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DumpRosterToFile

Dec 1st, 2022
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  1. MOD_NAME=Dump Roster To Log
  2.  
  3. AUTHOR=swfdelicious
  4.  
  5. DESCRIPTION=Automatically dumps your soldier roster to the game logs in CSV format whenever you access the barracks.
  6.  
  7.  
  8.  
  9. /**************************************************************************************************************
  10.  
  11. *
  12.  
  13. * Warning! This mod completely overwrites XGBarracks.UpdateMainMenu, and is incompatible with any mods that attempt
  14.  
  15. * to modify the same function.
  16.  
  17. *
  18.  
  19. * USAGE INSTRUCTIONS:
  20.  
  21. *
  22.  
  23. * After installing (via PatcherGUI or Long War Mod Manager), this mod will trigger automatically any time you open the
  24.  
  25. * Barracks menu on the strategy layer.
  26.  
  27. *
  28.  
  29. * 1. Load your game to the strategy layer and click the Barracks button.
  30.  
  31. * 2. Open the game log in any text editor, such as Notepad++.
  32.  
  33. * On Windows, the log is found at "C:\Users\<yourname>\Documents\my games\XCOM - Enemy Within\XComGame\Logs\Launch.log".
  34.  
  35. * 3. Search the log file for "DUMPING ROSTER DATA". Beneath this is comma-separated data for your soldiers, one per line.
  36.  
  37. * The first row contains column headers to tell you what each value means.
  38.  
  39. * 4. Copy these lines out into your spreadsheet of choice. You will have to delete the log timestamp from each line.
  40.  
  41. *
  42.  
  43. * The data ends once you reach the log which says "END OF ROSTER DATA". You may see your roster data multiple times, which is
  44.  
  45. * normal; just take the last one in the log, which is most recent.
  46.  
  47. *
  48.  
  49. **************************************************************************************************************/
  50.  
  51.  
  52.  
  53.  
  54.  
  55. UPK_FILE = XComStrategyGame.upk
  56.  
  57. OBJECT = XGBarracksUI.UpdateMainMenu : AUTO
  58.  
  59.  
  60.  
  61. [REPLACEMENT_CODE]
  62.  
  63. // LogInternal("---------------------------------------------", name("Roster Data"));
  64.  
  65. E7 1F <%t "---------------------------------------------"> 38 60 1F <%t "Roster Data"> 16
  66.  
  67.  
  68.  
  69. // LogInternal("------------ DUMPING ROSTER DATA ------------", name("Roster Data"));
  70.  
  71. E7 1F <%t "------------ DUMPING ROSTER DATA ------------"> 38 60 1F <%t "Roster Data"> 16
  72.  
  73.  
  74.  
  75. // LogInternal("---------------------------------------------", name("Roster Data"));
  76.  
  77. E7 1F <%t "---------------------------------------------"> 38 60 1F <%t "Roster Data"> 16
  78.  
  79.  
  80.  
  81. // LogInternal("Name,HP,Mobility,Will,Aim,Defense,Class", name("Roster Data"));
  82.  
  83. E7 1F <%t "Name,HP,Mobility,Will,Aim,Defense,Class"> 38 60 1F <%t "Roster Data"> 16
  84.  
  85.  
  86.  
  87. // for (iMenuOption = 0; iMenuOption < BARRACKS().m_arrSoldiers.Length; iMenuOption++)
  88.  
  89. 0F 00 <.iMenuOption> 25
  90.  
  91. [#label_0x0105]
  92.  
  93. 07 [@label_0x0577] 96 00 <.iMenuOption> 36 19 1B <BARRACKS> 16 [@] <XGFacility_Barracks.m_arrSoldiers> 00 ( 01 <XGFacility_Barracks.m_arrSoldiers> ) 16
  94.  
  95.  
  96.  
  97. // if (BARRACKS().m_arrSoldiers[iMenuOption] == none || BARRACKS().m_arrSoldiers[iMenuOption].m_kChar.aStats[eStat_HP] == 0)
  98.  
  99. 07 [@label_0x01C0] 84 72 10 00 <.iMenuOption> 19 1B <BARRACKS> 16 [@] <XGFacility_Barracks.m_arrSoldiers> 00 ( 01 <XGFacility_Barracks.m_arrSoldiers> ) 2A 16 18 [@] ( 9A 1A 25 35 <XComGame.XGTacticalGameCoreNativeBase.TCharacter.aStats> <XComGame.XGTacticalGameCoreNativeBase.TCharacter> 00 00 19 10 00 <.iMenuOption> 19 1B <BARRACKS> 16 [@] <XGFacility_Barracks.m_arrSoldiers> 00 ( 01 <XGFacility_Barracks.m_arrSoldiers> ) [@] <XGStrategySoldier.m_kChar> 00 ( 01 <XGStrategySoldier.m_kChar> ) 25 16 16 )
  100.  
  101.  
  102.  
  103. // continue;
  104.  
  105. 06 [@label_0x0569]
  106.  
  107.  
  108.  
  109. [#label_0x01C0]
  110.  
  111.  
  112.  
  113. // kOption.strText = BARRACKS().m_arrSoldiers[iMenuOption].GetName(eNameType_Full);
  114.  
  115. 0F 35 <XComGame.XGTacticalScreenMgr.TMenuOption.strText> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 19 10 00 <.iMenuOption> 19 1B <BARRACKS> 16 [@] <XGFacility_Barracks.m_arrSoldiers> 00 ( 01 <XGFacility_Barracks.m_arrSoldiers> ) [@] <XGStrategySoldier.GetName.ReturnValue> 00 ( 1B <GetName> 24 03 16 )
  116.  
  117.  
  118.  
  119. // kOption.strText $= "," $ BARRACKS().m_arrSoldiers[iMenuOption].m_kChar.aStats[eStat_HP];
  120.  
  121. 0E <Core.Object.ConcatEqual_StrStr.ReturnValue> 61 42 35 <XComGame.XGTacticalScreenMgr.TMenuOption.strText> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 70 1F <%t ","> 38 53 1A 25 35 <XComGame.XGTacticalGameCoreNativeBase.TCharacter.aStats> <XComGame.XGTacticalGameCoreNativeBase.TCharacter> 00 00 19 10 00 <.iMenuOption> 19 1B <BARRACKS> 16 [@] <XGFacility_Barracks.m_arrSoldiers> 00 ( 01 <XGFacility_Barracks.m_arrSoldiers> ) [@] <XGStrategySoldier.m_kChar> 00 ( 01 <XGStrategySoldier.m_kChar> ) 16 16
  122.  
  123.  
  124.  
  125. // kOption.strText $= "," $ BARRACKS().m_arrSoldiers[iMenuOption].m_kChar.aStats[eStat_Mobility];
  126.  
  127. 0E <Core.Object.ConcatEqual_StrStr.ReturnValue> 61 42 35 <XComGame.XGTacticalScreenMgr.TMenuOption.strText> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 70 1F <%t ","> 38 53 1A 2C 03 35 <XComGame.XGTacticalGameCoreNativeBase.TCharacter.aStats> <XComGame.XGTacticalGameCoreNativeBase.TCharacter> 00 00 19 10 00 <.iMenuOption> 19 1B <BARRACKS> 16 [@] <XGFacility_Barracks.m_arrSoldiers> 00 ( 01 <XGFacility_Barracks.m_arrSoldiers> ) [@] <XGStrategySoldier.m_kChar> 00 ( 01 <XGStrategySoldier.m_kChar> ) 16 16
  128.  
  129.  
  130.  
  131. // kOption.strText $= "," $ BARRACKS().m_arrSoldiers[iMenuOption].m_kChar.aStats[eStat_Will];
  132.  
  133. 0E <Core.Object.ConcatEqual_StrStr.ReturnValue> 61 42 35 <XComGame.XGTacticalScreenMgr.TMenuOption.strText> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 70 1F <%t ","> 38 53 1A 2C 07 35 <XComGame.XGTacticalGameCoreNativeBase.TCharacter.aStats> <XComGame.XGTacticalGameCoreNativeBase.TCharacter> 00 00 19 10 00 <.iMenuOption> 19 1B <BARRACKS> 16 [@] <XGFacility_Barracks.m_arrSoldiers> 00 ( 01 <XGFacility_Barracks.m_arrSoldiers> ) [@] <XGStrategySoldier.m_kChar> 00 ( 01 <XGStrategySoldier.m_kChar> ) 16 16
  134.  
  135.  
  136.  
  137. // kOption.strText $= "," $ BARRACKS().m_arrSoldiers[iMenuOption].m_kChar.aStats[eStat_Offense];
  138.  
  139. 0E <Core.Object.ConcatEqual_StrStr.ReturnValue> 61 42 35 <XComGame.XGTacticalScreenMgr.TMenuOption.strText> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 70 1F <%t ","> 38 53 1A 26 35 <XComGame.XGTacticalGameCoreNativeBase.TCharacter.aStats> <XComGame.XGTacticalGameCoreNativeBase.TCharacter> 00 00 19 10 00 <.iMenuOption> 19 1B <BARRACKS> 16 [@] <XGFacility_Barracks.m_arrSoldiers> 00 ( 01 <XGFacility_Barracks.m_arrSoldiers> ) [@] <XGStrategySoldier.m_kChar> 00 ( 01 <XGStrategySoldier.m_kChar> ) 16 16
  140.  
  141.  
  142.  
  143. // kOption.strText $= "," $ BARRACKS().m_arrSoldiers[iMenuOption].m_kChar.aStats[eStat_Defense];
  144.  
  145. 0E <Core.Object.ConcatEqual_StrStr.ReturnValue> 61 42 35 <XComGame.XGTacticalScreenMgr.TMenuOption.strText> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 70 1F <%t ","> 38 53 1A 2C 02 35 <XComGame.XGTacticalGameCoreNativeBase.TCharacter.aStats> <XComGame.XGTacticalGameCoreNativeBase.TCharacter> 00 00 19 10 00 <.iMenuOption> 19 1B <BARRACKS> 16 [@] <XGFacility_Barracks.m_arrSoldiers> 00 ( 01 <XGFacility_Barracks.m_arrSoldiers> ) [@] <XGStrategySoldier.m_kChar> 00 ( 01 <XGStrategySoldier.m_kChar> ) 16 16
  146.  
  147.  
  148.  
  149. // kOption.strText $= "," $ BARRACKS().m_arrSoldiers[iMenuOption].m_kSoldier.kClass.strName;
  150.  
  151. 0E <Core.Object.ConcatEqual_StrStr.ReturnValue> 61 42 35 <XComGame.XGTacticalScreenMgr.TMenuOption.strText> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 70 1F <%t ","> 35 <XComGame.XGTacticalGameCoreNativeBase.TClass.strName> <XComGame.XGTacticalGameCoreNativeBase.TClass> 00 00 35 <XComGame.XGTacticalGameCoreNativeBase.TSoldier.kClass> <XComGame.XGTacticalGameCoreNativeBase.TSoldier> 00 00 19 10 00 <.iMenuOption> 19 1B <BARRACKS> 16 [@] <XGFacility_Barracks.m_arrSoldiers> 00 ( 01 <XGFacility_Barracks.m_arrSoldiers> ) [@] <XGStrategySoldier.m_kSoldier> 00 ( 01 <XGStrategySoldier.m_kSoldier> ) 16 16
  152.  
  153.  
  154.  
  155. // LogInternal(kOption.strText, name("Roster Data"));
  156.  
  157. E7 35 <XComGame.XGTacticalScreenMgr.TMenuOption.strText> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 00 00 <.kOption> 38 60 1F <%t "Roster Data"> 16
  158.  
  159. [#label_0x0569]
  160.  
  161.  
  162.  
  163. // for loop: iMenuOption++
  164.  
  165. A5 00 <.iMenuOption> 16
  166.  
  167.  
  168.  
  169. // for loop: jump to top
  170.  
  171. 06 [@label_0x0105]
  172.  
  173.  
  174.  
  175. // end for
  176.  
  177. [#label_0x0577]
  178.  
  179.  
  180.  
  181. // LogInternal("---------------------------------------------", name("Roster Data"));
  182.  
  183. E7 1F <%t "---------------------------------------------"> 38 60 1F <%t "Roster Data"> 16
  184.  
  185.  
  186.  
  187. // LogInternal("------------ END OF ROSTER DATA -------------", name("Roster Data"));
  188.  
  189. E7 1F <%t "------------ END OF ROSTER DATA -------------"> 38 60 1F <%t "Roster Data"> 16
  190.  
  191.  
  192.  
  193. // LogInternal("---------------------------------------------", name("Roster Data"));
  194.  
  195. E7 1F <%t "---------------------------------------------"> 38 60 1F <%t "Roster Data"> 16
  196.  
  197.  
  198.  
  199. // ConsoleCommand("flushlog");
  200.  
  201. 0E <Engine.Actor.ConsoleCommand.ReturnValue> 1B <ConsoleCommand> 1F <%t "flushlog"> 4A 16
  202.  
  203.  
  204.  
  205. // Original function follows from here
  206.  
  207. 40 01 <@m_arrMenuOptions> 25 36 01 <@m_arrMenuOptions> 16
  208.  
  209. 55 01 <@m_arrMenuOptions> [@] ( 26 16 )
  210.  
  211. 07 [@label_0x0069] 82 19 1B <HQ> 16 [@] <XGHeadQuarters.HasFacility.ReturnValue> 00 ( 1B <HasFacility> 2C 0C 16 ) 18 [@] ( 81 1B <ISCONTROLLED> 16 16 16 )
  212.  
  213. 55 01 <@m_arrMenuOptions> [@] ( 2C 07 16 )
  214.  
  215. [#label_0x0069]
  216.  
  217. 07 [@label_0x009D] 19 1B <HQ> 16 [@] <XGHeadQuarters.HasFacility.ReturnValue> 00 ( 1B <HasFacility> 2C 11 16 )
  218.  
  219. 55 01 <@m_arrMenuOptions> [@] ( 2C 04 16 )
  220.  
  221. [#label_0x009D]
  222.  
  223. 55 01 <@m_arrMenuOptions> [@] ( 2C 05 16 )
  224.  
  225. 55 01 <@m_arrMenuOptions> [@] ( 2C 06 16 )
  226.  
  227. 07 [@label_0x00D7] 1B <AreAnyMedalsAvailable> 16
  228.  
  229. 55 01 <@m_arrMenuOptions> [@] ( 2C 08 16 )
  230.  
  231. [#label_0x00D7]
  232.  
  233. 0F 00 <.iMenuOption> 25
  234.  
  235. [#label_0x00E2]
  236.  
  237. 07 [@label_0x0698] 96 00 <.iMenuOption> 36 01 <@m_arrMenuOptions> 16
  238.  
  239. 07 [@label_0x0184] 9A 10 00 <.iMenuOption> 01 <@m_arrMenuOptions> 26 16
  240.  
  241. 0F 35 <XComGame.XGTacticalScreenMgr.TMenuOption.strText> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 1A 26 01 <@m_strBaseViewNames>
  242.  
  243. 0F 35 <XComGame.XGTacticalScreenMgr.TMenuOption.iState> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 25
  244.  
  245. 0F 35 <XComGame.XGTacticalScreenMgr.TMenuOption.strHelp> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 1A 26 01 <@m_strBaseViewHelp>
  246.  
  247. 06 [@label_0x05FA]
  248.  
  249. [#label_0x0184]
  250.  
  251. 07 [@label_0x0211] 9A 10 00 <.iMenuOption> 01 <@m_arrMenuOptions> 2C 07 16
  252.  
  253. 0F 35 <XComGame.XGTacticalScreenMgr.TMenuOption.strText> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 1A 2C 07 01 <@m_strBaseViewNames>
  254.  
  255. 0F 35 <XComGame.XGTacticalScreenMgr.TMenuOption.iState> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 25
  256.  
  257. 0F 35 <XComGame.XGTacticalScreenMgr.TMenuOption.strHelp> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 1A 2C 07 01 <@m_strBaseViewHelp>
  258.  
  259. 06 [@label_0x05FA]
  260.  
  261. [#label_0x0211]
  262.  
  263. 07 [@label_0x0308] 9A 10 00 <.iMenuOption> 01 <@m_arrMenuOptions> 2C 05 16
  264.  
  265. 0F 35 <XComGame.XGTacticalScreenMgr.TMenuOption.strText> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 1A 2C 05 01 <@m_strBaseViewNames>
  266.  
  267. 07 [@label_0x02C1] 19 1B <BARRACKS> 16 [@] <XGFacility_Barracks.HasDeadSoldiers.ReturnValue> 00 ( 1B <HasDeadSoldiers> 16 )
  268.  
  269. 0F 35 <XComGame.XGTacticalScreenMgr.TMenuOption.iState> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 25
  270.  
  271. 0F 35 <XComGame.XGTacticalScreenMgr.TMenuOption.strHelp> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 1A 2C 05 01 <@m_strBaseViewHelp>
  272.  
  273. 06 [@label_0x0305]
  274.  
  275. [#label_0x02C1]
  276.  
  277. 0F 35 <XComGame.XGTacticalScreenMgr.TMenuOption.iState> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 26
  278.  
  279. 0F 35 <XComGame.XGTacticalScreenMgr.TMenuOption.strHelp> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 01 <@m_strNoSoldiersDied>
  280.  
  281. [#label_0x0305]
  282.  
  283. 06 [@label_0x05FA]
  284.  
  285. [#label_0x0308]
  286.  
  287. 07 [@label_0x0395] 9A 10 00 <.iMenuOption> 01 <@m_arrMenuOptions> 2C 04 16
  288.  
  289. 0F 35 <XComGame.XGTacticalScreenMgr.TMenuOption.strText> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 1A 2C 04 01 <@m_strBaseViewNames>
  290.  
  291. 0F 35 <XComGame.XGTacticalScreenMgr.TMenuOption.iState> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 25
  292.  
  293. 0F 35 <XComGame.XGTacticalScreenMgr.TMenuOption.strHelp> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 1A 2C 04 01 <@m_strBaseViewHelp>
  294.  
  295. 06 [@label_0x05FA]
  296.  
  297. [#label_0x0395]
  298.  
  299. 07 [@label_0x056A] 9A 10 00 <.iMenuOption> 01 <@m_arrMenuOptions> 2C 06 16
  300.  
  301. 0F 35 <XComGame.XGTacticalScreenMgr.TMenuOption.strText> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 1A 2C 06 01 <@m_strBaseViewNames>
  302.  
  303. 07 [@label_0x044E] 97 35 <XGStrategyActorNativeBase.TItem.iCash> <XGStrategyActorNativeBase.TItem> 01 00 1B <STAFF> 26 16 1B <GetResource> 24 00 16 16
  304.  
  305. 0F 35 <XComGame.XGTacticalScreenMgr.TMenuOption.iState> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 26
  306.  
  307. 0F 35 <XComGame.XGTacticalScreenMgr.TMenuOption.strHelp> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 01 <@m_strErrNoMoneyForSoldiers>
  308.  
  309. 06 [@label_0x0567]
  310.  
  311. [#label_0x044E]
  312.  
  313. 07 [@label_0x0520] 98 19 1B <HQ> 16 [@] <XGHeadQuarters.GetSoldierCapacity.ReturnValue> 00 ( 1B <GetSoldierCapacity> 16 ) 92 92 19 1B <BARRACKS> 16 [@] <XGFacility_Barracks.GetNumSoldiers.ReturnValue> 00 ( 1B <GetNumSoldiers> 16 ) 19 1B <HQ> 16 [@] <XGHeadQuarters.GetStaffOnOrder.ReturnValue> 00 ( 1B <GetStaffOnOrder> 24 01 16 ) 16 19 1B <ENGINEERING> 16 [@] <XGFacility_Engineering.GetNumShivsOrdered.ReturnValue> 00 ( 1B <GetNumShivsOrdered> 16 ) 16 16
  314.  
  315. 0F 35 <XComGame.XGTacticalScreenMgr.TMenuOption.iState> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 26
  316.  
  317. 0F 35 <XComGame.XGTacticalScreenMgr.TMenuOption.strHelp> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 01 <@m_strErrOTRRequired>
  318.  
  319. 06 [@label_0x0567]
  320.  
  321. [#label_0x0520]
  322.  
  323. 0F 35 <XComGame.XGTacticalScreenMgr.TMenuOption.iState> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 25
  324.  
  325. 0F 35 <XComGame.XGTacticalScreenMgr.TMenuOption.strHelp> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 1A 2C 06 01 <@m_strBaseViewHelp>
  326.  
  327. [#label_0x0567]
  328.  
  329. 06 [@label_0x05FA]
  330.  
  331. [#label_0x056A]
  332.  
  333. 07 [@label_0x05F7] 9A 10 00 <.iMenuOption> 01 <@m_arrMenuOptions> 2C 08 16
  334.  
  335. 0F 35 <XComGame.XGTacticalScreenMgr.TMenuOption.strText> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 1A 2C 08 01 <@m_strBaseViewNames>
  336.  
  337. 0F 35 <XComGame.XGTacticalScreenMgr.TMenuOption.iState> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 25
  338.  
  339. 0F 35 <XComGame.XGTacticalScreenMgr.TMenuOption.strHelp> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 1A 2C 08 01 <@m_strBaseViewHelp>
  340.  
  341. 06 [@label_0x05FA]
  342.  
  343. [#label_0x05F7]
  344.  
  345. 06 [@label_0x068A]
  346.  
  347. [#label_0x05FA]
  348.  
  349. 07 [@label_0x0661] 82 1B <ISCONTROLLED> 16 18 [@] ( 81 19 1B <SETUPMGR> 16 [@] <XGSetupPhaseManager.IsBarracksSectionEnabled.ReturnValue> 00 ( 1B <IsBarracksSectionEnabled> 38 3D 10 00 <.iMenuOption> 01 <@m_arrMenuOptions> 16 ) 16 16 )
  350.  
  351. 0F 35 <XComGame.XGTacticalScreenMgr.TMenuOption.iState> <XComGame.XGTacticalScreenMgr.TMenuOption> 00 01 00 <.kOption> 26
  352.  
  353. [#label_0x0661]
  354.  
  355. 55 35 <XComGame.XGTacticalScreenMgr.TMenu.arrOptions> <XComGame.XGTacticalScreenMgr.TMenu> 00 00 00 <.kMainMenu> [@] ( 00 <.kOption> 16 )
  356.  
  357. [#label_0x068A]
  358.  
  359. A5 00 <.iMenuOption> 16
  360.  
  361. 06 [@label_0x00E2]
  362.  
  363. [#label_0x0698]
  364.  
  365. 0F 35 <XGBarracksUI.TBarracksMainMenu.mnuOptions> <@TBarracksMainMenu> 00 01 01 <@m_kMainMenu> 00 <.kMainMenu>
  366.  
  367. 04 0B
  368.  
  369. 53
  370.  
  371.  
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