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  1. # This is a template config file
  2. # define your parameter and its value like:
  3.  
  4. ###########################
  5. # Help Messages used by the plugin
  6. ###########################
  7. HelpMessages:
  8.   banner:
  9.     msg: "=== &e[&aTokenEnchant Commands List (%version%)&e] &r==="
  10.   help:
  11.     msg: "/te or /te help : display this help menu."
  12.   reload:
  13.     msg: "/te reload : reloads config file."
  14.     permission: "tokenenchant.reload"
  15.   set:
  16.     msg: "/te set <name> <amount> : sets <name> <amount> tokens."
  17.     permission: "tokenenchant.add"
  18.   add:
  19.     msg: "/te add <name> <amount> : adds <name> <amount> tokens."
  20.     permission: "tokenenchant.add"
  21.   pay:
  22.     msg: "/te pay <name> <amount> : pay <name> <amount> tokens."
  23.     permission: "tokenenchant.pay"
  24.   remove:
  25.     msg: "/te remove <name> <amount> : removes <name> <amount> tokens from <name>."
  26.     permission: "tokenenchant.add"
  27.   balance:
  28.     msg: "/te balance [name] : displays the token balance of yourself or [name]."
  29.     permission: "tokenenchant.balance"
  30.   withdraw:
  31.     msg: "/te withdraw <amount> [drop] : withdraws the specified amount of tokens from your account."
  32.     permission: "tokenenchant.withdraw"
  33.   expexchange:
  34.     msg: "/te expexchange : exchanges the current EXP values to tokens."
  35.     permission: "tokenenchant.expexchange"
  36.   givetokens:
  37.     msg: "/te givetokens <name> <amount> : gives <name> <amount> tokens."
  38.     permission: "tokenenchant.expexchange"
  39.   enchant:
  40.     msg: "/te enchant [name] <enchant> [level] [cost:xxx] : enchants the item <name> is holding with <enchant>."
  41.     permission: "tokenenchant.enchant"
  42.   repair:
  43.     msg: "/te repair [name] [free] : repairs all the enchantments of the item <name> is holding."
  44.     permission: "tokenenchant.repair"
  45.   refund:
  46.     msg: "/te refund [name] <enchant> [level]: refund <name> for the enchantment <enchant>. If [level] is not specified, level = 1."
  47.     permission: "tokenenchant.refund"
  48.   givebp:
  49.     msg: "/te givebp <name> <row> [bpname] cost:xxx : gives <name> a backpacked named [bpname] of size <row> costing xxx."
  50.     permission: "tokenenchant.givebp"
  51.   baltop:
  52.     msg: "/te baltop : list top token balance."
  53.     permission: "tokenenchant.baltop"
  54.   giveall:
  55.     msg: "/te giveall <amount> : give <amount> tokens to all online players."
  56.     permission: "tokenenchant.giveall"
  57.   list:
  58.     msg: "/te list : lists currently registered enchantments."
  59.     permission: "tokenenchant.list"
  60.   tosql:
  61.     msg: "/te tosql [add] : transfer userdata/*.yml to SQL database. If [add] was provided, the data from userdata/*.yml will be added."
  62.     permission: "tokenenchant.tosql"
  63.   news:
  64.     msg: "/te news : display the news associated with the current release."
  65.     permission: "tokenenchant.news"
  66.  
  67.  
  68. ###########################
  69. # Messages used by the plugin
  70. ###########################
  71. Messages:
  72.   ErrorMessage: "&c [TE] : Some error occured."
  73.   SelfBalance: "&a[TE] You currently have &b%token% &atokens."
  74.   NoOthersBalance: "&c[TE] You are not allowed to check other's balance."
  75.   NoTargetPlayer: "&a[TE] A player needs to be specified."
  76.   PlayerOffline: "&a[TE] &e%player% &ais currently offline."
  77.   PlayerNotFound: "&a[TE] &e%player% &awas not found."
  78.   Balance: "&a[TE] &e%player% &acurrently has &b%token% &atokens."
  79.   SetSuccess: "&a[TE] You have set &e%token% &atokens to &e%player%&a."
  80.   AddSuccess: "&a[TE] You have added &e%token% &atokens to &e%player%&a."
  81.   PaySuccess: "&a[TE] You have paid &e%token% &atokens to &e%player%&a." # or %receipient%
  82.   Received: "&a[TE] You have received &e%token% &atokens from &e%sender%&a."
  83.   Deducted: "&a[TE] &e%token% &atokens have been deducted."
  84.   RemoveSuccess: "&a[TE] You have removed &e%token% &atokens from &e%player%&a."
  85.   NotEnoughTokens: "&c[TE] You do not have enough tokens. You need at least %needed% tokens."
  86.   NotEnoughTokenItems: "&c[TE] You do not have enough token items. You need at least %needed% token item(s)."
  87.   NotEnoughExpLevels: "&c[TE] You do not have enough EXP levels. You need at least %exp_needed% EXP level(s)."
  88.   WithdrawSuccess: "&a[TE] You have withdrawn &e%tokens% &atokens."
  89.   InventoryFull: "&a[TE] Inventory is full! &e%tokens% &atokens could not be withdrawn!"
  90.   ExchangeSuccess: "&a[TE] &e+ %token% &atoken(s) has been added to your account."
  91.   NeedToHoldItem: "&c[TE] You need to hold an item to enchant."
  92.   CannotEnchantThis: "&c[TE] You cannot enchant the item you're holding."
  93.   CannotRepairThis: "&c[TE] You cannot repair the item you're holding."
  94.   EnchantSuccess:
  95.     msg: "&a[TE] &e+ %addedlevel% &d%enchant% &aenchantment level. %token% tokens have been deducted."
  96.     sound: LEVEL_UP
  97.   RepairSuccess: "&a[TE] &eThe item repaired. %token% tokens have been deducted."
  98.   MaxedOut: "&c[TE] Your item has already maxed out on &e%enchant% &cenchantment."
  99.   NoPermission: "&c[TE] You don't have a permission for this!"
  100.   NoSuchEnchant: "&c[TE-Admin] That (&e%enchant%&c) is not a valid enchant. Please specify the enchant listed in the config file."
  101.   TokenItemsGiven: "&a[TE] &e%tokenitems% &atoken items were given to &e%player%&a."
  102.   NoPriceSet: "&a[TE] Price is not set for this."
  103.   CommandSuccess: "&a[TE] &e%command%&a was executed, and it cost &e%token% tokens."
  104.   NeedPermission: "&a[TE] You need a permission &etokenenchant.alias.command.%command% &ato use this command &e%command%&a."
  105.   CannotRefundThis: "&c[TE] We cannot refund the item you're holding."
  106.   RefundSuccess: "&a[TE] &e - %refundlevel% &d%enchant% &aenchantment level. %token% tokens have been refunded."
  107.   BackPackGiven: "&a[TE] %player% has given a backpack and %token% toknes has been deducted."
  108.   VKBackPackNotFound: "&a[TE] VKBackPack plugin was not found."
  109.   TokenBalTopHeader: "&a[TE] Token Balance Top - page:%page%/%total%-"
  110.   TokenBalTopList: "%rank%. %name%, %balance%"
  111.   TokenBalTopTypeMore: "&a[TE] Type &c/te baltop %next% &ato read the next page."
  112.   OnlyOneAtTheTime: "&c[TE] Only one item can be enchanted at the time."
  113.   CannotAddMoreEnchant: "&c[TE] You cannot add anymore than &e%max%&c custom enchantments!"
  114.   CannotUseMoreEnchant:
  115.     msg: "&c[TE] You cannot use an item with enchants more than &e%max%&c."
  116.     sound: ITEM_BREAK
  117.   CEListHeader: "&a[TE] Resistered Custom Enchantments - page:%page%/%total%-"
  118.   CEListList: "%name% (%version%), max:%max%, %description%"
  119.   CEListTypeMore: "&a[TE] Type &c/te list %next% &ato read the next page."
  120.   CannotUseTokenItem: "&c[TE] You cannot use TokenItems for crafting!"
  121.  
  122.  
  123.  
  124. ###############################
  125. # Data Storage
  126. ###############################
  127. DatabaseConfig:
  128. #  MySQL:
  129. #    host: localhost
  130. #    port: 3306
  131. #    user: root
  132. #    password: yourpassword
  133. #    database: TokenEnchant
  134. #    tokentable: tokens
  135.  
  136. #
  137. # if UseToken is true, the plugin use its own tokens, if it's false
  138. # it uses economy thorugh Vault
  139. UseToken: true
  140.  
  141. # if this option is true, the cost of enchant is dynamically calculated
  142. # and displayed at where {ench_cost} is specified on the sign.
  143. UseDynamicSignUpdate: true
  144.  
  145. Currency: token # token, money, or (exp...not supported atm)
  146.  
  147.  
  148. # formating of number
  149. BeautifyNumber: false
  150. MaxCharLength: 4;
  151. # the folloiwngs are units of order.
  152. OrderChars:
  153.   - k
  154.   - M
  155.   - B
  156.   - T
  157.   - Q
  158.   - P
  159.   - E
  160.   - Z
  161.  
  162.  
  163. EnchantSign: "[&9Enchant&8]"
  164. CostPlaceHolder: "{ench_cost}"
  165. #
  166. ExchangeSign: "[&9Exchange&8]"
  167. ExchangeRate: 1
  168. RatePlaceHolder: "{ex_rate}"
  169. #
  170. ExpExchangeSign: "[&9EXP Exch&8]"
  171. ExpExchangeRate: 20
  172. ExpRatePlaceHolder: "{exp_rate}"
  173. #
  174. WithdrawSign: "[&9Withdraw&8]"
  175. #
  176. RepairSign: "[&9Repair&8]"
  177. RepairBase: 1
  178. RepairDiscount: 0.05
  179. RepairRatePlaceHolder: "{rep_rate}"
  180. #
  181. #
  182. TokenItem: MAGMA_CREAM
  183. TokenItemName: "&aTokenItem"
  184. TokenItemLore: "&bHold it in your hand and\n&bRight-Click to redeem &eTokens"
  185.  
  186. #
  187. # Enchantment lore prefix
  188. EnchantmentLorePrefix: "&r&7"
  189.  
  190. #
  191. #
  192. # option to force remove potion effects at the login
  193. ForceRemovePotionAtJoin : true
  194. #
  195.  
  196. # option to use WorldGuard region
  197. # Use WorldGuard's new block-break flag, otherwise, use canBuild check instead
  198. UseWorldGuardNewFlag: true
  199.  
  200.  
  201. # If UseRomanNumeral is true, arabic number will be converted into roman numeral.
  202. UseRomanNumeral: true
  203. # if PureRomanNumeral is true, 1 - 3998 will be converted to RomanNumeral
  204. PureRomanNumeral: false
  205.  
  206. # if CustomEnchantDisplay is true, TE will use HideFlag option to hide the native enchantment name
  207. # and use custom enchantment name using the lore.
  208. # also it will convert enchantment.level.xxx into xxxx
  209. # default : true
  210. # this option is no longer used.
  211. #CustomEnchantDisplay: true
  212.  
  213. #
  214. UseEnchantGlowForPotion: true
  215. #
  216. MaxEnchantLevel: 100
  217.  
  218. #
  219. UseEnchantmentTable: false
  220. DefaultEnchantChance: 0.7
  221. UseTokenEnchantSettingForVanillaEnchant: false
  222.  
  223.  
  224. #
  225. TokenFormula:
  226.     # Valid values are: LINEAR and EXPONENTIAL
  227.     # If an invalid value is entered, this will reset to the default setting, which is LINEAR
  228.     # CONSTANT:      price
  229.     # LINEAR:      price + (level * price)
  230.     # EXPONENTIAL: price + price * level ^ exponent
  231.     # EXPONENTIAL2: price * 2 ^ (level - 1)
  232.     Curve: Linear
  233.  
  234.     Constant:
  235.     Linear:
  236.     Exponential:
  237.         exponent: 1.80
  238.  
  239.  
  240. # if this option is true, when you tried to enchant an item, which already has enchantment
  241. # level, the excess enchantment level will be removed and set to the max level.
  242. CapOverEnchant: false
  243.  
  244.  
  245. # Refund related
  246. AllowRefund: false
  247. RefundRate: 0.8
  248.  
  249. # default values
  250. DefaultPotionDuration: 200
  251. DefaultPotionAmplifier: 2
  252.  
  253. # option to limit the number of custom enchants on an item.
  254. # The number of max enchants can be specified with permission nodes.
  255. # tokenenchant.multiple_enchants.x
  256. # if the permission node does not exist, the default number will be applied
  257. # tokenenchant.multiple_enchants.x : x should not exceed MaximumMaxNumberOfEnchants
  258. # if AllowOverMaxEnchantUse is true, you can use the item which exceeds custom enchants
  259. # but you will not be able to add more custom enchants.
  260. ApplyMaxNumberOfEnchants: false
  261. MaximumMaxNumberOfEnchants: 10
  262. DefaultMaxNumberOfEnchants: 3
  263. ExcludeVanilla: true
  264. AllowOverMaxEnchantUse: true
  265.  
  266.  
  267. # Friendly fire option
  268. # it currently supports Factions plugin and mcMMO's party
  269. # if FriendlyFire is set to "true", you cannot harm your faction members or mcMMO party member.
  270. FriendlyFire_Faction: true
  271. FriendlyFire_McMMO: true
  272.  
  273. # Prevents self damaging initiating custom effect (default : true)
  274. # if this option is set to true, when you damage yourself effects on your armors/toos won't be activated
  275. # (cases like ender pearling, shooting yourself.... all damages are given but and effects won't be activated)
  276. IgnoreSelfDamage: true
  277.  
  278.  
  279. # if this option is true, TE will handle enchant merging via Anvil
  280. AnvilMerge: true
  281.  
  282. #
  283. # Merge mode: when two items of the same type is merged in anvil, NONE, ADD, MAX, VANILLA
  284. MergeMode: ADD
  285.  
  286. #
  287. # the mode of permission node for each effect, default=ENCHANT
  288. # ENCHANT : the permission node is considered to determine whether a player can enchant or deenchant
  289. # USE : the permission node is considered to determine whether a player can use the effect or not.
  290. PermissionMode: ENCHANT
  291.  
  292. #
  293. # Command execution with token
  294. # This format is from a plugin called Aliazes.
  295. # default permission for each command te.command.<cmd>
  296. # If you crate an alias "cmd:" as shown beloe, you need to give a permission
  297. # node "tokenenchant.alias.command.cmd" to a player
  298. #
  299. #cmd:                 <-- The command.
  300. #  price: 20          <-- The amount of toke a player needs to execute this command.
  301. #  permission: <-- Permissions section, if this section is not defined, individual permission system will be used, e.g. "te.command.cmd"
  302. #  - te.command.user    <-- For users, this permission should be added as default.
  303. #  - te.command.mod     <-- For mods, this permission should be added as default.
  304. #  - te.command.admin   <-- For admins, this permission should be added as default.    
  305. #  alias:               <-- Additional aliases section.
  306. #  - cmd2              <-- Additional aliases 1, can be as many as you want.
  307. #  default:                   <-- Default meaning anything below will be ran for the player in all worlds.  
  308. #  - "!te_rawmessage %p &aHello" <-- To Print this message.                                                    
  309. #  - "@who"                   <-- Will run /who command as player.                                          
  310. #  - "!give %p 1 32"          <-- Will run command as console to give player 32 stone.                      
  311. #  - ">give %p 1 32"          <-- Will run command as op to give player 32 stone.
  312. #  - if %# = 0 !te_rawmessage %p &aUse '&e/g <name&a' to check user's group.
  313. #  - if %# = 1 >pex user %1 group list
  314. #  world_nether:              <-- The world you wish commands below to be shown in.                          
  315. #  - "!te_rawmessage %p &aHello, you are in the nether." <-- This message will only be seen if player is in the nether.
  316. Commands:
  317.     # example of giving slot 9 chestbackpack to a user (ChestBackpack plugin)
  318.     # backpack9:
  319.     #   permission:
  320.     #    - my.permission.for.backpack9
  321.     #   price: 30
  322.     #   default:
  323.     #     - "!pex user %p add chestbackpack.slots.9"
  324.     # # example of giving slot 18 chestbackpack to a user (ChestBackpack plugin)
  325.     # backpack18:
  326.     #   permission:
  327.     #     - my.permission.for.backpack18
  328.     #   price: 60
  329.     #   default:
  330.     #     - "!pex user %p add chestbackpack.slots.18"
  331.     # # example of allowing a player to set his prefix using PermissionsEx command.
  332.     # setprefix:
  333.     #   permission:
  334.     #     - my.permission.for.setprefix
  335.     #   price: 160
  336.     #   default:
  337.     #     - "!pex user %p prefix %1"
  338.     # letmefly:
  339.     #   permission:
  340.     #     - my.permission.for.letmefly
  341.     #   price: 160
  342.     #   default:
  343.     #     - ">fly"
  344. #
  345. # potion effects included in the default TE:
  346. # Haste (Bukkit name: FAST_DIGGING)
  347. # Speed (Bukkit name: SPEED)
  348. # Nightvision (Bukkit name: NIGHT_VISION)
  349. # Jump (Bukkit name: JUMP)
  350. # Regeneration (Bukkit name: REGENERATION);
  351. # FireResistance (Bukki name: FIRE_RESISTANCE)
  352. # DamageResist (Bukkit name: DAMAGE_RESISTANCE
  353. # Aqua (Bukkit name: WATER_BREATHING)
  354. # Saturation (Bukkit name: SATURATION)
  355. # HealthBoost (Bukkit name: HEALTH_BOOST)
  356. # Strength (Bukkit name: INCREASE_DAMAGE)
  357. # Blindness (Bukkit name: BLINDNESS)
  358. # Confusion (Bukkit name: CONFUSION)
  359. # Harm (aka Instant Damage, Bukkit name: HARM)
  360. # Hunger (Bukkit name: HUNGER)
  361. # Poison (Bukkit name: POISON)
  362. # Slow (Bukkit name: SLOW)
  363. # Weakness (Bukkit name: WEAKNESS)
  364. # Wither (Bukkit name: WITHER)
  365. # Molten (custom : attacker catches fire)
  366. # Fly (custom effect : item holder can fly)
  367. # Explosive : this is a custom effect, which will blow up surrounding blocks. It has an option of auto smelt. This Explosive effect works with MineResetLitePlus's mined block counting as well as Lucky Block feature!
  368. # Excavation : this is a custom effect, It is just like Explosive but it will remove entire cuboid
  369. # Sphered : this is a custom effect, It is just like Explosive but it will remove entire sphere
  370. # BedrockBreaker (custom: allow you to break a bedrock block)
  371. #
  372. # You can set the duration to -1 to give infinite potion effects.
  373. #
  374. # You can set the occurrence
  375. # random: randomly occur based on the level
  376. # always: occur always.
  377. # % : you can set the explicit % number as the maximum occurrence chance at the highest level of enchant.
  378. #
  379. Potions:
  380.     Haste:
  381.       alias: "SpeedDigging"     #You can use your own name for enchant using alias.
  382.       duration: 200
  383.       amplifier: 2
  384.       price: 10
  385.       max: 10
  386.       # You can set the occurrence
  387.       # random: randomly occur based on the level
  388.       # always: occur always.
  389.       occurrence: random
  390.       enchant_chance: 0.8
  391.     Speed:
  392.       price: 10
  393.       max: 10
  394.       # You can set the occurrence
  395.       # random: randomly occur based on the level
  396.       # always: occur always.
  397.       occurrence: random
  398.       allowed_items:
  399.         - DIAMOND_BOOTS
  400.         - GOLD_BOOTS
  401.     Nightvision:
  402.       price: 10
  403.       max: 10
  404.       # You can set the occurrence
  405.       # random: randomly occur based on the level
  406.       # always: occur always.
  407.       occurrence: random
  408.     Jump:
  409.       price: 10
  410.       max: 10
  411.       # You can set the occurrence
  412.       # random: randomly occur based on the level
  413.       # always: occur always.
  414.       occurrence: random
  415.     Harm:
  416.       price: 10
  417.       max: 1
  418.       #
  419.       # level_multiplier * the level of potion will be used as
  420.       # the level of Harm potion.
  421.       level_multiplier: 1
  422.       # You can set the occurrence
  423.       # random: randomly occur based on the level
  424.       # always: occur always.
  425.       occurrence: always
  426.     Regeneration:
  427.       price: 10
  428.       max: 2
  429.       duration_multiplier: 1800
  430.       #
  431.       # You can set the occurrence
  432.       # random: randomly occur based on the level
  433.       # always: occur always.
  434.       occurrence: always
  435.     FireProtection:
  436.       price: 10
  437.       max: 1
  438.       duration_multiplier: 1800
  439.       occurrence: always
  440.     Strength:
  441.       price: 10
  442.       max: 3
  443.       duration_multiplier: -1
  444.       occurrence: always
  445.     Aqua:
  446.       price: 10
  447.       max: 1
  448.       duration_multiplier: -1
  449.       occurrence: always
  450.     Saturation:
  451.       price: 10
  452.       max: 3
  453.       duration_multiplier: -1
  454.       occurrence: always
  455.     HealthBoost:
  456.       price: 10
  457.       max: 3
  458.       duration_multiplier: 1200
  459.       occurrence: always
  460.     Explosive:
  461.       price: 10
  462.       max: 10
  463.       # you can nominate the world, which prevents explosive     
  464.       invalid_in_world:
  465. #        - plotworld
  466.       # you can turn on automatic pickup.
  467.       pickup: true
  468.       # you can turn on automatic smelting
  469.       smelt: true
  470.       # you can turn on/off explostion sound/visual effects
  471.       effect: true
  472.       # you can turn on/off explostion sound effects
  473.       sound: true
  474.       # you can increase the number of exploded blocs with in a radius
  475.       multiplier: 2
  476.       # you can specify the radius whithin which explosion will occur.
  477.       # it is not recommended to have a large radius. it may cause lag.
  478.       radius: 2
  479.       # You can set the occurrence of explosion.
  480.       # random: randomly occur based on the level
  481.       # always: explosion occur always.
  482.       occurrence: random
  483.       # You can set the list of blocks exempt from explosiont.
  484.       # use this list to avoid your crates being exploded.
  485.       # AIR and BEDROCK are already exempted by defalt
  486.       exemptions:
  487.         - ENDER_CHEST
  488.         - GLOWSTONE
  489.         - LADDER
  490.         - STONE_PLATE
  491.       use_explode_event: true
  492.       event_map:
  493.         BlockBreakEvent: "LOWEST"
  494.         TEBlockExplodeEvent: "MONITOR"
  495.     Excavation:
  496.       price: 10
  497.       max: 5
  498.       # you can nominate the world, which prevents explosive     
  499.       invalid_in_world:
  500. #        - plotworld
  501.       pickup: true
  502.       smelt: true
  503.       effect: true
  504.       sound: true
  505.       occurrence: random
  506.       exemptions:
  507.         - ENDER_CHEST
  508.         - GLOWSTONE
  509.         - LADDER
  510.         - STONE_PLATE
  511.         - "STAINED_GLASS:11"
  512.       use_explode_event: true
  513.       event_map:
  514.         BlockBreakEvent: "LOWEST"
  515.         TEBlockExplodeEvent: "MONITOR"
  516.     LuckyMining:
  517.       price: 10
  518.       max: 2    #this number should be same as the highest level in levels: section
  519.       occurrence: always
  520.       effect: MOBSPAWNER_FLAMES
  521.       sound: ENTITY_LIGHTNING_THUNDER  # for pre 1.9 ...AMBIENCE_THUNDER
  522.       levels:
  523.         1:
  524.           chance: 0.90  # 10% chance!
  525.           # '!' -> console, '>' -> op, '@' -> player
  526.           commands:
  527.             - "!tokenenchant add %player% 3;tm msg %player% &aLucky Block! <nl>&\
  528. aYou received 3 tokens!"
  529.             - "!tokenenchant add %player% 1;tm msg %player% &aLucky Block! <nl>&\
  530. aYou received one token!"
  531.             - "!tokenenchant add %player% 5;tm msg %player% &aLucky Block! <nl>&\
  532. aYou received 5 token!"
  533.         2:
  534.           chance: 0.90  # 2% chance!
  535.           commands:
  536.             - "tokenenchant add %player% 10;tm msg %player% &aLucky Block! <nl>\
  537. &aYou received 5 token!"
  538.             - "tokenenchant add %player% 50;tm msg %player% &aLucky Block! <nl>\
  539. &aYou received 5 token!"
  540.       exemptions:  # needs to be Bukkit's Material type in CAPs.
  541.         - GRASS
  542.         - SAND
  543.       # use this option to resolve any conflict with other plugin(s) such as AutoSell
  544.       event_map:
  545.         BlockBreakEvent: "HIGH"
  546.         TEBlockExplodeEvent: "LOW"
  547.     Slicing:
  548.       alias: JackHammer
  549.       price: 10
  550.       max: 10  # the level of Slicing will be used as the depth of explosion.
  551.       # you can nominate the world, which prevents explosive
  552.       invalid_in_world:
  553.         - plotworld
  554.       # you can turn on automatic pickup.
  555.       pickup: false
  556.       # you can tunrn on automatic smelting
  557.       smelt: false
  558.       # you can turn on/off explostion sound/visual effects
  559.       effect: true
  560.       # you can turn on/off explostion sound effects
  561.       sound: true
  562.       # You can set the occurrence of explosion.
  563.       # random: randomly occur based on the level
  564.       # always: explosion occur always.
  565.       occurrence: random
  566.       use_explode_event: true # use efficient explode event.
  567.       use_level_as_depth: false  #use the level of enchant to decide the depth of slicing.    
  568.       cooldown: 0  # inseconds
  569.       cooldown_message: "" #"&a[TE] You have to wait for &b%remaining% &aseconds."
  570.       maxRadius: 100  #in case you miss config your mine.
  571.     Fly:
  572.       price: 10
  573.       max: 1
  574. #      invalid_in_region:
  575. #        - nofly
  576.       occurrence: always
  577. #
  578. # Supported Enchantment:
  579. # Power (ARROW_DAMAGE)
  580. # Flame (ARROW_FIRE)
  581. # Infinity (ARROW_INFINITE)
  582. # Punch (ARROW_KNOCKBACK)
  583. # Sharpness (DAMAGE_ALL)
  584. # BaneOfArthropods (DAMAGE_ARTHROPODS)
  585. # Smite (DAMAGE_UNDEAD)
  586. # Depth / Depthstrider (DEPTH_STRIDER)
  587. # Efficiency (DIG_SPEED)
  588. # Unbreaking (DURABILITY)
  589. # FireAspect (FIRE_ASPECT)
  590. # Frost / FrostWalker (FROST_WALKER)
  591. # Knockback (KNOCKBACK)
  592. # Fortune (LOOT_BONUS_BLOCK)
  593. # Looting (LOOT_BONUS_MOBS)
  594. # Luck (LUCK)
  595. # Lure (LURE)
  596. # Mending / Repair (MENDING)
  597. # Repiration (OXYGEN)
  598. # Protection (PROTECTIOHN_ENVIRONMENTAL)
  599. # BlastProtection (PROTECTION_EXPLOSIONS)
  600. # FeatherFall (PROTECTION_FALL)
  601. # FireProtection (PROTECTION_FIRE)
  602. # ProjectileProt (PROTECTION_PROJECTILE)
  603. # Silktouch (SILK_TOUCH)
  604. # Thorns (THORNS)
  605. # AquaAffinity (WATER_WORKER)
  606. # Sweeping / SweepingEdge (SWEEPING_EDGE)
  607. # Binding / BindingCurse (BINDING_CURSE)
  608. # Vanishing / VanishingCurse (VANISHING_CURSE)
  609. # Loyalty (LOYALTY)
  610. # Impaling (IMPALING)
  611. # Riptide (RIPTIDE)
  612. # Channeling / Channelling (CHANNELING)
  613. #
  614. Enchants:
  615.     Power:
  616.       price: 10
  617.       max: 10
  618.     Flame:
  619.       price: 10
  620.       max: 10
  621.     Infinity:
  622.       price: 10
  623.       max: 10
  624.     Punch:
  625.       price: 10
  626.       max: 10
  627.     Sharpness:
  628.       price: 10
  629.       max: 10
  630.       merge_mode: VANILLA
  631.       max_merge_level: 5 # this will limit the level achivable with merging enchants.
  632.     Baneofarthropods:
  633.       price: 10
  634.       max: 10
  635.     Smite:
  636.       price: 10
  637.       max: 10
  638.     Depth:
  639.       price: 10
  640.       max: 10
  641.     Efficiency:
  642.       price: 10
  643.       max: 10
  644.     Unbreaking:
  645.       price: 10
  646.       max: 10
  647.     Fireaspect:
  648.       price: 10
  649.       max: 10
  650.     Knockback:
  651.       price: 10
  652.       max: 10
  653.     Fortune:
  654.       price: 10
  655.       max: 10
  656.     Looting:
  657.       price: 10
  658.       max: 10
  659.     Luck:
  660.       price: 10
  661.       max: 10
  662.     Mending:
  663.       price: 10
  664.       max: 10
  665.     Respiration:
  666.       price: 10
  667.       max: 10
  668.     Protection:
  669.       price: 10
  670.       max: 10
  671.     Blastprotection:
  672.       price: 10
  673.       max: 10
  674.     Featherfall:
  675.       price: 10
  676.       max: 10
  677.     Fireprotection:
  678.       price: 10
  679.       max: 10
  680.     Projectileprot:
  681.       price: 10
  682.       max: 10
  683.     Silktouch:
  684.       price: 10
  685.       max: 10
  686.     Aquaaffinity:
  687.       price: 10
  688.       max: 10
  689.     Thorns:
  690.       price: 10
  691.       max: 10
  692.     Sweeping:
  693.       price: 10
  694.       max: 10
  695.     Binding:
  696.       price: 10
  697.       max: 10
  698.     Vanishing:
  699.       price: 10
  700.       max: 10
  701.     Loyalty:
  702.       price: 10
  703.       max: 10
  704.     Impaling:
  705.       price: 10
  706.       max: 10
  707.     Riptide:
  708.       price: 10
  709.       max: 10
  710.     Channeling:
  711.       price: 10
  712.       max: 10
  713.  
  714. Conflicts:
  715.     1:
  716.       - Explosive
  717.       - Excavation
  718.       - Sphered
  719.       - Disk
  720.       - Tile
  721.     2:
  722.       - Silktouch
  723.       - Fortune
  724.  
  725. # list of items players are allowed to enchant
  726. # if you're not sure which items, you would like to apply which enchant,
  727. # just comment out the following option so that any enchant can be applied to any item.
  728. Items:
  729.     GOLD_PICKAXE:
  730.         - Unbreaking
  731.         - Fortune
  732.         - Efficiency
  733.     IRON_PICKAXE:
  734.         - Unbreaking
  735.         - Fortune
  736.         - Efficiency
  737.     STONE_PICKAXE:
  738.         - Unbreaking
  739.         - Fortune
  740.         - Efficiency
  741.     WOOD_PICKAXE:
  742.         - Unbreaking
  743.         - Fortune
  744.         - Efficiency
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