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TruePVE Config

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Sep 16th, 2021
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  1. {
  2. "Config Version": "2.0.5",
  3. "Default RuleSet": "default",
  4. "Configuration Options": {
  5. "handleDamage": true,
  6. "useZones": true,
  7. "Trace To Player Console": true,
  8. "Trace To Server Console": false,
  9. "Maximum Distance From Player To Trace": 100.0
  10. },
  11. "Mappings": {
  12. "default": "default",
  13. "2": "deathmatch",
  14. "998": "Fortress_FFA",
  15. "997": "Fortress_FFA_Maze",
  16. "996": "Fortress_Doors",
  17. "995": "Fortress_Doors_Maze"
  18. },
  19. "Schedule": {
  20. "enabled": false,
  21. "useRealtime": false,
  22. "broadcast": false,
  23. "entries": []
  24. },
  25. "RuleSets": [
  26. {
  27. "name": "default",
  28. "enabled": true,
  29. "defaultAllowDamage": false,
  30. "flags": "AuthorizedDamageRequiresOwnership, LockedBoxesImmortal, LockedDoorsImmortal, SamSitesIgnorePlayers, SelfDamage, TrapsIgnorePlayers, TurretsIgnorePlayers, TurretsIgnoreScientist",
  31. "rules": [
  32. "anything can hurt dispensers",
  33. "anything can hurt resources",
  34. "anything can hurt barricades",
  35. "anything can hurt traps",
  36. "anything can hurt heli",
  37. "anything can hurt npcs",
  38. "anything can hurt players",
  39. "bradley cannot hurt anything",
  40. "bradley can hurt players",
  41. "nothing can hurt ch47",
  42. "nothing can hurt guards",
  43. "nothing can hurt ridablehorses",
  44. "nothing can hurt cars",
  45. "cars cannot hurt anything",
  46. "ch47 cannot hurt anything",
  47. "scrapheli cannot hurt anything",
  48. "players cannot hurt players",
  49. "players cannot hurt traps",
  50. "copters can hurt copters",
  51. "copters cannot hurt players",
  52. "players can hurt fireworks",
  53. "guards cannot hurt players",
  54. "traps cannot hurt players",
  55. "highwalls cannot hurt players",
  56. "barricades cannot hurt players",
  57. "players can hurt barricades",
  58. "players can hurt bradley",
  59. "npcs cannot hurt aything",
  60. "npcs can hurt players"
  61. ]
  62. },
  63. {
  64. "name": "Fortress_Doors",
  65. "enabled": true,
  66. "defaultAllowDamage": true,
  67. "flags": "HumanNPCDamage, SelfDamage, TurretsIgnoreScientist",
  68. "rules": [
  69. "nothing can hurt ch47",
  70. "nothing can hurt guards",
  71. "nothing can hurt ridablehorses",
  72. "nothing can hurt cars",
  73. "cars cannot hurt anything",
  74. "ch47 cannot hurt anything",
  75. "scrapheli cannot hurt anything",
  76. "players cannot hurt players",
  77. "copters cannot hurt players",
  78. "players cannot hurt fortress_Doors",
  79. "guards cannot hurt players"
  80. ]
  81. },
  82. {
  83. "name": "Fortress_Doors_Maze",
  84. "enabled": true,
  85. "defaultAllowDamage": true,
  86. "flags": "HumanNPCDamage, SelfDamage, TurretsIgnoreScientist",
  87. "rules": [
  88. "nothing can hurt ch47",
  89. "nothing can hurt guards",
  90. "nothing can hurt ridablehorses",
  91. "nothing can hurt cars",
  92. "cars cannot hurt anything",
  93. "ch47 cannot hurt anything",
  94. "scrapheli cannot hurt anything",
  95. "players cannot hurt players",
  96. "copters cannot hurt players",
  97. "players cannot hurt fortress_Doors",
  98. "guards cannot hurt players",
  99. "players cannot hurt highwalls"
  100. ]
  101. },
  102. {
  103. "name": "Fortress_FFA",
  104. "enabled": true,
  105. "defaultAllowDamage": true,
  106. "flags": "HumanNPCDamage, SelfDamage, TurretsIgnoreScientist",
  107. "rules": [
  108. "nothing can hurt ch47",
  109. "nothing can hurt guards",
  110. "nothing can hurt ridablehorses",
  111. "nothing can hurt cars",
  112. "cars cannot hurt anything",
  113. "ch47 cannot hurt anything",
  114. "scrapheli cannot hurt anything",
  115. "players cannot hurt players",
  116. "copters cannot hurt players",
  117. "players cannot hurt fortress_FFA",
  118. "guards cannot hurt players"
  119. ]
  120. },
  121. {
  122. "name": "Fortress_FFA_Maze",
  123. "enabled": true,
  124. "defaultAllowDamage": true,
  125. "flags": "HumanNPCDamage, SelfDamage, TurretsIgnoreScientist",
  126. "rules": [
  127. "nothing can hurt ch47",
  128. "nothing can hurt guards",
  129. "nothing can hurt ridablehorses",
  130. "nothing can hurt cars",
  131. "cars cannot hurt anything",
  132. "ch47 cannot hurt anything",
  133. "scrapheli cannot hurt anything",
  134. "players cannot hurt players",
  135. "copters cannot hurt players",
  136. "players cannot hurt fortress_FFA",
  137. "guards cannot hurt players",
  138. "players cannot hurt highwalls"
  139. ]
  140. },
  141. {
  142. "name": "deathmatch",
  143. "enabled": true,
  144. "defaultAllowDamage": true,
  145. "flags": "HumanNPCDamage, TurretsIgnoreScientist",
  146. "rules": [
  147. "nothing can hurt ch47",
  148. "cars cannot hurt anything",
  149. "ch47 cannot hurt anything",
  150. "scrapheli cannot hurt anything"
  151. ]
  152. }
  153. ],
  154. "Allow Killing Sleepers": false,
  155. "Entity Groups": [
  156. {
  157. "name": "barricades",
  158. "members": "Barricade, icewall, GraveyardFence",
  159. "exclusions": "barricade.concrete, barricade.sandbags, barricade.metal, barricade.stone, barricade.wood, barricade.woodwire"
  160. },
  161. {
  162. "name": "bradley",
  163. "members": "BradleyAPC, maincannonshell",
  164. "exclusions": ""
  165. },
  166. {
  167. "name": "dispensers",
  168. "members": "BaseCorpse, HelicopterDebris, PlayerCorpse, NPCPlayerCorpse, HorseCorpse, servergibs_bradley",
  169. "exclusions": ""
  170. },
  171. {
  172. "name": "fire",
  173. "members": "FireBall, FlameExplosive, FlameThrower, BaseOven, FlameTurret, rocket_heli_napalm, napalm, oilfireball2",
  174. "exclusions": ""
  175. },
  176. {
  177. "name": "guards",
  178. "members": "BanditGuard, scientistpeacekeeper, sentry.scientist.static, sentry.bandit.static",
  179. "exclusions": ""
  180. },
  181. {
  182. "name": "heli",
  183. "members": "BaseHelicopter",
  184. "exclusions": ""
  185. },
  186. {
  187. "name": "highwalls",
  188. "members": "wall.external.high.stone, wall.external.high.ice, wall.external.high.wood, gates.external.high.stone, gates.external.high.wood",
  189. "exclusions": ""
  190. },
  191. {
  192. "name": "fortress_Doors",
  193. "members": "wall, wall.window, wall.low, wall.frame, wall.doorway, block.stair.ushape, block.stair.spiral, block.stair.spiral.triangle, block.stair.lshape, roof, roof.triangle, ramp, foundation, foundation.triangle, foundation.steps, floor, floor.triangle, floor.triangle.frame, floor.frame, vendingmachine.deployed",
  194. "exclusions": "wall.half"
  195. },
  196. {
  197. "name": "fortress_FFA",
  198. "members": "foundation, foundation.triangle, vendingmachine.deployed",
  199. "exclusions": ""
  200. },
  201. {
  202. "name": "ridablehorses",
  203. "members": "RidableHorse",
  204. "exclusions": ""
  205. },
  206. {
  207. "name": "cars",
  208. "members": "BaseSubmarine, BasicCar, ModularCar, BaseModularVehicle, BaseVehicleModule, VehicleModuleEngine, VehicleModuleSeating, VehicleModuleStorage, VehicleModuleTaxi, ModularCarSeat, magnetcrane.entity, carshredder.entity",
  209. "exclusions": ""
  210. },
  211. {
  212. "name": "copters",
  213. "members": "MiniCopter, ScrapTransportHelicopter",
  214. "exclusions": ""
  215. },
  216. {
  217. "name": "ch47",
  218. "members": "ch47.entity",
  219. "exclusions": ""
  220. },
  221. {
  222. "name": "fireworks",
  223. "members": "PFXRepeatingFirework, BaseFirework, MortarFirework",
  224. "exclusions": ""
  225. },
  226. {
  227. "name": "npcs",
  228. "members": "UnderwaterDweller, ch47scientists.entity, HTNAnimal, HTNPlayer, HumanNPC, NPCMurderer, NPCPlayer, Scientist, ScientistNPC, ScientistNPCNew, TunnelDweller, Zombie, SimpleShark, HumanNPCNew",
  229. "exclusions": ""
  230. },
  231. {
  232. "name": "players",
  233. "members": "BasePlayer",
  234. "exclusions": ""
  235. },
  236. {
  237. "name": "resources",
  238. "members": "ResourceEntity, TreeEntity, OreResourceEntity, LootContainer",
  239. "exclusions": "hobobarrel.deployed"
  240. },
  241. {
  242. "name": "samsites",
  243. "members": "sam_site_turret_deployed",
  244. "exclusions": "sam_static"
  245. },
  246. {
  247. "name": "traps",
  248. "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, TeslaCoil, spikes.floor",
  249. "exclusions": ""
  250. }
  251. ]
  252. }
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