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- Le Chaudron Chromatique: Campaign: Mothers of the Borderlands
- Le Chaudron Chromatique <http://chaudronchromatique.blogspot.com/?m=1>
- The chromatic cauldron
- Thursday, July 18, 2019
- Campaign: Mothers of the Borderlands
- I thought of revisiting my first blog post
- <https://chaudronchromatique.blogspot.com/2012/02/dungeon-module-b2-content-of-room-b12.html>:
- a illustration of room *#B12* of the *B2* module *Keep of the Borderlands.*
- For me, the most interesting thing in B2 are all of these "non
- combatants females" and their young, I often wondered what was their
- stories. Why not play them to find out?
- /"Orc losses cannot be replaced"/
- This detail gave me the idea of running a campaign about the survivors
- of the Chaos Caves.
- *Mothers of the Borderlands Campaign*
- Supported by the keep, adventurers raided the Caves of Chaos multiple
- times, the dust settle but the orcs tribe have been decimated, forgotten
- by the adventurers, the orcs females gather their young and try to
- rebuilt the tribe.
- The players characters are the orcs females who survived these raids.
- I would use *Macchiato Monsters* to run this campaign as the system is
- flexible and can easily be used to create different orc characters. But
- naturally any old school system could work.
- *Character creation (Macchiato Monsters) *
- 1) Roll your attributes but don't determine anything else. You start
- with the trait "orc".
- 2) Generate your family
- You have 1d4-1 mates (you can add -1 or +1 if your prefer fewer or more
- mates)
- (Roll 1d6 to determine their gender: 1-4 male, 5-6 female)
- 2A) If you have no mate chose one option or roll a d6
- 1. You took the blood oath and follow the path of the warrior. (start
- with a wound)
- 2. You took a spirit as a mate and follow the path of the shaman.
- 3. You did a crime and are shun for it, you follow the path of the
- outcast.
- 4. You vowed to take no mate to follow the path of the witches.
- 5. You consume the moist mother shrooms and follow the path of the
- gender change.
- 6. Your mate died and you follow the mourning path of the wailing.
- 3) Determine how many young you have. These young may be your natural or
- adopted children. If you have female mates, they gave birth to some of
- these young but you all consider them as your children.
- Add +1 by mates (you may take a additional -1 or +1 if you want a
- smaller or bigger family)
- You have:
- * 1d6-2 daughters
- * 1d6-2 sons
- Young are 1d10-1 year old (0 year olds are d10 month old babies
- <https://chaudronchromatique.blogspot.com/2018/05/orc-baby-generator.html>)
- You also have 1d4-1 elderly parents. (Roll 1d6 to determine their
- gender: 1-3 male, 4-6 female)
- 4) Roll who survived the raids.
- * Adult males survived on a roll of 1 on a d6, survivors are wounded
- and incapacitated.
- * Adult females survived on a roll of 1-4 on a d6
- * Young survived on a roll of 1-5 on a d6
- * Elders survived on a roll of 1-2 on a d6, survivors are wounded and
- incapacitated.
- Your surviving family is represented by a d6 risk die. When the risk die
- fizzle out, someone in your family is starving, sick, lost or
- troublesome. Reset the risk die to d6. You can step up your family risk
- die beyond d6 by taking care of them, providing them with: food,
- shelter, comfort and pride.
- 5) The tribe have been decimated, chose the path you will now follow (or
- roll a d6)
- (If you already have a path, skip this step)
- 1. You will take the blood oath and follow the path of the warrior.
- 2. You will take a spirit as a mate and follow they path of the shaman.
- 3. You will consume the moist mother shrooms and follow the path of the
- gender change.
- 4. Your will mourn the deaths and follow path of the wailing.
- 5. You will protect the tribe and follow the path of the guardian.
- 6. You will take care of the young and follow the path of the mother.
- 6) Generate your equipment with the Macchiato Monsters' tables. Your
- starting equipment represent what you salvaged after the big raid.
- When you roll a piece of equipment determine who it belonged to...
- 1. my family or clan
- 2. a dead or wounded orc
- 3. a adventurer
- 4. a denizen of the caves
- 5. no one, I found it while I was exploring area ...
- 6. myself, I crafted it
- The gm can ask you questions to get more details to craft plot or
- exploration hooks.
- 7) Your path determine your character options, you start with your path
- as a second trait plus the option associated with your path. (These are
- your two starting character options)
- * The warrior (take martial training, you are good with war and weapons)
- * The shaman (take magic training, you are good with spirits, bones
- and blessings)
- * The outcast (take specialist training, you are good at sneaking,
- tricks and traps)
- * The witches (take magic training, you are good with herbs, curses
- and the occult)
- * The change (add d6 to a stat of 10 or less, you are transitioning
- and you are good with mushrooms, drugs, poisons and transformations)
- * The wailing (take specialist training (wailing), you are good at
- mourning, remembering, raging and scaring others)
- * The guardian (take martial training, you are good with defenses,
- protecting and armors)
- * The mother (gain a hit die, you are good with healing, nurturing,
- teaching and organization)
- 8) Make rolls to see if your character speak extra languages. Your
- character speak orc and the chaos tongue. The chaos tongue is very crude
- and using it often impose a disadvantage when dealing with other chaotic
- creatures.
- 1. Humans (common tongue)
- 2. Lizardmen or Troglodyte
- 3. Spider or Boar
- 4. Kobold
- 5. Goblin
- 6. Hobgoblin
- 7. Bugbear
- 8. Gnoll
- 9. Troglodyte
- 10. Ogre
- 11. Minotaur
- 12. Ghoul or Harpy
- 9) Roll a event that happened during the last raid (d6) (these work like
- rumors or goals)
- 1. You lost something that you need to find back.
- 2. You lost someone that you need to find back.
- 3. You saw a opportunity to gain something.
- 4. You found something that you must keep secret.
- 5. Someone helped you, could they help you again?
- 6. You saw something that worry you.
- The gm can ask you questions to get more details to craft rumors.
- 10) Players should write goals about their tribe, their family, their
- path and the caves.
- *Running the Campaign*
- The Caves of Chaos have been hit hard by adventurers from the keep,
- those who are still alive are those non combatants that the adventurers
- ignored. Now that most of the combatants are dead, the survivors must
- reorganize themselves to survive.
- Run the B2 Module as a sandbox, present the caves as a place that have
- been hit by a disaster. Monsters are protective and desperate, this may
- open doors to new alliances.
- You can start play in room C15.
- * Monsters survived the adventurers raids on a roll of 1 up to their
- HD on a d6.
- * Combatant humanoids only survived on a roll of 1 on a d6.
- * Non combatants humanoids survived on a roll of 1-4 on a d6.
- * Neutral creatures or NPCs survived on a roll of 1-3 on a d6.
- * You may also decide that a important or interesting creature is
- severely wounded and can be nurtured back to health with assistance.
- * Treasures have not been looted on a roll of 1-2 on a d6.
- * Traps are still activated on a roll of 1-2 on a d6, activated traps
- contain the corpse of a adventurer on a roll of 1-3 on a d6.
- The keep consider the caves as being under control now, they moved their
- attention to other issues. Don't trigger a other raid on the caves
- unless the keep notice something worrying or worthy of their attention.
- Present the chaos cult as a cursed gift, gaining it favor bring power
- but it will also corrupt the tribe and endanger the young. Deciding to
- follow the cult or to abandon it should be a major theme.
- Present the chaotic humanoids as brutal and territorial but also give
- them things that they respect and care about. They are more like people
- with a lot of issues than evil ones. Show that they have a lot of
- resentments toward humankind and how chaos is feeding on these wounds.
- Use random encounters as troubles that need to be deal with. Like if
- they encounter a carrion crawler maybe this is the sign of a carrion
- crawler infestation coming up, encountering other humanoids or NPC may
- be signs of all kind of troubles.
- <https://1.bp.blogspot.com/-PSsDqSLJoRQ/XS_wa9HuZ0I/AAAAAAAAZNs/c5h3ij9NZRIbBtWjSeRl1eFblTcoT0lcACLcBGAs/s1600/orcsmoms.jpg>
- Evlyn <https://www.blogger.com/profile/15442829447189093399> at 12:07 AM
- <http://chaudronchromatique.blogspot.com/2019/07/campaign-mothers-of-borderlands.html?m=1>
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