thorpedosg

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Jul 24th, 2018
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  1. //This isn't complicated like the first code
  2.  
  3. using UnityEngine;
  4. using System.Collections;
  5.  
  6. public class FertileGroundRingParticles : MonoBehaviour
  7. {
  8. public float emitterSizeMultiplier = 1.0f;
  9. public float emissionMultiplier = 30.0f;
  10.  
  11. void Start()
  12. {
  13. particleEmitter.emit = false;
  14. }
  15.  
  16. public void StartRing()
  17. {
  18. particleEmitter.emit = true;
  19. }
  20.  
  21. public void UpdateRing(float radius)
  22. {
  23. float r = radius * emitterSizeMultiplier;
  24. transform.localScale = new Vector3(r, r, r);
  25. particleEmitter.minEmission = particleEmitter.maxEmission = r * emissionMultiplier;
  26. }
  27.  
  28. public void StopRing()
  29. {
  30. particleEmitter.emit = false;
  31. }
  32. }
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