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- Groove Zombie
- Defense: Average
- Speed: Hungry
- If a projectile gets close to him, he will travel to another lane to avoid it. (Of course, if you have a ton of projectile plants, this won't matter too much.)
- Strengths: Can avoid almost any projectile attack.
- Weakness: Takes double damage from ground plants like Spikeweed and Spikerock.
- Gunslinger Zombie
- Defense: Average
- Speed: Average
- Can shoot projectiles at your plants with decent speed.
- Strengths: Each projectile does the same amount as a pea from a peashooter. Can attack one or multiple plants.
- Weakness: Can only shoot six Projectiles at a time, then takes a while to reload.
- Marksman Zombie
- Defense: Fragile
- Speed: Doesn't Move
- Can deal damage to an entire row of plants, with each plant that took damage taking less then the one before it.
- Strengths: Can deal damage to entire row of plants. Can summon a shield infront of him to protect himself from damage (The shield has the same amount of health as a conehead).
- Weakness: Can only shoot one bullet at a time before having to reload. Takes a ludicrous amount time to aim and shoot.
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