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Sacred Dragoon Styles And Items

Nov 21st, 2019 (edited)
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  1. Sacred Dragoon Styles and Items ToC
  2.  
  3. - Sacred Treasure User [XXXA]
  4. - World Weilder [XXXB]
  5. - Savior [XXXC]
  6. - Annihilator [XXXD]
  7. - Strategic Magician [XXXE]
  8. - Otherworld Explorer [XXXF]
  9. - Items: Weapons [XXXG] (Items currently unfinished. Please wait warmly)
  10. * Form: Sword [XXXG-1]
  11. * Form: Spear [XXXG-2]
  12. * Form: Axe [XXXG-3]
  13. * Form: Hammer [XXXG-4]
  14. * Form: Ranged [XXXG-5]
  15. * Form: Magic [XXXG-6]
  16. - Items: Protectors, Accessories, Gear, Consumables [XXXH]
  17. * Suits [XXXH-1]
  18. * Accessories [XXXH-2]
  19.  
  20. ================================================================================
  21. Sacred Dragoon -- Sacred Treasure User(Group:Martial) (Style) [XXXA]
  22. ================================================================================
  23. Characters who have this [Style] as their [Main] are able to equip items with [Restrict:Martial] and [Restrict:Sacred Treasure User].
  24.  
  25. ACC EVA CNJ RES INS PD MD INI HP
  26. +-----+-----+-----+-----+-----+-----+-----+-----+-----+
  27. | 1 | 1 | 0 | 1 | 1 | 3 | 0 | 8 | 32 |
  28. +-----+-----+-----+-----+-----+-----+-----+-----+-----+
  29. Combat Modifiers (When Main)
  30.  
  31. Description
  32.  
  33. --------------------------------------------------------------------------------
  34. TYPE A. A style that uses a special martial art which draws power from weapons to deal great damage to opponents. Characters must have an [Item: Weapon] equipped in order to use [Sacred Treasure User: Type A] Talents.
  35. --------------------------------------------------------------------------------
  36. [Sacred Treasure User A] ※ <<Certain Death Sacred Treasure>>
  37. Timing : Attack
  38. Range : Item
  39. Target : 1#
  40. Cost : [5, 5, 5]
  41. Release the powerful force sealed inside a weapon to defeat an enemy.
  42. Physical Attack. The user gains +3 [Rank] at [Damage Calculation].
  43.  
  44. [Sacred Treasure User A] <<Seal Release>>
  45. Timing : Attack
  46. Range : Item
  47. Target : 1#
  48. Cost : [Doubles]
  49. Release the power of elements sealed within weapons to emit fire and lightning.
  50. Physical Attack. The user gains +1 [Physical Rank] at [Damage Calculation], and additionally bestows the attack with one [Element] from [Cold, Fire, or Shock].
  51.  
  52. [Sacred Treasure User A] <<Absolute Anti-Air>>.
  53. Timing : Attack
  54. Range : Combat Zone
  55. Target : 1#
  56. Cost : [E, E]
  57. Fly high into the sky, or release the power hidden in your weapon to launch a powerful attack into the air.
  58. Physical Attack. The user gains +1 [Physical Rank] at [Damage Calculation]. If the target has [Shift: Flight], the user gains +2 [Physical Rank] instead.
  59.  
  60. [Sacred Treasure User A] <<Sacred Spirit>>
  61. Timing : Attack
  62. Range : 34 Sq.
  63. Target : 4#
  64. Cost : [5, 5]
  65. *Free the power hidden inside of a weapon to wipe groups of enemies.*
  66. Physical Attack. The user performs a [Physical Attack] on targets within range.
  67.  
  68. [Sacred Treasure User A] <<Evil-Crushing Magic>
  69. Timing: Unique
  70. Range: 4 Sq.
  71. Target: 1#
  72. Cost: [O]
  73. *Free the power hidden inside of a weapon to purify an enemy's magic.*
  74. Use when the target declares a Talent. Cancel the effect of a single [Timing: End] Talent the target has used.
  75.  
  76. [Sacred Treasure User A] <<Dragon's Weapon>>
  77. Timing: Start
  78. Range: User
  79. Target: User
  80. Cost: [5]
  81. Strengthen your weapon's power for a certain amount of time.
  82. Unique Effect. For the rest of the round, the target gains +1 [Rank] at [Damage Calculation].
  83.  
  84. [Sacred Treasure User A] <<Perpetual Sacred Treasure>>
  85. Timing : Constant
  86. Range : User
  87. Target : User
  88. Cost : None
  89. You have the power to enhance your power by infusing your weapons with a special energy. Any weapon affected glows with a strong light.
  90. Passive effect. While the target is [Equipped] with one [Weapon] they choose at [Session Prep], they gain a +1 [Physical Rank] at [Damage Calculation] modifier.
  91.  
  92. [Sacred Treasure User A] <<Light That Tears Through Darkness>>
  93. Timing : Attack
  94. Range : Engaged
  95. Target : 1#
  96. Cost : [5]
  97. Focus your energy into your Dragonpulse to attack an enemy with a tremendous flash.
  98. Physical Attack. The user gains +1 [Physical Rank] at [Damage Calculation]. If the target takes at least 1 point of this damage, they also take [Shift: Darkness].
  99.  
  100. [Sacred Treasure User A] ● <<Power Amplification>>
  101. Timing : Prep
  102. Range : User
  103. Target : User
  104. Cost : [5]
  105. You know how to draw large amounts of power out of your dragon's veins, allowing you to make attacks beyond mortal limits.
  106. Unique Effect. Each time the target uses an [Effect Class: Physical Attack] Talent, they gain a modifier at [Damage Calculation] equal to their {Strength}.
  107.  
  108. [Sacred Treasure User A] ● <<Godly Blessing>>
  109. Timing : Unique
  110. Range : User
  111. Target : User
  112. Cost : None
  113. Your Dragonpulse have been sanctified, giving you the ability to avoid bad luck.
  114. Unique Effect. Use On {Accuracy} Check. When all dice rolled by the target show a “1”, the effect of a [Fumble] are cancelled, and the [Check Value] can be calculated as usual ([Influence] can be performed). If this talent is used by a character with {Fixed Values}, they gain a +2 modifier to the result of their {Accuracy} stat.
  115.  
  116. [Sacred Treasure User A] ● <<Crush Evil>>
  117. Timing : Unique
  118. Range : User
  119. Target : User
  120. Cost : None
  121. Release the true power of your Dragonpulse in order to slay your enemies.
  122. Unique Effect. Use at any time. Change every spirit dice with a values of [4], or [6] to a [5]. This Talent may be used once per combat. If used by a character with {Fixed Values}, they gain +2 [Overflow].
  123.  
  124. [Sacred Treasure User A] ● <<Featherlight Flash>>
  125. Timing : Unique
  126. Range : Item
  127. Target : 1#
  128. Cost : [5]
  129. Withdraw power from your Dragon's Veins to cut through an enemy's armor with an attack wreathed in light.
  130. Use On Damage Reduction. The target [Halves] their [Armor]. Additionally, the user may inflict [Shift: Dead] on all Mononoke with "x#" written in their name that they dealt [Damage] to.
  131.  
  132. [Sacred Treasure User A] ◎ <Dragon's Soul>>
  133. Timing : Constant
  134. Range : User
  135. Target : User
  136. Cost : None
  137. You can draw out power beyond human limits through the use of your Dragonpulse.
  138. Passive Effect. The target may use <<Certain Death Sacred Treasure>> as though it had [Cost: 5, 5], and other [Style: Sacred Treasure User / Timing: Attack] Talents as though they had [Cost: 5].
  139.  
  140. [Sacred Treasure User A] ◎ <<Heaven-Tearing Blow>>
  141. Timing : Constant
  142. Range : User
  143. Target : User
  144. Cost : None
  145. As a veteran of many battles, you have perfected the power of your Sacred Treasure techniques to the absolute limit.
  146. Passive Effect. Each time the target uses <<Certain Death Sacred Treasure>>, they may add one of the following effects:
  147. 1. Gain +2 [Physical Ranks]
  148. 2. Gain +4 to the [Accuracy Check]
  149. 3. Change the [Range] to [Combat Zone]
  150.  
  151. --------------------------------------------------------------------------------
  152. TYPE B. A style that uses a special martial art which draws power from armor to develop a high capacity. Characters must have an [Item: Weapon] equipped in order to use [Sacred Treasure User: Type B] Talents.
  153. --------------------------------------------------------------------------------
  154. [Sacred Treasure User B] ※ <<Golden Wall>>
  155. Timing : Unique
  156. Range : User
  157. Target : User
  158. Cost : [Steps]
  159. Draw out the mighty powers within your armor to unleash a powerful, defensive effect.
  160. The target [Halves] incoming [Physical Damage] or [Magical Damage]. This Talent has no effect on Talents where the outcome of {Resist} would [Cancel].
  161.  
  162. [Sacred Treasure User B] <<Silver Gale>>
  163. Timing : Attack
  164. Range : 2 Sq.
  165. Target : 1#
  166. Cost : [O, O]
  167. Release your armor's power to assist with your attacks.
  168. Physical Attack. The user gains +1 [Physical Rank] during [Damage Calculation].
  169.  
  170. [Sacred Treasure User B] <<Preservation>>
  171. Timing : Defense
  172. Range : Charge 4 Sq.
  173. Target : 1#
  174. Cost : [5]
  175. Withdraw power from your armor to instantly shield your allies from danger.*
  176. Use On Damage Reduction. The user takes the [Damage] and all other effects that would have been inflicted, in place of the target. If used against a [Magical Attack], treat it as though the {Resist} check failed. This Talent has no effect against [Target: Area (or) Combat Zone] [Attack Actions].
  177.  
  178. [Sacred Treasure User B] Anti-Magic Barrier
  179. Timing : Unique
  180. Range : User
  181. Target : User
  182. Cost : [E]
  183. Withdraw power from your armor to help resist a magical attack.
  184. Use On Damage Reduction. The target reduces [Magical Damage] by 3. This Talent has no effect on Talents where the outcome of {Resist} would [Cancel].
  185.  
  186. [Sacred Treasure User B] <<Anti-Physical Armor>>
  187. Timing : Unique
  188. Range : User
  189. Target : User
  190. Cost : [E]
  191. Withdraw power from your armor to help resist a magical attack.
  192. Use On Damage Reduction. The target reduces [Physical Damage] by 3.
  193.  
  194. [Sacred Treasure User B] <<Dragon's Armor>>
  195. Timing : Defense
  196. Range : Combat Zone
  197. Target : 1#
  198. Cost : [5, 5]
  199. Use your armor's inherent power to protect all of your allies.
  200. Use On Damage Reduction. Change the [Target] of the [Attack Action] the target is making to [1#], with the user taking the [Damage]. Treat this [Damage] as though a {Resist} check had been failed.
  201.  
  202.  
  203. [Sacred Treasure User B] <<Instant Equip>>
  204. Timing : Unique
  205. Range : User
  206. Target : User
  207. Cost : [O]
  208. Even unwieldy weapons and complex armors can be equipped in the blink of an eye by utilizing their powers as sacred treasures.
  209. Unique Effect. Use at any time. The target may immediately equip a [Weapon], [Protector], or [Accessory] of their choice, or swap an [Equipped] one for a [Stored] one.
  210.  
  211. [Sacred Treasure User B] <<Iron Supremacy>>
  212. Timing : Constant
  213. Range : User
  214. Target : User
  215. Cost : None
  216. *Release the power of your Dragonpulse to interrupt enemy movement and emit a powerful aura.*
  217. Passive Effect. The target can change the cost of <<Preservation>> to [None], and gain +1 {Size}. On PCs, this changes [Size] to 3, allowing for 3 [Engagements].
  218.  
  219. [Sacred Treasure User B] ● <<Body of Silver>>
  220. Timing : Constant
  221. Range : User
  222. Target : User
  223. Cost : None
  224. *Your ability as a sacred treasure user has reached the point where the power of a dragon's sanctum resides in your flesh.*
  225. Passive Effect. Change the effect of <<Anti-Physical Armor>> to "The target reduces [Physical Damage] by 5", and the effect of <<Anti-Magic Barrier>> to "The target reduces [Magical Damage] by 5". The [Cost] of both talents becomes [None].
  226.  
  227. [Sacred Treasure User B] ● <<Sacred Vessel>>
  228. Timing: Constant
  229. Distance: User
  230. Target: User
  231. Cost: None
  232. *You can store sacred dragon equipment inside of your own body. While inside, a mysterious crest appears somewhere on your body.*
  233. Passive Effect. The target can store up to {Will} amount of any [Items] within their body. Using these do not spend [Prep]. Additionally, If the target stores an [Item] while the target is equipped with <<Sacred Vessel>>, the target gains +5 {Barrier}.
  234.  
  235. [Sacred Treasure User B] ● <<Arrow-Defense>>
  236. Timing : Defense
  237. Range : User
  238. Target : User
  239. Cost : [5]
  240. *As a wielder of sacred treasures, you can deflect dangerous attacks with a blow from your weapon, or shield.*
  241. Unique Effect. Use when the target becomes the [Target] of a [Special Attack]. The target makes an [Opposed Check] against the result of the [Special Attack], making an [Accuracy Check] (treat it as a [Reactive Check]), and if they succeed, they cancel the [Damage] and other effects of that [Special Attack].
  242.  
  243. [Sacred Treasure User B] ● <<Heavenly Blessing>>
  244. Timing : Unique
  245. Range : User
  246. Target : User
  247. Cost : None
  248. *Your Dragonpulse carries a unique blessing that allows you to avoid misfortune.*
  249. Unique Effect. Use On {Evasion} Check. When all dice rolled by the target show a “1”, the effect of a [Fumble] are cancelled, and the [Check Value] can be calculated as usual ([Influence] can be performed). If this talent is used by a character with {Fixed Values}, they gain a +2 modifier to the result of their {Evasion} checks.
  250.  
  251. [Sacred Treasure User B] ◎ <<Fearsome Shield>>
  252. Timing : Constant
  253. Range : User
  254. Target : User
  255. Cost : None
  256. Experience with dragonslaying has given you the ability to use powerful defensive arts in battle.
  257. Passive Effect. The user reduces [Physical Damage] and [Magical Damage] received from [Type: Dragon] enemies by their own {Strength} stat. Additionally, the user can use <<Golden Wall>> up to three times per round.
  258.  
  259. [Sacred Treasure User B] ◎ <<Golden Cross>>
  260. Timing : Constant
  261. Range : User
  262. Target : User
  263. Cost : None
  264. The power within your Sacred Treasure gives you the ability to destroy Dragon-Blooded, and strengthen your Golden Walls.
  265. Passive Effect. The user reduces [Physical Damage] and [Magical Damage] received from [Class: Dragon-Blooded] enemies by their own {Strength} stat. Additionally, the user can change the cost of <<Golden Wall>> to [5] (The user can spend either [5], or [Steps] to pay the cost).
  266.  
  267. ================================================================================
  268. Sacred Dragoon -- World Wielder(Group:Utility) (Style) [XXXB]
  269. ================================================================================
  270. Characters who have this [Style] as their [Main] are able to equip items with [Restrict:Utility] and [Restrict:World Weilder].
  271.  
  272. ACC EVA CNJ RES INS PD MD INI HP
  273. +-----+-----+-----+-----+-----+-----+-----+-----+-----+
  274. | 0 | 1 | 1 | 1 | 1 | 0 | 3 | 9 | 29 |
  275. +-----+-----+-----+-----+-----+-----+-----+-----+-----+
  276. Combat Modifiers (When Main)
  277.  
  278. Description
  279.  
  280. --------------------------------------------------------------------------------
  281. TYPE A. A style that manipulates space to create zones that benefit allies, and grant boosts to damage and armor. There is no limit to using [World Wielder: Type A] talents.
  282. --------------------------------------------------------------------------------
  283. [World Wielder A] ※ <<Destiny Zone>>
  284. Timing : Start
  285. Range : Combat Zone
  286. Target : Combat Zone
  287. Cost : [1, 1]
  288. Create a zone that brings good luck and manipulates the dragons veins of your allies.
  289. Unique Effect. Once per round when paying a [Cost], the target may return one spent [Spirit Dice] to their [Spirit Pool]. If the target is a character with {Fixed Values}, instead they gain +1 to {Accuracy} or {Conjure} checks.
  290.  
  291. [World Wielder A] <<Warrior Zone>>
  292. Timing : Start
  293. Range : Combat Zone
  294. Target : Combat Zone
  295. Cost : [1]
  296. Expand a domain that boosts concentration, raising the accuracy and evasion of all allies.
  297. Unique Effect. The target gains +1 to {Accuracy} and {Evasion} checks.
  298.  
  299. [World Wielder] <<Blast Zone>>
  300. Timing : Attack
  301. Range : Combat Zone
  302. Target : Combat Zone
  303. Cost : [Doubles]
  304. A wide-area magical attack that detonates space and blows back enemies.
  305. Magical Attack. Inflict [Rank: 1] [Magical Damage] bestowed with [Element: Fire] (Resist [Halves]).
  306.  
  307. [World Wielder A] <<Sword Zone>>
  308. Timing : Start
  309. Range : Combat Zone
  310. Target : Combat Zone
  311. Cost : [1]
  312. Create a zone that increases the fighting strength of allies.
  313. Unique Effect. The target gains +2 to [Physical Damage] and [Magical Damage].
  314.  
  315. [World Wielder A] <<Shield Zone>>
  316. Timing : Start
  317. Range : Combat Zone
  318. Target : Combat Zone
  319. Cost : [E]
  320. Create an area that bolsters the defenses of allies.
  321. Unique Effect. The target gains +2 [Armor] and [Barrier].
  322.  
  323. [World Wielder A] <<Gale Zone>>
  324. Timing : Start
  325. Range : Combat Zone
  326. Target : Combat Zone
  327. Cost : [Doubles]
  328. Create an area that enhances athletic ability, raising the initiative of allies.
  329. Unique Effect. The target gains +2 {Initiative}.
  330.  
  331. [World Wielder A] <<Imaginary World>>
  332. Timing : Constant
  333. Range : User
  334. Target : User
  335. Cost : None
  336. Using your own deep psychology, you gain the ability to create more powerful zones.
  337. Passive Effect. The target gains the following effects to each Talent:
  338. Change the effect of <<Warrior Zone>> to "The target gains +2 to {Accuracy} and {Evasion} checks."
  339. Change the effect of <<Gale Zone>> to "The target gains +5 {Initiative}."
  340.  
  341. [World Wielder A] <<Strengthening Zone>>
  342. Timing : Constant
  343. Range : User
  344. Target : User
  345. Cost : None
  346. Being an excellent World Wielder, you are able to manipulate zones at an enhanced level.
  347. Passive Effect. The target gains the following effects on each Talent:
  348. Change the effect of <<Blade Zone>> to "The target gains +5 on [Damage Calculation."
  349. Change the effect of <<Shield Zone>> to "The target gains +5 to [Armor] and [Barrier]."
  350.  
  351. [World Wielder A] ● <<Guardian Barrier>>
  352. Timing : Start
  353. Range : Combat Zone
  354. Target : Combat Zone
  355. Cost : [1]
  356. Operate the world to create a zone that protects against poisons, floods, and vacuums.
  357. Unique Effect. For the rest of combat, the target may [Halve] [Physical Attacks] or [Magical Attacks] bestowed with [Element: Toxin], and does not receive penalties from [Submerged] or [Suffocation].
  358.  
  359. [World Wielder A] ● <<Rainbow Zone>>
  360. Timing : Start
  361. Range : Combat Zone
  362. Target : Combat Zone
  363. Cost : [1,1]
  364. Create a zone that dramatically boosts certain attributes.
  365. Unique Effect. The target specifies one {Stat}. When the target performs a [Physical Attack] or [Magical Attack] with the specified {Stat}, they gain +1 [Rank] on [Damage Calculation].
  366.  
  367. [World Wielder A] ● <<Dragonpulse Shuffle>>
  368. Timing : Start
  369. Range : Combat Zone
  370. Target : Combat Zone
  371. Cost : None
  372. Condense the natural power of the world, forcibly changing the dragons veins.
  373. Unique Effect. The target rerolls all [Spirit Dice]. If the target is a character with {Fixed Values}, they instead gain +2 [Overflow]. This Talent may only be used once per combat.
  374.  
  375. [World Wielder A] ● <<Blade Zone>>
  376. Timing : Attack
  377. Range : Combat Zone
  378. Target : Combat Zone
  379. Cost : [1, 1]
  380. A great number of swords fly through space at high speeds, devastating everything within the zone.
  381. Ranged Attack. The user performs a [Special Attack] and gains +2 [Rank] during [Damage Calculation]. This Talent may only be used once per round.
  382.  
  383. [World Wielder A] ◎ <<Permanent Zone>>
  384. Timing : End
  385. Range : User
  386. Target : User
  387. Cost : None
  388. By using advanced techniques, sustain the zones created as a World Wielder.
  389. Unique Effect. One active [Style: World Wielder / Timing: Start] Talent may persist until the next [Timing: End].
  390.  
  391. [World Wielder A] ◎ <<Fate Barrier>>
  392. Timing : Constant
  393. Range : User
  394. Target : User
  395. Cost : None
  396. Using high-class abilities as a World Wielder, the power of <<Destiny Zone>> is dramatically increased.
  397. Passive Effect. While using <<Destiny Zone>>, the target may return two [Exhausted Spirit] to their [Spirit Pool]. When the target is an NPC, instead gain +3 to {Accuracy} or {Conjure} checks.
  398.  
  399.  
  400. --------------------------------------------------------------------------------
  401. TYPE B. A style that manipulates space to create a zone that benefits allies or hinders enemies. There is no limit to using [World Wielder: Type B] talents.
  402. --------------------------------------------------------------------------------
  403. [World Wielder B] ※ <<Predestination Zone>>
  404. Timing : Start
  405. Range : Combat Zone
  406. Target : Combat Zone
  407. Cost : [1, 1]
  408. Create a zone that manipulates fate, turning fortunes in the favor of allies.
  409. Unique Effect. When the target makes a [Check], they may add 1 to the value of one dice (cannot go above 6). If this dice is [Influenced], treat it as the modified value. If the target is a character with {Fixed Values}, instead gain +1 to {Accuracy} or {Resist} checks.
  410.  
  411. [World Wielder B] <<Warlock Zone>>
  412. Timing : Start
  413. Range : Combat Zone
  414. Target : Combat Zone
  415. Cost : [1]
  416. Create a zone that bolsters concentration, and increase the performance of allies magic.
  417. Unique Effect. The target gains +1 to {Conjure} and {Resist} Checks.
  418.  
  419. [World Wielder B] <<Freeze Zone>>
  420. Timing : Attack
  421. Range : Combat Zone
  422. Target : Combat Zone
  423. Cost : [Doubles]
  424. A wide-area magical attack that freezes space and destroys enemies.
  425. Magical Attack. Inflict [Rank: 1] [Magical Damage] bestowed with [Element: Cold] (Resist [Halves]).
  426.  
  427. [World Wielder B] <<Hollow Zone>>
  428. Timing : Start
  429. Range : Combat Zone
  430. Target : Combat Zone
  431. Cost : [1,1]
  432. Twist and warp space to manipulate the distance between those within.
  433. Unique Effect. The target may change [Physical Attacks] or [Magical Attacks] to [Range: Users {Intellect}x2].
  434.  
  435. [World Wielder B] <<Multi-Zone>>
  436. Timing : Constant
  437. Range : User
  438. Target : User
  439. Cost : [None]
  440. Create multiple overlapping zones easily.
  441. Passive effect. The target may use [Style: World Wielder / Timing: Start] Talents as though they were [Timing: Prep].
  442.  
  443. [World Wielder B] <<Zone Persistence>>
  444. Timing : Constant
  445. Range : User
  446. Target : User
  447. Cost : None
  448. The duration of zones is extended.
  449. Passive Effect. [Style: World Wielder / Timing: Start] Talents may extend one additional round.
  450.  
  451. [World Wielder B] <<Distant Memories>>
  452. Timing : Constant
  453. Range : User
  454. Target : User
  455. Cost : None
  456. You develop a powerful zone that is strongly influenced by a place in your distant past.
  457. Passive Effect. The target gains the following effects on each Talent:
  458. Change the effect of <<Warlock Zone>> to "The target gains +2 to {Conjure} and {Resist} checks."
  459. Change the effect of <Hollow Zone>> to "The target may change [Physical Attacks] or [Magical Attacks] to [Range: Users {Intellect}x3]."
  460.  
  461. [World Wielder B] <<Amplifying Zone>>
  462. Timing : Constant
  463. Range : User
  464. Target : User
  465. Cost : None
  466. As an excellent World Wielder, you may greatly amplify the effect of zones.
  467. Passive Effect. The target gains the following effects for each Talent:
  468. <<Blast Zone>> instead inflicts [Rank: 2] [Magical Damage] with [Bestow: Fire].
  469. <<Freeze Zone>> instead inflicts [Rank: 2] [Magical Damage] with [Bestow: Cold].
  470.  
  471. [World Wielder B] ● <<Stasis Zone>>
  472. Timing : Constant
  473. Range : User
  474. Target : User
  475. Cost : None
  476. You are familiar with the secrets of World Wielders, and can temporarily lock time within a zone.
  477. Passive Effect. During a Sanctum, the target may reduce [Limit] rolls by 1.
  478.  
  479. [World Wielder B] ● <<Change Zone>>
  480. Timing : Attack
  481. Range : Combat Zone
  482. Target : Combat Zone
  483. Cost : [Steps]
  484. By manipulating space you can create bridges, roads, or other passages to move back to previous areas.
  485. Unique Effect. During a Sanctum, you may move back to a previously cleared [Area] without rolling [Limit]. This Talent cannot be used in combat.
  486.  
  487. [World Wielder B] ● <<Alarm Zone>>
  488. Timing : Constant
  489. Range : User
  490. Target : User
  491. Cost : None
  492. Knowing the mysteries of the World-Wielder, you create links in space for a certain length of time, developing a barrier that detects intruders.
  493. Passive Effect. During a Sanctum, in the [Area] containing the [Target], set the [Limit] rolled for a [Short Rest] or [Long Rest] to 1d.
  494.  
  495. [World Wielder B] ● <<Destruction Zone>>
  496. Timing : Unique
  497. Range : Combat Zone
  498. Target : 1#
  499. Cost : [1]
  500. Demonstrating great reality-warping abilities, you instantly destroy magic, attacks, or other zones.
  501. Use when the target declares a Talent. Cancel the effect of one [Timing: Start] talent the target used. (This may also be applied to Talents declared using <<Multi-Zone>>.
  502.  
  503. [World Wielder B] ◎ <<World of Chains>>
  504. Timing : End
  505. Range : User
  506. Target : User
  507. Cost : [1]
  508. Shift even the axis of time with your world manipulation abilities.
  509. Unique Effect. The target gains an additional [Timing: Start] on the following round.
  510.  
  511. [World Wielder B] ◎ <<World Barrier>>
  512. Timing : Constant
  513. Range : User
  514. Target : User
  515. Cost : None
  516. As a high-level World Wielder, your <<Predestination Zone>> has powered up immensely.
  517. Passive Effect. When using <<Predestination Zone>>, the target may instead add or subtract 1 to the value of one dice, and the "6" side may be selected (For example, you may change a "5" to a "4" or a "6" - this effect may also cause a [Critical]). If the target is a character with {Fixed Values}, instead gain +3 to {Evasion} or {Resist} checks.
  518.  
  519.  
  520. ================================================================================
  521. Sacred Dragoon -- Savior(Group:Arcane) (Style) [XXXC]
  522. ================================================================================
  523. Characters who have this [Style] as their [Main] are able to equip items with [Restrict:Utility] and [Restrict:Savior].
  524.  
  525. ACC EVA CNJ RES INS PD MD INI HP
  526. +-----+-----+-----+-----+-----+-----+-----+-----+-----+
  527. | 0 | 0 | 1 | 2 | 1 | 1 | 3 | 8 | 29 |
  528. +-----+-----+-----+-----+-----+-----+-----+-----+-----+
  529. Combat Modifiers (When Main)
  530.  
  531. Description
  532.  
  533. --------------------------------------------------------------------------------
  534. TYPE A. A recovery magic user who has a strong theraputic effect on a single ally. They also excel at Savior-type magical attacks. There is no limit to using [Savior: Type A] Talents.
  535. --------------------------------------------------------------------------------
  536. [Savior A] ※ <<Miracle Right Hand>>
  537. Timing : Attack
  538. Range : 7 Sq.
  539. Target : 1#
  540. Cost : [2]
  541. A miraculous power used to apply highly effective healing magic.
  542. Magical Attack. The target [Recovers] {HP} equal to [Rank: 4] [Magical Damage].
  543.  
  544. [Savior A] <<Devil's Right Hand>>
  545. Timing : Attack
  546. Range : 7 Sq.
  547. Target : 1#
  548. Cost : [2]
  549. A miracle that rejects the undead.
  550. Magical Attack. This talent may only affect [Class: Undead]. Inflict [Rank: 5] [Magical Damage] (Resist [Halves]).
  551.  
  552. [Savior A] <<Evil-Crushing Right Hand>>
  553. Timing : Attack
  554. Range : 10 Sq.
  555. Target : 1#
  556. Cost : [O]
  557. Use miracles to perform powerful magical attacks.
  558. Magical Attack. Inflict [Rank: 2] [Magical Damage] bestowed with [Element: Light] (Resist [Halves]).
  559.  
  560. [Savior A] <<Resurrection Right Hand>>
  561. Timing : Attack
  562. Range : Combat Zone
  563. Target : 1#
  564. Cost : [Doubles]
  565. Use miracles to restore fallen allies.
  566. Magical Attack. The target removes [Shift: Downed] and sets their {HP} to 1.
  567.  
  568. [Savior A] <<Purifying Right Hand>>
  569. Timing : Attack
  570. Range : Combat Zone
  571. Target : 1#
  572. Cost : [O]
  573. Use miracles to purge ailments.
  574. Magical Attack. The target gains effect of any one of 1. 2. 3. 4.
  575. 1. [Remove: Darkness]
  576. 2. [Remove: Poison]
  577. 3. [Remove: Pain]
  578. 4. [Remove: Paralysis]
  579.  
  580. [Savior A] <<Glorious Right Hand>>
  581. Timing : Attack
  582. Range : 7 Sq.
  583. Target : 1#
  584. Cost : [2]
  585. Use miracles to increase the strength of allies.
  586. Magical Attack. For the rest of combat, the target gains +2 [Physical Damage] or [Magical Damage].
  587.  
  588. [Savior A] <<Strengthening Prayers>>
  589. Timing : Constant
  590. Range : User
  591. Target : User
  592. Cost : None
  593. Boost your exorcism powers to affect various types of beings.
  594. Passive Effect. <<Devil's Right Hand>> may additionally target [Class: Undead - Chaos - Dragon-Blooded - Fragments].
  595.  
  596. [Savior A] <<Evil-Rending Flash>>
  597. Timing : Constant
  598. Range : User
  599. Target : User
  600. Cost : None
  601. Increase your exorcism power to affect massive areas.
  602. Passive Effect. Increase the [Range / Target] of <<Devil's Right Hand>> to [Combat Zone / Combat Zone].
  603.  
  604. [Savior A] ● <<God's Eye>>
  605. Timing : Constant
  606. Range : User
  607. Target : User
  608. Cost : None
  609. Use the miraculous power that dwells within you to instantly assess an enemy's power.
  610. Passive Effect. The target gains a +5 Modifier to [Armor]. Additionally, the target automatically succeeds all {Identify} checks.
  611.  
  612. [Savior A] ● <<Repentance>>
  613. Timing : Unique
  614. Range : 4 Sq.
  615. Target : 1#
  616. Cost : [2]
  617. At the moment an enemy attacks, you launch a torrent of power into them to cause tremendous pain.
  618. Unique Effect. Use when the target makes a [Physical Attack] or a [Magical Attack]. The user inflicts 10 [Magical Damage] on the [Target] (the target does not get a [Reactive Check]).
  619.  
  620. [Savior A] ● <<Self-Sacrifice>>
  621. Timing : Defense
  622. Range : User
  623. Target : User
  624. Cost : [E]
  625. Use the power of the miracles to take the pain away from another.
  626. Use On Damage Reduction. The user takes the [Physical Damage] or [Magical Damage] that [Distance: Combat Zone / Target: 1#] has received (Apply the user's armor/barrier).
  627.  
  628. [Savior A] ● <<Dragonpulse Conversion>>
  629. Timing : Unique
  630. Range : Combat Zone
  631. Target : 1#
  632. Cost : None
  633. As a high-ranking savior, you can transfer your dragons veins to others.
  634. Unique Effect. Use at any time. The [Target] and the [User] can swap up to four [Spirit Dice] with each other. When used by a character with {Fixed Values}, increase their [Overflow] by 2. This Talent may be used once per combat.
  635.  
  636. [Savior A] ◎ <<Golden Right Hand>>
  637. Timing : Constant
  638. Range : User
  639. Target : User
  640. Cost : None
  641. As a high-ranking savior, you can perform immeasurable miracles for ordinary people.
  642. Passive Effect. After using the effect of <<Purifying Right Hand>> on a [Target], they automatically [Remove] the designated [Shift] for the rest of combat.
  643.  
  644. [Savior A] ◎ <<Saint's Right Hand>>
  645. Timing : Constant
  646. Range : User
  647. Target : User
  648. Cost : None
  649. As a remarkably high-powered Savior, you can impart extremely effective healing miracles to others.
  650. Passive effect. When using <<Miracle Right Hand>>, the user gains one of the following effects:
  651. 1. +1 to [Rank]
  652. 2. Change [Range] to [Combat Zone]
  653. --------------------------------------------------------------------------------
  654. TYPE B. A recovery magic user who uses miracles on a wide range of allies. They also have the ability to strengthen allies. There is no limit to using [Savior: Type B] Talents.
  655. --------------------------------------------------------------------------------
  656. [Savior B] ※ <<Left Hand of Hope>>
  657. Timing : Unique
  658. Range : 7 Sq.
  659. Target : 1#
  660. Cost : [Doubles]
  661. Use miracles to guide small possibilities that change the future.
  662. Unique Effect. Change one of the targets [Spirit Dice] to any value. This Talent can only be used once per round. If the target is a character with {Fixed Values}, instead change a dice to a 6 during [Damage Calculation].
  663.  
  664. [Savior B] <<Left Hand of Relief>>
  665. Timing : Prep
  666. Range : User
  667. Target : User
  668. Cost : [Doubles]
  669. Use miracles to exercise magic against a wide range of targets.
  670. Unique Effect. The target may change a [Style: Savior / Timing: Attack] Talent to [Target: 3#].
  671.  
  672. [Savior B] <<Left Hand of Blessing>>
  673. Timing : Attack
  674. Range : 7 Sq.
  675. Target : 1#
  676. Cost : [2]
  677. Use miracles to reinforce your defenses.
  678. Magical Attack. For the rest of combat, the target gains +2 [Armor] or [Barrier].
  679.  
  680. [Savior B] <<Left Hand of Guidance>>
  681. Timing : Unique
  682. Range : 7 Sq.
  683. Target : 1#
  684. Cost : [E, E]
  685. Use miracles to guide small possibilities to alter the past.
  686. Unique Effect. The target may return one spent [Spirit Dice] to their [Spirit Pool]. This talent may only be used once per round. If the target is a character with {Fixed Values}, instead all rolls during [Damage Calculation] are treated as "4".
  687.  
  688. [Savior B] <<Left Hand of Destruction>>
  689. Timing : Unique
  690. Range : Combat Zone
  691. Target : 1#
  692. Cost : [Doubles]
  693. Use miracles to bolster allies attack power.
  694. Use on Damage Calculation. Apply [+user's {Will}] to the targets [Physical Damage] or [Magical Damage]. This Talent may only be used once per round.
  695.  
  696. [Savior B] <<Left Hand of Protection>>
  697. Timing : Unique
  698. Range : Combat Zone
  699. Target : 1#
  700. Cost : [2]
  701. Use miracles to reduce the targets damage.
  702. Use on Damage Reduction. Reduce [Physical Damage] or [Magical Damage] by [User's {Will}]. This Talent may only be used once per round.
  703.  
  704. [Savior B] <<Stellar Guide>>
  705. Timing : Constant
  706. Range : User
  707. Target : User
  708. Cost : None
  709. A blessed power that grants greater power to it's user's miracles and heightens their potential.
  710. Passive Effect. Alter the effect of <<Left Hand of Guidance>> to change of the target's [Spirit] die to any value. If the target is a character with {Fixed Values}, they instead gain 1 [Overflow].
  711.  
  712. [Savior B] <<Light of Regeneration>>
  713. Timing : Attack
  714. Range : 7 Sq.
  715. Target : 1#
  716. Cost : [2, 2]
  717. Use miracles to surround an ally in a silver aura to grant them regenerative abilities
  718. Magical Attack. The [Target] can [Recover] 5 HP at every [Timing: End] until the end of combat.
  719.  
  720. [Savior B] ● <<Dragonpulse Renewal>>
  721. Timing : Start
  722. Range : User
  723. Target : User
  724. Cost : None
  725. Use miracles to alter your dragonpulse.
  726. Unique Effect. The user can reroll any number of unused [Spirit Dice]. If used by a character with {Fixed Values}, they gain +1 [Overflow] during the turn.
  727.  
  728. [Savior B] ● <<Miracle of Immortality>>
  729. Timing : Constant
  730. Range : User
  731. Target : User
  732. Cost : None
  733. Express your power into powerful, defensive miracles.
  734. Passive Effect. When using <<Left Hand of Blessing>>, change the effect to "The target gains +7 [Armor] or [Barrier]".
  735.  
  736. [Savior B] ● <<Dreadful Power>>
  737. Timing : Constant
  738. Range : User
  739. Target : User
  740. Cost : None
  741. Use miracles to infuse your power into an ally to provide powerful attack support.
  742. Passive Effect. When using <<Left Hand of Destruction>>, change the [Cost] to either [2], or [2, 2]. If you change the cost to [2, 2], then change the effect of <<Left Hand of Destruction>> to "Apply [+user's {Will x 2}] to the targets [Physical Damage] or [Magical Damage]."
  743.  
  744. [Savior B] ● <<Guardian's Power>>
  745. Timing : Constant
  746. Range : User
  747. Target : User
  748. Cost : None
  749. Use miracles to support an ally with powerful defensive shields.
  750. Passive Effect.. When using <<Left Hand of Protection>>, change the [Cost] to either [2], or [2, 2]. If you change the cost to [2, 2], then change the effect of <<Left Hand of Protection>> to "Reduce [Physical Damage] or [Magical Damage] by [User's {Will x 2}]."
  751.  
  752. [Savior B] ◎ <<Left Hand of Fate>>
  753. Timing : Unique
  754. Range : Combat Zone
  755. Target : 1#
  756. Cost : [E, 2]
  757. With the power of miracles, change bad luck into good luck.
  758. Unique Effect. Use when the [Target] has rolled a [Fumble]. Change the result to a [Critical]. If the target is a character with {Fixed Values}, they gain a +2 to any check value in the turn. This Talent may be used once per round.
  759.  
  760. [Savior B] ◎ <<Left Hand of Salvation>>
  761. Timing : Constant
  762. Range : User
  763. Target : User
  764. Cost : None
  765. As a high ranking savior, the power of your miracles has become highly efficient.
  766. Passive Effect. The user can change the [Cost] of <<Left Hand of Hope>> to [Cost: E], or [Cost: O] (Determined at the time of acquisition of this talent).
  767.  
  768. ================================================================================
  769. Sacred Dragoon -- Annihilator(Group:Martial) (Style) [XXXD]
  770. ================================================================================
  771. Characters who have this [Style] as their [Main] are able to equip items with [Restrict:Martial] and [Restrict:Annihilator].
  772.  
  773. ACC EVA CNJ RES INS PD MD INI HP
  774. +-----+-----+-----+-----+-----+-----+-----+-----+-----+
  775. | 2 | 1 | 0 | 0 | 0 | 4 | 0 | 6 | 38 |
  776. +-----+-----+-----+-----+-----+-----+-----+-----+-----+
  777. Combat Modifiers (When Main)
  778.  
  779. Description
  780.  
  781. --------------------------------------------------------------------------------
  782. TYPE A. A style that excels in direct physical attacks. Boasts a variety of powerful attack methods. Characters must have an [Item: Weapon] equipped in order to use [Annihilator: Type A] Talents.
  783. --------------------------------------------------------------------------------
  784. [Annihilator A] ※ <<Fatal Strike>>
  785. Timing : Unique
  786. Range : Item
  787. Target : Item
  788. Cost : None
  789. Using powerful attack techniques, you increase the power to the point of destroying weapons, pushing damage to the limit.
  790. Use on Damage Calculation. The user gains a +"Equipped [Weapons] [PD] or [MD]" modifier to [Damage Calculation]. However, the [Weapon] used with <<Fatal Strike>> is destroyed after [Damage Calculation]. This Talent cannot be used with [Unarmed].
  791.  
  792. [Annihilator A] <<Chrome Zapper>>
  793. Timing : Attack
  794. Range : Charge 4 Sq.
  795. Target : 1#
  796. Cost : [Doubles]
  797. By combining movement and attack methods passed down as sacred combat arts, you carry out powerful attacks.
  798. Melee Attack. The user gains +1 [Rank] during [Damage Calculation].
  799.  
  800. [Annihilator A] <<Phantasm Strike>>
  801. Timing : Attack
  802. Range : Item
  803. Target : Area
  804. Cost : [Steps]
  805. Strike enemies back using a variety of attack techniques passed on as sacred combat arts.
  806. Physical Attack. If a [Form: Sword - Spear] [Weapon] is [Equipped], the user gains +1 [Physica; Rank] during [Damage Calculation].
  807.  
  808. [Annihilator A] <<Helm Crash>>
  809. Timing : Attack
  810. Range : Item
  811. Target : 1#
  812. Cost : [4, 4]
  813. Defeat enemies using brilliant attack techniques, passed down through sacred combat arts.
  814. Physical Attack. The user gains a +{Strength} modifier to [Physical Damage]. If a [Form: Axe - Hammer] is [Equipped] when this Talent used, gain a +{Strength}x2 modifier at [Damage Calculation] instead.
  815.  
  816. [Annihilator A] <<Heavy Blow>>
  817. Timing : Unique
  818. Range : User
  819. Target : User
  820. Cost : [6]
  821. Applying a special attack method, the power of physical attacks is increased.
  822. Use on Damage Calculation. The target gains +1 [Physical Rank] during [Damage Calculation].
  823.  
  824. [Annihilator A] <<Toughness>>
  825. Timing : Constant
  826. Range : User
  827. Target : User
  828. Cost : None
  829. Through advanced training, you learn to withstand blows.
  830. Passive Effect. The target gains +10 {Maximum HP}.
  831.  
  832. [Annihilator A] <<Avenger>>
  833. Timing : Defense
  834. Range : User
  835. Target : User
  836. Cost : [4]
  837. A secret from the Holy War that cuts meat and bones.
  838. Use on Damage Reduction. When a [Physical Attack] is performed on the target, they may perform x1 [Weapon Attack] on [Range: Engaged / Target: 1#]. The target of the [Weapon Attack] may not make a [Reactive Check].
  839.  
  840. [Annihilator A] <<Huntsman>>
  841. Timing : Constant
  842. Range : User
  843. Target : User
  844. Cost : None
  845. As an Annihilator, you excel at hunting creatures of a particular type.
  846. Passive Effect. When this talent is acquired, select any one [Class] of mononoke. When making a [Physical Attack] against the selected [Class], gain +1 [Rank] on [Damage Calculation]. This talent may be acquired multiple times, selecting a different [Class] each time. When doing so, mark the Talent as <<Huntsman: [Class]>>.
  847.  
  848. [Annihilator A] ● <<Hard Will>>
  849. Timing : Defense
  850. Range : User
  851. Target : User
  852. Cost : [4]
  853. After years of relentless Annihilator training, you can control the feeling of pain through your own force of will.
  854. Unique Effect. Use At Any Time. The target may cancel any negative [Shift] except [Downed, Taken Out, Dead].
  855.  
  856. [Annihilator A] ● <<Strength Master>>
  857. Timing : Constant
  858. Range : User
  859. Target : User
  860. Cost : None
  861. As an Annihilator, you are a fighter that has mastered a certain level of strength.
  862. Passive Effect. When using a [Style: Annihilator / Effect Class: Physical Attack] Talent, gain +1 [Rank] during [Damage Calculation]. Additionally, the target may equip one [Melee Weapon] by spending [Timing: Unique] instead of [Timing: Prep].
  863.  
  864. [Annihilator A] ● <<Over Strike>>
  865. Timing : Constant
  866. Range : User
  867. Target : User
  868. Cost : None
  869. As an Annihilator you are skilled in wielding destructive power that can crush life in a single blow.
  870. Passive Effect. Change the effect of <<Heavy Blow>> to "The target gains +2 [Physical Rank] during [Damage Calculation]. Additionally, apply [Shift: Dead] to [Mononoke] with x# in their name".
  871.  
  872. [Annihilator A] ● <<Eagle Eye>>
  873. Timing : Constant
  874. Range : User
  875. Target : User
  876. Cost : None
  877. After numerous battles, your personal experience has given you a tactical view of threats.
  878. Passive Effect. The target [Halves] [Damage] from [Special Attacks].
  879.  
  880. [Annihilator A] ◎ <<Thunder Arts>>
  881. Timing : Constant
  882. Range : User
  883. Target : User
  884. Cost : None
  885. You are a master Annihilator with a strong body, who can manipulate the ever-changing "Holy War".
  886. Passive Effect. The target gains +10 {Maximum HP}. Additionally, the target may change the cost of <<Chrome Zapper>> or <<Phantasm Strike>> to [Cost: O].
  887.  
  888. [Annihilator A] ◎ <<Final Strike>>
  889. Timing : Constant
  890. Range : User
  891. Target : User
  892. Cost : None
  893. You have mastered the mysterious power of <<Fatal Strike>>, and can increase the power of attacks or prevent the destruction of weapons.
  894. Passive Effect. Gain one of the following effects each time <<Fatal Strike>> is used.
  895. 1. Pay [4] to prevent the destruction of the [Weapon].
  896. 2. Change the effect to "The user gains a +[Equipped [Weapons] [PD] or [MD] x2] modifier to [Damage Calculation]."
  897.  
  898.  
  899. --------------------------------------------------------------------------------
  900. TYPE B. A style that excels at technical physical attacks. It excels at indirect attacks rather than one-shot kills. Characters must have an [Item: Weapon] equipped in order to use [Annihilator: Type B] Talents.
  901. --------------------------------------------------------------------------------
  902. [Annihilator B] ※ <<Double Attack>>
  903. Timing : Attack
  904. Range : Item
  905. Target : 1#
  906. Cost : [4, 4]
  907. Using a sacred combat art, you launch continuous attacks.
  908. Physical Attack. The user performs two [Weapon Attacks] against the [Target]. This Talent may be used once per round.
  909.  
  910. [Annihilator B] <<Stand Attack>>
  911. Timing : Attack
  912. Range : Engaged
  913. Target : 1#
  914. Cost : [E]
  915. Blow back enemies using sacred combat arts.
  916. Physical Attack. Targets that receive at least 1 point of [Physical Damage] from this Talent gain [Shift: Fallen].
  917.  
  918. [Annihilator B] <<Sidewinder>>
  919. Timing : Prep
  920. Range : User
  921. Target : User
  922. Cost : [4]
  923. Attack multiple enemies at once with a special maneuver passed down through sacred combat arts.
  924. Unique Effect. Change the [Target] of a [Physical Attack] to [Target: 2#]. This talent does not spend [Timing: Prep].
  925.  
  926. [Annihilator B] <<Target>>
  927. Timing : Unique
  928. Range : User
  929. Target : User
  930. Cost : [E]
  931. An attack with a special trajectory that increases its accuracy.
  932. Use on {Accuracy} check. The target gains +1 to the [Check]. This Talent may only be used once per round.
  933.  
  934. [Annilhator B] <<Break>>
  935. Timing : Unique
  936. Range : User
  937. Target : User
  938. Cost : [4]
  939. Redirect the trajectory of an incoming attack using sacred combat arts.
  940. Use on {Accuracy} Check. The target may reroll the {Accuracy} check once. This Talent may only be used once per round. When an NPC uses this Talent, instead gain +3 to [Physical Damage] or [Magical Damage].
  941.  
  942. [Annihilator B] <<Mastery>>
  943. Timing : Constant
  944. Range : User
  945. Target : User
  946. Cost : None
  947. Training in handling a variety of weapons with powerful techniques.
  948. Passive Effect. The target gains +1 {Initiative} to each [Item: Weapon], and +1 [Physical Damage].
  949.  
  950. [Annihilator B] <<Round Trip>>
  951. Timing : Attack
  952. Range : 7 Sq.
  953. Target : 1#
  954. Cost : [Doubles]
  955. Using special techniques, you apply careful pressure and rotation to your weapon while throwing, allowing it to return to your hand.
  956. Physical Attack. Make a [Special Attack], throwing a [Melee Weapon]. Afterwards, the [Melee Weapon] becomes unequippable until [Timing: End].
  957.  
  958. [Annihilator B] <<Spin Avoid>>
  959. Timing : Defense/Prep
  960. Range : User
  961. Target : User
  962. Cost : [O]
  963. Using sacred arts, you avoid attacks and reposition.
  964. Unique Effect. Use after [Timing: Prep] or a successful {Evasion} check. The target may move 1 Sq. ignoring [Engagements].
  965.  
  966. [Annihilator B] ● <<Hawkeye>>
  967. Timing : Start
  968. Range : Combat Zone
  969. Target : 1#
  970. Cost : [E]
  971. As an Annihilator, your eyesight can percieve even your opponents hidden weaknesses.
  972. Unique Effect. When performing [Identify] on the target, if the [Check] is successful, the user may add one of [Form: Sword - Spear - Axe - Hammer] to the targets [Weakness] for the rest of combat. For example, if the target has [Weakness: Fire], it becomes [Weakness: Fire / Sword]. This effect may then by applied by non-users, duplicating it, however the same [Form] may not be selected.
  973.  
  974. [Annihilator B] ●<<Vanishing Killer>>
  975. Timing : Attack
  976. Range : Item
  977. Target : Area
  978. Cost : [4]
  979. A secret attack unique to Annihilators that instantly spies a hidden target and strikes.
  980. Physical Attack. Gain +1 [Rank] on [Damage Calculation]. If the target has [Shift: Hidden], they cannot make an {Evasion} check.
  981.  
  982. [Annihilator B] ● <<Technical Master>>
  983. Timing : Constant
  984. Range : User
  985. Target : User
  986. Cost : None
  987. As an Annihilator, you have mastered a certain powerful skill.
  988. Passive Effect. The user may choose one [Style: Annihilator / Cost: [X]] Talent, and use that talent as though it were [Cost: None].
  989.  
  990. [Annihilator B] ● <<Blood Rose>>
  991. Timing : Constant
  992. Range : User
  993. Target : User
  994. Cost : None
  995. As an Annihilator, you are proficient in sacred combat arts. When using techniques, a rose of blood blooms.
  996. Passive Effect. The target gains the following effects to each Talent:
  997. Gain an additional +2 {Accuracy} when using <<Target>> (Total +3).
  998. Change the effect of <<Sidewinder>> to "Change the [Target] of a [Physical Attack] to [Target: 4#]. This talent does not spend [Timing: Prep]."
  999. Gain an additional +3 {Initiative} from <<Mastery>> (Total +4).
  1000.  
  1001. [Annihilator B] ◎ <<Banish Charge>>
  1002. Timing : Unique
  1003. Range : User
  1004. Target : User
  1005. Cost : None
  1006. A mysterious sacred combat art that attacks an enemy in quick succession.
  1007. Unique Effect. Use after [Timing: End]. The target may move up to 4 Sq, then perform x1 [Timing: Attack]. This talent may only be used once per combat.
  1008.  
  1009. [Annihilator B] ◎ <<Berserker Break>>
  1010. Timing : Constant
  1011. Range : User
  1012. Target : User
  1013. Cost : None
  1014. You have mastered <<Double Attack>>, and can launch a tremendous continuous assault.
  1015. Passive Effect. The target may instead perform x3 [Weapon Attack] when using <<Double Attack>>.
  1016.  
  1017.  
  1018. ================================================================================
  1019. Sacred Dragoon -- Strategic Magician(Group:Arcane) (Style) [XXXE]
  1020. ================================================================================
  1021. Characters who have this [Style] as their [Main] are able to equip items with [Restrict:Arcane] and [Restrict:Strategic Magician].
  1022.  
  1023. ACC EVA CNJ RES INS PD MD INI HP
  1024. +-----+-----+-----+-----+-----+-----+-----+-----+-----+
  1025. | 1 | 0 | 2 | 1 | 1 | 0 | 4 | 9 | 26 |
  1026. +-----+-----+-----+-----+-----+-----+-----+-----+-----+
  1027. Combat Modifiers (When Main)
  1028.  
  1029. Description
  1030.  
  1031. --------------------------------------------------------------------------------
  1032. TYPE A. A magic-user who deals high damage to a single target, or within a short range, the Stragetic Magician has a variety of magical attacks. Characters must have an [Item: Magic Weapon] equipped in order to use [Strategic Magician: Type A] Talents.
  1033. --------------------------------------------------------------------------------
  1034. [Strategic Magician A] ※ <<Spirit Cannon>>
  1035. Timing : Attack
  1036. Range : Combat Zone
  1037. Target : Area
  1038. Cost : [6, 6, 6]
  1039. Unleash a spell with the greatest firepower within Strategic Magic.
  1040. Magical Attack. Inflict [Rank: 4] [Magical Damage], and the target reduces their [Barrier] to 0 (Resist [Cancels]).
  1041.  
  1042. [Strategic Magician A] <<Hundred Strategies>>
  1043. Timing : Attack
  1044. Range : Combat Zone
  1045. Target : 1#
  1046. Cost : [E, E]
  1047. Many powerful attack spells that are passed down through strategic magicians.
  1048. Magical Attack. Inflict [Rank: 2] [Magical Damage] bestowed with one of [Element: Flame, Cold, Shock, Wind, Magnet] (Resist [Halves]).
  1049.  
  1050. [Strategic Magician A] <<Cannon Volley>>
  1051. Timing : Attack
  1052. Range : Engaged
  1053. Target : 1#
  1054. Cost : [6, 6]
  1055. Focus magical power and release an attack with tremendous power at close range.
  1056. Magical Attack. Inflict [Rank: 5] [Magical Damage] (Resist [Cancels]).
  1057.  
  1058. [Strategic Magician A] <<Conjure Chant>>
  1059. Timing : Start/Prep
  1060. Range : User
  1061. Target : User
  1062. Cost : [O]
  1063. Preform a spell that increases the performance of all magic.
  1064. Unique Effect. For each use of <<Conjure Chant>>, the target gains +1 to {Conjure} checks (Maximum +3). This effect persists until the end of combat, or it has been applied to any {Conjure} check.
  1065.  
  1066. [Strategic Magician A] <<Strategic Chant>>
  1067. Timing : Start/Prep
  1068. Range : User
  1069. Target : User
  1070. Cost : [O]
  1071. Preform a spell that increases the power of all magic.
  1072. Unique Effect. For each use of <<Strategic Chant>>, the target gains +2 to [Magical Damage] (Maximum +10). This effect persists until the end of combat, or it has been applied to any [Magical Damage] in [Damage Calculation].
  1073.  
  1074. [Strategic Magician A] <<Magic Power>>
  1075. Timing : Start
  1076. Range : 7 Sq.
  1077. Target : 1#
  1078. Cost : [6]
  1079. Applying strategic magic, great magical columns appear as cover.
  1080. Unique Effect. The user creates an [Obstacle] equivalent to a "Large Boulder" adjacent to the target, and the target gains [Shift: Cover]. This Talent cannot cause damage or adverse effects on the target.
  1081.  
  1082. [Strategic Magician A] <<Crushing Method>>
  1083. Timing : Unique
  1084. Range : Combat Zone
  1085. Target : 1#
  1086. Cost : [6]
  1087. Incorporate a powerful technique that breaks the targets magic defenses during an attack, shattering the barrier for a moment.
  1088. Use on Damage Reduction. The target [Halves] their [Barrier].
  1089.  
  1090. [Strategic Magician A] <<Magical Destruction>>
  1091. Timing : Unique
  1092. Range : User
  1093. Target : User
  1094. Cost : [6]
  1095. At the moment of a spells detonation, the magical power is stretched to its limit, dramatically increasing the power.
  1096. Use on Damage Calculation. Gain +1 [Rank] to [Magical Damage].
  1097.  
  1098. [Strategic Magician A] ● <<Strategic Barrier>>
  1099. Timing : Start
  1100. Range : User
  1101. Target : User
  1102. Cost : None
  1103. Develop an isolated magical space that excludes ordinary people and buildings.
  1104. Unique Effect. For the rest of combat, the user may exclude any non-hostile NPCs and [Obstacles] in [Range: Combat Zone / Target: Combat Zone] from the [Combat Zone]. Additionally, the target may change any two [Spirit Dice] to [6]. If the target is a character with {Fixed Values}, instead gain 2 [Overflow]. This Talent may be used once per session.
  1105.  
  1106. [Strateigc Magician A] ● <<High Strategic Magician>>
  1107. Timing : Constant
  1108. Range : User
  1109. Target : User
  1110. Cost : None
  1111. You are a high-level magician who skillfully uses strategic magic.
  1112. Passive Effect. The target changes the [Cost] of <<Hundred Strategies>> and <<Cannon Volley>> to [6].
  1113.  
  1114. [Strategic Magician A] ● <<Slaughter Method>>
  1115. Timing : Unique
  1116. Range : User
  1117. Target : User
  1118. Cost : [6]
  1119. A lost magical formula that raises the power of Strategic Magic to the limit, demonstrating unparalleled killing power.
  1120. Use on Damage Calculation. The user may apply [Shift: Dead] to mononoke with "x#" in the name that take at least 1 point of [Magical Damage].
  1121.  
  1122. [Strategic Magician A] ● <<High Speed Combat Casting>>
  1123. Timing : Constant
  1124. Range : User
  1125. Target : User
  1126. Cost : None
  1127. High-level technology that maintains the ability to perform stragic magical casting at high speed, with minimal use of dragons veins.
  1128. Passive Effect. The target may use [Style: Strategic Magician] Talents without a [Magic Weapon] [Equipped], and may change the cost of <<Strategic Chant>> and <<Conjure Chant>> to [Cost: None].
  1129.  
  1130. [Strategic Magician A] ◎ <<Array Collapse>>
  1131. Timing : Attack
  1132. Range : Combat Zone
  1133. Target : Combat Zone
  1134. Cost : [E, 6, 6, 6]
  1135. Using anti-fortress strategic magic, rays of destruction fall like heavy rain with enough power to destroy the terrain itself.
  1136. Magical Attack. Inflict [Rank: 6] [Magical damage] (Resist [Halves]), and the user may destroy any [Obstacles] in the [Combat Zone].
  1137.  
  1138. [Strategic Magician A] ◎ <<Grade Three Strategic Magic>>
  1139. Timing : Constant
  1140. Range : User
  1141. Target : User
  1142. Cost : None
  1143. As a high level strategic magician, you amplify the power of your <<Spirit Cannon>>.
  1144. Passive Effect. Gain one of the following effects when using <<Spirit Cannon>>:
  1145. 1. Gain +1 [Rank] to [Magical Damage].
  1146. 2. Gain +2 to the {Conjure} check.
  1147. 3. Change the [Target] to [Combat Zone].
  1148. --------------------------------------------------------------------------------
  1149. TYPE B. A magic-user who damages a wide area. They are a type of magician who uses magic that has adverse effects on the target. Characters must have an [Item: Magic Weapon] equipped in order to use [Strategic Magician: Type B] Talents.
  1150. --------------------------------------------------------------------------------
  1151.  
  1152. [Strategic Magician B] ※ <<Meteor Shower>>
  1153. Timing : Attack
  1154. Range : Combat Zone
  1155. Target : Combat Zone
  1156. Cost : [6, 6]
  1157. Unleash a spell with the greatest attack range within Strategic Magic.
  1158. Magical Attack. Inflict [Rank: 2] [Magical Damage], and reduce the targets [Barrier] to 0 (Resist [Cancels]).
  1159.  
  1160. [Strategic Magician B] <<Crush Cannon>>
  1161. Timing : Attack
  1162. Range : 4 Sq.
  1163. Target : 1#
  1164. Cost : [Doubles]
  1165. A powerful magical attack that smashes space, causing damage and adverse effects on the target.
  1166. Magical Attack. Inflict [Rank: 3] [Magical Damage], and the target gains one of [Shift: Fallen - Darkness - Poison - Pain] (Resist [Cancels]).
  1167.  
  1168. [Strategic Magician B] <<Body Strengthening Formula>>
  1169. Timing : Attack
  1170. Range : 17 Sq.
  1171. Target : 1#
  1172. Cost : [Doubles]
  1173. Body-enhancing magic passed on by strategic magicians.
  1174. Magical Attack. For the rest of combat, the target gains either 1. or 2.
  1175. 1. +3 [Physical Damage].
  1176. 2. +3 [Armor].
  1177.  
  1178. [Strategic Magician B] <<Nerve Strengthening Formula>>
  1179. Timing : Attack
  1180. Range : 17 Sq.
  1181. Target : 1#
  1182. Cost : [Doubles]
  1183. Nerve-enhancing magic passed on by strategic magicians.
  1184. Magical Attack. For the rest of combat, the target gains 1. or 2.
  1185. 1. +1 to {Evade} Checks.
  1186. 2. +1 to {Resist} Checks.
  1187.  
  1188. [Strategic Magician B] <<Diffusion Equation>>
  1189. Timing : Prep
  1190. Range : User
  1191. Target : User
  1192. Cost : [6]
  1193. Expand the scope of attack magic by applying strategic magic techniques.
  1194. Unique Effect. Change the target of a [Style: Strategic Magician / Timing: Attack] Talent to [Target: Area].
  1195.  
  1196. [Strategic Magician B] <<Flight Method>>
  1197. Timing : Start
  1198. Range : 7 Sq.
  1199. Target : 1#
  1200. Cost : [6, 6]
  1201. Soar through the sky using the power of strategic magic.
  1202. Unique Effect. For the rest of combat, the target gains [Shift: Flight]. This talent may not be used on targets hostile to the user.
  1203.  
  1204. [Strategic Magician A] <<Magic Strengthening Formula>>
  1205. Timing : Attack
  1206. Range : 17 Sq.
  1207. Target : 1#
  1208. Cost : [Doubles]
  1209. Using methods passed down among Strategic Magicians, you enhance the power of magic.
  1210. Magical Attack. For the rest of combat, the target gains one of the following effects:
  1211. 1. Gain +2 to [Magical Damage]
  1212. 2. Gain +2 to [Barrier].
  1213.  
  1214. [Strategic Magician B] <<Magnetic Cage>>
  1215. Timing : Start
  1216. Range : 7 Sq.
  1217. Target : 1#
  1218. Cost : [O]
  1219. Amplify the force exerted on a target, capturing it with a field of gravity and depriving it of movement.
  1220. Unique Effect. Each time the user spends a dice (up to 3), the target gains -2 Sq. to [Speed] for each spent dice. For example, if the user has spent three [O], the target gains -6 Sq .
  1221.  
  1222. [Strategic Magician B] ● <<Dragonpulse Fluctuation Chant>>
  1223. Timing : Start/Prep
  1224. Range : User
  1225. Target : User
  1226. Cost : None
  1227. Force the dragonpulse within the body to change using a special chant.
  1228. Unique Effect. The target may select [Doubles] from their [Spirit Pool] and reroll it. When used by an NPC, instead gain +2 to {Conjure} Checks.
  1229.  
  1230. [Strategic Magician B] ● <<Pressure Sphere>>
  1231. Timing : Attack
  1232. Range : 4 Sq.
  1233. Target : 1#
  1234. Cost : [E, 6]
  1235. Stragic Magic developed for use on flying targets that crushes the target within a sphere of gravity.
  1236. Magical Attack. Inflict [Rank: 3] [Magical Damage], change [Shift: Flight] to [Shift: Fallen] and the target takes 20 [Falling Damage]. Afterwards, for the rest of combat, the target cannot gain [Shift: Flight]. These effects are ignored if the target succeeds the {Resist} check.
  1237.  
  1238. [Strategic Magician B] ● <<Continuous Strengthening>>
  1239. Timing : Constant
  1240. Range : User
  1241. Target : User
  1242. Cost : None
  1243. You form a circle of magic light on your body, which increases the effectiveness of reinforcement magic.
  1244. Passive Effect. The target gains +2 to [Barrier]. Additionally, <<Body Strengthening Formula>>, <<Nerve Strengthening Formula>> and <<Magic Strengthening Formula>> no longer spend [Timing: Attack].
  1245.  
  1246. [Strategic Magician B] ● <<Special Flight Method>>
  1247. Timing : Constant
  1248. Range : User
  1249. Target : User
  1250. Cost : None
  1251. You activate <<Flight Method>> silently, using advanced techniques that increase its effectiveness.
  1252. Passive Effect. The target gains +3 {Initiative}. Additionally, each time the target uses <<Flight Method>>, they gain one of the following effects:
  1253. 1. Change the [Range] to [Combat Zone].
  1254. 2. Change the [Target] to [2#].
  1255.  
  1256. [Strategic Magician B] ◎ <<Magic Focusing>>
  1257. Timing : Prep
  1258. Range : User
  1259. Target : User
  1260. Cost : None
  1261. A special strategic-class magic that mutates the dragonpulse by focusing magical power from the atmosphere.
  1262. Unique Effect. The target may change one [Spirit Dice] to "6". If the target is a character with {Fixed Values}, instead gain 1 [Overflow].
  1263.  
  1264. [Strategic Magician B] ◎ <<Bombardment of Light>>
  1265. Timing : Constant
  1266. Range : User
  1267. Target : User
  1268. Cost : None
  1269. Your meteor shower become great pillars of light that bomb the entire region.
  1270. Passive Effect. Each time the target uses <<Meteor Shower>>, they may add one of the following effects:
  1271. 1. Change <<Meteor Shower>> to "Resist [Halves]".
  1272. 2. Gain +10 [Magical Damage] during [Damage Calculation].
  1273. 3. During a Sanctum, apply <<Meteor Shower>> to an Area adjacent to the targets current location. [Mononoke] within the Area perform {Resist} checks against this attack as usual.
  1274. ================================================================================
  1275. Sacred Dragoon -- Otherworld Explorer(Group:Utility) (Style) [XXXF]
  1276. ================================================================================
  1277. Characters who have this [Style] as their [Main] are able to equip items with [Restrict:Utility] and [Restrict:Otherworld Explorer].
  1278.  
  1279. ACC EVA CNJ RES INS PD MD INI HP
  1280. +-----+-----+-----+-----+-----+-----+-----+-----+-----+
  1281. | 0 | 2 | 0 | 1 | 2 | 1 | 1 | 10 | 26 |
  1282. +-----+-----+-----+-----+-----+-----+-----+-----+-----+
  1283. Combat Modifiers (When Main)
  1284.  
  1285. Description
  1286.  
  1287. --------------------------------------------------------------------------------
  1288. TYPE A. A style that inflicts adverse statuses through attacking, or assaults the enemy from hidden locations. There is no limit to using [Otherworld Explorer: Type A] Talents.
  1289. --------------------------------------------------------------------------------
  1290. [Otherworld Explorer A] ※ <<Double Move>>
  1291. Timing : Start
  1292. Range : User
  1293. Target : User
  1294. Cost : [3, 3]
  1295. As an Otherworld Investigator, you can exhibit extraordinary motor skills and endurance.
  1296. Unique Effect. When the user becomes the [Actor], they gain a +1 modifier to the result of their {Accuracy} checks, and an additional [Timing: Prep].
  1297.  
  1298. [Otherworld Explorer A] <<Evade Break>>
  1299. Timing : Attack
  1300. Range : Item
  1301. Target : 1#
  1302. Cost : [3]
  1303. An attack that severely damages an enemy's arms and legs, adversely affecting their evasive maneuvers.
  1304. Physical Attack. The user gains +1 [Physical Rank] at [Damage Calculation]. If the target takes even one point of this damage, they receive a -1 to {Evasion} for the rest of combat.
  1305.  
  1306. [Otherworld Explorer A] <<Guard Break>>
  1307. Timing : Attack
  1308. Range : Item
  1309. Target : 1#
  1310. Cost : [3]
  1311. An attack that decimates an enemy's armor and outer skin, reducing their ability to defend.
  1312. Physical Attack. The user gains +1 [Physical Rank] at [Damage Calculation]. If the target takes even one point of this damage, they receive a -3 penalty to armor for the rest of combat.
  1313.  
  1314. [Otherworld Explorer A] <<Hide>>
  1315. Timing : Prep
  1316. Range : User
  1317. Target : User
  1318. Cost : [Doubles]
  1319. You have mastered the arts of stealth and avoidance.
  1320. Unique Effect. For one round (or scene), even if there are no [Obstacles] adjacent to the target, they gain [Shift: Hidden] (treat as [Action: Concealment / Result: 20]).
  1321.  
  1322. [Otherworld Explorer A] <<Stalking>>
  1323. Timing : Constant
  1324. Range : User
  1325. Target : User
  1326. Cost : None
  1327. You can maintain your stealth with the use of a special gait.
  1328. Passive effect. The target does not gain [Remove: Hidden] after [Movement] during [Shift: Hidden].
  1329.  
  1330. [Otherworld Explorer B] <<Law Perception>>
  1331. Timing : Constant
  1332. Range : User
  1333. Target : User
  1334. Cost : None
  1335. You've learned the skills to break the twisted laws of physics found within demon barriers, and the void dimension.
  1336. Passive Effect. The target gains +2 to [Sense] checks.
  1337.  
  1338. [Otherworld Explorer A] <<Rover Strike>>
  1339. Timing : Attack
  1340. Range : Engaged
  1341. Target : 1#
  1342. Cost : [Doubles]
  1343. A special pickpocketing technique practiced by Otherworld Investigators that steals materials at the same time it hits.
  1344. Physical Attack. The user gains +1 [Physical Rank] at [Damage Calculation]. If the target takes at least 1 point of this damage, the user can roll to acquire [Materials] from them. Note that this has no effect on the amount of materials the user receives after the battle.
  1345.  
  1346. [Otherworld Explorer A] <<Acrobatics>>
  1347. Timing : End
  1348. Range : User
  1349. Target : User
  1350. Cost : [Doubles]
  1351. *An evasive art created by combining the precise motor skills of an otherworld investigator with intense training. *
  1352. Unique Effect. The target may move up to 2 Sq (6m), ignoring [Engagements].
  1353.  
  1354. [Otherworld Explorer A] ● <<Dry Eyes>>
  1355. Timing : Prep
  1356. Range : User
  1357. Target : User
  1358. Cost : [E]
  1359. Use the quick wit and sharp eyes of an Otherworld Investigator to accurately target an opponent's weakpoints.
  1360. Unique Effect. The target gains +1 [Rank] at [Damage Calculation]. This talent may be used multiple times, gives a maximum bonus of +2. This effect expires after it's used to make a [Physical Attack].
  1361.  
  1362. [Otherworld Explorer A] ● <<Technique and Reason>>
  1363. Timing : Constant
  1364. Range : User
  1365. Target : User
  1366. Cost : None
  1367. You've combined the knowledge of multiple worlds with physical techniques to dramatically enhance your combat abilities and use dragon's veins more efficiently.
  1368. Passive Effect. The target changes the [Cost] of <<Double Move>> to [3]. Additionally, using <<Double Move>> does not spend the target's [Timing: Start].
  1369.  
  1370. [Otherworld Explorer A] ● <<Dark Hound>>
  1371. Timing : Constant
  1372. Range : User
  1373. Target : User
  1374. Cost : None
  1375. *A transcendant assassination technique possesed by otherworld investigators. This powerful blow makes use of knowledge from other worlds.*
  1376. Passive Effect. The target changes the effect of [Shift: Assault] to "+4 to the result of the first [Active Check], and +10 to [Damage Calculation]."
  1377.  
  1378. [Otherworld Explorer A] ● <<Hand Survey>>
  1379. Timing : Attack
  1380. Range : Other
  1381. Target : Other
  1382. Cost : [Steps]
  1383. *As an otherworld explorer, you have the ability to track down and defeat demons.*
  1384. Unique Effect. When the user succeeds in [TN: 15] [Luck] check during a <<Sanctum Purge>>, they gain knowledge of any [Distortions] or [Mononoke] in adjacent rooms. The user may move from their current location to a revealed target, and immediately perform a [Sense] or [Identify] check on it.
  1385.  
  1386. [Otherworld Explorer A] ◎ <<Sensory Enhancement>>
  1387. Timing : Defense
  1388. Range : User
  1389. Target : User
  1390. Cost : [O]
  1391. Using the threat detection ability of an otherworld investigator, you can avoid attacks by observing their trajectory.
  1392. Unique Effect. Use On {Evasion} Check. The target can perform an {Insight} check, treating it's result as the result of the {Evade} check. This roll is subject to any {Evade} penalties from talents or items.
  1393.  
  1394. [Otherworld Explorer A] ◎ <<Tactical Movement>>
  1395. Timing : Constant
  1396. Range : User
  1397. Target : User
  1398. Cost : None
  1399. As a skilled investigator of other worlds, you have enhanced your movement capabilities to an extremely high level.
  1400. Passive Effect. When the target uses <<Double Move>>, they can still make [Ranged Attacks] and [Magic Attacks] after a [Combat Move]. Additionally, any attacks the target makes (Until [Timing: End]) of the round become [Special Attacks].
  1401.  
  1402.  
  1403. --------------------------------------------------------------------------------
  1404. TYPE B A style that excels in combat styles that hinder the opponent and inflict adverse statuses. There are also techniques that help allies attack. There is no limit to using [Otherworld Explorer: Type B] Talents.
  1405. --------------------------------------------------------------------------------
  1406. [Otherworld Explorer B] ※ <<Revoke Laws>>
  1407. Timing : Unique
  1408. Range : Combat Zone
  1409. Target : 1#
  1410. Cost : [3, 3]
  1411. You can neutralize any danger via otherworld technology.
  1412. Use when the target declares a Talent. Select one Talent used by the target (Other than [Timing: Constant]) and cancel it. This Talent may be used once per round.
  1413.  
  1414. [Otherworld Explorer B] <<Preemptive Action>>
  1415. Timing : Start
  1416. Range : User
  1417. Target : User
  1418. Cost : [Doubles]
  1419. Utilize your agility to pre-emptively act before an enemy can.
  1420. Unique Effect. The target gains +3 to {Initiative}.
  1421.  
  1422. [Otherworld Explorer B] <<Intimidation>>
  1423. Timing : Start
  1424. Range : Item
  1425. Target : 1#
  1426. Cost : [O, O]
  1427. Perform special, menacing actions to intimidate an enemy.
  1428. Unique Effect. The target gains -2 {Initiative}.
  1429.  
  1430. [Otherworld Explorer B] <<Attack Support>>
  1431. Timing : Unique
  1432. Range : Combat Zone
  1433. Target : 1#
  1434. Cost : [3]
  1435. Provide accurate support for allied attacks.
  1436. Unique Effect. The target gains a +1 modifier to the result of an {Accuracy} or {Conjure} check.
  1437.  
  1438. [Otherworld Explorer B] <<Defense Support>>
  1439. Timing : Unique
  1440. Range : Combat Zone
  1441. Target : 1#
  1442. Cost : [3]
  1443. Provide accurate support for allied defenses.
  1444. Unique Effect. The target gains a +1 modifier to the result of an {Evasion} or {Resist} check.
  1445.  
  1446. [Otherworld Explorer B] <<Law Abidance>>
  1447. Timing : Constant
  1448. Range : User
  1449. Target : User
  1450. Cost : None
  1451. You can make use of various items to deal with twisted physical laws.
  1452. Passive Effect. The target can use two [Item: Consumables] when [Mending].
  1453.  
  1454. [Otherworld Explorer B] <<Keen Insight>>
  1455. Timing : Constant
  1456. Range : User
  1457. Target : User
  1458. Cost : None
  1459. Apply special knowledge you've gained from your otherworld training to find a clue.
  1460. Unique Effect. The user gains a +5 bonus to [Result] of a {Main Stat} check made for [Information Gathering]. This talent can be used up to three times per session.
  1461.  
  1462. [Otherworld Explorer B] <<Intelligence Skills>>
  1463. Timing : Constant
  1464. Range : User
  1465. Target : User
  1466. Cost : None
  1467. As an experienced otherworld investigator, you have excellent problem solving skills, along with an accurate sense for danger.
  1468. Passive effect. The target gains +2 to {Agility} {Intellect} and {Will} checks, and +2 [Armor].
  1469.  
  1470.  [Otherworld Explorer B] ● <<Quick Collect>>
  1471. Timing : Constant
  1472. Range : User
  1473. Target : User
  1474. Cost : None
  1475. Using the "Theorem of multiple worlds", you can figure out an enemy's blind spots and escape their proximity. This technique also allows you to expand the range of your simple movement.
  1476. Passive Effect. The target can preform [Breakaway] as if they were [Size: 1]. Also, the distance that they can travel with a [Simple Move] is changed to 2 Sq.
  1477.  
  1478.  [Otherworld Explorer B] ● <<Shrunken Land>>
  1479. Timing : Start
  1480. Range : User
  1481. Target : User
  1482. Cost : Doubles
  1483. By applying specially made technology, you move at a speed so fast it seems almost instantaneous.
  1484. Unique Effect. The target may move up to 7 Sq. This talent cannot be used while [Engaged].
  1485.  
  1486. [Otherworld Explorer B] ● <<Movement Break>>
  1487. Timing : Unique
  1488. Range : 7 Sq.
  1489. Target : 1#
  1490. Cost : [E]
  1491. *Shut down an enemy's movement ability by launching a threatening attack to interrupt it.*
  1492. Unique Effect. Use after the target declares a [Move Action]. Halve the distance the target may [Move]. In the case of a [Simple Move], the movement is entirely disabled.
  1493.  
  1494.  [Otherworld Explorer B] ● <<Demolition Technology>>
  1495. Timing : Constant
  1496. Range : User
  1497. Target : User
  1498. Cost : None
  1499. You are highly skilled in mononoke-dismantling technology, and have a higher probability of acquiring additional materials when using it.
  1500. Passive Effect. The target gains a +2 modifier to both [Physical Damage] and [Magical Damage]. Additionally, the target gains a +1d6 bonus when acquiring materials with <<Rover Strike>>.
  1501.  
  1502. [Otherworld Explorer B] ◎ <<Law Removal>>
  1503. Timing : Constant
  1504. Range : User
  1505. Target : User
  1506. Cost : None
  1507. As a skilled otherworld explorer, you can boost the power of your <<Revoke Laws>>.
  1508. Passive Effect. The target can erase [Distortions] other than [Sense: N/A] using <<Revoke Laws>>.
  1509.  
  1510. [Otherworld Explorer B] ◎ <<Psychological Warfare>>
  1511. Timing : Constant
  1512. Range : User
  1513. Target : User
  1514. Cost : None
  1515. By combining knowledge of other worlds and literature, you've become skilled at taking the initiative.
  1516. Passive Effect. The target changes the effects of <<Preemptive Action>> to the following: "[Range: Combat Zone / Target: 1#]. [Halve] the [Target]'s Initiative. This talent does not spend the user's [Start]."
  1517.  
  1518. ================================================================================
  1519. Sacred Dragoon -- Items: Weapons [XXXG]
  1520. ================================================================================
  1521.  
  1522. Melee Weapons / Form: Swords [XXXG-1]
  1523. ----------------------------------------
  1524. ■ Sword
  1525. Restrict : None
  1526. Mode : One Hand
  1527. ACC : None
  1528. PD : 0
  1529. INIT : 0
  1530. Cost : 0G
  1531. [Form: Sword / Range: Engaged / Target: 1#]. Description. Additional Effect
  1532.  
  1533.  
  1534. ================================================================================
  1535. Sacred Dragoon -- Item: Protectors, Accessories, Gear, Consumables [XXXH]
  1536. ================================================================================
  1537.  
  1538. Protectors/Form: Suit [XXXH-1]
  1539. ----------------------------------------
  1540. Armor
  1541. Restrict : N/A
  1542. EVA : 0
  1543. INIT : 0
  1544. Armor : 0
  1545. Barrier : 0
  1546. Cost : 0G
  1547. Description
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