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FEF7: Venza Ataris (TricMagic)

Nov 17th, 2018
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  1. Name: Venza Ataris
  2. Class: Scholar
  3.  
  4. Character Specific Skill: Discipline
  5. Affinity: Wind
  6.  
  7. Personal Fault: Slow Buildup: -2 AS when in Venza's first combat of each phase.
  8. Personal Skill: Wind's Pupil: When equipped with a Tome whose WT is less than Venza's CON, Venza gains +LCK equal to the difference.
  9. Personal Skill: Sound of the Wind: When Venza's AS is above enemy's AS, +10 Hit/Evade
  10. //Personal Skill: Song of the World: When Venza's HP is greater than 50%, +15 Evade.
  11.  
  12. Preferred stats: MAG, SPD
  13. Weapon profs: Anima (D), Dark (D)
  14.  
  15. Progression spent: 335/335%
  16.  
  17. Level: 7
  18. Total Level: 7
  19.  
  20. Base Stats:
  21.  
  22. HP: 19 (55%)
  23. STR: 0 (0%)
  24. MAG: 6 (60%)
  25. SKL: 7 (50%)
  26. LCK: 1 (60%)
  27. DEF: 1 (30%)
  28. RES: 4 (30%)
  29. SPD: 5 (50%)
  30.  
  31. CON: 7 (-)
  32. AID: 6 {-)
  33. MOV: 5 (-)
  34.  
  35. Level-Ups:
  36. Character Creation: +2 DEF, +2 CON
  37. First class lvl2: +MAG, +SKL
  38. First class lvl3: +HP, +SKL, +LCK, +RES
  39. First class lvl4: +HP, +LCK
  40. Energy Ring: +1 MAG
  41. First class lvl5: +MAG, +SPD
  42. First class lvl6: +HP, +SKL, +DEF, +SPD
  43. First class lvl7: +RES, +MAG
  44.  
  45. Current Stats:
  46.  
  47. HP: 22 (55%)
  48. STR: 0 (0%)
  49. MAG: 10 (60%)
  50. SKL: 10 (50%)
  51. LCK: 3+5 (60%)
  52. DEF: 4 (30%)
  53. RES: 6 (30%)
  54. SPD: 7 (50%)
  55.  
  56. CON: 9 (-)
  57. AID: 7 {-)
  58. MOV: 5 (-)
  59.  
  60. Supports:
  61. -
  62.  
  63. Inventory:
  64. Name Type (-) RNG MT WT CR Hit QL
  65. Icicle Shower Wind (D) 1-2 6 6 0 90 33/35 [E]
  66. Guiding Ring
  67. Herbs (9/10)
  68.  
  69. Battle Stats (with Icicle Shower):
  70. AT: 16
  71. Hit: 113
  72. AS: 7
  73. Eva: 20
  74. Crt: 5
  75. DG: 6
  76.  
  77. Bio:
  78.  
  79. Born in the hills of the Tiberrine Republics, with the Copper Mountains and Galian border only a day's travel away, Venza spent the earliest days he could remember listening to the wind, and watching both people and the landscape. How weather shaped the views of the land, and stories of places far and close. He was eventually found to have magical potential, and snapped up by one of the nearby schools.
  80.  
  81. Learning the ways of Anima, his dreams came to grow in that place. He wanted to Venture forth, and see the world. To follow the wind and see what lay beyond his sight. In this matter, he grew into his own, and eventually touched upon the Ancient Spirits of Wind that heard all in it's own time.
  82.  
  83. His dream, leaving the school which taught him so much, was to make a map of the entire world known and unknown, and chart the weather and winds. To learn of the various lands and their cultures. A ambitious dream to be sure, but a simple one.
  84.  
  85. At 15, he set out for the nearby Gallia, and spent 2 years on that dream. His work and notes placed in books and charts, to carry with as he traveled to his next destination, the southern parts of the Kingdom of Angeborten. From there, he thought, he could spend a few years learning the culture and land, before he traveled to eastern Herzgottia and went to explore Northern Gallia through Tatalia.
  86.  
  87. "There is plenty left to see, and the weather here is interesting at times. The wind always seems to be blowing through the valley."
  88.  
  89. "Well, there's even more to see still. So much of the world left to explore."
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