SomeRandomD00D

se_blue_edited

Jul 3rd, 2018
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  1. function sandbox(var,func)
  2. local env = getfenv(func)
  3. local newenv = setmetatable({},{
  4. __index = function(self,k)
  5. if k=="script" then
  6. return var
  7. else
  8. return env[k]
  9. end
  10. end,
  11. })
  12. setfenv(func,newenv)
  13. return func
  14. end
  15. local naeeym2 = Instance.new("BillboardGui",game.Workspace.Phantom_RBX.Head)
  16. naeeym2.Size = UDim2.new(0,100,0,40)
  17. naeeym2.StudsOffset = Vector3.new(0,3,0)
  18. naeeym2.Adornee = game.Workspace.Phantom_RBX.Head
  19. naeeym2.Name = "TalkingBillBoard"
  20. local tecks2 = Instance.new("TextLabel",naeeym2)
  21. tecks2.BackgroundTransparency = 1
  22. tecks2.BorderSizePixel = 0
  23. tecks2.Text = "Phantom"
  24. tecks2.Font = "Fantasy"
  25. tecks2.TextSize = 30
  26. tecks2.TextStrokeTransparency = 0
  27. tecks2.TextColor3 = Color3.new(1,1,1)
  28. tecks2.TextStrokeColor3 = Color3.new(0,0.3,0.7)
  29. tecks2.Size = UDim2.new(1,0,0.5,0)
  30.  
  31. cors = {}
  32. mas = Instance.new("Model",game:GetService("Lighting"))
  33. LocalScript0 = Instance.new("LocalScript")
  34. ParticleEmitter1 = Instance.new("ParticleEmitter")
  35. ParticleEmitter2 = Instance.new("ParticleEmitter")
  36. BillboardGui3 = Instance.new("BillboardGui")
  37. TextLabel4 = Instance.new("TextLabel")
  38. TextLabel5 = Instance.new("TextLabel")
  39. ParticleEmitter6 = Instance.new("ParticleEmitter")
  40. LocalScript7 = Instance.new("LocalScript")
  41. NumberValue8 = Instance.new("NumberValue")
  42. NumberValue9 = Instance.new("NumberValue")
  43. BoolValue10 = Instance.new("BoolValue")
  44. ParticleEmitter11 = Instance.new("ParticleEmitter")
  45. ParticleEmitter12 = Instance.new("ParticleEmitter")
  46. ParticleEmitter13 = Instance.new("ParticleEmitter")
  47. ParticleEmitter14 = Instance.new("ParticleEmitter")
  48. ParticleEmitter15 = Instance.new("ParticleEmitter")
  49. ParticleEmitter16 = Instance.new("ParticleEmitter")
  50. ParticleEmitter17 = Instance.new("ParticleEmitter")
  51. ParticleEmitter18 = Instance.new("ParticleEmitter")
  52. ParticleEmitter19 = Instance.new("ParticleEmitter")
  53. ParticleEmitter20 = Instance.new("ParticleEmitter")
  54. Part21 = Instance.new("Part")
  55. SpecialMesh22 = Instance.new("SpecialMesh")
  56. Folder23 = Instance.new("Folder")
  57. CharacterMesh24 = Instance.new("CharacterMesh")
  58. CharacterMesh25 = Instance.new("CharacterMesh")
  59. CharacterMesh26 = Instance.new("CharacterMesh")
  60. CharacterMesh27 = Instance.new("CharacterMesh")
  61. CharacterMesh28 = Instance.new("CharacterMesh")
  62. Part29 = Instance.new("Part")
  63. SpecialMesh30 = Instance.new("SpecialMesh")
  64. LocalScript0.Name = "SearingEmperor"
  65. LocalScript0.Parent = mas
  66. table.insert(cors,sandbox(LocalScript0,function()
  67. --//====================================================\\--
  68. --|| CREATED BY SHACKLUSTER
  69. --\\====================================================//--
  70.  
  71. wait(1)
  72.  
  73. Player = game:GetService("Players").LocalPlayer
  74. PlayerGui = Player.PlayerGui
  75. Cam = workspace.CurrentCamera
  76. Backpack = Player.Backpack
  77. repeat wait() until Player.Character
  78. Character = Player.Character
  79. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  80. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  81. Mouse = Player:GetMouse()
  82. RootPart = Character["HumanoidRootPart"]
  83. Torso = Character["Torso"]
  84. Head = Character["Head"]
  85. RightArm = Character["Right Arm"]
  86. LeftArm = Character["Left Arm"]
  87. RightLeg = Character["Right Leg"]
  88. LeftLeg = Character["Left Leg"]
  89. RootJoint = RootPart["RootJoint"]
  90. Neck = Torso["Neck"]
  91. RightShoulder = Torso["Right Shoulder"]
  92. LeftShoulder = Torso["Left Shoulder"]
  93. RightHip = Torso["Right Hip"]
  94. LeftHip = Torso["Left Hip"]
  95.  
  96. IT = Instance.new
  97. CF = CFrame.new
  98. VT = Vector3.new
  99. RAD = math.rad
  100. C3 = Color3.new
  101. UD2 = UDim2.new
  102. BRICKC = BrickColor.new
  103. ANGLES = CFrame.Angles
  104. EULER = CFrame.fromEulerAnglesXYZ
  105. COS = math.cos
  106. ACOS = math.acos
  107. SIN = math.sin
  108. ASIN = math.asin
  109. ABS = math.abs
  110. MRANDOM = math.random
  111. FLOOR = math.floor
  112.  
  113. --//=================================\\
  114. --|| USEFUL VALUES
  115. --\\=================================//
  116.  
  117. Animation_Speed = 3
  118. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  119. local Speed = 16
  120. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  121. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  122. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  123. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  124. local DAMAGEMULTIPLIER = 1
  125. local ANIM = "Idle"
  126. local ATTACK = false
  127. local EQUIPPED = false
  128. local HOLD = false
  129. local COMBO = 1
  130. local Rooted = false
  131. local SINE = 0
  132. local KEYHOLD = false
  133. local CHANGE = 2 / Animation_Speed
  134. local WALKINGANIM = false
  135. local VALUE1 = false
  136. local VALUE2 = false
  137. local ROBLOXIDLEANIMATION = IT("Animation")
  138. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  139. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  140. --ROBLOXIDLEANIMATION.Parent = Humanoid
  141. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  142. WEAPONGUI.Name = "Weapon GUI"
  143. local Effects = IT("Folder", Character)
  144. Effects.Name = "Effects"
  145. local SpecialEffects = IT("Folder", Character)
  146. SpecialEffects.Name = "SpecialEffects"
  147. local ANIMATOR = Humanoid.Animator
  148. local ANIMATE = Character.Animate
  149. local UNANCHOR = true
  150. local REGENRATE = 1
  151. local FULLREGEN = false
  152. local POSEIDON = false
  153. local EXPLOSIONSMALLSOUND = 439342426
  154. local EXPLOSIONMEDIUMSOUND = 605005842
  155. local EXPLOSIONLARGESOUND = 565538688
  156. local CHARGE = 278641993
  157. local POSEIDONSOUND = 374289727
  158. local FIREBALLSOUND = 414517770
  159. local BURNSOUND = 565777213
  160. local FIREFIELD = false
  161. local SEARING = false
  162. local BODYPOS = nil
  163. local GYRO = nil
  164. local DIRECTTURN = false
  165. local APPLYGYRO = true
  166. local SONGS = {1579337956,1470622998,621394148,1007872698,146436031,1088649597,275089687}
  167. local CHOSENSONG = MRANDOM(1,#SONGS)
  168.  
  169. --//=================================\\
  170. --\\=================================//
  171.  
  172.  
  173. --//=================================\\
  174. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  175. --\\=================================//
  176.  
  177. ArtificialHB = Instance.new("BindableEvent", script)
  178. ArtificialHB.Name = "ArtificialHB"
  179.  
  180. script:WaitForChild("ArtificialHB")
  181.  
  182. frame = Frame_Speed
  183. tf = 0
  184. allowframeloss = false
  185. tossremainder = false
  186. lastframe = tick()
  187. script.ArtificialHB:Fire()
  188.  
  189. game:GetService("RunService").Heartbeat:connect(function(s, p)
  190. tf = tf + s
  191. if tf >= frame then
  192. if allowframeloss then
  193. script.ArtificialHB:Fire()
  194. lastframe = tick()
  195. else
  196. for i = 1, math.floor(tf / frame) do
  197. script.ArtificialHB:Fire()
  198. end
  199. lastframe = tick()
  200. end
  201. if tossremainder then
  202. tf = 0
  203. else
  204. tf = tf - frame * math.floor(tf / frame)
  205. end
  206. end
  207. end)
  208.  
  209. --//=================================\\
  210. --\\=================================//
  211.  
  212. --//=================================\\
  213. --|| SOME FUNCTIONS
  214. --\\=================================//
  215.  
  216. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  217. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  218. end
  219.  
  220. function PositiveAngle(NUMBER)
  221. if NUMBER >= 0 then
  222. NUMBER = 0
  223. end
  224. return NUMBER
  225. end
  226.  
  227. function NegativeAngle(NUMBER)
  228. if NUMBER <= 0 then
  229. NUMBER = 0
  230. end
  231. return NUMBER
  232. end
  233.  
  234. function Swait(NUMBER)
  235. if NUMBER == 0 or NUMBER == nil then
  236. ArtificialHB.Event:wait()
  237. else
  238. for i = 1, NUMBER do
  239. ArtificialHB.Event:wait()
  240. end
  241. end
  242. end
  243.  
  244. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  245. local NEWMESH = IT(MESH)
  246. if MESH == "SpecialMesh" then
  247. NEWMESH.MeshType = MESHTYPE
  248. if MESHID ~= "nil" and MESHID ~= "" then
  249. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  250. end
  251. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  252. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  253. end
  254. end
  255. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  256. NEWMESH.Scale = SCALE
  257. NEWMESH.Parent = PARENT
  258. return NEWMESH
  259. end
  260.  
  261. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  262. local NEWPART = IT("Part")
  263. NEWPART.formFactor = FORMFACTOR
  264. NEWPART.Reflectance = REFLECTANCE
  265. NEWPART.Transparency = TRANSPARENCY
  266. NEWPART.CanCollide = false
  267. NEWPART.Locked = true
  268. NEWPART.Anchored = true
  269. if ANCHOR == false then
  270. NEWPART.Anchored = false
  271. end
  272. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  273. NEWPART.Name = NAME
  274. NEWPART.Size = SIZE
  275. NEWPART.Position = Torso.Position
  276. NEWPART.Material = MATERIAL
  277. NEWPART:BreakJoints()
  278. NEWPART.Parent = PARENT
  279. return NEWPART
  280. end
  281.  
  282. local function weldBetween(a, b)
  283. local weldd = Instance.new("ManualWeld")
  284. weldd.Part0 = a
  285. weldd.Part1 = b
  286. weldd.C0 = CFrame.new()
  287. weldd.C1 = b.CFrame:inverse() * a.CFrame
  288. weldd.Parent = a
  289. return weldd
  290. end
  291.  
  292.  
  293. function QuaternionFromCFrame(cf)
  294. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  295. local trace = m00 + m11 + m22
  296. if trace > 0 then
  297. local s = math.sqrt(1 + trace)
  298. local recip = 0.5 / s
  299. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  300. else
  301. local i = 0
  302. if m11 > m00 then
  303. i = 1
  304. end
  305. if m22 > (i == 0 and m00 or m11) then
  306. i = 2
  307. end
  308. if i == 0 then
  309. local s = math.sqrt(m00 - m11 - m22 + 1)
  310. local recip = 0.5 / s
  311. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  312. elseif i == 1 then
  313. local s = math.sqrt(m11 - m22 - m00 + 1)
  314. local recip = 0.5 / s
  315. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  316. elseif i == 2 then
  317. local s = math.sqrt(m22 - m00 - m11 + 1)
  318. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  319. end
  320. end
  321. end
  322.  
  323. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  324. local xs, ys, zs = x + x, y + y, z + z
  325. local wx, wy, wz = w * xs, w * ys, w * zs
  326. local xx = x * xs
  327. local xy = x * ys
  328. local xz = x * zs
  329. local yy = y * ys
  330. local yz = y * zs
  331. local zz = z * zs
  332. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  333. end
  334.  
  335. function QuaternionSlerp(a, b, t)
  336. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  337. local startInterp, finishInterp;
  338. if cosTheta >= 0.0001 then
  339. if (1 - cosTheta) > 0.0001 then
  340. local theta = ACOS(cosTheta)
  341. local invSinTheta = 1 / SIN(theta)
  342. startInterp = SIN((1 - t) * theta) * invSinTheta
  343. finishInterp = SIN(t * theta) * invSinTheta
  344. else
  345. startInterp = 1 - t
  346. finishInterp = t
  347. end
  348. else
  349. if (1 + cosTheta) > 0.0001 then
  350. local theta = ACOS(-cosTheta)
  351. local invSinTheta = 1 / SIN(theta)
  352. startInterp = SIN((t - 1) * theta) * invSinTheta
  353. finishInterp = SIN(t * theta) * invSinTheta
  354. else
  355. startInterp = t - 1
  356. finishInterp = t
  357. end
  358. end
  359. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  360. end
  361.  
  362. function Clerp(a, b, t)
  363. local qa = {QuaternionFromCFrame(a)}
  364. local qb = {QuaternionFromCFrame(b)}
  365. local ax, ay, az = a.x, a.y, a.z
  366. local bx, by, bz = b.x, b.y, b.z
  367. local _t = 1 - t
  368. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  369. end
  370.  
  371. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  372. local frame = IT("Frame")
  373. frame.BackgroundTransparency = TRANSPARENCY
  374. frame.BorderSizePixel = BORDERSIZEPIXEL
  375. frame.Position = POSITION
  376. frame.Size = SIZE
  377. frame.BackgroundColor3 = COLOR
  378. frame.BorderColor3 = BORDERCOLOR
  379. frame.Name = NAME
  380. frame.Parent = PARENT
  381. return frame
  382. end
  383.  
  384. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  385. local label = IT("TextLabel")
  386. label.BackgroundTransparency = 1
  387. label.Size = UD2(1, 0, 1, 0)
  388. label.Position = UD2(0, 0, 0, 0)
  389. label.TextColor3 = TEXTCOLOR
  390. label.TextStrokeTransparency = STROKETRANSPARENCY
  391. label.TextTransparency = TRANSPARENCY
  392. label.FontSize = TEXTFONTSIZE
  393. label.Font = TEXTFONT
  394. label.BorderSizePixel = BORDERSIZEPIXEL
  395. label.TextScaled = false
  396. label.Text = TEXT
  397. label.Name = NAME
  398. label.Parent = PARENT
  399. return label
  400. end
  401.  
  402. function NoOutlines(PART)
  403. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  404. end
  405.  
  406. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  407. local NEWWELD = IT(TYPE)
  408. NEWWELD.Part0 = PART0
  409. NEWWELD.Part1 = PART1
  410. NEWWELD.C0 = C0
  411. NEWWELD.C1 = C1
  412. NEWWELD.Parent = PARENT
  413. return NEWWELD
  414. end
  415.  
  416. local S = IT("Sound")
  417. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  418. local NEWSOUND = nil
  419. coroutine.resume(coroutine.create(function()
  420. NEWSOUND = S:Clone()
  421. NEWSOUND.Parent = PARENT
  422. NEWSOUND.Volume = VOLUME
  423. NEWSOUND.Pitch = PITCH
  424. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  425. NEWSOUND:play()
  426. if DOESLOOP == true then
  427. NEWSOUND.Looped = true
  428. else
  429. repeat wait(1) until NEWSOUND.Playing == false
  430. NEWSOUND:remove()
  431. end
  432. end))
  433. return NEWSOUND
  434. end
  435.  
  436. function CFrameFromTopBack(at, top, back)
  437. local right = top:Cross(back)
  438. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  439. end
  440.  
  441. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  442. function WACKYEFFECT(Table)
  443. local TYPE = (Table.EffectType or "Sphere")
  444. local SIZE = (Table.Size or VT(1,1,1))
  445. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  446. local TRANSPARENCY = (Table.Transparency or 0)
  447. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  448. local CFRAME = (Table.CFrame or Torso.CFrame)
  449. local MOVEDIRECTION = (Table.MoveToPos or nil)
  450. local ROTATION1 = (Table.RotationX or 0)
  451. local ROTATION2 = (Table.RotationY or 0)
  452. local ROTATION3 = (Table.RotationZ or 0)
  453. local MATERIAL = (Table.Material or "Neon")
  454. local COLOR = (Table.Color or C3(1,1,1))
  455. local TIME = (Table.Time or 45)
  456. local SOUNDID = (Table.SoundID or nil)
  457. local SOUNDPITCH = (Table.SoundPitch or nil)
  458. local SOUNDVOLUME = (Table.SoundVolume or nil)
  459. coroutine.resume(coroutine.create(function()
  460. local PLAYSSOUND = false
  461. local SOUND = nil
  462. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  463. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  464. PLAYSSOUND = true
  465. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  466. end
  467. EFFECT.Color = COLOR
  468. local MSH = nil
  469. if TYPE == "Sphere" then
  470. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  471. elseif TYPE == "Block" then
  472. MSH = IT("BlockMesh",EFFECT)
  473. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  474. elseif TYPE == "Wave" then
  475. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  476. elseif TYPE == "Ring" then
  477. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  478. elseif TYPE == "Slash" then
  479. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  480. elseif TYPE == "Round Slash" then
  481. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  482. elseif TYPE == "Swirl" then
  483. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  484. elseif TYPE == "Skull" then
  485. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  486. elseif TYPE == "Crystal" then
  487. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  488. end
  489. if MSH ~= nil then
  490. local MOVESPEED = nil
  491. if MOVEDIRECTION ~= nil then
  492. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  493. end
  494. local GROWTH = SIZE - ENDSIZE
  495. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  496. if TYPE == "Block" then
  497. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  498. else
  499. EFFECT.CFrame = CFRAME
  500. end
  501. for LOOP = 1, TIME+1 do
  502. Swait()
  503. MSH.Scale = MSH.Scale - GROWTH/TIME
  504. if TYPE == "Wave" then
  505. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  506. end
  507. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  508. if TYPE == "Block" then
  509. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  510. else
  511. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  512. end
  513. if MOVEDIRECTION ~= nil then
  514. local ORI = EFFECT.Orientation
  515. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  516. EFFECT.Orientation = ORI
  517. end
  518. end
  519. if PLAYSSOUND == false then
  520. EFFECT:remove()
  521. else
  522. repeat Swait() until SOUND.Playing == false
  523. EFFECT:remove()
  524. end
  525. else
  526. if PLAYSSOUND == false then
  527. EFFECT:remove()
  528. else
  529. repeat Swait() until SOUND.Playing == false
  530. EFFECT:remove()
  531. end
  532. end
  533. end))
  534. end
  535.  
  536. function MakeForm(PART,TYPE)
  537. if TYPE == "Cyl" then
  538. local MSH = IT("CylinderMesh",PART)
  539. elseif TYPE == "Ball" then
  540. local MSH = IT("SpecialMesh",PART)
  541. MSH.MeshType = "Sphere"
  542. elseif TYPE == "Wedge" then
  543. local MSH = IT("SpecialMesh",PART)
  544. MSH.MeshType = "Wedge"
  545. end
  546. end
  547.  
  548. Debris = game:GetService("Debris")
  549.  
  550. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  551. local DIRECTION = CF(StartPos,EndPos).lookVector
  552. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  553. end
  554.  
  555. function Particles(Which,Parent,Enabled)
  556. if script:FindFirstChild(Which) then
  557. local PARTICLES = script:FindFirstChild(Which):Clone()
  558. PARTICLES.Parent = Parent
  559. PARTICLES.Name = "CurseParticles"
  560. if Enabled ~= true then
  561. PARTICLES:Emit(Enabled)
  562. Debris:AddItem(PARTICLES,10)
  563. else
  564. PARTICLES.Enabled = true
  565. return PARTICLES
  566. end
  567. end
  568. end
  569.  
  570. --//=================================\\
  571. --|| WEAPON CREATION
  572. --\\=================================//
  573. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Hood", VT(1,1,1),false)
  574. PRT.Color = C3(0,0,0)
  575. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.4,0), CF(0, 0, 0))
  576. CreateMesh("SpecialMesh", PRT, "FileMesh", "215682815", "553845154", VT(1,1,1)*1.05, VT(0,0,0))
  577. local GUI = script.NameGui
  578. GUI.Parent = RootPart
  579. GUI.PlayerToHideFrom = Player
  580. Humanoid.DisplayDistanceType = "None"
  581. GUI.Enabled = true
  582. local Pauldrons = script.Pauldrons
  583. Pauldrons.Parent = Character
  584. Pauldrons.CFrame = Torso.CFrame
  585. local WELD = weldBetween(Torso,Pauldrons)
  586. Pauldrons.Anchored = false
  587. Pauldrons.Transparency = 1
  588. local FLINTLOCK = script.Flintlock
  589. FLINTLOCK.Parent = Character
  590. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  591.  
  592. local REGENSOUND = 487215897
  593. for _, c in pairs(Character:GetDescendants()) do
  594. if c and c.Parent then
  595. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  596. local ACCESSORY = c.Parent
  597. c.Parent = Character
  598. if c then
  599. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  600. weldBetween(Head,c)
  601. else
  602. weldBetween(Torso,c)
  603. end
  604. end
  605. ACCESSORY:remove()
  606. end
  607. end
  608. end
  609. wait()
  610. local BODY = {}
  611. for _, c in pairs(Character:GetDescendants()) do
  612. if c:IsA("BasePart") then
  613. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  614. end
  615. local REGENVALUE = IT("BoolValue",c)
  616. REGENVALUE.Name = "IsRegening"
  617. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  618. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  619. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  620. end
  621. end
  622. function FullBodyRegen()
  623. if FULLREGEN == false then
  624. FULLREGEN = true
  625. Character.Parent = workspace
  626. GUI.Enabled = false
  627. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  628. UNANCHOR = false
  629. for e = 1, #BODY do
  630. if BODY[e] ~= nil then
  631. local STUFF = BODY[e]
  632. local PART = STUFF[1]
  633. local PARENT = STUFF[2]
  634. local MATERIAL = STUFF[3]
  635. local COLOR = STUFF[4]
  636. local TRANSPARENCY = STUFF[5]
  637. --local SIZE = STUFF[6]
  638. local NAME = STUFF[7]
  639. local VALUE = STUFF[8]
  640. PART.Parent = PARENT
  641. Humanoid.MaxHealth = "inf"
  642. Humanoid.Health = "inf"
  643. Humanoid.Parent = nil
  644. Humanoid = IT("Humanoid",Character)
  645. Humanoid.Died:Connect(FullBodyRegen)
  646. PART.Parent = PARENT
  647. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  648. VALUE.Value = true
  649. coroutine.resume(coroutine.create(function()
  650. PART.Transparency = 1
  651. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  652. local REGEN = script.Regen:Clone()
  653. REGEN.Parent = PART
  654. REGEN.Speed = NumberRange.new(30)
  655. REGEN:Emit(100)
  656. local REGENING = script.Regen2:Clone()
  657. REGENING.Parent = PART
  658. REGENING.Enabled = true
  659. REGENING.Speed = NumberRange.new(35)
  660. wait()
  661. local RANGE = 35
  662. for i = 1, math.ceil(REGENRATE*25) do
  663. wait()
  664. ApplyAoE(PART.Position,6,1,1,0,false)
  665. REGENING.Speed = NumberRange.new(RANGE)
  666. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  667. end
  668. REGEN.Speed = NumberRange.new(6)
  669. REGEN:Emit(60)
  670. wait(REGENRATE/3)
  671. RootPart.Velocity = VT(0,0,0)
  672. UNANCHOR = true
  673. GUI.Enabled = true
  674. PART.Transparency = 0
  675. REGEN.Rate = 50
  676. REGEN.Enabled = true
  677. REGENING.Enabled = false
  678. wait(REGENRATE/1.5)
  679. VALUE.Value = false
  680. Debris:AddItem(REGENING,5)
  681. FULLREGEN = false
  682. REGEN.Enabled = false
  683. Debris:AddItem(REGEN,5)
  684. end))
  685. end
  686. end
  687. end
  688. end
  689. end
  690. function Regen()
  691. Character.Parent = workspace
  692. for e = 1, #BODY do
  693. if BODY[e] ~= nil then
  694. local STUFF = BODY[e]
  695. local PART = STUFF[1]
  696. local PARENT = STUFF[2]
  697. local MATERIAL = STUFF[3]
  698. local COLOR = STUFF[4]
  699. local TRANSPARENCY = STUFF[5]
  700. --local SIZE = STUFF[6]
  701. local NAME = STUFF[7]
  702. local VALUE = STUFF[8]
  703. if PART.ClassName == "Part" and PART ~= RootPart then
  704. PART.Material = MATERIAL
  705. PART.Name = NAME
  706. end
  707. if PART.Parent ~= PARENT then
  708. PART.Parent = PARENT
  709. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  710. if VALUE.Value == false then
  711. VALUE.Value = true
  712. coroutine.resume(coroutine.create(function()
  713. PART.Transparency = 1
  714. wait(REGENRATE)
  715. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  716. local REGENING = script.Regen:Clone()
  717. REGENING.Parent = PART
  718. REGENING.Enabled = true
  719. for i = 1, math.ceil(REGENRATE*10) do
  720. wait()
  721. ApplyAoE(PART.Position,6,1,1,0,false)
  722. end
  723. wait(REGENRATE)
  724. PART.Transparency = 0
  725. wait(REGENRATE/5)
  726. REGENING.Enabled = false
  727. VALUE.Value = false
  728. Debris:AddItem(REGENING,5)
  729. end))
  730. end
  731. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  732. local VALUE = PARENT.IsRegening
  733. if VALUE == false then
  734. VALUE.Value = true
  735. local PART = PART.Part1
  736. coroutine.resume(coroutine.create(function()
  737. PART.Transparency = 1
  738. wait(REGENRATE)
  739. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  740. local REGENING = script.Regen:Clone()
  741. REGENING.Parent = PART
  742. REGENING.Enabled = true
  743. for i = 1, math.ceil(REGENRATE*10) do
  744. wait()
  745. ApplyAoE(PART.Position,6,1,1,0,false)
  746. end
  747. wait(REGENRATE)
  748. PART.Transparency = 0
  749. wait(REGENRATE/5)
  750. REGENING.Enabled = false
  751. VALUE.Value = false
  752. end))
  753. end
  754. end
  755. end
  756. end
  757. end
  758. end
  759.  
  760. for _, c in pairs(script.Package:GetChildren()) do
  761. c.Parent = Character
  762. end
  763.  
  764. local b = IT("BodyForce",RootPart)
  765. b.Name = "LowGrav"
  766. b.force = Vector3.new(0,1500,0)
  767.  
  768. local SKILLTEXTCOLOR = C3(0,0,0)
  769. local SKILLFONT = "Fantasy"
  770. local SKILLTEXTSIZE = 7
  771.  
  772. local BACKATTACHMENT1 = IT("Attachment",Torso)
  773. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  774. local BACKATTACHMENT2 = IT("Attachment",Torso)
  775. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  776.  
  777. Humanoid.Died:Connect(FullBodyRegen)
  778.  
  779. --//=================================\\
  780. --|| DAMAGING
  781. --\\=================================//
  782.  
  783. function ApplyDamage(Humanoid,Damage)
  784. if Humanoid.Health == math.huge then
  785. Humanoid.Parent:BreakJoints()
  786. else
  787. local MULTIPLY = Humanoid.MaxHealth/100
  788. Damage = Damage * DAMAGEMULTIPLIER
  789. if Humanoid.Health ~= 0 then
  790. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  791. end
  792. end
  793. end
  794.  
  795. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  796. local CHILDREN = workspace:GetDescendants()
  797. for index, CHILD in pairs(CHILDREN) do
  798. if CHILD.ClassName == "Model" and CHILD ~= Character then
  799. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  800. if HUM then
  801. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  802. if TORSO then
  803. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  804. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  805. CHILD:BreakJoints()
  806. else
  807. local DMG = MRANDOM(MINDMG,MAXDMG)
  808. ApplyDamage(HUM,DMG)
  809. end
  810. if FLING > 0 then
  811. for _, c in pairs(CHILD:GetChildren()) do
  812. if c:IsA("BasePart") then
  813. local bv = Instance.new("BodyVelocity")
  814. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  815. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  816. bv.Parent = c
  817. Debris:AddItem(bv,0.05)
  818. end
  819. end
  820. end
  821. end
  822. end
  823. end
  824. end
  825. end
  826. end
  827.  
  828. --//=================================\\
  829. --|| ATTACK FUNCTIONS AND STUFF
  830. --\\=================================//
  831.  
  832. function Fireball()
  833. ATTACK = true
  834. Rooted = true
  835. local GYRO = IT("BodyGyro",RootPart)
  836. GYRO.D = 20
  837. GYRO.P = 4000
  838. GYRO.MaxTorque = VT(40000,40000,40000)
  839. local POSITION = IT("BodyPosition",RootPart)
  840. POSITION.Position = RootPart.Position+VT(0,2,0)
  841. POSITION.D = 450
  842. POSITION.P = 40000
  843. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  844. local FIRE = Particles("FistFire",RightArm,true)
  845. CreateSound(CHARGE,RightArm,6,1,false)
  846. coroutine.resume(coroutine.create(function()
  847. repeat
  848. Swait()
  849. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  850. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  851. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  852. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  853. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  854. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  855. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  856. until ATTACK == false
  857. FIRE.LockedToPart = false
  858. FIRE.Enabled = false
  859. Debris:AddItem(FIRE,5)
  860. GYRO:remove()
  861. POSITION:remove()
  862. end))
  863. wait(1)
  864. repeat
  865. Particles("ExplosionFire1",RightArm,70)
  866. coroutine.resume(coroutine.create(function()
  867. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  868. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  869. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  870. local FLAME = Particles("FireballFire1",FIREBALL,true)
  871. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  872. for i = 1, 250 do
  873. Swait()
  874. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  875. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  876. if HIT then
  877. Particles("ExplosionFire1",FIREBALL,600)
  878. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  879. for i = 1, 3 do
  880. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  881. end
  882. for i = 1, 3 do
  883. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  884. end
  885. for i = 1, 5 do
  886. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  887. end
  888. break
  889. end
  890. end
  891. FLAME.Enabled = false
  892. FLAME2.Enabled = false
  893. Debris:AddItem(FIREBALL,7)
  894. end))
  895. wait(0.1)
  896. until KEYHOLD == false
  897. wait(0.2)
  898. ATTACK = false
  899. Rooted = false
  900. end
  901.  
  902. function FireField()
  903. ATTACK = true
  904. Rooted = true
  905. local A = false
  906. local POSITION = IT("BodyPosition",RootPart)
  907. POSITION.Position = RootPart.Position+VT(0,2,0)
  908. POSITION.D = 450
  909. POSITION.P = 40000
  910. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  911. coroutine.resume(coroutine.create(function()
  912. repeat
  913. Swait()
  914. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  918. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  920. until A == true
  921. repeat
  922. Swait()
  923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  929. until ATTACK == false
  930. POSITION:remove()
  931. end))
  932. local RANGE = 75
  933. local REGENING = script.Regen2:Clone()
  934. REGENING.Parent = Torso
  935. REGENING.Enabled = true
  936. REGENING.Rate = 900
  937. REGENING.Speed = NumberRange.new(RANGE)
  938. wait()
  939. for i = 1, 75 do
  940. wait()
  941. ApplyAoE(Torso.Position,6,1,1,0,false)
  942. REGENING.Speed = NumberRange.new(RANGE)
  943. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  944. end
  945. REGENING.Enabled = false
  946. wait(0.5)
  947. for i = 1, 6 do
  948. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  949. end
  950. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  951. A = true
  952. local FLAME = Particles("Field",Torso,true)
  953. FLAME.Size = NumberSequence.new(0,25)
  954. FIREFIELD = true
  955. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  956. coroutine.resume(coroutine.create(function()
  957. for i = 1, 20 do
  958. wait(1)
  959. SOUND.Parent = Torso
  960. SOUND.Playing = true
  961. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  962. for i = 1, 2 do
  963. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  964. end
  965. if SEARING == true then
  966. break
  967. end
  968. end
  969. FIREFIELD = false
  970. FLAME.Enabled = false
  971. Debris:AddItem(FLAME,5)
  972. SOUND:remove()
  973. end))
  974. wait(1)
  975. ATTACK = false
  976. Rooted = false
  977. end
  978.  
  979. function SearingForm()
  980. ATTACK = true
  981. Rooted = true
  982. local POSITION = IT("BodyPosition",RootPart)
  983. POSITION.Position = RootPart.Position+VT(0,2,0)
  984. POSITION.D = 450
  985. POSITION.P = 40000
  986. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  987. coroutine.resume(coroutine.create(function()
  988. repeat
  989. Swait()
  990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  994. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  996. until ATTACK == false
  997. end))
  998. local FIRES = {}
  999. local RANGE = 75
  1000. local REGENING = script.Regen2:Clone()
  1001. REGENING.Parent = Torso
  1002. REGENING.Enabled = true
  1003. REGENING.Rate = 900
  1004. REGENING.Speed = NumberRange.new(RANGE)
  1005. wait()
  1006. for i = 1, 75 do
  1007. wait()
  1008. ApplyAoE(Torso.Position,6,1,1,0,false)
  1009. REGENING.Speed = NumberRange.new(RANGE)
  1010. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1011. end
  1012. REGENING.Enabled = false
  1013. wait(0.5)
  1014. for i = 1, 6 do
  1015. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1016. end
  1017. local BUSY = true
  1018. Particles("ExplosionFire1",Torso,100)
  1019. SEARING = true
  1020. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  1021. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  1022. coroutine.resume(coroutine.create(function()
  1023. coroutine.resume(coroutine.create(function()
  1024. repeat
  1025. wait(1)
  1026. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1027. until SEARING == false
  1028. end))
  1029. repeat
  1030. Swait()
  1031. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1032. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1033. WING1.Acceleration = ACCEL1
  1034. WING2.Acceleration = ACCEL2
  1035. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  1036. if HIT then
  1037. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1038. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1039. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1040. for i = 1, 3 do
  1041. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1042. end
  1043. for i = 1, 3 do
  1044. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1045. end
  1046. Particles("ExplosionFire1",Torso,600)
  1047. BUSY = false
  1048. break
  1049. end
  1050. until SEARING == false
  1051. end))
  1052. for _, c in pairs(Character:GetChildren()) do
  1053. if c:IsA("BasePart") then
  1054. local FLAME = Particles("BodyFire",c,true)
  1055. table.insert(FIRES,FLAME)
  1056. end
  1057. end
  1058. POSITION:remove()
  1059. wait()
  1060. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1061. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1062. ATTACK = false
  1063. Rooted = false
  1064. GYRO = IT("BodyGyro",RootPart)
  1065. GYRO.D = 20
  1066. GYRO.P = 4000
  1067. GYRO.MaxTorque = VT(0,40000,0)
  1068. BODYPOS = IT("BodyPosition",RootPart)
  1069. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  1070. BODYPOS.D = 450
  1071. BODYPOS.P = 40000
  1072. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1073. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1074. if NEWKEY == "c" and ATTACK == false then
  1075. BUSY = false
  1076. end
  1077. end)
  1078. local HUM = Humanoid.Died:Connect(function()
  1079. BUSY = false
  1080. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1081. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1082. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1083. for i = 1, 3 do
  1084. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1085. end
  1086. for i = 1, 3 do
  1087. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1088. end
  1089. Particles("ExplosionFire1",Torso,600)
  1090. end)
  1091. repeat wait() until BUSY == false
  1092. for i = 1, #FIRES do
  1093. FIRES[i].Enabled = false
  1094. Debris:AddItem(FIRES[i],5)
  1095. end
  1096. HUM:disconnect()
  1097. WING1.Enabled = false
  1098. WING2.Enabled = false
  1099. WING1.LockedToPart = false
  1100. WING2.LockedToPart = false
  1101. Debris:AddItem(WING1,5)
  1102. Debris:AddItem(WING2,5)
  1103. KEYDOWN:disconnect()
  1104. SEARING = false
  1105. GYRO:remove()
  1106. BODYPOS:remove()
  1107. FullBodyRegen()
  1108. end
  1109.  
  1110. function SearingOrb()
  1111. ATTACK = true
  1112. Rooted = true
  1113. local POSITION = IT("BodyPosition",RootPart)
  1114. POSITION.Position = RootPart.Position+VT(0,2,0)
  1115. POSITION.D = 450
  1116. POSITION.P = 40000
  1117. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1118. local FIRE = Particles("FistFire",RightArm,true)
  1119. local FIRE2 = Particles("FistFire",LeftArm,true)
  1120. CreateSound(CHARGE,Torso,6,1,false)
  1121. local NEWANIM = false
  1122. coroutine.resume(coroutine.create(function()
  1123. repeat
  1124. Swait()
  1125. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1126. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1127. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1128. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1129. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1130. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1131. until ATTACK == false or NEWANIM == true
  1132. if NEWANIM == true then
  1133. local GYRO = IT("BodyGyro",RootPart)
  1134. GYRO.D = 20
  1135. GYRO.P = 4000
  1136. GYRO.MaxTorque = VT(40000,40000,40000)
  1137. repeat
  1138. Swait()
  1139. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1140. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1144. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. until ATTACK == false
  1147. GYRO:remove()
  1148. end
  1149. POSITION:remove()
  1150. FIRE.LockedToPart = false
  1151. FIRE.Enabled = false
  1152. Debris:AddItem(FIRE,5)
  1153. FIRE2.LockedToPart = false
  1154. FIRE2.Enabled = false
  1155. Debris:AddItem(FIRE2,5)
  1156. end))
  1157. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Steel blue"), "Orb", VT(0,0,0), true)
  1158. MakeForm(ORB,"Ball")
  1159. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1160. local A = IT("Attachment",ORB)
  1161. local FIRES = Particles("FireballFire1",A,true)
  1162. FIRES.Size = NumberSequence.new(0)
  1163. FIRES.LockedToPart = true
  1164. local LOOP = 0
  1165. for i = 1, 500 do
  1166. Swait()
  1167. LOOP = LOOP + 1
  1168. if LOOP >= 30 then
  1169. LOOP = 0
  1170. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1171. end
  1172. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1173. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1174. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1175. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1176. FIRES.Enabled = true
  1177. end
  1178. wait(1)
  1179. if KEYHOLD == false then
  1180. coroutine.resume(coroutine.create(function()
  1181. ORB.Transparency = 1
  1182. FIRES.Enabled = false
  1183. Debris:AddItem(ORB,10)
  1184. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1185. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1186. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1187. for i = 1, 3 do
  1188. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1189. end
  1190. for i = 1, 3 do
  1191. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1192. end
  1193. Particles("ExplosionFire1",ORB,1200)
  1194. for i = 1, 15 do
  1195. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1196. end
  1197. end))
  1198. else
  1199. for i = 1, 100 do
  1200. Swait()
  1201. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1202. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1203. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1204. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1205. end
  1206. ORB.Transparency = 1
  1207. FIRES.Enabled = false
  1208. Debris:AddItem(ORB,10)
  1209. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1210. for _, c in pairs(Character:GetChildren()) do
  1211. if c:IsA("BasePart") then
  1212. Particles("ExplosionFire2",c,25)
  1213. end
  1214. end
  1215. NEWANIM = true
  1216. wait(0.5)
  1217. for i = 1, 15 do
  1218. wait(0.1)
  1219. coroutine.resume(coroutine.create(function()
  1220. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  1221. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1222. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1223. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1224. for i = 1, 250 do
  1225. Swait()
  1226. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1227. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1228. if HIT then
  1229. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1230. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Institutional white"), "Fire", VT(75,0,75), true)
  1231. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Institutional white"), "Fire", VT(75,0,75), true)
  1232. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1233. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1234. coroutine.resume(coroutine.create(function()
  1235. local FLAMES = Particles("DebrisFire",FIELD,true)
  1236. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1237. for i = 1, 15 do
  1238. wait(1)
  1239. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1240. end
  1241. FLAMES.Enabled = false
  1242. FLAMES2.Enabled = false
  1243. Debris:AddItem(FIELD,5)
  1244. Debris:AddItem(FIELD2,5)
  1245. end))
  1246. Particles("ExplosionFire2",FIREBALL,600)
  1247. break
  1248. end
  1249. end
  1250. FLAME.Enabled = false
  1251. Debris:AddItem(FIREBALL,7)
  1252. end))
  1253. end
  1254. end
  1255. wait(0.3)
  1256. ATTACK = false
  1257. Rooted = false
  1258. end
  1259.  
  1260. function Shroud()
  1261. if Mouse.Target ~= nil then
  1262. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1263. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1264. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1265. if TORSO and HUM.Health > 0 then
  1266. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1267. if DISTANCE < 100 then
  1268. ATTACK = true
  1269. POSEIDON = false
  1270. Rooted = true
  1271. local GYRO = IT("BodyGyro",RootPart)
  1272. GYRO.D = 20
  1273. GYRO.P = 4000
  1274. GYRO.MaxTorque = VT(40000,40000,40000)
  1275. local POSITION = IT("BodyPosition",RootPart)
  1276. POSITION.Position = RootPart.Position+VT(0,2,0)
  1277. POSITION.D = 450
  1278. POSITION.P = 40000
  1279. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1280. local TARGETTING = true
  1281. local HIT = false
  1282. local FIRES = {}
  1283. for _, c in pairs(Character:GetChildren()) do
  1284. if c:IsA("BasePart") then
  1285. local FLAME = Particles("BodyFire",c,true)
  1286. FLAME.Rate = 15
  1287. table.insert(FIRES,FLAME)
  1288. end
  1289. end
  1290. CreateSound(CHARGE,Torso,6,1,false)
  1291. coroutine.resume(coroutine.create(function()
  1292. repeat
  1293. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1294. Swait()
  1295. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1299. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1301. until TARGETTING == false
  1302. repeat
  1303. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1304. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1305. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1306. Swait()
  1307. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1308. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1309. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1310. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1311. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1312. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1313. until HIT == true
  1314. POSITION:remove()
  1315. GYRO:remove()
  1316. end))
  1317. wait(0.5)
  1318. repeat wait() until HOLD == true
  1319. for _, c in pairs(Character:GetChildren()) do
  1320. if c:IsA("BasePart") then
  1321. local FLAME = Particles("BodyFire",c,true)
  1322. table.insert(FIRES,FLAME)
  1323. end
  1324. end
  1325. for _, c in pairs(Character:GetChildren()) do
  1326. if c:IsA("BasePart") then
  1327. c.Transparency = 1
  1328. end
  1329. end
  1330. TARGETTING = false
  1331. for i = 1, 100 do
  1332. wait()
  1333. if DISTANCE < 5 or DISTANCE >= 200 then
  1334. break
  1335. end
  1336. end
  1337. HIT = true
  1338. if DISTANCE < 5 then
  1339. for i = 1, #FIRES do
  1340. FIRES[i].Enabled = false
  1341. end
  1342. for _, c in pairs(HUM.Parent:GetChildren()) do
  1343. if c:IsA("BasePart") then
  1344. local FLAME = Particles("BodyFire",c,true)
  1345. table.insert(FIRES,FLAME)
  1346. end
  1347. end
  1348. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1349. RootPart.CFrame = TORSO.CFrame
  1350. local WELD = weldBetween(RootPart,TORSO)
  1351. repeat wait() until HOLD == true
  1352. CreateSound(416328540,Torso,6,1,false)
  1353. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1354. local bv = Instance.new("BodyVelocity")
  1355. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1356. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1357. bv.Parent = TORSO
  1358. for i = 1, 70 do
  1359. wait(0.1)
  1360. if TORSO.Parent == nil then
  1361. break
  1362. end
  1363. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1364. end
  1365. UNANCHOR = false
  1366. bv:remove()
  1367. wait(1)
  1368. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1369. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1370. UNANCHOR = true
  1371. local bv = Instance.new("BodyVelocity")
  1372. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1373. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1374. bv.Parent = TORSO
  1375. local LANDED = false
  1376. for i = 1, 500 do
  1377. wait()
  1378. Ignore = {Character,HUM.Parent}
  1379. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1380. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1381. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1382. if HITFLOOR or FULLREGEN == true then
  1383. LANDED = true
  1384. break
  1385. end
  1386. if TORSO.Parent == nil then
  1387. break
  1388. end
  1389. end
  1390. if TORSO.Parent ~= nil then
  1391. UNANCHOR = false
  1392. bv:remove()
  1393. wait(1)
  1394. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Medium blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1395. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1396. UNANCHOR = true
  1397. local bv = Instance.new("BodyVelocity")
  1398. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1399. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1400. bv.Parent = TORSO
  1401. local LANDED = false
  1402. for i = 1, 500 do
  1403. wait()
  1404. Ignore = {Character,HUM.Parent}
  1405. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1406. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1407. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1408. if HITFLOOR or FULLREGEN == true then
  1409. LANDED = true
  1410. break
  1411. end
  1412. if TORSO.Parent == nil then
  1413. break
  1414. end
  1415. end
  1416. bv:remove()
  1417. if LANDED == true then
  1418. UNANCHOR = false
  1419. for i = 1, 10 do
  1420. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1421. end
  1422. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1423. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1424. Particles("ExplosionFire1",TORSO,120)
  1425. for i = 1, 15 do
  1426. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1427. end
  1428. WELD:remove()
  1429. wait(0.3)
  1430. UNANCHOR = true
  1431. else
  1432. WELD:remove()
  1433. end
  1434. end
  1435. end
  1436. for i = 1, #FIRES do
  1437. FIRES[i].Enabled = false
  1438. Debris:AddItem(FIRES[i],5)
  1439. end
  1440. for _, c in pairs(Character:GetChildren()) do
  1441. if c:IsA("BasePart") and c ~= RootPart then
  1442. c.Transparency = 0
  1443. end
  1444. end
  1445. RootPart.Velocity = VT(0,0,0)
  1446. ATTACK = false
  1447. Rooted = false
  1448. end
  1449. end
  1450. end
  1451. end
  1452. end
  1453.  
  1454. function Spitter()
  1455. ATTACK = true
  1456. Rooted = true
  1457. local GYRO = IT("BodyGyro",RootPart)
  1458. GYRO.D = 20
  1459. GYRO.P = 4000
  1460. GYRO.MaxTorque = VT(40000,40000,40000)
  1461. local POSITION = IT("BodyPosition",RootPart)
  1462. POSITION.Position = RootPart.Position+VT(0,2,0)
  1463. POSITION.D = 450
  1464. POSITION.P = 40000
  1465. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1466. local FIRE = Particles("FistFire",RightArm,true)
  1467. CreateSound(CHARGE,RightArm,6,0.8,false)
  1468. coroutine.resume(coroutine.create(function()
  1469. repeat
  1470. Swait()
  1471. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1472. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1473. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1475. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1476. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1477. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1478. until ATTACK == false
  1479. FIRE.LockedToPart = false
  1480. FIRE.Enabled = false
  1481. Debris:AddItem(FIRE,5)
  1482. GYRO:remove()
  1483. POSITION:remove()
  1484. end))
  1485. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Steel blue"), "Orb", VT(0,0,0), true)
  1486. MakeForm(FIREBALL,"Ball")
  1487. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1488. local CORE = IT("Attachment",FIREBALL)
  1489. local FIRES = Particles("FireballFire1",CORE,true)
  1490. FIRES.Size = NumberSequence.new(0)
  1491. FIRES.LockedToPart = true
  1492. local LOOP = 0
  1493. repeat
  1494. Swait()
  1495. LOOP = LOOP + 1
  1496. if LOOP == 20 then
  1497. LOOP = 0
  1498. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1499. end
  1500. if FIREBALL.Size.X < 20 then
  1501. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1502. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  1503. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  1504. end
  1505. FIRES.Enabled = true
  1506. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1507. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1508. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1509. coroutine.resume(coroutine.create(function()
  1510. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1511. local RANGE = 75
  1512. local FLAME = Particles("Field",CORE,true)
  1513. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  1514. FLAME.Size = NumberSequence.new(0,25)
  1515. for i = 1, 600 do
  1516. LOOP = LOOP + 1
  1517. if LOOP == 20 then
  1518. LOOP = 0
  1519. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1520. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1521. end
  1522. Swait()
  1523. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1524. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1525. if HIT then
  1526. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1527. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1528. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1529. for i = 1, 3 do
  1530. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1531. end
  1532. for i = 1, 3 do
  1533. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1534. end
  1535. Particles("ExplosionFire1",FIREBALL,1200)
  1536. for i = 1, 15 do
  1537. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1538. end
  1539. break
  1540. end
  1541. end
  1542. FLAME.Enabled = false
  1543. FIRES.Enabled = false
  1544. for i = 1, 10 do
  1545. Swait()
  1546. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1547. end
  1548. Debris:AddItem(FIREBALL,5)
  1549. end))
  1550. wait(0.5)
  1551. ATTACK = false
  1552. Rooted = false
  1553. end
  1554.  
  1555. function Devastor()
  1556. ATTACK = true
  1557. Rooted = true
  1558. local POSITION = IT("BodyPosition",RootPart)
  1559. POSITION.Position = RootPart.Position+VT(0,2,0)
  1560. POSITION.D = 450
  1561. POSITION.P = 40000
  1562. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1563. local FIRE = Particles("FistFire",RightArm,true)
  1564. local FIRE2 = Particles("FistFire",LeftArm,true)
  1565. CreateSound(CHARGE,Torso,6,1,false)
  1566. local NEWANIM = false
  1567. coroutine.resume(coroutine.create(function()
  1568. repeat
  1569. Swait()
  1570. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1571. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1572. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1574. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1575. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1576. until ATTACK == false or NEWANIM == true
  1577. if NEWANIM == true then
  1578. local GYRO = IT("BodyGyro",RootPart)
  1579. GYRO.D = 20
  1580. GYRO.P = 4000
  1581. GYRO.MaxTorque = VT(40000,40000,40000)
  1582. repeat
  1583. Swait()
  1584. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1585. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1586. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1587. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1588. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1589. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1590. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1591. until ATTACK == false
  1592. GYRO:remove()
  1593. end
  1594. POSITION:remove()
  1595. FIRE.LockedToPart = false
  1596. FIRE.Enabled = false
  1597. Debris:AddItem(FIRE,5)
  1598. FIRE2.LockedToPart = false
  1599. FIRE2.Enabled = false
  1600. Debris:AddItem(FIRE2,5)
  1601. end))
  1602. local FIRETABLE = {}
  1603. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Steel blue"), "Orb", VT(0,0,0), true)
  1604. MakeForm(ORB,"Ball")
  1605. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1606. local A = IT("Attachment",ORB)
  1607. local FIRES = Particles("FireballFire1",A,true)
  1608. FIRES.Size = NumberSequence.new(0)
  1609. FIRES.LockedToPart = true
  1610. local LOOP = 0
  1611. for i = 1, 200 do
  1612. Swait()
  1613. LOOP = LOOP + 1
  1614. if LOOP >= 30 then
  1615. LOOP = 0
  1616. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1617. end
  1618. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1619. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1620. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1621. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1622. FIRES.Enabled = true
  1623. end
  1624. RightArm.Transparency = 1
  1625. LeftArm.Transparency = 1
  1626. FIRE.Enabled = false
  1627. FIRE2.Enabled = false
  1628. for _, c in pairs(Character:GetChildren()) do
  1629. if c:IsA("BasePart") then
  1630. local FLAME = Particles("BodyFire",c,true)
  1631. table.insert(FIRETABLE,FLAME)
  1632. end
  1633. end
  1634. CreateSound(CHARGE,Torso,6,0.5,false)
  1635. for i = 1, 200 do
  1636. Swait()
  1637. LOOP = LOOP + 1
  1638. if LOOP >= 30 then
  1639. LOOP = 0
  1640. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1641. end
  1642. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1643. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1644. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1645. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1646. FIRES.Enabled = true
  1647. end
  1648. for _, c in pairs(Character:GetChildren()) do
  1649. if c:IsA("BasePart") then
  1650. c.Transparency = 1
  1651. end
  1652. end
  1653. for i = 1, #FIRETABLE do
  1654. FIRETABLE[i].Enabled = false
  1655. Debris:AddItem(FIRETABLE[i],5)
  1656. end
  1657. for i = 1, 400 do
  1658. Swait()
  1659. LOOP = LOOP + 1
  1660. if LOOP >= 30 then
  1661. LOOP = 0
  1662. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1663. end
  1664. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1665. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1666. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1667. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1668. FIRES.Enabled = true
  1669. end
  1670. wait(0.5)
  1671. FIRES.Lifetime = NumberRange.new(2,5)
  1672. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  1673. FIRES.LockedToPart = false
  1674. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1675. coroutine.resume(coroutine.create(function()
  1676. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1677. for i = 1, 1200 do
  1678. Swait()
  1679. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1680. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1681. if HIT then
  1682. break
  1683. end
  1684. end
  1685. for i = 1, 6 do
  1686. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1687. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1688. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1689. for i = 1, 3 do
  1690. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1691. end
  1692. for i = 1, 3 do
  1693. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1694. end
  1695. for i = 1, 15 do
  1696. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1697. end
  1698. wait(1)
  1699. end
  1700. FIRES.Enabled = false
  1701. for i = 1, 10 do
  1702. Swait()
  1703. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1704. end
  1705. Debris:AddItem(ORB,5)
  1706. end))
  1707. wait(1)
  1708. FullBodyRegen()
  1709. ATTACK = false
  1710. Rooted = false
  1711. end
  1712.  
  1713. --//=================================\\
  1714. --|| MISC
  1715. --\\=================================//
  1716.  
  1717. function Lock()
  1718. ATTACK = true
  1719. Rooted = true
  1720. local GYRO = IT("BodyGyro",RootPart)
  1721. GYRO.D = 50
  1722. GYRO.P = 4000
  1723. GYRO.MaxTorque = VT(40000,40000,40000)
  1724. local POSITION = IT("BodyPosition",RootPart)
  1725. POSITION.Position = RootPart.Position+VT(0,1,0)
  1726. POSITION.D = 450
  1727. POSITION.P = 40000
  1728. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1729. local FLINT = FLINTLOCK:Clone()
  1730. FLINTLOCK.Transparency = 1
  1731. FLINT.Parent = Character
  1732. local SHOT = false
  1733. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  1734. coroutine.resume(coroutine.create(function()
  1735. repeat
  1736. Swait()
  1737. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1738. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1739. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1741. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1742. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1743. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744. until SHOT == true
  1745. CreateSound(213603013,RightArm,4,1,false)
  1746. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  1747. local Ignore = Character
  1748. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1749. local TO = Mouse.Hit.p
  1750. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  1751. if AIMHIT ~= nil then
  1752. if AIMHIT.Parent ~= Character then
  1753. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1754. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1755. if HUM then
  1756. ApplyDamage(HUM,MRANDOM(70,90))
  1757. end
  1758. end
  1759. end
  1760. end
  1761. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  1762. MakeForm(TRAIL,"Cyl")
  1763. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  1764. TRAIL.Size = VT(0.1,DIST,0.1)
  1765. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1766. coroutine.resume(coroutine.create(function()
  1767. for i = 1, 5 do
  1768. Swait()
  1769. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1770. end
  1771. TRAIL:remove()
  1772. end))
  1773. repeat
  1774. Swait()
  1775. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1779. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1781. until ATTACK == false
  1782. GYRO:remove()
  1783. POSITION:remove()
  1784. FLINT:remove()
  1785. FLINTLOCK.Transparency = 0
  1786. end))
  1787. wait(0.3)
  1788. SHOT = true
  1789. wait(0.5)
  1790. ATTACK = false
  1791. Rooted = false
  1792. end
  1793.  
  1794. function Jupiter()
  1795. ATTACK = true
  1796. Rooted = true
  1797. local POSITION = IT("BodyPosition",RootPart)
  1798. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  1799. POSITION.D = 450
  1800. POSITION.P = 40000
  1801. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1802. coroutine.resume(coroutine.create(function()
  1803. repeat
  1804. Swait()
  1805. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1806. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1807. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1808. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1809. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1810. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1811. until ATTACK == false
  1812. end))
  1813. wait(0.5)
  1814. repeat wait() until KEYHOLD == false
  1815. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Medium blue".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  1816. POSITION:remove()
  1817. RootPart.Velocity = VT(0,150,0)
  1818. ATTACK = false
  1819. Rooted = false
  1820. end
  1821.  
  1822. function Taunt()
  1823. ATTACK = true
  1824. Rooted = true
  1825. local TAUNT = CreateSound(2033655189,Torso,10,1,false)
  1826. coroutine.resume(coroutine.create(function()
  1827. repeat
  1828. Swait()
  1829. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1833. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1835. until ATTACK == false
  1836. end))
  1837. repeat wait() until TAUNT.Playing == false
  1838. ATTACK = false
  1839. Rooted = false
  1840. end
  1841.  
  1842. --//=================================\\
  1843. --|| ASSIGN THINGS TO KEYS
  1844. --\\=================================//
  1845.  
  1846. function MouseDown(Mouse)
  1847. HOLD = true
  1848. if ATTACK == false then
  1849. end
  1850. end
  1851.  
  1852. function MouseUp(Mouse)
  1853. HOLD = false
  1854. end
  1855.  
  1856. local MUSIC = CreateSound(285883918,Character,3,1,true)
  1857.  
  1858. function KeyDown(Key)
  1859. KEYHOLD = true
  1860. if ATTACK == false and FULLREGEN == false then
  1861. if Key == "z" then
  1862. Fireball()
  1863. end
  1864.  
  1865. if Key == "b" and FIREFIELD == false and SEARING == false then
  1866. FireField()
  1867. end
  1868.  
  1869. if Key == "c" and SEARING == false then
  1870. SearingForm()
  1871. end
  1872.  
  1873. if Key == "v" and SEARING == false then
  1874. SearingOrb()
  1875. end
  1876.  
  1877. if Key == "q" and SEARING == false then
  1878. Shroud()
  1879. end
  1880.  
  1881. if Key == "x" and SEARING == false then
  1882. Jupiter()
  1883. wait(2)
  1884. Devastor()
  1885. end
  1886.  
  1887. if Key == "e" then
  1888. Spitter()
  1889. end
  1890.  
  1891. if Key == "g" then
  1892. Lock()
  1893. end
  1894.  
  1895. if Key == "j" then
  1896. Jupiter()
  1897. end
  1898.  
  1899. if Key == "t" and SEARING == false then
  1900. Taunt()
  1901. end
  1902.  
  1903. if Key == "h" then
  1904. if POSEIDON == false then
  1905. POSEIDON = true
  1906. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  1907. else
  1908. POSEIDON = false
  1909. end
  1910. end
  1911. end
  1912.  
  1913. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  1914. repeat
  1915. VALUE2 = true
  1916. Swait()
  1917. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  1918. until KEYHOLD == false
  1919. VALUE2 = false
  1920. end
  1921.  
  1922. if string.byte(Key) == 50 and ATTACK == false then
  1923. if Speed == 16 then
  1924. Speed = 45
  1925. elseif Speed == 45 then
  1926. Speed = 16
  1927. end
  1928. end
  1929.  
  1930. if Key == "1" then
  1931. MUSIC:Play()
  1932. CHOSENSONG = CHOSENSONG + 1
  1933. if CHOSENSONG > #SONGS then
  1934. CHOSENSONG = 1
  1935. end
  1936. end
  1937. end
  1938.  
  1939. function KeyUp(Key)
  1940. KEYHOLD = false
  1941. end
  1942.  
  1943. Mouse.Button1Down:connect(function(NEWKEY)
  1944. MouseDown(NEWKEY)
  1945. end)
  1946. Mouse.Button1Up:connect(function(NEWKEY)
  1947. MouseUp(NEWKEY)
  1948. end)
  1949. Mouse.KeyDown:connect(function(NEWKEY)
  1950. KeyDown(NEWKEY)
  1951. end)
  1952. Mouse.KeyUp:connect(function(NEWKEY)
  1953. KeyUp(NEWKEY)
  1954. end)
  1955.  
  1956. --//=================================\\
  1957. --\\=================================//
  1958.  
  1959. function unanchor()
  1960. if UNANCHOR == true then
  1961. for _, c in pairs(Character:GetChildren()) do
  1962. if c:IsA("BasePart") then
  1963. c.Anchored = false
  1964. end
  1965. end
  1966. else
  1967. for _, c in pairs(Character:GetChildren()) do
  1968. if c:IsA("BasePart") then
  1969. c.Anchored = true
  1970. end
  1971. end
  1972. end
  1973. end
  1974.  
  1975. --//=================================\\
  1976. --|| WRAP THE WHOLE SCRIPT UP
  1977. --\\=================================//
  1978.  
  1979. Humanoid.Changed:connect(function(Jump)
  1980. if Jump == "Jump" and (Disable_Jump == true) then
  1981. Humanoid.Jump = false
  1982. end
  1983. end)
  1984.  
  1985. local LOOP = 0
  1986.  
  1987. while true do
  1988. Swait()
  1989. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1990. Humanoid = IT("Humanoid",Character)
  1991. end
  1992. Effects.Parent = Character
  1993. script.Parent = WEAPONGUI
  1994. ANIMATE.Parent = nil
  1995. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1996. v:Stop();
  1997. end
  1998. SINE = SINE + CHANGE
  1999. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2000. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2001. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  2002. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2003. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  2004. local WALKSPEEDVALUE = 5
  2005. if SEARING == false then
  2006. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  2007. if Humanoid.WalkSpeed <= 20 then
  2008. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  2009. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2010. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2011. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2012. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  2013. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  2014. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2015. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  2016. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  2017. end
  2018. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  2019. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2020. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2021. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2022. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2023. end
  2024. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2025. ANIM = "Jump"
  2026. if ATTACK == false then
  2027. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2031. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2033. end
  2034. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2035. ANIM = "Fall"
  2036. if ATTACK == false then
  2037. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  2038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  2039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2041. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2043. end
  2044. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2045. ANIM = "Idle"
  2046. if ATTACK == false then
  2047. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2051. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2053. end
  2054. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2055. ANIM = "Walk"
  2056. if ATTACK == false then
  2057. if Humanoid.WalkSpeed <= 20 then
  2058. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  2061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  2062. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2064. elseif Humanoid.WalkSpeed > 20 then
  2065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2069. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  2070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  2071. end
  2072. end
  2073. end
  2074. elseif SEARING == true then
  2075. if APPLYGYRO == true then
  2076. if VALUE2 == false and DIRECTTURN == false then
  2077. if GYRO ~= nil then
  2078. GYRO.MaxTorque = VT(0,40000,0)
  2079. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2080. end
  2081. else
  2082. if GYRO ~= nil then
  2083. GYRO.MaxTorque = VT(80000,40000,80000)
  2084. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2085. end
  2086. end
  2087. end
  2088. if VALUE2 == false and ATTACK == false then
  2089. ANIM = "IdleFlight"
  2090. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2094. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2096. elseif VALUE2 == true and ATTACK == false then
  2097. ANIM = "Flight"
  2098. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2102. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2104. end
  2105. end
  2106. unanchor()
  2107. Humanoid.MaxHealth = "inf"
  2108. Humanoid.Health = "inf"
  2109. if Rooted == false then
  2110. Disable_Jump = false
  2111. Humanoid.WalkSpeed = Speed
  2112. elseif Rooted == true then
  2113. Disable_Jump = true
  2114. Humanoid.WalkSpeed = 0
  2115. end
  2116. Regen()
  2117. if Head:FindFirstChild("face") then
  2118. Head.face.Texture = "rbxassetid://919905799"
  2119. Head.face.Transparency = Head.Transparency
  2120. end
  2121. for _, c in pairs(Character:GetDescendants()) do
  2122. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  2123. c:remove()
  2124. end
  2125. if c.ClassName == "ParticleEmitter" then
  2126. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  2127. c:remove()
  2128. end
  2129. end
  2130. if c and c.Parent then
  2131. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  2132. local ACCESSORY = c.Parent
  2133. c.Parent = Character
  2134. local REGENVALUE = IT("BoolValue",c)
  2135. REGENVALUE.Name = "IsRegening"
  2136. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  2137. if c then
  2138. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  2139. local WELD = weldBetween(Head,c)
  2140. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2141. else
  2142. local WELD = weldBetween(Torso,c)
  2143. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2144. end
  2145. end
  2146. ACCESSORY:remove()
  2147. end
  2148. end
  2149. end
  2150. for _, c in pairs(Character:GetChildren()) do
  2151. if SEARING == true and c:IsA("BasePart") then
  2152. c.Transparency = 1
  2153. end
  2154. end
  2155. MUSIC.Parent = Character
  2156. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  2157. MUSIC.Pitch = 1
  2158. if CHOSENSONG ~= 5 then
  2159. MUSIC.Volume = 2
  2160. else
  2161. MUSIC.Volume = 4
  2162. end
  2163. MUSIC.Playing = true
  2164. if POSEIDON == true and FULLREGEN == false then
  2165. LOOP = LOOP + 1
  2166. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Institutional white"), "Floor", VT(15,0,15), true)
  2167. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  2168. FLOOR.CanCollide = true
  2169. Debris:AddItem(FLOOR,0.2)
  2170. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Institutional white"), "Floor", VT(15,0,15), true)
  2171. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  2172. FLOOR.CanCollide = true
  2173. Debris:AddItem(FLOOR,0.2)
  2174. if LOOP >= 5 then
  2175. LOOP = 0
  2176. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2177. end
  2178. end
  2179. RootJoint.Parent = RootPart
  2180. Humanoid.DisplayDistanceType = "None"
  2181. Humanoid.Name = "Phantom"
  2182. end
  2183.  
  2184. --//=================================\\
  2185. --\\=================================//
  2186.  
  2187.  
  2188.  
  2189.  
  2190.  
  2191. --//====================================================\\--
  2192. --|| END OF SCRIPT
  2193. --\\====================================================//--
  2194. end))
  2195. ParticleEmitter1.Name = "Regen"
  2196. ParticleEmitter1.Parent = LocalScript0
  2197. ParticleEmitter1.Speed = NumberRange.new(1, 1)
  2198. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  2199. ParticleEmitter1.Color = ColorSequence.new(Color3.new(0,0.3,0.7),Color3.new(0.2,0.5,1),Color3.new(0.1,0.4,0.9))
  2200. ParticleEmitter1.Enabled = false
  2201. ParticleEmitter1.LightEmission = 0.89999997615814
  2202. ParticleEmitter1.Texture = "rbxassetid://296874871"
  2203. ParticleEmitter1.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2204. ParticleEmitter1.ZOffset = 1
  2205. ParticleEmitter1.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2206. ParticleEmitter1.Acceleration = Vector3.new(0, 3, 0)
  2207. ParticleEmitter1.Drag = 3
  2208. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  2209. ParticleEmitter1.Lifetime = NumberRange.new(1, 1)
  2210. ParticleEmitter1.Rate = 300
  2211. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  2212. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  2213. ParticleEmitter1.VelocitySpread = 360
  2214. ParticleEmitter2.Name = "Regen2"
  2215. ParticleEmitter2.Parent = LocalScript0
  2216. ParticleEmitter2.Speed = NumberRange.new(1, 1)
  2217. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  2218. ParticleEmitter2.Color = ColorSequence.new(Color3.new(0,0.3,0.7),Color3.new(0.2,0.5,1),Color3.new(0.1,0.4,0.9))
  2219. ParticleEmitter2.Enabled = false
  2220. ParticleEmitter2.LightEmission = 0.89999997615814
  2221. ParticleEmitter2.Texture = "rbxassetid://296874871"
  2222. ParticleEmitter2.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1)
  2223. ParticleEmitter2.ZOffset = 1
  2224. ParticleEmitter2.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0)
  2225. ParticleEmitter2.Drag = 5
  2226. ParticleEmitter2.EmissionDirection = Enum.NormalId.Right
  2227. ParticleEmitter2.Lifetime = NumberRange.new(1, 1)
  2228. ParticleEmitter2.Rate = 70
  2229. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  2230. ParticleEmitter2.SpreadAngle = Vector2.new(360, 360)
  2231. ParticleEmitter2.VelocitySpread = 360
  2232. BillboardGui3.Name = "NameGui"
  2233. BillboardGui3.Parent = LocalScript0
  2234. BillboardGui3.Enabled = false
  2235. BillboardGui3.Size = UDim2.new(7.5, 0, 1.5, 0)
  2236. BillboardGui3.AlwaysOnTop = true
  2237. BillboardGui3.MaxDistance = 70
  2238. BillboardGui3.SizeOffset = Vector2.new(0, 4)
  2239. TextLabel4.Name = "PlayerName"
  2240. TextLabel4.Parent = BillboardGui3
  2241. TextLabel4.Transparency = 1
  2242. TextLabel4.Size = UDim2.new(1, 0, 1, 0)
  2243. TextLabel4.BackgroundColor = BrickColor.new("Institutional white")
  2244. TextLabel4.BackgroundColor3 = Color3.new(1, 1, 1)
  2245. TextLabel4.BackgroundTransparency = 1
  2246. TextLabel4.BorderColor = BrickColor.new("Institutional white")
  2247. TextLabel4.BorderColor3 = Color3.new(1, 1, 1)
  2248. TextLabel4.BorderSizePixel = 0
  2249. TextLabel4.Font = Enum.Font.Antique
  2250. TextLabel4.FontSize = Enum.FontSize.Size14
  2251. TextLabel4.Text = "Shackluster"
  2252. TextLabel4.TextColor = BrickColor.new("Silver")
  2253. TextLabel4.TextColor3 = Color3.new(0,0.3,0.7)
  2254. TextLabel4.TextScaled = true
  2255. TextLabel4.TextSize = 14
  2256. TextLabel4.TextStrokeColor3 = Color3.new(0,0.3,0.7)
  2257. TextLabel4.TextStrokeTransparency = 0
  2258. TextLabel4.TextWrap = true
  2259. TextLabel4.TextWrapped = true
  2260. TextLabel5.Name = "Title"
  2261. TextLabel5.Parent = BillboardGui3
  2262. TextLabel5.Position = UDim2.new(-0.75, 0, 0.899999976, 0)
  2263. TextLabel5.Transparency = 1
  2264. TextLabel5.Size = UDim2.new(2.5, 0, 1.5, 0)
  2265. TextLabel5.BackgroundColor = BrickColor.new("Institutional white")
  2266. TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1)
  2267. TextLabel5.BackgroundTransparency = 1
  2268. TextLabel5.BorderColor = BrickColor.new("Institutional white")
  2269. TextLabel5.BorderColor3 = Color3.new(1, 1, 1)
  2270. TextLabel5.BorderSizePixel = 0
  2271. TextLabel5.Font = Enum.Font.Antique
  2272. TextLabel5.FontSize = Enum.FontSize.Size14
  2273. TextLabel5.Text = "The Searing Emperor"
  2274. TextLabel5.TextColor = BrickColor.new("Steel blue")
  2275. TextLabel5.TextColor3 = Color3.new(0,0.3,0.7)
  2276. TextLabel5.TextScaled = true
  2277. TextLabel5.TextSize = 14
  2278. TextLabel5.TextStrokeColor3 = Color3.new(0,0.3,0.7)
  2279. TextLabel5.TextStrokeTransparency = 0
  2280. TextLabel5.TextWrap = true
  2281. TextLabel5.TextWrapped = true
  2282. ParticleEmitter6.Name = "FistFire"
  2283. ParticleEmitter6.Parent = LocalScript0
  2284. ParticleEmitter6.Speed = NumberRange.new(3, 3)
  2285. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  2286. ParticleEmitter6.Color = ColorSequence.new(Color3.new(0,0.3,0.7),Color3.new(0.2,0.5,1),Color3.new(0.1,0.4,0.9))
  2287. ParticleEmitter6.Enabled = false
  2288. ParticleEmitter6.LightEmission = 0.89999997615814
  2289. ParticleEmitter6.Texture = "rbxassetid://296874871"
  2290. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2291. ParticleEmitter6.ZOffset = 1
  2292. ParticleEmitter6.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0)
  2293. ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0)
  2294. ParticleEmitter6.Drag = 1
  2295. ParticleEmitter6.EmissionDirection = Enum.NormalId.Bottom
  2296. ParticleEmitter6.Lifetime = NumberRange.new(2, 2)
  2297. ParticleEmitter6.LockedToPart = true
  2298. ParticleEmitter6.Rate = 300
  2299. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  2300. ParticleEmitter6.SpreadAngle = Vector2.new(45, 45)
  2301. ParticleEmitter6.VelocitySpread = 45
  2302. LocalScript7.Name = "CamShake"
  2303. LocalScript7.Parent = LocalScript0
  2304. table.insert(cors,sandbox(LocalScript7,function()
  2305. wait()
  2306. VT = Vector3.new
  2307. MRANDOM = math.random
  2308. local A = nil
  2309. local B = nil
  2310. local C = nil
  2311. local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid")
  2312. for _, c in pairs(script:GetChildren()) do
  2313. if c.Name == "Timer" then
  2314. A = c.Value
  2315. elseif c.Name == "Shake" then
  2316. B = c.Value*5
  2317. elseif c.Name == "DoesFade" then
  2318. C = c.Value
  2319. end
  2320. end
  2321. local TIMER = A or 35
  2322. local SHAKE = B or 5
  2323. local FADE = C or true
  2324. if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then
  2325. if FADE == true then
  2326. local FADER = SHAKE/TIMER
  2327. for i = 1, TIMER do
  2328. wait()
  2329. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  2330. end
  2331. HUMANOID.CameraOffset = VT(0,0,0)
  2332. else
  2333. for i = 1, TIMER do
  2334. wait()
  2335. HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10)
  2336. end
  2337. HUMANOID.CameraOffset = VT(0,0,0)
  2338. end
  2339. end
  2340. script:remove()
  2341. end))
  2342. LocalScript7.Disabled = true
  2343. NumberValue8.Name = "Timer"
  2344. NumberValue8.Parent = LocalScript7
  2345. NumberValue8.Value = 35
  2346. NumberValue9.Name = "Shake"
  2347. NumberValue9.Parent = LocalScript7
  2348. NumberValue9.Value = 5
  2349. BoolValue10.Name = "DoesFade"
  2350. BoolValue10.Parent = LocalScript7
  2351. ParticleEmitter11.Name = "FireballFire2"
  2352. ParticleEmitter11.Parent = LocalScript0
  2353. ParticleEmitter11.Rotation = NumberRange.new(0, 360)
  2354. ParticleEmitter11.Color = ColorSequence.new(Color3.new(0,0.3,0.7),Color3.new(0.2,0.5,1),Color3.new(0.1,0.4,0.9))
  2355. ParticleEmitter11.Enabled = false
  2356. ParticleEmitter11.LightEmission = 0.89999997615814
  2357. ParticleEmitter11.Texture = "rbxassetid://296874871"
  2358. ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2359. ParticleEmitter11.ZOffset = 2
  2360. ParticleEmitter11.Size = NumberSequence.new(5,5,1.8032789230347,0)
  2361. ParticleEmitter11.Drag = 1
  2362. ParticleEmitter11.EmissionDirection = Enum.NormalId.Right
  2363. ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5)
  2364. ParticleEmitter11.Rate = 9999
  2365. ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56)
  2366. ParticleEmitter11.SpreadAngle = Vector2.new(360, 360)
  2367. ParticleEmitter11.VelocitySpread = 360
  2368. ParticleEmitter12.Name = "ExplosionFire2"
  2369. ParticleEmitter12.Parent = LocalScript0
  2370. ParticleEmitter12.Speed = NumberRange.new(7, 270)
  2371. ParticleEmitter12.Rotation = NumberRange.new(0, 360)
  2372. ParticleEmitter12.Color = ColorSequence.new(Color3.new(0,0.3,0.7),Color3.new(0.2,0.5,1),Color3.new(0.1,0.4,0.9))
  2373. ParticleEmitter12.Enabled = false
  2374. ParticleEmitter12.LightEmission = 0.89999997615814
  2375. ParticleEmitter12.Texture = "rbxassetid://296874871"
  2376. ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2377. ParticleEmitter12.ZOffset = 1
  2378. ParticleEmitter12.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0)
  2379. ParticleEmitter12.Drag = 8
  2380. ParticleEmitter12.EmissionDirection = Enum.NormalId.Right
  2381. ParticleEmitter12.Lifetime = NumberRange.new(2, 4)
  2382. ParticleEmitter12.Rate = 300
  2383. ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56)
  2384. ParticleEmitter12.SpreadAngle = Vector2.new(360, 360)
  2385. ParticleEmitter12.VelocitySpread = 360
  2386. ParticleEmitter13.Name = "Field"
  2387. ParticleEmitter13.Parent = LocalScript0
  2388. ParticleEmitter13.Speed = NumberRange.new(20, 50)
  2389. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  2390. ParticleEmitter13.Color = ColorSequence.new(Color3.new(0,0.3,0.7),Color3.new(0.2,0.5,1),Color3.new(0.1,0.4,0.9))
  2391. ParticleEmitter13.Enabled = false
  2392. ParticleEmitter13.LightEmission = 0.89999997615814
  2393. ParticleEmitter13.Texture = "rbxassetid://296874871"
  2394. ParticleEmitter13.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1)
  2395. ParticleEmitter13.ZOffset = 1
  2396. ParticleEmitter13.Size = NumberSequence.new(0,10)
  2397. ParticleEmitter13.EmissionDirection = Enum.NormalId.Right
  2398. ParticleEmitter13.Lifetime = NumberRange.new(2, 4)
  2399. ParticleEmitter13.Rate = 999
  2400. ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56)
  2401. ParticleEmitter13.SpreadAngle = Vector2.new(360, 360)
  2402. ParticleEmitter13.VelocitySpread = 360
  2403. ParticleEmitter14.Name = "BodyFire"
  2404. ParticleEmitter14.Parent = LocalScript0
  2405. ParticleEmitter14.Speed = NumberRange.new(1, 1)
  2406. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  2407. ParticleEmitter14.Color = ColorSequence.new(Color3.new(0,0.3,0.7),Color3.new(0.2,0.5,1),Color3.new(0.1,0.4,0.9))
  2408. ParticleEmitter14.Enabled = false
  2409. ParticleEmitter14.LightEmission = 0.89999997615814
  2410. ParticleEmitter14.Texture = "rbxassetid://296874871"
  2411. ParticleEmitter14.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  2412. ParticleEmitter14.ZOffset = 1
  2413. ParticleEmitter14.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2414. ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0)
  2415. ParticleEmitter14.Drag = 3
  2416. ParticleEmitter14.EmissionDirection = Enum.NormalId.Right
  2417. ParticleEmitter14.Lifetime = NumberRange.new(1, 1)
  2418. ParticleEmitter14.Rate = 300
  2419. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  2420. ParticleEmitter14.SpreadAngle = Vector2.new(360, 360)
  2421. ParticleEmitter14.VelocitySpread = 360
  2422. ParticleEmitter15.Name = "WingFire1"
  2423. ParticleEmitter15.Parent = LocalScript0
  2424. ParticleEmitter15.Speed = NumberRange.new(8, 8)
  2425. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  2426. ParticleEmitter15.Color = ColorSequence.new(Color3.new(0,0.3,0.7),Color3.new(0.2,0.5,1),Color3.new(0.1,0.4,0.9))
  2427. ParticleEmitter15.Enabled = false
  2428. ParticleEmitter15.LightEmission = 0.89999997615814
  2429. ParticleEmitter15.Texture = "rbxassetid://296874871"
  2430. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2431. ParticleEmitter15.ZOffset = 1
  2432. ParticleEmitter15.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  2433. ParticleEmitter15.Acceleration = Vector3.new(8, 5, -7)
  2434. ParticleEmitter15.EmissionDirection = Enum.NormalId.Back
  2435. ParticleEmitter15.Lifetime = NumberRange.new(2.5, 2.5)
  2436. ParticleEmitter15.LockedToPart = true
  2437. ParticleEmitter15.Rate = 300
  2438. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  2439. ParticleEmitter15.SpreadAngle = Vector2.new(15, 5)
  2440. ParticleEmitter15.VelocitySpread = 15
  2441. ParticleEmitter16.Name = "WingFire2"
  2442. ParticleEmitter16.Parent = LocalScript0
  2443. ParticleEmitter16.Speed = NumberRange.new(8, 8)
  2444. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  2445. ParticleEmitter16.Color = ColorSequence.new(Color3.new(0,0.3,0.7),Color3.new(0.2,0.5,1),Color3.new(0.1,0.4,0.9))
  2446. ParticleEmitter16.Enabled = false
  2447. ParticleEmitter16.LightEmission = 0.89999997615814
  2448. ParticleEmitter16.Texture = "rbxassetid://296874871"
  2449. ParticleEmitter16.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2450. ParticleEmitter16.ZOffset = 1
  2451. ParticleEmitter16.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  2452. ParticleEmitter16.Acceleration = Vector3.new(-8, 5, -7)
  2453. ParticleEmitter16.EmissionDirection = Enum.NormalId.Back
  2454. ParticleEmitter16.Lifetime = NumberRange.new(2.5, 2.5)
  2455. ParticleEmitter16.LockedToPart = true
  2456. ParticleEmitter16.Rate = 300
  2457. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  2458. ParticleEmitter16.SpreadAngle = Vector2.new(15, 5)
  2459. ParticleEmitter16.VelocitySpread = 15
  2460. ParticleEmitter17.Name = "ExplosionFire1"
  2461. ParticleEmitter17.Parent = LocalScript0
  2462. ParticleEmitter17.Speed = NumberRange.new(7, 670)
  2463. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  2464. ParticleEmitter17.Color = ColorSequence.new(Color3.new(0,0.3,0.7),Color3.new(0.2,0.5,1),Color3.new(0.1,0.4,0.9))
  2465. ParticleEmitter17.Enabled = false
  2466. ParticleEmitter17.LightEmission = 0.89999997615814
  2467. ParticleEmitter17.Texture = "rbxassetid://296874871"
  2468. ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2469. ParticleEmitter17.ZOffset = 1
  2470. ParticleEmitter17.Size = NumberSequence.new(10,10,7.0491800308228,0)
  2471. ParticleEmitter17.Drag = 5
  2472. ParticleEmitter17.EmissionDirection = Enum.NormalId.Right
  2473. ParticleEmitter17.Lifetime = NumberRange.new(2, 4)
  2474. ParticleEmitter17.Rate = 300
  2475. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  2476. ParticleEmitter17.SpreadAngle = Vector2.new(360, 360)
  2477. ParticleEmitter17.VelocitySpread = 360
  2478. ParticleEmitter18.Name = "FireballFire1"
  2479. ParticleEmitter18.Parent = LocalScript0
  2480. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  2481. ParticleEmitter18.Color = ColorSequence.new(Color3.new(0,0.3,0.7),Color3.new(0.2,0.5,1),Color3.new(0.1,0.4,0.9))
  2482. ParticleEmitter18.Enabled = false
  2483. ParticleEmitter18.LightEmission = 0.89999997615814
  2484. ParticleEmitter18.Texture = "rbxassetid://296874871"
  2485. ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2486. ParticleEmitter18.ZOffset = 1
  2487. ParticleEmitter18.Size = NumberSequence.new(10,10,7.0491800308228,0)
  2488. ParticleEmitter18.Drag = 1
  2489. ParticleEmitter18.EmissionDirection = Enum.NormalId.Right
  2490. ParticleEmitter18.Lifetime = NumberRange.new(0, 1.5)
  2491. ParticleEmitter18.Rate = 9999
  2492. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  2493. ParticleEmitter18.SpreadAngle = Vector2.new(360, 360)
  2494. ParticleEmitter18.VelocitySpread = 360
  2495. ParticleEmitter19.Name = "FireballFire3"
  2496. ParticleEmitter19.Parent = LocalScript0
  2497. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  2498. ParticleEmitter19.Color = ColorSequence.new(Color3.new(0,0.3,0.7),Color3.new(0.2,0.5,1),Color3.new(0.1,0.4,0.9))
  2499. ParticleEmitter19.Enabled = false
  2500. ParticleEmitter19.LightEmission = 0.89999997615814
  2501. ParticleEmitter19.Texture = "rbxassetid://296874871"
  2502. ParticleEmitter19.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2503. ParticleEmitter19.ZOffset = 1
  2504. ParticleEmitter19.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0)
  2505. ParticleEmitter19.Drag = 1
  2506. ParticleEmitter19.EmissionDirection = Enum.NormalId.Right
  2507. ParticleEmitter19.Lifetime = NumberRange.new(0, 1.5)
  2508. ParticleEmitter19.Rate = 9999
  2509. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  2510. ParticleEmitter19.SpreadAngle = Vector2.new(360, 360)
  2511. ParticleEmitter19.VelocitySpread = 360
  2512. ParticleEmitter20.Name = "DebrisFire"
  2513. ParticleEmitter20.Parent = LocalScript0
  2514. ParticleEmitter20.Speed = NumberRange.new(2, 2)
  2515. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  2516. ParticleEmitter20.Color = ColorSequence.new(Color3.new(0,0.3,0.7),Color3.new(0.2,0.5,1),Color3.new(0.1,0.4,0.9))
  2517. ParticleEmitter20.Enabled = false
  2518. ParticleEmitter20.LightEmission = 0.89999997615814
  2519. ParticleEmitter20.Texture = "rbxassetid://296874871"
  2520. ParticleEmitter20.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  2521. ParticleEmitter20.ZOffset = 1
  2522. ParticleEmitter20.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0)
  2523. ParticleEmitter20.Acceleration = Vector3.new(0, 25, 0)
  2524. ParticleEmitter20.Drag = 3
  2525. ParticleEmitter20.EmissionDirection = Enum.NormalId.Right
  2526. ParticleEmitter20.Lifetime = NumberRange.new(0, 3)
  2527. ParticleEmitter20.Rate = 300
  2528. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  2529. ParticleEmitter20.SpreadAngle = Vector2.new(360, 360)
  2530. ParticleEmitter20.VelocitySpread = 360
  2531. Part21.Name = "Pauldrons"
  2532. Part21.Parent = LocalScript0
  2533. Part21.CFrame = CFrame.new(47.1000023, 30.5235691, 58.9999733, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2534. Part21.Orientation = Vector3.new(0, 180, 0)
  2535. Part21.Position = Vector3.new(47.1000023, 35.5235691, 58.9999733)
  2536. Part21.Rotation = Vector3.new(-180, 0, -180)
  2537. Part21.Transparency = 1
  2538. Part21.Size = Vector3.new(1,1,1)
  2539. Part21.Anchored = true
  2540. Part21.BottomSurface = Enum.SurfaceType.Smooth
  2541. Part21.CanCollide = false
  2542. Part21.Locked = true
  2543. Part21.TopSurface = Enum.SurfaceType.Smooth
  2544. Part21.FormFactor = Enum.FormFactor.Custom
  2545. Part21.formFactor = Enum.FormFactor.Custom
  2546. SpecialMesh22.Parent = Part21
  2547. SpecialMesh22.MeshId = "http://www.roblox.com/asset/?id= "
  2548. SpecialMesh22.TextureId = "rbxassetid://"
  2549. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  2550. Folder23.Name = "Package"
  2551. Folder23.Parent = LocalScript0
  2552. CharacterMesh24.Parent = Folder23
  2553. CharacterMesh24.BodyPart = Enum.BodyPart.Torso
  2554. CharacterMesh24.MeshId = 27111894
  2555. CharacterMesh25.Parent = Folder23
  2556. CharacterMesh25.BodyPart = Enum.BodyPart.LeftLeg
  2557. CharacterMesh25.MeshId = 27111857
  2558. CharacterMesh26.Parent = Folder23
  2559. CharacterMesh26.BodyPart = Enum.BodyPart.RightLeg
  2560. CharacterMesh26.MeshId = 27111882
  2561. CharacterMesh27.Name = "Superhero Left Arm"
  2562. CharacterMesh27.Parent = Folder23
  2563. CharacterMesh27.BodyPart = Enum.BodyPart.LeftArm
  2564. CharacterMesh27.MeshId = 32328397
  2565. CharacterMesh28.Name = "Superhero Right Arm"
  2566. CharacterMesh28.Parent = Folder23
  2567. CharacterMesh28.BodyPart = Enum.BodyPart.RightArm
  2568. CharacterMesh28.MeshId = 32328563
  2569. Part29.Name = "Flintlock"
  2570. Part29.Parent = LocalScript0
  2571. Part29.CFrame = CFrame.new(-11.2999983, 4.42351913, 92.0999756, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2572. Part29.Orientation = Vector3.new(0, 0, 180)
  2573. Part29.Position = Vector3.new(-11.2999983, 4.42351913, 92.0999756)
  2574. Part29.Rotation = Vector3.new(0, 0, -180)
  2575. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2576. Part29.Size = Vector3.new(1, 2, 1)
  2577. Part29.Anchored = true
  2578. Part29.Transparency = 1
  2579. Part29.BottomSurface = Enum.SurfaceType.Smooth
  2580. Part29.BrickColor = BrickColor.new("Black")
  2581. Part29.CanCollide = false
  2582. Part29.Locked = true
  2583. Part29.TopSurface = Enum.SurfaceType.Smooth
  2584. Part29.brickColor = BrickColor.new("Black")
  2585. Part29.FormFactor = Enum.FormFactor.Plate
  2586. Part29.formFactor = Enum.FormFactor.Plate
  2587. SpecialMesh30.Parent = Part29
  2588. SpecialMesh30.MeshId = "http://www.roblox.com/asset/?id=92656610"
  2589. SpecialMesh30.Scale = Vector3.new(1.5, 1.5, 1.5)
  2590. SpecialMesh30.TextureId = "http://www.roblox.com/asset/?id=92658105"
  2591. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  2592. for i,v in pairs(mas:GetChildren()) do
  2593. v.Parent = workspace
  2594. pcall(function() v:MakeJoints() end)
  2595. end
  2596. mas:Destroy()
  2597. for i,v in pairs(cors) do
  2598. spawn(function()
  2599. pcall(v)
  2600. end)
  2601. end
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