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TANK

Jun 2nd, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6. Player = game:GetService("Players").LocalPlayer
  7. PlayerGui = Player.PlayerGui
  8. Cam = workspace.CurrentCamera
  9. Backpack = Player.Backpack
  10. Character = Player.Character
  11. Humanoid = Character.Humanoid
  12. Mouse = Player:GetMouse()
  13. RootPart = Character["HumanoidRootPart"]
  14. Torso = Character["Torso"]
  15. Head = Character["Head"]
  16. RightArm = Character["Right Arm"]
  17. LeftArm = Character["Left Arm"]
  18. RightLeg = Character["Right Leg"]
  19. LeftLeg = Character["Left Leg"]
  20. RootJoint = RootPart["RootJoint"]
  21. Neck = Torso["Neck"]
  22. RightShoulder = Torso["Right Shoulder"]
  23. LeftShoulder = Torso["Left Shoulder"]
  24. RightHip = Torso["Right Hip"]
  25. LeftHip = Torso["Left Hip"]
  26. local sick = Instance.new("Sound",Character)
  27. sick.SoundId = "rbxassetid://1140435341"
  28. sick.Looped = true
  29. sick.Pitch = 1
  30. sick.Volume = 0.5
  31. sick:Play()
  32.  
  33.  
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  52. local NEWMESH = IT(MESH)
  53. if MESH == "SpecialMesh" then
  54. NEWMESH.MeshType = MESHTYPE
  55. if MESHID ~= "nil" and MESHID ~= "" then
  56. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  57. end
  58. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  59. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  60. end
  61. end
  62. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  63. NEWMESH.Scale = SCALE
  64. NEWMESH.Parent = PARENT
  65. return NEWMESH
  66. end
  67.  
  68. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  69. local NEWPART = IT("Part")
  70. NEWPART.formFactor = FORMFACTOR
  71. NEWPART.Reflectance = REFLECTANCE
  72. NEWPART.Transparency = TRANSPARENCY
  73. NEWPART.CanCollide = false
  74. NEWPART.Locked = true
  75. NEWPART.Anchored = true
  76. if ANCHOR == false then
  77. NEWPART.Anchored = false
  78. end
  79. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  80. NEWPART.Name = NAME
  81. NEWPART.Size = SIZE
  82. NEWPART.Position = Torso.Position
  83. NEWPART.Material = MATERIAL
  84. NEWPART:BreakJoints()
  85. NEWPART.Parent = PARENT
  86. return NEWPART
  87. end
  88.  
  89.  
  90. --//=================================\\
  91. --|| CUSTOMIZATION
  92. --\\=================================//
  93.  
  94. Player_Size = 1 --Size of the player.
  95. Animation_Speed = 3
  96. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  97.  
  98. local Speed = 16
  99. local Effects2 = {}
  100.  
  101. --//=================================\\
  102. --|| END OF CUSTOMIZATION
  103. --\\=================================//
  104.  
  105. local function weldBetween(a, b)
  106. local weldd = Instance.new("ManualWeld")
  107. weldd.Part0 = a
  108. weldd.Part1 = b
  109. weldd.C0 = CFrame.new()
  110. weldd.C1 = b.CFrame:inverse() * a.CFrame
  111. weldd.Parent = a
  112. return weldd
  113. end
  114.  
  115. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  116. local acs = Instance.new("Part")
  117. acs.CanCollide = false
  118. acs.Anchored = false
  119. acs.Size = Vector3.new(0,0,0)
  120. acs.CFrame = attachmentpart.CFrame
  121. acs.Parent = Character
  122. acs.BrickColor = color
  123. local meshs = Instance.new("SpecialMesh")
  124. meshs.MeshId = mesh
  125. meshs.TextureId = texture
  126. meshs.Parent = acs
  127. meshs.Scale = scale
  128. meshs.Offset = offset
  129. weldBetween(attachmentpart,acs)
  130. end
  131.  
  132. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  133. if TYPE == "Gem" then
  134. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  135. acs.Anchored = false
  136. acs.CanCollide = false
  137. acs.CFrame = PART.CFrame
  138. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  139. weldBetween(PART,acs)
  140. elseif TYPE == "Skull" then
  141. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  142. acs.Anchored = false
  143. acs.CanCollide = false
  144. acs.CFrame = PART.CFrame
  145. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  146. weldBetween(PART,acs)
  147. elseif TYPE == "Eye" then
  148. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  149. acs.Anchored = false
  150. acs.CanCollide = false
  151. acs.CFrame = PART.CFrame
  152. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  153. weldBetween(PART,acs)
  154. end
  155. end
  156.  
  157. --//=================================\\
  158. --|| USEFUL VALUES
  159. --\\=================================//
  160.  
  161. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  162. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  163. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  164. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  165. local CHANGEDEFENSE = 0
  166. local CHANGEDAMAGE = 0
  167. local CHANGEMOVEMENT = 0
  168. local ANIM = "Idle"
  169. local ATTACK = false
  170. local EQUIPPED = false
  171. local HOLD = false
  172. local COMBO = 1
  173. local Rooted = false
  174. local SINE = 0
  175. local KEYHOLD = false
  176. local CHANGE = 2 / Animation_Speed
  177. local WALKINGANIM = false
  178. local WALK = 0
  179. local VALUE1 = false
  180. local VALUE2 = false
  181. local ROBLOXIDLEANIMATION = IT("Animation")
  182. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  183. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  184. --ROBLOXIDLEANIMATION.Parent = Humanoid
  185. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  186. WEAPONGUI.Name = "Weapon GUI"
  187. local Weapon = IT("Model")
  188. Weapon.Name = "Adds"
  189. local Effects = IT("Folder", Weapon)
  190. Effects.Name = "Effects"
  191. local ANIMATOR = Humanoid.Animator
  192. local ANIMATE = Character.Animate
  193. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  194. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  195. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  196. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  197. local UNANCHOR = true
  198.  
  199. local SKILLTEXTCOLOR = C3(0,0,0)
  200. local CHOSENBRICK = "Really red"
  201.  
  202. --//=================================\\
  203. --\\=================================//
  204.  
  205.  
  206. --//=================================\\
  207. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  208. --\\=================================//
  209.  
  210. ArtificialHB = Instance.new("BindableEvent", script)
  211. ArtificialHB.Name = "ArtificialHB"
  212.  
  213. script:WaitForChild("ArtificialHB")
  214.  
  215. frame = Frame_Speed
  216. tf = 0
  217. allowframeloss = false
  218. tossremainder = false
  219. lastframe = tick()
  220. script.ArtificialHB:Fire()
  221.  
  222. game:GetService("RunService").Heartbeat:connect(function(s, p)
  223. tf = tf + s
  224. if tf >= frame then
  225. if allowframeloss then
  226. script.ArtificialHB:Fire()
  227. lastframe = tick()
  228. else
  229. for i = 1, math.floor(tf / frame) do
  230. script.ArtificialHB:Fire()
  231. end
  232. lastframe = tick()
  233. end
  234. if tossremainder then
  235. tf = 0
  236. else
  237. tf = tf - frame * math.floor(tf / frame)
  238. end
  239. end
  240. end)
  241.  
  242. --//=================================\\
  243. --\\=================================//
  244.  
  245.  
  246.  
  247.  
  248.  
  249. --//=================================\\
  250. --|| SOME FUNCTIONS
  251. --\\=================================//
  252.  
  253. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  254. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  255. end
  256.  
  257. function PositiveAngle(NUMBER)
  258. if NUMBER >= 0 then
  259. NUMBER = 0
  260. end
  261. return NUMBER
  262. end
  263.  
  264. function NegativeAngle(NUMBER)
  265. if NUMBER <= 0 then
  266. NUMBER = 0
  267. end
  268. return NUMBER
  269. end
  270.  
  271. function Swait(NUMBER)
  272. if NUMBER == 0 or NUMBER == nil then
  273. ArtificialHB.Event:wait()
  274. else
  275. for i = 1, NUMBER do
  276. ArtificialHB.Event:wait()
  277. end
  278. end
  279. end
  280.  
  281. function QuaternionFromCFrame(cf)
  282. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  283. local trace = m00 + m11 + m22
  284. if trace > 0 then
  285. local s = math.sqrt(1 + trace)
  286. local recip = 0.5 / s
  287. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  288. else
  289. local i = 0
  290. if m11 > m00 then
  291. i = 1
  292. end
  293. if m22 > (i == 0 and m00 or m11) then
  294. i = 2
  295. end
  296. if i == 0 then
  297. local s = math.sqrt(m00 - m11 - m22 + 1)
  298. local recip = 0.5 / s
  299. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  300. elseif i == 1 then
  301. local s = math.sqrt(m11 - m22 - m00 + 1)
  302. local recip = 0.5 / s
  303. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  304. elseif i == 2 then
  305. local s = math.sqrt(m22 - m00 - m11 + 1)
  306. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  307. end
  308. end
  309. end
  310.  
  311. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  312. local xs, ys, zs = x + x, y + y, z + z
  313. local wx, wy, wz = w * xs, w * ys, w * zs
  314. local xx = x * xs
  315. local xy = x * ys
  316. local xz = x * zs
  317. local yy = y * ys
  318. local yz = y * zs
  319. local zz = z * zs
  320. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  321. end
  322.  
  323. function QuaternionSlerp(a, b, t)
  324. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  325. local startInterp, finishInterp;
  326. if cosTheta >= 0.0001 then
  327. if (1 - cosTheta) > 0.0001 then
  328. local theta = ACOS(cosTheta)
  329. local invSinTheta = 1 / SIN(theta)
  330. startInterp = SIN((1 - t) * theta) * invSinTheta
  331. finishInterp = SIN(t * theta) * invSinTheta
  332. else
  333. startInterp = 1 - t
  334. finishInterp = t
  335. end
  336. else
  337. if (1 + cosTheta) > 0.0001 then
  338. local theta = ACOS(-cosTheta)
  339. local invSinTheta = 1 / SIN(theta)
  340. startInterp = SIN((t - 1) * theta) * invSinTheta
  341. finishInterp = SIN(t * theta) * invSinTheta
  342. else
  343. startInterp = t - 1
  344. finishInterp = t
  345. end
  346. end
  347. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  348. end
  349.  
  350. function Clerp(a, b, t)
  351. local qa = {QuaternionFromCFrame(a)}
  352. local qb = {QuaternionFromCFrame(b)}
  353. local ax, ay, az = a.x, a.y, a.z
  354. local bx, by, bz = b.x, b.y, b.z
  355. local _t = 1 - t
  356. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  357. end
  358.  
  359. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  360. local frame = IT("Frame")
  361. frame.BackgroundTransparency = TRANSPARENCY
  362. frame.BorderSizePixel = BORDERSIZEPIXEL
  363. frame.Position = POSITION
  364. frame.Size = SIZE
  365. frame.BackgroundColor3 = COLOR
  366. frame.BorderColor3 = BORDERCOLOR
  367. frame.Name = NAME
  368. frame.Parent = PARENT
  369. return frame
  370. end
  371.  
  372. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  373. local label = IT("TextLabel")
  374. label.BackgroundTransparency = 1
  375. label.Size = UD2(1, 0, 1, 0)
  376. label.Position = UD2(0, 0, 0, 0)
  377. label.TextColor3 = TEXTCOLOR
  378. label.TextStrokeTransparency = STROKETRANSPARENCY
  379. label.TextTransparency = TRANSPARENCY
  380. label.FontSize = TEXTFONTSIZE
  381. label.Font = TEXTFONT
  382. label.BorderSizePixel = BORDERSIZEPIXEL
  383. label.TextScaled = false
  384. label.Text = TEXT
  385. label.Name = NAME
  386. label.Parent = PARENT
  387. return label
  388. end
  389.  
  390. function NoOutlines(PART)
  391. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  392. end
  393.  
  394.  
  395. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  396. local NEWWELD = IT(TYPE)
  397. NEWWELD.Part0 = PART0
  398. NEWWELD.Part1 = PART1
  399. NEWWELD.C0 = C0
  400. NEWWELD.C1 = C1
  401. NEWWELD.Parent = PARENT
  402. return NEWWELD
  403. end
  404.  
  405.  
  406. function CreateSound(ID, PARENT, VOLUME, PITCH)
  407. local NEWSOUND = nil
  408. coroutine.resume(coroutine.create(function()
  409. NEWSOUND = IT("Sound", PARENT)
  410. NEWSOUND.Volume = VOLUME
  411. NEWSOUND.Pitch = PITCH
  412. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  413. Swait()
  414. NEWSOUND:play()
  415. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  416. end))
  417. return NEWSOUND
  418. end
  419.  
  420. function CFrameFromTopBack(at, top, back)
  421. local right = top:Cross(back)
  422. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  423. end
  424.  
  425. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  426. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  427. local mesh = IT("SpecialMesh",wave)
  428. mesh.MeshType = "FileMesh"
  429. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  430. mesh.Scale = SIZE
  431. mesh.Offset = VT(0,0,-SIZE.X/8)
  432. wave.CFrame = CFRAME
  433. coroutine.resume(coroutine.create(function(PART)
  434. for i = 1, WAIT do
  435. Swait()
  436. mesh.Scale = mesh.Scale + GROW
  437. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  438. if DOESROT == true then
  439. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  440. end
  441. wave.Transparency = wave.Transparency + (0.5/WAIT)
  442. if wave.Transparency > 0.99 then
  443. wave:remove()
  444. end
  445. end
  446. end))
  447. end
  448.  
  449. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  450. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  451. local mesh = IT("SpecialMesh",wave)
  452. mesh.MeshType = "FileMesh"
  453. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  454. mesh.Scale = SIZE
  455. mesh.Offset = VT(0,0,-SIZE.X/8)
  456. wave.CFrame = CFRAME
  457. coroutine.resume(coroutine.create(function(PART)
  458. for i = 1, WAIT do
  459. Swait()
  460. mesh.Scale = mesh.Scale + GROW
  461. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  462. if DOESROT == true then
  463. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  464. end
  465. wave.Transparency = wave.Transparency + (0.5/WAIT)
  466. if wave.Transparency > 0.99 then
  467. wave:remove()
  468. end
  469. end
  470. end))
  471. end
  472.  
  473. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  474. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  475. local mesh = IT("SpecialMesh",wave)
  476. mesh.MeshType = "FileMesh"
  477. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  478. mesh.Scale = SIZE
  479. mesh.Offset = VT(0,0,-SIZE.X/8)
  480. wave.CFrame = CFRAME
  481. coroutine.resume(coroutine.create(function(PART)
  482. for i = 1, WAIT do
  483. Swait()
  484. mesh.Scale = mesh.Scale + GROW
  485. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  486. if DOESROT == true then
  487. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  488. end
  489. wave.Transparency = wave.Transparency + (0.5/WAIT)
  490. if wave.Transparency > 0.99 then
  491. wave:remove()
  492. end
  493. end
  494. end))
  495. end
  496.  
  497. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  498. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  499. local mesh = IT("SpecialMesh",wave)
  500. mesh.MeshType = "FileMesh"
  501. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  502. mesh.Scale = SIZE
  503. mesh.Offset = VT(0,0,-SIZE.X/8)
  504. wave.CFrame = CFRAME
  505. coroutine.resume(coroutine.create(function(PART)
  506. for i = 1, WAIT do
  507. Swait()
  508. mesh.Scale = mesh.Scale + GROW
  509. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  510. if DOESROT == true then
  511. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  512. end
  513. wave.Transparency = wave.Transparency + (0.5/WAIT)
  514. if wave.Transparency > 0.99 then
  515. wave:remove()
  516. end
  517. end
  518. end))
  519. end
  520.  
  521. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  522. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  523. local mesh = IT("SpecialMesh",wave)
  524. mesh.MeshType = "FileMesh"
  525. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  526. mesh.Scale = SIZE
  527. wave.CFrame = CFRAME
  528. coroutine.resume(coroutine.create(function(PART)
  529. for i = 1, WAIT do
  530. Swait()
  531. mesh.Scale = mesh.Scale + GROW
  532. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  533. if DOESROT == true then
  534. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  535. end
  536. wave.Transparency = wave.Transparency + (0.5/WAIT)
  537. if wave.Transparency > 0.99 then
  538. wave:remove()
  539. end
  540. end
  541. end))
  542. end
  543.  
  544. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  545. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  546. local mesh = IT("SpecialMesh",wave)
  547. mesh.MeshType = "FileMesh"
  548. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  549. mesh.Scale = SIZE
  550. wave.CFrame = CFRAME
  551. coroutine.resume(coroutine.create(function(PART)
  552. for i = 1, WAIT do
  553. Swait()
  554. mesh.Scale = mesh.Scale + GROW
  555. if DOESROT == true then
  556. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  557. end
  558. wave.Transparency = wave.Transparency + (0.5/WAIT)
  559. if wave.Transparency > 0.99 then
  560. wave:remove()
  561. end
  562. end
  563. end))
  564. end
  565.  
  566. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  567. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  568. local mesh = IT("SpecialMesh",wave)
  569. mesh.MeshType = "FileMesh"
  570. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  571. mesh.Scale = SIZE
  572. mesh.Offset = VT(0,0,0)
  573. wave.CFrame = CFRAME
  574. coroutine.resume(coroutine.create(function(PART)
  575. for i = 1, WAIT do
  576. Swait()
  577. mesh.Scale = mesh.Scale + GROW
  578. if DOESROT == true then
  579. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  580. end
  581. wave.Transparency = wave.Transparency + (0.5/WAIT)
  582. if wave.Transparency > 0.99 then
  583. wave:remove()
  584. end
  585. end
  586. end))
  587. end
  588.  
  589. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  590. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  591. local mesh = IT("SpecialMesh",wave)
  592. mesh.MeshType = "Sphere"
  593. mesh.Scale = SIZE
  594. mesh.Offset = VT(0,0,0)
  595. wave.CFrame = CFRAME
  596. coroutine.resume(coroutine.create(function(PART)
  597. for i = 1, WAIT do
  598. Swait()
  599. mesh.Scale = mesh.Scale + GROW
  600. wave.Transparency = wave.Transparency + (1/WAIT)
  601. if wave.Transparency > 0.99 then
  602. wave:remove()
  603. end
  604. end
  605. end))
  606. end
  607.  
  608. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  609. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  610. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  611. wave.CFrame = CFRAME
  612. coroutine.resume(coroutine.create(function(PART)
  613. for i = 1, WAIT do
  614. Swait()
  615. mesh.Scale = mesh.Scale * GROW
  616. wave.Transparency = wave.Transparency + (0.5/WAIT)
  617. if wave.Transparency > 0.99 then
  618. wave:remove()
  619. end
  620. end
  621. end))
  622. end
  623.  
  624. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  625. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  626. local mesh = IT("BlockMesh",wave)
  627. wave.CFrame = CFRAME
  628. coroutine.resume(coroutine.create(function(PART)
  629. for i = 1, WAIT do
  630. Swait()
  631. mesh.Scale = mesh.Scale + GROW
  632. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  633. wave.Transparency = wave.Transparency + (1/WAIT)
  634. if wave.Transparency > 0.99 then
  635. wave:remove()
  636. end
  637. end
  638. end))
  639. end
  640.  
  641. function MakeForm(PART,TYPE)
  642. if TYPE == "Cyl" then
  643. local MSH = IT("CylinderMesh",PART)
  644. elseif TYPE == "Ball" then
  645. local MSH = IT("SpecialMesh",PART)
  646. MSH.MeshType = "Sphere"
  647. elseif TYPE == "Wedge" then
  648. local MSH = IT("SpecialMesh",PART)
  649. MSH.MeshType = "Wedge"
  650. end
  651. end
  652.  
  653. function CheckTableForString(Table, String)
  654. for i, v in pairs(Table) do
  655. if string.find(string.lower(String), string.lower(v)) then
  656. return true
  657. end
  658. end
  659. return false
  660. end
  661.  
  662. function CheckIntangible(Hit)
  663. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  664. if Hit and Hit.Parent then
  665. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  666. return true
  667. end
  668. end
  669. return false
  670. end
  671.  
  672. Debris = game:GetService("Debris")
  673.  
  674. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  675. local Direction = CFrame.new(StartPos, Vec).lookVector
  676. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  677. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  678. if RayHit and CheckIntangible(RayHit) then
  679. if DelayIfHit then
  680. wait()
  681. end
  682. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  683. end
  684. return RayHit, RayPos, RayNormal
  685. end
  686.  
  687. function turnto(position)
  688. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  689. end
  690.  
  691. --//=================================\\
  692. --|| WEAPON CREATION
  693. --\\=================================//
  694.  
  695. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false)
  696. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.7, 0.7, 0.5) * ANGLES(RAD(50), RAD(0), RAD(15)), CF(0, 0, 0))
  697. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.7,1.4,0.7),false)
  698. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  699. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Flame", VT(0.65,1.4,0.65),false)
  700. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  701. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false)
  702. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  703.  
  704. local DECAL = IT("Decal",Part)
  705. DECAL.Texture = "http://www.roblox.com/asset/?id=119041112"
  706. DECAL.Face = "Top"
  707.  
  708. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false)
  709. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.6, 0, 0.5) * ANGLES(RAD(80), RAD(0), RAD(15)), CF(0, 0, 0))
  710. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.5,1.4,0.5),false)
  711. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  712. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Earth green", "Radioactive", VT(0.45,1.4,0.45),false)
  713. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  714. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false)
  715. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  716.  
  717. local DECAL = IT("Decal",Part)
  718. DECAL.Texture = "http://www.roblox.com/asset/?id=1172964487"
  719. DECAL.Face = "Top"
  720.  
  721. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  722. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(15)), CF(0, 0, 0))
  723. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false)
  724. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  725. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark indigo", "Acid", VT(0.35,1.4,0.35),false)
  726. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  727. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  728. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  729.  
  730. local DECAL = IT("Decal",Part)
  731. DECAL.Texture = "http://www.roblox.com/asset/?id=54466758"
  732. DECAL.Face = "Top"
  733.  
  734. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,1.1),false)
  735. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  736. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.55,0.7,1.1),false)
  737. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0.25, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  738. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,0.525),false)
  739. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(-0.28, 0, 0) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
  740. MakeForm(Part,"Wedge")
  741.  
  742. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  743. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  744. MakeForm(Part,"Wedge")
  745.  
  746. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  747. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  748. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  749. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  750. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  751. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  752. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  753. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  754. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  755. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  756.  
  757. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.1,0.2,0.1),false)
  758. CreateWeldOrSnapOrMotor("Weld", Head, Head, Part, CF(-0.2, 0.2, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  759. MakeForm(Part,"Ball")
  760. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.1,0.2,0.1),false)
  761. CreateWeldOrSnapOrMotor("Weld", Head, Head, Part, CF(0.2, 0.2, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  762. MakeForm(Part,"Ball")
  763.  
  764. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false)
  765. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.7, 0.7, 0.5) * ANGLES(RAD(50), RAD(0), RAD(-15)), CF(0, 0, 0))
  766. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.7,1.4,0.7),false)
  767. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  768. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Carnation pink", "Love", VT(0.65,1.4,0.65),false)
  769. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  770. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false)
  771. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  772.  
  773. local FAKECHARACTER = IT("Model",Effects)
  774. FAKECHARACTER.Name = "NeonDoll"
  775. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.3,0.3,0.15),false)
  776. CreateWeldOrSnapOrMotor("Weld", Part, Part, TORS, CF(0,0.5,0), CF(0,0,0))
  777. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  778. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(-90), RAD(0), RAD(15)), CF(0,0.15,0))
  779. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  780. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(-90), RAD(0), RAD(-15)), CF(0,0.15,0))
  781. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  782. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(30)), CF(0,0.15,0))
  783. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  784. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-30)), CF(0,0.15,0))
  785. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.15,0.15),false)
  786. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  787.  
  788. local DECAL = IT("Decal",Part)
  789. DECAL.Texture = "http://www.roblox.com/asset/?id=301069998"
  790. DECAL.Face = "Top"
  791.  
  792. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false)
  793. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.6, 0, 0.5) * ANGLES(RAD(80), RAD(0), RAD(-15)), CF(0, 0, 0))
  794. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.5,1.4,0.5),false)
  795. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  796. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Dark Matter", VT(0.10,1.4,0.10),false)
  797. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  798. local FAKECHARACTER = IT("Model",Effects)
  799. FAKECHARACTER.Name = "NeonDoll"
  800. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.3,0.3,0.15),false)
  801. CreateWeldOrSnapOrMotor("Weld", Part, Part, TORS, CF(0,0,0), CF(0,0,0))
  802. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false)
  803. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  804. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false)
  805. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  806. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false)
  807. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(10)), CF(0,0.15,0))
  808. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false)
  809. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-10)), CF(0,0.15,0))
  810. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.15,0.15),false)
  811. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  812. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false)
  813. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  814.  
  815. local DECAL = IT("Decal",Part)
  816. DECAL.Texture = "http://www.roblox.com/asset/?id=332392312"
  817. DECAL.Face = "Top"
  818.  
  819. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  820. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(-15)), CF(0, 0, 0))
  821. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false)
  822. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  823. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark indigo", "Acid", VT(0.35,1.4,0.35),false)
  824. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  825. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  826. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  827.  
  828. local DECAL = IT("Decal",Part)
  829. DECAL.Texture = "http://www.roblox.com/asset/?id=54466758"
  830. DECAL.Face = "Top"
  831.  
  832. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,1.1),false)
  833. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  834. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.55,0.7,1.1),false)
  835. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(-0.25, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  836. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,0.525),false)
  837. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0.28, 0, 0) * ANGLES(RAD(-180), RAD(-90), RAD(0)), CF(0, 0, 0))
  838. MakeForm(Part,"Wedge")
  839.  
  840. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  841. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0.75, 0.51, 0) * ANGLES(RAD(-180), RAD(90), RAD(0)), CF(0, 0, 0))
  842. MakeForm(Part,"Wedge")
  843.  
  844. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  845. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  846. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  847. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  848. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  849. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  850. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  851. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  852. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  853. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  854.  
  855. for _, c in pairs(Weapon:GetChildren()) do
  856. if c.ClassName == "Part" then
  857. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  858. end
  859. end
  860.  
  861.  
  862. Weapon.Parent = Character
  863.  
  864. Humanoid.Died:connect(function()
  865. ATTACK = true
  866. end)
  867.  
  868. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  869. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  870. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  871.  
  872. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  873. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  874. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Toggle tanks", C3(0,0,0), 8, "SciFi", 0, 2, 1, "Text 3")
  875.  
  876. --//=================================\\
  877. --|| DAMAGE FUNCTIONS
  878. --\\=================================//
  879.  
  880. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  881. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  882. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  883. local BODYGYRO = IT("BodyGyro", STATPART)
  884. local BODYPOSITION = IT("BodyPosition", STATPART)
  885. BODYPOSITION.P = 2000
  886. BODYPOSITION.D = 100
  887. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  888. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  889. game:GetService("Debris"):AddItem(STATPART ,5)
  890. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  891. BILLBOARDGUI.Adornee = STATPART
  892. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  893. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  894. BILLBOARDGUI.AlwaysOnTop = false
  895. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  896. TEXTLABEL.BackgroundTransparency = 1
  897. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  898. TEXTLABEL.Text = TEXT
  899. TEXTLABEL.Font = "SciFi"
  900. TEXTLABEL.FontSize="Size42"
  901. TEXTLABEL.TextColor3 = COLOR
  902. TEXTLABEL.TextStrokeTransparency = 1
  903. TEXTLABEL.TextScaled = true
  904. TEXTLABEL.TextWrapped = true
  905. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  906. if LABELTYPE == "Normal" then
  907. for i = 1, 30 do
  908. Swait()
  909. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  910. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  911. end
  912. elseif LABELTYPE == "Debuff" then
  913. for i = 1, 30 do
  914. Swait()
  915. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  916. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  917. end
  918. elseif LABELTYPE == "Shock" then
  919. local ORIGIN = STATPART.Position
  920. for i = 1, 30 do
  921. Swait()
  922. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  923. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  924. end
  925. end
  926. THEPART.Parent = nil
  927. end),STATPART, BODYPOSITION, TEXTLABEL)
  928. end
  929.  
  930. --//=================================\\
  931. --|| DAMAGING
  932. --\\=================================//
  933.  
  934. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  935. local defence = Instance.new("BoolValue",Humanoid.Parent)
  936. defence.Name = ("HitBy"..Player.Name)
  937. game:GetService("Debris"):AddItem(defence, 0.5)
  938. if Humanoid.Health ~= 0 then
  939. local CritChance = MRANDOM(1,100)
  940. if CritChance < CritRate + 1 then
  941. Damage = Damage*CritMultiplier
  942. end
  943. if Damage > Humanoid.Health then
  944. Damage = Humanoid.Health
  945. end
  946. Humanoid.Health = Humanoid.Health - Damage
  947. if Humanoid.Parent:FindFirstChild("Head") then
  948. if CritChance < CritRate + 1 then
  949. StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  950. else
  951. StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
  952. end
  953. end
  954. end
  955. end
  956.  
  957. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  958. local dmg = math.random(min,max)
  959. for i,v in ipairs(workspace:GetChildren()) do
  960. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  961. local body = v:GetChildren()
  962. for part = 1, #body do
  963. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  964. if(body[part].Position - position).Magnitude < radius then
  965. if v.ClassName == "Model" then
  966. if v:FindFirstChildOfClass("Humanoid") then
  967. if CanBeDodgedByJumping == true then
  968. if body[part].Position.Y < position.Y+5 then
  969. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  970. end
  971. else
  972. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  973. end
  974. local bv = Instance.new("BodyVelocity")
  975. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  976. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  977. bv.Parent = body[part]
  978. Debris:AddItem(bv,0.2)
  979. end
  980. end
  981. end
  982. end
  983. end
  984. end
  985. if v:FindFirstChild("HitBy"..Player.Name) then
  986. v:FindFirstChild("HitBy"..Player.Name):remove()
  987. end
  988. end
  989. end
  990.  
  991. function AoEStun(POS,RANGE,LAST)
  992. for i,v in ipairs(workspace:GetChildren()) do
  993. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  994. local body = v:GetChildren()
  995. for part = 1, #body do
  996. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  997. if(body[part].Position - POS).Magnitude < RANGE then
  998. if v.ClassName == "Model" then
  999. if v:FindFirstChild("Humanoid") then
  1000. if v.Humanoid.Health ~= 0 then
  1001. Stun(v.Humanoid,LAST)
  1002. local defence = Instance.new("BoolValue",v)
  1003. defence.Name = ("StunnedBy"..Player.Name)
  1004. game:GetService("Debris"):AddItem(defence, 0.1)
  1005. end
  1006. end
  1007. end
  1008. end
  1009. end
  1010. end
  1011. end
  1012. end
  1013. end
  1014.  
  1015. function Stun(HUMANOID,LAST)
  1016. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  1017. HUMANOID.PlatformStand = true
  1018. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  1019. defence.Name = ("StunnedBy"..Player.Name)
  1020. game:GetService("Debris"):AddItem(defence, LAST)
  1021. if HUMANOID.Parent:FindFirstChild("Head") then
  1022. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  1023. end
  1024. coroutine.resume(coroutine.create(function()
  1025. Swait(LAST*100)
  1026. HUMANOID.PlatformStand = false
  1027. end))
  1028. end
  1029. end
  1030.  
  1031. function Poison(HUMANOID,LAST,DAMAGE)
  1032. if HUMANOID.Parent:FindFirstChild("PoisonedBy"..Player.Name) == nil then
  1033. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  1034. defence.Name = ("PoisonedBy"..Player.Name)
  1035. game:GetService("Debris"):AddItem(defence, LAST)
  1036. coroutine.resume(coroutine.create(function()
  1037. for i = 1, LAST/2 do
  1038. if HUMANOID.Parent:FindFirstChild("Head") then
  1039. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "POISON/"..DAMAGE, C3(0,1,0))
  1040. end
  1041. Swait(2)
  1042. HUMANOID.Health = HUMANOID.Health - DAMAGE
  1043. end
  1044. end))
  1045. end
  1046. end
  1047.  
  1048. function killnearest(position,range,maxstrength)
  1049. for i,v in ipairs(workspace:GetChildren()) do
  1050. local body = v:GetChildren()
  1051. for part = 1, #body do
  1052. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1053. if(body[part].Position - position).Magnitude < range then
  1054. if v.ClassName == "Model" then
  1055. v:BreakJoints()
  1056. end
  1057. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1058. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1059. end
  1060. end
  1061. end
  1062. if v.ClassName == "Part" then
  1063. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1064. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1065. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1066. end
  1067. end
  1068. end
  1069. end
  1070.  
  1071. --//=================================\\
  1072. --|| ATTACK FUNCTIONS AND STUFF
  1073. --\\=================================//
  1074.  
  1075. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  1076. if DoesCourontine == false then
  1077. local Direction = CF(Part.Position,ToLocation)
  1078. local Distance = (Part.Position - ToLocation).magnitude
  1079. for i = 1, AmountOfTime do
  1080. Swait()
  1081. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  1082. Direction = Part.CFrame
  1083. end
  1084. elseif DoesCourontine == true then
  1085. coroutine.resume(coroutine.create(function()
  1086. local Direction = CF(Part.Position,ToLocation)
  1087. local Distance = (Part.Position - ToLocation).magnitude
  1088. for i = 1, AmountOfTime do
  1089. Swait()
  1090. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  1091. Direction = Part.CFrame
  1092. end
  1093. end))
  1094. end
  1095. end
  1096.  
  1097. function Flamethrower()
  1098. ATTACK = true
  1099. Rooted = false
  1100. for i=0, 1, 0.1 / Animation_Speed do
  1101. Swait()
  1102. turnto(Mouse.Hit.p)
  1103. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1109. end
  1110. local SOUND = CreateSound("346067083", Head, 10, 2)
  1111. Head.face.Texture = "rbxassetid://1297068763"
  1112. Swait(2)
  1113. repeat
  1114. Swait()
  1115. coroutine.resume(coroutine.create(function()
  1116. local COLORS = {"Deep orange","Really red","New Yeller","CGA brown"}
  1117. local COLOR = COLORS[MRANDOM(1,#COLORS)]
  1118. local FIRE = CreatePart(3, Effects, "Neon", 0, 0.5, COLOR, "FirePart", VT(0.4,0.4,0.4))
  1119. MakeForm(FIRE,"Ball")
  1120. FIRE.CFrame = Head.CFrame*CF(0,-0.25,-0.5)
  1121. for i = 1, 45 do
  1122. Swait()
  1123. FIRE.CFrame = FIRE.CFrame*CF(0,0,-0.4)
  1124. FIRE.Transparency = FIRE.Transparency + (0.5/45)
  1125. FIRE.Size = FIRE.Size * 1.1
  1126. if MRANDOM(1,10) == 1 then
  1127. AoEDamage(FIRE.Position,FIRE.Size.Y/2,1,2,0,1,1.5,false)
  1128. end
  1129. end
  1130. FIRE:remove()
  1131. end))
  1132. turnto(Mouse.Hit.p)
  1133. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(2.5 * SIN(SINE / 3)), RAD(0)), 2 / Animation_Speed)
  1135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1137. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1139. until SOUND.Playing == false
  1140. ATTACK = false
  1141. Rooted = false
  1142. end
  1143.  
  1144. function FlameOutburst()
  1145. ATTACK = true
  1146. Rooted = false
  1147. for i=0, 0.4, 0.1 / Animation_Speed do
  1148. Swait()
  1149. turnto(Mouse.Hit.p)
  1150. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1151. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1153. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1154. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1156. end
  1157. Head.face.Texture = "rbxassetid://1297068763"
  1158. for i=0, 0.2, 0.1 / Animation_Speed do
  1159. Swait()
  1160. turnto(Mouse.Hit.p)
  1161. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1165. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1167. end
  1168. CreateSound("199978045", Head, 10, 1)
  1169. coroutine.resume(coroutine.create(function()
  1170. local COLORS = {"Deep orange","Really red","New Yeller","CGA brown"}
  1171. local FIRE = CreatePart(3, Effects, "Neon", 0, 0.5, COLORS[MRANDOM(1,#COLORS)], "FirePart", VT(0.5,0.5,2))
  1172. FIRE.CFrame = Head.CFrame*CF(0,-0.25,-0.5)
  1173. local LIGHT = IT("PointLight",FIRE)
  1174. LIGHT.Range = 5
  1175. LIGHT.Brightness = 100
  1176. LIGHT.Color = C3(170/255, 85/255, 0)
  1177. for i = 1, 45 do
  1178. Swait()
  1179. Slice(0.2,15,FIRE.CFrame*CF(0,-0.25,-1.5)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS[MRANDOM(1,#COLORS)],1.15)
  1180. FIRE.CFrame = FIRE.CFrame*CF(0,0,-1)
  1181. local HIT = Raycast(FIRE.Position, FIRE.CFrame.lookVector, 1, Character)
  1182. if HIT ~= nil then
  1183. break
  1184. end
  1185. end
  1186. AoEDamage(FIRE.Position,10,25,30,0,6,1.5,false)
  1187. MagicSphere(VT(0,0,0),15,FIRE.CFrame,COLORS[MRANDOM(1,#COLORS)],VT(2.1,2.1,2.1))
  1188. MagicSphere(VT(0,0,0),15,FIRE.CFrame,COLORS[MRANDOM(1,#COLORS)],VT(2,2,2))
  1189. for i = 1, 50 do
  1190. Slice(0.3,15,FIRE.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS[MRANDOM(1,#COLORS)],1.15)
  1191. end
  1192. LIGHT.Range = 20
  1193. FIRE.Transparency = 1
  1194. CreateSound("144699494", FIRE, 10, 1)
  1195. Debris:AddItem(FIRE,10)
  1196. for i = 1, 20 do
  1197. Swait()
  1198. LIGHT.Range = LIGHT.Range - 1
  1199. end
  1200. end))
  1201. for i=0, 0.3, 0.1 / Animation_Speed do
  1202. Swait()
  1203. turnto(Mouse.Hit.p)
  1204. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1208. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1209. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1210. end
  1211. ATTACK = false
  1212. Rooted = false
  1213. end
  1214.  
  1215. function PowerOutburst()
  1216. ATTACK = true
  1217. Rooted = false
  1218. for i=0, 1, 0.1 / Animation_Speed do
  1219. Swait()
  1220. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1222. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1223. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1224. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1226. end
  1227. Head.face.Texture = "rbxassetid://1297068763"
  1228. for i=0, 0.2, 0.1 / Animation_Speed do
  1229. Swait()
  1230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-90 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1236. end
  1237. for i=0, 3, 0.1 / Animation_Speed do
  1238. local COLORS = {"Earth green","Lime green","New Yeller"}
  1239. coroutine.resume(coroutine.create(function()
  1240. local FIRE = CreatePart(3, Effects, "Neon", 0, 0.8, COLORS[MRANDOM(1,#COLORS)], "FirePart", VT(0,0,0))
  1241. FIRE.CFrame = Head.CFrame*CF(0,-0.25,-0.5)
  1242. MakeForm(FIRE,"Ball")
  1243. for i = 1, 25 do
  1244. Swait()
  1245. FIRE.CFrame = FIRE.CFrame*CF(0,0,-0.1)
  1246. FIRE.Transparency = FIRE.Transparency + (0.2/25)
  1247. FIRE.Size = FIRE.Size * 1.35
  1248. end
  1249. AoEDamage(FIRE.Position,FIRE.Size.Y/2.5,2,3,0,6,1.5,false)
  1250. FIRE:remove()
  1251. end))
  1252. Slice(0.6,15,Head.CFrame*CF(0,-0.25,-1.5)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS[MRANDOM(1,#COLORS)],1.15)
  1253. Swait()
  1254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-90 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1260. end
  1261. ATTACK = false
  1262. Rooted = false
  1263. end
  1264.  
  1265. function RadioactiveSludge()
  1266. ATTACK = true
  1267. Rooted = false
  1268. local COLORS = {"Earth green","Slime green"}
  1269. local COLOR = COLORS[MRANDOM(1,#COLORS)]
  1270. local FIRE = CreatePart(3, Effects, "Neon", 0, 0, "Earth green", "FirePart", VT(0,0,0))
  1271. MakeForm(FIRE,"Ball")
  1272. FIRE.CFrame = RootPart.CFrame*CF(0,-0.25,-3)
  1273. local LIGHT = IT("PointLight",FIRE)
  1274. LIGHT.Range = 0.05
  1275. LIGHT.Brightness = 100
  1276. LIGHT.Color = C3(0,1,0)
  1277. for i=0, 1.5, 0.1 / Animation_Speed do
  1278. Swait()
  1279. turnto(Mouse.Hit.p)
  1280. FIRE.Size = FIRE.Size * 1.1
  1281. FIRE.CFrame = RootPart.CFrame*CF(0,-0.25,-3)
  1282. LIGHT.Range = LIGHT.Range * 1.1
  1283. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.8) * ANGLES(RAD(125), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.8) * ANGLES(RAD(125), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1287. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1289. end
  1290. Rooted = true
  1291. coroutine.resume(coroutine.create(function()
  1292. local COLORS2 = {"Earth green","Lime green","New Yeller"}
  1293. FireArc(FIRE,Mouse.Hit.p,30,7,false)
  1294. local FLOOR = CreatePart(3, Effects, "Neon", 0, 0, "Earth green", "FirePart", VT(0,0,0))
  1295. local HIT, POS = Raycast(FIRE.Position, CF(FIRE.Position,FIRE.Position+VT(0,-1,0)).lookVector, 2, Character)
  1296. MakeForm(FLOOR,"Cyl")
  1297. FLOOR.CFrame = CF(POS)
  1298. LIGHT.Parent = FLOOR
  1299. for i = 1, 50 do
  1300. Swait()
  1301. LIGHT.Range = LIGHT.Range + 0.3
  1302. AoEDamage(FLOOR.Position,FLOOR.Size.Z,0,2,3,0,6,1.5,false)
  1303. Slice(FLOOR.Size.Z/20,15,FLOOR.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS2[MRANDOM(1,#COLORS2)],1.15)
  1304. FIRE.CFrame = FIRE.CFrame * CF(0,-0.1,0)
  1305. FLOOR.Size = FLOOR.Size + VT(0.7,0,0.7)
  1306. end
  1307. FIRE:remove()
  1308. for i = 1, 300 do
  1309. Swait()
  1310. AoEDamage(FLOOR.Position,FLOOR.Size.Z,0,2,3,0,6,1.5,false)
  1311. Slice(FLOOR.Size.Z/20,15,FLOOR.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS2[MRANDOM(1,#COLORS2)],1.15)
  1312. end
  1313. for i = 1, 25 do
  1314. Swait()
  1315. LIGHT.Range = LIGHT.Range - 0.8
  1316. AoEDamage(FLOOR.Position,FLOOR.Size.Z,0,2,3,0,6,1.5,false)
  1317. Slice(FLOOR.Size.Z/20,15,FLOOR.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS2[MRANDOM(1,#COLORS2)],1.15)
  1318. FIRE.CFrame = FIRE.CFrame * CF(0,-0.1,0)
  1319. FLOOR.Size = FLOOR.Size - VT(1.4,0,1.4)
  1320. end
  1321. FLOOR:remove()
  1322. end))
  1323. for i=0, 0.5, 0.1 / Animation_Speed do
  1324. Swait()
  1325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.8) * ANGLES(RAD(160), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.8) * ANGLES(RAD(160), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1331. end
  1332. ATTACK = false
  1333. Rooted = false
  1334. end
  1335.  
  1336. function AcidicBreath()
  1337. ATTACK = true
  1338. Rooted = false
  1339. local HASGRABBED = false
  1340. local GRABTARGET = nil
  1341. local TORS = nil
  1342. local WELD = nil
  1343. for i=0, 1, 0.1 / Animation_Speed do
  1344. Swait()
  1345. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1346. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1349. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1351. end
  1352. local GRAB1 = RightArm.Touched:Connect(function(hit)
  1353. if hit.Parent:FindFirstChild("Humanoid") then
  1354. if hit.Parent.Humanoid.Health ~= 0 then
  1355. UNANCHOR = false
  1356. RootPart.Anchored = true
  1357. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1358. TORS.CFrame = RootPart.CFrame * CF(0,0,-2.3) * ANGLES(RAD(0),RAD(180),RAD(0))
  1359. WELD = weldBetween(RootPart,TORS)
  1360. HASGRABBED = true
  1361. Rooted = true
  1362. end
  1363. end
  1364. end)
  1365. local GRAB2 = LeftArm.Touched:Connect(function(hit)
  1366. if hit.Parent:FindFirstChild("Humanoid") then
  1367. if hit.Parent.Humanoid.Health ~= 0 then
  1368. UNANCHOR = false
  1369. RootPart.Anchored = true
  1370. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1371. TORS.CFrame = RootPart.CFrame * CF(0,0,-2.3) * ANGLES(RAD(0),RAD(180),RAD(0))
  1372. WELD = weldBetween(RootPart,TORS)
  1373. HASGRABBED = true
  1374. Rooted = true
  1375. end
  1376. end
  1377. end)
  1378. for i=0, 1, 0.1 / Animation_Speed do
  1379. Swait()
  1380. if HASGRABBED == true then
  1381. break
  1382. end
  1383. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1384. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1387. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1388. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1389. end
  1390. GRAB1:disconnect()
  1391. GRAB2:disconnect()
  1392. if HASGRABBED == true then
  1393. TORS.Anchored = false
  1394. GRABTARGET = TORS.Parent
  1395. for i=0, 2, 0.1 / Animation_Speed do
  1396. Swait()
  1397. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1403. end
  1404. local ECH = 0
  1405. CreateSound("305734380", Head, 10, 0.8)
  1406. Head.face.Texture = "rbxassetid://1297068763"
  1407. for i=0, 8, 0.1 / Animation_Speed do
  1408. Swait()
  1409. ECH = ECH + 1
  1410. local COLORS = {"Dark indigo","Royal purple","Magenta"}
  1411. coroutine.resume(coroutine.create(function()
  1412. local COLOR = COLORS[MRANDOM(1,#COLORS)]
  1413. local FIRE = CreatePart(3, Effects, "Neon", 0, 0.5, COLOR, "FirePart", VT(0.4,0.4,0.4))
  1414. MakeForm(FIRE,"Ball")
  1415. FIRE.CFrame = Head.CFrame*CF(0,-0.25,-0.5)
  1416. for i = 1, 45 do
  1417. Swait()
  1418. FIRE.CFrame = FIRE.CFrame*CF(0,0,-0.03)
  1419. FIRE.Transparency = FIRE.Transparency + (0.5/45)
  1420. FIRE.Size = FIRE.Size * 1.1
  1421. end
  1422. FIRE:remove()
  1423. end))
  1424. if ECH >= 120 and GRABTARGET:FindFirstChild("Head") then
  1425. GRABTARGET.Head.Transparency = 1
  1426. if GRABTARGET:FindFirstChild("Skull") == nil then
  1427. GRABTARGET.Head:ClearAllChildren()
  1428. local SKULL = IT("Part",GRABTARGET)
  1429. SKULL.CFrame = GRABTARGET.Head.CFrame
  1430. CreateMesh("SpecialMesh", SKULL, "FileMesh", "36869983", "36869975", VT(GRABTARGET.Head.Size.Y*0.5,GRABTARGET.Head.Size.Y*0.5,GRABTARGET.Head.Size.Y*0.5), VT(0,0,0))
  1431. SKULL.Size = GRABTARGET.Head.Size
  1432. SKULL.Name = "Skull"
  1433. SKULL.Size = SKULL.Size * 0.8
  1434. weldBetween(GRABTARGET.Head,SKULL)
  1435. end
  1436. Slice(0.6,15,GRABTARGET.Head.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS[MRANDOM(1,#COLORS)],1.05)
  1437. end
  1438. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1439. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(25 * SIN(SINE / 3)), RAD(0)), 0.5 / Animation_Speed)
  1440. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1441. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1442. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1443. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1444. end
  1445. WELD:remove()
  1446. GRABTARGET.Head:remove()
  1447. GRABTARGET:BreakJoints()
  1448. end
  1449. UNANCHOR = true
  1450. ATTACK = false
  1451. Rooted = false
  1452. end
  1453.  
  1454. function SLice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  1455. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1456. local mesh = nil
  1457. if KIND == "Base" then
  1458. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  1459. elseif KIND == "Thin" then
  1460. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  1461. elseif KIND == "Round" then
  1462. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  1463. end
  1464. wave.CFrame = CFRAME
  1465. coroutine.resume(coroutine.create(function(PART)
  1466. for i = 1, WAIT do
  1467. Swait()
  1468. mesh.Scale = mesh.Scale + GROW/10
  1469. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1470. if wave.Transparency > 0.99 then
  1471. wave:remove()
  1472. end
  1473. end
  1474. end))
  1475. end
  1476.  
  1477. function Dark_blade()
  1478. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1479. if HITFLOOR ~= nil then
  1480. ATTACK = true
  1481. Rooted = true
  1482. local GYRO = IT("BodyGyro",RootPart)
  1483. GYRO.D = 100
  1484. GYRO.P = 2000
  1485. GYRO.MaxTorque = VT(0,4000000,0)
  1486. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1487. CreateSound("429459101", RightArm, 10, 0.8)
  1488. for i=0, 3.5, 0.1 / Animation_Speed do
  1489. Swait()
  1490. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1491. SLice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1492. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1498. end
  1499. GYRO:remove()
  1500. for i=0, 0.15, 0.1 / Animation_Speed do
  1501. Swait()
  1502. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1503. SLice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1504. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1505. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1506. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1507. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1508. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1509. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1510. end
  1511. local BOMBSPOTS = {}
  1512. for i = 1, 25 do
  1513. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8))
  1514. SPOT.Color = SKILLTEXTCOLOR
  1515. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1516. table.insert(BOMBSPOTS,SPOT)
  1517. MakeForm(SPOT,"Cyl")
  1518. end
  1519. for i=0, 0.2, 0.1 / Animation_Speed do
  1520. Swait()
  1521. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527. end
  1528. ATTACK = false
  1529. Rooted = false
  1530. coroutine.resume(coroutine.create(function()
  1531. Swait(3)
  1532. for i = 1, #BOMBSPOTS do
  1533. if BOMBSPOTS[i] ~= nil then
  1534. local E = BOMBSPOTS[i]
  1535. coroutine.resume(coroutine.create(function()
  1536. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0))
  1537. BLADE.Color = SKILLTEXTCOLOR
  1538. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1539. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1540. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1541. for i = 1, 10 do
  1542. Swait()
  1543. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1544. killnearest(BLADE.Position,6,80)
  1545. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1546. BLADE.Transparency = BLADE.Transparency - 0.1
  1547. end
  1548. Swait(45)
  1549. for i = 1, 100 do
  1550. Swait()
  1551. BLADE.Transparency = BLADE.Transparency + 0.01
  1552. E.Transparency = E.Transparency + 0.01
  1553. end
  1554. BLADE:remove()
  1555. E:remove()
  1556. end))
  1557. end
  1558. end
  1559. end))
  1560. end
  1561. end
  1562.  
  1563. function kiss()
  1564. ATTACK = true
  1565. Rooted = false
  1566. local HASGRABBED = false
  1567. local GRABTARGET = nil
  1568. local TORS = nil
  1569. local WELD = nil
  1570. for i=0, 1, 0.1 / Animation_Speed do
  1571. Swait()
  1572. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1576. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1577. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1578. end
  1579. local GRAB1 = RightArm.Touched:Connect(function(hit)
  1580. if hit.Parent:FindFirstChild("Humanoid") then
  1581. if hit.Parent.Humanoid.Health ~= 0 then
  1582. UNANCHOR = false
  1583. RootPart.Anchored = true
  1584. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1585. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  1586. WELD = weldBetween(RootPart,TORS)
  1587. HASGRABBED = true
  1588. Rooted = true
  1589. end
  1590. end
  1591. end)
  1592. local GRAB2 = LeftArm.Touched:Connect(function(hit)
  1593. if hit.Parent:FindFirstChild("Humanoid") then
  1594. if hit.Parent.Humanoid.Health ~= 0 then
  1595. UNANCHOR = false
  1596. RootPart.Anchored = true
  1597. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1598. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  1599. WELD = weldBetween(RootPart,TORS)
  1600. HASGRABBED = true
  1601. Rooted = true
  1602. end
  1603. end
  1604. end)
  1605. for i=0, 1, 0.1 / Animation_Speed do
  1606. Swait()
  1607. if HASGRABBED == true then
  1608. break
  1609. end
  1610. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1613. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1614. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1616. end
  1617. GRAB1:disconnect()
  1618. GRAB2:disconnect()
  1619. if HASGRABBED == true then
  1620. TORS.Anchored = false
  1621. GRABTARGET = TORS.Parent
  1622. HED = GRABTARGET:FindFirstChild("Head")
  1623. for i=0, 2, 0.1 / Animation_Speed do
  1624. Swait()
  1625. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1629. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1631. end
  1632. local heart = CreatePart(1, HED, "SmoothPlastic", 0, 0, "Carnation pink", "Heart", VT(1,1,1), false)
  1633. local msh = CreateMesh("SpecialMesh", heart, "FileMesh", "431221914", "", VT(0.3, 0.3, 0.3), VT(0,0,0))
  1634. CreateWeldOrSnapOrMotor("Weld", HED, heart, HED,CF(0, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1635. local ECH = 0
  1636. CreateSound("247269322", Head, 10, 0.8)
  1637. Head.face.Texture = "rbxassetid://47425887"
  1638. for i=0, 8, 0.1 / Animation_Speed do
  1639. Swait()
  1640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(25 * SIN(SINE / 3)), RAD(0)), 0.5 / Animation_Speed)
  1642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1646. end
  1647. WELD:remove()
  1648. end
  1649. UNANCHOR = true
  1650. ATTACK = false
  1651. Rooted = false
  1652. end
  1653.  
  1654. function friend()
  1655. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1656. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1657. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1658. local ARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightUpperArm")
  1659. if TORSO and ARM then
  1660. ATTACK = true
  1661. local FAKECHARACTER = IT("Model",Effects)
  1662. FAKECHARACTER.Name = "NeonDoll"
  1663. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.3,0.3,0.15),false)
  1664. CreateWeldOrSnapOrMotor("Weld", HUM, ARM, TORS, CF(0,1.2,0), CF(0,0,0))
  1665. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1666. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(90), RAD(0), RAD(15)), CF(0,0.15,0))
  1667. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1668. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(90), RAD(0), RAD(-15)), CF(0,0.15,0))
  1669. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1670. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(30)), CF(0,0.15,0))
  1671. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1672. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-30)), CF(0,0.15,0))
  1673. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.15,0.15),false)
  1674. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1675. ATTACK = false
  1676. repeat
  1677. wait(1)
  1678. ApplyDamage(HUM,5,5,2,5)
  1679. until HUM.health == 0
  1680. end
  1681. end
  1682. end
  1683.  
  1684.  
  1685. function AcidicSludge()
  1686. ATTACK = true
  1687. Rooted = false
  1688. local COLORS = {"Dark indigo","Royal purple","Mulberry"}
  1689. local COLOR = COLORS[MRANDOM(1,#COLORS)]
  1690. local FIRE = CreatePart(3, Effects, "Neon", 0, 0, COLOR, "FirePart", VT(0,0,0))
  1691. MakeForm(FIRE,"Ball")
  1692. FIRE.CFrame = RootPart.CFrame*CF(0,-0.25,-3)
  1693. local LIGHT = IT("PointLight",FIRE)
  1694. LIGHT.Range = 0.05
  1695. LIGHT.Brightness = 100
  1696. LIGHT.Color = BRICKC(COLOR).Color
  1697. CreateSound("178452216", FIRE, 10, 0.8)
  1698. for i=0, 1.5, 0.1 / Animation_Speed do
  1699. Swait()
  1700. turnto(Mouse.Hit.p)
  1701. FIRE.Size = FIRE.Size * 1.1
  1702. FIRE.CFrame = RootPart.CFrame*CF(0,-0.25,-3)
  1703. LIGHT.Range = LIGHT.Range * 1.1
  1704. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.8) * ANGLES(RAD(125), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.8) * ANGLES(RAD(125), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1708. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1710. end
  1711. Rooted = true
  1712. coroutine.resume(coroutine.create(function()
  1713. FireArc(FIRE,Mouse.Hit.p,30,7,false)
  1714. local FLOOR = CreatePart(3, Effects, "Neon", 0, 0, COLOR, "FirePart", VT(0,0,0))
  1715. local HIT, POS = Raycast(FIRE.Position, CF(FIRE.Position,FIRE.Position+VT(0,-1,0)).lookVector, 2, Character)
  1716. MakeForm(FLOOR,"Cyl")
  1717. FLOOR.CFrame = CF(POS)
  1718. LIGHT.Parent = FLOOR
  1719. local FLOORECH = FLOOR.Touched:Connect(function(hit)
  1720. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= Character and hit.Name ~= "Remains" then
  1721. local BONES = CreatePart(3, workspace, "Plastic", 0, 0, BRICKC(COLOR), "Remains", hit.Size, false)
  1722. BONES.CanCollide = true
  1723. BONES.CFrame = hit.CFrame
  1724. BONES.Velocity = VT(MRANDOM(-85,85),MRANDOM(15,25),MRANDOM(-85,85))
  1725. if hit.Name == "Head" then
  1726. CreateMesh("SpecialMesh", BONES, "FileMesh", "36869983", "36869975", VT(BONES.Size.Y*0.5,BONES.Size.Y*0.5,BONES.Size.Y*0.5), VT(0,0,0))
  1727. elseif hit.Name == "Torso" then
  1728. CreateMesh("SpecialMesh", BONES, "FileMesh", "36780113", "36780292", VT(BONES.Size.Y*0.5,BONES.Size.Y*0.5,BONES.Size.Y*0.5), VT(0,0,0))
  1729. elseif hit.Name == "Right Leg" then
  1730. CreateMesh("SpecialMesh", BONES, "FileMesh", "36780195", "36780292", VT(BONES.Size.Y*0.5,BONES.Size.Y*0.5,BONES.Size.Y*0.5), VT(0,0,0))
  1731. elseif hit.Name == "Left Leg" then
  1732. CreateMesh("SpecialMesh", BONES, "FileMesh", "36780079", "36780292", VT(BONES.Size.Y*0.5,BONES.Size.Y*0.5,BONES.Size.Y*0.5), VT(0,0,0))
  1733. elseif hit.Name == "Right Arm" then
  1734. CreateMesh("SpecialMesh", BONES, "FileMesh", "36780156", "36780292", VT(BONES.Size.Y*0.5,BONES.Size.Y*0.5,BONES.Size.Y*0.5), VT(0,0,0))
  1735. elseif hit.Name == "Left Arm" then
  1736. CreateMesh("SpecialMesh", BONES, "FileMesh", "36780032", "36780292", VT(BONES.Size.Y*0.5,BONES.Size.Y*0.5,BONES.Size.Y*0.5), VT(0,0,0))
  1737. else
  1738. BONES:remove()
  1739. end
  1740. hit:remove()
  1741. end
  1742. end)
  1743. for i = 1, 50 do
  1744. Swait()
  1745. LIGHT.Range = LIGHT.Range + 0.3
  1746. FIRE.CFrame = FIRE.CFrame * CF(0,-0.1,0)
  1747. FLOOR.Size = FLOOR.Size + VT(0.7,0,0.7)
  1748. end
  1749. FIRE:remove()
  1750. wait(25)
  1751. for i = 1, 25 do
  1752. Swait()
  1753. LIGHT.Range = LIGHT.Range - 0.8
  1754. FIRE.CFrame = FIRE.CFrame * CF(0,-0.1,0)
  1755. FLOOR.Size = FLOOR.Size - VT(1.4,0,1.4)
  1756. end
  1757. FLOOR:remove()
  1758. end))
  1759. for i=0, 0.5, 0.1 / Animation_Speed do
  1760. Swait()
  1761. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1762. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1763. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.8) * ANGLES(RAD(160), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1764. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.8) * ANGLES(RAD(160), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1765. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1766. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1767. end
  1768. ATTACK = false
  1769. Rooted = false
  1770. end
  1771.  
  1772. function Taunt()
  1773. ATTACK = true
  1774. Rooted = false
  1775. Head.face.Texture = "rbxassetid://1297068763"
  1776. CreateSound("178452208", Head, 10, 0.5)
  1777. for i=0, 5, 0.1 / Animation_Speed do
  1778. Swait()
  1779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(22.5), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(22.5), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1783. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1785. end
  1786. ATTACK = false
  1787. Rooted = false
  1788. end
  1789.  
  1790. --//=================================\\
  1791. --|| ASSIGN THINGS TO KEYS
  1792. --\\=================================//
  1793.  
  1794. function MouseDown(Mouse)
  1795. if ATTACK == false then
  1796. end
  1797. end
  1798.  
  1799. function MouseUp(Mouse)
  1800. HOLD = false
  1801. end
  1802.  
  1803.  
  1804.  
  1805.  
  1806. function KeyDown(Key)
  1807. KEYHOLD = true
  1808. if Key == "z" and ATTACK == false then
  1809. if CHOSENBRICK == "Really red" then
  1810. Flamethrower()
  1811. elseif CHOSENBRICK == "Earth green" then
  1812. PowerOutburst()
  1813. elseif CHOSENBRICK == "Dark indigo" then
  1814. AcidicBreath()
  1815. elseif CHOSENBRICK == "Carnation pink" then
  1816. kiss()
  1817. elseif CHOSENBRICK == "Really black" then
  1818. Dark_blade()
  1819. end
  1820. end
  1821.  
  1822. if Key == "v" and ATTACK == false then
  1823. if CHOSENBRICK == "Really red" then
  1824. FlameOutburst()
  1825. elseif CHOSENBRICK == "Earth green" then
  1826. RadioactiveSludge()
  1827. elseif CHOSENBRICK == "Dark indigo" then
  1828. AcidicSludge()
  1829. elseif CHOSENBRICK == "Carnation pink" then
  1830. friend()
  1831. elseif CHOSENBRICK == "Really black" then
  1832. return
  1833. end
  1834. end
  1835.  
  1836. if Key == "c" and ATTACK == false then
  1837. if CHOSENBRICK == "Really red" then
  1838. CHOSENBRICK = "Earth green"
  1839. elseif CHOSENBRICK == "Earth green" then
  1840. CHOSENBRICK = "Dark indigo"
  1841. elseif CHOSENBRICK == "Dark indigo" then
  1842. CHOSENBRICK = "Carnation pink"
  1843. elseif CHOSENBRICK == "Carnation pink" then
  1844. CHOSENBRICK = "Really black"
  1845. elseif CHOSENBRICK == "Really black" then
  1846. CHOSENBRICK = "Really red"
  1847. end
  1848. end
  1849.  
  1850. if Key == "t" and ATTACK == false then
  1851. Taunt()
  1852. end
  1853. if Key == "q" and ATTACK == false then
  1854. Dark_blade()
  1855. end
  1856. end
  1857.  
  1858. function KeyUp(Key)
  1859. KEYHOLD = false
  1860. end
  1861.  
  1862. Mouse.Button1Down:connect(function(NEWKEY)
  1863. MouseDown(NEWKEY)
  1864. end)
  1865. Mouse.Button1Up:connect(function(NEWKEY)
  1866. MouseUp(NEWKEY)
  1867. end)
  1868. Mouse.KeyDown:connect(function(NEWKEY)
  1869. KeyDown(NEWKEY)
  1870. end)
  1871. Mouse.KeyUp:connect(function(NEWKEY)
  1872. KeyUp(NEWKEY)
  1873. end)
  1874.  
  1875. --//=================================\\
  1876. --\\=================================//
  1877.  
  1878.  
  1879. function unanchor()
  1880. if UNANCHOR == true then
  1881. g = Character:GetChildren()
  1882. for i = 1, #g do
  1883. if g[i].ClassName == "Part" then
  1884. g[i].Anchored = false
  1885. end
  1886. end
  1887. end
  1888. end
  1889.  
  1890.  
  1891. --//=================================\\
  1892. --|| WRAP THE WHOLE SCRIPT UP
  1893. --\\=================================//
  1894.  
  1895. Humanoid.Changed:connect(function(Jump)
  1896. if Jump == "Jump" and (Disable_Jump == true) then
  1897. Humanoid.Jump = false
  1898. end
  1899. end)
  1900.  
  1901. while true do
  1902. Swait()
  1903. ANIMATE.Parent = nil
  1904. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1905. IDLEANIMATION:Play()
  1906. SINE = SINE + CHANGE
  1907. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1908. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1909. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1910. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1911. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1912. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1913. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1914. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1915. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1916. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1917. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1918. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1919. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1920. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1921. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1922. end
  1923. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1924. ANIM = "Jump"
  1925. if ATTACK == false then
  1926. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1932. end
  1933. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1934. ANIM = "Fall"
  1935. if ATTACK == false then
  1936. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1942. end
  1943. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1944. ANIM = "Idle"
  1945. if ATTACK == false then
  1946. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1947. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1948. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1949. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1950. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1951. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1952. end
  1953. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1954. ANIM = "Walk"
  1955. WALK = WALK + 1 / Animation_Speed
  1956. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1957. WALK = 0
  1958. if WALKINGANIM == true then
  1959. WALKINGANIM = false
  1960. elseif WALKINGANIM == false then
  1961. WALKINGANIM = true
  1962. end
  1963. end
  1964. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1965. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1966. if ATTACK == false then
  1967. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(22.5), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(22.5), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1971. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1973. end
  1974. end
  1975. unanchor()
  1976. Humanoid.MaxHealth = "inf"
  1977. Humanoid.Health = "inf"
  1978. if Rooted == false then
  1979. Disable_Jump = false
  1980. Humanoid.WalkSpeed = Speed
  1981. elseif Rooted == true then
  1982. Disable_Jump = true
  1983. Humanoid.WalkSpeed = 0
  1984. end
  1985. sick.Parent = Character
  1986. if Head:FindFirstChild("face") and ATTACK == false then
  1987. Head.face.Texture = "rbxassetid://1297067294"
  1988. end
  1989. for _, c in pairs(Weapon:GetChildren()) do
  1990. if c.Name == "Eon" then
  1991. c.BrickColor = BRICKC(CHOSENBRICK)
  1992. end
  1993. end
  1994. SKILL1TEXT.TextColor3 = BRICKC(CHOSENBRICK).Color
  1995. SKILL2TEXT.TextColor3 = BRICKC(CHOSENBRICK).Color
  1996. if CHOSENBRICK == "Really red" then
  1997. SKILL1TEXT.Text = "[Z] Flamethrower"
  1998. SKILL2TEXT.Text = "[V] Flame outburst"
  1999. elseif CHOSENBRICK == "Earth green" then
  2000. SKILL1TEXT.Text = "[Z] Power outburst"
  2001. SKILL2TEXT.Text = "[V] Radioactive sludge"
  2002. elseif CHOSENBRICK == "Dark indigo" then
  2003. SKILL1TEXT.Text = "[Z] Acidic breath"
  2004. SKILL2TEXT.Text = "[V] Acidic sludge"
  2005. elseif CHOSENBRICK == "Carnation pink" then
  2006. SKILL1TEXT.Text = "[Z] Loving Kizzu"
  2007. SKILL2TEXT.Text = "[V] Heart Friend"
  2008. elseif CHOSENBRICK == "Really black" then
  2009. SKILL1TEXT.Text = "[Z] Dark Blade"
  2010. SKILL2TEXT.Text = "[V] [WIP]"
  2011. end
  2012. end
  2013.  
  2014. --//=================================\\
  2015. --\\=================================//
  2016.  
  2017.  
  2018.  
  2019.  
  2020.  
  2021. --//====================================================\\--
  2022. --|| END OF SCRIPT
  2023. --\\====================================================//--
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