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Zenn_

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May 13th, 2019
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  1. -->ASSETS: Font AlphabetCapsLined loaded. Address: 000739C0
  2. Debug Console Initialized
  3. RNG seeded:1557751763
  4. State Machine Initialized
  5. Input Manager Initialized
  6. Loaded Tile Texture "void" (index: 0)
  7. Loaded Tile Texture "abstract" (index: 1)
  8. Loaded Tile Texture "lightwall" (index: 2)
  9. Loaded Tile Texture "cablefloor" (index: 3)
  10. Loaded Tile Texture "floor" (index: 4)
  11. Loaded Tile Texture "support" (index: 5)
  12. Loaded Tile Texture "glass" (index: 6)
  13. Loaded Tile Texture "shutters" (index: 7)
  14. Loaded Tile Texture "ayaya" (index: 8)
  15. Loaded Tile Texture "support_horizontal" (index: 9)
  16. Map Initialized
  17. Entity-Component-System Initialized
  18. Render Window Initialized
  19. Tried to scale background sprite without having set the texture first
  20. Backgrounds file path changed to Resources/Backgrounds/
  21. Background Manager Initialized
  22. Attemping to load ShaderscreenTransition
  23. screenTransitionis Fragment Shader
  24. -->ASSETS: Shader screenTransition loaded. Address: 0A0B3720
  25. SplashScreenState Initialized
  26. &splashSprite.getTexture = 0A33DAA8
  27. pushing main menu to stack. acc:3.50833    updates per second:120
  28. ---Beginning to load background. name:boxes, file extension:.png
  29. Failed to load image "Resources/Backgrounds/boxes1.png". Reason: Unable to open file
  30. -->ASSETS: Texture boxes1 failed to load (SAFELY). Wrong filepath?
  31. ---Finished loading 1 additional texture(s) for background: boxes
  32. Active background set to: boxes
  33. Camera Target System: min view height set to 20
  34. Attemping to load Shaderpixelation
  35. pixelationis Fragment Shader
  36. -->ASSETS: Shader pixelation loaded. Address: 0A0B38A8
  37. ECS: created new entity. id: 0
  38. -->ASSETS: Animation PlayerStrafing loaded. Address: 0A0B33D8
  39. ECS: created new entity. id: 1
  40. -->ASSETS: Map width: 77
  41. -->ASSETS: Map box.map loaded. Address: 0A0B3918
  42. 4
  43.  2
  44. emplaced back map chunk 0 (0, 0)
  45. emplaced back map chunk 1 (16, 0)
  46. emplaced back map chunk 2 (32, 0)
  47. emplaced back map chunk 3 (48, 0)
  48. emplaced back map chunk 4 (64, 0)
  49. emplaced back map chunk 5 (0, 16)
  50. emplaced back map chunk 6 (16, 16)
  51. emplaced back map chunk 7 (32, 16)
  52. emplaced back map chunk 8 (48, 16)
  53. emplaced back map chunk 9 (64, 16)
  54. emplaced back map chunk 10 (0, 32)
  55. emplaced back map chunk 11 (16, 32)
  56. emplaced back map chunk 12 (32, 32)
  57. emplaced back map chunk 13 (48, 32)
  58. emplaced back map chunk 14 (64, 32)
  59. Loaded Map box.map
  60. -->ASSETS: Screen Transition death loaded. Address: 0A0B3950
  61. GameState Initialized
  62. Systems Initialized
  63.   ---------------------------------
  64. L to toggle collision draw
  65. WASD to move, S to slide, QE to zoom
  66. I to load parkour map, O to load test map
  67. R to reset position
  68. Y and X to adjust jump arc variable
  69. Jump while sliding to double X speed
  70. -->ASSETS: Animation PlayerFalling loaded. Address: 0A0B36E8
  71. -->ASSETS: Animation PlayerSlowing loaded. Address: 0A0B4088
  72. -->ASSETS: Animation PlayerJumping loaded. Address: 0A0B3FA8
  73. -->ASSETS: Animation PlayerCrouchSliding loaded. Address: 0A0B3AD8
  74. -->ASSETS: Animation PlayerWallClimb loaded. Address: 0A0B3E20
  75. -->ASSETS: Animation PlayerIdle loaded. Address: 0A0B3F70
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