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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57.  
  58. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  59. # PLUGIN SPECIFIC SETTINGS
  60. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  61.  
  62. # Placeholder settings
  63. placeholder:
  64. # logs the memory usage of placeholders on startup
  65. log-memory: false
  66. # Clear unused placeholders that are not enabled.
  67. clear-unused: true
  68. # Config cache only
  69. # This will only use placeholders in the config
  70. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  71. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  72. config-cache: false
  73.  
  74. # Tweaks to increase performance (Use at own risk)
  75. tweaks:
  76. # This option does not send scoreboard remove packets
  77. # to the client on quit. This can increase performance on servers
  78. # where players quit a lot (hubs, ...)
  79. #
  80. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  81. # /data folder
  82. #
  83. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  84. keepScoreboardOnQuit: false
  85. # Some placeholders have a slow process behind them. Meaning they might contact a database
  86. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  87. # separate from the sending. But can slow down the animation because it has to wait
  88. # for the placeholder to be loaded. When having multiple lines like a text that shows
  89. # the information about the placeholders you put below it, this can cause problems.
  90. # Enabling this will output a message in the console and ingame to operators
  91. # saying when a placeholder is causing delays.
  92. detect-placeholderdelay: false
  93. # Putting this to true will SPAM your console with timings report per placeholder/animation
  94. # refresh. Used for debugging purposes.
  95. # This requires detect-placeholderdelay to true
  96. verbose-placeholder-timings: false
  97. # Ignore placeholder problems
  98. # When set to true, the placeholder will not be disabled
  99. # this also means that no ERRORS will be logged -> no troubleshooting
  100. ignore-placeholder-problems: false
  101.  
  102. # Toggling allows you to disable the scoreboard
  103. database:
  104. # If you want the toggle to stay even when your users
  105. # log off you can enable this. Keep in mind that this requires a
  106. # MySQL or SQLite database.
  107. # If you are configuring the plugin for the first time it is advised
  108. # to stay away from these settings until you managed the scoreboard
  109. # set up.
  110. persistent: false
  111. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  112. # with isolation, url, driver, ...
  113. # Database name
  114. database: "featherboard"
  115. # Database username
  116. username: bukkit
  117. # Database isolation type
  118. isolation: SERIALIZABLE
  119. # Database driver
  120. driver: org.sqlite.JDBC
  121. # Database password
  122. password: walrus
  123. # Database driver URL
  124. # {DIR} will be replaced with the plugin directory
  125. # {NAME} will be replaced wit the plugin name
  126. url: jdbc:sqlite:{DIR}{NAME}.db
  127. # Save interval in ticks
  128. save-interval: 6000
  129.  
  130. # Disabled worlds. Add your world name in this list to
  131. # disable it.
  132. disabled-worlds:
  133.  
  134. # Show delay on join. Usefull if you wish to let the user
  135. # enjoy a Title MOTD without having the scoreboard obstructing
  136. # the view.
  137. show-delay: 0
  138.  
  139. # Anti Flicker will use a new engine that will allow you to use fast animations
  140. # without any flicker.
  141. # You can disable this feature if you do not have fast refresh rates.
  142. antiflicker: true
  143.  
  144. # Scoreboard assigning. The boards can be assigned by various ways.
  145. # default the scoreboards will be assigned by permissions.
  146. # You can only have one way of assigning the scoreboards
  147. #
  148. # PERMISSION - Assign scoreboards based on permissions
  149. # This is the default setting (since 2014)
  150. # featherboard.group.<scoreboard>
  151. #
  152. # GROUP - Assign scoreboards based on Vault groups
  153. # this means the scoreboard name has to
  154. # have the name of your Vault group.
  155. #
  156. # WORLD - Assign scoreboards based on the world
  157. # the player is in.
  158. #
  159. # NONE - Do no assign scoreboards and just rely on
  160. # manual assigning (triggers, etc...)
  161. scoreboard-assigning: "PERMISSION"
  162.  
  163. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  164. # The GUI will show all scoreboards you have permission to. It is not very
  165. # configurable in the way you can't control the location or order of the scoreboards
  166. # For a more configurable GUI I recommend DeluxeMenus
  167. gui:
  168. # This is the title of the GUI
  169. title: "Scoreboards"
  170. # Size of the GUI (leave to -1 to make it dynamic)
  171. # Sizes: 9,27,54
  172. size: -1
  173.  
  174. # A list of different scoreboards
  175. boards:
  176. # Default FeatherBoard comes with a board called "default". All players have the permission
  177. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  178. # the permission is negated.
  179. #
  180. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  181. # names such as "vip-board", "mcmmo-levelup", ...
  182. default:
  183. # Every section here are different lines. The first section will be used as the title
  184. # the following sections will be used as the lines on the scoreboard (max 15)
  185. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  186. # things simple I will use logical names such as "title", "spacer", "header", ...
  187. title:
  188. # Every line has its own frames. The animation will loop through these frames on intervals
  189. # that you configure below.
  190. # Put all your frames under 'text:'. You can make as many lines as you want and use
  191. # placeholders and preset effects.
  192. # Keep in mind that there is a limit in line width!
  193. text:
  194. # To create cool looking animations you create yourself
  195. # you can use the graphical tool AnimationCreator
  196. # https://www.spigotmc.org/resources/animationcreator.6001/
  197. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  198. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  199. - '<single><delay times="10">&l><</delay></single>'
  200. - '<single>&f&lui</single>' # <single> will allow the frame to only run ONCE
  201. - '<single>&2&LFac&F&Ltions</single> &8&k| &2{PLAYERCOUNT}'
  202. - '<single>&2&LFac&F&Ltions</single> &8&k| &2{PLAYERCOUNT}'
  203. - '<single>&2&LFac&F&Ltions</single> &8&k| &2{PLAYERCOUNT}'
  204. - '<single>&2&LFac&F&Ltions</single> &8&k| &2{PLAYERCOUNT}'
  205. - '<single>&2&LFac&F&Ltions</single> &8&k| &2{PLAYERCOUNT}'
  206. # Interval is the animation interval in TICKS (20 ticks is one second).
  207. # Every X ticks the animation goes to the next frame (see above)
  208. # Once all frames are finished it will start over from the first one
  209. interval: 2
  210. # If you don't want a static order of the frames and want to show each frame at random
  211. # you can enable this option.
  212. random: false
  213. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  214. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  215. # These lines (usually a header or footer) are also good for decoration.
  216. player-label:
  217. text:
  218. - '&m'
  219. interval: 100
  220. random: false
  221. player-line12:
  222. text:
  223. - '&6&l&m-------------------'
  224. interval: 2
  225. random: false
  226. player-line10:
  227. text:
  228. - 'Nume: &2{player}'
  229. interval: 2
  230. random: false
  231. player-line0:
  232. text:
  233. - 'Server: &6Factions'
  234. interval: 2
  235. random: false
  236. player-line1:
  237. text:
  238. - 'Rank: &2{GROUP}'
  239. interval: 2
  240. random: false
  241. player-line8:
  242. text:
  243. - '&6&l&m-------------------'
  244. interval: 2
  245. random: false
  246. player-line2:
  247. text:
  248. - '&lStatistici'
  249. interval: 2
  250. random: false
  251. player-line6:
  252. text:
  253. - '&6Your Power: &2{factionsuuid_player_power_rounded}'
  254. interval: 2
  255. random: false
  256. player-line59:
  257. text:
  258. - 'Bani: &2{money}'
  259. interval: 2
  260. random: false
  261. player-line3:
  262. text:
  263. - '&6Faction: &2{factionsuuid_faction_name}'
  264. interval: 2
  265. random: false
  266. spacer1:
  267. text:
  268. - '&2&l&m-------------------'
  269. interval: 100
  270. random: false
  271. # For empty lines just add another 'section' but just don't put any text
  272. # in it so it acts like an empty line.
  273. news-info:
  274. text:
  275. - '&6Online Global &a» &2{BUNGEECOUNT}'
  276. interval: 100
  277. random: false
  278. news-info2:
  279. text:
  280. - '&6Online &a» &2{PLAYERCOUNT}'
  281. interval: 100
  282. random: false
  283. spacer2:
  284. text:
  285. - '&2&l&m-------------------'
  286. interval: 100
  287. random: false
  288. news-info3:
  289. text:
  290. - '&4&lplay.nexusland.ro'
  291. interval: 100
  292. random: false
  293. news:
  294. # Lets create some animated news
  295. # News is something you need to write quick
  296. # and usually you don't want to spend ages on creating
  297. # some cool effect. That is why FeatherBoard features
  298. # several presets you can use.
  299. text:
  300. - '&m'
  301. interval: 10 # When using preset effects. The interval will apply to that effect
  302. # Do you want to randomize the animation frames?
  303. random: false
  304. # For empty lines just add another 'section' but just don't put any text
  305. # in it so it acts like an empty line.
  306. spacer2:
  307. text:
  308. - '&m'
  309. interval: 10 # When using preset effects. The interval will apply to that effect
  310. # Do you want to randomize the animation frames?
  311. random: false
  312. # For empty lines just add another 'section' but just don't put any text
  313. # in it so it acts like an empty line.
  314. timesplayed-label: #Switch between site, times played and health
  315. text:
  316. - '&m'
  317. interval: 100
  318. random: false
  319. spacer2:
  320. text:
  321. - '&2&l&m-------------------'
  322. interval: 100
  323. random: false
  324. timesplayed: #Switch between site, times played and health
  325. text:
  326. - '&6&lStore &a»'
  327. interval: 100
  328. random: false
  329. # For empty lines just add another 'section' but just don't put any text
  330. # in it so it acts like an empty line.
  331. spacer3:
  332. text:
  333. - '&2store.nexusland.ro'
  334. interval: 100
  335. random: false
  336. server-label:
  337. text:
  338. - '&6&lForum &a»'
  339. interval: 100
  340. random: false
  341. server-line1:
  342. text:
  343. - '&2www.&2nexusland&2.ro/forum'
  344. interval: 1
  345. random: false
  346. # This is the same as the header. It is not needed since you already use the header as the longest line
  347. # but it looks cleaner having a footer.
  348. # This is a combat scoreboard example showing
  349. # combat related information.
  350. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  351. # (Unless you want it to show all the time)
  352. # You still need to 'trigger' this scoreboard in the vanilla_combat
  353. combat-scoreboard-example:
  354. # Lets just use the title,header and footer from the example above
  355. # for in depth configuration look above.
  356. #
  357. # When designing a board that is used when triggered on an event. You have
  358. # to think (before looking at the placeholders) what is relevant.
  359. # For example: When I think of combat my first thoughts are:
  360. # - Health: To see how much you have left
  361. # - Possible cooldown timers
  362. # - With who am I in combat?
  363. # - Target health
  364. # - mcMMO attacking level?
  365. #
  366. # Next you have to think what is important during that event:
  367. # - Combat: not too much distraction (no animations, smaller scoreboard)
  368. #
  369. # Once you know those things start looking for placeholders. A lot of events such
  370. # as mcmmo have placeholders that can only be used in such events.
  371. title:
  372. text:
  373. # To create cool looking animations you create yourself
  374. # you can use the graphical tool AnimationCreator
  375. # https://www.spigotmc.org/resources/animationcreator.6001/
  376. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  377. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  378. - '<single><delay times="10">&l><</delay></single>'
  379. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  380. - '<single>&f&lherB</single>'
  381. - '<single>&f&lherBo</single>'
  382. - '<single>&f&latherBoa</single>'
  383. - '<single>&f&leatherBoar</single>'
  384. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  385. interval: 2
  386. random: false
  387. header:
  388. text:
  389. - '&a&m+-----------------+'
  390. interval: 10
  391. random: true
  392. combat-label:
  393. text:
  394. - '&8&l> &7&lCombat target:'
  395. interval: 100
  396. random: false
  397. combat-data:
  398. text:
  399. - '{vanilla-combat_opponent_name}'
  400. interval: 2
  401. random: false
  402. spacer1:
  403. text: []
  404. interval: 100
  405. health-label:
  406. text:
  407. - '&8&l> &7&lHealth stats:'
  408. interval: 100
  409. random: false
  410. health-data-1:
  411. text:
  412. - '&aYou: {healthbar}'
  413. interval: 1
  414. random: false
  415. health-data-2:
  416. text:
  417. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  418. interval: 1
  419. random: false
  420. footer:
  421. text:
  422. - '&a&m+-----------------+'
  423. interval: 10
  424. random: true
  425. # This is an example for mcMMO when you level up
  426. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  427. # (Unless you want it to show all the time)
  428. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  429. mcmmo-levelup:
  430. title:
  431. text:
  432. # To create cool looking animations you create yourself
  433. # you can use the graphical tool AnimationCreator
  434. # https://www.spigotmc.org/resources/animationcreator.6001/
  435. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  436. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  437. - '<single><delay times="10">&l><</delay></single>'
  438. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  439. - '<single>&f&lherB</single>'
  440. - '<single>&f&lherBo</single>'
  441. - '<single>&f&latherBoa</single>'
  442. - '<single>&f&leatherBoar</single>'
  443. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  444. interval: 2
  445. random: false
  446. header:
  447. text:
  448. - '&a&m+-----------------+'
  449. interval: 10
  450. random: true
  451. info-label:
  452. text:
  453. # mcMMO-levelup comes with several event specific placeholders
  454. - '&aCongrats! Level up: {mcmmo-levelup_levelsgained}'
  455. interval: 10
  456. spacer1: # This is a spacer an empty line
  457. text:
  458. - ''
  459. interval: 10
  460. # Do you want to randomize the animation frames?
  461. random: false
  462. skill-label: # You can add elements to the group and name them like you want
  463. # Lets make a static label
  464. text:
  465. - '&9&l> &e&lSkill:'
  466. interval: 10 # The interval is not important since its just 1 static text.
  467. # Do you want to randomize the animation frames?
  468. random: false
  469. skill:
  470. # Lets make a static label
  471. text:
  472. - '{mcmmo-levelup_skill_name}'
  473. interval: 10 # The interval is not important since its just 1 static text.
  474. # Do you want to randomize the animation frames?
  475. random: false
  476. spacer2: # This is a spacer an empty line
  477. text:
  478. - ''
  479. interval: 100
  480. # Do you want to randomize the animation frames?
  481. random: false
  482. skilllevel-label: # You can add elements to the group and name them like you want
  483. # Lets make a static label
  484. text:
  485. - '&a&l> &e&lCurrent level:'
  486. interval: 10 # The interval is not important since its just 1 static text.
  487. # Do you want to randomize the animation frames?
  488. random: false
  489. skilllevel:
  490. # Lets make a static label
  491. text:
  492. - '{mcmmo-levelup_skilllevel}'
  493. interval: 10 # The interval is not important since its just 1 static text.
  494. # Do you want to randomize the animation frames?
  495. random: false
  496. footer:
  497. text:
  498. - '&a&m+-----------------+'
  499. interval: 10
  500. random: true
  501. # This is an example for Towny when you enter a town
  502. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  503. # (Unless you want it to show all the time)
  504. # You still need to 'trigger' this scoreboard in the 'towny-town'
  505. towny-town-example:
  506. # Lets just use the title,header and footer from the example above
  507. # for in depth configuration look above.
  508. title:
  509. text:
  510. # To create cool looking animations you create yourself
  511. # you can use the graphical tool AnimationCreator
  512. # https://www.spigotmc.org/resources/animationcreator.6001/
  513. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  514. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  515. - '<single><delay times="10">&l><</delay></single>'
  516. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  517. - '<single>&f&lherB</single>'
  518. - '<single>&f&lherBo</single>'
  519. - '<single>&f&latherBoa</single>'
  520. - '<single>&f&leatherBoar</single>'
  521. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  522. interval: 2
  523. random: false
  524. header:
  525. text:
  526. - '&a&m+-------------------+'
  527. interval: 10
  528. random: true
  529. town-label:
  530. text:
  531. - '&aYou are in town:'
  532. interval: 100
  533. town-data:
  534. text:
  535. - '{towny_currenttown_name}'
  536. interval: 100
  537. spacer1:
  538. text: []
  539. interval: 100
  540. townboard-label:
  541. text:
  542. - '&aTown board:'
  543. interval: 100
  544. townboard:
  545. text:
  546. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  547. interval: 3
  548. spacer2:
  549. text: []
  550. interval: 100
  551. population-label:
  552. text:
  553. - '&aPopulation:'
  554. interval: 100
  555. poplulation-data:
  556. text:
  557. - '{towny_currenttown_residents}'
  558. interval: 100
  559. footer:
  560. text:
  561. - '&a&m+-------------------+'
  562. interval: 10
  563. random: true
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