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- AzuL = {
- -- Baits Tabs v1.0.0
- -- Framework/Animation by Bait -- Commands by Bait
- -------------------------------
- NAME = "BaitsTabs";
- VERSION = "2.0";
- -------------------------------
- -- Configure all aspects of the script below
- -- Make sure to never change names of important values
- -- Report bugs in core functionality to Autumn
- Options = {
- CommandPrefix = ";";
- CommandDelimiter = "/";
- DefaultTabLife = 15;
- };
- Admins = {
- ["ApocNub422"] = true;
- };
- Commands = {
- cmds = {
- admin = false;
- desc = "List all commands";
- func = function(plr, args)
- AzuL.Dismiss(plr)
- for cmdName, cmdTbl in next, AzuL.Commands do
- AzuL.Output(plr, cmdName, 30, function()
- AzuL.Dismiss(plr)
- AzuL.Output(plr, "Name: " .. cmdName, 30)
- AzuL.Output(plr, "Description: " .. cmdTbl.desc, 30)
- AzuL.Output(plr, "Admin only: " .. (cmdTbl.admin and "Yes" or "No"), 30)
- AzuL.Output(plr, "Back", 30, AzuL.Commands.cmds.func, {
- plr,
- args
- })
- end, {}, true)
- end
- AzuL.Output(plr, "Dismiss", 30, AzuL.Dismiss, {
- plr
- })
- end
- };
- dt = {
- admin = false;
- desc = "Dismiss all tabs";
- func = function(plr, args)
- AzuL.Dismiss(plr)
- end
- };
- kill = {
- admin = true;
- desc = "Kill a player";
- func = function(plr, args)
- if not args[1] or type(args[1]) ~= "string" then
- return
- end
- local targPlr = AzuL.MatchPlayer(plr, args[1])
- if not targPlr then
- AzuL.Output(plr, "Failed to match player!")
- return
- end
- if not targPlr.Character:FindFirstChild("Humanoid") then
- return
- end
- targPlr.Character.Humanoid.Health = 0
- AzuL.Output(plr, "Killed player " .. targPlr.Name .. "!")
- end
- };
- noclip = {
- admin = true;
- desc = "noclip localplayer";
- func = function(plr, args)
- AzuL.Variables.NoClipEnabled = true
- AzuL.Output(plr, "Noclip has been given!", 5)
- end
- };
- clip = {
- admin = true;
- desc = "clips localplayer";
- func = function(plr, args)
- AzuL.Variables.NoClipEnabled = false
- AzuL.Output(plr, "LocalPlayer is now clipped.", 5)
- end
- };
- jesusfly = {
- admin = true;
- desc = "makes plr fly like jesus!";
- func = function(plr, args)
- AzuL.Variables.JesusflyEnabled = true
- AzuL.Output(plr, "JesusFly is activated! Fly like jesus!", 5)
- end
- };
- nofly = {
- admin = true;
- desc = "Stops Jesus' magical effect.";
- func = function(plr, args)
- AzuL.Variables.JesusflyEnabled = false
- AzuL.Output(plr, "JesusFly's magical effects are disabled.", 5)
- end
- };
- swim = {
- admin = true;
- desc = "Makes you swim.. In the air!";
- func = function(plr, args)
- AzuL.Variables.SwimEnabled = true
- AzuL.Output(plr, "Swim is now enabled!", 5)
- end
- };
- noswim = {
- admin = true;
- desc = "Stops the swimming";
- func = function(plr, args)
- AzuL.Variables.SwimEnabled = false
- AzuL.Output(plr, "Swim is now disabled.", 5)
- end
- };
- fixl = {
- admin = true;
- desc = "fixes the lighting";
- func = function(plr, args)
- game.Lighting.Ambient = Color3.new(0.5, 0.5, 0.5)
- game.Lighting.Brightness = 1
- game.Lighting.GlobalShadows = true
- game.Lighting.Outlines = false
- game.Lighting.TimeOfDay = 14
- game.Lighting.FogEnd = 100000
- game.Lighting.Ambient = Color3.new(0.5, 0.5, 0.5)
- AzuL.Output(plr, "lighting Is Now Fixed!", 5)
- end
- };
- ff = {
- admin = true;
- desc = "gives plr a forcefield";
- func = function(plr, args)
- if not args[1] or type(args[1]) ~= "string" then
- return
- end
- local targPlr = AzuL.MatchPlayer(plr, args[1])
- if not targPlr then
- AzuL.Output(plr, "Failed to match player!")
- return
- end
- if not targPlr.Character:FindFirstChild("Humanoid") then
- return
- end
- Instance.new("ForceField", targPlr.Character)
- AzuL.Output(plr, "Player now has a forcefield", 5)
- end
- };
- fire = {
- admin = true;
- desc = "gives plr heat";
- func = function(plr, args)
- if not args[1] or type(args[1]) ~= "string" then
- return
- end
- local targPlr = AzuL.MatchPlayer(plr, args[1])
- if not targPlr then
- AzuL.Output(plr, "Failed to match player!")
- return
- end
- if not targPlr.Character:FindFirstChild("Humanoid") then
- return
- end
- Instance.new("Fire", targPlr.Character.Torso)
- AzuL.Output(plr, "Player has fire.", 5)
- end
- };
- destroy = {
- admin = true;
- desc = "shuts down server";
- func = function(plr, args)
- game.Workspace:ClearAllChildren()
- game.Workspace:Destroy()
- game.Lighting:Destroy()
- AzuL.Output(plr, "Server is shutdown", 5)
- end
- };
- unff = {
- admin = true;
- desc = "Removes the forcefield instance from player";
- func = function(plr, args)
- if not args[1] or type(args[1]) ~= "string" then
- return
- end
- local targPlr = AzuL.MatchPlayer(plr, args[1])
- if not targPlr then
- AzuL.Output(plr, "Failed to match player!")
- return
- end
- if not targPlr.Character:FindFirstChild("Humanoid") then
- return
- end
- for _, Obj in pairs(targPlr.Character:GetChildren()) do
- if Obj:IsA("ForceField") then
- Obj:Destroy()
- AzuL.Output(plr, "Removed " ..targPlr.Name.. "'s ff!", 5)
- else
- AzuL.Output(plr, "Player doesnt have ff!", 5)
- end
- end
- end
- };
- unfire = {
- admin = true;
- desc = "Removes the fire instance from player";
- func = function(plr, args)
- if not args[1] or type(args[1]) ~= "string" then
- return
- end
- local targPlr = AzuL.MatchPlayer(plr, args[1])
- if not targPlr then
- AzuL.Output(plr, "Failed to match player!")
- return
- end
- if not targPlr.Character:FindFirstChild("Humanoid") then
- return
- end
- for _, Obj in pairs(targPlr.Character.Torso:GetChildren()) do
- if Obj:IsA("Fire") then
- Obj:Destroy()
- AzuL.Output(plr, "Removed " ..targPlr.Name.. "'s fire!", 5)
- end
- end
- end
- };
- smoke = {
- admin = true;
- desc = "Gives player a smoke instance";
- func = function(plr, args)
- if not args[1] or type(args[1]) ~= "string" then
- return
- end
- local targPlr = AzuL.MatchPlayer(plr, args[1])
- if not targPlr then
- AzuL.Output(plr, "Failed to match player!")
- return
- end
- if not targPlr.Character:FindFirstChild("Humanoid") then
- return
- end
- Instance.new("Smoke", targPlr.Character.Torso)
- AzuL.Output(plr, "Player has Smoke!", 5)
- end
- };
- unsmoke = {
- admin = true;
- desc = "Removes the smoke instance from player";
- func = function(plr, args)
- if not args[1] or type(args[1]) ~= "string" then
- return
- end
- local targPlr = AzuL.MatchPlayer(plr, args[1])
- if not targPlr then
- AzuL.Output(plr, "Failed to match player!")
- return
- end
- if not targPlr.Character:FindFirstChild("Humanoid") then
- return
- end
- for _, Obj in pairs(targPlr.Character.Torso:GetChildren()) do
- if Obj:IsA("Smoke") then
- Obj:Destroy()
- AzuL.Output(plr, "Removed " ..targPlr.Name.. "'s smoke!", 5)
- end
- end
- end
- };
- sparkles = {
- admin = true;
- desc = "Gives player a sparkles instance";
- func = function(plr, args)
- if not args[1] or type(args[1]) ~= "string" then
- return
- end
- local targPlr = AzuL.MatchPlayer(plr, args[1])
- if not targPlr then
- AzuL.Output(plr, "Failed to match player!")
- return
- end
- if not targPlr.Character:FindFirstChild("Humanoid") then
- return
- end
- Instance.new("Sparkles", targPlr.Character.Torso)
- AzuL.Output(plr, "Player has Sparkles", 5)
- end
- };
- unsparkles = {
- admin = true;
- desc = "Removes the smoke instance from player";
- func = function(plr, args)
- if not args[1] or type(args[1]) ~= "string" then
- return
- end
- local targPlr = AzuL.MatchPlayer(plr, args[1])
- if not targPlr then
- AzuL.Output(plr, "Failed to match player!")
- return
- end
- if not targPlr.Character:FindFirstChild("Humanoid") then
- return
- end
- for _, Obj in pairs(targPlr.Character.Torso:GetChildren()) do
- if Obj:IsA("Sparkles") then
- Obj:Destroy()
- AzuL.Output(plr, "Removed " ..targPlr.Name.. "'s sparkles!", 5)
- end
- end
- end
- };
- btools = {
- admin = true;
- desc = "Gives player a hopperbin tools";
- func = function(plr, args)
- if not args[1] or type(args[1]) ~= "string" then
- return
- end
- local targPlr = AzuL.MatchPlayer(plr, args[1])
- if not targPlr then
- AzuL.Output(plr, "Failed to match player!")
- return
- end
- if not targPlr.Character:FindFirstChild("Humanoid") then
- return
- end
- Instance.new("HopperBin", targPlr.Backpack).BinType = 2
- Instance.new("HopperBin", targPlr.Backpack).BinType = 3
- Instance.new("HopperBin", targPlr.Backpack).BinType = 4
- AzuL.Output(plr, "Player has btools.", 5)
- end
- };
- stun = {
- admin = true;
- desc = "Stuns a player a player";
- func = function(plr, args)
- if not args[1] or type(args[1]) ~= "string" then
- return
- end
- local targPlr = AzuL.MatchPlayer(plr, args[1])
- if not targPlr then
- AzuL.Output(plr, "Failed to match player!")
- return
- end
- if not targPlr.Character:FindFirstChild("Humanoid") then
- return
- end
- targPlr.Character.Humanoid:Destroy()
- AzuL.Output(plr, "Stunned plr " .. targPlr.Name .. "!")
- end
- };
- god = {
- admin = true;
- desc = "Gods a player";
- func = function(plr, args)
- if not args[1] or type(args[1]) ~= "string" then
- return
- end
- local targPlr = AzuL.MatchPlayer(plr, args[1])
- if not targPlr then
- AzuL.Output(plr, "Failed to match player!")
- return
- e…
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