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- entity = {
- name = "eco_01_city_planet_entity"
- pdxmesh = "planet_clouded_mesh"
- #planet surface texture override
- meshsettings = {
- name = "planet_geosphereShape"
- texture_diffuse = "city_planet_eco_01_diffuse.dds"
- texture_normal = "city_planet_eco_01_normal.dds"
- texture_specular = "city_planet_eco_01_specular.dds"
- shader = "PdxMeshPlanetEmissive"
- }
- ##cloud texture override
- meshsettings = {
- name = "clouds_geosphereShape"
- texture_diffuse = "clouds_smog_01_diffuse.dds"
- texture_normal = "nonormal.dds"
- texture_specular = "nospec.dds"
- }
- ##cloud shadow texture override
- meshsettings = {
- name = "clouds_shadow_geosphereShape"
- texture_diffuse = "clouds_smog_shadow_01_diffuse.dds"
- texture_normal = "nonormal.dds"
- texture_specular = "nospec.dds"
- }
- ##pole texture override
- meshsettings = {
- name = "polesShape"
- texture_diffuse = "poles_tropical_1_diffuse.dds"
- texture_normal = "nonormal.dds"
- texture_specular = "nospec.dds"
- }
- default_state = "idle"
- state = { name = "idle" animation = "idle" time_offset = { 0 100 } }
- }
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