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- for i,v in pairs(game.Players:GetPlayers()) do
- v.Character.Humanoid.HipHeight = 3.141592
- local gamingmesh = v.Character.Head.Mesh
- gamingmesh.MeshId = "rbxassetid://10010809816"
- gamingmesh.TextureId = "rbxassetid://10010810327"
- gamingmesh.Scale = Vector3.new(0.06286, 0.06286, 0.06286)
- gamingmesh.Offset = Vector3.new(0, -3, 2.5)
- for i,v in pairs(v.character:GetDescendants()) do
- if v:IsA("Part") then
- v.Transparency = 1
- elseif v:IsA("Decal") then
- v:Destroy()
- end
- if v.Name == "Head" then
- v.Transparency = 0
- end
- end
- end
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