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- #######################################################################
- #################### FORGING VARIABLES ##############################
- #######################################################################
- put #var MC_FORGING.STORAGE shoulder pack
- #DISCIPLINE OPTIONS blacksmith, weapon, armor
- put #var MC_FORGING.DISCIPLINE weapon
- #Material type adjactive i.e. bronze, steel
- put #var MC_FORGING.MATERIAL bronze
- #Order difficulty east, challenging, hard
- put #var MC_FORGING.DIFFICULTY challenging
- #DEED orders instead of bundling items on or off
- put #var MC_FORGING.DEED off
- #For only working orders 5 volumes or smaller, 0 for off, 1 for on
- put #var MC_SMALL.ORDERS 0
- #######################################################################
- ################### ENGINEERING VARIABLES ###########################
- #######################################################################
- put #var MC_ENGINEERING.STORAGE shoulder pack
- #DISCIPLINE OPTIONS carving, shaping, tinkering
- put #var MC_ENG.DISCIPLINE carving
- #Material type adjactive i.e. maple, basalt, deer-bone
- put #var MC_ENG.MATERIAL deer-bone
- #Material type noun i.e. lumber, stack(for bone), stone
- put #var MC_ENG.PREF stack
- #Order difficulty east, challenging, hard
- put #var MC_ENG.DIFFICULTY challenging
- #DEED orders instead of bundling items on or off
- put #var MC_ENG.DEED off
- #######################################################################
- ######################## OUTFITTING VARIABLES #######################
- #######################################################################
- put #var MC_OUTFITTING.STORAGE shoulder pack
- #DISCIPLINE OPTIONS tailor
- put #var MC_OUT.DISCIPLINE tailor
- #Material type adjactive i.e. wool, burlap, rat-pelt
- put #var MC_OUT.MATERIAL wool
- #Material type noun i.e. yarn, cloth, leather
- put #var MC_OUT.PREF cloth
- #Order difficulty east, challenging, hard
- put #var MC_OUT.DIFFICULTY challenging
- #DEED orders instead of bundling items on or off
- put #var MC_OUT.DEED off
- #######################################################################
- ########################## MISC VARIABLES ###########################
- #######################################################################
- #For repairing your tools, if MC_AUTO.REPAIR is off you will go to the repair shop, on or off
- put #var MC_REPAIR on
- #For repairing your own tools, on or off
- put #var MC_AUTO.REPAIR off
- #For getting more coin if you run out while purchasing, on or off
- put #var MC_GET.COIN on
- #For repurchasing mats, on or off
- put #var MC_REORDER on
- #Where small items will go
- put #var MC_REMNANT.STORAGE watersilk bag
- #For Marking your working on or off
- put #var MC.Mark off
- #Orders that you don't want to take, must be the noun of the items
- put #var blacklist none
- #If you want to work outside of the order hall set to 1 if not leave as 0, must set MC_PREFERRED.ROOM if set to 1
- #put #var MC_WORK.OUTSIDE 0
- #Set as the roomid of where you want to work on your orders
- #put #var MC_PREFERRED.ROOM
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