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Aug 24th, 2019
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  1. entity = {
  2. name = "eco_01_city_planet_entity"
  3. pdxmesh = "planet_clouded_mesh"
  4.  
  5. #planet surface texture override
  6. meshsettings = {
  7. name = "planet_geosphereShape"
  8. texture_diffuse = "city_planet_eco_01_diffuse.dds"
  9. texture_normal = "city_planet_eco_01_normal.dds"
  10. texture_specular = "city_planet_eco_01_specular.dds"
  11. shader = "PdxMeshPlanetEmissive"
  12. }
  13.  
  14. ##cloud texture override
  15. meshsettings = {
  16. name = "clouds_geosphereShape"
  17. texture_diffuse = "clouds_smog_01_diffuse.dds"
  18. texture_normal = "nonormal.dds"
  19. texture_specular = "nospec.dds"
  20. }
  21.  
  22. ##cloud shadow texture override
  23. meshsettings = {
  24. name = "clouds_shadow_geosphereShape"
  25. texture_diffuse = "clouds_smog_shadow_01_diffuse.dds"
  26. texture_normal = "nonormal.dds"
  27. texture_specular = "nospec.dds"
  28. }
  29.  
  30. ##pole texture override
  31. meshsettings = {
  32. name = "polesShape"
  33. texture_diffuse = "poles_tropical_1_diffuse.dds"
  34. texture_normal = "nonormal.dds"
  35. texture_specular = "nospec.dds"
  36. }
  37.  
  38. default_state = "idle"
  39. state = { name = "idle" animation = "idle" time_offset = { 0 100 } }
  40.  
  41. }
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