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- if ( { cursorObject isKindOf _x } count ["landVehicle", "Air", "Ship"] > 0 && { player distance cursorObject < 7 } && { isNull objectParent player } && { alive cursorObject } && { !life_action_inUse } ) then
- {
- if ( cursorObject in life_vehicles || { locked cursorObject isEqualTo 0 } ) then
- {
- [ cursorObject ] spawn life_fnc_openInventory;
- };
- };
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