sIendytubble

boby

Jun 21st, 2020
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  1.  
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code by Mokiros")
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  52. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  53. end
  54. for _,t in pairs(CAS.Actions) do
  55. for _,k in pairs(t.Keys) do
  56. if k==io.KeyCode then
  57. t.Function(t.Name,io.UserInputState,io)
  58. end
  59. end
  60. end
  61. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63. end
  64. end)
  65. Event.Parent = NLS([==[
  66. local Player = game:GetService("Players").LocalPlayer
  67. local Event = script:WaitForChild("UserInput_Event")
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77. local h,t
  78. --Give the server mouse data 30 times every second, but only if the values changed
  79. --If player is not moving their mouse, client won't fire events
  80. while wait(1/30) do
  81. if h~=Mouse.Hit or t~=Mouse.Target then
  82. h,t=Mouse.Hit,Mouse.Target
  83. Event:FireServer({isMouse=true,Target=t,Hit=h})
  84. end
  85. end]==],Player.Character)
  86.  
  87. ----Sandboxed game object that allows the usage of client-side methods and services
  88. --Real game object
  89. local _rg = game
  90.  
  91. --Metatable for fake service
  92. local fsmt = {
  93. __index = function(self,k)
  94. local s = rawget(self,"_RealService")
  95. if s then
  96. return typeof(s[k])=="function"
  97. and function(_,...)return s[k](s,...)end or s[k]
  98. end
  99. end,
  100. __newindex = function(self,k,v)
  101. local s = rawget(self,"_RealService")
  102. if s then s[k]=v end
  103. end
  104. }
  105. local function FakeService(t,RealService)
  106. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107. return setmetatable(t,fsmt)
  108. end
  109.  
  110. --Fake game object
  111. local g = {
  112. GetService = function(self,s)
  113. return rawget(self,s) or _rg:GetService(s)
  114. end,
  115. Players = FakeService({
  116. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117. },"Players"),
  118. UserInputService = FakeService(UIS,"UserInputService"),
  119. ContextActionService = FakeService(CAS,"ContextActionService"),
  120. RunService = FakeService({
  121. _btrs = {},
  122. RenderStepped = _rg:GetService("RunService").Heartbeat,
  123. BindToRenderStep = function(self,name,_,fun)
  124. self._btrs[name] = self.Heartbeat:Connect(fun)
  125. end,
  126. UnbindFromRenderStep = function(self,name)
  127. self._btrs[name]:Disconnect()
  128. end,
  129. },"RunService")
  130. }
  131. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  132. g.service = g.GetService
  133. FakeService(g,game)
  134. --Changing owner to fake player object to support owner:GetMouse()
  135. game,owner = g,g.Players.LocalPlayer
  136. end
  137. --[[
  138.  
  139.  
  140.  
  141. CREDITO TO RETROJOOOOONO ONO ROBLOXO
  142. WHYO AMIO SPEAKINGO LIKE-THISO HELP-MEO PLEASO
  143.  
  144.  
  145.  
  146.  
  147.  
  148.  
  149. --]]
  150.  
  151. angry = false
  152. wait(1)
  153. normal = "http://www.roblox.com/asset/?id=2178100649"
  154. slap0 = "http://www.roblox.com/asset/?id=2178101474"
  155. slap1 = "http://www.roblox.com/asset/?id=2178101742"
  156. lp = game.Players.LocalPlayer -- change ur name of course
  157. char = lp.Character
  158. gc = char:GetChildren()
  159. for i=1, #gc do
  160. if gc[i].ClassName == "Part" then
  161. gc[i].Transparency = 1
  162. if gc[i]:FindFirstChildOfClass("Decal") then
  163. gc[i]:FindFirstChildOfClass("Decal"):Destroy()
  164. end
  165. end
  166. if gc[i].ClassName == "Shirt" or gc[i].ClassName == "Pants" or gc[i].ClassName == "Hat" or gc[i].ClassName == "Accessory" or gc[i].ClassName == "ShirtGraphic" or gc[i].ClassName == "ShirtGraphics" then
  167. gc[i]:Destroy()
  168. end
  169. end
  170. decalpart = Instance.new("Part",workspace)
  171. decalpart.Size = Vector3.new(4,6,0.1)
  172. decalpart.Anchored = true
  173. decalpart.CanCollide = false
  174. decalpart.Transparency = 1
  175. decalpart.Parent = char
  176. decal1 = Instance.new("Decal",decalpart)
  177. decal1.Face = Enum.NormalId.Front
  178. decal2 = Instance.new("Decal",decalpart)
  179. decal2.Face = Enum.NormalId.Back
  180.  
  181. function changedecal(decalid)
  182. decal1.Texture = decalid
  183. decal2.Texture = decalid
  184. end
  185.  
  186. changedecal(normal)
  187.  
  188. lp.Chatted:connect(function(msg)
  189. if msg == "/e angry" then
  190. if angry then
  191. angry = false
  192. char.Humanoid.WalkSpeed = 16
  193. char.Humanoid.JumpPower = 50
  194. changedecal(normal)
  195. else
  196. angry = true
  197. char.Humanoid.WalkSpeed = 0
  198. char.Humanoid.JumpPower = 10
  199. changedecal(slap0)
  200. end
  201. end
  202. end)
  203.  
  204. char.Humanoid.Jumping:connect(function()
  205. if angry then
  206. changedecal(slap1)
  207. char.Humanoid.WalkSpeed = 25
  208. wait(0.5)
  209. changedecal(slap0)
  210. char.Humanoid.WalkSpeed = 0
  211. end
  212. end)
  213.  
  214. decalpart.Touched:connect(function(hit)
  215. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= char and hit.Parent.Parent ~= char then
  216. if angry then
  217. hit:BreakJoints()
  218. end
  219. end
  220. end)
  221.  
  222. while true do
  223. wait(0.01)
  224. decalpart.CFrame = char.Head.CFrame
  225. end
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