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- {
- "Config Version": "2.0.5",
- "Default RuleSet": "default",
- "Configuration Options": {
- "handleDamage": true,
- "useZones": true,
- "Trace To Player Console": true,
- "Trace To Server Console": false,
- "Maximum Distance From Player To Trace": 100.0
- },
- "Mappings": {
- "default": "default",
- "2": "deathmatch",
- "998": "Fortress_FFA",
- "997": "Fortress_FFA_Maze",
- "996": "Fortress_Doors",
- "995": "Fortress_Doors_Maze"
- },
- "Schedule": {
- "enabled": false,
- "useRealtime": false,
- "broadcast": false,
- "entries": []
- },
- "RuleSets": [
- {
- "name": "default",
- "enabled": true,
- "defaultAllowDamage": false,
- "flags": "AuthorizedDamageRequiresOwnership, LockedBoxesImmortal, LockedDoorsImmortal, SamSitesIgnorePlayers, SelfDamage, TrapsIgnorePlayers, TurretsIgnorePlayers, TurretsIgnoreScientist",
- "rules": [
- "anything can hurt dispensers",
- "anything can hurt resources",
- "anything can hurt barricades",
- "anything can hurt traps",
- "anything can hurt heli",
- "anything can hurt npcs",
- "anything can hurt players",
- "bradley cannot hurt anything",
- "bradley can hurt players",
- "nothing can hurt ch47",
- "nothing can hurt guards",
- "nothing can hurt ridablehorses",
- "nothing can hurt cars",
- "cars cannot hurt anything",
- "ch47 cannot hurt anything",
- "scrapheli cannot hurt anything",
- "players cannot hurt players",
- "players cannot hurt traps",
- "copters can hurt copters",
- "copters cannot hurt players",
- "players can hurt fireworks",
- "guards cannot hurt players",
- "traps cannot hurt players",
- "highwalls cannot hurt players",
- "barricades cannot hurt players",
- "players can hurt barricades",
- "players can hurt bradley",
- "npcs cannot hurt aything",
- "npcs can hurt players"
- ]
- },
- {
- "name": "Fortress_Doors",
- "enabled": true,
- "defaultAllowDamage": true,
- "flags": "HumanNPCDamage, SelfDamage, TurretsIgnoreScientist",
- "rules": [
- "nothing can hurt ch47",
- "nothing can hurt guards",
- "nothing can hurt ridablehorses",
- "nothing can hurt cars",
- "cars cannot hurt anything",
- "ch47 cannot hurt anything",
- "scrapheli cannot hurt anything",
- "players cannot hurt players",
- "copters cannot hurt players",
- "players cannot hurt fortress_Doors",
- "guards cannot hurt players"
- ]
- },
- {
- "name": "Fortress_Doors_Maze",
- "enabled": true,
- "defaultAllowDamage": true,
- "flags": "HumanNPCDamage, SelfDamage, TurretsIgnoreScientist",
- "rules": [
- "nothing can hurt ch47",
- "nothing can hurt guards",
- "nothing can hurt ridablehorses",
- "nothing can hurt cars",
- "cars cannot hurt anything",
- "ch47 cannot hurt anything",
- "scrapheli cannot hurt anything",
- "players cannot hurt players",
- "copters cannot hurt players",
- "players cannot hurt fortress_Doors",
- "guards cannot hurt players",
- "players cannot hurt highwalls"
- ]
- },
- {
- "name": "Fortress_FFA",
- "enabled": true,
- "defaultAllowDamage": true,
- "flags": "HumanNPCDamage, SelfDamage, TurretsIgnoreScientist",
- "rules": [
- "nothing can hurt ch47",
- "nothing can hurt guards",
- "nothing can hurt ridablehorses",
- "nothing can hurt cars",
- "cars cannot hurt anything",
- "ch47 cannot hurt anything",
- "scrapheli cannot hurt anything",
- "players cannot hurt players",
- "copters cannot hurt players",
- "players cannot hurt fortress_FFA",
- "guards cannot hurt players"
- ]
- },
- {
- "name": "Fortress_FFA_Maze",
- "enabled": true,
- "defaultAllowDamage": true,
- "flags": "HumanNPCDamage, SelfDamage, TurretsIgnoreScientist",
- "rules": [
- "nothing can hurt ch47",
- "nothing can hurt guards",
- "nothing can hurt ridablehorses",
- "nothing can hurt cars",
- "cars cannot hurt anything",
- "ch47 cannot hurt anything",
- "scrapheli cannot hurt anything",
- "players cannot hurt players",
- "copters cannot hurt players",
- "players cannot hurt fortress_FFA",
- "guards cannot hurt players",
- "players cannot hurt highwalls"
- ]
- },
- {
- "name": "deathmatch",
- "enabled": true,
- "defaultAllowDamage": true,
- "flags": "HumanNPCDamage, TurretsIgnoreScientist",
- "rules": [
- "nothing can hurt ch47",
- "cars cannot hurt anything",
- "ch47 cannot hurt anything",
- "scrapheli cannot hurt anything"
- ]
- }
- ],
- "Allow Killing Sleepers": false,
- "Entity Groups": [
- {
- "name": "barricades",
- "members": "Barricade, icewall, GraveyardFence",
- "exclusions": "barricade.concrete, barricade.sandbags, barricade.metal, barricade.stone, barricade.wood, barricade.woodwire"
- },
- {
- "name": "bradley",
- "members": "BradleyAPC, maincannonshell",
- "exclusions": ""
- },
- {
- "name": "dispensers",
- "members": "BaseCorpse, HelicopterDebris, PlayerCorpse, NPCPlayerCorpse, HorseCorpse, servergibs_bradley",
- "exclusions": ""
- },
- {
- "name": "fire",
- "members": "FireBall, FlameExplosive, FlameThrower, BaseOven, FlameTurret, rocket_heli_napalm, napalm, oilfireball2",
- "exclusions": ""
- },
- {
- "name": "guards",
- "members": "BanditGuard, scientistpeacekeeper, sentry.scientist.static, sentry.bandit.static",
- "exclusions": ""
- },
- {
- "name": "heli",
- "members": "BaseHelicopter",
- "exclusions": ""
- },
- {
- "name": "highwalls",
- "members": "wall.external.high.stone, wall.external.high.ice, wall.external.high.wood, gates.external.high.stone, gates.external.high.wood",
- "exclusions": ""
- },
- {
- "name": "fortress_Doors",
- "members": "wall, wall.window, wall.low, wall.frame, wall.doorway, block.stair.ushape, block.stair.spiral, block.stair.spiral.triangle, block.stair.lshape, roof, roof.triangle, ramp, foundation, foundation.triangle, foundation.steps, floor, floor.triangle, floor.triangle.frame, floor.frame, vendingmachine.deployed",
- "exclusions": "wall.half"
- },
- {
- "name": "fortress_FFA",
- "members": "foundation, foundation.triangle, vendingmachine.deployed",
- "exclusions": ""
- },
- {
- "name": "ridablehorses",
- "members": "RidableHorse",
- "exclusions": ""
- },
- {
- "name": "cars",
- "members": "BaseSubmarine, BasicCar, ModularCar, BaseModularVehicle, BaseVehicleModule, VehicleModuleEngine, VehicleModuleSeating, VehicleModuleStorage, VehicleModuleTaxi, ModularCarSeat, magnetcrane.entity, carshredder.entity",
- "exclusions": ""
- },
- {
- "name": "copters",
- "members": "MiniCopter, ScrapTransportHelicopter",
- "exclusions": ""
- },
- {
- "name": "ch47",
- "members": "ch47.entity",
- "exclusions": ""
- },
- {
- "name": "fireworks",
- "members": "PFXRepeatingFirework, BaseFirework, MortarFirework",
- "exclusions": ""
- },
- {
- "name": "npcs",
- "members": "UnderwaterDweller, ch47scientists.entity, HTNAnimal, HTNPlayer, HumanNPC, NPCMurderer, NPCPlayer, Scientist, ScientistNPC, ScientistNPCNew, TunnelDweller, Zombie, SimpleShark, HumanNPCNew",
- "exclusions": ""
- },
- {
- "name": "players",
- "members": "BasePlayer",
- "exclusions": ""
- },
- {
- "name": "resources",
- "members": "ResourceEntity, TreeEntity, OreResourceEntity, LootContainer",
- "exclusions": "hobobarrel.deployed"
- },
- {
- "name": "samsites",
- "members": "sam_site_turret_deployed",
- "exclusions": "sam_static"
- },
- {
- "name": "traps",
- "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, TeslaCoil, spikes.floor",
- "exclusions": ""
- }
- ]
- }
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