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Aug 14th, 2018
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  1. 21:01:04.2433 [FATAL] Initializer: System.InvalidOperationException: Handle is not initialized.
  2. at System.Runtime.InteropServices.GCHandle.FromIntPtr(IntPtr value)
  3. at gcroot<Havok::HkConstraint ^>..PE$AAVHkConstraint@Havok@@(gcroot<Havok::HkConstraint ^>* )
  4. at Havok.HkConstraint.GetAttachedConstraints(HkRigidBody rigidBody, List`1 constraintsOut)
  5. at Sandbox.Engine.Physics.MyPhysicsBody.NotifyConstraintsRemovedFromWorld()
  6. at Sandbox.Game.Entities.Cube.MyGridPhysics.ConvertToStatic()
  7. at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
  8. at <UpdateBeforeSimulation>b__7_0(MyEntity )
  9. at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
  10. at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
  11. at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
  12. at UpdateComponents_0(Object )
  13. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  14. at Sandbox.MySandboxGame.Update()
  15. at Sandbox.Engine.Platform.Game.UpdateInternal()
  16. at RunSingleFrame_0(Object )
  17. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
  18. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  19. at Sandbox.Engine.Platform.Game.RunLoop()
  20. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  21. at Torch.VRageGame.DoStart()
  22. at Torch.VRageGame.Run()
  23. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  24. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  25. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  26. at System.Threading.ThreadHelper.ThreadStart()
  27. System.InvalidOperationException: Handle is not initialized.
  28. at System.Runtime.InteropServices.GCHandle.FromIntPtr(IntPtr value)
  29. at gcroot<Havok::HkConstraint ^>..PE$AAVHkConstraint@Havok@@(gcroot<Havok::HkConstraint ^>* )
  30. at Havok.HkConstraint.GetAttachedConstraints(HkRigidBody rigidBody, List`1 constraintsOut)
  31. at Sandbox.Engine.Physics.MyPhysicsBody.NotifyConstraintsRemovedFromWorld()
  32. at Sandbox.Game.Entities.Cube.MyGridPhysics.ConvertToStatic()
  33. at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
  34. at <UpdateBeforeSimulation>b__7_0(MyEntity )
  35. at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
  36. at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
  37. at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
  38. at UpdateComponents_0(Object )
  39. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  40. at Sandbox.MySandboxGame.Update()
  41. at Sandbox.Engine.Platform.Game.UpdateInternal()
  42. at RunSingleFrame_0(Object )
  43. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
  44. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  45. at Sandbox.Engine.Platform.Game.RunLoop()
  46. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  47. at Torch.VRageGame.DoStart()
  48. at Torch.VRageGame.Run()
  49. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  50. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  51. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  52. at System.Threading.ThreadHelper.ThreadStart()
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