Franc1sco

Untitled

May 12th, 2020
108
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.43 KB | None | 0 0
  1. // This file was auto-generated by SourceMod (v1.8.0.5970)
  2. // ConVars for plugin "rankme.smx"
  3.  
  4.  
  5. // Auto-Purge inactive players? X = Days 0 = Off
  6. // -
  7. // Default: "0"
  8. // Minimum: "0.000000"
  9. rankme_autopurge "0"
  10.  
  11. // Show points changes on chat? 1 = true 0 = false
  12. // -
  13. // Default: "1"
  14. // Minimum: "0.000000"
  15. // Maximum: "1.000000"
  16. rankme_changes_chat "1"
  17.  
  18. // Enable (non-command) chat triggers. (e.g: rank, statsme, top) Recommended to be set to 0 when running with EventScripts for avoiding double responses. 1 = true 0 = false
  19. // -
  20. // Default: "1"
  21. // Minimum: "0.000000"
  22. // Maximum: "1.000000"
  23. rankme_chat_triggers "1"
  24.  
  25. // Days inactive to not be shown on rank? X = days 0 = off
  26. // -
  27. // Default: "0"
  28. // Minimum: "0.000000"
  29. rankme_days_to_not_show_on_rank "0"
  30.  
  31. // Dump the Database to SQL file? (required to be 1 if using the web interface and SQLite, case MySQL, it won't be dumped) 1 = true 0 = false
  32. // -
  33. // Default: "0"
  34. // Minimum: "0.000000"
  35. // Maximum: "1.000000"
  36. rankme_dump_db "0"
  37.  
  38. // Is RankMe enabled? 1 = true 0 = false
  39. // -
  40. // Default: "1"
  41. // Minimum: "0.000000"
  42. // Maximum: "1.000000"
  43. rankme_enabled "1"
  44.  
  45. // Free-For-All (FFA) mode? 1 = true 0 = false
  46. // -
  47. // Default: "0"
  48. // Minimum: "0.000000"
  49. // Maximum: "1.000000"
  50. rankme_ffa "0"
  51.  
  52. // Gather Statistics (a.k.a count points)? (turning this off won't disallow to see the stats already gathered) 1 = true 0 = false
  53. // -
  54. // Default: "1"
  55. // Minimum: "0.000000"
  56. // Maximum: "1.000000"
  57. rankme_gather_stats "1"
  58.  
  59. // Minimal kills for entering the rank
  60. // -
  61. // Default: "0"
  62. // Minimum: "0.000000"
  63. rankme_minimal_kills "0"
  64.  
  65. // Minimum players to start giving points
  66. // -
  67. // Default: "2"
  68. // Minimum: "0.000000"
  69. rankme_minimumplayers "2"
  70.  
  71. // Using MySQL? 1 = true 0 = false (SQLite)
  72. // -
  73. // Default: "0"
  74. // Minimum: "0.000000"
  75. // Maximum: "1.000000"
  76. rankme_mysql "0"
  77.  
  78. // Multiplier of losing points. (WARNING: MAKE SURE TO INPUT IT AS FLOAT) 1.0 equals lose same amount as won by the killer, 0.0 equals no lose
  79. // -
  80. // Default: "1.0"
  81. // Minimum: "0.000000"
  82. rankme_percent_points_lose "1.0"
  83.  
  84. // How many points the CT who defused got additional?
  85. // -
  86. // Default: "2"
  87. // Minimum: "0.000000"
  88. rankme_points_bomb_defused_player "2"
  89.  
  90. // How many points CTs got for defusing the C4?
  91. // -
  92. // Default: "2"
  93. // Minimum: "0.000000"
  94. rankme_points_bomb_defused_team "2"
  95.  
  96. // How many points a player loess for dropping the bomb?
  97. // -
  98. // Default: "0"
  99. // Minimum: "0.000000"
  100. rankme_points_bomb_dropped "0"
  101.  
  102. // How many points the TR who planted got additional?
  103. // -
  104. // Default: "2"
  105. // Minimum: "0.000000"
  106. rankme_points_bomb_exploded_player "2"
  107.  
  108. // How many points TRs got for exploding the C4?
  109. // -
  110. // Default: "2"
  111. // Minimum: "0.000000"
  112. rankme_points_bomb_exploded_team "2"
  113.  
  114. // How many points a player gets for picking up the bomb?
  115. // -
  116. // Default: "0"
  117. // Minimum: "0.000000"
  118. rankme_points_bomb_pickup "0"
  119.  
  120. // How many points the TR who planted got additional?
  121. // -
  122. // Default: "2"
  123. // Minimum: "0.000000"
  124. rankme_points_bomb_planted_player "2"
  125.  
  126. // How many points TRs got for planting the C4?
  127. // -
  128. // Default: "2"
  129. // Minimum: "0.000000"
  130. rankme_points_bomb_planted_team "2"
  131.  
  132. // How many points an alive CT got for winning the round?
  133. // -
  134. // Default: "0"
  135. // Minimum: "0.000000"
  136. rankme_points_ct_round_win "0"
  137.  
  138. // How many points the CT who rescued got additional?
  139. // -
  140. // Default: "2"
  141. // Minimum: "0.000000"
  142. rankme_points_hostage_rescued_player "2"
  143.  
  144. // How many points CTs got for rescuing the hostage?
  145. // -
  146. // Default: "2"
  147. // Minimum: "0.000000"
  148. rankme_points_hostage_rescued_team "2"
  149.  
  150. // How many additional points a player got for a HeadShot?
  151. // -
  152. // Default: "1"
  153. // Minimum: "0.000000"
  154. rankme_points_hs "1"
  155.  
  156. // How many points a CT got for killing additional by the diffrence of points?
  157. // -
  158. // Default: "1"
  159. // Minimum: "0.000000"
  160. rankme_points_kill_bonus_ct "1"
  161.  
  162. // How many points of diffrence is needed for a CT to got the bonus?
  163. // -
  164. // Default: "100"
  165. // Minimum: "0.000000"
  166. rankme_points_kill_bonus_dif_ct "100"
  167.  
  168. // How many points of diffrence is needed for a TR to got the bonus?
  169. // -
  170. // Default: "100"
  171. // Minimum: "0.000000"
  172. rankme_points_kill_bonus_dif_tr "100"
  173.  
  174. // How many points a TR got for killing additional by the diffrence of points?
  175. // -
  176. // Default: "1"
  177. // Minimum: "0.000000"
  178. rankme_points_kill_bonus_tr "1"
  179.  
  180. // How many points a CT got for killing?
  181. // -
  182. // Default: "2"
  183. // Minimum: "0.000000"
  184. rankme_points_kill_ct "2"
  185.  
  186. // How many points a TR got for killing?
  187. // -
  188. // Default: "2"
  189. // Minimum: "0.000000"
  190. rankme_points_kill_tr "2"
  191.  
  192. // Multiplier of points by knife
  193. // -
  194. // Default: "2.0"
  195. // Minimum: "0.000000"
  196. rankme_points_knife_multiplier "2.0"
  197.  
  198. // If the points is f1oat, round it to next the highest or lowest? 1 = highest 0 = lowest
  199. // -
  200. // Default: "1"
  201. // Minimum: "0.000000"
  202. // Maximum: "1.000000"
  203. rankme_points_lose_round_ceil "1"
  204.  
  205. // How many points a player lose for Suiciding?
  206. // -
  207. // Default: "0"
  208. // Minimum: "0.000000"
  209. rankme_points_lose_suicide "0"
  210.  
  211. // How many points a player lose for Team Killing?
  212. // -
  213. // Default: "0"
  214. // Minimum: "0.000000"
  215. rankme_points_lose_tk "0"
  216.  
  217. // How many points a CT got for being the MVP?
  218. // -
  219. // Default: "1"
  220. // Minimum: "0.000000"
  221. rankme_points_mvp_ct "1"
  222.  
  223. // How many points a TR got for being the MVP?
  224. // -
  225. // Default: "1"
  226. // Minimum: "0.000000"
  227. rankme_points_mvp_tr "1"
  228.  
  229. // Starting points
  230. // -
  231. // Default: "1000"
  232. // Minimum: "0.000000"
  233. rankme_points_start "1000"
  234.  
  235. // Multiplier of points by taser
  236. // -
  237. // Default: "2.0"
  238. // Minimum: "0.000000"
  239. rankme_points_taser_multiplier "2.0"
  240.  
  241. // How many points an alive TR got for winning the round?
  242. // -
  243. // Default: "0"
  244. // Minimum: "0.000000"
  245. rankme_points_tr_round_win "0"
  246.  
  247. // How many points the VIP got for escaping?
  248. // -
  249. // Default: "2"
  250. // Minimum: "0.000000"
  251. rankme_points_vip_escaped_player "2"
  252.  
  253. // How many points CTs got helping the VIP to escaping?
  254. // -
  255. // Default: "2"
  256. // Minimum: "0.000000"
  257. rankme_points_vip_escaped_team "2"
  258.  
  259. // How many points the TR who killed the VIP got additional?
  260. // -
  261. // Default: "2"
  262. // Minimum: "0.000000"
  263. rankme_points_vip_killed_player "2"
  264.  
  265. // How many points TRs got for killing the VIP?
  266. // -
  267. // Default: "2"
  268. // Minimum: "0.000000"
  269. rankme_points_vip_killed_team "2"
  270.  
  271. // Rank players by? 0 = STEAM:ID 1 = Name 2 = IP
  272. // -
  273. // Default: "0"
  274. // Minimum: "0.000000"
  275. // Maximum: "2.000000"
  276. rankme_rank_by "0"
  277.  
  278. // Rank by what? 1 = by points 2 = by KDR
  279. // -
  280. // Default: "1"
  281. // Minimum: "1.000000"
  282. // Maximum: "2.000000"
  283. rankme_rank_mode "1"
  284.  
  285. // Rank bots? 1 = true 0 = false
  286. // -
  287. // Default: "0"
  288. // Minimum: "0.000000"
  289. // Maximum: "1.000000"
  290. rankme_rankbots "0"
  291.  
  292. // Allow player to reset his own rank? 1 = true 0 = false
  293. // -
  294. // Default: "0"
  295. // Minimum: "0.000000"
  296. // Maximum: "1.000000"
  297. rankme_resetownrank "0"
  298.  
  299. // Show bots on rank/top/etc? 1 = true 0 = false
  300. // -
  301. // Default: "0"
  302. // Minimum: "0.000000"
  303. // Maximum: "1.000000"
  304. rankme_show_bots_on_rank "0"
  305.  
  306. // When rank command is used, show for all the rank of the player? 1 = true 0 = false
  307. // -
  308. // Default: "0"
  309. // Minimum: "0.000000"
  310. // Maximum: "1.000000"
  311. rankme_show_rank_all "0"
  312.  
  313. // The name of the table that will be used. (Max: 100)
  314. // -
  315. // Default: "rankme"
  316. rankme_sql_table "rankme"
  317.  
  318. // Show AS_ maps statiscs (VIP mod) on statsme and session?
  319. // -
  320. // Default: "0"
  321. // Minimum: "0.000000"
  322. // Maximum: "1.000000"
  323. rankme_vip_enabled "0"
Advertisement
Add Comment
Please, Sign In to add comment