InOutTrL<TrJoinR<TrWipe<100>,TrWipeIn<100>>,TrConcat<TrInstant,White,TrFade<200>,Black,TrDelay<100>,HumpFlicker<Rgb<100,100,100>,Rgb<0,0,155>,20>,TrSmoothFade<800>,StrobeL<White,Int<20>,Int<2>>,TrInstant,Black,TrDelay<50>,Black,TrInstant,White,TrDelay<50>,Blue,TrFade<100>>>,
- // Cooldown tips fizzle out
- TransitionEffectL<TrConcat<
- TrFade<450>, AlphaL<RandomFlicker<Strobe<White,RotateColorsX<Variation,Rgb<0,0,255>>,50,10>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<0,0,255>>,Black,500>>,LayerFunctions<Bump<Int<0>,Int<10000>>,Bump<Int<32768>,Int<10000>>>>,
- TrDelay<1000>, AlphaL<RandomFlicker<Strobe<White,RotateColorsX<Variation,Rgb<0,0,255>>,50,10>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<0,0,255>>,Black,500>>,LayerFunctions<Bump<Int<0>,Int<10000>>,Bump<Int<32768>,Int<10000>>>>,
- TrSmoothFade<1600>,Black,
- TrDelay<100>, AlphaL<RandomFlicker<Strobe<White,RotateColorsX<Variation,Rgb<0,0,255>>,50,10>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<0,0,255>>,Black,500>>,LayerFunctions<Bump<Int<0>,Int<10000>>,Bump<Int<32768>,Int<10000>>>>,TrDelay<50>>,EFFECT_RETRACTION>,
- // Preon
- TransitionEffectL<TrJoin<TrWaveX<White,Int<400>,Int<200>,Int<200>,Int<0>>,TrWaveX<White,Int<400>,Int<200>,Int<200>,Int<32768>>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<
- TrInstant,Blinking<AlphaL<RandomFlicker<Strobe<White,RotateColorsX<Variation,Blue>, 50,10>,BrownNoiseFlicker<RotateColorsX<Variation,Blue>, Black,500>>,LayerFunctions<Bump<Int<0>,Int<10000>>,Bump<Int<32768>,Int<10000>>>>,Black,50,500>,
- TrDelay<200>, AlphaL<RandomFlicker<Strobe<White,RotateColorsX<Variation,Blue>, 50,10>,BrownNoiseFlicker<RotateColorsX<Variation,Blue>, Black,500>>,LayerFunctions<Bump<Int<0>,Int<15000>>,Bump<Int<32768>,Int<15000>>>>,
- TrBoing<500,3>, AlphaL<RandomFlicker<Strobe<White,RotateColorsX<Variation,Blue>, 50,10>,BrownNoiseFlicker<RotateColorsX<Variation,Blue>, Black,500>>,LayerFunctions<Bump<Int<0>,Int<10000>>,Bump<Int<32768>,Int<10000>>>>,TrSmoothFade<300>,HumpFlicker<White,Blue,20>,TrFade<325>,White,TrJoin<TrWipeIn<200>,TrWipe<200>>>,EFFECT_PREON>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<BrownNoiseFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,30>>,200>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<BrownNoiseFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,30>>,200>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "protoblade"},
- { "aa_NoSloppy/Portal;common", "aa_NoSloppy/Portal/tracks/02.Finale.wav",
- // ********************************************************
- // *** V5 optimized non-MultiTransitionEffectL - WavLen version ****
- // ********************************************************
- StylePtr<Layers<
- // Main Blade - toggled colors when "shooting a portal" with blast. All effects follow switch.
- EffectSequence<EFFECT_BLAST,
- Stripes<10000,-1000,DarkOrange,Rgb<60,17,0>,Orange,Rgb<128,34,0>>,
- Stripes<10000,-1000,Blue,Rgb<0,0,60>,Blue,Rgb<0,0,128>>>,
- // Swing colors
- EffectSequence<EFFECT_BLAST,
- AlphaL<Moccasin, Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- AlphaL<Rgb<90,90,255>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash - alternates to visible colors based on main blade color. 3 stage fading impact spot
- EffectSequence<EFFECT_BLAST,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Black,Red,20,20>,BrownNoiseFlicker<White,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,White,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,Moccasin,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH> >,
- // Stab
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Red,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,800,Red,Rgb<80,0,0>,Rgb<156,0,0>,Rgb<150,30,30>>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<600>>>,EFFECT_STAB>,
- // Blasts - toggled inverted colors
- EffectSequence<EFFECT_BLAST,
- ////// blast for Blue base - Blue goes first here because on first blast switch, this shows immediatly. Sequence order needs to be reverse of all other effects so it stays chronologically "at the end" of the blue base blade showing
- TransitionEffectL<TrConcat<TrInstant,Stripes<10000,-1000,Blue,Rgb<0,0,60>,Blue,Rgb<0,0,128>>,TrJoin<TrWipeIn<100>,TrWaveX<White,Int<100>,Int<200>,Int<100>,Int<32768>>>,Black,TrDelay<25>,Black,TrJoin<TrWipe<200>,TrWaveX<LemonChiffon,Int<300>,Int<130>,Int<250>,Int<0>>>,Stripes<1400,-3600,DarkOrange,Rgb<60,17,0>>,TrJoin<TrWipe<200>,TrSmoothFade<300>>,Stripes<10000,-1000,Blue,Rgb<0,0,60>,Blue,Rgb<0,0,128>>,TrSmoothFade<1000>>,EFFECT_BLAST>,
- ////// blast for Orange base - broken out. Blue above is same, just all one line.
- TransitionEffectL<TrConcat<
- // hide the newly switched-to Blue main base blade color with the same Orange that was just running. (only for 100ms, but blue is visible on the wipe in if this omitted)
- TrInstant,Stripes<10000,-1000,DarkOrange,Rgb<60,17,0>,Orange,Rgb<128,34,0>>,
- //suck in for blast
- TrWipeIn<100>,Black,
- // take a beat
- TrDelay<25>,Black,
- // shoot portal
- TrJoin<TrWipe<200>,TrWaveX<LemonChiffon,Int<300>,Int<130>,Int<250>,Int<0>>>,Stripes<1400,-3600,Blue,Rgb<0,0,60>>,TrJoin<TrWipe<200>,
- //fade to color that was agin for a beat, then fade to new color that was shot
- TrSmoothFade<300>>,Stripes<10000,-1000,DarkOrange,Rgb<60,17,0>,Orange,Rgb<128,34,0>>,TrSmoothFade<1000>>,EFFECT_BLAST>>,
- // Blast's muzzle flash
- TransitionEffectL<TrConcat<TrDelay<125>,AlphaL<DarkOrange,Bump<Int<0>,Int<4000>>>,TrFade<50>,AlphaL<LemonChiffon,Bump<Int<0>,Int<10000>>>,TrFade<50>,AlphaL<White,SmoothStep<Int<14000>,Int<-16000>>>,TrDelay<25>,AlphaL<LemonChiffon,Bump<Int<0>,Int<10000>>>,TrFade<550>,AlphaL<Orange,Bump<Int<0>,Int<4000>>>,TrFade<150>,AlphaL<Rgb<255,54,0>,Bump<Int<0>,Int<2800>>>,TrFade<150>,AlphaL<OrangeRed,Bump<Int<0>,Int<1700>>>,TrFade<200>>,EFFECT_BLAST>,
- // Lockup
- LockupTrL<Layers<
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<2000,28000>,Scale<BladeAngle<0,16000>,Int<3000>,Int<32768>>,Int<6000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- AlphaL<BrownNoiseFlicker<Yellow,Black,50>, Bump<Scale<BladeAngle<2000,28000>,Scale<BladeAngle<0,16000>,Int<3000>,Int<32768>>,Int<6000>>,Int<10000>>>>,
- TrConcat<TrInstant,
- AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<2000,28000>,Scale<BladeAngle<0,16000>,Int<3000>,Int<32768>>,Int<6000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<2000,28000>,Scale<BladeAngle<0,16000>,Int<3000>,Int<32768>>,Int<6000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<100>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- // Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block
- ResponsiveLightningBlockL<RandomFlicker<Strobe<White,Rgb16<21301,0,65535>,50,10>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>>,
- //Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>,TrFade<100>>,
- //End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- //Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Extension sparks - less laggy in this layer style
- EffectSequence<EFFECT_BLAST,
- OnSparkL<SparkleL<Blue,300,3000>,Int<3000>>,
- OnSparkL<SparkleL<Orange,300,3000>,Int<3000>> >,
- EffectSequence<EFFECT_BLAST,
- InOutTrL<
- // Extension - just wipe out, effects below.
- TrWipe<500>,
- // Retraction - wipe in 3 stage accelerating stripes followed by spark in below.
- TrConcat<
- TrWipeInX< Percentage<WavLen<EFFECT_RETRACTION>,40> >, Stripes<2000,1500,Blue,DarkOrange>,
- TrFadeX< Percentage<WavLen<EFFECT_RETRACTION>,20> >, Stripes<3000,2000,Blue,DarkOrange>,
- TrFadeX< Percentage<WavLen<EFFECT_RETRACTION>,20> >, Stripes<4000,2500,Blue,DarkOrange>,
- TrWipeInX< Percentage<WavLen<EFFECT_RETRACTION>,20> >, Black,
- TrDelay<100>, AlphaL<White,SmoothStep<Int<15000>,Int<-20000>>>,
- TrFade<75>, Black,
- TrFade<700>,Sparkle<Black,DarkOrange>,TrSmoothFade<1000>>,
- // Color When Off
- Layers<Black,TransitionLoopL<TrConcat<TrFade<500>,AlphaL<DarkOrange,SmoothStep<Int<200>,Int<-1>>>,TrFade<500>,AlphaL<Red,Int<0>>,TrFade<500>,AlphaL<Blue,SmoothStep<Int<200>,Int<-1>>>,TrFade<500>>> >>,
- InOutTrL<
- // Extension - just wipe out, effects below.
- TrWipe<500>,
- // Retraction - wipe in 3 stage accelerating stripes followed by spark in below.
- TrConcat<
- TrWipeInX< Percentage<WavLen<EFFECT_RETRACTION>,40> >, Stripes<2000,1500,Blue,DarkOrange>,
- TrFadeX< Percentage<WavLen<EFFECT_RETRACTION>,20> >, Stripes<3000,2000,Blue,DarkOrange>,
- TrFadeX< Percentage<WavLen<EFFECT_RETRACTION>,20> >, Stripes<4000,2500,Blue,DarkOrange>,
- TrWipeInX< Percentage<WavLen<EFFECT_RETRACTION>,20> >, Black,
- TrDelay<100>, AlphaL<White,SmoothStep<Int<15000>,Int<-20000>>>,
- TrFade<75>, Black,
- TrFade<700>,Sparkle<Black,Blue>,TrSmoothFade<1000>>,
- // Color When Off
- Layers<Black,TransitionLoopL<TrConcat<TrFade<500>,AlphaL<DarkOrange,SmoothStep<Int<200>,Int<-1>>>,TrFade<500>,AlphaL<Red,Int<0>>,TrFade<500>,AlphaL<Blue,SmoothStep<Int<200>,Int<-1>>>,TrFade<500>>> >> >,
- // Retraction spark wave in
- TransitionEffectL<TrConcat<TrDelayX<Int<800>>,AlphaL<Red,Int<0>>,TrWaveX<LemonChiffon,Percentage<WavLen<EFFECT_RETRACTION>,100> ,Int<201>,Percentage<WavLen<EFFECT_RETRACTION>,20> ,Int<32768>>>,EFFECT_RETRACTION>,
- // Extension - Spark tip followed by 3 trailing particles and small sparks over strobing base fading to running base blade color
- EffectSequence<EFFECT_BLAST,
- TransitionEffectL<TrConcat<TrWipe<500>,Strobe<DarkOrange,Black,20,60>,TrSmoothFade<1000>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrWipe<500>,Strobe<Blue,Black,20,60>,TrSmoothFade<1000>>,EFFECT_IGNITION> >,
- EffectSequence<EFFECT_BLAST,
- TransitionEffectL<TrJoin<
- TrWaveX<Blue,Int<5000>,Int<151>,Int<500>,Int<0>>,
- TrWaveX<Blue,Int<5000>,Int<201>,Int<625>,Int<-15000>>,
- TrWaveX<Blue,Int<5000>,Int<251>,Int<825>,Int<-15000>>,
- TrWaveX<Blue,Int<5000>,Int<301>,Int<1000>,Int<-15000>>>,EFFECT_IGNITION>,
- TransitionEffectL<TrJoin<
- TrWaveX<DarkOrange,Int<5000>,Int<151>,Int<500>,Int<0>>,
- TrWaveX<DarkOrange,Int<5000>,Int<201>,Int<625>,Int<-15000>>,
- TrWaveX<DarkOrange,Int<5000>,Int<251>,Int<825>,Int<-15000>>,
- TrWaveX<DarkOrange,Int<5000>,Int<301>,Int<1000>,Int<-15000>>>,EFFECT_IGNITION> >,
- // Ignition Emitter flare
- TransitionEffectL<TrConcat<
- TrInstant, AlphaL<Orange,Bump<Int<0>,Int<6000>>>,
- TrFade<50>, AlphaL<LemonChiffon,Bump<Int<0>,Int<10000>>>,
- TrFade<50>, AlphaL<White,SmoothStep<Int<14000>,Int<-16000>>>,
- TrDelay<25>,AlphaL<LemonChiffon,Bump<Int<0>,Int<10000>>>,
- TrFade<550>,AlphaL<Orange,Bump<Int<0>,Int<4000>>>,
- TrFade<150>,AlphaL<Rgb<255,54,0>,Bump<Int<0>,Int<2800>>>,
- TrFade<150>,AlphaL<OrangeRed,Bump<Int<0>,Int<1700>>>,
- TrFade<200>>,EFFECT_IGNITION>,
- // Retraction Emitter flare
- TransitionEffectL<TrConcat<
- TrInstant,AlphaL<OrangeRed,Bump<Int<0>,Int<1000>>>,
- TrFadeX< Percentage<WavLen<EFFECT_RETRACTION>,20> >,AlphaL<Rgb<255,54,0>,Bump<Int<0>,Int<3500>>>,
- TrFadeX< Percentage<WavLen<EFFECT_RETRACTION>,20> >,AlphaL<Orange,Bump<Int<0>,Int<9000>>>,
- //TrFadeX< Percentage<WavLen<EFFECT_RETRACTION>,20> >,AlphaL<BrownNoiseFlicker<LemonChiffon,Black,300>,Bump<Int<0>,Int<17000>>>, //Optional effect
- TrFadeX< Percentage<WavLen<EFFECT_RETRACTION>,20> >,AlphaL<Strobe<LemonChiffon,Black,15,50>,Bump<Int<0>,Int<17000>>>,
- TrFadeX< Percentage<WavLen<EFFECT_RETRACTION>,20> >>,EFFECT_RETRACTION>,
- //New Audio Meter preon
- AlphaL<Layers<
- AlphaL<TransitionEffectL<
- TrJoin<
- TrWaveX<Moccasin,Int<5000>,Int<10000>,Int<7000>,Int<0>>,
- TrWaveX<Blue, Int<5000>,Int<10000>,Int<7000>,Int<11000>>,
- TrWaveX<Moccasin,Int<5000>,Int<7000>, Int<4000>>,
- TrWaveX<Orange, Int<5000>,Int<10000>,Int<7000>,Int<22000>>,
- TrWaveX<Moccasin,Int<5000>,Int<10000>,Int<7000>,Int<32768>>>,EFFECT_PREON>,
- Trigger<EFFECT_PREON,Int<2000>,Int<5000>,Int<1>>
- >,
- TransitionEffectL<TrConcat<TrInstant,
- Layers<
- AlphaL<Orange,SmoothStep<Scale<NoisySoundLevel,Int<0>, Int<6000>>, Scale<SmoothSoundLevel,Int<-1>,Int<-30000>> > >,
- AlphaL<Blue, SmoothStep<Scale<NoisySoundLevel,Int<26768>,Int<32768>>,Scale<SmoothSoundLevel,Int<0>, Int<30000>> > >>,
- TrDelay<5000>>,EFFECT_PREON>>,
- Ifon<Int<0>,Int<32768>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<DarkOrange,Blue,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<DarkOrange,Blue,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "portal"},
- // Use preset 0 Blue
- // { "testfont2", "tracks/track1.wav",
- { "Metropls;common", "",
- StylePtr<Layers<
- // Smoke base Gold
- StripesX<Sin<Int<12>,Int<3000>,Int<7000>>,Scale<SwingSpeed<100>,Int<75>,Int<125>>,StripesX<Sin<Int<10>,Int<1000>,Int<3000>>,Scale<SwingSpeed<100>,Int<75>,Int<100>>,Pulsing<RotateColorsX<Variation,Rgb<180,130,0>>,RotateColorsX<Variation,Rgb<15,8,0>>,1200>,Mix<SwingSpeed<200>,RotateColorsX<Variation,Rgb<90,50,0>>,Black>>,RotateColorsX<Variation,Rgb<40,30,0>>,Pulsing<RotateColorsX<Variation,Rgb<36,26,0>>,StripesX<Sin<Int<10>,Int<2000>,Int<3000>>,Sin<Int<10>,Int<75>,Int<100>>,RotateColorsX<Variation,Rgb<180,130,0>>,RotateColorsX<Variation,Rgb<60,40,0>>>,2000>,Pulsing<RotateColorsX<Variation,Rgb<90,65,0>>,RotateColorsX<Variation,Rgb<5,2,0>>,3000>>,
- AlphaL<StyleFire<RotateColorsX<Variation,Rgb<180,130,0>>,RotateColorsX<Variation,Rgb<2,1,0>>,0,1,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<0,0,25>>,Int<10000>>,
- // Bright Swing Gold
- AlphaL<RotateColorsX<Variation,Rgb<230,180,80>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- // Impact Flash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive
- LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<230,180,80>>>,TrFade<1200>>,EFFECT_IGNITION>,
- InOutTrL<TrWipeSparkTip<White,400>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Int<3000>,Int<2000>,Int<1000>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<180,130,0>>,100>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<180,130,0>>,Rgb<50,50,50>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RotateColorsX<Variation,Rgb<180,130,0>>,RotateColorsX<Int<4000>,RotateColorsX<Variation,Rgb<180,130,0>>>>,White,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelay<6000>>,EFFECT_PREON>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Rgb<180,130,0>>,RotateColorsX<Variation,Rgb<15,8,0>>,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,Rgb<180,130,0>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<DarkOrange,Blue,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "metropolis"},
- { "Comet;common", "", // 10 HumpFlicker tight speckle humps Blade Default = Red Custom preon, in and out...Comet animation
- StylePtr<Layers<// Main Blade
- // Sith base Red
- StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Red>,Pulsing<RotateColorsX<Variation,Rgb<90,0,0>>,RotateColorsX<Variation,Red>,800>,RotateColorsX<Variation,Red>>,
- // Sith Swing Red
- AlphaL<RotateColorsX<Variation,Rgb<255,100,100>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- // Sith Force Red
- TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Red>, RotateColorsX<Variation,Rgb<160,0,0>>>,TrDelay<3000>, RotateColorsX<Variation,Red>, TrFade<800>>,EFFECT_FORCE>,
- // HumpFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<80,50,0>>,10>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive.
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab 1 - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast 1
- // Impact Flash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup - BC custom range mid-blade - Red or Yellow blade alt colors
- LockupTrL<Layers<
- AlphaL<Strobe<Rgb<200,200,200>,BrownNoiseFlicker<White,Blue,300>,30,20>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<10000>,Int<18000>>>>,
- AlphaL<Strobe<White,BrownNoiseFlicker<White,Black,200>,50,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
- TrConcat<TrInstant,
- AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Red,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<Red,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block Non-Responsive
- LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,0,0>,Rgb<137,32,1>,150>,StyleFire<Rgb<80,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrJoin<TrConcat<TrWipe<1000>,RandomBlink<100,Red,Rgb<255,50,50>>,TrFade<175>,BrownNoiseFlicker<Rgb<200,20,20>,Rgb<80,0,0>,200>,TrFade<900>>,TrJoin<TrWipe<1700>,
- TrWaveX<BrownNoiseFlicker<Yellow,RandomFlicker<White,Red>,50>,Int<3000>,Int<200>,Int<1000>,Int<2000>>,TrWaveX<BrownNoiseFlicker<Yellow,OrangeRed,100>,Int<3000>,Int<150>,Int<1000>,Int<0>>,
- TrWaveX<BrownNoiseFlicker<Red,Rgb<80,0,0>,100>,Int<3000>,Int<100>,Int<1000>,Int<-2000>>>>,
- TrJoin<TrConcat<TrFade<90>,RandomBlink<100,Red,Rgb<255,50,50>>,TrSmoothFade<250>,RandomBlink<10000,Rgb<80,0,0>>,TrSmoothFade<700>>,
- TrJoin<TrFade<3000>,TrWaveX<BrownNoiseFlicker<Yellow,RandomFlicker<White,Red>,50>,Int<3000>,Int<200>,Int<1400>,Int<30000>>,
- TrWaveX<BrownNoiseFlicker<Yellow,OrangeRed,100>,Int<3000>,Int<150>,Int<1400>,Int<32768>>,TrWaveX<BrownNoiseFlicker<Red,Rgb<80,0,0>,100>,Int<3000>,Int<100>,Int<1400>,Int<34000>>>>>,
- TransitionEffectL<TrConcat<TrInstant,Rgb<100,100,0>,TrFade<50>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrWipe<100>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<60,0,0>>,90>,SmoothStep<Int<2000>,Int<-500>>>,
- TrDelayX< Percentage<WavLen<EFFECT_PREON>,49> >,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<60,0,0>>,90>,SmoothStep<Int<2000>,Int<-500>>>,
- TrFadeX< Percentage<WavLen<EFFECT_PREON>,49> >,AlphaL<HumpFlickerL<RotateColorsX<Variation,BrownNoiseFlicker<Yellow,OrangeRed,50>>,90>,SmoothStep<Int<2700>,Int<-500>>>,TrInstant>,EFFECT_PREON>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<DarkOrange,Blue,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<DarkOrange,Blue,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "comet"},
- // { "testfont2", "tracks/track1.wav",
- // StylePtr<Stripes<16000,100,Red,Black,Green,Black,Blue,Black,White,Black,Yellow,Black,Rgb<60,0,255>,Black>>(),
- // StylePtr<Stripes<16000,100,Red,Black,Green,Black,Blue,Black,White,Black,Yellow,Black,Rgb<60,0,255>,Black>>(),
- // StylePtr<Stripes<16000,100,Red,Black,Green,Black,Blue,Black,White,Black,Yellow,Black,Rgb<60,0,255>,Black>>(),
- // "testfont2"},
- // { "BattLevl;common", "tracks/theforce1.wav",
- // StylePtr<Layers<Black,AlphaL<PulsingX<Mix<BatteryLevel,Red,Green>,Black,Scale<BatteryLevel,Int<500>,Int<4000>>>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>>>(),
- // StylePtr<Layers<Black,AlphaL<PulsingX<Mix<BatteryLevel,Red,Green>,Black,Scale<BatteryLevel,Int<500>,Int<4000>>>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>>>(),
- // StylePtr<Layers<Black,AlphaL<PulsingX<Mix<BatteryLevel,Red,Green>,Black,Scale<BatteryLevel,Int<500>,Int<4000>>>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>>>(),
- // "battery\nlevel"}
- };
- //----------------------------------------------------------------------------------------------------------------------------------------
- Preset noblade[] = {
- // preset 0
- { "a_DARKSABER/DarkV3;common", "",
- // Main Blade
- StylePtr<Black>(),
- // HiltPCB
- StylePtr<Layers<
- Mix<SwingSpeed<400>,RotateColorsX<Variation,Rgb<100,100,150>>,RotateColorsX<Variation,Rgb<150,150,225>>>,
- BrownNoiseFlickerL<Stripes<5000,-300,RotateColorsX<Variation,Rgb<25,25,55>>,RotateColorsX<Variation,Rgb<75,75,120>>,RotateColorsX<Variation,Rgb<10,10,20>>,RotateColorsX<Variation,Rgb<50,50,75>>>,Int<38400>>,
- AudioFlickerL<RotateColorsX<Variation,Rgb<35,35,75>>>,
- AlphaL<RotateColorsX<Variation,Rgb<175,175,225>>,SwingSpeed<600>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- // Impact Flash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive
- LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipe<300>,TrWipeIn<500>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Rgb<100,100,150>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,Rgb<100,100,150>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- " dark\n v3"},
- // preset 1
- { "testfont2", "testfont2/tracks/track1.wav",
- // Main Blade
- StylePtr<Black>(),
- // Hilt PCB
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- // Switches
- StylePtr<LengthFinder<>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "testfont2"},
- // { "Calibr8;common", "tracks/TalesOfAJediKnight.wav",
- // { "RootCore;common", "RootCore/tracks/root.wav",
- // { "testfont2", "tracks/track2.wav",
- // StylePtr<Stripes<16000,100,Red,Black,Green,Black,Blue,Black,White,Black,Yellow,Black,Rgb<60,0,255>,Black>>(),
- // StylePtr<Stripes<16000,100,Red,Black,Green,Black,Blue,Black,White,Black,Yellow,Black,Rgb<60,0,255>,Black>>(),
- // StylePtr<Stripes<16000,100,Red,Black,Green,Black,Blue,Black,White,Black,Yellow,Black,Rgb<60,0,255>,Black>>(),
- // "testfont2"},
- // { "BattLevl;common", "tracks/theforce1.wav",
- // StylePtr<Layers<Black,AlphaL<PulsingX<Mix<BatteryLevel,Red,Green>,Black,Scale<BatteryLevel,Int<500>,Int<4000>>>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>>>(),
- // StylePtr<Layers<Black,AlphaL<PulsingX<Mix<BatteryLevel,Red,Green>,Black,Scale<BatteryLevel,Int<500>,Int<4000>>>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>>>(),
- // StylePtr<Layers<Black,AlphaL<PulsingX<Mix<BatteryLevel,Red,Green>,Black,Scale<BatteryLevel,Int<500>,Int<4000>>>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>>>(),
- // "battery\nlevel"}
- };
- struct AccentsLED {
- static constexpr float MaxAmps = 0.02;
- static constexpr float MaxVolts = 3.2;
- static constexpr float P2Amps = 0.10;
- static constexpr float P2Volts = 3.0;
- static constexpr float R = 0; // Resistor value
- static const int Red = 0;
- static const int Green = 0;
- static const int Blue = 255;
- };
- BladeConfig blades[] = {
- { 124, // NEED VALUE 1" Ciel_Tan_A 132 D1_data_line = proffie_D1---> NPXL ctrpin---> bladePCB 330ohm--->Main blade strips
- WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), // Main Blade
- WS281XBladePtr<5, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), // HiltPCB
- WS281XBladePtr<11, blade3Pin, Color8::GRB, PowerPINS<bladePowerPin5> >(), // Switches
- SimpleBladePtr<AccentsLED, NoLED, NoLED, NoLED, bladePowerPin1, -1, -1, -1>(), // Pommel
- SimpleBladePtr<CH3LED, NoLED, NoLED, NoLED, bladePowerPin6, -1, -1, -1>(), // Bluetooth
- CONFIGARRAY(CTAbladein),
- "01_bladein_save"},
- { NO_BLADE, // NEED VALUE 1" Ciel_Tan_A 132 D1_data_line = proffie_D1---> NPXL ctrpin---> bladePCB 330ohm--->Main blade strips
- WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), // Main Blade
- WS281XBladePtr<5, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), // HiltPCB
- WS281XBladePtr<11, blade3Pin, Color8::GRB, PowerPINS<bladePowerPin5> >(), // Switches
- SimpleBladePtr<AccentsLED, NoLED, NoLED, NoLED, bladePowerPin1, -1, -1, -1>(), // Pommel
- SimpleBladePtr<CH3LED, NoLED, NoLED, NoLED, bladePowerPin6, -1, -1, -1>(), // Bluetooth
- CONFIGARRAY(noblade),
- "00_NO_BLADE_save"},
- };
- #endif
- #ifdef CONFIG_BUTTONS
- Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
- Button AuxButton(BUTTON_AUX, auxPin, "aux");
- #endif
- // // Button connect to 3.3v instead of GND
- // PullDownButton PowerButton(BUTTON_POWER, powerButtonPin, "pow");
- // // Analog Potentiometer
- // ChangeVolumeAnalogReceiver volume_function;
- // PotClass pot(0, &volume_function);
- // // Or, you can use it to change the variation (color):
- // ChangeVariationAnalogReceiver variation_function;
- // PotClass pot(0, &variation_function);
- // // Rotary Encoder
- // ChangePresetRotaryReceiver rotary_receiver;
- // Rotary<8, 9> rotary(&rotary_receiver);
- /*
- The receiver decides what the rotary events do.
- There are currently receivers for changing presets,
- changing variation and one that just prints things out.
- More receivers can be added as needed.
- (I should probably create one for changing the volume.)
- */
- // Support for 128x64 OLED
- // #ifdef CONFIG_BOTTOM
- // SSD1306Template<128, uint64_t> display(0x3C);
- // #endif
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