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- -->ASSETS: Font AlphabetCapsLined loaded. Address: 000739C0
- Debug Console Initialized
- RNG seeded:1557751763
- State Machine Initialized
- Input Manager Initialized
- Loaded Tile Texture "void" (index: 0)
- Loaded Tile Texture "abstract" (index: 1)
- Loaded Tile Texture "lightwall" (index: 2)
- Loaded Tile Texture "cablefloor" (index: 3)
- Loaded Tile Texture "floor" (index: 4)
- Loaded Tile Texture "support" (index: 5)
- Loaded Tile Texture "glass" (index: 6)
- Loaded Tile Texture "shutters" (index: 7)
- Loaded Tile Texture "ayaya" (index: 8)
- Loaded Tile Texture "support_horizontal" (index: 9)
- Map Initialized
- Entity-Component-System Initialized
- Render Window Initialized
- Tried to scale background sprite without having set the texture first
- Backgrounds file path changed to Resources/Backgrounds/
- Background Manager Initialized
- Attemping to load ShaderscreenTransition
- screenTransitionis Fragment Shader
- -->ASSETS: Shader screenTransition loaded. Address: 0A0B3720
- SplashScreenState Initialized
- &splashSprite.getTexture = 0A33DAA8
- pushing main menu to stack. acc:3.50833 updates per second:120
- ---Beginning to load background. name:boxes, file extension:.png
- Failed to load image "Resources/Backgrounds/boxes1.png". Reason: Unable to open file
- -->ASSETS: Texture boxes1 failed to load (SAFELY). Wrong filepath?
- ---Finished loading 1 additional texture(s) for background: boxes
- Active background set to: boxes
- Camera Target System: min view height set to 20
- Attemping to load Shaderpixelation
- pixelationis Fragment Shader
- -->ASSETS: Shader pixelation loaded. Address: 0A0B38A8
- ECS: created new entity. id: 0
- -->ASSETS: Animation PlayerStrafing loaded. Address: 0A0B33D8
- ECS: created new entity. id: 1
- -->ASSETS: Map width: 77
- -->ASSETS: Map box.map loaded. Address: 0A0B3918
- 4
- 2
- emplaced back map chunk 0 (0, 0)
- emplaced back map chunk 1 (16, 0)
- emplaced back map chunk 2 (32, 0)
- emplaced back map chunk 3 (48, 0)
- emplaced back map chunk 4 (64, 0)
- emplaced back map chunk 5 (0, 16)
- emplaced back map chunk 6 (16, 16)
- emplaced back map chunk 7 (32, 16)
- emplaced back map chunk 8 (48, 16)
- emplaced back map chunk 9 (64, 16)
- emplaced back map chunk 10 (0, 32)
- emplaced back map chunk 11 (16, 32)
- emplaced back map chunk 12 (32, 32)
- emplaced back map chunk 13 (48, 32)
- emplaced back map chunk 14 (64, 32)
- Loaded Map box.map
- -->ASSETS: Screen Transition death loaded. Address: 0A0B3950
- GameState Initialized
- Systems Initialized
- ---------------------------------
- L to toggle collision draw
- WASD to move, S to slide, QE to zoom
- I to load parkour map, O to load test map
- R to reset position
- Y and X to adjust jump arc variable
- Jump while sliding to double X speed
- -->ASSETS: Animation PlayerFalling loaded. Address: 0A0B36E8
- -->ASSETS: Animation PlayerSlowing loaded. Address: 0A0B4088
- -->ASSETS: Animation PlayerJumping loaded. Address: 0A0B3FA8
- -->ASSETS: Animation PlayerCrouchSliding loaded. Address: 0A0B3AD8
- -->ASSETS: Animation PlayerWallClimb loaded. Address: 0A0B3E20
- -->ASSETS: Animation PlayerIdle loaded. Address: 0A0B3F70
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