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therainbowcreeperRBX

test

Apr 12th, 2019
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  1. -->Made By XDavodioX<--
  2.  
  3. --:Notive_Memer:--
  4.  
  5. --//No leak\\--
  6.  
  7.  
  8.  
  9. warn([[
  10. all of the commands of my script
  11. l - victory if t-pose eat chips
  12. k - kill urself but if t-pose drink soda
  13. j- what huh and if t-pose laugh
  14. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  15. g- that was fun
  16. f- Xd
  17. r- AAH oh my god aah
  18. t- squat
  19. y- laugh and if t-pose think
  20. u- ooh boi and if t-pose is chew 5 gum
  21. i- fbi open up
  22. o- no u
  23. p - bug
  24. v- game over
  25. c- REEE and if tpose then change music
  26. x- dude shut up and if tpose then waiting
  27. z- dab
  28. e- wtf
  29. q- ur screwed
  30. m- to stop squat,think,waiting,wtf instantly
  31.  
  32. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  33. ]])
  34.  
  35. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  36. local Player,game,owner = owner,game
  37. local RealPlayer = Player
  38. do
  39. warn("Notive_Memeboi Made by XDavodioX")
  40. local rp = RealPlayer
  41. script.Parent = rp.Character
  42.  
  43. --RemoteEvent for communicating
  44. local Event = Instance.new("RemoteEvent")
  45. Event.Name = "UserInput_Event"
  46.  
  47. --Fake event to make stuff like Mouse.KeyDown work
  48. local function fakeEvent()
  49. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  50. t.connect = t.Connect
  51. return t
  52. end
  53.  
  54. --Creating fake input objects with fake variables
  55. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  56. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  57. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  58. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  59. end}
  60. --Merged 2 functions into one by checking amount of arguments
  61. CAS.UnbindAction = CAS.BindAction
  62.  
  63. --This function will trigger the events that have been :Connect()'ed
  64. local function te(self,ev,...)
  65. local t = m[ev]
  66. if t and t._fakeEvent then
  67. for _,f in pairs(t.Functions) do
  68. f(...)
  69. end
  70. end
  71. end
  72. m.TrigEvent = te
  73. UIS.TrigEvent = te
  74.  
  75. Event.OnServerEvent:Connect(function(plr,io)
  76. if plr~=rp then return end
  77. m.Target = io.Target
  78. m.Hit = io.Hit
  79. if not io.isMouse then
  80. local b = io.UserInputState == Enum.UserInputState.Begin
  81. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  82. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  83. end
  84. for _,t in pairs(CAS.Actions) do
  85. for _,k in pairs(t.Keys) do
  86. if k==io.KeyCode then
  87. t.Function(t.Name,io.UserInputState,io)
  88. end
  89. end
  90. end
  91. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  92. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  93. end
  94. end)
  95. Event.Parent = NLS([==[
  96. local Player = game:GetService("Players").LocalPlayer
  97. local Event = script:WaitForChild("UserInput_Event")
  98.  
  99. local Mouse = Player:GetMouse()
  100. local UIS = game:GetService("UserInputService")
  101. local input = function(io,a)
  102. if a then return end
  103. --Since InputObject is a client-side instance, we create and pass table instead
  104. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  105. end
  106. UIS.InputBegan:Connect(input)
  107. UIS.InputEnded:Connect(input)
  108.  
  109. local h,t
  110. --Give the server mouse data 30 times every second, but only if the values changed
  111. --If player is not moving their mouse, client won't fire events
  112. while wait(1/30) do
  113. if h~=Mouse.Hit or t~=Mouse.Target then
  114. h,t=Mouse.Hit,Mouse.Target
  115. Event:FireServer({isMouse=true,Target=t,Hit=h})
  116. end
  117. end]==],Player.Character)
  118.  
  119. ----Sandboxed game object that allows the usage of client-side methods and services
  120. --Real game object
  121. local _rg = game
  122.  
  123. --Metatable for fake service
  124. local fsmt = {
  125. __index = function(self,k)
  126. local s = rawget(self,"_RealService")
  127. if s then return s[k] end
  128. end,
  129. __newindex = function(self,k,v)
  130. local s = rawget(self,"_RealService")
  131. if s then s[k]=v end
  132. end,
  133. __call = function(self,...)
  134. local s = rawget(self,"_RealService")
  135. if s then return s(...) end
  136. end
  137. }
  138. local function FakeService(t,RealService)
  139. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  140. return setmetatable(t,fsmt)
  141. end
  142.  
  143. --Fake game object
  144. local g = {
  145. GetService = function(self,s)
  146. return self[s]
  147. end,
  148. Players = FakeService({
  149. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  150. },"Players"),
  151. UserInputService = FakeService(UIS,"UserInputService"),
  152. ContextActionService = FakeService(CAS,"ContextActionService"),
  153. }
  154. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  155. g.service = g.GetService
  156.  
  157. g.RunService = FakeService({
  158. RenderStepped = _rg:GetService("RunService").Heartbeat,
  159. BindToRenderStep = function(self,name,_,fun)
  160.  
  161. end,
  162. UnbindFromRenderStep = function(self,name)
  163. self._btrs[name]:Disconnect()
  164. end,
  165. },"RunService")
  166.  
  167. setmetatable(g,{
  168. __index=function(self,s)
  169. return _rg:GetService(s) or typeof(_rg[s])=="function"
  170. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  171. end,
  172. __newindex = fsmt.__newindex,
  173. __call = fsmt.__call
  174. })
  175. --Changing owner to fake player object to support owner:GetMouse()
  176. game,owner = g,g.Players.LocalPlayer
  177. end
  178. print("Good sir do not leak this.")
  179. print("Don't u dare report the audio.")
  180.  
  181. local cansilence = true
  182.  
  183. function SHUTUPXDD()
  184. if cansilence then
  185. cansilence = false
  186. local function search(instance)
  187. for i,v in pairs(instance:GetChildren()) do
  188. search(v)
  189. if v.ClassName == "Sound" then
  190. if v.Parent ~= game.Players.LocalPlayer.Character then
  191. v.Volume = 0
  192. end
  193. end
  194. end
  195. end
  196. search(workspace)
  197. wait(3)
  198. cansilence = false
  199. end
  200. end
  201.  
  202. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  203.  
  204. Player_Size = 1 --Size of the player.
  205.  
  206. wait()
  207. local Player = owner
  208. local Character = Player.Character
  209. local plr = owner
  210. local Humanoid = Character.Humanoid
  211. local char = plr.Character
  212. local hum = char.Humanoid
  213. local ra = char["Right Arm"]
  214. local la= char["Left Arm"]
  215. local rl= char["Right Leg"]
  216. local ll = char["Left Leg"]
  217. local hed = char.Head
  218. local root = char.HumanoidRootPart
  219. local rootj = root.RootJoint
  220. local tors = char.Torso
  221. local LeftArm = Character["Left Arm"]
  222. local RightArm = Character["Right Arm"]
  223. local LeftLeg = Character["Left Leg"]
  224. local RightLeg = Character["Right Leg"]
  225. local Head = Character.Head
  226. local Torso = Character.Torso
  227. local mouse = plr:GetMouse()
  228. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  229. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  230. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  231. local cam = game.Workspace.CurrentCamera
  232. trazx = Instance.new("ParticleEmitter")
  233. c = game.Players.LocalPlayer.Character
  234. local sine=0
  235. Character.Head.face.Texture = "rbxassetid://620619801"
  236.  
  237. hum.MaxHealth = "Inf"
  238. hum.Health = "Inf"
  239.  
  240. local forcefield = Instance.new("ForceField",char)
  241. forcefield.Name = "feaqurmam"
  242. forcefield.Visible = false
  243. -----------------------------------------------------------
  244. h = char.Head
  245. t = char.Torso
  246. rs = t["Right Shoulder"]
  247. ls = t["Left Shoulder"]
  248. rh = t["Right Hip"]
  249. lh = t["Left Hip"]
  250. nec = t.Neck
  251. rut = char.HumanoidRootPart
  252. rutj = rut.RootJoint
  253. it = Instance.new
  254.  
  255. local txt = Instance.new("BillboardGui", char)
  256. txt.Adornee = char.Head
  257. txt.Name = "_status"
  258. txt.Size = UDim2.new(2, 0, 1.2, 0)
  259. txt.StudsOffset = Vector3.new(-9, 8, 0)
  260. local text = Instance.new("TextLabel", txt)
  261. text.Size = UDim2.new(10, 0, 7, 0)
  262. text.FontSize = "Size24"
  263. text.TextScaled = true
  264. text.TextTransparency = 0
  265. text.BackgroundTransparency = 1
  266. text.TextTransparency = 0
  267. text.TextStrokeTransparency = 1
  268. text.Font = "Cartoon"
  269. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  270. v = Instance.new("Part")
  271. v.Name = "ColorBrick"
  272. v.Parent = Player.Character
  273. v.FormFactor = "Symmetric"
  274. v.Anchored = true
  275. v.CanCollide = false
  276. v.BottomSurface = "Smooth"
  277. v.TopSurface = "Smooth"
  278. v.Size = Vector3.new(10, 5, 3)
  279. v.Transparency = 1
  280. v.CFrame = char.Torso.CFrame
  281. v.BrickColor = BrickColor.new("Really black")
  282. v.Transparency = 1
  283. v.Shape = "Block"
  284. spawn(function()
  285. local TweenService = game:GetService("TweenService")
  286. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  287. local Int = 0
  288. while wait(0.5) do
  289. if Int == #Colours then Int = 0 end
  290. Int = Int+1
  291. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  292. end
  293. end)
  294. text.Text = "Noti˅ɐ "
  295.  
  296.  
  297. local txtd = Instance.new("BillboardGui", char)
  298. txtd.Adornee = char.Head
  299. txtd.Name = "_status"
  300. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  301. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  302. local texth = Instance.new("TextLabel", txtd)
  303. texth.Size = UDim2.new(10, 0, 7, 0)
  304. texth.FontSize = "Size24"
  305. texth.TextScaled = true
  306. texth.TextTransparency = 0
  307. texth.BackgroundTransparency = 1
  308. texth.TextTransparency = 0
  309. texth.TextStrokeTransparency = 1
  310. texth.Font = "Cartoon"
  311. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  312. v = Instance.new("Part")
  313. v.Name = "ColorBrick"
  314. v.Parent = Player.Character
  315. v.FormFactor = "Symmetric"
  316. v.Anchored = true
  317. v.CanCollide = false
  318. v.BottomSurface = "Smooth"
  319. v.TopSurface = "Smooth"
  320. v.Size = Vector3.new(10, 5, 3)
  321. v.Transparency = 1
  322. v.CFrame = char.Torso.CFrame
  323. v.BrickColor = BrickColor.new("Really black")
  324. v.Transparency = 1
  325. v.Shape = "Block"
  326. spawn(function()
  327. local TweenService = game:GetService("TweenService")
  328. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  329. local Intt = 0
  330. while wait(0.2) do
  331. if Intt == #Colourss then Intt = 0 end
  332. Intt = Intt+1
  333. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  334. end
  335. end)
  336. texth.Text = ""
  337.  
  338.  
  339. spawn(function()
  340. while wait() do
  341. Head.BrickColor = BrickColor.new("Black")
  342. RightArm.BrickColor = BrickColor.new("Black")
  343. LeftArm.BrickColor = BrickColor.new("Black")
  344. Torso.BrickColor = BrickColor.new("Black")
  345. RightLeg.BrickColor = BrickColor.new("Black")
  346. LeftLeg.BrickColor = BrickColor.new("Black")
  347. end
  348. end)
  349. for i,v in pairs(Character:children()) do
  350. if v:IsA("Hat") then
  351. v:Clone()
  352. end
  353. end
  354. for i,v in pairs(Character:children()) do
  355. if v:IsA("Accessory") then
  356. v:Clone()
  357. end
  358. end
  359. for i,v in pairs(Character:children()) do
  360. if v:IsA("Hair") then
  361. v:Clone()
  362. end
  363. end
  364.  
  365. for _,v in pairs(Character:children()) do
  366. wait(.1)
  367. Torso.roblox:Remove()
  368. elseif v:IsA("Accessory") then
  369. v:Clone()
  370. end
  371. end
  372.  
  373. local Hair = Instance.new("Part")
  374. Hair.Parent = char
  375. Hair.Name = "GreenTopHat"
  376. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  377. Hair.CFrame = char.Head.CFrame
  378. Hair:BreakJoints()
  379. Hair.CanCollide = false
  380. Hair.BrickColor = BrickColor.new("Medium Stone")
  381. Hair.TopSurface = "Smooth"
  382. Hair.BottomSurface = "Smooth"
  383. Weld = Instance.new("Weld")
  384. Weld.Name = "Weld"
  385. Weld.Part0 = char.Head
  386. Weld.Part1 = Hair
  387. Weld.Parent = char.Head
  388. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  389. Mesh = Instance.new("SpecialMesh")
  390. Mesh.Parent = Hair
  391. Mesh.MeshId = "http://www.roblox.com/asset/?id=0"
  392. Mesh.TextureId = "http://www.roblox.com/asset/?id=0"
  393. Mesh.Scale = Vector3.new(1, 1, 1)
  394. -------------------------------------------------------
  395. --Start Good Stuff--
  396. -------------------------------------------------------
  397. CF = CFrame.new
  398. angles = CFrame.Angles
  399. attack = false
  400. timetofly = true
  401. Euler = CFrame.fromEulerAnglesXYZ
  402. Rad = math.rad
  403. IT = Instance.new
  404. BrickC = BrickColor.new
  405. Cos = math.cos
  406. Acos = math.acos
  407. Sin = math.sin
  408. Asin = math.asin
  409. Abs = math.abs
  410. Mrandom = math.random
  411. Floor = math.floor
  412. random = math.random
  413. radian = math.rad
  414. Vec3 = Vector3.new
  415. cFrame = CFrame.new
  416. Euler = CFrame.fromEulerAnglesXYZ
  417. -------------------------------------------------------
  418. --End Good Stuff--
  419. -------------------------------------------------------
  420. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  421. RSH, LSH = nil, nil
  422. RW = Instance.new("Weld")
  423. LW = Instance.new("Weld")
  424. RH = tors["Right Hip"]
  425. LH = tors["Left Hip"]
  426. RSH = tors["Right Shoulder"]
  427. LSH = tors["Left Shoulder"]
  428. RSH.Parent = nil
  429. LSH.Parent = nil
  430. RW.Name = "RW"
  431. RW.Part0 = tors
  432. RW.C0 = CF(1.5, 0.5, 0)
  433. RW.C1 = CF(0, 0.5, 0)
  434. RW.Part1 = ra
  435. RW.Parent = tors
  436. LW.Name = "LW"
  437. LW.Part0 = tors
  438. LW.C0 = CF(-1.5, 0.5, 0)
  439. LW.C1 = CF(0, 0.5, 0)
  440. LW.Part1 = la
  441. LW.Parent = tors
  442. Effects = {}
  443.  
  444. BTAUNT = Instance.new("Sound", tors)
  445. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  446. BTAUNT.Volume = 10
  447. BTAUNT.Pitch = 1
  448. BTAUNT.Looped = false
  449. BTAUNT.TimePosition = 0.2
  450.  
  451. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  452.  
  453. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  454. bat.Size = Vector3.new(1, 1, 5)
  455. bat.CanCollide = false
  456. bat:BreakJoints()
  457.  
  458. LeDrink = it("Model")
  459. LeDrink.Parent = char
  460. LeDrink.Name = "LeDrink"
  461. RHe = it("Part")
  462. RHe.Parent = LeDrink
  463. RHe.BrickColor = BrickColor.new("Really black")
  464. RHe.Locked = true
  465. RHe.CanCollide = false
  466. RHe.Transparency = 1
  467. PMesh = it("SpecialMesh")
  468. RHe.formFactor = "Symmetric"
  469. PMesh.MeshType = "FileMesh"
  470. PMesh.MeshId = "rbxassetid://10470609"
  471. PMesh.TextureId = "rbxassetid://111405256"
  472. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  473. PMesh.Parent = RHe
  474. local RWeld = it("Weld")
  475. RWeld.Parent = RHe
  476. RWeld.Part0 = RHe
  477. RWeld.Part1 = ra
  478. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  479.  
  480. LeChips = it("Model")
  481. LeChips.Parent = char
  482. LeChips.Name = "LeChips"
  483. RHk = it("Part")
  484. RHk.Parent = LeChips
  485. RHk.BrickColor = BrickColor.new("Really black")
  486. RHk.Locked = true
  487. RHk.CanCollide = false
  488. RHk.Transparency = 1
  489. PMeshe = it("SpecialMesh")
  490. RHk.formFactor = "Symmetric"
  491. PMeshe.MeshType = "FileMesh"
  492. PMeshe.MeshId = "rbxassetid://19106014"
  493. PMeshe.TextureId = "rbxassetid://342435650"
  494. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  495. PMeshe.Parent = RHk
  496. local RWelds = it("Weld")
  497. RWelds.Parent = RHk
  498. RWelds.Part0 = RHk
  499. RWelds.Part1 = ra
  500. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  501.  
  502. local LeDrink = "wiplolnotyet"
  503. local LeChips = "wipaswelllol"
  504. local Sitt = false
  505.  
  506. -------------------------------------------------------
  507. --Start HeartBeat--
  508. -------------------------------------------------------
  509. ArtificialHB = Instance.new("BindableEvent", script)
  510. ArtificialHB.Name = "Heartbeat"
  511. script:WaitForChild("Heartbeat")
  512.  
  513. frame = 1 / 60
  514. tf = 0
  515. allowframeloss = false
  516. tossremainder = false
  517.  
  518.  
  519. lastframe = tick()
  520. script.Heartbeat:Fire()
  521.  
  522.  
  523. game:GetService("RunService").Heartbeat:connect(function(s, p)
  524. tf = tf + s
  525. if tf >= frame then
  526. if allowframeloss then
  527. script.Heartbeat:Fire()
  528. lastframe = tick()
  529. else
  530. for i = 1, math.floor(tf / frame) do
  531. script.Heartbeat:Fire()
  532. end
  533. lastframe = tick()
  534. end
  535. if tossremainder then
  536. tf = 0
  537. else
  538. tf = tf - frame * math.floor(tf / frame)
  539. end
  540. end
  541. end)
  542. -------------------------------------------------------
  543. --End HeartBeat--
  544. -------------------------------------------------------
  545.  
  546.  
  547. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  548. coroutine.resume(coroutine.create(function()
  549. local intensity = 1 * Intensity
  550. local rotM = 0.01 * Intensity
  551. for i = 0, Length, 0.1 do
  552. swait()
  553. intensity = intensity - 0.05 * Intensity / Length
  554. rotM = rotM - 5.0E-4 * Intensity / Length
  555. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  556. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  557. end
  558. Humanoid.CameraOffset = Vec3(0, 0, 0)
  559. end))
  560. end
  561.  
  562. local joyemoji = Instance.new('ParticleEmitter', tors)
  563. joyemoji.VelocitySpread = 2000
  564. joyemoji.Lifetime = NumberRange.new(1)
  565. joyemoji.Speed = NumberRange.new(40)
  566. joy= {}
  567. for i=0, 19 do
  568. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  569. end
  570. joyemoji.Size = NumberSequence.new(joy)
  571. joyemoji.Rate = 0
  572. joyemoji.LockedToPart = false
  573. joyemoji.LightEmission = 0
  574. joyemoji.Texture = "rbxassetid://1176402123"
  575. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  576.  
  577.  
  578. local LIT = Instance.new('ParticleEmitter', tors)
  579. LIT.VelocitySpread = 2000
  580. LIT.Lifetime = NumberRange.new(1)
  581. LIT.Speed = NumberRange.new(45)
  582. nani= {}
  583. for i=0, 19 do
  584. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  585. end
  586. LIT.Size = NumberSequence.new(nani)
  587. LIT.Rate = 0
  588. LIT.LockedToPart = false
  589. LIT.LightEmission = 0
  590. LIT.Texture = "rbxassetid://1492670151"
  591. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  592.  
  593. local toast = Instance.new('ParticleEmitter', tors)
  594. toast.VelocitySpread = 2000
  595. toast.Lifetime = NumberRange.new(1)
  596. toast.Speed = NumberRange.new(60)
  597. toasterstoasttoast= {}
  598. for i=0, 19 do
  599. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  600. end
  601. toast.Size = NumberSequence.new(toasterstoasttoast)
  602. toast.Rate = 0
  603. toast.LockedToPart = false
  604. toast.LightEmission = 0
  605. toast.Texture = "rbxassetid://436096230"
  606. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  607.  
  608. local ok = Instance.new('ParticleEmitter', tors)
  609. ok.VelocitySpread = 2000
  610. ok.Lifetime = NumberRange.new(1)
  611. ok.Speed = NumberRange.new(50)
  612. cool= {}
  613. for i=0, 19 do
  614. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  615. end
  616. ok.Size = NumberSequence.new(cool)
  617. ok.Rate = 0
  618. ok.LockedToPart = false
  619. ok.LightEmission = 0
  620. ok.Texture = "rbxassetid://636768448"
  621. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  622.  
  623. maincolor = BrickC("Really red")
  624. -------------------------------------------------------
  625. --Start Kyu's shitty stuff--
  626. -------------------------------------------------------
  627. function un_fun()
  628. attack = true
  629. hum.WalkSpeed = 0
  630. BTAUNT:Play()
  631. repeat
  632. swait()
  633. BTAUNT.Parent = tors
  634. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  635. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  636. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  637. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  638. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  639. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  640. until BTAUNT.Playing == false
  641. attack = false
  642. hum.WalkSpeed = 40
  643. end
  644.  
  645. function Tauntmelon()
  646. attack = true
  647. hum.WalkSpeed = 0
  648. CreateSound("1486343908", tors, 10, 1)
  649. for i = 0, 9, 0.1 do
  650. swait()
  651. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  652. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  653. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  654. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  655. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  656. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  657. end
  658. attack = false
  659. hum.WalkSpeed = 40
  660. end
  661.  
  662. function fbiopenup()
  663. attack = true
  664. hum.WalkSpeed = 6
  665. CreateSound("2156386052", tors, 10, 1)
  666. Character.Head.face.Texture = "rbxassetid://12117740"
  667. for i = 0, 5.56, 0.1 do
  668. swait()
  669. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  670. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  671. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  672. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  673. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  674. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  675. end
  676. for i = 0,1.57,0.1 do
  677. swait()
  678. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  679. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  680. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  681. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  682. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  683. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  684. end
  685. for i = 0,1.2,0.1 do
  686. swait()
  687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  688. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  689. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  690. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  691. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  692. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  693. end
  694. for i = 0,1.2,0.1 do
  695. swait()
  696. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  697. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  698. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  699. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  700. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  701. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  702. end
  703. for i = 0,1.2,0.1 do
  704. swait()
  705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  706. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  707. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  708. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  709. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  710. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  711. end
  712. for i = 0,1.2,0.1 do
  713. swait()
  714. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  716. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  717. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  718. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  719. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  720. end
  721. for i = 0,1,0.1 do
  722. swait()
  723. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  724. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  725. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  726. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  727. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  728. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  729. end
  730. for i = 0,1,0.1 do
  731. swait()
  732. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  733. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  734. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  735. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  736. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  737. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  738. end
  739. attack = false
  740. Character.Head.face.Texture = "rbxassetid://620619801"
  741. hum.WalkSpeed = 40
  742. end
  743.  
  744. function FindNearestHead(Position, Distance, SinglePlayer)
  745. if SinglePlayer then
  746. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  747. end
  748. local List = {}
  749. for i, v in pairs(workspace:GetChildren()) do
  750. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  751. table.insert(List, v)
  752. end
  753. end
  754. return List
  755. end
  756.  
  757. function SoulSteal(dude)
  758. if dude.Name ~= char then
  759. local bgf = IT("BodyGyro", dude.Head)
  760. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  761. local val = IT("BoolValue", dude)
  762. val.Name = "IsHit"
  763. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  764. local soulst = coroutine.wrap(function()
  765. local soul = Instance.new("Part",dude)
  766. soul.Size = Vector3.new(1,1,1)
  767. soul.CanCollide = false
  768. soul.Anchored = false
  769. soul.Position = torso.Position
  770. soul.Transparency = 1
  771. local PartEmmit1 = IT("ParticleEmitter", soul)
  772. PartEmmit1.LightEmission = 1
  773. PartEmmit1.Texture = "rbxassetid://569507414"
  774. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  775. PartEmmit1.Rate = 250
  776. PartEmmit1.Lifetime = NumberRange.new(1.6)
  777. PartEmmit1.Size = NumberSequence.new({
  778. NumberSequenceKeypoint.new(0, 1, 0),
  779. NumberSequenceKeypoint.new(1, 0, 0)
  780. })
  781. PartEmmit1.Transparency = NumberSequence.new({
  782. NumberSequenceKeypoint.new(0, 0, 0),
  783. NumberSequenceKeypoint.new(1, 1, 0)
  784. })
  785. PartEmmit1.Speed = NumberRange.new(0, 0)
  786. PartEmmit1.VelocitySpread = 30000
  787. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  788. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  789. local BodPoss = IT("BodyPosition", soul)
  790. BodPoss.P = 3000
  791. BodPoss.D = 1000
  792. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  793. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  794. wait(1.6)
  795. soul.Touched:connect(function(hit)
  796. if hit.Parent == char then
  797. soul:Destroy()
  798. end
  799. end)
  800. wait(1.2)
  801. while soul do
  802. swait()
  803. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  804. BodPoss.Position = tors.Position
  805. end
  806. end)
  807. soulst()
  808. end
  809. end
  810. function FaceMouse()
  811. local Cam = workspace.CurrentCamera
  812. return {
  813. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  814. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  815. }
  816. end
  817.  
  818. function Eviscerate(dude)
  819. if dude.Name ~= char then
  820. local bgf = IT("BodyGyro", dude.Head)
  821. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  822. local val = IT("BoolValue", dude)
  823. val.Name = "IsHit"
  824. local ds = coroutine.wrap(function()
  825. dude:WaitForChild("Head"):BreakJoints()
  826. wait(0.5)
  827. target = nil
  828. coroutine.resume(coroutine.create(function()
  829. for i, v in pairs(dude:GetChildren()) do
  830. if v:IsA("Accessory") then
  831. v:Clone()
  832. end
  833. if v:IsA("Humanoid") then
  834. v:Clone()
  835. end
  836. if v:IsA("CharacterMesh") then
  837. v:Clone()
  838. end
  839. if v:IsA("Model") then
  840. v:Clone()
  841. end
  842. if v:IsA("Part") or v:IsA("MeshPart") then
  843. for x, o in pairs(v:GetChildren()) do
  844. if o:IsA("Decal") then
  845. o:Clone()
  846. end
  847. end
  848. coroutine.resume(coroutine.create(function()
  849. v.Material = "Neon"
  850. v.CanCollide = false
  851. local PartEmmit1 = IT("ParticleEmitter", v)
  852. PartEmmit1.LightEmission = 1
  853. PartEmmit1.Texture = "rbxassetid://284205403"
  854. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  855. PartEmmit1.Rate = 150
  856. PartEmmit1.Lifetime = NumberRange.new(1)
  857. PartEmmit1.Size = NumberSequence.new({
  858. NumberSequenceKeypoint.new(0, 0.75, 0),
  859. NumberSequenceKeypoint.new(1, 0, 0)
  860. })
  861. PartEmmit1.Transparency = NumberSequence.new({
  862. NumberSequenceKeypoint.new(0, 0, 0),
  863. NumberSequenceKeypoint.new(1, 1, 0)
  864. })
  865. PartEmmit1.Speed = NumberRange.new(0, 0)
  866. PartEmmit1.VelocitySpread = 30000
  867. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  868. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  869. local BodPoss = IT("BodyPosition", v)
  870. BodPoss.P = 3000
  871. BodPoss.D = 1000
  872. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  873. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  874. v.Color = maincolor.Color
  875. coroutine.resume(coroutine.create(function()
  876. for i = 0, 49 do
  877. swait(1)
  878. v.Transparency = v.Transparency + 0.08
  879. end
  880. wait(0.5)
  881. PartEmmit1.Enabled = false
  882. wait(3)
  883. v:Destroy()
  884. dude:Destroy()
  885. end))
  886. end))
  887. end
  888. end
  889. end))
  890. end)
  891. ds()
  892. end
  893. end
  894.  
  895. function ragdoll(model)
  896. local char = model
  897. torso = char.HumanoidRootPart
  898. torso2 = char.Torso
  899. LW.Parent = nil
  900. RW.Parent = nil
  901. LH.Parent = nil
  902. RH.Parent = nil
  903. if hum ~= nil then
  904. hum.PlatformStand = true
  905. end
  906.  
  907. local Head = char:FindFirstChild("Head")
  908. if Head then
  909. local Neck = Instance.new("Weld")
  910. Neck.Name = "Neck"
  911. Neck.Part0 = torso
  912. Neck.Part1 = Head
  913. Neck.C0 = CFrame.new(0, 1.5, 0)
  914. Neck.C1 = CFrame.new()
  915. Neck.Parent = torso
  916. end
  917. local Limb = char:FindFirstChild("Right Arm")
  918. if Limb then
  919.  
  920. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  921. local Joint = Instance.new("Glue")
  922. Joint.Name = "RightShoulder"
  923. Joint.Part0 = torso
  924. Joint.Part1 = Limb
  925. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  926. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  927. Joint.Parent = torso
  928.  
  929. local B = Instance.new("Part")
  930. B.TopSurface = 0
  931. B.BottomSurface = 0
  932. B.formFactor = "Symmetric"
  933. B.Size = Vector3.new(1, 1, 1)
  934. B.Transparency = 1
  935. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  936. B.Parent = char
  937. local W = Instance.new("Weld")
  938. W.Part0 = Limb
  939. W.Part1 = B
  940. W.C0 = CFrame.new(0, -0.5, 0)
  941. W.Parent = Limb
  942.  
  943. end
  944. local Limb = char:FindFirstChild("Left Arm")
  945. if Limb then
  946.  
  947. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  948. local Joint = Instance.new("Glue")
  949. Joint.Name = "LeftShoulder"
  950. Joint.Part0 = torso
  951. Joint.Part1 = Limb
  952. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  953. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  954. Joint.Parent = torso
  955.  
  956. local B = Instance.new("Part")
  957. B.TopSurface = 0
  958. B.BottomSurface = 0
  959. B.formFactor = "Symmetric"
  960. B.Size = Vector3.new(1, 1, 1)
  961. B.Transparency = 1
  962. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  963. B.Parent = char
  964. local W = Instance.new("Weld")
  965. W.Part0 = Limb
  966. W.Part1 = B
  967. W.C0 = CFrame.new(0, -0.5, 0)
  968. W.Parent = Limb
  969.  
  970. end
  971. local Limb = char:FindFirstChild("Right Leg")
  972. if Limb then
  973.  
  974. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  975. local Joint = Instance.new("Glue")
  976. Joint.Name = "RightHip"
  977. Joint.Part0 = torso
  978. Joint.Part1 = Limb
  979. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  980. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  981. Joint.Parent = torso
  982.  
  983. local B = Instance.new("Part")
  984. B.TopSurface = 0
  985. B.BottomSurface = 0
  986. B.formFactor = "Symmetric"
  987. B.Size = Vector3.new(1, 1, 1)
  988. B.Transparency = 1
  989. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  990. B.Parent = char
  991. local W = Instance.new("Weld")
  992. W.Part0 = Limb
  993. W.Part1 = B
  994. W.C0 = CFrame.new(0, -0.5, 0)
  995. W.Parent = Limb
  996.  
  997. end
  998. local Limb = char:FindFirstChild("Left Leg")
  999. if Limb then
  1000.  
  1001. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1002. local Joint = Instance.new("Glue")
  1003. Joint.Name = "LeftHip"
  1004. Joint.Part0 = torso
  1005. Joint.Part1 = Limb
  1006. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1007. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1008. Joint.Parent = torso
  1009.  
  1010. local B = Instance.new("Part")
  1011. B.TopSurface = 0
  1012. B.BottomSurface = 0
  1013. B.formFactor = "Symmetric"
  1014. B.Size = Vector3.new(1, 1, 1)
  1015. B.Transparency = 1
  1016. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1017. B.Parent = char
  1018. local W = Instance.new("Weld")
  1019. W.Part0 = Limb
  1020. W.Part1 = B
  1021. W.C0 = CFrame.new(0, -0.5, 0)
  1022. W.Parent = Limb
  1023.  
  1024. end
  1025. --[
  1026. local Bar = Instance.new("Part")
  1027. Bar.TopSurface = 0
  1028. Bar.BottomSurface = 0
  1029. Bar.formFactor = "Symmetric"
  1030. Bar.Size = Vector3.new(1, 1, 1)
  1031. Bar.Transparency = 1
  1032. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1033. Bar.Parent = char
  1034. local Weld = Instance.new("Weld")
  1035. Weld.Part0 = torso
  1036. Weld.Part1 = Bar
  1037. Weld.C0 = CFrame.new(0, 0.5, 0)
  1038. Weld.Parent = torso
  1039. --]]
  1040.  
  1041. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1042.  
  1043. end
  1044.  
  1045. -------------------------------------------------------
  1046. --End Kyu's shitty stuff--
  1047. -------------------------------------------------------
  1048.  
  1049. -------------------------------------------------------
  1050. --Start Important Functions--
  1051. -------------------------------------------------------
  1052. function swait(num)
  1053. if num == 0 or num == nil then
  1054. game:service("RunService").Stepped:wait(0)
  1055. else
  1056. for i = 0, num do
  1057. game:service("RunService").Stepped:wait(0)
  1058. end
  1059. end
  1060. end
  1061. function thread(f)
  1062. coroutine.resume(coroutine.create(f))
  1063. end
  1064. function clerp(a, b, t)
  1065. local qa = {
  1066. QuaternionFromCFrame(a)
  1067. }
  1068. local qb = {
  1069. QuaternionFromCFrame(b)
  1070. }
  1071. local ax, ay, az = a.x, a.y, a.z
  1072. local bx, by, bz = b.x, b.y, b.z
  1073. local _t = 1 - t
  1074. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1075. end
  1076. function QuaternionFromCFrame(cf)
  1077. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1078. local trace = m00 + m11 + m22
  1079. if trace > 0 then
  1080. local s = math.sqrt(1 + trace)
  1081. local recip = 0.5 / s
  1082. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1083. else
  1084. local i = 0
  1085. if m00 < m11 then
  1086. i = 1
  1087. end
  1088. if m22 > (i == 0 and m00 or m11) then
  1089. i = 2
  1090. end
  1091. if i == 0 then
  1092. local s = math.sqrt(m00 - m11 - m22 + 1)
  1093. local recip = 0.5 / s
  1094. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1095. elseif i == 1 then
  1096. local s = math.sqrt(m11 - m22 - m00 + 1)
  1097. local recip = 0.5 / s
  1098. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1099. elseif i == 2 then
  1100. local s = math.sqrt(m22 - m00 - m11 + 1)
  1101. local recip = 0.5 / s
  1102. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1103. end
  1104. end
  1105. end
  1106. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1107. local xs, ys, zs = x + x, y + y, z + z
  1108. local wx, wy, wz = w * xs, w * ys, w * zs
  1109. local xx = x * xs
  1110. local xy = x * ys
  1111. local xz = x * zs
  1112. local yy = y * ys
  1113. local yz = y * zs
  1114. local zz = z * zs
  1115. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1116. end
  1117. function QuaternionSlerp(a, b, t)
  1118. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1119. local startInterp, finishInterp
  1120. if cosTheta >= 1.0E-4 then
  1121. if 1 - cosTheta > 1.0E-4 then
  1122. local theta = math.acos(cosTheta)
  1123. local invSinTheta = 1 / Sin(theta)
  1124. startInterp = Sin((1 - t) * theta) * invSinTheta
  1125. finishInterp = Sin(t * theta) * invSinTheta
  1126. else
  1127. startInterp = 1 - t
  1128. finishInterp = t
  1129. end
  1130. elseif 1 + cosTheta > 1.0E-4 then
  1131. local theta = math.acos(-cosTheta)
  1132. local invSinTheta = 1 / Sin(theta)
  1133. startInterp = Sin((t - 1) * theta) * invSinTheta
  1134. finishInterp = Sin(t * theta) * invSinTheta
  1135. else
  1136. startInterp = t - 1
  1137. finishInterp = t
  1138. end
  1139. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1140. end
  1141. function rayCast(Position, Direction, Range, Ignore)
  1142. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1143. end
  1144. local RbxUtility = LoadLibrary("RbxUtility")
  1145. local Create = RbxUtility.Create
  1146. local insta = true
  1147.  
  1148. -------------------------------------------------------
  1149. --Start Damage Function--
  1150. -------------------------------------------------------
  1151. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1152. if hit.Parent == nil then
  1153. return
  1154. end
  1155. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1156. for _, v in pairs(hit.Parent:children()) do
  1157. if v:IsA("Humanoid") then
  1158. h = v
  1159. end
  1160. end
  1161. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1162. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1163. end
  1164.  
  1165. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1166. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1167. if hit.Parent.DebounceHit.Value == true then
  1168. return
  1169. end
  1170. end
  1171. if insta == true then
  1172. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1173. end
  1174. local c = Create("ObjectValue"){
  1175. Name = "creator",
  1176. Value = game:service("Players").LocalPlayer,
  1177. Parent = h,
  1178. }
  1179. game:GetService("Debris"):AddItem(c, .5)
  1180. CreateSound("958257111", hit, 10, 1)
  1181. local Damage = math.random(minim, maxim)
  1182. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1183. local blocked = false
  1184. local block = hit.Parent:findFirstChild("Block")
  1185. if block ~= nil then
  1186. if block.className == "IntValue" then
  1187. if block.Value > 0 then
  1188. blocked = true
  1189. block.Value = block.Value - 1
  1190. end
  1191. end
  1192. end
  1193. if blocked == false then
  1194. h.Health = h.Health - Damage
  1195. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1196. else
  1197. h.Health = h.Health - (Damage / 2)
  1198. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1199. end
  1200. if Type == "Knockdown" then
  1201. local hum = hit.Parent.Humanoid
  1202. hum.PlatformStand = true
  1203. coroutine.resume(coroutine.create(function(HHumanoid)
  1204. swait(1)
  1205. HHumanoid.PlatformStand = false
  1206. end), hum)
  1207. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1208. local bodvol = Create("BodyVelocity"){
  1209. velocity = angle * knockback,
  1210. P = 5000,
  1211. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1212. Parent = hit,
  1213. }
  1214. local rl = Create("BodyAngularVelocity"){
  1215. P = 3000,
  1216. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1217. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1218. Parent = hit,
  1219. }
  1220. game:GetService("Debris"):AddItem(bodvol, .5)
  1221. game:GetService("Debris"):AddItem(rl, .5)
  1222. elseif Type == "Normal" then
  1223. local vp = Create("BodyVelocity"){
  1224. P = 500,
  1225. maxForce = Vector3.new(math.huge, 0, math.huge),
  1226. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1227. }
  1228. if knockback > 0 then
  1229. vp.Parent = hit.Parent.Torso
  1230. end
  1231. game:GetService("Debris"):AddItem(vp, .5)
  1232. elseif Type == "Up" then
  1233. local bodyVelocity = Create("BodyVelocity"){
  1234. velocity = Vector3.new(0, 20, 0),
  1235. P = 5000,
  1236. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1237. Parent = hit,
  1238. }
  1239. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1240. elseif Type == "DarkUp" then
  1241. coroutine.resume(coroutine.create(function()
  1242. for i = 0, 1, 0.1 do
  1243. swait()
  1244. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1245. end
  1246. end))
  1247. local bodyVelocity = Create("BodyVelocity"){
  1248. velocity = Vector3.new(0, 20, 0),
  1249. P = 5000,
  1250. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1251. Parent = hit,
  1252. }
  1253. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1254. elseif Type == "Snare" then
  1255. local bp = Create("BodyPosition"){
  1256. P = 2000,
  1257. D = 100,
  1258. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1259. position = hit.Parent.Torso.Position,
  1260. Parent = hit.Parent.Torso,
  1261. }
  1262. game:GetService("Debris"):AddItem(bp, 1)
  1263. elseif Type == "Freeze" then
  1264. local BodPos = Create("BodyPosition"){
  1265. P = 50000,
  1266. D = 1000,
  1267. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1268. position = hit.Parent.Torso.Position,
  1269. Parent = hit.Parent.Torso,
  1270. }
  1271. local BodGy = Create("BodyGyro") {
  1272. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1273. P = 20e+003,
  1274. Parent = hit.Parent.Torso,
  1275. cframe = hit.Parent.Torso.CFrame,
  1276. }
  1277. hit.Parent.Torso.Anchored = true
  1278. coroutine.resume(coroutine.create(function(Part)
  1279. swait(1.5)
  1280. Part.Anchored = false
  1281. end), hit.Parent.Torso)
  1282. game:GetService("Debris"):AddItem(BodPos, 3)
  1283. game:GetService("Debris"):AddItem(BodGy, 3)
  1284. end
  1285. local debounce = Create("BoolValue"){
  1286. Name = "DebounceHit",
  1287. Parent = hit.Parent,
  1288. Value = true,
  1289. }
  1290. game:GetService("Debris"):AddItem(debounce, Delay)
  1291. c = Create("ObjectValue"){
  1292. Name = "creator",
  1293. Value = Player,
  1294. Parent = h,
  1295. }
  1296. game:GetService("Debris"):AddItem(c, .5)
  1297. end
  1298. end
  1299. -------------------------------------------------------
  1300. --End Damage Function--
  1301. -------------------------------------------------------
  1302.  
  1303. -------------------------------------------------------
  1304. --Start Damage Function Customization--
  1305. -------------------------------------------------------
  1306. function ShowDamage(Pos, Text, Time, Color)
  1307. local Rate = (1 / 30)
  1308. local Pos = (Pos or Vector3.new(0, 0, 0))
  1309. local Text = (Text or "")
  1310. local Time = (Time or 2)
  1311. local Color = (Color or Color3.new(1, 0, 1))
  1312. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1313. EffectPart.Anchored = true
  1314. local BillboardGui = Create("BillboardGui"){
  1315. Size = UDim2.new(3, 0, 3, 0),
  1316. Adornee = EffectPart,
  1317. Parent = EffectPart,
  1318. }
  1319. local TextLabel = Create("TextLabel"){
  1320. BackgroundTransparency = 1,
  1321. Size = UDim2.new(1, 0, 1, 0),
  1322. Text = Text,
  1323. Font = "Bodoni",
  1324. TextColor3 = Color,
  1325. TextScaled = true,
  1326. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1327. Parent = BillboardGui,
  1328. }
  1329. game.Debris:AddItem(EffectPart, (Time))
  1330. EffectPart.Parent = game:GetService("Workspace")
  1331. delay(0, function()
  1332. local Frames = (Time / Rate)
  1333. for Frame = 1, Frames do
  1334. wait(Rate)
  1335. local Percent = (Frame / Frames)
  1336. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1337. TextLabel.TextTransparency = Percent
  1338. end
  1339. if EffectPart and EffectPart.Parent then
  1340. EffectPart:Destroy()
  1341. end
  1342. end)
  1343. end
  1344. -------------------------------------------------------
  1345. --End Damage Function Customization--
  1346. -------------------------------------------------------
  1347.  
  1348. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1349. for _, c in pairs(workspace:children()) do
  1350. local hum = c:findFirstChild("Humanoid")
  1351. if hum ~= nil then
  1352. local head = c:findFirstChild("Head")
  1353. if head ~= nil then
  1354. local targ = head.Position - Part.Position
  1355. local mag = targ.magnitude
  1356. if magni >= mag and c.Name ~= plr.Name then
  1357.  
  1358. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1359. end
  1360. end
  1361. end
  1362. end
  1363. end
  1364.  
  1365.  
  1366. CFuncs = {
  1367. Part = {
  1368. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1369. local Part = Create("Part")({
  1370. Parent = Parent,
  1371. Reflectance = Reflectance,
  1372. Transparency = Transparency,
  1373. CanCollide = false,
  1374. Locked = true,
  1375. BrickColor = BrickColor.new(tostring(BColor)),
  1376. Name = Name,
  1377. Size = Size,
  1378. Material = Material
  1379. })
  1380. RemoveOutlines(Part)
  1381. return Part
  1382. end
  1383. },
  1384. Mesh = {
  1385. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1386. local Msh = Create(Mesh)({
  1387. Parent = Part,
  1388. Offset = OffSet,
  1389. Scale = Scale
  1390. })
  1391. if Mesh == "SpecialMesh" then
  1392. Msh.MeshType = MeshType
  1393. Msh.MeshId = MeshId
  1394. end
  1395. return Msh
  1396. end
  1397. },
  1398. Mesh = {
  1399. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1400. local Msh = Create(Mesh)({
  1401. Parent = Part,
  1402. Offset = OffSet,
  1403. Scale = Scale
  1404. })
  1405. if Mesh == "SpecialMesh" then
  1406. Msh.MeshType = MeshType
  1407. Msh.MeshId = MeshId
  1408. end
  1409. return Msh
  1410. end
  1411. },
  1412. Weld = {
  1413. Create = function(Parent, Part0, Part1, C0, C1)
  1414. local Weld = Create("Weld")({
  1415. Parent = Parent,
  1416. Part0 = Part0,
  1417. Part1 = Part1,
  1418. C0 = C0,
  1419. C1 = C1
  1420. })
  1421. return Weld
  1422. end
  1423. },
  1424. Sound = {
  1425. Create = function(id, par, vol, pit)
  1426. coroutine.resume(coroutine.create(function()
  1427. local S = Create("Sound")({
  1428. Volume = vol,
  1429. Pitch = pit or 1,
  1430. SoundId = id,
  1431. Parent = par or workspace
  1432. })
  1433. wait()
  1434. S:play()
  1435. game:GetService("Debris"):AddItem(S, 6)
  1436. end))
  1437. end
  1438. },
  1439. ParticleEmitter = {
  1440. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1441. local fp = Create("ParticleEmitter")({
  1442. Parent = Parent,
  1443. Color = ColorSequence.new(Color1, Color2),
  1444. LightEmission = LightEmission,
  1445. Size = Size,
  1446. Texture = Texture,
  1447. Transparency = Transparency,
  1448. ZOffset = ZOffset,
  1449. Acceleration = Accel,
  1450. Drag = Drag,
  1451. LockedToPart = LockedToPart,
  1452. VelocityInheritance = VelocityInheritance,
  1453. EmissionDirection = EmissionDirection,
  1454. Enabled = Enabled,
  1455. Lifetime = LifeTime,
  1456. Rate = Rate,
  1457. Rotation = Rotation,
  1458. RotSpeed = RotSpeed,
  1459. Speed = Speed,
  1460. VelocitySpread = VelocitySpread
  1461. })
  1462. return fp
  1463. end
  1464. }
  1465. }
  1466. function RemoveOutlines(part)
  1467. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1468. end
  1469. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1470. local Part = Create("Part")({
  1471. formFactor = FormFactor,
  1472. Parent = Parent,
  1473. Reflectance = Reflectance,
  1474. Transparency = Transparency,
  1475. CanCollide = false,
  1476. Locked = true,
  1477. BrickColor = BrickColor.new(tostring(BColor)),
  1478. Name = Name,
  1479. Size = Size,
  1480. Material = Material
  1481. })
  1482. RemoveOutlines(Part)
  1483. return Part
  1484. end
  1485. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1486. local Msh = Create(Mesh)({
  1487. Parent = Part,
  1488. Offset = OffSet,
  1489. Scale = Scale
  1490. })
  1491. if Mesh == "SpecialMesh" then
  1492. Msh.MeshType = MeshType
  1493. Msh.MeshId = MeshId
  1494. end
  1495. return Msh
  1496. end
  1497. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1498. local Weld = Create("Weld")({
  1499. Parent = Parent,
  1500. Part0 = Part0,
  1501. Part1 = Part1,
  1502. C0 = C0,
  1503. C1 = C1
  1504. })
  1505. return Weld
  1506. end
  1507.  
  1508. -------------------------------------------------------
  1509. --Start Effect Function--
  1510. -------------------------------------------------------
  1511. EffectModel = Instance.new("Model", char)
  1512. Effects = {
  1513. Block = {
  1514. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1515. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1516. prt.Anchored = true
  1517. prt.CFrame = cframe
  1518. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1519. game:GetService("Debris"):AddItem(prt, 10)
  1520. if Type == 1 or Type == nil then
  1521. table.insert(Effects, {
  1522. prt,
  1523. "Block1",
  1524. delay,
  1525. x3,
  1526. y3,
  1527. z3,
  1528. msh
  1529. })
  1530. elseif Type == 2 then
  1531. table.insert(Effects, {
  1532. prt,
  1533. "Block2",
  1534. delay,
  1535. x3,
  1536. y3,
  1537. z3,
  1538. msh
  1539. })
  1540. else
  1541. table.insert(Effects, {
  1542. prt,
  1543. "Block3",
  1544. delay,
  1545. x3,
  1546. y3,
  1547. z3,
  1548. msh
  1549. })
  1550. end
  1551. end
  1552. },
  1553. Sphere = {
  1554. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1555. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1556. prt.Anchored = true
  1557. prt.CFrame = cframe
  1558. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1559. game:GetService("Debris"):AddItem(prt, 10)
  1560. table.insert(Effects, {
  1561. prt,
  1562. "Cylinder",
  1563. delay,
  1564. x3,
  1565. y3,
  1566. z3,
  1567. msh
  1568. })
  1569. end
  1570. },
  1571. Cylinder = {
  1572. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1573. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1574. prt.Anchored = true
  1575. prt.CFrame = cframe
  1576. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1577. game:GetService("Debris"):AddItem(prt, 10)
  1578. table.insert(Effects, {
  1579. prt,
  1580. "Cylinder",
  1581. delay,
  1582. x3,
  1583. y3,
  1584. z3,
  1585. msh
  1586. })
  1587. end
  1588. },
  1589. Wave = {
  1590. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1591. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1592. prt.Anchored = true
  1593. prt.CFrame = cframe
  1594. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1595. game:GetService("Debris"):AddItem(prt, 10)
  1596. table.insert(Effects, {
  1597. prt,
  1598. "Cylinder",
  1599. delay,
  1600. x3 / 60,
  1601. y3 / 60,
  1602. z3 / 60,
  1603. msh
  1604. })
  1605. end
  1606. },
  1607. Ring = {
  1608. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1609. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1610. prt.Anchored = true
  1611. prt.CFrame = cframe
  1612. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1613. game:GetService("Debris"):AddItem(prt, 10)
  1614. table.insert(Effects, {
  1615. prt,
  1616. "Cylinder",
  1617. delay,
  1618. x3,
  1619. y3,
  1620. z3,
  1621. msh
  1622. })
  1623. end
  1624. },
  1625. Break = {
  1626. Create = function(brickcolor, cframe, x1, y1, z1)
  1627. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1628. prt.Anchored = true
  1629. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1630. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1631. local num = math.random(10, 50) / 1000
  1632. game:GetService("Debris"):AddItem(prt, 10)
  1633. table.insert(Effects, {
  1634. prt,
  1635. "Shatter",
  1636. num,
  1637. prt.CFrame,
  1638. math.random() - math.random(),
  1639. 0,
  1640. math.random(50, 100) / 100
  1641. })
  1642. end
  1643. },
  1644. Spiral = {
  1645. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1646. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1647. prt.Anchored = true
  1648. prt.CFrame = cframe
  1649. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1650. game:GetService("Debris"):AddItem(prt, 10)
  1651. table.insert(Effects, {
  1652. prt,
  1653. "Cylinder",
  1654. delay,
  1655. x3,
  1656. y3,
  1657. z3,
  1658. msh
  1659. })
  1660. end
  1661. },
  1662. Push = {
  1663. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1664. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1665. prt.Anchored = true
  1666. prt.CFrame = cframe
  1667. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1668. game:GetService("Debris"):AddItem(prt, 10)
  1669. table.insert(Effects, {
  1670. prt,
  1671. "Cylinder",
  1672. delay,
  1673. x3,
  1674. y3,
  1675. z3,
  1676. msh
  1677. })
  1678. end
  1679. }
  1680. }
  1681. -------------------------------------------------------
  1682. --End Effect Function--
  1683. -------------------------------------------------------
  1684.  
  1685. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1686. local NSound = nil
  1687. coroutine.resume(coroutine.create(function()
  1688. NSound = Instance.new("Sound", PARENT)
  1689. NSound.Volume = VOLUME
  1690. NSound.Pitch = PITCH
  1691. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1692. swait()
  1693. NSound:play()
  1694. game:GetService("Debris"):AddItem(NSound, 10)
  1695. end))
  1696. return NSound
  1697. end
  1698.  
  1699.  
  1700. coroutine.resume(coroutine.create(function()
  1701. while text ~= nil do
  1702. swait()
  1703. text.Rotation = math.random(-1.8,1.8)
  1704. end
  1705. end))
  1706.  
  1707. angery = false
  1708.  
  1709.  
  1710. -------------------------------------------------------
  1711. --End Important Functions--
  1712. -------------------------------------------------------
  1713.  
  1714. lul = Instance.new("Sound", tors) --le musice
  1715. lul.Pitch = 1
  1716.  
  1717. local mu = math.random(1,14)
  1718. if mu == 1 then
  1719. lul.SoundId = "rbxassetid://193889412"
  1720. end
  1721. if mu == 2 then
  1722. lul.SoundId = "rbxassetid://274690929"
  1723. end
  1724. if mu == 3 then
  1725. lul.SoundId = "rbxassetid://1241998626"
  1726. end
  1727. if mu == 4 then
  1728. lul.SoundId = "rbxassetid://1878962648"
  1729. end
  1730. if mu == 5 then
  1731. lul.SoundId = "rbxassetid://185117072"
  1732. end
  1733. if mu == 6 then
  1734. lul.SoundId = "rbxassetid://295856024"
  1735. end
  1736. if mu == 7 then
  1737. lul.SoundId = "rbxassetid://2054013600"
  1738. end
  1739. if mu == 8 then
  1740. lul.SoundId = "rbxassetid://1463709693"
  1741. lul.Pitch = 1.4
  1742. end
  1743. if mu == 9 then
  1744. lul.SoundId = "rbxassetid://575705300"
  1745. end
  1746. if mu == 10 then
  1747. lul.SoundId = "rbxassetid://142924062"
  1748. end
  1749. if mu == 11 then
  1750. lul.SoundId = "rbxassetid://251072363"
  1751. end
  1752. if mu == 12 then
  1753. lul.SoundId = "rbxassetid://731061980"
  1754. end
  1755. if mu == 13 then
  1756. lul.SoundId = "rbxassetid://455682677"
  1757. end
  1758. if mu == 14 then
  1759. lul.SoundId = "rbxassetid://1283123885"
  1760. end
  1761.  
  1762. lul.Volume = 4.7
  1763. lul.TimePosition = 0
  1764. lul.Looped = true
  1765. lul:Play()
  1766.  
  1767. NEWS = Instance.new("Sound", tors) --O NO
  1768. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1769. NEWS.Volume = 100
  1770. NEWS.Pitch = 1
  1771. NEWS.Looped = false
  1772. NEWS.TimePosition = 1
  1773.  
  1774. AAAAA = Instance.new("Sound", tors) --aaa
  1775. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1776. AAAAA.Volume = 10
  1777. AAAAA.Pitch = 1
  1778. AAAAA.Looped = false
  1779. AAAAA.TimePosition = 1
  1780.  
  1781. MERKIO = Instance.new("Sound", tors) --why
  1782. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1783. MERKIO.Volume = 10
  1784. MERKIO.Pitch = 1
  1785. MERKIO.Looped = false
  1786. MERKIO.TimePosition = 0
  1787.  
  1788. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1789. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1790. MERKIO2.Volume = 10
  1791. MERKIO2.Pitch = 1
  1792. MERKIO2.Looped = false
  1793. MERKIO2.TimePosition = 0
  1794.  
  1795. thonks = Instance.new("Sound", tors) --wat?
  1796. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1797. thonks.Volume = 10
  1798. thonks.Pitch = 1
  1799. thonks.Looped = false
  1800. thonks.TimePosition = 0
  1801.  
  1802. gudsong = Instance.new("Sound", tors) --seizure time
  1803. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1804. gudsong.Volume = 10
  1805. gudsong.Pitch = 1
  1806. gudsong.Looped = true
  1807. gudsong.TimePosition = 6.6
  1808.  
  1809. -------------------------------------------------------
  1810. --Start Music Option--
  1811. -------------------------------------------------------
  1812. ;
  1813. -------------------------------------------------------
  1814. --End Music Option--
  1815. -------------------------------------------------------
  1816. --hi fat >:)
  1817. -------------------------------------------------------
  1818. --Start Attacks N Stuff--
  1819. -------------------------------------------------------
  1820.  
  1821. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1822. attack = true
  1823.  
  1824. hum.WalkSpeed = 40
  1825. lul:Pause()
  1826. Character.Head.face.Texture = "rbxassetid://620619801"
  1827. NEWS:Play()
  1828. repeat
  1829. NEWS.Parent = tors
  1830. swait()
  1831. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1832. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1833. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1834. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1835. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1836. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1837. until NEWS.Playing == false
  1838. local S = Instance.new("Explosion",workspace)
  1839. S.Position = tors.Position
  1840. S.BlastPressure = 999
  1841. S.BlastRadius = 45
  1842. S.ExplosionType = 0
  1843. attack = false
  1844. hum.WalkSpeed = 40
  1845. lul:Resume()
  1846. Character.Head.face.Texture = "rbxassetid://620619801"
  1847. attack = false
  1848. hum.WalkSpeed = 40
  1849. end
  1850.  
  1851. function sneakonehundred()
  1852. attack = true
  1853. hum.WalkSpeed = 0.03
  1854. Character.Head.face.Texture = "rbxassetid://1667792"
  1855. CreateSound("1542642349", tors, 10, 1.05)
  1856. for i = 0,20,0.1 do
  1857. swait()
  1858. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1859. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1860. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1861. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1862. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1863. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1864. end
  1865. CreateSound("753450324", tors, 10, 1.05)
  1866. wait(0.25)
  1867. Character.Head.face.Texture = "rbxassetid://1223903433"
  1868. for i = 0,7,0.1 do
  1869. swait()
  1870. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1871. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1872. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1873. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1874. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1875. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1876. end
  1877. Character.Head.face.Texture = "rbxassetid://620619801"
  1878. attack = false
  1879. hum.WalkSpeed = 40
  1880. end
  1881.  
  1882. function WRY() --WRYYYYYYY
  1883. attack = true
  1884. hum.WalkSpeed = 0.30
  1885. CreateSound("794081034", hed, 10, 1)
  1886. Character.Head.face.Texture = "rbxassetid://396389196"
  1887. for i = 0,2,0.1 do
  1888. swait()
  1889. CameraEnshaking(1, 2)
  1890. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1891. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1892. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1893. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1894. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1895. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1896. end
  1897. for i = 0,14.7,0.1 do
  1898. swait()
  1899. CameraEnshaking(1, 3)
  1900. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1901. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1902. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1903. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1904. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1905. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1906. end
  1907. attack = false
  1908. Character.Head.face.Texture = "rbxassetid://620619801"
  1909. hum.WalkSpeed = 40
  1910. end
  1911.  
  1912. function DANCEFORME()
  1913. attack = true
  1914. texth.Text = "Squɑƚing."
  1915. text.Text = ""
  1916. lul:Pause()
  1917. Character.Head.face.Texture = "rbxassetid://1676553712"
  1918. MERKIO:Play()
  1919. repeat
  1920. for i = 0,0.37,0.03 do
  1921. swait()
  1922. MERKIO.Parent = tors
  1923. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1924. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1925. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1926. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1927. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1928. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1929. end
  1930. for i = 0,0.37,0.03 do
  1931. swait()
  1932. MERKIO.Parent = tors
  1933. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1934. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1935. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1936. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1937. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1938. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1939. end
  1940. until MERKIO.Playing == false
  1941. MERKIO:Stop()
  1942. Character.Head.face.Texture = "rbxassetid://620619801"
  1943. attack = false
  1944. lul:Resume()
  1945. texth.Text = ""
  1946. text.Text = "Noti˅ɐ "
  1947. hum.WalkSpeed = 40
  1948. end
  1949.  
  1950. function takethat()
  1951. attack = true
  1952. hum.WalkSpeed = 0
  1953. CreateSound("1238240145", tors, 10, 1.05)
  1954. for i = 0,8.3,0.1 do
  1955. swait()
  1956. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1957. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1958. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1959. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1960. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1961. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1962. end
  1963. CreateSound("135165859", tors, 10, 1.05)
  1964. for i = 0,6,0.1 do
  1965. swait()
  1966. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1967. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1968. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1969. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1970. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1971. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1972. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  1973. end
  1974. attack = false
  1975. Character.Head.face.Texture = "rbxassetid://620619801"
  1976. hum.WalkSpeed = 40
  1977. end
  1978. function thonki()
  1979. attack = true
  1980. text.Text = "Thinking..."
  1981. hum.WalkSpeed = 6.5
  1982. Character.Head.face.Texture = "rbxassetid://1528105298"
  1983. thonks:Play()
  1984. lul:Pause()
  1985. repeat
  1986. for i = 0,8.3,0.1 do
  1987. swait()
  1988. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1989. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1990. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1991. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1992. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1993. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1994. end
  1995. until thonks.Playing == false
  1996. thonks:Stop()
  1997. attack = false
  1998. text.Text = "Noti˅ɐ "
  1999. Character.Head.face.Texture = "rbxassetid://620619801"
  2000. lul:Resume()
  2001. hum.WalkSpeed = 40
  2002. end
  2003. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2004. attack = true
  2005. Character.Head.face.Texture = "rbxassetid://266304560"
  2006. for i = 0,6,0.1 do
  2007. swait()
  2008. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2009. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2010. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2011. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2012. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2013. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2014. end
  2015. CreateSound("1093102664", hed, 10, 1)
  2016. CameraEnshaking(3, 8)
  2017. for i = 0,2,0.1 do
  2018. swait()
  2019. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2020. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2021. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2022. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2023. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2024. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2025. end
  2026. Character.Head.face.Texture = "rbxassetid://30128383"
  2027. hum.MaxHealth = 0
  2028. ragdoll(char)
  2029. CreateSound("534269232", hed, 5, 1)
  2030. end
  2031.  
  2032. function dead()
  2033. attack = true
  2034. hum.WalkSpeed = 0.20
  2035. CreateSound("137225991", hed, 10, 1)
  2036. Character.Head.face.Texture = "rbxassetid://297512410"
  2037. for i = 0,1.1,0.1 do
  2038. swait()
  2039. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2040. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2041. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2042. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2043. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2044. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2045. end
  2046. for i = 0,1.1,0.1 do
  2047. swait()
  2048. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2049. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2050. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2051. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2052. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2053. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2054. end
  2055. for i = 0,1.1,0.1 do
  2056. swait()
  2057. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2058. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2059. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2060. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2061. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2062. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2063. end
  2064. for i = 0,1.1,0.1 do
  2065. swait()
  2066. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2067. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2068. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2069. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2070. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2071. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2072. end
  2073. for i = 0,1.1,0.1 do
  2074. swait()
  2075. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2076. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2077. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2078. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2079. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2080. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2081. end
  2082. for i = 0,1.1,0.1 do
  2083. swait()
  2084. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2085. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2086. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2087. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2088. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2089. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2090. end
  2091. for i = 0,1.1,0.1 do
  2092. swait()
  2093. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2094. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2095. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2096. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2097. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2098. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2099. end
  2100. for i = 0,1.1,0.1 do
  2101. swait()
  2102. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2103. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2104. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2105. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2106. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2107. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2108. end
  2109. for i = 0,1.1,0.1 do
  2110. swait()
  2111. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2112. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2113. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2114. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2115. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2116. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2117. end
  2118. Character.Head.face.Texture = "rbxassetid://273309187"
  2119. for i = 0,9,0.1 do
  2120. swait()
  2121. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2122. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2123. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2124. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2125. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2126. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2127. end
  2128. attack = false
  2129. Character.Head.face.Texture = "rbxassetid://620619801"
  2130. hum.WalkSpeed = 40
  2131. end
  2132.  
  2133. function ShutTheHellUp()
  2134. attack = true
  2135. hum.WalkSpeed = 2.01
  2136. CreateSound("336377340", hed, 10, 1)
  2137. for i = 0,3,0.1 do
  2138. swait()
  2139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2140. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2141. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2142. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2143. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2144. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2145. end
  2146. for i = 0,1.2,0.1 do
  2147. swait()
  2148. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2149. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2150. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2151. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2152. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2153. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2154. end
  2155. for i = 0,1.2,0.1 do
  2156. swait()
  2157. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2158. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2159. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2160. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2161. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2162. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2163. end
  2164. for i = 0,1.2,0.1 do
  2165. swait()
  2166. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2167. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2168. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2169. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2170. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2171. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2172. end
  2173. for i = 0,1.2,0.1 do
  2174. swait()
  2175. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2176. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2177. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2178. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2179. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2180. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2181. end
  2182. for i = 0,2,0.1 do
  2183. swait()
  2184. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2185. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2186. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2187. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2188. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2189. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2190. end
  2191. for i = 0,2,0.1 do
  2192. swait()
  2193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2194. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2195. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2196. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2197. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2198. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2199. end
  2200. hum.WalkSpeed = 40
  2201. attack = false
  2202. end
  2203.  
  2204. function NO_U()
  2205. attack = true
  2206. hum.WalkSpeed = 4.01
  2207. Character.Head.face.Texture = "rbxassetid://304904077"
  2208. CreateSound("1543318456", hed, 10, 1)
  2209. for i = 0,6,0.1 do
  2210. swait()
  2211. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2212. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2213. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2214. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2215. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2216. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2217. end
  2218. for i = 0,3.2,0.1 do
  2219. swait()
  2220. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2221. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2222. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2223. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2224. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2225. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2226. end
  2227. hum.WalkSpeed = 40
  2228. Character.Head.face.Texture = "rbxassetid://620619801"
  2229. attack = false
  2230. end
  2231.  
  2232. function EndMySufferingV2()
  2233. attack = true
  2234. hum.WalkSpeed = 1.01
  2235. CreateSound("577475178", hed, 10, 1)
  2236. for i = 0,18,0.1 do
  2237. swait()
  2238. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2239. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2240. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2241. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2242. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2243. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2244. end
  2245. attack = false
  2246. hum.WalkSpeed = 40
  2247. end
  2248.  
  2249. function Victory()
  2250. attack = true
  2251. hum.WalkSpeed = 1.01
  2252. Character.Head.face.Texture = "rbxassetid://616284160"
  2253. Humanoid.Jump = true
  2254. CreateSound("130834939", hed, 10, 1)
  2255. for i = 0,3.7,0.1 do
  2256. swait()
  2257. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2258. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2259. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2260. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2261. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2262. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2263. end
  2264. Humanoid.Jump = true
  2265. for i = 0,3.7,0.1 do
  2266. swait()
  2267. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2268. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2269. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2270. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2271. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2272. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2273. end
  2274. Humanoid.Jump = true
  2275. for i = 0,3.7,0.1 do
  2276. swait()
  2277. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2278. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2279. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2280. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2281. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2282. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2283. end
  2284. Humanoid.Jump = true
  2285. for i = 0,3.7,0.1 do
  2286. swait()
  2287. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2288. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2289. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2290. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2291. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2292. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2293. end
  2294. Humanoid.Jump = true
  2295. for i = 0,3.7,0.1 do
  2296. swait()
  2297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2298. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2299. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2300. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2301. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2302. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2303. end
  2304. attack = false
  2305. Character.Head.face.Texture = "rbxassetid://620619801"
  2306. hum.WalkSpeed = 40
  2307. end
  2308.  
  2309. function WhatHuh()
  2310. attack = true
  2311. hum.WalkSpeed = 1.01
  2312. CreateSound("130766865", hed, 10, 1)
  2313. Character.Head.face.Texture = "rbxassetid://276732672"
  2314. for i = 0,4,0.1 do
  2315. swait()
  2316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2317. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2318. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2319. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2320. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2321. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2322. end
  2323. for i = 0,6.7,0.1 do
  2324. swait()
  2325. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2326. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2327. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2328. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2329. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2330. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2331. end
  2332. for i = 0,8.1,0.1 do
  2333. swait()
  2334. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2335. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2336. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2337. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2338. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2339. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2340. end
  2341. for i = 0,1,0.1 do
  2342. swait()
  2343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2345. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2346. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2347. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2348. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2349. end
  2350. for i = 0,1,0.1 do
  2351. swait()
  2352. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2353. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2354. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2355. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2356. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2357. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2358. end
  2359. for i = 0,4,0.1 do
  2360. swait()
  2361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2363. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2364. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2365. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2366. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2367. end
  2368. attack = false
  2369. Character.Head.face.Texture = "rbxassetid://620619801"
  2370. hum.WalkSpeed = 40
  2371. end
  2372.  
  2373. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2374. attack = true
  2375. Character.Head.face.Texture = "rbxassetid://266304560"
  2376. for i = 0,6,0.1 do
  2377. swait()
  2378. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2379. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2380. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2381. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2382. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2383. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2384. end
  2385. CreateSound("1093102664", hed, 10, 1)
  2386. CameraEnshaking(3, 8)
  2387. for i = 0,2,0.1 do
  2388. swait()
  2389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2391. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2392. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2393. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2394. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2395. end
  2396. Character.Head.face.Texture = "rbxassetid://30128383"
  2397. hum.MaxHealth = 0
  2398. ragdoll(char)
  2399. CreateSound("534269232", hed, 5, 1)
  2400. end
  2401.  
  2402. function AnotherOne() --WhAT ANOTHER ONE
  2403. attack = true
  2404. hum.WalkSpeed = 1.01
  2405. local icri = CreateSound("1205111204", hed, 10, 1)
  2406. swait(165)
  2407. local FRAME = tors.CFrame
  2408. repeat
  2409. swait()
  2410. Character.Head.face.Texture = "rbxassetid://582931093"
  2411. CameraEnshaking(1, 10)
  2412. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2413. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2414. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2415. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2416. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2417. tors.CFrame = FRAME * CF(0,1,0)
  2418. swait()
  2419. tors.CFrame = FRAME
  2420. until icri.Playing == false
  2421. Character.Head.face.Texture = "rbxassetid://620619801"
  2422. attack = false
  2423. hum.WalkSpeed = 40
  2424. end
  2425.  
  2426.  
  2427. function NEN()
  2428. attack = true
  2429. hum.WalkSpeed = 1.01
  2430. CreateSound("230292011", hed, 10, 1)
  2431. Character.Head.face.Texture = "rbxassetid://705269463"
  2432. for i = 0,4,0.1 do
  2433. swait()
  2434. CameraEnshaking(1, 3)
  2435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2437. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2438. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2439. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2440. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2441. end
  2442. attack = false
  2443. Character.Head.face.Texture = "rbxassetid://620619801"
  2444. hum.WalkSpeed = 40
  2445. end
  2446.  
  2447. function Ashes() --Straight from... Whatever it was called.
  2448. attack = true
  2449. hum.WalkSpeed = 1.01
  2450. Character.Head.face.Texture = "rbxassetid://360687027"
  2451. CreateSound("290084602", tors, 10, 1)
  2452. for i = 0,6.2,0.1 do
  2453. swait()
  2454. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2455. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2456. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2457. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2458. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2459. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2460. end
  2461. for i = 0,6.2,0.1 do
  2462. swait()
  2463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2465. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2466. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2467. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2468. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2469. end
  2470. attack = false
  2471. Character.Head.face.Texture = "rbxassetid://620619801"
  2472. hum.WalkSpeed = 40
  2473. end
  2474.  
  2475.  
  2476. function BOI()
  2477. attack = true
  2478. hum.WalkSpeed = 1.01
  2479. CreateSound("390901873", hed, 10, 1)
  2480. Character.Head.face.Texture = "rbxassetid://282463320"
  2481. for i = 0,4,0.1 do
  2482. swait()
  2483. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2484. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2485. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2486. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2487. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2488. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2489. end
  2490. for i = 0,4,0.1 do
  2491. swait()
  2492. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2493. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2494. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2495. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2496. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2497. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2498. end
  2499. attack = false
  2500. Character.Head.face.Texture = "rbxassetid://620619801"
  2501. hum.WalkSpeed = 40
  2502. end
  2503.  
  2504. function DrinkdaDrink()
  2505. attack = true
  2506. RHe.Transparency = 0
  2507. hum.WalkSpeed = 3
  2508. local Munch = CreateSound("554208103", hed, 5, 1)
  2509. swait(2)
  2510. repeat
  2511. for i = 0,6,0.1 do
  2512. swait()
  2513. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2514. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2515. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2516. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2517. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2518. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2519. end
  2520. until Munch.Playing == false
  2521. hum.WalkSpeed = 40
  2522. RHe.Transparency = 1
  2523. attack = false
  2524. end
  2525.  
  2526. function EatdaChips()
  2527. attack = true
  2528. RHk.Transparency = 0
  2529. hum.WalkSpeed = 3
  2530. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2531. swait(2)
  2532. repeat
  2533. for i = 0,6,0.1 do
  2534. swait()
  2535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2536. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2537. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2538. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2539. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2540. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2541. end
  2542. until Muncha.Playing == false
  2543. hum.WalkSpeed = 40
  2544. RHk.Transparency = 1
  2545. attack = false
  2546. end
  2547.  
  2548. function Sittyboi()
  2549. attack = true
  2550. lul:Pause()
  2551. text.Text = "Waiting..."
  2552. AAAAA.SoundId = "rbxassetid://1239136800"
  2553. AAAAA.TimePosition = 0
  2554. AAAAA:Play()
  2555. hum.WalkSpeed = 0
  2556. repeat
  2557. swait()
  2558. for i = 0, 1, 0.1 do
  2559. swait()
  2560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2561. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2562. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2563. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2564. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2565. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2566. end
  2567. until AAAAA.Playing == false
  2568. attack = false
  2569. AAAAA:Stop()
  2570. lul:Resume()
  2571. text.Text = "Noti˅ɐ "
  2572. hum.WalkSpeed = 40
  2573. end
  2574.  
  2575. function HELP()
  2576. attack = true
  2577. hum.WalkSpeed = 1.01
  2578. Character.Head.face.Texture = "rbxassetid://307972876"
  2579. CreateSound("1123321019", hed, 10, 1)
  2580. for i = 0,15,0.1 do
  2581. swait()
  2582. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2583. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2584. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2585. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2586. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2587. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2588. end
  2589. CreateSound("198462271", hed, 10, 1)
  2590. for i = 0,8,0.1 do
  2591. Character.Head.face.Texture = "rbxassetid://341497730"
  2592. swait()
  2593. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2594. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2595. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2596. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2597. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2598. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2599. end
  2600. for i = 0,8,0.1 do
  2601. Character.Head.face.Texture = "rbxassetid://341497730"
  2602. swait()
  2603. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2604. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2605. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2606. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2607. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2608. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2609. end
  2610. CreateSound("948494432", hed, 10, 1)
  2611. for i = 0,7.5,0.1 do
  2612. Character.Head.face.Texture = "rbxassetid://249062487"
  2613. swait()
  2614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2615. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2616. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2617. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2618. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2619. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2620. end
  2621. CreateSound("1542642349", hed, 10, 1)
  2622. for i = 0,10,0.1 do
  2623. Character.Head.face.Texture = "rbxassetid://270636807"
  2624. swait()
  2625. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2626. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2627. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2628. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2629. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2630. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2631. end
  2632. CreateSound("269597232", hed, 10, 1)
  2633. for i = 0,6,0.1 do
  2634. Character.Head.face.Texture = "rbxassetid://265057155"
  2635. swait()
  2636. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2637. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2638. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2639. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2640. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2641. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2642. end
  2643. attack = false
  2644. Character.Head.face.Texture = "rbxassetid://620619801"
  2645. hum.WalkSpeed = 40
  2646. end
  2647.  
  2648. danci = false
  2649.  
  2650. function dingidongo() --my head burns
  2651. attack = true
  2652. danci = true
  2653. hum.WalkSpeed = 27.6
  2654. texth.Text = "Having a Seizure."
  2655. text.Text = ""
  2656. gudsong:Play()
  2657. lul:Pause()
  2658. gudsong.TimePosition = 6.6
  2659. Character.Head.face.Texture = "rbxassetid://315792941"
  2660. repeat
  2661. for i = 0,1.87,0.23 do
  2662. swait()
  2663. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2664. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2665. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2666. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2667. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2668. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2669. end
  2670. if gudsong.TimePosition == 11.937 then
  2671. gudsong.TimePosition = 6.6
  2672. end
  2673. for i = 0,1.87,0.23 do
  2674. swait()
  2675. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2676. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2677. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2678. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2679. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2680. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2681. end
  2682. until danci == false
  2683. gudsong:Stop()
  2684. attack = false
  2685. lul:Resume()
  2686. texth.Text = ""
  2687. text.Text = "Noti˅ɐ "
  2688. attack = false
  2689. Character.Head.face.Texture = "rbxassetid://620619801"
  2690. hum.WalkSpeed = 40
  2691. end
  2692.  
  2693. function hap() --much hap
  2694. attack = true
  2695. hum.WalkSpeed = 0.10
  2696. CreateSound("363808674", hed, 10, 1)
  2697. Character.Head.face.Texture = "rbxassetid://315792941"
  2698. for i = 0,12,0.1 do
  2699. swait()
  2700. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2701. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2702. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2703. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2704. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2705. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2706. end
  2707. CreateSound("233168827", hed, 10, 1)
  2708. Character.Head.face.Texture = "rbxassetid://335761015"
  2709. for i = 0,10,0.1 do
  2710. swait()
  2711. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2712. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2713. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2714. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2715. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2716. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2717. end
  2718. CreateSound("363808674", hed, 10, 1)
  2719. attack = false
  2720. Character.Head.face.Texture = "rbxassetid://620619801"
  2721. hum.WalkSpeed = 40
  2722. end
  2723.  
  2724. function Gumilol()
  2725. attack = true
  2726. hum.WalkSpeed = 0
  2727. local Senses = CreateSound("605297168", hed, 6, 1)
  2728. swait(2)
  2729. repeat
  2730. swait()
  2731. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2732. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2733. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2734. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2735. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2736. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2737. until Senses.TimePosition > 2.7
  2738. for i = 0, 3, 0.1 do
  2739. swait()
  2740. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2741. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2742. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2743. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2744. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2745. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2746. end
  2747. root.Anchored = true
  2748. repeat
  2749. swait()
  2750. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2751. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2752. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2753. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2754. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2755. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2756. until Senses.Playing == false
  2757. hum.WalkSpeed = 40
  2758. attack = false
  2759. root.Anchored = false
  2760. end
  2761. function oofmyass()
  2762. attack = true
  2763. hum.WalkSpeed = 0
  2764. CreateSound("663306786", tors, 3, 1)
  2765. for i = 0, 12, 0.1 do
  2766. swait()
  2767. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2768. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2769. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2770. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2771. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2772. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2773. end
  2774. CreateSound("663307468", tors, 6, 1)
  2775. for i = 0, 6, 0.1 do
  2776. swait()
  2777. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2778. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2779. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2780. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2781. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2782. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2783. end
  2784. hum.WalkSpeed = 40
  2785. attack = false
  2786. end
  2787. function WoodyGotWood()
  2788. attack = true
  2789. hum.WalkSpeed = 0
  2790. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2791. swait(2)
  2792. repeat
  2793. swait()
  2794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2795. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2796. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2797. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2798. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2799. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2800. until Woodlenny.TimePosition > 3.6
  2801. root.Anchored = true
  2802. repeat
  2803. swait()
  2804. for i = 0, 2, 0.1 do
  2805. swait()
  2806. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2807. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2808. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2809. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2810. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2811. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2812. end
  2813. for i = 0, 1.6, 0.1 do
  2814. swait()
  2815. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2816. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2817. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2818. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2819. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2820. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2821. end
  2822. until Woodlenny.Playing == false
  2823. hum.WalkSpeed = 40
  2824. attack = false
  2825. root.Anchored = false
  2826. end
  2827.  
  2828. function LeChange()
  2829. attack = true
  2830. hum.WalkSpeed = 40
  2831. lul.Pitch = 1
  2832. lul:Stop()
  2833. local mue = math.random(1,14)
  2834. if mue == 1 then
  2835. lul.SoundId = "rbxassetid://193889412"
  2836. end
  2837. if mue == 2 then
  2838. lul.SoundId = "rbxassetid://274690929"
  2839. end
  2840. if mue == 3 then
  2841. lul.SoundId = "rbxassetid://1241998626"
  2842. end
  2843. if mue == 4 then
  2844. lul.SoundId = "rbxassetid://1878962648"
  2845. end
  2846. if mue == 5 then
  2847. lul.SoundId = "rbxassetid://185117072"
  2848. end
  2849. if mue == 6 then
  2850. lul.SoundId = "rbxassetid://295856024"
  2851. end
  2852. if mue == 7 then
  2853. lul.SoundId = "rbxassetid://2054013600"
  2854. end
  2855. if mue == 8 then
  2856. lul.SoundId = "rbxassetid://1463709693"
  2857. lul.Pitch = 1.4
  2858. end
  2859. if mue == 9 then
  2860. lul.SoundId = "rbxassetid://575705300"
  2861. end
  2862. if mue == 10 then
  2863. lul.SoundId = "rbxassetid://142924062"
  2864. end
  2865. if mue == 11 then
  2866. lul.SoundId = "rbxassetid://251072363"
  2867. end
  2868. if mue == 12 then
  2869. lul.SoundId = "rbxassetid://731061980"
  2870. end
  2871. if mue == 13 then
  2872. lul.SoundId = "rbxassetid://455682677"
  2873. end
  2874. if mue == 14 then
  2875. lul.SoundId = "rbxassetid://1283123885"
  2876. end
  2877. hum.WalkSpeed = 40
  2878. lul:Play()
  2879. attack = false
  2880. root.Anchored = false
  2881. end
  2882.  
  2883. function SCREAM()
  2884. attack = true
  2885. hum.WalkSpeed = 70
  2886. lul:Pause()
  2887. Character.Head.face.Texture = "rbxassetid://1667792"
  2888. local A = math.random(1,83)
  2889. if A == 1 then
  2890. AAAAA.SoundId = "rbxassetid://580806904"
  2891. AAAAA.TimePosition = 0
  2892. end
  2893. if A == 2 then
  2894. AAAAA.SoundId = "rbxassetid://569124237"
  2895. AAAAA.TimePosition = 0
  2896. end
  2897. if A == 3 then
  2898. AAAAA.SoundId = "rbxassetid://824995694"
  2899. AAAAA.TimePosition = 0
  2900. end
  2901. if A == 4 then
  2902. AAAAA.SoundId = "rbxassetid://619398081"
  2903. AAAAA.TimePosition = 0
  2904. end
  2905. if A == 5 then
  2906. AAAAA.SoundId = "rbxassetid://561567000"
  2907. AAAAA.TimePosition = 0
  2908. end
  2909. if A == 6 then
  2910. AAAAA.SoundId = "rbxassetid://780544434"
  2911. AAAAA.TimePosition = 0
  2912. end
  2913. if A == 7 then
  2914. AAAAA.SoundId = "rbxassetid://1127778994"
  2915. AAAAA.TimePosition = 0
  2916. end
  2917. if A == 8 then
  2918. AAAAA.SoundId = "rbxassetid://2016152738"
  2919. AAAAA.TimePosition = 0
  2920. end
  2921. if A == 9 then
  2922. AAAAA.SoundId = "rbxassetid://1649268255"
  2923. AAAAA.TimePosition = 0
  2924. end
  2925. if A == 10 then
  2926. AAAAA.SoundId = "rbxassetid://318925857"
  2927. AAAAA.TimePosition = 0
  2928. end
  2929. if A == 11 then
  2930. AAAAA.SoundId = "rbxassetid://1231447409"
  2931. AAAAA.TimePosition = 0
  2932. end
  2933. if A == 12 then
  2934. AAAAA.SoundId = "rbxassetid://1173662546"
  2935. AAAAA.TimePosition = 0
  2936. end
  2937. if A == 13 then
  2938. AAAAA.SoundId = "rbxassetid://1731102335"
  2939. AAAAA.TimePosition = 0
  2940. end
  2941. if A == 14 then
  2942. AAAAA.SoundId = "rbxassetid://597084853"
  2943. AAAAA.TimePosition = 0
  2944. end
  2945. if A == 15 then
  2946. AAAAA.SoundId = "rbxassetid://255219578"
  2947. AAAAA.TimePosition = 0
  2948. end
  2949. if A == 16 then
  2950. AAAAA.SoundId = "rbxassetid://968042399"
  2951. AAAAA.TimePosition = 0
  2952. end
  2953. if A == 17 then
  2954. AAAAA.SoundId = "rbxassetid://2088388847"
  2955. AAAAA.TimePosition = 0
  2956. end
  2957. if A == 18 then
  2958. AAAAA.SoundId = "rbxassetid://1958305455"
  2959. AAAAA.TimePosition = 0
  2960. end
  2961. if A == 19 then
  2962. AAAAA.SoundId = "rbxassetid://1171758804"
  2963. AAAAA.TimePosition = 0
  2964. end
  2965. if A == 20 then
  2966. AAAAA.SoundId = "rbxassetid://1453459167"
  2967. AAAAA.TimePosition = 0
  2968. end
  2969. if A == 21 then
  2970. AAAAA.SoundId = "rbxassetid://2000897208"
  2971. AAAAA.TimePosition = 0
  2972. end
  2973. if A == 22 then
  2974. AAAAA.SoundId = "rbxassetid://841541884"
  2975. AAAAA.TimePosition = 0
  2976. end
  2977. if A == 23 then
  2978. AAAAA.SoundId = "rbxassetid://839044936"
  2979. AAAAA.TimePosition = 0
  2980. end
  2981. if A == 24 then
  2982. AAAAA.SoundId = "rbxassetid://520168377"
  2983. AAAAA.TimePosition = 0
  2984. end
  2985. if A == 25 then
  2986. AAAAA.SoundId = "rbxassetid://655669511"
  2987. AAAAA.TimePosition = 0
  2988. end
  2989. if A == 26 then
  2990. AAAAA.SoundId = "rbxassetid://1125711065"
  2991. AAAAA.TimePosition = 0
  2992. end
  2993. if A == 27 then
  2994. AAAAA.SoundId = "rbxassetid://482886779"
  2995. AAAAA.TimePosition = 0
  2996. end
  2997. if A == 28 then
  2998. AAAAA.SoundId = "rbxassetid://470406966"
  2999. AAAAA.TimePosition = 0
  3000. end
  3001. if A == 29 then
  3002. AAAAA.SoundId = "rbxassetid://363239413"
  3003. AAAAA.TimePosition = 0
  3004. end
  3005. if A == 30 then
  3006. AAAAA.SoundId = "rbxassetid://1183260037"
  3007. AAAAA.TimePosition = 0
  3008. end
  3009. if A == 31 then
  3010. AAAAA.SoundId = "rbxassetid://644321050"
  3011. AAAAA.TimePosition = 0
  3012. end
  3013. if A == 32 then
  3014. AAAAA.SoundId = "rbxassetid://962124783"
  3015. AAAAA.TimePosition = 0
  3016. end
  3017. if A == 33 then
  3018. AAAAA.SoundId = "rbxassetid://328782098"
  3019. AAAAA.TimePosition = 0
  3020. end
  3021. if A == 34 then
  3022. AAAAA.SoundId = "rbxassetid://1868475933"
  3023. AAAAA.TimePosition = 0
  3024. end
  3025. if A == 35 then
  3026. AAAAA.SoundId = "rbxassetid://606775826"
  3027. AAAAA.TimePosition = 0
  3028. end
  3029. if A == 36 then
  3030. AAAAA.SoundId = "rbxassetid://299132320"
  3031. AAAAA.TimePosition = 0
  3032. end
  3033. if A == 37 then
  3034. AAAAA.SoundId = "rbxassetid://153109732"
  3035. AAAAA.TimePosition = 0
  3036. end
  3037. if A == 37 then
  3038. AAAAA.SoundId = "rbxassetid://457506669"
  3039. AAAAA.TimePosition = 0
  3040. end
  3041. if A == 38 then
  3042. AAAAA.SoundId = "rbxassetid://335628150"
  3043. AAAAA.TimePosition = 0
  3044. end
  3045. if A == 39 then
  3046. AAAAA.SoundId = "rbxassetid://488032404"
  3047. AAAAA.TimePosition = 0
  3048. end
  3049. if A == 40 then
  3050. AAAAA.SoundId = "rbxassetid://1375131348"
  3051. AAAAA.TimePosition = 0
  3052. end
  3053. if A == 41 then
  3054. AAAAA.SoundId = "rbxassetid://1314602285"
  3055. AAAAA.TimePosition = 0
  3056. end
  3057. if A == 42 then
  3058. AAAAA.SoundId = "rbxassetid://744281932"
  3059. AAAAA.TimePosition = 0
  3060. end
  3061. if A == 43 then
  3062. AAAAA.SoundId = "rbxassetid://434976383"
  3063. AAAAA.TimePosition = 0
  3064. end
  3065. if A == 44 then
  3066. AAAAA.SoundId = "rbxassetid://1842306658"
  3067. AAAAA.TimePosition = 0
  3068. end
  3069. if A == 45 then
  3070. AAAAA.SoundId = "rbxassetid://643472343"
  3071. AAAAA.TimePosition = 0
  3072. end
  3073. if A == 46 then
  3074. AAAAA.SoundId = "rbxassetid://221258319"
  3075. AAAAA.TimePosition = 0
  3076. end
  3077. if A == 47 then
  3078. AAAAA.SoundId = "rbxassetid://1679015957"
  3079. AAAAA.TimePosition = 0
  3080. end
  3081. if A == 48 then
  3082. AAAAA.SoundId = "rbxassetid://567908972"
  3083. AAAAA.TimePosition = 0
  3084. end
  3085. if A == 49 then
  3086. AAAAA.SoundId = "rbxassetid://717014037"
  3087. AAAAA.TimePosition = 0
  3088. end
  3089. if A == 50 then
  3090. AAAAA.SoundId = "rbxassetid://744323533"
  3091. AAAAA.TimePosition = 0
  3092. end
  3093. if A == 51 then
  3094. AAAAA.SoundId = "rbxassetid://889774006"
  3095. AAAAA.TimePosition = 0
  3096. end
  3097. if A == 52 then
  3098. AAAAA.SoundId = "rbxassetid://167137736"
  3099. AAAAA.TimePosition = 0
  3100. end
  3101. if A == 53 then
  3102. AAAAA.SoundId = "rbxassetid://251074756"
  3103. AAAAA.TimePosition = 0
  3104. end
  3105. if A == 54 then
  3106. AAAAA.SoundId = "rbxassetid://977558364"
  3107. AAAAA.TimePosition = 0
  3108. end
  3109. if A == 55 then
  3110. AAAAA.SoundId = "rbxassetid://328728034"
  3111. AAAAA.TimePosition = 0
  3112. end
  3113. if A == 56 then
  3114. AAAAA.SoundId = "rbxassetid://1266243649"
  3115. AAAAA.TimePosition = 0
  3116. end
  3117. if A == 57 then
  3118. AAAAA.SoundId = "rbxassetid://964618925"
  3119. AAAAA.TimePosition = 0
  3120. end
  3121. if A == 58 then
  3122. AAAAA.SoundId = "rbxassetid://1803630339"
  3123. AAAAA.TimePosition = 0
  3124. end
  3125. if A == 59 then
  3126. AAAAA.SoundId = "rbxassetid://840189092"
  3127. AAAAA.TimePosition = 0
  3128. end
  3129. if A == 60 then
  3130. AAAAA.SoundId = "rbxassetid://1559029429"
  3131. AAAAA.TimePosition = 0
  3132. end
  3133. if A == 61 then
  3134. AAAAA.SoundId = "rbxassetid://1638542850"
  3135. AAAAA.TimePosition = 0
  3136. end
  3137. if A == 62 then
  3138. AAAAA.SoundId = "rbxassetid://803576871"
  3139. AAAAA.TimePosition = 0
  3140. end
  3141. if A == 63 then
  3142. AAAAA.SoundId = "rbxassetid://698882646"
  3143. AAAAA.TimePosition = 0
  3144. end
  3145. if A == 64 then
  3146. AAAAA.SoundId = "rbxassetid://1151976352"
  3147. AAAAA.TimePosition = 0
  3148. end
  3149. if A == 65 then
  3150. AAAAA.SoundId = "rbxassetid://406116544"
  3151. AAAAA.TimePosition = 0
  3152. end
  3153. if A == 66 then
  3154. AAAAA.SoundId = "rbxassetid://316022829"
  3155. AAAAA.TimePosition = 0
  3156. end
  3157. if A == 67 then
  3158. AAAAA.SoundId = "rbxassetid://171914461"
  3159. AAAAA.TimePosition = 0
  3160. end
  3161. if A == 68 then
  3162. AAAAA.SoundId = "rbxassetid://287491840"
  3163. AAAAA.TimePosition = 0
  3164. end
  3165. if A == 69 then
  3166. AAAAA.SoundId = "rbxassetid://430752531"
  3167. AAAAA.TimePosition = 0
  3168. end
  3169. if A == 70 then
  3170. AAAAA.SoundId = "rbxassetid://531023877"
  3171. AAAAA.TimePosition = 0
  3172. end
  3173. if A == 71 then
  3174. AAAAA.SoundId = "rbxassetid://271588868"
  3175. AAAAA.TimePosition = 0
  3176. end
  3177. if A == 72 then
  3178. AAAAA.SoundId = "rbxassetid://602958674"
  3179. AAAAA.TimePosition = 0
  3180. end
  3181. if A == 73 then
  3182. AAAAA.SoundId = "rbxassetid://899472110"
  3183. AAAAA.TimePosition = 0
  3184. end
  3185. if A == 74 then
  3186. AAAAA.SoundId = "rbxassetid://793986125"
  3187. AAAAA.TimePosition = 0
  3188. end
  3189. if A == 75 then
  3190. AAAAA.SoundId = "rbxassetid://317643401"
  3191. AAAAA.TimePosition = 0
  3192. end
  3193. if A == 76 then
  3194. AAAAA.SoundId = "rbxassetid://427265119"
  3195. AAAAA.TimePosition = 0
  3196. end
  3197. if A == 77 then
  3198. AAAAA.SoundId = "rbxassetid://318250043"
  3199. AAAAA.TimePosition = 0
  3200. end
  3201. if A == 78 then
  3202. AAAAA.SoundId = "rbxassetid://272135781"
  3203. AAAAA.TimePosition = 0
  3204. end
  3205. if A == 79 then
  3206. AAAAA.SoundId = "rbxassetid://302662929"
  3207. AAAAA.TimePosition = 0
  3208. end
  3209. if A == 80 then
  3210. AAAAA.SoundId = "rbxassetid://1226918619"
  3211. AAAAA.TimePosition = 0
  3212. end
  3213. if A == 81 then
  3214. AAAAA.SoundId = "rbxassetid://973891000"
  3215. AAAAA.TimePosition = 0
  3216. end
  3217. if A == 82 then
  3218. AAAAA.SoundId = "rbxassetid://1002843959"
  3219. AAAAA.TimePosition = 0
  3220. end
  3221. if A == 83 then
  3222. AAAAA.SoundId = "rbxassetid://1441494988"
  3223. AAAAA.TimePosition = 0
  3224. end
  3225. AAAAA:Play()
  3226. repeat
  3227. swait()
  3228. AAAAA.Parent = tors
  3229. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3230. until AAAAA.Playing == false
  3231. hum.WalkSpeed = 40
  3232. attack = false
  3233. lul:Resume()
  3234. Character.Head.face.Texture = "rbxassetid://620619801"
  3235. hum.WalkSpeed = 40
  3236. end
  3237.  
  3238. lolxdtest = false --dont remove or script wont work
  3239. MoreTaunts = false
  3240. mouse.KeyDown:connect(function(key)
  3241. if key == 'm' then
  3242. MERKIO:Stop()
  3243. AAAAA:Stop()
  3244. thonks:Stop()
  3245. danci = false
  3246. elseif key == 'n' and angery == true then
  3247. angery = false
  3248. MoreTaunts = false
  3249. print"Back to normal Taunts"
  3250. end
  3251. if attack == false then
  3252. if lolxdtest == false then
  3253. if key == 'q' then
  3254. THEBESTOVERUSEDJOKEEVER()
  3255. elseif key == 'e' then
  3256. SCREAM()
  3257. elseif key == 'b' and angery == false then
  3258. angery = true
  3259. MoreTaunts = true
  3260. print"Replaced y,u,h,j,k,x,l with new Taunts"
  3261. elseif key == 'n' and angery == true then
  3262. angery = false
  3263. elseif key == 'r' then
  3264. sneakonehundred()
  3265. elseif key == 't' then
  3266. DANCEFORME()
  3267. elseif key == 'y' and MoreTaunts == false then
  3268. takethat()
  3269. elseif key == 'f' then
  3270. Tauntmelon()
  3271. elseif key == 'z' then
  3272. EndMySufferingV2()
  3273. elseif key == 'g' then
  3274. un_fun()
  3275. elseif key == 'p' then
  3276. HELP()
  3277. elseif key == 'u' and MoreTaunts == false then
  3278. BOI()
  3279. elseif key == 'o' then
  3280. NO_U()
  3281. elseif key == 'f' then
  3282. Ashes()
  3283. elseif key == 'h' and MoreTaunts == false then
  3284. NEN()
  3285. elseif key == 'g' then
  3286. AnotherOne()
  3287. elseif key == 'k' and MoreTaunts == false then
  3288. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3289. elseif key == 'j' and MoreTaunts == false then
  3290. WhatHuh()
  3291. elseif key == 'i' then
  3292. fbiopenup()
  3293. elseif key == 'l' and MoreTaunts == false then
  3294. Victory()
  3295. elseif key == 'z' then
  3296. EndMySufferingV2()
  3297. elseif key == 'x' and MoreTaunts == false then
  3298. ShutTheHellUp()
  3299. elseif key == 'v' then
  3300. dead()
  3301. elseif key == 'c' and MoreTaunts == false then
  3302. WRY()
  3303. elseif key == "y" and MoreTaunts == true then
  3304. thonki()
  3305. elseif key == "u" and MoreTaunts == true then
  3306. Gumilol()
  3307. elseif key == "j" and MoreTaunts == true then
  3308. WoodyGotWood()
  3309. elseif key == "h" and MoreTaunts == true then
  3310. oofmyass()
  3311. elseif key == "k" and MoreTaunts == true then
  3312. DrinkdaDrink()
  3313. elseif key == "l" and MoreTaunts == true then
  3314. EatdaChips()
  3315. elseif key == "x" and MoreTaunts == true then
  3316. Sittyboi()
  3317. elseif key == "c" and MoreTaunts == true then
  3318. LeChange()
  3319. end
  3320. end
  3321. end
  3322. end)
  3323.  
  3324. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3325. local Hitboxpart = Instance.new("Part", EffectModel)
  3326. RemoveOutlines(Hitboxpart)
  3327. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3328. Hitboxpart.CanCollide = false
  3329. Hitboxpart.Transparency = 1
  3330. Hitboxpart.Anchored = true
  3331. Hitboxpart.CFrame = Pose
  3332. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3333. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3334. end
  3335. wait2 = false
  3336. combo = 1
  3337.  
  3338.  
  3339.  
  3340.  
  3341. mouse.Button1Down:connect(function(key)
  3342. if attack == false then
  3343. attack = true
  3344. hum.WalkSpeed = 3.01
  3345. if combo == 1 then
  3346. for i = 0, 1.2, 0.1 do
  3347. swait()
  3348. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3349. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3350. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3351. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3352. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3353. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3354. end
  3355. CreateSound("608537390", ra, 3, .8)
  3356. local sude = Instance.new("Part", ra)
  3357. sude.Size = Vector3.new(1, 1, 1)
  3358. sude:BreakJoints()
  3359. sude.Transparency = 1
  3360. sude.CanCollide = false
  3361. local dmgweld = Instance.new("Weld", sude)
  3362. dmgweld.Part0 = ra
  3363. dmgweld.Part1 = sude
  3364. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3365. local function death(part)
  3366. local tor = part.Parent:findFirstChild("Torso")
  3367. if tor ~= nil then
  3368. CreateSound("1615641704", ra, 7, 1)
  3369. local heds = part.Parent:findFirstChild("Head")
  3370. local vel = Instance.new("BodyVelocity", tor)
  3371. vel.Velocity = tor.CFrame.lookVector * -754
  3372. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3373. local vels = Instance.new("BodyVelocity", heds)
  3374. vels.Velocity = heds.CFrame.lookVector * -546745
  3375. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3376. tor:BreakJoints()
  3377. if tor then
  3378. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3379. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3380. end
  3381. wait(1.4)
  3382. sude:destroy()
  3383. end
  3384. end
  3385. sude.Touched:connect(death)
  3386. for i = 0, 1.2, 0.1 do
  3387. swait()
  3388. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3389. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3390. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3391. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3392. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3393. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3394. end
  3395. end
  3396. hum.WalkSpeed = 40
  3397. wait2 = false
  3398. attack = false
  3399. end
  3400. end)
  3401.  
  3402. -------------------------------------------------------
  3403. --End Attacks N Stuff--
  3404. -------------------------------------------------------
  3405.  
  3406.  
  3407. while jumping do
  3408. Humanoid.Jump = true
  3409. wait(0.9)
  3410. end
  3411.  
  3412.  
  3413.  
  3414.  
  3415. -------------------------------------------------------
  3416. --Start Animations--
  3417. -------------------------------------------------------
  3418. local PlayerSize = 1
  3419. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3420. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3421. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3422. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3423. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3424. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3425.  
  3426.  
  3427. local equipped = false
  3428. local idle = 0
  3429. local change = 1
  3430. local val = 0
  3431. local toim = 0
  3432. local idleanim = 0.4
  3433. hum.Animator.Parent = nil
  3434. while true do
  3435. swait()
  3436. sine = sine + change
  3437. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3438. local velderp = root.Velocity.y
  3439. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3440. if equipped == true or equipped == false then
  3441. if attack == false then
  3442. idle = idle + 1
  3443. else
  3444. idle = 0
  3445. end
  3446. if 1 < root.Velocity.y and hitfloor == nil then
  3447. Anim = "Jump"
  3448. if attack == false then
  3449. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3450. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3451. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3452. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3453. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3454. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3455. end
  3456. elseif -1 > root.Velocity.y and hitfloor == nil then
  3457. Anim = "Fall"
  3458. if attack == false then
  3459. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3460. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3461. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3462. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3463. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3464. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3465. end
  3466. elseif torvel < 1 and hitfloor ~= nil then
  3467. Anim = "Idle"
  3468. change = .5
  3469. if attack == false then
  3470. if angery == false then
  3471. VALUE1 = false
  3472. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3473. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3474. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3475. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3476. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3477. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3478. if VALUE1 == false and math.random(1,200) == 1 then
  3479. coroutine.resume(coroutine.create(function()
  3480. VALUE1 = true
  3481. for i = 1, 25 do
  3482. swait()
  3483. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3484. end
  3485. VALUE1 = false
  3486.  
  3487. end))
  3488. end
  3489. elseif angery == true then
  3490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3491. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3492. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3493. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3494. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3495. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3496. if VALUE1 == false and math.random(1,200) == 1 then
  3497. coroutine.resume(coroutine.create(function()
  3498. VALUE1 = true
  3499. for i = 1, 25 do
  3500. swait()
  3501. FT.Parent = tors
  3502. RA.Parent = ra
  3503. LA.Parent = la
  3504. RL.Parent = rl
  3505. LL.Parent = ll
  3506. for _,v in next, char:GetDescendants() do
  3507. if(v:IsA'DataModelMesh')then
  3508. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3509. end
  3510. end
  3511. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3512. end
  3513. VALUE1 = false
  3514. FT.Parent = nil
  3515. RA.Parent = nil
  3516. LA.Parent = nil
  3517. RL.Parent = nil
  3518. LL.Parent = nil
  3519. for _,v in next, char:GetDescendants() do
  3520. if(v:IsA'DataModelMesh')then
  3521. v.Offset = Vector3.new(0,0,0)
  3522. end
  3523. end
  3524.  
  3525. end))
  3526. end
  3527. end
  3528. end
  3529. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3530. Anim = "Walk"
  3531. change = 1
  3532. if attack == false then
  3533. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3534. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3535. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3536. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3537. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3538. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3539. end
  3540. end
  3541. end
  3542. if 0 < #Effects then
  3543. for e = 1, #Effects do
  3544. if Effects[e] ~= nil then
  3545. local Thing = Effects[e]
  3546. if Thing ~= nil then
  3547. local Part = Thing[1]
  3548. local Mode = Thing[2]
  3549. local Delay = Thing[3]
  3550. local IncX = Thing[4]
  3551. local IncY = Thing[5]
  3552. local IncZ = Thing[6]
  3553. if 1 >= Thing[1].Transparency then
  3554. if Thing[2] == "Block1" then
  3555. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3556. local Mesh = Thing[1].Mesh
  3557. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3558. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3559. elseif Thing[2] == "Block2" then
  3560. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3561. local Mesh = Thing[7]
  3562. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3563. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3564. elseif Thing[2] == "Block3" then
  3565. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3566. local Mesh = Thing[7]
  3567. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3568. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3569. elseif Thing[2] == "Cylinder" then
  3570. local Mesh = Thing[1].Mesh
  3571. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3572. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3573. elseif Thing[2] == "Blood" then
  3574. local Mesh = Thing[7]
  3575. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3576. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3577. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3578. elseif Thing[2] == "Elec" then
  3579. local Mesh = Thing[1].Mesh
  3580. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3581. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3582. elseif Thing[2] == "Disappear" then
  3583. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3584. elseif Thing[2] == "Shatter" then
  3585. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3586. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3587. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3588. Thing[6] = Thing[6] + Thing[5]
  3589. end
  3590. else
  3591. Part.Parent = nil
  3592. table.remove(Effects, e)
  3593. end
  3594. end
  3595. end
  3596. end
  3597. end
  3598. end
  3599. -------------------------------------------------------
  3600. --End Animations And Script--
  3601. -------------------------------------------------------
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