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- void OnStart()
- {
- AddEntityCollideCallback("Player", "AreaFadeOut", "Transition", false, 1);
- }
- void Transition(string &in asParent, string &in asChild, int alState)
- {
- FadeOut(1);
- AddTimer("", 1, "TimerTransition");
- }
- void TimerTransition(string &in asTimer)
- {
- ChangeMap("Level12", "", "", "");
- }
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