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frausamsara

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Jul 20th, 2020
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  1. ANGEL ISLAND 1
  2. any%: able to use Tails to move during initial cutscene
  3. otherwise runs are 100% similar
  4.  
  5. ANGEL ISLAND 2
  6. runs 100% similar
  7.  
  8. HYDROCITY 1
  9. any%: able to use Tails to fully zip the level
  10. solo actually has to play the level. really slick looking!
  11.  
  12. HYDROCITY 2
  13. runs 100% similar
  14.  
  15. MARBLE GARDEN 1
  16. solo: uses a different, faster zip, but this is likely an improvement in the any% run as well
  17. can't compare accurately
  18.  
  19. MARBLE GARDEN 2
  20. is skipped in both runs
  21.  
  22. CARNIVAL NIGHT 1
  23. both runs use the exact same zips, but slightly different methods of activating them
  24.  
  25. CARNIVAL NIGHT 2
  26. completely different. i don't have the knowledge to figure out whether or not the different paths are specific to those character or if the solo sonic route is just improvements that would end up being implemented in any% anyway, but so far this is the biggest breaking point between the two runs
  27.  
  28. ICE CAP 1
  29. solo sonic skips the boss but once again i feel like that's an improvement any% can use as well. rest of the stage is zipped over, same thing as carnival night 1: same zip, slightly different setup
  30.  
  31. ICE CAP 2
  32. is skipped in both runs
  33.  
  34. LAUNCH BASE 1
  35. full level zip, exact same in both runs
  36.  
  37. LAUNCH BASE 2
  38. full level zip is the same in both runs
  39. any% is able to skip one of the bosses and a fairly long cutscene
  40.  
  41. MUSHROOM HILL 1
  42. full level zip is the same in both runs
  43. any% is able to use Tails to break the victory cutscene
  44.  
  45. MUSHROOM HILL 2
  46. solo sonic uses a different zip, once again i can't tell if this is specific to the run or an improvement that can be used in any%
  47. rewatched: solo sonic is faster overall in the level, meaning improved any% would likely follow this while also being able to skip MH1 victory cutscene
  48.  
  49. FLYING BATTERY 1
  50. full level zip, both runs are identical
  51.  
  52. FLYING BATTERY 2
  53. full level zip once again, both runs skip straight to the autoscroller. solo sonic is faster, once again likely an improvement for any% as well
  54.  
  55. SANDOPOLIS 1
  56. full level zip
  57. solo sonic is faster, this definitely looks like it can be used in any% too though
  58.  
  59. SANDOPOLIS 2
  60. ONCE AGAIN, solo sonic is faster through routing improvements that look like they all apply to any%
  61.  
  62. LAVA REEF 1
  63. identical zipping, slightly different setups. solo sonic has improvements for any%
  64.  
  65. LAVA REEF 2
  66. identical zipping
  67.  
  68. HIDDEN PALACE
  69. any% is able to use Tails to quick-kill Knuckles
  70. any% is able to use Tails to skip the rest of the level after Knux
  71.  
  72. SKY SANCTUARY
  73. completely identical in both runs
  74.  
  75. DEATH EGG 1
  76. once again, the routing looks different. weird bouncing around "hit the targets" thing is obviously much faster in any% but it looks like solo sonic route is overall faster (rewatched this: any% is 1 IGT second ahead of solo at the end, solo spends 3 more IGT seconds in bounce chamber while also entering it earlier due to the new route. target hitting thing likely the only difference between this and an optimized any%)
  77.  
  78. DEATH EGG 2
  79. same zip, different setup, final boss is pretty much identical
  80.  
  81. OVERALL
  82. biggest specific changes are in Hydrocity 1 and Hidden Palace
  83. most differences are due to new tech that is likely implementable in any%, meaning the two runs would be almost entirely identical when any% is optimized
  84. Hydrocity is the only skip that affects actual gameplay, all other Tails-specific zips skip bosses/cutscenes
  85. for the most part every stage is the same except solo Sonic has different methods of activating the same zips
  86.  
  87. i don't think they're different enough
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