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  1. Cogmind - Beta 9 X5 @@@ ROGUE MODE // 2019.09.22 @ 14:15:06
  2.  
  3. Player: cptwinky
  4.  
  5. Result: Core destroyed
  6.  
  7. Performance
  8. -------------
  9. Evolutions (6) 3000
  10. Regions Visited (31) 6200
  11. Robots Destroyed (325) 1625
  12. Value Destroyed (14306) 14306
  13. Prototype IDs (53) 1060
  14. Alien Tech Used (2) 400
  15. Bonus (6618) 6618
  16. TOTAL SCORE: 33209
  17.  
  18. Bonus
  19. -------
  20. High Alert Combat Kills 1497
  21. Follower Combat Kills 928
  22. Met Data Miner 300
  23. Met Imprinter 300
  24. Was Imprinted 300
  25. Met Warlord at Base 500
  26. MAIN.C Attacked Warlord 500
  27. Warlord Defense Kill 2672
  28. Friendly Fire -379
  29.  
  30. Cogmind
  31. ---------
  32. Core Integrity 0/1150
  33. Matter 300/300
  34. Energy 100/100
  35. System Corruption 13%
  36. Temperature Cool (0)
  37. Location -3/Proximity Caves
  38.  
  39. Parts
  40. -------
  41. Power (2)
  42. Propulsion (5)
  43. Utility (8)
  44. Improved Melee Analysis Suite
  45. Weapon (4)
  46. Inventory (4)
  47. High-capacity Storage Unit
  48. Experimental Energy Well (1000)
  49. Reaction Control System
  50.  
  51. Peak State
  52. ------------
  53. Power
  54. Cold Fusion Reactor
  55. Reinforced Fission Core
  56. Propulsion
  57. Armored Medium Treads
  58. Heavy Siege Treads
  59. Heavy Siege Treads
  60. Utility
  61. Large Storage Unit
  62. Large Storage Unit
  63. High-capacity Storage Unit
  64. Experimental Energy Well
  65. Experimental Signal Interpreter
  66. Damper Plating
  67. Weapon
  68. Tri-rail Accelerator
  69. Tri-rail Accelerator
  70. Inventory
  71. Vortex Chain Reactor
  72. Heavy Siege Treads
  73. Improved Coolant Injector
  74. Matter Compressor
  75. Makeshift Sensor Array
  76. Precision Matter Filter
  77. Improved Weapon Cycler
  78. Makeshift Transmission Jammer
  79. Improved Medium Armor Plating
  80. Improved Energy Mantle
  81. High-powered Tractor Beam
  82. Transdimensional Reconstructor
  83. HERF Cannon
  84. BFG-9k Vortex Edition
  85. Proton Missile Launcher
  86. Ionic Axe
  87. [Rating: 129]
  88.  
  89. Favorites
  90. -----------
  91. Power Cold Fusion Reactor
  92. Engine Heavy Ion Engine
  93. Power Core Reinforced Fission Core
  94. Reactor Cold Fusion Reactor
  95. Propulsion Improved Heavy Treads
  96. Treads Improved Heavy Treads
  97. Leg Flexi-carbon Leg
  98. Wheel Compact Wheel
  99. Hover Unit Gyrokinetic Inverter
  100. Utility Large Storage Unit
  101. Device Advanced Sensor Array
  102. Storage Large Storage Unit
  103. Processor Experimental Signal Interpreter
  104. Hackware Advanced Hacking Suite
  105. Protection Hardened Medium Armor Plating
  106. Weapon Tri-rail Accelerator
  107. Energy Gun Shock Rifle
  108. Energy Cannon EM Pulse Cannon
  109. Ballistic Gun Hypervelocity Gauss Rifle
  110. Ballistic Cannon Tri-rail Accelerator
  111. Launcher Grenade Launcher
  112. Impact Weapon Flail
  113. Slashing Weapon Ripper
  114.  
  115. Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3
  116. ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro
  117. Slots Evolved 12 | . . . 2 . . . 2 2 . . . . . . 2 . . . . 2 . . . . . . 2 . . . .
  118. Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . .
  119. Propulsion 3 | . . . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . .
  120. Utility 6 | . . . 2 . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . . . .
  121. Weapon 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . .
  122. Parts Attached 367 | 7 12 5 19 3 1 4 12 2 8 48 5 5 1 14 24 15 8 11 13 12 11 19 5 . 12 10 34 9 14 14 10
  123. Power 26 | 1 1 1 2 . . . . . 1 4 1 1 . 1 1 . . . 1 1 1 2 2 . 1 . 1 . 2 1 .
  124. Engine 12 | 1 1 1 2 . . . . . 1 3 1 . . 1 . . . . 1 . . . . . . . . . . . .
  125. Core 7 | . . . . . . . . . . 1 . 1 . . 1 . . . . 1 1 . 1 . . . . . 1 . .
  126. Reactor 7 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 . 1 . 1 1 .
  127. Propulsion 56 | 2 3 1 5 . . 1 4 1 6 8 . . . 1 6 1 . . . 4 1 1 . . 2 1 4 . . 2 2
  128. Treads 42 | . . 1 3 . . . 3 1 6 6 . . . . 5 1 . . . 3 1 1 . . 2 1 4 . . 2 2
  129. Leg 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . .
  130. Wheel 12 | 2 3 . 2 . . 1 1 . . 2 . . . 1 . . . . . . . . . . . . . . . . .
  131. Hover 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . .
  132. Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  133. Utility 164 | 2 4 . 6 . 1 1 3 . . 16 3 1 . 4 7 8 4 3 8 6 5 8 3 . 7 7 25 9 12 7 4
  134. Device 76 | . . . . . . 1 . . . 4 2 . . 3 3 5 2 . 5 1 1 4 2 . 3 7 10 8 10 3 2
  135. Storage 18 | 2 4 . . . 1 . . . . 3 . . . . 1 . . . . 1 1 1 . . . . 2 . . 2 .
  136. Processor 8 | . . . 1 . . . . . . 2 . . . . . . . 2 . . 1 . . . . . 1 . . . 1
  137. Hackware 8 | . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . . . 3 . 1 . 1
  138. Protection 54 | . . . 5 . . . 3 . . 6 1 1 . 1 3 3 2 1 2 4 2 2 1 . 4 . 9 1 1 2 .
  139. Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  140. Weapon 121 | 2 4 3 6 3 . 2 5 1 1 20 1 3 1 8 10 6 4 8 4 1 4 8 . . 2 2 4 . . 4 4
  141. Energy Gun 24 | . 1 . 1 . . . 2 1 . 7 1 . . 4 3 . . 3 1 . . . . . . . . . . . .
  142. Energy Cannon 9 | . . . . . . . . . . . . . . . 2 2 3 1 . . . . . . . . . . . . 1
  143. Ballistic Gun 41 | 2 1 3 4 . . 1 3 . . 9 . 1 . 2 3 1 . 2 2 . 3 4 . . . . . . . . .
  144. Ballistic Cannon 9 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 3 . . 2 .
  145. Launcher 20 | . 1 . 1 1 . 1 . . . 1 . 1 1 2 2 1 1 2 1 . . . . . . 1 1 . . 1 1
  146. Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  147. Impact Weapon 3 | . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . .
  148. Slashing Weapon 15 | . . . . 2 . . . . 1 3 . 1 . . . . . . . 1 1 2 . . 1 . . . . 1 2
  149. Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  150. Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  151. Unidentified Prototypes 14 | . . . 2 . . . . . . 1 . . . . . . . 2 . 1 . . . . 4 . . . . 3 1
  152. Parts Lost 69 | . 6 2 5 . . 1 2 . 1 9 . 3 . 6 2 . . . 4 . 3 2 . . . 3 1 . . 9 10
  153. Power 8 | . 2 . 1 . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . 2 .
  154. Propulsion 15 | . 1 1 1 . . 1 1 . . 1 . . . 2 . . . . . . 1 . . . . 1 . . . 3 2
  155. Utility 16 | . . . 1 . . . . . . 3 . . . . . . . . 1 . 1 1 . . . 2 . . . 3 4
  156. Weapon 30 | . 3 1 2 . . . 1 . 1 4 . 3 . 3 2 . . . 2 . 1 1 . . . . 1 . . 1 4
  157. Highest Loss Streak 8 | . 3 2 2 . . 1 1 . 1 4 . 3 . 4 1 . . . 4 . 3 1 . . . 2 1 . . 8 7
  158. Average Slot Usage (%) 81 | . 91 86 99 100 89 88 89 92 79 85 84 80 53 66 86 86 85 84 82 83 81 81 76 76 73 75 77 72 68 65 30
  159. Engine 2 | . 9 2 11 11 11 11 9 7 7 4 7 6 . 2 . . . . 1 5 5 . . . . . . . . . .
  160. Core 3 | . . . . . . . . . . 2 . . 7 4 5 6 6 6 3 1 4 . . 5 5 5 5 5 4 4 .
  161. Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . 10 10 5 5 5 5 5 5 4 2
  162. Treads 14 | . . 2 11 11 11 11 19 23 19 16 . . . . 17 20 20 20 20 17 13 15 17 17 17 17 15 15 15 14 3
  163. Wheel 3 | . 28 24 10 11 11 11 6 7 1 2 15 15 15 11 1 . . . . . . . . . . . . . . . .
  164. Device 4 | . . . . . . 5 3 . . 1 4 5 . 5 5 5 5 . 2 4 . 1 7 11 9 13 10 4 4 5 9
  165. Storage 12 | . 28 28 22 22 12 11 9 7 7 12 15 15 15 15 13 13 13 13 13 11 11 11 11 11 11 11 10 10 10 13 6
  166. Processor 5 | . . . 9 11 11 5 . . . 5 7 7 7 7 6 6 6 6 6 5 10 10 5 5 5 5 5 5 5 4 .
  167. Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 9 10 5 1 1
  168. Protection 6 | . . . 12 11 11 11 15 15 15 6 2 1 7 . 6 6 6 12 10 11 9 5 8 5 4 2 3 5 4 4 .
  169. Energy Gun 3 | . 6 . 5 . . . 6 7 4 7 15 13 . 7 9 6 6 9 7 . . . . . . . . . . . .
  170. Ballistic Gun 9 | . 12 6 15 13 11 22 20 23 19 21 15 11 . 7 9 13 13 12 15 17 16 10 . . . . . . . . .
  171. Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . 3 11 11 10 10 9 10 10 9 2
  172. Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  173. Heaviest Build 187 | 14 37 45 51 49 96 98 103 105 105 111 60 57 48 52 70 78 80 80 76 86 86 117 120 120 126 126 128 131 161 187 130
  174. Greatest Support 178 | 26 26 26 40 16 16 16 60 10 140 140 56 56 56 56 178 178 172 172 172 178 178 172 172 145 145 140 140 140 140 167 70
  175. Greatest Overweight (x) 10 | . 1 2 3 3 5 8 10 10 10 2 1 1 . 1 2 . . . . . . . . . . . 1 . 1 1 1
  176. Average Overweight (x) 1 | . . 1 2 2 4 7 6 10 2 . 1 . . . . . . . . . . . . . . . . . . . .
  177. Largest Inventory Capacity 30 | 8 16 16 16 16 24 24 24 24 24 30 16 16 16 16 16 16 16 16 16 16 16 18 18 18 18 18 18 18 18 24 24
  178. Average Capacity 17 | 5 9 16 16 16 22 24 24 24 24 18 16 16 16 16 16 16 16 16 16 16 15 17 18 18 18 18 18 18 18 21 12
  179. Most Carried 24 | 5 13 15 16 16 19 21 24 23 24 24 16 16 16 16 16 16 16 16 16 16 16 18 18 18 18 18 18 18 18 24 18
  180. Average Carried 16 | 3 8 12 15 15 17 18 22 22 23 17 15 15 15 14 15 15 16 15 15 15 13 16 17 18 17 17 17 18 17 20 11
  181. Final Capacity 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
  182. Final Carried 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
  183.  
  184. Class Distribution
  185. --------------------
  186. 25% | Messiah-Skirmisher
  187. 15% | Mutant
  188. 12% | Messiah-Tank
  189. 8% | Skirmisher
  190. 8% | Messiah-Mutant
  191. 6% | Hauler-Mutant
  192. 6% | Tank
  193. 5% | Hauler-Tank
  194. 4% | Scavenger-Tank
  195.  
  196. Dominant Class
  197. ----------------
  198. Mutant | -10/Materials
  199. Mutant | -10/Mines
  200. Mutant | -9/Materials
  201. Mutant | -9/Mines
  202. Hauler-Mutant | -9/Exiles
  203. Hauler-Mutant | -8/Mines
  204. Hauler-Tank | -8/Materials
  205. Hauler-Tank | -7/Factory
  206. Hauler-Tank | -7/Waste
  207. Scavenger-Tank | -7/Factory
  208. Skirmisher | -7/Lower Caves
  209. Skirmisher | -7/Lower Caves
  210. Mutant | -7/Data Miner
  211. Mutant | -6/Proximity Caves
  212. Skirmisher | -6/Factory
  213. Skirmisher | -6/Lower Caves
  214. Skirmisher | -6/Lower Caves
  215. Tank | -6/Zion
  216. Messiah-Tank | -5/Proximity Caves
  217. Messiah-Mutant | -5/Factory
  218. Messiah-Tank | -5/Waste
  219. Messiah-Gunner | -5/Factory
  220. Messiah-Skirmisher | -5/Upper Caves
  221. Messiah-Skirmisher | -5/Upper Caves
  222. Messiah-Skirmisher | -5/Zhirov
  223. Messiah-Skirmisher | -4/Proximity Caves
  224. Messiah-Skirmisher | -4/Factory
  225. Messiah-Skirmisher | -4/Upper Caves
  226. Messiah-Skirmisher | -4/Upper Caves
  227. Messiah-Skirmisher | -4/Warlord
  228. Messiah-Mutant | -3/Proximity Caves
  229.  
  230. Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3
  231. ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro
  232. Matter Collected 11499 | 278 434 70 512 4 60 197 316 . 80 1825 84 19 . 405 326 339 137 107 291 604 419 823 270 181 163 531 1403 451 472 467 231
  233. Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  234. Salvage Created 15332 | 93 706 112 1133 66 . 225 497 . . 1779 46 76 . 232 216 99 124 78 259 598 1561 1317 449 432 319 687 1645 414 334 1246 589
  235. Parts 660 | 3 40 9 76 2 . 13 34 . . 84 4 4 . 15 22 10 3 1 18 21 40 55 8 10 1 37 63 8 12 46 21
  236. Haulers Intercepted 13 | . . . 6 . . . 2 . . . . . . . . . . . . . . 2 . . . . 3 . . . .
  237. Recyclers Shooed 5 | . . . 1 . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . .
  238. Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  239. Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  240. Parts Self-Destructed 331 | . . . . . . . . . . . 3 7 . 23 . 6 1 . 25 . . . 13 14 . 30 . 8 12 173 16
  241. Prevented 49 | . . . . . . . . . . . . . . . . 3 . 1 9 . . . 1 . . 5 . . 4 24 2
  242.  
  243. Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3
  244. ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro
  245. Combat Hostiles Destroyed 279 | . 19 2 19 3 . 8 10 . . 34 1 1 . 10 4 5 4 1 7 2 5 20 9 11 . 21 32 10 10 21 10
  246. Melee 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3
  247. Guns 90 | . 11 2 16 . . 4 8 . . 30 1 . . 2 3 . . . 4 2 4 3 . . . . . . . . .
  248. Cannons 117 | . . . . . . . . . . . . . . . . 1 . . . . . 14 8 11 . 16 28 10 10 14 5
  249. AOE 64 | . 7 . 3 3 . 4 2 . . 4 . 1 . 8 1 4 3 . 3 . . 3 1 . . 5 4 . . 6 2
  250. Classes Destroyed 20 | 1 6 1 4 . . 2 . . . 1 . . . . . . 1 . 1 . 1 . 1 . . . . . . . 1
  251. Worker 3 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . .
  252. Builder 5 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . .
  253. Tunneler 4 | . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . .
  254. Hauler 13 | . . . 6 . . . 2 . . . . . . . . . . . . . . 2 . . . . 3 . . . .
  255. Recycler 9 | 1 . . . . . . . . . . . . . . . . . . . 3 . 2 . . . . 3 . . . .
  256. Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . .
  257. Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  258. Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  259. Watcher 7 | . 2 . 2 . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . .
  260. Swarmer 69 | . 6 . 4 . . 4 4 . . 4 . 1 . 4 3 4 3 . 4 . . . . 2 . 10 8 . 4 3 1
  261. Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
  262. Grunt 110 | . 13 . 9 3 . 2 2 . . 17 . . . 5 . . . . 1 1 . 9 2 6 . 10 7 8 2 13 .
  263. Brawler 12 | . . . . . . 1 . . . . . . . 1 . . . . . . . 1 3 1 . . . . . 2 3
  264. Duelist 6 | . . . 1 . . . . . . 1 . . . . . . . . . . . . 2 . . . . . 1 1 .
  265. Sentry 30 | . . 2 5 . . . 2 . . 7 . . . . . . . . . . . 2 1 1 . 1 8 . . . 1
  266. Hunter 21 | . . . . . . 1 2 . . 2 . . . . . 1 . 1 1 . . 6 . 1 . . . 2 2 2 .
  267. Programmer 24 | . . . . . . . . . . 3 1 . . . 1 . . . . 1 . 2 1 . . 1 9 . 1 . 4
  268. Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . .
  269. Compactor 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . .
  270. Butcher 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . .
  271. Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . .
  272. Best Kill Streak 20 | 1 6 2 4 3 . 4 5 . . 5 1 1 . 6 4 4 3 1 5 1 3 13 7 7 . 5 9 4 4 20 5
  273. Combat Bots Only 20 | . 5 2 3 3 . 4 4 . . 4 1 1 . 6 2 4 3 1 5 1 3 12 7 7 . 5 6 4 4 20 5
  274. Max Kills in Single Turn 4 | 1 3 1 4 2 . 4 2 . . 2 1 2 . 3 1 2 3 1 2 1 1 4 2 1 . 3 3 1 2 4 2
  275. Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  276. Exploded 4 | . 2 . 3 2 . 4 2 . . 2 . 1 . 3 1 2 3 . 2 . . 3 1 . . 3 3 . . 3 1
  277. Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1
  278. Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  279.  
  280. Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3
  281. -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro
  282. Damage Taken 22366 | . 732 231 746 10 . 265 571 . 46 3052 91 776 . 580 461 205 118 149 1346 113 218 1893 309 339 . 1152 1525 561 454 4268 2155
  283. Core 2140 | . 145 68 29 . . 20 38 . . 176 15 118 . 62 14 . . 9 47 . . 149 24 13 . 71 125 . 13 232 772
  284. Absorbed by Shields 535 | . . . . . . . . . . 34 . . . . . . . . . . . . . . . . 21 . . 279 201
  285. Reduced by Siege Mode 1700 | . . . . . . . . . . 148 . . . . 4 . 4 . 130 . . 164 4 18 . 65 133 87 57 688 198
  286. Core Remaining (%) 72 | 100 . 14 . . . 87 93 . . . . . . 47 . . . . 91 . . . . . . 74 . . . . .
  287. Volleys Fired 721 | 2 69 9 102 2 . 18 26 . . 92 3 11 . 14 25 7 5 3 38 21 19 40 11 12 . 37 70 21 19 25 20
  288. Largest 4 | 2 2 2 2 1 . 2 3 . . 4 4 2 . 4 4 2 4 4 4 3 3 4 2 2 . 2 2 2 2 2 2
  289. Hottest 191 | 40 60 43 63 30 . 46 91 . . 161 156 105 . 178 159 113 179 191 191 96 108 136 120 120 . 120 120 120 120 120 148
  290. Shots Fired 1455 | 4 93 12 158 2 . 35 78 . . 319 11 16 . 24 44 9 13 10 86 39 53 99 22 22 . 50 114 38 34 47 23
  291. Gun 1013 | 4 86 12 157 . . 34 78 . . 312 11 9 . 16 42 2 9 7 83 39 53 59 . . . . . . . . .
  292. Cannon 383 | . . . . . . . . . . . . . . . 1 2 3 3 . . . 40 22 22 . 47 111 38 34 42 18
  293. Launcher 59 | . 7 . 1 2 . 1 . . . 7 . 7 . 8 1 5 1 . 3 . . . . . . 3 3 . . 5 5
  294. Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  295. Kinetic 1126 | 4 39 12 102 . . 34 59 . . 251 6 1 . 6 16 . 6 4 64 39 53 99 22 22 . 47 111 38 34 42 15
  296. Thermal 11 | . . . . . . . . . . 6 . . . . . . . . 5 . . . . . . . . . . . .
  297. Explosive 43 | . 7 . 1 2 . 1 . . . 7 . 7 . 8 1 5 1 . 3 . . . . . . . . . . . .
  298. Electromagnetic 275 | . 47 . 55 . . . 19 . . 55 5 8 . 10 27 4 6 6 14 . . . . . . 3 3 . . 5 8
  299. Robot Hit Streak 50 | 2 12 13 18 . . 10 20 . . 35 5 1 . 5 5 4 7 10 16 17 23 43 17 20 . 33 30 18 33 50 17
  300. Robot Miss Streak 7 | 1 3 . 4 . . 3 3 . . 5 2 7 . 3 2 1 1 1 3 3 2 3 5 2 . 3 3 3 2 3 3
  301. Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . . . . . . . .
  302. Secondary Targets 12 | . 1 . 2 . . 1 2 . . 4 . . . . . . . . . 1 . 1 . . . . . . . . .
  303. Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 . . 1 . . . . . . . . . 1 . 1 . . . . . . . . .
  304. Shots Hit Robots 1115 | 2 58 12 107 . . 27 55 . . 233 8 1 . 15 23 7 11 8 74 33 47 85 18 17 5 45 95 34 30 37 28
  305. Core Hits 686 | 2 36 4 43 5 . 14 22 . . 87 3 2 . 20 14 8 6 1 21 16 17 67 20 22 2 42 83 30 22 52 25
  306. Critical Hits 82 | . . . 1 . . . . . . 3 1 . . . . . 1 1 24 9 22 16 . . . 1 1 1 . . 1
  307. Critical Kills 20 | . . . 1 . . . . . . 1 1 . . . . . . . 1 5 4 3 . . . 1 1 1 . . 1
  308. Critical Parts Destroyed 37 | . . . . . . . . . . 2 . . . . . . 1 1 12 4 5 12 . . . . . . . . .
  309. Melee Attacks 90 | . 1 . . 7 . . . . . 8 . 12 . . . 10 . . . 14 1 16 . . 5 . . . . 2 14
  310. Impact 11 | . 1 . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . .
  311. Slashing 79 | . . . . 7 . . . . . 8 . 12 . . . . . . . 14 1 16 . . 5 . . . . 2 14
  312. Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  313. Sneak Attacks 5 | . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . .
  314. Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  315. Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  316. Damage Inflicted 38015 | 19 1258 159 1871 272 . 589 784 . . 4218 50 111 . 1301 631 418 288 94 1047 759 481 3854 1376 1131 748 2610 6259 1842 1307 3043 1495
  317. Guns 9514 | 19 686 159 1598 . . 363 700 . . 3555 50 16 . 48 439 38 81 27 650 260 460 365 . . . . . . . . .
  318. Cannons 19439 | . . . . . . . . . . . . . . . . 26 52 67 . . . 2975 1225 1131 . 2303 6051 1842 1307 1632 828
  319. Explosions 7251 | . 555 . 273 272 . 226 84 . . 663 . 95 . 1253 192 354 155 . 397 . . 418 151 . . 307 184 . . 1411 261
  320. Melee 1778 | . 17 . . . . . . . . . . . . . . . . . . 499 21 96 . . 748 . . . . . 397
  321. Ramming 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . 9
  322. Kinetic 26252 | 19 259 159 1058 . . 363 447 . . 2862 41 . . 32 204 . 41 9 387 260 460 3340 1225 1131 . 2303 6051 1842 1307 1632 820
  323. Thermal 1643 | . 74 . 123 97 . . 84 . . 104 . 95 . . 82 . . . 94 . . 418 . . . 81 . . . 320 71
  324. Explosive 4187 | . 481 . 150 175 . 226 . . . 636 . . . 1253 110 354 155 . 397 . . . . . . . . . . 250 .
  325. Electromagnetic 4122 | . 427 . 540 . . . 253 . . 616 9 16 . 16 235 64 92 85 169 . . . 151 . . 226 184 . . 841 198
  326. Impact 17 | . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  327. Slashing 1761 | . . . . . . . . . . . . . . . . . . . . 499 21 96 . . 748 . . . . . 397
  328. Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  329. Highest Corruption 15 | . 1 1 . . . . . . . 6 7 15 15 15 2 2 2 2 . . . 3 4 4 4 4 8 8 8 8 13
  330. Average Corruption 4 | . 1 1 . . . . . . . 2 6 8 15 15 2 2 2 2 . . . 2 3 4 4 4 4 8 8 3 7
  331. Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  332. Effects 291 | . 1 1 . . . . . . . 32 7 15 3 31 7 12 5 2 . . . 12 17 16 9 22 34 21 28 5 11
  333. Message Errors 73 | . 1 1 . . . . . . . 5 1 1 1 2 3 3 2 2 . . . 4 2 5 2 5 14 6 9 1 3
  334. Matter Fused 48 | . . . . . . . . . . 10 3 1 . 5 . . . . . . . . 5 4 3 6 1 3 5 . 2
  335. Heat Flow Errors 43 | . . . . . . . . . . 9 . 2 . 7 . 3 2 . . . . 3 2 1 1 5 3 1 . 1 3
  336. Energy Discharges 42 | . . . . . . . . . . 1 1 1 . 5 4 5 . . . . . 1 3 3 1 3 6 3 4 1 .
  337. Parts Rejected 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . .
  338. Data Loss (minor) 29 | . . . . . . . . . . 2 2 2 . 3 . 1 1 . . . . 2 2 1 2 2 3 1 3 1 1
  339. Data Loss (major) 10 | . . . . . . . . . . . . 3 1 1 . . . . . . . . . . . . 2 2 1 . .
  340. Misfires 6 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 2 1 .
  341. Alerts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . .
  342. Misdirections 8 | . . . . . . . . . . . . . 1 6 . . . . . . . . . . . . . . . . 1
  343. Targeting Errors 25 | . . . . . . . . . . 4 . 2 . 1 . . . . . . . 2 3 1 . 1 4 2 4 . 1
  344. Weapon Failures 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . 1 . . .
  345. Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  346. Overflow Damage 1301 | . 7 . 9 8 . 16 . . . 61 . . . 29 . 32 . . 10 183 . 138 . 24 325 41 152 46 70 118 32
  347. Projectiles 477 | . . . . . . . . . . . . . . . . . . . . . . 135 . 24 . 40 152 46 70 8 2
  348. Explosions 296 | . 7 . 9 8 . 16 . . . 61 . . . 29 . 32 . . 10 . . 3 . . . 1 . . . 110 10
  349. Melee 528 | . . . . . . . . . . . . . . . . . . . . 183 . . . . 325 . . . . . 20
  350. Knockbacks 141 | . . . . . . . . . . . . . . . . . . . . . . 29 7 2 . 23 33 5 20 17 5
  351. Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
  352. Kinetic 127 | . . . . . . . . . . . . . . . . . . . . . . 27 7 2 . 18 31 5 19 14 4
  353. Secondary 13 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . 5 2 . 1 3 .
  354. Self-Inflicted Damage 466 | . 5 . 39 . . . 39 . . 52 . 69 . . . . . . . . . . . . . . 3 . . 111 148
  355. Shots 16 | . 1 . 1 . . . 1 . . 1 . 3 . . . . . . . . . . . . . . 1 . . 3 5
  356. Rammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 4
  357. Targets Rammed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 4
  358. Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  359. Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . .
  360. Highest Temperature 428 | . 88 10 335 . . 6 187 . . 373 191 172 . 243 203 227 248 281 428 42 358 297 220 243 71 210 176 188 252 316 173
  361. Average Temperature 79 | . 19 6 42 . . 3 57 . . 106 106 69 . 88 66 84 104 151 136 16 151 91 59 94 51 50 40 47 88 100 104
  362. Received Heat Transfer 3306 | . 306 72 222 6 . 63 45 . . 882 . 81 . 72 . . . . 120 39 . 171 51 27 . 204 207 63 . 494 181
  363. Effects 4 | . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 . . . . . . . . .
  364. Shutdowns 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . .
  365. Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . .
  366. Interference 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . .
  367. Siege Activations 50 | . . . . . . . . . . 8 . . . . 1 . 1 . 2 1 . 4 2 2 . 5 13 3 4 2 2
  368. Total Turns 1459 | . . . . . . . . . . 240 . . . . 143 . 11 . 111 38 . 130 34 63 . 110 340 54 80 68 37
  369. Longest Duration 143 | . . . . . . . . . . 90 . . . . 143 . 11 . 96 38 . 71 22 32 . 50 62 27 23 67 26
  370. Robots Corrupted 4 | . 1 . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 1 .
  371. Combat Hostiles 4 | . 1 . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 1 .
  372. Parts Fried 23 | . 3 . 2 . . . 2 . . 3 . . . . 2 1 3 2 . . . . . . . 2 . . . 3 .
  373. Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . .
  374. Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  375. Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  376. Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  377. Heat Transferred 1922 | . 100 . 250 100 . . 150 . . 222 . 50 . . 100 . . . 200 . . 300 . . . 100 . . . 300 50
  378. Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
  379. Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  380. Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  381. Power Chain Reactions 14 | . 2 . 3 . . . 1 . . . . 1 . . 1 . . . . . . . . . . 2 . . . 3 1
  382. Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  383.  
  384. Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3
  385. ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro
  386. Peak Influence 1015 | 5 398 189 382 202 . 214 186 110 38 633 . . . . 424 . . . . 263 16 1015 . . . . 785 . . . .
  387. Average Influence 240 | 1 175 160 155 125 . 106 56 97 34 377 . . . . 209 . . . . 81 2 334 . . . . 333 . . . .
  388. Maximum Alert Level 3 | . 1 . 1 1 . 1 . . . 2 . . . . 2 . . . . 1 . 3 . . . . 3 . . . .
  389. Low Security (%) 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  390. Level 1 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  391. Level 2 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  392. Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  393. Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  394. Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  395. High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  396. Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  397. Squads Dispatched 45 | . 6 . 3 . . . 2 1 . 11 . . . . 6 . . . 1 3 . 5 . . . . 6 . . . 1
  398. Investigation 19 | . 6 . . . . . 2 1 . 4 . . . . 2 . . . 1 1 . 1 . . . . 1 . . . .
  399. Extermination 13 | . . . . . . . . . . 3 . . . . 3 . . . . 1 . 2 . . . . 4 . . . .
  400. Reinforcement 11 | . . . 3 . . . . . . 3 . . . . 1 . . . . 1 . 2 . . . . 1 . . . .
  401. Assault 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1
  402. Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  403. Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  404. Construction Impeded 4 | . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . . . .
  405. Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  406.  
  407. Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3
  408. --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro
  409. Distress Signals 14 | . 1 . 3 . . . 1 . . 4 . . . . . . . . . 1 . 2 . . . . 2 . . . .
  410. Communications Jammed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . .
  411. Distress Signals 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . .
  412. Times Spotted 409 | . 31 6 34 3 . 8 11 . 1 60 4 6 . 16 6 5 4 1 13 11 6 37 10 6 . 20 39 9 10 32 20
  413. Peak Tracking Total 15 | . 7 2 5 3 . 4 3 . 1 6 5 4 . 7 3 4 3 1 4 6 4 15 7 7 . 5 4 4 4 14 7
  414. Tactical Retreats 26 | . 3 1 2 . . . . . . 4 . . . 1 . . . . 1 . 2 7 2 . . 1 . . . 2 .
  415.  
  416. Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3
  417. ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro
  418. Traps Triggered 8 | . 2 . . . . . . 1 . 1 . . . . 1 . . . . 1 . 1 . . . . 1 . . . .
  419. Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  420. Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  421. Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  422. Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  423. Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  424. Reused 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . .
  425. Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  426. Installed 5 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 . . . .
  427. Triggered 21 | . . . . . . . . . . . . . . . . 1 . . 1 . . . 2 . . . 1 . 7 9 .
  428.  
  429. Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3
  430. ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro
  431. Machines Disabled 38 | . . . . 1 . 5 . . . 5 . . . . 4 . 1 1 . 2 . 6 1 1 . . 8 . . 2 1
  432. Max in Single Turn 5 | . . . . 1 . 5 . . . 2 . . . . 1 . 1 1 . 1 . 4 1 1 . . 2 . . 1 1
  433. Garrison Access 4 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 2 . . . .
  434. Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  435. Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  436. Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  437. Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . .
  438.  
  439. Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3
  440. --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro
  441. Machines Accessed 70 | . 6 . 6 . 4 . 5 2 . 14 . . 4 . 9 . . . 1 2 . 3 . . 4 . 7 . 1 2 .
  442. Terminals 29 | . 5 . 5 . . . 4 2 . 7 . . . . 4 . . . 1 . . . . . . . . . 1 . .
  443. Fabricators 5 | . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . 1 . . . .
  444. Repair Stations 8 | . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . 2 . . . . 2 . . . .
  445. Recycling Units 6 | . 1 . . . . . 1 . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . .
  446. Scanalyzers 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . .
  447. Garrison Access 5 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 2 . . . .
  448. Total Hacks 210 | . 22 . 17 . 4 . 12 6 . 38 . . 29 . 20 . . . 4 4 . 13 . . 17 . 17 . 5 2 .
  449. Successful 127 | . 6 . 6 . 4 . 7 2 . 21 . . 29 . 10 . . . . 1 . 9 . . 17 . 12 . 1 2 .
  450. Failed 83 | . 16 . 11 . . . 5 4 . 17 . . . . 10 . . . 4 3 . 4 . . . . 5 . 4 . .
  451. Catastrophic 15 | . 2 . 1 . . . 1 . . 3 . . . . 4 . . . 1 . . . . . . . 1 . 2 . .
  452. Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  453. Manual 107 | . 19 . 8 . . . 8 5 . 14 . . . . 7 . . . 4 10 . 20 . . . . 6 . 5 1 .
  454. Terminals 86 | . 21 . 11 . . . 10 6 . 21 . . . . 8 . . . 4 . . . . . . . . . 5 . .
  455. Fabricators 14 | . . . . . . . . . . 5 . . . . 4 . . . . . . 4 . . . . 1 . . . .
  456. Repair Stations 28 | . . . 6 . . . . . . 3 . . . . 2 . . . . 2 . 9 . . . . 6 . . . .
  457. Recycling Units 10 | . 1 . . . . . 2 . . 2 . . . . 1 . . . . 2 . . . . . . 2 . . . .
  458. Scanalyzers 11 | . . . . . . . . . . 3 . . . . 3 . . . . . . . . . . . 5 . . . .
  459. Garrison Access 9 | . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . 3 . . . .
  460. Terminal Hacks 66 | . 3 . 2 . 4 . 2 . . 6 . . 29 . . . . . . . . . . . 17 . . . 1 2 .
  461. Record 20 | . . . . . 4 . . . . . . . 11 . . . . . . . . . . . 5 . . . . . .
  462. Part Schematic 15 | . 1 . . . . . 1 . . 1 . . 8 . . . . . . . . . . . 4 . . . . . .
  463. Robot Schematic 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . .
  464. Robot Analysis 6 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 . .
  465. Prototype ID Bank 7 | . . . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . .
  466. Open Door 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 .
  467. Branch Access Points 3 | . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . .
  468. Fabricator Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . .
  469. Scanalyzer Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . .
  470. Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . .
  471. Locate Traps 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . .
  472. Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  473. Zone Layout 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . .
  474. Fabricator Hacks 5 | . . . . . . . . . . 1 . . . . 2 . . . . . . 2 . . . . . . . . .
  475. Load Schematic 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . .
  476. Build 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . .
  477. Repair Station Hacks 21 | . . . 4 . . . . . . 3 . . . . 2 . . . . 1 . 7 . . . . 4 . . . .
  478. Scan Component 12 | . . . 2 . . . . . . 2 . . . . 1 . . . . 1 . 4 . . . . 2 . . . .
  479. Repair 9 | . . . 2 . . . . . . 1 . . . . 1 . . . . . . 3 . . . . 2 . . . .
  480. Recycling Unit Hacks 4 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . 2 . . . .
  481. Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . .
  482. Retrieve Components 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . .
  483. Scanalyzer 9 | . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . 4 . . . .
  484. Insert Component 4 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 2 . . . .
  485. Analyze 5 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . 2 . . . .
  486. Garrison Access Hacks 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . .
  487. Seal Access 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . .
  488. Unauthorized Hacks 55 | . 8 . 3 . . . 8 7 . 19 . . . . 8 . . . . . . . . . . . 2 . . . .
  489. Terminals 15 | . 2 . . . . . 3 2 . 7 . . . . 1 . . . . . . . . . . . . . . . .
  490. Track 5 | . 1 . . . . . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . .
  491. Assimilate 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . .
  492. Botnet 6 | . . . . . . . 2 1 . 2 . . . . 1 . . . . . . . . . . . . . . . .
  493. Disrupt 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . .
  494. Operators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . .
  495. Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  496. Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  497. Recycling Units 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . .
  498. Tunnel 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . .
  499. Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . .
  500. Extract 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . .
  501. Garrison Access 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . .
  502. Jam 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . .
  503. Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  504. Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  505. Hacking Detections 47 | . 5 . 5 . . . 4 2 . 12 . . . . 8 . . . 1 2 . 3 . . . . 4 . 1 . .
  506. Full Trace Events 14 | . 5 . 1 . . . 1 1 . 3 . . . . 1 . . . 1 . . 1 . . . . . . . . .
  507. Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  508. Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  509. Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  510. Robot Schematics Acquired 11 | . . . . . . . . . . . . . 7 . . . . . . . . 4 . . . . . . . . .
  511. Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  512. Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  513. Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  514. Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  515. Part Schematics Acquired 44 | . 1 . . . . . 1 . . 7 . . 8 . 1 . . . . 12 . 9 . . 4 . 1 . . . .
  516. Parts Built 3 | . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . .
  517. Matter 552 | . . . . . . . . . . . . . . . 234 . . . . . . 318 . . . . . . . . .
  518. Time 286 | . . . . . . . . . . . . . . . 117 . . . . . . 169 . . . . . . . . .
  519. Total Part Build Rating 20 | . . . . . . . . . . . . . . . 14 . . . . . . 6 . . . . . . . . .
  520. Parts Repaired 9 | . . . 2 . . . . . . 1 . . . . 1 . . . . . . 3 . . . . 2 . . . .
  521. Time 421 | . . . 58 . . . . . . 86 . . . . 19 . . . . . . 201 . . . . 57 . . . .
  522. Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  523. Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  524. Retrieved Matter 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . .
  525. Retrieved Components 19 | . . . . . . . 7 . . . . . . . 2 . . . . . . . . . . . 10 . . . .
  526. Parts Scanalyzed 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . .
  527. Part Schematics Acquired 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . .
  528. Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  529.  
  530. Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3
  531. ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro
  532. Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  533. Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  534. Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  535. Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  536. Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  537. Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  538. Robots Rewired 10 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 2 . . . . . 5 .
  539. Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . .
  540. Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  541.  
  542. Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3
  543. -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro
  544. Total Allies 26 | . . . . . . . . . . 1 . . . 1 . . . 9 . 4 1 . 2 2 . . 1 . . 5 .
  545. Largest Group 9 | . . . . . . . . . . 1 . . . 1 1 . . 9 9 3 1 . 2 2 2 2 1 . . 5 .
  546. Highest-Rated Group 265 | . . . . . . . . . . 26 . . . 94 94 . . 265 265 126 31 . 59 59 59 59 27 . . 260 .
  547. Highest-Rated Ally 94 | . . . . . . . . . . 26 . . . 94 94 . . 41 41 42 31 . 30 30 30 30 27 . . 60 .
  548. Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . .
  549. Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . .
  550. Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . .
  551. Total Orders 63 | . . . . . . . . . . 1 . . . . . . . . . 2 2 1 2 4 2 . 48 . 1 . .
  552. STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . .
  553. GOTO 40 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . 37 . . . .
  554. FOLLOW 9 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . 5 . . . .
  555. DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . .
  556. EXPLORE 11 | . . . . . . . . . . . . . . . . . . . . 2 1 1 . 2 . . 4 . 1 . .
  557. Ally Attacks 149 | . . . . . . . . . . . . . . 17 7 . . . 42 31 17 . 13 . . 3 . . . 19 .
  558. Total Damage 3891 | . . . . . . . . . . . . . . 519 274 . . . 707 1184 319 . 280 . . 19 . . . 589 .
  559. Kills 33 | . . . . . . . . . . . . . . 7 1 . . . 9 9 . . 2 . . . . . . 5 .
  560. Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . .
  561. Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  562.  
  563. Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3
  564. ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro
  565. Robot Analysis Total 6 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 . .
  566. Derelict Logs Recovered 12 | . . 2 . . . . . . . . . 2 . 2 . . 1 . 2 . . . . . . 1 . . 2 . .
  567. Drone Launches 16 | . . . . . . . . . . . . . . . . . . . 2 . 2 . 2 . . . 7 . 3 . .
  568. Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  569. Zionite Intel Received 7 | . . . . . . . . . . . . . . . . . . . . 2 . 5 . . . . . . . . .
  570. Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . .
  571. Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . .
  572. Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . .
  573. Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . .
  574. Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . .
  575. Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . .
  576.  
  577. Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3
  578. ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro
  579. Turns Passed 25075 | 65 612 294 1267 276 757 817 688 96 291 2580 201 369 84 559 1401 796 737 1676 729 559 273 1312 866 802 356 929 2637 538 885 1300 323
  580. Spaces Moved 13159 | 50 455 225 678 202 513 436 306 47 154 1276 158 296 84 451 747 419 450 1044 346 225 112 566 459 379 198 461 1162 249 350 529 132
  581. Core 69 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
  582. Treads 8630 | . . . 8 . . . 63 . 114 991 . . . . 439 419 450 1044 346 225 112 566 459 379 198 461 1162 249 350 529 66
  583. Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  584. Wheels 4460 | 47 455 225 670 202 513 436 243 47 40 285 158 296 84 451 308 . . . . . . . . . . . . . . . .
  585. Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  586. Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  587. Fastest Speed 50 | 50 90 100 120 120 100 150 170 180 160 100 110 100 100 100 110 155 155 155 155 155 160 160 160 160 160 160 160 180 180 176 50
  588. Average Speed 150 | 88 90 103 123 122 144 169 172 180 172 148 110 102 100 107 142 159 155 155 155 158 160 161 160 160 160 160 161 180 206 205 151
  589. Slowest Speed 210 | 100 110 120 200 130 150 170 180 180 180 160 110 110 100 110 160 160 160 160 155 160 160 163 163 160 160 160 210 180 210 210 210
  590. Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  591. Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  592. Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  593. Cave-ins Triggered 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . .
  594. Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
  595. Exploration Rate (%) 51 | 3 81 36 55 45 90 83 24 2 75 33 35 44 69 73 15 61 57 89 56 11 87 22 57 70 60 56 39 42 67 73 25
  596. Regions Visited 31
  597. Branch Regions 20
  598. Pre-discovered Areas 12 | . 1 2 . . . . 1 . . . . 2 1 . . . . 1 . . . . . . 3 . . . 1 . .
  599. Known Exits Taken 20 | . 1 . 1 . . . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . .
  600. Unknown Exits Taken 7 | 1 . 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 .
  601. Scrap Searched 21 | . . . . 1 . 1 . . . . . . . 2 . 2 1 2 1 . . . 3 2 . 1 . 1 3 . 1
  602. Spaces Dug 153 | . . . . 7 . . . . . 8 . 100 . . . 4 . . . 5 . 14 . . . . 7 . . 5 3
  603. Terrain Destroyed 789 | . 44 . 20 20 . 20 4 . . 62 1 114 . 23 2 41 8 . 28 5 . 98 30 8 . 33 72 20 20 87 29
  604. Melee 55 | . . . . 7 . . . . . 8 . 12 . . . 4 . . . 5 . 14 . . . . . . . 2 3
  605. Projectile 191 | . . . . . . . . . . . 1 . . . . . . . . . . 17 14 8 . 22 56 20 20 23 10
  606. AOE 543 | . 44 . 20 13 . 20 4 . . 54 . 102 . 23 2 37 8 . 28 . . 67 16 . . 11 16 . . 62 16
  607.  
  608. Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3
  609. --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro
  610. Total 17026 | 64 565 274 950 217 532 476 414 60 182 1754 176 325 84 504 1043 522 477 1093 459 371 162 855 568 552 231 601 1808 309 488 696 214
  611. Wait 2110 | . 5 32 125 . . 15 52 11 . 264 11 . . 18 221 61 12 19 59 85 2 185 60 132 . 87 495 29 95 14 21
  612. Move 13128 | 49 454 224 677 201 512 435 305 47 153 1275 157 293 83 450 746 418 449 1043 345 225 111 565 458 378 197 460 1161 248 349 528 132
  613. Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  614. Pick Up 192 | 6 14 4 15 2 16 4 10 . 6 29 . . . 4 12 4 1 4 1 4 9 11 4 . 4 3 17 . 3 5 .
  615. Fast Attach 114 | 6 2 2 5 . 1 . 2 . 5 8 . 1 . 4 8 3 1 9 3 3 7 8 3 . 8 3 7 3 4 3 5
  616. Attach 90 | 1 3 1 8 . . 1 4 2 . 16 1 2 1 6 5 1 . . 3 2 1 4 . . 3 4 4 . 1 10 6
  617. Detach 44 | . . . . . . . . . 1 6 . 2 . 3 2 . . 1 1 2 2 5 2 . 2 1 1 . 2 7 4
  618. Swap 166 | . 7 2 7 3 . 3 6 . 3 24 4 2 . 4 11 11 7 2 7 7 3 7 2 . 2 3 23 6 9 1 .
  619. Drop 207 | . 10 . 11 2 3 . 9 . 14 32 . . . 1 13 7 2 12 1 7 6 14 7 . 10 3 22 2 5 5 9
  620. Fire 721 | 2 69 9 102 2 . 18 26 . . 92 3 11 . 14 25 7 5 3 38 21 19 40 11 12 . 37 70 21 19 25 20
  621. Melee 90 | . 1 . . 7 . . . . . 8 . 12 . . . 10 . . . 14 1 16 . . 5 . . . . 2 14
  622. Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
  623. Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  624. Crush 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . .
  625. Escape Stasis 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . .
  626. Rewire 143 | . . . . . . . . . . . . . . . . . . . . 1 . . 16 30 . . . . . 96 .
  627. Trap 5 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 . . . .
  628. Miscellaneous 7 | . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . 3 . 1 . .
  629.  
  630. Route
  631. -------
  632. -11/Scrapyard
  633. -10/Materials (discovered 3 exits: *Mat x2 / *Min)
  634. -10/Mines
  635. -9/Materials (discovered 2 exits: *Mat / *Min)
  636. -9/Mines
  637. -9/Exiles
  638. -8/Mines
  639. -8/Materials
  640. -7/Factory
  641. -7/Waste
  642. -7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
  643. -7/Lower Caves
  644. -7/Lower Caves
  645. -7/Data Miner
  646. -6/Proximity Caves
  647. -6/Factory (discovered 2 exits: Fac / *Low)
  648. -6/Lower Caves
  649. -6/Lower Caves
  650. -6/Zion
  651. -5/Proximity Caves
  652. -5/Factory
  653. -5/Waste
  654. -5/Factory
  655. -5/Upper Caves
  656. -5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
  657. -5/Zhirov
  658. -4/Proximity Caves
  659. -4/Factory (discovered 4 exits: *Res x3 / *Upp)
  660. -4/Upper Caves
  661. -4/Upper Caves (discovered 2 exits: *Res / *War)
  662. -4/Warlord
  663. -3/Proximity Caves
  664.  
  665. History
  666. ---------
  667. Turn | Location | Event
  668. 11 | -11/Scrapyard | Discovered new exit (range 15)
  669. 66 | -11/Scrapyard | Entered Materials
  670. 239 | -10/Materials | Discovered new exit (range 6)
  671. 313 | -10/Materials | Build established: Mutant
  672. 321 | -10/Materials | Lost 3 parts (1p2w)
  673. 501 | -10/Materials | Identified exit to Mines
  674. 550 | -10/Materials | Core integrity fell below 50%
  675. 582 | -10/Materials | Lost 3 parts (1p1n1w)
  676. 598 | -10/Materials | Discovered new exit (range 15)
  677. 678 | -10/Materials | Entered Mines
  678. 705 | -10/Mines | Met a Derelict bent on vengeance
  679. 831 | -10/Mines | Discovered new exit (range 16)
  680. 920 | -10/Mines | Core integrity fell below 20%
  681. 972 | -10/Mines | Entered Materials
  682. 972 | -9/Materials | Evolved 2 slots: Utility x2
  683. 1138 | -9/Materials | Identified exit to Mines
  684. 1768 | -9/Materials | Discovered new exit (range 8)
  685. 1811 | -9/Materials | Repaired Lgt. Armor Plating
  686. 1847 | -9/Materials | Repaired Imp. Ion Engine
  687. 2239 | -9/Materials | Entered Mines
  688. 2319 | -9/Mines | Deemed a non-threat by the Exiles lab entrance
  689. 2319 | -9/Mines | Discovered new exit (range 5)
  690. 2515 | -9/Mines | Entered Exiles
  691. 2515 | -9/Exiles | Found Exiles lab abandoned
  692. 2916 | -9/Exiles | Build established: Hauler-Mutant
  693. 3256 | -9/Exiles | Discovered new exit (range 14)
  694. 3272 | -9/Exiles | Entered Mines
  695. 3808 | -8/Mines | Discovered new exit (range 8)
  696. 4089 | -8/Mines | Entered Materials
  697. 4089 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1
  698. 4386 | -8/Materials | Build established: Hauler-Tank
  699. 4660 | -8/Materials | Discovered new exit (range 10)
  700. 4777 | -8/Materials | Entered Factory
  701. 4777 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1
  702. 4873 | -7/Factory | Sucked down chute
  703. 4873 | -7/Factory | Entered Waste
  704. 4873 | -7/Waste | The area was eerily silent
  705. 5007 | -7/Waste | Found Damper Plating
  706. 5050 | -7/Waste | A Compactor rumbled back to life
  707. 5050 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped)
  708. 5051 | -7/Waste | Spotted C-40 Crusher
  709. 5145 | -7/Waste | Discovered new exit (range 10)
  710. 5164 | -7/Waste | Entered Factory
  711. 5309 | -7/Factory | Identified exit to Lower Caves
  712. 5528 | -7/Factory | Lost 4 parts (1n2u1w)
  713. 6325 | -7/Factory | Build established: Scavenger-Tank
  714. 6415 | -7/Factory | Discovered new exit (range 12)
  715. 6504 | -7/Factory | Identified exit to Factory
  716. 7407 | -7/Factory | Discovered exit to Factory (range 11)
  717. 7529 | -7/Factory | Repaired Imp. Heavy Treads
  718. 7564 | -7/Factory | First assault squad dispatched
  719. 7578 | -7/Factory | Build established: Tank
  720. 7744 | -7/Factory | Entered Lower Caves
  721. 7936 | -7/Lower Caves | Discovered new exit (range 10)
  722. 7944 | -7/Lower Caves | Identified exit to Lower Caves
  723. 7945 | -7/Lower Caves | Entered another Lower Caves area
  724. 7951 | -7/Lower Caves | Encountered a Warlord checkpoint
  725. 7999 | -7/Lower Caves | Spotted B-75 Beast
  726. 8091 | -7/Lower Caves | Learned location of Zion (-6)
  727. 8250 | -7/Lower Caves | Crushed by falling debris
  728. 8251 | -7/Lower Caves | System corruption reached 10%
  729. 8265 | -7/Lower Caves | Crushed by falling debris
  730. 8281 | -7/Lower Caves | Lost 3 parts (3w)
  731. 8305 | -7/Lower Caves | Discovered new exit (range 9)
  732. 8312 | -7/Lower Caves | Identified exit to Data Miner
  733. 8314 | -7/Lower Caves | Entered Data Miner
  734. 8314 | -7/Data Miner | Discovered new exit (range 6)
  735. 8333 | -7/Data Miner | Met Data Miner
  736. 8354 | -7/Data Miner | Learned location of Section 7 (-2)
  737. 8354 | -7/Data Miner | Acquired the access code to Warlord's prototype stash
  738. 8371 | -7/Data Miner | Received God Mode back door access code from Data Miner
  739. 8395 | -7/Data Miner | Identified exit to Proximity Caves
  740. 8398 | -7/Data Miner | Entered Proximity Caves
  741. 8449 | -6/Proximity Caves | Learned 8 Factory zone layouts
  742. 8472 | -6/Proximity Caves | Escorted by Enhanced Grunt
  743. 8742 | -6/Proximity Caves | Learned Factory terminal intel
  744. 8789 | -6/Proximity Caves | Core integrity fell below 50%
  745. 8816 | -6/Proximity Caves | Lost 4 parts (1p1n2w)
  746. 8949 | -6/Proximity Caves | Discovered exit to Factory (range 6)
  747. 8957 | -6/Proximity Caves | Entered Factory
  748. 8957 | -6/Factory | Accompanied by 1 ally
  749. 8957 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1
  750. 8958 | -6/Factory | Identified exit to Factory
  751. 8959 | -6/Factory | Loaded intel: 22 terminal locations
  752. 9091 | -6/Factory | Build established: Scavenger-Skirmisher
  753. 9362 | -6/Factory | Fabricated Imp. Heavy Treads?
  754. 9993 | -6/Factory | Discovered new exit (range 12)
  755. 10017 | -6/Factory | Identified exit to Lower Caves
  756. 10263 | -6/Factory | Repaired Missile Launcher
  757. 10271 | -6/Factory | Build established: Skirmisher
  758. 10351 | -6/Factory | Incoming investigation squad redirected
  759. 10358 | -6/Factory | Entered Lower Caves
  760. 10553 | -6/Lower Caves | Encountered a Warlord checkpoint
  761. 10963 | -6/Lower Caves | Discovered new exit (range 14)
  762. 11122 | -6/Lower Caves | Build established: Mutant
  763. 11139 | -6/Lower Caves | Identified exit to Lower Caves
  764. 11154 | -6/Lower Caves | Entered another Lower Caves area
  765. 11234 | -6/Lower Caves | Learned Factory emergency access door positions
  766. 11457 | -6/Lower Caves | Build established: Skirmisher
  767. 11636 | -6/Lower Caves | Discovered new exit (range 7)
  768. 11815 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts
  769. 11890 | -6/Lower Caves | Identified exit to Zion
  770. 11891 | -6/Lower Caves | Entered Zion
  771. 11945 | -6/Zion | System corruption cleaned by Quarantine Array
  772. 12126 | -6/Zion | Discovered new exit (range 16)
  773. 12234 | -6/Zion | Learned location of Quarantine (-3)
  774. 12351 | -6/Zion | Received a hallucinogenic algorithm
  775. 12507 | -6/Zion | Build established: Tank
  776. 12546 | -6/Zion | Given A8's code to call for help
  777. 12610 | -6/Zion | Found Exp. Signal Interpreter
  778. 12869 | -6/Zion | Gained Derelict followers
  779. 13031 | -6/Zion | Imprinted
  780. 13033 | -6/Zion | Declared Zion's savior
  781. 13320 | -6/Zion | Build established: Messiah-Tank
  782. 13479 | -6/Zion | Found Prototype Launcher
  783. 13479 | -6/Zion | Identified Rocket Array
  784. 13547 | -6/Zion | Identified exit to Proximity Caves
  785. 13567 | -6/Zion | Entered Proximity Caves
  786. 13567 | -5/Proximity Caves | Accompanied by 9 allies
  787. 13591 | -5/Proximity Caves | Learned Factory stockpile data
  788. 13760 | -5/Proximity Caves | Learned Factory terminal intel
  789. 13927 | -5/Proximity Caves | Spotted B-75 Beast
  790. 14069 | -5/Proximity Caves | Lost 4 parts (1p1u2w)
  791. 14076 | -5/Proximity Caves | Destroyed B-75 Beast
  792. 14246 | -5/Proximity Caves | Discovered exit to Factory (range 10)
  793. 14296 | -5/Proximity Caves | Entered Factory
  794. 14296 | -5/Factory | Accompanied by 2 allies
  795. 14296 | -5/Factory | Evolved 2 slots: Power x1, Utility x1
  796. 14299 | -5/Factory | Loaded intel: 20 terminal locations
  797. 14475 | -5/Factory | Retrieved Zion intel report: Prototype Schematics
  798. 14527 | -5/Factory | Incoming investigation squad redirected
  799. 14597 | -5/Factory | Build established: Messiah-Mutant
  800. 14624 | -5/Factory | Retrieved Zion intel report: Component Stockpiles
  801. 14625 | -5/Factory | Zion Hacker squad teleported in
  802. 14652 | -5/Factory | Discovered new exit (range 66)
  803. 14813 | -5/Factory | Spotted B-75 Beast
  804. 14855 | -5/Factory | Sucked down chute
  805. 14855 | -5/Factory | Entered Waste
  806. 14856 | -5/Waste | Met a frightened Derelict
  807. 14897 | -5/Waste | Destroyed C-40 Crusher
  808. 14900 | -5/Waste | Destroyed C-40 Crusher
  809. 14907 | -5/Waste | Destroyed C-40 Crusher
  810. 14933 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped)
  811. 14939 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped)
  812. 14942 | -5/Waste | Crushed by Compactor (1 part destroyed)
  813. 14946 | -5/Waste | Destroyed C-40 Crusher
  814. 14973 | -5/Waste | Lost 3 parts (1n1u1w)
  815. 14978 | -5/Waste | Discovered new exit (range 50)
  816. 15018 | -5/Waste | Spotted C-40 Crusher
  817. 15030 | -5/Waste | Destroyed C-40 Crusher
  818. 15124 | -5/Waste | Identified exit to Factory
  819. 15128 | -5/Waste | Entered Factory
  820. 15128 | -5/Factory | Accompanied by 1 ally
  821. 15315 | -5/Factory | Retrieved Zion intel report: Active Terminals
  822. 15340 | -5/Factory | Repaired Hyp. Railgun
  823. 15415 | -5/Factory | Repaired Hyp. Gauss Rifle
  824. 15510 | -5/Factory | Repaired Hyp. Coil Gun
  825. 15624 | -5/Factory | Local fabrication network quarantined
  826. 15779 | -5/Factory | Fabricated Tri-rail Accelerator?
  827. 15817 | -5/Factory | Retrieved Zion intel report: Prototype Schematics
  828. 15933 | -5/Factory | Retrieved Zion intel report: Unaware Schematics
  829. 16069 | -5/Factory | Retrieved Zion intel report: Trap Installations
  830. 16208 | -5/Factory | Retrieved Zion intel report: Active Garrisons
  831. 16214 | -5/Factory | Discovered new exit (range 12)
  832. 16312 | -5/Factory | Destroyed 12 combat bots
  833. 16393 | -5/Factory | Terminal network hard line cut
  834. 16398 | -5/Factory | Identified exit to Upper Caves
  835. 16440 | -5/Factory | Entered Upper Caves
  836. 16502 | -5/Upper Caves | Encountered a Warlord checkpoint
  837. 16658 | -5/Upper Caves | Build established: Messiah-Skirmisher
  838. 16861 | -5/Upper Caves | Destroyed 7 combat bots
  839. 17111 | -5/Upper Caves | Discovered new exit (range 9)
  840. 17235 | -5/Upper Caves | Identified exit to Upper Caves
  841. 17306 | -5/Upper Caves | Entered another Upper Caves area
  842. 17306 | -5/Upper Caves | Accompanied by 3 allies
  843. 17330 | -5/Upper Caves | Discovered new exit (range 29)
  844. 17669 | -5/Upper Caves | Destroyed 7 combat bots
  845. 17907 | -5/Upper Caves | Discovered new exit (range 12)
  846. 17958 | -5/Upper Caves | Identified exit to Zhirov
  847. 18108 | -5/Upper Caves | Entered Zhirov
  848. 18108 | -5/Zhirov | Accompanied by 2 allies
  849. 18108 | -5/Zhirov | Discovered new exit (range 3)
  850. 18172 | -5/Zhirov | Learned location of Testing (-2)
  851. 18172 | -5/Zhirov | Learned location of Command (-1)
  852. 18210 | -5/Zhirov | Found Alien Artifact
  853. 18210 | -5/Zhirov | Identified Integrated Dissipator
  854. 18210 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%)
  855. 18371 | -5/Zhirov | Found Alien Artifact
  856. 18459 | -5/Zhirov | Identified exit to Proximity Caves
  857. 18464 | -5/Zhirov | Entered Proximity Caves
  858. 18464 | -4/Proximity Caves | Accompanied by 2 allies
  859. 19318 | -4/Proximity Caves | Discovered new exit (range 8)
  860. 19341 | -4/Proximity Caves | Learned location of 1 exit from Research
  861. 19379 | -4/Proximity Caves | Identified exit to Factory
  862. 19393 | -4/Proximity Caves | Entered Factory
  863. 19393 | -4/Factory | Evolved 2 slots: Utility x2
  864. 19503 | -4/Factory | Repaired Tri-rail Accelerator
  865. 19603 | -4/Factory | Zion Infowar Resupply teleported in
  866. 19604 | -4/Factory | Found Exp. Signal Interpreter
  867. 19684 | -4/Factory | Identified Transdimensional Reconstructor
  868. 19952 | -4/Factory | Discovered new exit (range 13)
  869. 19972 | -4/Factory | Identified exit to Research
  870. 20610 | -4/Factory | Terminal network hard line cut
  871. 20793 | -4/Factory | Discovered exit to Research (range 6)
  872. 21201 | -4/Factory | Discovered new exit (range 32)
  873. 21310 | -4/Factory | Repaired Lrg. Storage Unit
  874. 21441 | -4/Factory | Discovered exit to Research (range 77)
  875. 21455 | -4/Factory | Build established: Messiah-Tank
  876. 21898 | -4/Factory | Found Hvy. Insulated Plating
  877. 22013 | -4/Factory | Identified exit to Upper Caves
  878. 22030 | -4/Factory | Entered Upper Caves
  879. 22474 | -4/Upper Caves | Encountered a Warlord checkpoint
  880. 22534 | -4/Upper Caves | Discovered new exit (range 8)
  881. 22558 | -4/Upper Caves | Identified exit to Upper Caves
  882. 22568 | -4/Upper Caves | Entered another Upper Caves area
  883. 22571 | -4/Upper Caves | Discovered exit to Research (range 11)
  884. 23013 | -4/Upper Caves | Learned location of Armory (-3)
  885. 23062 | -4/Upper Caves | Learned 8 Research zone layouts
  886. 23278 | -4/Upper Caves | Build established: Messiah-Skirmisher
  887. 23434 | -4/Upper Caves | Discovered new exit (range 8)
  888. 23451 | -4/Upper Caves | Identified exit to Warlord
  889. 23453 | -4/Upper Caves | Entered Warlord
  890. 23523 | -4/Warlord | System corruption cleaned by Quarantine Array
  891. 23841 | -4/Warlord | Warlord's base attacked by MAIN.C
  892. 23911 | -4/Warlord | Met EX_DEC
  893. 23915 | -4/Warlord | Found Prototype Energy Cannon
  894. 24191 | -4/Warlord | Warlord forces counterattacked
  895. 24360 | -4/Warlord | Rebuked by Warlord
  896. 24381 | -4/Warlord | Opened Warlord's prototype stash
  897. 24387 | -4/Warlord | Found Prototype Reactor
  898. 24408 | -4/Warlord | Found Prototype Hackware
  899. 24621 | -4/Warlord | Destroyed 20 combat bots
  900. 24690 | -4/Warlord | Lost 8 parts (2p2n3u1w)
  901. 24703 | -4/Warlord | Opened side exit
  902. 24716 | -4/Warlord | Identified Vortex Chain Reactor
  903. 24734 | -4/Warlord | Discovered new exit (range 13)
  904. 24753 | -4/Warlord | Entered Proximity Caves
  905. 24909 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
  906. 24950 | -3/Proximity Caves | Identified Ghost Barrier
  907. 24952 | -3/Proximity Caves | System corruption reached 10%
  908. 24958 | -3/Proximity Caves | Core integrity fell below 50%
  909. 24996 | -3/Proximity Caves | Core integrity fell below 20%
  910. 25004 | -3/Proximity Caves | Lost 7 parts (2n3u2w)
  911. 25012 | -3/Proximity Caves | Warped through subspace
  912. 25076 | -3/Proximity Caves | Core destroyed
  913.  
  914. Last Messages
  915. ---------------
  916. 25012_ Warped through subspace.
  917. 25022_ Searching scrap...
  918. 25022_ Found 34 Matter.
  919. 25022_ Found Lrg. Storage Unit.
  920. 25022_ Found Unknown Device.
  921. 25022_ Found Unknown Processor.
  922. 25023_ Acquired 28 matter.
  923. 25024_ Acquired Unknown Processor.
  924. 25024_ Identified Imp. Melee Analysis Suite.
  925. 25025_ Acquired 6 matter.
  926. 25027_ SBB6BHMYP/=9ICA3M>VN
  927. 25027_ Acquired Unknown Device.
  928. 25027_ Identified Reaction Control System.
  929. 25048_ System corrupted: Heat flow error (+232).
  930. 25057_ Ghost Barrier destroyed.
  931. 25068_ Destroyed Unknown Energy Gun.
  932. 25071_ System corrupted: Heat flow error (+222).
  933. 25071_ Ionic Axe destroyed.
  934. 25073_ Slammed into G-67 Veteran. <x4>
  935. 25076_ G-67 Veteran knocked back.
  936.  
  937. Map
  938. -----
  939. +----------------------------------------------------+
  940. | ?????????????????????????????????????????????????? |
  941. | ?????????????????????????????????????????????????? |
  942. | ?????????????????????????????????????????????????? |
  943. | ?????????????????????????????????????????????????? |
  944. | ?????????????????????????????????????????????????? |
  945. | ?????????????????????????????????????????????????? |
  946. | ?????????????????????????????????????????????????? |
  947. | ??## ????????????????????????????????????????????? |
  948. | ##"# ????????????????????????????????????????????? |
  949. | "# ?###????????????#???????????????????????????? |
  950. | #"" """??????? #???????????????????????????? |
  951. | # "??????? #???????????????????????????? |
  952. | ? "? "#?????? #???????????????????????????? |
  953. | ?# # "#?????? #???????????????????????????? |
  954. | ?# # "??#?### #???????????????????????????? |
  955. | ?# # ?? #?# # ##??????????????????????????? |
  956. | ## ### ### #?# ####???????????????????????? |
  957. | # " ??## ####????????????????????? |
  958. | "%"### ##??## ####?????????????????? |
  959. | % #?## #? ##???????????????? |
  960. | # % ### #? ##??????????????? |
  961. | ?# =%= # ### #??????????????? |
  962. | ?##" # ## # ##??????????????? |
  963. | ??### ### ##?# #g## #??????????????? |
  964. | ???# % #??#####??# # ##?????????????? |
  965. | ???# #?????????#@# # ## ##????????????? |
  966. | ##?# # #?????#???##g#"#### #????????????? |
  967. | #?## # ### #????#### ### #????????????? |
  968. | ##?# %!"# #???????##"## ##????????????? |
  969. | #??#" %/!" #???????## #?????????????? |
  970. | ####" !]*!# ## ????????# #?????????????? |
  971. | ##" !!!### ##?? ?????#### ###?????????????? |
  972. | #?? #???? ????# #???????????????? |
  973. | # ""#??##?????? ????# ## !#???????????????? |
  974. | # # #???????????#????# ## #???????????????? |
  975. | ####???????????????## #???????????????? |
  976. | #????????????#### #???????????????? |
  977. | #????????????# ####????????????? |
  978. | ###????????????# #????????????? |
  979. | #??????????????# #????????????? |
  980. | #########??????????????### "" " #????????????? |
  981. | ?????????????????????????# """" "" #????????????? |
  982. | ?????????????????????????# """ "" #????????????? |
  983. | ?????????????????????????# " " #????????????? |
  984. | ?????????????????????????# #????????????? |
  985. | ?????????????????????????# #????????????? |
  986. | ?????????????????????????############????????????? |
  987. | ?????????????????????????????????????????????????? |
  988. | ?????????????????????????????????????????????????? |
  989. | ?????????????????????????????????????????????????? |
  990. +----------------------------------------------------+
  991.  
  992. Best States
  993. -------------
  994. Heat Dissipation 67
  995. Coolant Potential 80
  996. Energy Generation 55
  997. Energy Capacity 820
  998. Matter Stores 300
  999. Matter Capacity 300
  1000. Sight Range 16
  1001. Robot Scan Range 22
  1002. Terrain Scan Density 10
  1003. Jamming Range 14
  1004. Armor Coverage 2850
  1005. Resistance: KI 30
  1006. Resistance: EM 90
  1007. Propulsion Shielding 66
  1008. Utility Shielding 66
  1009. Weapon Shielding 90
  1010. Weapon Cycling 20
  1011. Evasion (%) 50
  1012. Melee Accuracy 6
  1013. Target Analysis 6
  1014. Core Analysis 10
  1015. Recoil Reduction 5
  1016. Kinecelleration 40
  1017. Offensive Hacking 14
  1018. Defensive Hacking 20
  1019.  
  1020. Item Schematics
  1021. -----------------
  1022. Hcp. Storage Unit | -10/Materials | Hacked
  1023. Adv. Signal Interpreter | -8/Materials | Hacked
  1024. Imp. Heavy Treads | -7/Factory | Scanalyzed
  1025. Med. Battery | -7/Factory | Extracted
  1026. Carbon-fiber Leg | -7/Factory | Extracted
  1027. Plasma Cutter | -7/Factory | Extracted
  1028. Maneuvering Thrusters | -7/Factory | Extracted
  1029. Hpw. Electrolaser | -7/Factory | Extracted
  1030. Imp. Weapon Cycler | -7/Factory | Hacked
  1031. Combat Drone Bay | -7/Data Miner | Free
  1032. Lgt. Regenerative Plating | -7/Data Miner | Free
  1033. Exp. Flexi-carbon Leg | -7/Data Miner | Free
  1034. Cmb. Gravmag System | -7/Data Miner | Free
  1035. Triangulator | -7/Data Miner | Free
  1036. Exp. Targeting Computer | -7/Data Miner | Free
  1037. Tactical Coordination Suite | -7/Data Miner | Free
  1038. Kinetic Spear | -7/Data Miner | Free
  1039. Adv. Sensor Array | -6/Factory | Scanalyzed
  1040. Tri-rail Accelerator | -5/Factory | Z-intel
  1041. Biomechanical Wings | -5/Factory | Z-intel
  1042. Cld. Fission Core | -5/Factory | Z-intel
  1043. Tiamat Missile Launcher | -5/Factory | Z-intel
  1044. Lgt. Neutrino Core | -5/Factory | Z-intel
  1045. Cold Fusion Reactor | -5/Factory | Z-intel
  1046. Ionic Axe | -5/Factory | Z-intel
  1047. Prc. Assault Rifle | -5/Factory | Z-intel
  1048. Fusion Reactor | -5/Factory | Z-intel
  1049. Enh. Fission Core | -5/Factory | Z-intel
  1050. Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel
  1051. Tesla Bomb Launcher | -5/Factory | Z-intel
  1052. Exp. Signal Interpreter | -5/Factory | Z-intel
  1053. Prc. Energy Filter | -5/Factory | Z-intel
  1054. Imp. Matter Compressor | -5/Factory | Z-intel
  1055. Cld. Plasma Rifle | -5/Factory | Z-intel
  1056. Enh. Force Rifle | -5/Factory | Z-intel
  1057. Gravity Neutralizing Apparatus | -5/Factory | Z-intel
  1058. Com. Ion Cannon | -5/Factory | Z-intel
  1059. Imp. Airjet | -5/Factory | Z-intel
  1060. Enh. Flexi-carbon Leg | -5/Factory | Z-intel
  1061. Assault Drone Bay | -5/Zhirov | Free
  1062. Exp. Heat Sink | -5/Zhirov | Free
  1063. Exp. Optical Array | -5/Zhirov | Free
  1064. Imp. Arc Thrower | -5/Zhirov | Free
  1065. Prc. Matter Filter | -4/Factory | Scanalyzed
  1066.  
  1067. Robot Schematics
  1068. ------------------
  1069. S-27 Virus | -7/Data Miner | Free
  1070. G-50 Soldier | -7/Data Miner | Free
  1071. G-67 Veteran | -7/Data Miner | Free
  1072. L-41 Fighter | -7/Data Miner | Free
  1073. H-66 Slayer | -7/Data Miner | Free
  1074. P-70 Sage | -7/Data Miner | Free
  1075. I-36 Angel | -7/Data Miner | Free
  1076. E-15 Imp | -5/Factory | Z-intel
  1077. R-10 Processor | -5/Factory | Z-intel
  1078. T-07 Excavator | -5/Factory | Z-intel
  1079. R-06 Scavenger | -5/Factory | Z-intel
  1080.  
  1081. Fabricated
  1082. ------------
  1083. Imp. Heavy Treads | x2 | -6/Factory
  1084. Tri-rail Accelerator | x1 | -5/Factory
  1085.  
  1086. Alien Tech Used
  1087. -----------------
  1088. Integrated Dissipator
  1089. Transdimensional Reconstructor
  1090.  
  1091. Achievements
  1092. --------------
  1093. None
  1094.  
  1095. Challenges
  1096. ------------
  1097. None
  1098.  
  1099. Game
  1100. ------
  1101. Seed MatterBiomechanicalSteel
  1102. Manual? 0
  1103. Play Time 03:34:31
  1104. Cumulative 359.1 hours
  1105. Start 2019.09.18 @ 02:05:14
  1106. End 2019.09.22 @ 14:15:06
  1107. Sessions 8
  1108. Manual Loads 0
  1109. Difficulty Rogue
  1110. Special Mode None
  1111. Game No. 275
  1112. Rogue 267
  1113. Adventurer 4
  1114. Explorer 0
  1115. Win Type -
  1116. Total 27
  1117. Types 21/2/1/1/2/0/0
  1118. Lore% 92
  1119. Gallery% 92
  1120. Achievement% 86
  1121. Wizard Run 0
  1122.  
  1123. Options
  1124. ---------
  1125. ASCII 0
  1126. Keyboard 0
  1127. Movement Vi
  1128. Keybinds 0
  1129. Fullscreen 0
  1130. Font 16/Terminus
  1131. Map View 76x50
  1132. Tactical HUD 1
  1133. Map Filters NONE
  1134. Filters NONE
  1135. Steam 1
  1136.  
  1137.  
  1138. RUN: dc6b882a-86a2-480d-ba3b-0041aec30e3d
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