Advertisement
Guest User

Untitled

a guest
Mar 4th, 2018
142
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 15.75 KB | None | 0 0
  1. <?xml version="1.0" ?><root>
  2. <report><version>2</version><sessionid>7ce62c86fcdfeadf5a9c5678</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-04 21:11:18</createtime><buildsignature>Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release</buildsignature><categoryid>game_object.py:527</categoryid><desyncid>7ce62c86fcdfeadf5a9c5678</desyncid><systemconfig/><screenshot/><desyncdata>Error during inventory load (RuntimeError: [Zone: 7ca071dd8135bd8] Object ID: [7ca071de46f6632, 0x991eb4246bc3116b] is not OBJECT, PersistenceGroup = 3&#13;&#10;)&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 111, in wrapped&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 107, in finally_wrap&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 173, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 191, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 347, in c_api_client_connect&#13;&#10; File ".\WickedWhims 3.2.4.122g\turbolib\injector_util.py", line 8, in _wrapped_function&#13;&#10; File ".\WickedWhims 3.2.4.122g\turbolib\events\core.py", line 73, in _turbolib_on_late_zone_load&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 523, in do_zone_spin_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1178, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 554, in on_enter&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 619, in batch_spawn_during_zone_spin_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 788, in _spawn_next_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 821, in _spawn_requested_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner.py", line 409, in spawn_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 1665, in create_sim_instance&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 178, in create_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 497, in add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 164, in add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 83, in call_on_add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 279, in call_on_add&#13;&#10; File "injector.py", line 11, in _inject&#13;&#10; File "bmautonomy.py", line 14, in bmautonomy_Interactions_ObjectSim_add_super_affordances&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2326, in on_add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 120, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2326, in on_add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 645, in load_items&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\sim_inventory_component.py", line 113, in _load_item&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 655, in _create_inventory_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 180, in create_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 293, in add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 164, in add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 83, in call_on_add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 279, in call_on_add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 537, in on_add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 527, in _add_to_world&#13;&#10;RuntimeError: [Zone: 7ca071dd8135bd8] Object ID: [7ca071de46f6632, 0x991eb4246bc3116b] is not OBJECT, PersistenceGroup = 3&#13;&#10;&#13;&#10;</desyncdata></report>
  3. <report><version>2</version><sessionid>7ce62c86fcdfeadf5a9c5678</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-04 21:14:44</createtime><buildsignature>Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release</buildsignature><categoryid>posture_graph.py:5174</categoryid><desyncid>7ce62c86fcdfeadf5a9c5678</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;&#13;&#10;carry target: object_Food_MacNCheese:0x07ca071df29a6b54&#13;&#10;interaction: running generic_consume_food:11254 on object_Food_MacNCheese:0x07ca071df29a6b54 (guaranteed)&#13;&#10;final constraint: ConstraintSet(...)&#13;&#10;dest spec: {robotVacuum_sit@ANYTHING, carry, steamRoom_sit@ANYTHING, carry, sitPoolEdge@ANYTHING, carry, kneel@ANYTHING, carry, sit@ANYTHING, carry, hotTub_sit@ANYTHING, carry, stand@ANYTHING, carry, surface:any, sitOnGround@ANYTHING, carry}&#13;&#10;entry spec: stand@None, carry&#13;&#10;sim location: Location(Transform(Vector3(393.014160, 151.826523, 401.640930), Quaternion(0.000000, 0.707107, 0.000000, 0.707107)), {7CA071DD8135BD8,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)&#13;&#10;carry target location: Location(Transform(Vector3(0.000000, 1.000000, 0.253876), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=object_CounterIsle_2stand_deco:0x07ca071de1cf64da, slot_hash=1709305008)&#13;&#10;)&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 719, in _alarm_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 740, in _trigger_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 57, in _satisfy&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 84, in _on_condition_satisfied_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 123, in _condition_group_satisfied_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5722, in _conditional_action_satisfied_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4811, in satisfied&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2972, in _set_satisfied&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2733, in guaranteed_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4619, in _on_guaranteed_to_inertial&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1495, in on_si_phase_change&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 48, in __enter__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 856, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 929, in get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5381, in _get_segmented_path_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5174, in _generate_middle_handles&#13;&#10;RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;&#13;&#10;carry target: object_Food_MacNCheese:0x07ca071df29a6b54&#13;&#10;interaction: running generic_consume_food:11254 on object_Food_MacNCheese:0x07ca071df29a6b54 (guaranteed)&#13;&#10;final constraint: ConstraintSet(...)&#13;&#10;dest spec: {robotVacuum_sit@ANYTHING, carry, steamRoom_sit@ANYTHING, carry, sitPoolEdge@ANYTHING, carry, kneel@ANYTHING, carry, sit@ANYTHING, carry, hotTub_sit@ANYTHING, carry, stand@ANYTHING, carry, surface:any, sitOnGround@ANYTHING, carry}&#13;&#10;entry spec: stand@None, carry&#13;&#10;sim location: Location(Transform(Vector3(393.014160, 151.826523, 401.640930), Quaternion(0.000000, 0.707107, 0.000000, 0.707107)), {7CA071DD8135BD8,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)&#13;&#10;carry target location: Location(Transform(Vector3(0.000000, 1.000000, 0.253876), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=object_CounterIsle_2stand_deco:0x07ca071de1cf64da, slot_hash=1709305008)&#13;&#10;&#13;&#10;</desyncdata></report>
  4. <report><version>2</version><sessionid>7ce62c86fcdfeadf5a9c5678</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-04 21:14:47</createtime><buildsignature>Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release</buildsignature><categoryid>posture_graph.py:5174</categoryid><desyncid>7ce62c86fcdfeadf5a9c5678</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;&#13;&#10;carry target: object_Food_MacNCheese:0x07ca071df29a6b54&#13;&#10;interaction: running generic_consume_food:11254 on object_Food_MacNCheese:0x07ca071df29a6b54 (guaranteed)&#13;&#10;final constraint: ConstraintSet(...)&#13;&#10;dest spec: {robotVacuum_sit@ANYTHING, carry, steamRoom_sit@ANYTHING, carry, sitPoolEdge@ANYTHING, carry, kneel@ANYTHING, carry, sit@ANYTHING, carry, hotTub_sit@ANYTHING, carry, stand@ANYTHING, carry, surface:any, sitOnGround@ANYTHING, carry}&#13;&#10;entry spec: stand@None, carry&#13;&#10;sim location: Location(Transform(Vector3(393.014160, 151.826523, 401.640930), Quaternion(0.000000, 0.707107, 0.000000, 0.707107)), {7CA071DD8135BD8,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)&#13;&#10;carry target location: Location(Transform(Vector3(0.000000, 1.000000, 0.253876), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=object_CounterIsle_2stand_deco:0x07ca071de1cf64da, slot_hash=1709305008)&#13;&#10;)&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3367, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 686, in process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 872, in remove_for_perform&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5381, in _get_segmented_path_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5174, in _generate_middle_handles&#13;&#10;RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;&#13;&#10;carry target: object_Food_MacNCheese:0x07ca071df29a6b54&#13;&#10;interaction: running generic_consume_food:11254 on object_Food_MacNCheese:0x07ca071df29a6b54 (guaranteed)&#13;&#10;final constraint: ConstraintSet(...)&#13;&#10;dest spec: {robotVacuum_sit@ANYTHING, carry, steamRoom_sit@ANYTHING, carry, sitPoolEdge@ANYTHING, carry, kneel@ANYTHING, carry, sit@ANYTHING, carry, hotTub_sit@ANYTHING, carry, stand@ANYTHING, carry, surface:any, sitOnGround@ANYTHING, carry}&#13;&#10;entry spec: stand@None, carry&#13;&#10;sim location: Location(Transform(Vector3(393.014160, 151.826523, 401.640930), Quaternion(0.000000, 0.707107, 0.000000, 0.707107)), {7CA071DD8135BD8,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)&#13;&#10;carry target location: Location(Transform(Vector3(0.000000, 1.000000, 0.253876), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=object_CounterIsle_2stand_deco:0x07ca071de1cf64da, slot_hash=1709305008)&#13;&#10;&#13;&#10;</desyncdata></report>
  5. </root>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement