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  1. modded class dayzplayercfgbase
  2. {
  3. override void DayZPlayerTypeRegisterItems(DayZPlayerType pType)
  4. {
  5. GetGame().ProfilerStart("DayZPlayerTypeRegisterItems");
  6.  
  7. //! behaviour
  8. DayzPlayerItemBehaviorCfg emptyHanded = new DayzPlayerItemBehaviorCfg;
  9. emptyHanded.SetEmptyHanded();
  10.  
  11. DayzPlayerItemBehaviorCfg twoHanded = new DayzPlayerItemBehaviorCfg;
  12. twoHanded.SetTwoHanded();
  13.  
  14. DayzPlayerItemBehaviorCfg toolsOneHanded = new DayzPlayerItemBehaviorCfg;
  15. toolsOneHanded.SetToolsOneHanded();
  16.  
  17. DayzPlayerItemBehaviorCfg restrained = new DayzPlayerItemBehaviorCfg;
  18. restrained.SetRestrained();
  19.  
  20. DayzPlayerItemBehaviorCfg surrender = new DayzPlayerItemBehaviorCfg;
  21. surrender.SetSurrender();
  22.  
  23. DayzPlayerItemBehaviorCfg heavyItemBehaviour = new DayzPlayerItemBehaviorCfg;
  24. heavyItemBehaviour.SetHeavyItems();
  25.  
  26. //! set the default - use default instance set + default behaviour - empty hands
  27. pType.SetDefaultItemInHandsProfile("", emptyHanded);
  28.  
  29. //! reset previous setup
  30. pType.ResetItemInHandsProfiles();
  31.  
  32. //! complete root of any item not specified here
  33. {
  34. pType.AddItemInHandsProfileIK("Inventory_Base", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/apple.anm");
  35. }
  36.  
  37. //! Pistols (RH,LH IK)
  38. {
  39. DayzPlayerItemBehaviorCfg pistolItemBehaviour = new DayzPlayerItemBehaviorCfg;
  40.  
  41. pistolItemBehaviour.SetPistols();
  42.  
  43. pType.AddItemInHandsProfileIK("1911_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_1911.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/fnp45.anm", "dz/anims/anm/player/reloads/FNP45/w_fnp45_states.anm" );
  44. pType.AddItemInHandsProfileIK("CZ75_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_cz75.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/CZ75.anm", "dz/anims/anm/player/reloads/CZ75/w_CZ75_states.anm");
  45. pType.AddItemInHandsProfileIK("DartGun", "dz/anims/workspaces/player/player_main/weapons/player_main_x2dartgun.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/X2.anm", "dz/anims/anm/player/reloads/FNP45/w_fnp45_states.anm" );
  46. pType.AddItemInHandsProfileIK("Derringer_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_derringer.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/derringer.anm", "dz/anims/anm/player/reloads/FNP45/w_fnp45_states.anm" );
  47. pType.AddItemInHandsProfileIK("Flaregun_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_flaregun.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/flaregun.anm", "dz/anims/anm/player/reloads/FNP45/w_fnp45_states.anm" );
  48. pType.AddItemInHandsProfileIK("FNX_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_fnp45.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/fnp45.anm", "dz/anims/anm/player/reloads/FNP45/w_fnp45_states.anm" );
  49. pType.AddItemInHandsProfileIK("Glock19_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_glock.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/Glock.anm", "dz/anims/anm/player/reloads/FNP45/w_fnp45_states.anm" );
  50. pType.AddItemInHandsProfileIK("LongHorn_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_longhorn.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/longhorn.anm", "dz/anims/anm/player/reloads/FNP45/w_fnp45_states.anm" );
  51. pType.AddItemInHandsProfileIK("Magnum_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_magnum.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/magnum.anm", "dz/anims/anm/player/reloads/FNP45/w_fnp45_states.anm" );
  52. pType.AddItemInHandsProfileIK("MKII_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_rugermk2.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/rugerMKII.anm", "dz/anims/anm/player/reloads/FNP45/w_fnp45_states.anm" );
  53. pType.AddItemInHandsProfileIK("pb6p9", "dz/anims/workspaces/player/player_main/weapons/player_main_pb6p9.asi",pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/PB6P9.anm", "dz/anims/anm/player/reloads/FNP45/w_fnp45_states.anm" );
  54. pType.AddItemInHandsProfileIK("MakarovIJ70_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_ij70.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/ij70.anm", "dz/anims/anm/player/reloads/IJ70/w_IJ70_states.anm");
  55. pType.AddItemInHandsProfileIK("P1_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_p1.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/P1.anm", "dz/anims/anm/player/reloads/FNP45/w_fnp45_states.anm" );
  56. pType.AddItemInHandsProfileIK("Red9_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_mauserred9.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/Red9.anm", "dz/anims/anm/player/reloads/FNP45/w_fnp45_states.anm" );
  57. pType.AddItemInHandsProfileIK("Shockpistol_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_taser.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/Shockpistol.anm", "dz/anims/anm/player/reloads/FNP45/w_fnp45_states.anm" );
  58. }
  59.  
  60. //! Firearms (RH,LH IK)
  61. {
  62. DayzPlayerItemBehaviorCfg fireArmsItemBehaviour = new DayzPlayerItemBehaviorCfg;
  63.  
  64. fireArmsItemBehaviour.SetFirearms();
  65.  
  66. pType.AddItemInHandsProfileIK("AK74_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_ak74u.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/akm.anm", "dz/anims/anm/player/reloads/akm/w_akm_states.anm");
  67. pType.AddItemInHandsProfileIK("AK101_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_ak74u.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/akm.anm", "dz/anims/anm/player/reloads/akm/w_akm_states.anm");
  68. pType.AddItemInHandsProfileIK("AKM_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_akm.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/akm.anm", "dz/anims/anm/player/reloads/akm/w_akm_states.anm");
  69. pType.AddItemInHandsProfileIK("AugSteyr_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_aug.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/aug.anm", "dz/anims/anm/player/reloads/M4A1/w_M4A1_states.anm");
  70. pType.AddItemInHandsProfileIK("B95_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_b95.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/b95.anm", "dz/anims/anm/player/reloads/cz61/w_cz61_states.anm");
  71. pType.AddItemInHandsProfileIK("CZ61_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_cz61.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/CZ61.anm", "dz/anims/anm/player/reloads/cz61/w_cz61_states.anm");
  72. pType.AddItemInHandsProfileIK("CZ527_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_cz527.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/cz527.anm", "dz/anims/anm/player/reloads/cz61/w_cz61_states.anm");
  73. pType.AddItemInHandsProfileIK("FAL_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_fnfal.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/fn_fal.anm", "dz/anims/anm/player/reloads/M4A1/w_M4A1_states.anm");
  74. pType.AddItemInHandsProfileIK("Izh18_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_izh18.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/izh18.anm", "dz/anims/anm/player/reloads/IZH18/w_izh18_states.anm");
  75. pType.AddItemInHandsProfileIK("M4A1_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_m4a1.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/m4a1_ik.anm", "dz/anims/anm/player/reloads/M4A1/w_M4A1_states.anm");
  76. pType.AddItemInHandsProfileIK("M249_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_m249.asi",fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/M249.anm", "dz/anims/anm/player/reloads/akm/w_akm_states.anm");
  77. pType.AddItemInHandsProfileIK("Mosin9130_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_mosin1903.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/mosin9130.anm","dz/anims/anm/player/reloads/Mosin_1903/w_mosin1903_states.anm");
  78. pType.AddItemInHandsProfileIK("SawedoffMosin9130_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_mosin1903.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/mosin9130.anm","dz/anims/anm/player/reloads/Mosin_1903/w_mosin1903_states.anm");
  79. pType.AddItemInHandsProfileIK("MP5K_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_mp5.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/mp5k.anm","dz/anims/anm/player/reloads/mp5/w_mp5k_states.anm");
  80. pType.AddItemInHandsProfileIK("PM73Rak_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_pm73.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/pm63rak.anm","dz/anims/anm/player/reloads/mp5/w_mp5k_states.anm");
  81. pType.AddItemInHandsProfileIK("Repeater_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_repeater.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/repeater.anm", "dz/anims/anm/player/reloads/cz61/w_cz61_states.anm");
  82. pType.AddItemInHandsProfileIK("Ruger1022_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_ruger1022.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/ruger1022.anm", "dz/anims/anm/player/reloads/cz61/w_cz61_states.anm");
  83. pType.AddItemInHandsProfileIK("SKS_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_sks.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/SKS.anm", "dz/anims/anm/player/reloads/SKS/w_SKS_states.anm");
  84. pType.AddItemInHandsProfileIK("SVD_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_svd.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/svd.anm","dz/anims/anm/player/reloads/SVD/w_SVD_states.anm");
  85. pType.AddItemInHandsProfileIK("Trumpet_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_trumpet.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/trumpet.anm", "dz/anims/anm/player/reloads/cz61/w_cz61_states.anm");
  86. pType.AddItemInHandsProfileIK("UMP45_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_ump45.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/ump.anm","dz/anims/anm/player/reloads/UMP45/w_UMP45_states.anm");
  87. pType.AddItemInHandsProfileIK("VSS_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_vss.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/VSS.anm", "dz/anims/anm/player/reloads/akm/w_akm_states.anm");
  88. pType.AddItemInHandsProfileIK("Winchester70_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_winchester70.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/winchester70.anm","dz/anims/anm/player/reloads/Mosin_1903/w_mosin1903_states.anm");
  89.  
  90. //! Shotguns
  91. pType.AddItemInHandsProfileIK("Izh43Shotgun_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_izh43.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/izh43.anm", "dz/anims/anm/player/reloads/IZH43/w_IZH43_states.anm");
  92. pType.AddItemInHandsProfileIK("Mp133Shotgun_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_mp133.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/mp133.anm","dz/anims/anm/player/reloads/MP133/w_mp133_states.anm");
  93. pType.AddItemInHandsProfileIK("Mp133Shotgun_PistolGrip", "dz/anims/workspaces/player/player_main/weapons/player_main_mp133grip.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/mp133_pistol_grip.anm","dz/anims/anm/player/reloads/MP133/w_mp133_states.anm");
  94. pType.AddItemInHandsProfileIK("Saiga12KShotgun_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_izh43.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/Saiga.anm","dz/anims/anm/player/reloads/MP133/w_mp133_states.anm");
  95. }
  96.  
  97. //! Archery (RH,LH IK)
  98. {
  99. DayzPlayerItemBehaviorCfg archeryItemBehaviour = new DayzPlayerItemBehaviorCfg;
  100. //! Bows
  101. pType.AddItemInHandsProfileIK("PVCBow", "dz/anims/workspaces/player/player_main/player_main_bow.asi", archeryItemBehaviour, "dz/anims/anm/player/ik/weapons/bow_erc_IK.anm");
  102. pType.AddItemInHandsProfileIK("QuickieBow", "dz/anims/workspaces/player/player_main/weapons/player_main_bow_quicky.asi", archeryItemBehaviour, "dz/anims/anm/player/ik/weapons/bow_erc_IK.anm");
  103. pType.AddItemInHandsProfileIK("RecurveBow", "dz/anims/workspaces/player/player_main/weapons/player_main_bow_recurve.asi", archeryItemBehaviour, "dz/anims/anm/player/ik/weapons/bow_erc_recurve_IK.anm");
  104. pType.AddItemInHandsProfileIK("Crossbow", "dz/anims/workspaces/player/player_main/weapons/player_main_crossbow.asi", archeryItemBehaviour, "dz/anims/anm/player/ik/weapons/crossbow.anm");
  105.  
  106. //! Arrows
  107. pType.AddItemInHandsProfileIK("Ammo_ArrowComposite", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/arrow_hunting.anm");
  108. pType.AddItemInHandsProfileIK("Ammo_ArrowBolt", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/arrow_hunting.anm");
  109. pType.AddItemInHandsProfileIK("Ammo_ArrowBoned", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/arrow_hunting.anm");
  110. pType.AddItemInHandsProfileIK("Ammo_ArrowPrimitive", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/arrow_hunting.anm");
  111. pType.AddItemInHandsProfileIK("Ammo_SharpStick", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/arrow_hunting.anm");
  112. }
  113.  
  114. //! Launchers
  115. {
  116. DayzPlayerItemBehaviorCfg launcherItemBehaviour = new DayzPlayerItemBehaviorCfg;
  117.  
  118. //!pType.AddItemInHandsProfile("GP25Base", "dz/anims/workspaces/player/player_main/weapons/player_main_m72law.asi", launcherItemBehaviour);
  119. //!pType.AddItemInHandsProfile("LAWBase", "dz/anims/workspaces/player/player_main/weapons/player_main_m72law.asi", launcherItemBehaviour);
  120. //!pType.AddItemInHandsProfile("M203Base", "dz/anims/workspaces/player/player_main/weapons/player_main_m72law.asi", launcherItemBehaviour);
  121. //!pType.AddItemInHandsProfile("RPG7Base", "dz/anims/workspaces/player/player_main/weapons/player_main_m72law.asi", launcherItemBehaviour);
  122. }
  123.  
  124. //! Ammunition
  125. {
  126. pType.AddItemInHandsProfileIK("Ammunition_Base", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  127.  
  128.  
  129. //! Boxes
  130. pType.AddItemInHandsProfileIK("AmmoBox_9x19_25rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/9mm_25rnd_box.anm");
  131. pType.AddItemInHandsProfileIK("AmmoBox_00buck_10rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/00Buck_10RoundBox.anm");
  132. pType.AddItemInHandsProfileIK("AmmoBox_762x39_20Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/762x39_20RoundBox.anm");
  133. pType.AddItemInHandsProfileIK("AmmoBox_762x54_20Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/762_20RoundBox.anm");
  134. pType.AddItemInHandsProfileIK("AmmoBox_22_50Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/22_50RoundBox.anm");
  135. pType.AddItemInHandsProfileIK("AmmoBox_556x45_20Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/556x20_20RoundBox.anm");
  136. pType.AddItemInHandsProfileIK("AmmoBox_357_20Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/357_20RoundBox.anm");
  137. pType.AddItemInHandsProfileIK("AmmoBox_545x39_20Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/545x39_20RoundBox.anm");
  138. pType.AddItemInHandsProfileIK("AmmoBox_380_35rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/380auto_35RoundBox.anm");
  139. pType.AddItemInHandsProfileIK("AmmoBox_45ACP_25rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/45acp_25rnd_box.anm");
  140. pType.AddItemInHandsProfileIK("AmmoBox_308Win_20rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/308Win_20RoundBox.anm");
  141.  
  142. //! Loose Rounds
  143. pType.AddItemInHandsProfileIK("Ammo_9x19", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/9mm_LooseRounds.anm");
  144. pType.AddItemInHandsProfileIK("Ammo_357", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/9mm_LooseRounds.anm");
  145. pType.AddItemInHandsProfileIK("Ammo_380", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/9mm_LooseRounds.anm");
  146. pType.AddItemInHandsProfileIK("Ammo_45ACP", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/9mm_LooseRounds.anm");
  147. pType.AddItemInHandsProfileIK("Ammo_762x39", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/762x39_LooseRounds.anm");
  148. pType.AddItemInHandsProfileIK("Ammo_762x54", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/762x54_LooseRounds.anm");
  149. pType.AddItemInHandsProfileIK("Ammo_556x45", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/556x45_LooseRounds.anm");
  150.  
  151.  
  152. pType.AddItemInHandsProfileIK("Ammo_LAW_HE", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  153. pType.AddItemInHandsProfileIK("Ammo_LAW_HE", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  154.  
  155. }
  156.  
  157. //! Attachments
  158. {
  159. //! light
  160. pType.AddItemInHandsProfileIK("UniversalLight", "dz/anims/workspaces/player/player_main/props/player_main_1h_flashlight.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/light/universallight.anm");
  161. pType.AddItemInHandsProfileIK("TLRLight", "dz/anims/workspaces/player/player_main/props/player_main_1h_flashlight.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/light/tlrlight.anm");
  162.  
  163. //! magazine
  164. pType.AddItemInHandsProfileIK("Magazine_Base", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm");
  165. pType.AddItemInHandsProfileIK("Mag_IJ70_8Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_ij70.anm");
  166. pType.AddItemInHandsProfileIK("Mag_FNX45_15Rnd", "dz/anims/workspaces/player/player_main/props/player_main_fnp45_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_fnp45.anm");
  167. pType.AddItemInHandsProfileIK("Mag_MP5_15Rnd", "dz/anims/workspaces/player/player_main/props/player_main_mp5k_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_mp5_15rnd.anm");
  168. pType.AddItemInHandsProfileIK("Mag_MP5_30Rnd", "dz/anims/workspaces/player/player_main/props/player_main_mp5k_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_mp5_30rnd.anm");
  169. pType.AddItemInHandsProfileIK("Mag_MKII_10Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_mk2.anm");
  170. pType.AddItemInHandsProfileIK("Mag_AKM_Drum75Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_akm_drum.anm");
  171. pType.AddItemInHandsProfileIK("Mag_CLIP762x39_10Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/clip_762x39_10rnd.anm");
  172. pType.AddItemInHandsProfileIK("Mag_CLIP762x54_5Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/clip_762x54_5Rnd.anm");
  173. pType.AddItemInHandsProfileIK("Mag_CLIP9x19_10Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/clip_9x19_10rnd.anm");
  174. pType.AddItemInHandsProfileIK("Mag_CZ75_15Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_CZ75.anm");
  175. pType.AddItemInHandsProfileIK("Mag_P1_8Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_p1.anm");
  176. pType.AddItemInHandsProfileIK("Mag_PM73_15Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_pm73_15rnd.anm");
  177. pType.AddItemInHandsProfileIK("Mag_PM73_25Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_pm73_15rnd.anm");
  178. pType.AddItemInHandsProfileIK("Mag_1911_7Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_1911.anm");
  179. pType.AddItemInHandsProfileIK("Mag_762x54Snaploader_2Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/snaploader_762.anm");
  180. pType.AddItemInHandsProfileIK("Mag_308WinSnaploader_2Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/snaploader_762.anm");
  181. pType.AddItemInHandsProfileIK("Mag_12gaSnaploader_2Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/snaploader.anm");
  182. pType.AddItemInHandsProfileIK("Mag_357Speedloader_6Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/357_speedloader.anm");
  183. pType.AddItemInHandsProfileIK("Mag_SVD_10Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_svd.anm");
  184. pType.AddItemInHandsProfileIK("Mag_UMP_25Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_ump45.anm");
  185. pType.AddItemInHandsProfileIK("Mag_CZ61_20Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_cz61_20rnd.anm");
  186. pType.AddItemInHandsProfileIK("Mag_CZ527_5rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_cz527.anm");
  187. pType.AddItemInHandsProfileIK("Mag_AKM_30Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_akm_30rnd.anm");
  188. pType.AddItemInHandsProfileIK("Mag_AKM_Palm30Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_akm_30rnd.anm");
  189. pType.AddItemInHandsProfileIK("Mag_STANAG_30Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_stanag30.anm");
  190. pType.AddItemInHandsProfileIK("Mag_STANAGCoupled_30Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_stanag30_coupled.anm");
  191. pType.AddItemInHandsProfileIK("Mag_AK74_30Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_akm_30rnd.anm");
  192. pType.AddItemInHandsProfileIK("Mag_AK101_30Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_akm_30rnd.anm");
  193. pType.AddItemInHandsProfileIK("Mag_CMAG_10Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_cmag_10rnd.anm");
  194. pType.AddItemInHandsProfileIK("Mag_CMAG_20Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_cmag_10rnd.anm");
  195. pType.AddItemInHandsProfileIK("Mag_CMAG_30Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_cmag_10rnd.anm");
  196. pType.AddItemInHandsProfileIK("Mag_CMAG_40Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_cmag_10rnd.anm");
  197. pType.AddItemInHandsProfileIK("Mag_Ruger1022_10Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_ruger1022_10rnd.anm");
  198. pType.AddItemInHandsProfileIK("Mag_Ruger1022_30Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_ruger1022_30rnd.anm");
  199.  
  200.  
  201. //! muzzle
  202. pType.AddItemInHandsProfileIK("AK_Bayonet", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/kitchenknife.anm");
  203. pType.AddItemInHandsProfileIK("M9A1_Bayonet", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/kitchenknife.anm");
  204. pType.AddItemInHandsProfileIK("Mosin_Bayonet", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/kitchenknife.anm");
  205. pType.AddItemInHandsProfileIK("SKS_Bayonet", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/kitchenknife.anm");
  206. pType.AddItemInHandsProfileIK("Mosin_Compensator", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/muzzle/compensator_mosin.anm");
  207. pType.AddItemInHandsProfileIK("MP5_Compensator", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/muzzle/compensator_mp5k.anm");
  208. pType.AddItemInHandsProfileIK("ImprovisedSuppressor", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/muzzle/suppressor_bottle.anm");
  209. pType.AddItemInHandsProfileIK("M4_Suppressor", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/muzzle/suppressor_556.anm");
  210. pType.AddItemInHandsProfileIK("AK_Suppressor", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/muzzle/suppressor_545.anm");
  211. pType.AddItemInHandsProfileIK("PistolSuppressor", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/muzzle/suppressor_45acp.anm");
  212. pType.AddItemInHandsProfileIK("Groza_Barrel_Short", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  213. pType.AddItemInHandsProfileIK("Groza_Barrel_Grip", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  214. pType.AddItemInHandsProfileIK("Groza_Barrel_Suppressor", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  215.  
  216. //! optic
  217. pType.AddItemInHandsProfileIK("M4_CarryHandleOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_m4_carryhandle.anm");
  218. pType.AddItemInHandsProfileIK("BUISOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_buis.anm");
  219. pType.AddItemInHandsProfileIK("M68Optic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_m68_cco.anm");
  220. pType.AddItemInHandsProfileIK("FNP45_MRDSOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope_kobra.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_fnp45_mrd.anm");
  221. pType.AddItemInHandsProfileIK("ACOGOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_acog.anm");
  222. pType.AddItemInHandsProfileIK("PUScopeOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_puscope.anm");
  223. pType.AddItemInHandsProfileIK("LongrangeOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_longrange.anm");
  224. pType.AddItemInHandsProfileIK("HuntingOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_hunting_scope_12x.anm");
  225. pType.AddItemInHandsProfileIK("PSO1Optic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_pso1.anm");
  226. pType.AddItemInHandsProfileIK("PSO11Optic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_pso1.anm");
  227. pType.AddItemInHandsProfileIK("M4_T3NRDSOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_t3n_rds.anm");
  228. pType.AddItemInHandsProfileIK("PistolOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_pistol.anm");
  229. pType.AddItemInHandsProfileIK("KashtanOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_kashtan.anm");
  230. pType.AddItemInHandsProfileIK("Crossbow_RedpointOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_red_point.anm");
  231. pType.AddItemInHandsProfileIK("ReflexOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_reflex.anm");
  232. pType.AddItemInHandsProfileIK("GrozaOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_ots14.anm");
  233. pType.AddItemInHandsProfileIK("KobraOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope_kobra.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_kobra.anm");
  234. pType.AddItemInHandsProfileIK("KazuarOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_m68_cco.anm"); //placeholder stuff
  235.  
  236. //! support
  237. pType.AddItemInHandsProfileIK("M4_OEBttstck", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/buttstock_m4_oe.anm");
  238. pType.AddItemInHandsProfileIK("M4_MPBttstck", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/buttstock_m4_mp.anm");
  239. pType.AddItemInHandsProfileIK("M4_CQBBttstck", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/buttstock_m4_cqb.anm");
  240. pType.AddItemInHandsProfileIK("M4_PlasticHndgrd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/handguard_m4_plastic.anm");
  241. pType.AddItemInHandsProfileIK("M4_RISHndgrd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/handguard_m4_ris.anm");
  242. pType.AddItemInHandsProfileIK("M4_MPHndgrd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/handguard_m4_mp.anm");
  243. pType.AddItemInHandsProfileIK("AK_WoodBttstck", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/buttstock_ak_wood.anm");
  244. pType.AddItemInHandsProfileIK("AK_FoldingBttstck", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/buttstock_ak_folding.anm");
  245. pType.AddItemInHandsProfileIK("AK_PlasticBttstck", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/buttstock_ak_plastic.anm");
  246. pType.AddItemInHandsProfileIK("AK_WoodHndgrd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/handguard_ak_wood.anm");
  247. pType.AddItemInHandsProfileIK("AK_RailHndgrd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/handguard_ak_rail.anm");
  248. pType.AddItemInHandsProfileIK("AK_PlasticHndgrd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/handguard_ak_plastic.anm");
  249. pType.AddItemInHandsProfileIK("AK74_WoodBttstck", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/buttstock_ak_wood.anm");
  250. pType.AddItemInHandsProfileIK("AK74_Hndgrd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/handguard_ak_wood.anm");
  251. pType.AddItemInHandsProfileIK("AKS74U_Bttstck", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/buttstock_aks.anm");
  252. pType.AddItemInHandsProfileIK("MP5k_StockBttstck", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/buttstock_mp5_stock.anm");
  253. pType.AddItemInHandsProfileIK("MP5_PlasticHndgrd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/handguard_mp5k_plastic.anm");
  254. pType.AddItemInHandsProfileIK("MP5_RailHndgrd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/handguard_mp5k_rail.anm");
  255. pType.AddItemInHandsProfileIK("Red9Bttstck", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/buttstock_ak_folding.anm");
  256. pType.AddItemInHandsProfileIK("Fal_OeBttstck", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/buttstock_fal_oe.anm");
  257. pType.AddItemInHandsProfileIK("Fal_FoldingBttstck", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/buttstock_fal_folding.anm");
  258. pType.AddItemInHandsProfileIK("Saiga_Bttstck", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/buttstock_saiga_folding.anm");
  259. pType.AddItemInHandsProfileIK("M249_Hndgrd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/handguard_m249.anm");
  260. pType.AddItemInHandsProfileIK("M249_RisHndgrd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/handguard_m249_ris.anm");
  261. pType.AddItemInHandsProfileIK("M249_Bipod", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/bipod_m249.anm");
  262. pType.AddItemInHandsProfileIK("AtlasBipod", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/bipod_atlas.anm");
  263. pType.AddItemInHandsProfileIK("GhillieAtt_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/ghillie_wrap.anm");
  264. pType.AddItemInHandsProfileIK("Groza_LowerReceiver", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm");
  265. pType.AddItemInHandsProfileIK("GrozaGL_LowerReceiver", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm");
  266. }
  267.  
  268. //! Explosives
  269. {
  270. pType.AddItemInHandsProfileIK("RGD5Grenade", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  271. pType.AddItemInHandsProfileIK("M67Grenade", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/explosives/grenade.anm");
  272. pType.AddItemInHandsProfileIK("M18SmokeGrenade_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/explosives/smokegrenade.anm");
  273. pType.AddItemInHandsProfileIK("Grenade_Base", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  274. pType.AddItemInHandsProfileIK("FlashGrenade", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/explosives/flashbang.anm");
  275. pType.AddItemInHandsProfileIK("RDG2SmokeGrenade_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  276. }
  277.  
  278. //! Tools
  279. {
  280. pType.AddItemInHandsProfileIK("Flashlight", "dz/anims/workspaces/player/player_main/props/player_main_1h_flashlight.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/flashlight.anm");
  281. pType.AddItemInHandsProfileIK("Pen_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/pen.anm");
  282. pType.AddItemInHandsProfileIK("CanOpener", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/CanOpener.anm");
  283. pType.AddItemInHandsProfileIK("Heatpack", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Heatpack.anm");
  284. pType.AddItemInHandsProfileIK("MessTin", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/mess_tin.anm");
  285. pType.AddItemInHandsProfileIK("Pliers", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/pliers.anm");
  286. pType.AddItemInHandsProfileIK("Lockpick", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/lockpick.anm");
  287. pType.AddItemInHandsProfileIK("WeaponCleaningKit", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/cleaning_kit_wood.anm");
  288. pType.AddItemInHandsProfileIK("SewingKit", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/sewing_kit.anm");
  289. pType.AddItemInHandsProfileIK("LeatherSewingKit", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/leather_sewing_kit.anm");
  290. pType.AddItemInHandsProfileIK("Handcuffs", "dz/anims/workspaces/player/player_main/props/player_main_1h_handcuffs.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/handcuffs.anm");
  291. pType.AddItemInHandsProfileIK("HandcuffKeys", "dz/anims/workspaces/player/player_main/props/player_main_1h_keys.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/handcuff_keys.anm");
  292. pType.AddItemInHandsProfileIK("Cassette", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/cassette.anm");
  293. pType.AddItemInHandsProfileIK("FieldShovel", "dz/anims/workspaces/player/player_main/props/player_main_1h_handshovel.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/CSLA_Field_Shovel.anm");
  294. pType.AddItemInHandsProfileIK("Crowbar", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/crowbar.anm");
  295. pType.AddItemInHandsProfileIK("Hammer", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/hammer_ik.anm");
  296. pType.AddItemInHandsProfileIK("MeatTenderizer", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_tenderizer.anm");
  297. pType.AddItemInHandsProfileIK("Wrench", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/wrench.anm");
  298. pType.AddItemInHandsProfileIK("LugWrench", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Lug_wrench.anm");
  299. pType.AddItemInHandsProfileIK("Pipe", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/metal_pipe.anm");
  300. pType.AddItemInHandsProfileIK("Screwdriver", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/screwdriver.anm");
  301. pType.AddItemInHandsProfileIK("Sickle", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/sickle.anm");
  302. pType.AddItemInHandsProfileIK("Hacksaw", "dz/anims/workspaces/player/player_main/props/player_main_1h_hacksaw.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/hacksaw.anm");
  303. pType.AddItemInHandsProfileIK("KitchenKnife", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/kitchenknife.anm");
  304. pType.AddItemInHandsProfileIK("HuntingKnife", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/kitchenknife.anm");
  305. pType.AddItemInHandsProfileIK("CombatKnife", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/combatknife.anm");
  306. pType.AddItemInHandsProfileIK("SteakKnife", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/steak_knife.anm");
  307. pType.AddItemInHandsProfileIK("HayHook", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/hay_hook.anm");
  308. pType.AddItemInHandsProfileIK("StoneKnife", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/stone_knife.anm");
  309. pType.AddItemInHandsProfileIK("Iceaxe", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Ice_Axe.anm"); // wrong pose
  310. pType.AddItemInHandsProfileIK("Hatchet", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Hatchet.anm");
  311. pType.AddItemInHandsProfileIK("Machete", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/machete.anm");
  312. pType.AddItemInHandsProfileIK("BrassKnuckles_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/brassknuckles.anm");
  313. pType.AddItemInHandsProfileIK("TelescopicBaton", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/TelescopicBaton.anm");
  314. pType.AddItemInHandsProfileIK("PoliceBaton", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/TelescopicBaton.anm");
  315. pType.AddItemInHandsProfileIK("CattleProd", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); //Needs Config
  316. pType.AddItemInHandsProfileIK("StunBaton", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); //Needs Config
  317. pType.AddItemInHandsProfileIK("Cleaver", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); //Needs Config
  318. pType.AddItemInHandsProfileIK("FishingRod", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/fishingrod.anm");
  319. pType.AddItemInHandsProfileIK("ImprovisedFishingRod", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/ImprovisedFishingRod.anm");
  320. pType.AddItemInHandsProfileIK("ObsoleteFishingRod", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_light.asi", twoHanded, "dz/anims/anm/player/ik/gear/ImprovisedFishingRod.anm");
  321. pType.AddItemInHandsProfileIK("Mace", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/flanged_mace.anm");
  322. pType.AddItemInHandsProfileIK("TireRepairKit", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/TireRepairKit.anm");
  323.  
  324.  
  325. //! Tools two handed
  326. pType.AddItemInHandsProfileIK("PipeWrench", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_fireaxe.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/FirefighterAxe.anm");
  327. pType.AddItemInHandsProfileIK("Shovel", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_shovel.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/FirefighterAxe.anm");
  328. pType.AddItemInHandsProfileIK("FarmingHoe", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_farminghoe.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/FirefighterAxe.anm");
  329. pType.AddItemInHandsProfileIK("SledgeHammer", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_sledgehammer.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/sledge_hammer.anm");
  330. pType.AddItemInHandsProfileIK("Broom", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_fireaxe.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/FirefighterAxe.anm");
  331. pType.AddItemInHandsProfileIK("Paddle", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_fireaxe.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/paddle.anm");
  332. pType.AddItemInHandsProfileIK("FirefighterAxe", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_fireaxe.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/FirefighterAxe.anm");
  333. pType.AddItemInHandsProfileIK("WoodAxe", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_woodaxe.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/woodaxe.anm");
  334. pType.AddItemInHandsProfileIK("Pitchfork", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_light.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/pitchfork.anm");
  335. pType.AddItemInHandsProfileIK("Pickaxe", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_pickaxe.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/pickaxe.anm");
  336. pType.AddItemInHandsProfileIK("Sword", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_sword.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/medieval_sword.anm");
  337. pType.AddItemInHandsProfileIK("BaseballBat", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_bat.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/baseballbat.anm");
  338. pType.AddItemInHandsProfileIK("NailedBaseballBat", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_bat.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/baseballbat.anm");
  339. pType.AddItemInHandsProfileIK("HockeyStick", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_fireaxe.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/FirefighterAxe.anm");
  340. pType.AddItemInHandsProfileIK("Chainsaw", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/chainsaw.anm");
  341. pType.AddItemInHandsProfileIK("FireExtinguisher", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/fire_extinguisher.anm");
  342. }
  343.  
  344. //! Camping
  345. {
  346. //! Camping 1handed
  347. pType.AddItemInHandsProfileIK("BarbedWire", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/barbed_wire.anm");
  348. pType.AddItemInHandsProfileIK("BatteryCharger", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/battery_charger.anm");
  349. pType.AddItemInHandsProfileIK("XmasLights", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/christmas_lights.anm");
  350. pType.AddItemInHandsProfileIK("FenceKit", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/fence_kit_folded.anm");
  351. pType.AddItemInHandsProfileIK("CombinationLock", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/camping/combinationlock.anm");
  352.  
  353.  
  354. //! Camping 2handed
  355. pType.AddItemInHandsProfileIK("CableReel", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/cable_reel.anm");
  356. pType.AddItemInHandsProfileIK("Spotlight", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/spotlight.anm");
  357. pType.AddItemInHandsProfileIK("MediumTent", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/tent_medium_packed.anm");
  358. pType.AddItemInHandsProfileIK("CamoNet", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/camo_net.anm");
  359.  
  360. //! Camping heavy
  361. pType.AddItemInHandsProfileIK("Barrel_ColorBase", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/heavy/55galDrum.anm");
  362. pType.AddItemInHandsProfileIK("BarrelHoles_ColorBase", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/heavy/55galDrum.anm");
  363. pType.AddItemInHandsProfileIK("CarTent", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/heavy/car_tent_packed.anm");
  364. pType.AddItemInHandsProfileIK("LargeTent", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/heavy/tent_large.anm");
  365. pType.AddItemInHandsProfileIK("PartyTent", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/heavy/tent_party_packed.anm");
  366. //pType.AddItemInHandsProfileIK("CamoNet", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/heavy/camo_net.anm");
  367. //pType.AddItemInHandsProfileIK("CamoNetShelter", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  368. pType.AddItemInHandsProfileIK("PowerGenerator", "dz/anims/workspaces/player/player_main/props/player_main_heavy_generator.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/heavy/generator.anm");
  369. pType.AddItemInHandsProfileIK("HescoBox", "dz/anims/workspaces/player/player_main/props/player_main_heavy_generator.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/heavy/hesco_box.anm");
  370. pType.AddItemInHandsProfileIK("Fence", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/heavy/fence.anm");
  371. pType.AddItemInHandsProfileIK("WoodenLog", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/heavy/wooden_log.anm");
  372. pType.AddItemInHandsProfileIK("MetalPlate", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/heavy/metal_sheet.anm");
  373. pType.AddItemInHandsProfileIK("SeaChest", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/heavy/sea_chest.anm");
  374.  
  375.  
  376.  
  377. }
  378.  
  379. //! Vehicles
  380. {
  381. //! Vehicles 1handed
  382. pType.AddItemInHandsProfileIK("Sparkplug", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/vehicles/sparkplug.anm");
  383.  
  384. //! Vehicles 2handed
  385. pType.AddItemInHandsProfileIK("CarBattery", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/BatteryCar.anm");
  386. pType.AddItemInHandsProfileIK("TruckBattery", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/vehicles/BatteryTruck.anm");
  387.  
  388. //! Vehicles heavy
  389. //! Hatchback
  390. pType.AddItemInHandsProfileIK("HatchbackWheel", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/hatchback/hatchback_wheel.anm");
  391. pType.AddItemInHandsProfileIK("HatchbackWheel_Ruined", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/hatchback/hatchback_wheeldestroyed.anm");
  392. pType.AddItemInHandsProfileIK("HatchbackDoors_Driver", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/hatchback/hatchback_driverdoor.anm");
  393. pType.AddItemInHandsProfileIK("HatchbackDoors_CoDriver", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/hatchback/hatchback_codriverdoor.anm");
  394. pType.AddItemInHandsProfileIK("HatchbackHood", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/hatchback/hatchback_hood.anm");
  395. pType.AddItemInHandsProfileIK("HatchbackTrunk", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/hatchback/hatchback_trunk.anm");
  396.  
  397. //! v3s
  398. pType.AddItemInHandsProfileIK("V3SWheel", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/v3s/v3s_wheel.anm");
  399. pType.AddItemInHandsProfileIK("V3SWheel_Ruined", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/v3s/v3s_wheeldestroyed.anm");
  400. pType.AddItemInHandsProfileIK("V3SWheel", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/v3s/v3s_wheeldouble.anm");
  401. pType.AddItemInHandsProfileIK("V3SWheel_Ruined", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/v3s/v3s_wheeldoubledestroyed.anm");
  402. pType.AddItemInHandsProfileIK("V3SDoors_Driver", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/v3s/v3s_driverdoor.anm");
  403. pType.AddItemInHandsProfileIK("V3SDoors_CoDriver", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/v3s/v3s_codriverdoor.anm");
  404. pType.AddItemInHandsProfileIK("V3SHood", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/v3s/v3s_hood.anm");
  405.  
  406.  
  407. }
  408.  
  409. //! Consumables
  410. {
  411. pType.AddItemInHandsProfileIK("Paper", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/paper.anm");
  412. pType.AddItemInHandsProfileIK("DuctTape", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/duct_tape.anm");
  413. pType.AddItemInHandsProfileIK("Bandana_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/BandanaFH_ground.anm");
  414. pType.AddItemInHandsProfileIK("Rag", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Rags.anm");
  415. pType.AddItemInHandsProfileIK("BurlapStrip", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/burlap_strips.anm");
  416. pType.AddItemInHandsProfileIK("SmallStone", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/SmallStone.anm");
  417. pType.AddItemInHandsProfileIK("BatteryD", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/battery_d.anm");
  418. pType.AddItemInHandsProfileIK("Battery9V", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/9v_battery.anm");
  419. pType.AddItemInHandsProfileIK("SmallGasCanister", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/GasCannisterSmall.anm");
  420. pType.AddItemInHandsProfileIK("MediumGasCanister", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/GasCannisterLarge.anm");
  421. pType.AddItemInHandsProfileIK("LargeGasCanister", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/GasCannisterLarge.anm");
  422. pType.AddItemInHandsProfileIK("Spraycan_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/spraycan.anm");
  423. pType.AddItemInHandsProfileIK("Matchbox", "dz/anims/workspaces/player/player_main/props/player_main_1h_matchbox.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Matchbox.anm");
  424. pType.AddItemInHandsProfileIK("NailBox", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Nails_box.anm");
  425. pType.AddItemInHandsProfileIK("Roadflare", "dz/anims/workspaces/player/player_main/props/player_main_1h_torch.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/roadflare.anm");
  426. pType.AddItemInHandsProfileIK("Chemlight_ColorBase", "dz/anims/workspaces/player/player_main/props/player_main_1h_torch.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/chemlight.anm");
  427. pType.AddItemInHandsProfileIK("Hook", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/bait_worm_pinned.anm");
  428. pType.AddItemInHandsProfileIK("BoneHook", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/bone_hook.anm");
  429. pType.AddItemInHandsProfileIK("Nail", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Nails_loose_10.anm");
  430. pType.AddItemInHandsProfileIK("Bone", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  431. pType.AddItemInHandsProfileIK("Bait", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/bait_worm_pinned.anm");
  432. pType.AddItemInHandsProfileIK("BoneBait", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  433. pType.AddItemInHandsProfileIK("Netting", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/netting.anm");
  434. pType.AddItemInHandsProfileIK("ButaneCanister", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/ButanCanister.anm");
  435. pType.AddItemInHandsProfileIK("Bark_Oak", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Bark_oak.anm");
  436. pType.AddItemInHandsProfileIK("Bark_Birch", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Bark_birch.anm");
  437. pType.AddItemInHandsProfileIK("RabbitPelt", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Pelt_Rabbit.anm");
  438. pType.AddItemInHandsProfileIK("PigPelt", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Pelt_Pig.anm");
  439.  
  440.  
  441. //! Consumables two handed
  442. pType.AddItemInHandsProfileIK("Stone", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/stone.anm");
  443. pType.AddItemInHandsProfileIK("Firewood", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/firewood.anm");
  444. pType.AddItemInHandsProfileIK("Pelt_Base", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  445. pType.AddItemInHandsProfileIK("TannedLeather", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/tanned_leather.anm");
  446. pType.AddItemInHandsProfileIK("WoodenPlank", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/wooden_plank.anm");
  447. pType.AddItemInHandsProfileIK("PileOfWoodenPlanks", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  448. pType.AddItemInHandsProfileIK("GardenLime", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/gardenlime.anm");
  449. pType.AddItemInHandsProfileIK("CowPelt", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/Pelt_Cow.anm");
  450. pType.AddItemInHandsProfileIK("DeerPelt", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/Pelt_Deer.anm");
  451. //pType.AddItemInHandsProfileIK("RabbitPelt", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/Pelt_Rabbit.anm");//
  452. pType.AddItemInHandsProfileIK("FoxPelt", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/Pelt_Fox.anm");
  453. pType.AddItemInHandsProfileIK("WildboarPelt", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/Pelt_Wildboar.anm");
  454. pType.AddItemInHandsProfileIK("GoatPelt", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/Pelt_Goat.anm");
  455. pType.AddItemInHandsProfileIK("MouflonPelt", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/Pelt_Mouflon.anm");
  456. pType.AddItemInHandsProfileIK("BearPelt", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/Pelt_Bear.anm");
  457. pType.AddItemInHandsProfileIK("WolfPelt", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/Pelt_Wolf.anm");
  458. pType.AddItemInHandsProfileIK("SheepPelt", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/Pelt_Sheep.anm");
  459.  
  460.  
  461. }
  462.  
  463. //! Containers
  464. {
  465. pType.AddItemInHandsProfileIK("FirstAidKit", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/first_aid_kit.anm");
  466. pType.AddItemInHandsProfileIK("SmallProtectorCase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/protector_case.anm");
  467. pType.AddItemInHandsProfileIK("AmmoBox", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/AmmoBox.anm");
  468. pType.AddItemInHandsProfileIK("Bear_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/TeddyBear.anm");
  469. pType.AddItemInHandsProfileIK("ChildBag_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/child_g.anm");
  470. pType.AddItemInHandsProfileIK("SmershBag", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/smersh_g.anm");
  471. pType.AddItemInHandsProfileIK("GhillieBushrag_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/GhillieBushrag.anm");
  472. pType.AddItemInHandsProfileIK("GhillieSuit_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/GhillieBushrag.anm");
  473. pType.AddItemInHandsProfileIK("GhillieTop_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/GhillieBushrag.anm");
  474.  
  475.  
  476. //pType.AddItemInHandsProfileIK("WaterproofBag_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/WaterproofBag.anm");
  477.  
  478.  
  479. //! Containers - 2handed
  480. pType.AddItemInHandsProfileIK("WaterproofBag_ColorBase", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/WaterproofBag.anm");
  481. pType.AddItemInHandsProfileIK("TaloonBag_ColorBase", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/taloon_g.anm");
  482. pType.AddItemInHandsProfileIK("TortillaBag", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/tortilla_g.anm");
  483. pType.AddItemInHandsProfileIK("HuntingBag", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/hunting_g.anm");
  484. pType.AddItemInHandsProfileIK("AssaultBag_ColorBase", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/assault_g.anm");
  485. pType.AddItemInHandsProfileIK("MountainBag_ColorBase", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/mountain_g.anm");
  486. pType.AddItemInHandsProfileIK("CoyoteBag_ColorBase", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/coyote_g.anm");
  487. pType.AddItemInHandsProfileIK("AliceBag_ColorBase", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/alice_g.anm");
  488. pType.AddItemInHandsProfileIK("DryBag_ColorBase", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/drybag_g.anm");
  489. pType.AddItemInHandsProfileIK("CanisterGasoline", "dz/anims/workspaces/player/player_main/props/player_main_2h_jerrycan.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/jerrycan.anm");
  490. pType.AddItemInHandsProfileIK("CourierBag", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/courier_bag.anm");
  491. pType.AddItemInHandsProfileIK("ImprovisedBag", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/improvised_courier_bag.anm");
  492. pType.AddItemInHandsProfileIK("FurCourierBag", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/fur_courier_bag.anm");
  493. pType.AddItemInHandsProfileIK("FurImprovisedBag", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/improvised_courier_bag.anm");
  494. pType.AddItemInHandsProfileIK("LeatherSack_ColorBase", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/leather_sack.anm");
  495.  
  496.  
  497. //! Containers - Heavy
  498. pType.AddItemInHandsProfileIK("TrashCan", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  499. }
  500.  
  501. //! Cooking
  502. {
  503. pType.AddItemInHandsProfileIK("ClutterCutterFireplace", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  504. pType.AddItemInHandsProfileIK("BarrelHoles_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  505. pType.AddItemInHandsProfileIK("Tripod", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Cooking_Tripod.anm");
  506. pType.AddItemInHandsProfileIK("FryingPan", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/frying_pan.anm");
  507. pType.AddItemInHandsProfileIK("PortableGasStove", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/gas_cooker.anm");
  508. pType.AddItemInHandsProfileIK("PortableGasLamp", "dz/anims/workspaces/player/player_main/props/player_main_1h_torch.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/GasLight.anm");
  509. pType.AddItemInHandsProfileIK("Candle", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/candle.anm");
  510. pType.AddItemInHandsProfileIK("PetrolLighter", "dz/anims/workspaces/player/player_main/props/player_main_1h_lighter.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/petrol_lighter.anm");
  511. pType.AddItemInHandsProfileIK("FireplaceIndoor", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/FireplaceIndoor.anm");
  512.  
  513. //! Cooking two handed
  514. pType.AddItemInHandsProfileIK("Pot", "dz/anims/workspaces/player/player_main/props/player_main_2h_pot.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/CookingPot.anm");
  515. pType.AddItemInHandsProfileIK("FireplaceBase", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/Fireplace.anm");
  516.  
  517. }
  518.  
  519. //! Crafting
  520. {
  521. pType.AddItemInHandsProfileIK("Rope", "dz/anims/workspaces/player/player_main/props/player_main_1h_rope.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  522. pType.AddItemInHandsProfileIK("ImprovisedRope", "dz/anims/workspaces/player/player_main/props/player_main_1h_rope.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  523. pType.AddItemInHandsProfileIK("MetalWire", "dz/anims/workspaces/player/player_main/props/player_main_1h_rope.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/metalwire.anm");
  524. pType.AddItemInHandsProfileIK("Torch", "dz/anims/workspaces/player/player_main/props/player_main_1h_torch.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/torch.anm");
  525. pType.AddItemInHandsProfileIK("ChickenFeather", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  526. pType.AddItemInHandsProfileIK("GorkaHelmetVisor", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Maska_glass_g.anm");
  527. pType.AddItemInHandsProfileIK("HandDrillKit", "dz/anims/workspaces/player/player_main/props/player_main_1h_handdrillkit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/hand_drill_kit.anm");
  528. pType.AddItemInHandsProfileIK("WoodenStick", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/WoodenStick.anm");
  529. pType.AddItemInHandsProfileIK("LongWoodenStick", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/LongWoodenStick.anm");
  530. pType.AddItemInHandsProfileIK("BurlapSack", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/bp_burlap_sack.anm");
  531.  
  532. //! Crafting 2hd
  533. pType.AddItemInHandsProfileIK("Spear", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/advanced_spear.anm");
  534.  
  535. }
  536.  
  537. //! Cultivation
  538. {
  539. pType.AddItemInHandsProfileIK("TomatoSeedsPack", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Seeds_Tomato.anm");
  540. pType.AddItemInHandsProfileIK("SeedBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Seeds_Tomato.anm");
  541. pType.AddItemInHandsProfileIK("PepperSeedsPack", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/zucchini_seeds_pack.anm");
  542. pType.AddItemInHandsProfileIK("PumpkinSeedsPack", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/zucchini_seeds_pack.anm");
  543. pType.AddItemInHandsProfileIK("ZucchiniSeedsPack", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/zucchini_seeds_pack.anm");
  544. pType.AddItemInHandsProfileIK("CannabisSeedsPack", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/zucchini_seeds_pack.anm");
  545. pType.AddItemInHandsProfileIK("AntiPestsSpray", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/DesinfectantSpray.anm");
  546. pType.AddItemInHandsProfileIK("ParticleTest", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  547. pType.AddItemInHandsProfileIK("PlantMaterial", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/plant_material.anm");
  548.  
  549.  
  550. //! Cultivation two handed
  551.  
  552. }
  553.  
  554. //! Drinks
  555. {
  556. pType.AddItemInHandsProfileIK("Bottle_Base", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/water_bottle.anm");
  557. pType.AddItemInHandsProfileIK("Canteen", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/canteen.anm");
  558. pType.AddItemInHandsProfileIK("WaterBottle", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/water_bottle.anm");
  559. pType.AddItemInHandsProfileIK("WaterPouch_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/waterpouch.anm");
  560. pType.AddItemInHandsProfileIK("SodaCan_ColorBase", "dz/anims/workspaces/player/player_main/props/player_main_1h_sodacan.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/soda_can.anm");
  561. }
  562.  
  563. //! Food
  564. {
  565. //! Food animal corpses
  566. pType.AddItemInHandsProfileIK("Carp", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/carp_live.anm");
  567. pType.AddItemInHandsProfileIK("Sardines", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/sardines_live.anm");
  568. pType.AddItemInHandsProfileIK("Mackerel", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/mackerel_fillet.anm");
  569. pType.AddItemInHandsProfileIK("Worm", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/bait_worm.anm");
  570.  
  571. //! Food cans
  572. pType.AddItemInHandsProfileIK("BakedBeansCan", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/food_can.anm");
  573. pType.AddItemInHandsProfileIK("BakedBeansCan_Opened", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/food_can_opened.anm");
  574. pType.AddItemInHandsProfileIK("PeachesCan", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/food_can.anm");
  575. pType.AddItemInHandsProfileIK("PeachesCan_Opened", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/food_can_opened.anm");
  576. pType.AddItemInHandsProfileIK("TacticalBaconCan", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/food_can.anm");
  577. pType.AddItemInHandsProfileIK("TacticalBaconCan_Opened", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/food_can_opened.anm");
  578. pType.AddItemInHandsProfileIK("SpaghettiCan", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/food_can.anm");
  579. pType.AddItemInHandsProfileIK("SpaghettiCan_Opened", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/food_can_opened.anm");
  580. pType.AddItemInHandsProfileIK("SardinesCan", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/sardines.anm");
  581. pType.AddItemInHandsProfileIK("SardinesCan_Opened", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/sardines.anm");
  582. pType.AddItemInHandsProfileIK("TunaCan", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/tuna.anm");
  583. pType.AddItemInHandsProfileIK("TunaCan_Opened", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/tuna.anm");
  584.  
  585. //! Food fruits
  586. pType.AddItemInHandsProfileIK("Apple", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/apple.anm");
  587. pType.AddItemInHandsProfileIK("Banana", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  588. pType.AddItemInHandsProfileIK("Orange", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/orange.anm");
  589. pType.AddItemInHandsProfileIK("Tomato", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/tomato_fresh.anm");
  590. pType.AddItemInHandsProfileIK("GreenBellPepper", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/pepper_green_fresh.anm");
  591. pType.AddItemInHandsProfileIK("Zucchini", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/zucchini_fresh.anm");
  592. pType.AddItemInHandsProfileIK("Pumpkin", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/pumpkin_fresh.anm");
  593. pType.AddItemInHandsProfileIK("SlicedPumpkin", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  594. pType.AddItemInHandsProfileIK("Potato", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/potato_fresh.anm");
  595. pType.AddItemInHandsProfileIK("Kiwi", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/kiwi.anm");
  596. pType.AddItemInHandsProfileIK("SambucusBerry", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/berries.anm");
  597. pType.AddItemInHandsProfileIK("CaninaBerry", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/poisonousberries.anm");
  598. pType.AddItemInHandsProfileIK("Cannabis", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/berries.anm");
  599. pType.AddItemInHandsProfileIK("Plum", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  600. pType.AddItemInHandsProfileIK("Pear", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/pear.anm");
  601.  
  602. //! Food meats
  603. pType.AddItemInHandsProfileIK("HumanSteakMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_human.anm");
  604. pType.AddItemInHandsProfileIK("GoatSteakMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_steak.anm");
  605. pType.AddItemInHandsProfileIK("MouflonSteakMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_steak.anm");
  606. pType.AddItemInHandsProfileIK("BoarSteakMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_steak.anm");
  607. pType.AddItemInHandsProfileIK("PigSteakMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_steak.anm");
  608. pType.AddItemInHandsProfileIK("DeerSteakMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_steak.anm");
  609. pType.AddItemInHandsProfileIK("WolfSteakMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_steak.anm");
  610. pType.AddItemInHandsProfileIK("BearSteakMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_steak.anm");
  611. pType.AddItemInHandsProfileIK("CowSteakMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_steak.anm");
  612. pType.AddItemInHandsProfileIK("SheepSteakMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_steak.anm");
  613. pType.AddItemInHandsProfileIK("FoxSteakMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_steak.anm");
  614. pType.AddItemInHandsProfileIK("ChickenBreastMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_breast.anm");
  615. pType.AddItemInHandsProfileIK("RabbitLegMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_leg.anm");
  616. pType.AddItemInHandsProfileIK("CarpFilletMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/carp_fillet_raw.anm");
  617. pType.AddItemInHandsProfileIK("MackerelFilletMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/mackerel_fillet.anm");
  618. pType.AddItemInHandsProfileIK("Lard", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/lard.anm");
  619.  
  620. //! Food mushrooms
  621. pType.AddItemInHandsProfileIK("AgaricusMushroom", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/mushroom_agaricus.anm"); // Not configured
  622. pType.AddItemInHandsProfileIK("AuriculariaMushroom", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/mushroom_auricularia.anm"); // Not configured
  623. pType.AddItemInHandsProfileIK("AmanitaMushroom", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/mushroom_amanita.anm"); // Not configured
  624. pType.AddItemInHandsProfileIK("MacrolepiotaMushroom", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/mushroom_macrolepiota.anm"); // Not configured
  625. pType.AddItemInHandsProfileIK("LactariusMushroom", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/mushroom_lactarius.anm"); // Not configured
  626. pType.AddItemInHandsProfileIK("PsilocybeMushroom", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/mushroom_psilocybe.anm");
  627.  
  628. //! Food basic
  629. pType.AddItemInHandsProfileIK("Edible_Base", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  630. pType.AddItemInHandsProfileIK("BoxCerealCrunchin", "dz/anims/workspaces/player/player_main/props/player_main_1h_food_box.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/box_cereal.anm");
  631. pType.AddItemInHandsProfileIK("PowderedMilk", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/powdered_milk.anm");
  632. pType.AddItemInHandsProfileIK("SmallGuts", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/guts_animal_small.anm");
  633. pType.AddItemInHandsProfileIK("Guts", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/guts_animal.anm");
  634. pType.AddItemInHandsProfileIK("Rice", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/rice.anm");
  635. pType.AddItemInHandsProfileIK("Marmalade", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/marmalade.anm");
  636. }
  637.  
  638. //! Medical
  639. {
  640. pType.AddItemInHandsProfileIK("Bottle_Base", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  641. pType.AddItemInHandsProfileIK("BandageDressing", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/bandage_dressing.anm");
  642. pType.AddItemInHandsProfileIK("DisinfectantSpray", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/DesinfectantSpray.anm");
  643. pType.AddItemInHandsProfileIK("DisinfectantAlcohol", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/disinfectant_alcohol.anm");
  644. pType.AddItemInHandsProfileIK("PurificationTablets", "dz/anims/workspaces/player/player_main/props/player_main_1h_tablets.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Water_purification_tablets.anm");
  645. pType.AddItemInHandsProfileIK("CharcoalTablets", "dz/anims/workspaces/player/player_main/props/player_main_1h_tablets.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/charcoal_tablets.anm");
  646. pType.AddItemInHandsProfileIK("PainkillerTablets", "dz/anims/workspaces/player/player_main/props/player_main_1h_tablets.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/painkillers2.anm");
  647. pType.AddItemInHandsProfileIK("VitaminBottle", "dz/anims/workspaces/player/player_main/props/player_main_1h_pills.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/VitaminBottle.anm");
  648. pType.AddItemInHandsProfileIK("TetracyclineAntibiotics", "dz/anims/workspaces/player/player_main/props/player_main_1h_tablets.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/tetracycline_tablets.anm");
  649. pType.AddItemInHandsProfileIK("Epinephrine", "dz/anims/workspaces/player/player_main/props/player_main_1h_morphine.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/morphine.anm");
  650. pType.AddItemInHandsProfileIK("Morphine", "dz/anims/workspaces/player/player_main/props/player_main_1h_morphine.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/morphine.anm");
  651. pType.AddItemInHandsProfileIK("Syringe", "dz/anims/workspaces/player/player_main/props/player_main_1h_syringe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Syringe_Empty.anm");
  652. pType.AddItemInHandsProfileIK("ClearSyringe", "dz/anims/workspaces/player/player_main/props/player_main_1h_syringe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Syringe_Full.anm");
  653. pType.AddItemInHandsProfileIK("BloodSyringe", "dz/anims/workspaces/player/player_main/props/player_main_1h_syringe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Syringe_Full.anm");
  654. pType.AddItemInHandsProfileIK("InjectionVial", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/InjectionVial.anm");
  655. pType.AddItemInHandsProfileIK("SalineBag", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/SalineBag.anm");
  656. pType.AddItemInHandsProfileIK("StartKitIV", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/StartKit.anm");
  657. pType.AddItemInHandsProfileIK("SalineBagIV", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/TransfusionKit.anm");
  658. pType.AddItemInHandsProfileIK("BloodBagEmpty", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/BloodBag_Sealed.anm");
  659. pType.AddItemInHandsProfileIK("BloodBagFull", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/BloodBag_Full.anm");
  660. pType.AddItemInHandsProfileIK("BloodBagIV", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/BloodBag_Full_IV.anm");
  661. pType.AddItemInHandsProfileIK("BloodTestKit", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/BloodTest_Kit.anm");
  662. pType.AddItemInHandsProfileIK("Splint", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/improvised_fixture.anm");
  663. pType.AddItemInHandsProfileIK("Thermometer", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/thermometer.anm");
  664. pType.AddItemInHandsProfileIK("CigarettePack_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  665.  
  666. //! Medical two handed
  667. pType.AddItemInHandsProfileIK("Defibrillator", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/defibrillator.anm");
  668. }
  669.  
  670. //! Navigation
  671. {
  672. pType.AddItemInHandsProfileIK("ChernarusMap", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Map_chernarus.anm");
  673. pType.AddItemInHandsProfileIK("Compass", "dz/anims/workspaces/player/player_main/props/player_main_1h_compass.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/compass.anm");
  674. pType.AddItemInHandsProfileIK("OrienteeringCompass", "dz/anims/workspaces/player/player_main/props/player_main_1h_compass.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/compass_modern.anm");
  675. }
  676.  
  677. //! Optic
  678. {
  679. pType.AddItemInHandsProfileIK("Binoculars", "dz/anims/workspaces/player/player_main/props/player_main_1h_binocular.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/binoculars.anm");
  680. pType.AddItemInHandsProfileIK("Rangefinder", "dz/anims/workspaces/player/player_main/props/player_main_1h_rangefinder.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/rangefinder.anm");
  681. }
  682.  
  683. //! Radio
  684. {
  685. pType.AddItemInHandsProfileIK("Transmitter_Base", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/TransfusionKit.anm");
  686. pType.AddItemInHandsProfileIK("StaticRadio", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  687. pType.AddItemInHandsProfileIK("Megaphone", "dz/anims/workspaces/player/player_main/props/player_main_1h_megaphone.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/megaphone.anm");
  688. pType.AddItemInHandsProfileIK("PersonalRadio", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/PersonalRadio.anm");
  689. pType.AddItemInHandsProfileIK("Radio", "dz/anims/workspaces/player/player_main/props/player_main_1h_radio.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Radio.anm");
  690.  
  691. //! Radio heavy
  692. pType.AddItemInHandsProfileIK("BaseRadio", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/BaseRadio.anm");
  693.  
  694. }
  695.  
  696. //! Traps
  697. {
  698. pType.AddItemInHandsProfileIK("LandMineTrap", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/landmine.anm");
  699. pType.AddItemInHandsProfileIK("SmallFishTrap", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/improvised_fish_trap.anm");
  700. pType.AddItemInHandsProfileIK("FishNetTrap", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  701. pType.AddItemInHandsProfileIK("TripwireTrap", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/tripwire.anm");
  702. pType.AddItemInHandsProfileIK("RabbitSnareTrap", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/rabbit_snare_folded.anm");
  703.  
  704. //! Traps two handed
  705. pType.AddItemInHandsProfileIK("BearTrap", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/beartrap_g.anm");
  706. }
  707.  
  708. //! Clothes
  709.  
  710. //! Headgear
  711. {
  712. pType.AddItemInHandsProfileIK("GorkaHelmet", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/gorka_helmet.anm");
  713. pType.AddItemInHandsProfileIK("GorkaHelmetComplete", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/gorka_helmet_complete.anm");
  714. pType.AddItemInHandsProfileIK("FirefightersHelmet_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/firehelmet.anm");
  715. pType.AddItemInHandsProfileIK("BallisticHelmet_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/ballistic_helmet.anm");
  716. pType.AddItemInHandsProfileIK("ZSh3PilotHelmet", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/ZSh3_helmet.anm");
  717. pType.AddItemInHandsProfileIK("ConstructionHelmet_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/construction_helmet.anm");
  718. pType.AddItemInHandsProfileIK("BurlapSackCover", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/burlap_cover.anm");
  719. pType.AddItemInHandsProfileIK("Ushanka_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/ushanka_hat.anm");
  720. pType.AddItemInHandsProfileIK("MotoHelmet_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/moto_helmet.anm");
  721. pType.AddItemInHandsProfileIK("MilitaryBeret_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/military_beret.anm");
  722. pType.AddItemInHandsProfileIK("CowboyHat_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/cowboy_hat.anm");
  723. pType.AddItemInHandsProfileIK("BoonieHat_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/boonie_hat.anm");
  724. pType.AddItemInHandsProfileIK("PilotkaCap", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/pilotka_cap.anm");
  725. pType.AddItemInHandsProfileIK("TankerHelmet", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/tanker_helmet.anm");
  726. pType.AddItemInHandsProfileIK("SkateHelmet_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/skate_helmet.anm");
  727. pType.AddItemInHandsProfileIK("PrisonerCap", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/prisoner_cap.anm");
  728. pType.AddItemInHandsProfileIK("GreatHelm", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/greathelm.anm");
  729. pType.AddItemInHandsProfileIK("Ssh68Helmet", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/ssh68_helmet.anm");
  730. pType.AddItemInHandsProfileIK("DirtBikeHelmet_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/dirtbike_helmet.anm");
  731. pType.AddItemInHandsProfileIK("DirtBikeHelmet_Visor", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/dirtbike_visor.anm");
  732. pType.AddItemInHandsProfileIK("DirtBikeHelmet_Mouthguard", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/dirtbike_mouthguard.anm");
  733. pType.AddItemInHandsProfileIK("NioshFaceMask", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/nioshface_mask.anm");
  734. pType.AddItemInHandsProfileIK("DallasMask", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/dallas_mask.anm");
  735. pType.AddItemInHandsProfileIK("HoxtonMask", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/dallas_mask.anm");
  736. pType.AddItemInHandsProfileIK("WolfMask", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/dallas_mask.anm");
  737. pType.AddItemInHandsProfileIK("AviatorGlasses", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/aviators_glasses.anm");
  738. pType.AddItemInHandsProfileIK("ThinFramesGlasses", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/aviators_glasses.anm");
  739. pType.AddItemInHandsProfileIK("SportGlasses", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/aviators_glasses.anm");
  740. pType.AddItemInHandsProfileIK("DesignerGlasses", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/aviators_glasses.anm");
  741. pType.AddItemInHandsProfileIK("BalaclavaMask_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/balaclava_mask.anm");
  742. pType.AddItemInHandsProfileIK("BandanaMask_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/bandana_mask.anm");
  743. pType.AddItemInHandsProfileIK("BaseballCap_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/baseball_cap.anm");
  744. pType.AddItemInHandsProfileIK("BeanieHat_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/beanie_hat.anm");
  745. pType.AddItemInHandsProfileIK("FlatCap_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/flat_cap.anm");
  746. pType.AddItemInHandsProfileIK("MedicalScrubsHat_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/medicalScrubs_hat.anm");
  747. pType.AddItemInHandsProfileIK("PoliceCap", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/police_cap.anm");
  748. pType.AddItemInHandsProfileIK("RadarCap_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/radar_cap.anm");
  749. pType.AddItemInHandsProfileIK("ZmijovkaCap_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/zmijovka_cap.anm");
  750. pType.AddItemInHandsProfileIK("GasMask", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/gas_mask.anm");
  751. pType.AddItemInHandsProfileIK("PumpkinHelmet", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/PumpkinHelmet.anm");
  752.  
  753.  
  754. }
  755.  
  756. //! Shoe
  757. {
  758.  
  759.  
  760.  
  761. }
  762.  
  763. //! Vest
  764. {
  765. pType.AddItemInHandsProfileIK("BallisticVest", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/vest_ballistic.anm");
  766. pType.AddItemInHandsProfileIK("HighCapacityVest_ColorBase", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/vest_highcapacity.anm");
  767. pType.AddItemInHandsProfileIK("PoliceVest", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/vest_police.anm");
  768. pType.AddItemInHandsProfileIK("PressVest_ColorBase", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/vest_press.anm");
  769. pType.AddItemInHandsProfileIK("UKAssVest_ColorBase", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/vest_ukassault.anm");
  770.  
  771.  
  772. }
  773.  
  774. //! Clothing attachments (holsters, plates)
  775. {
  776. pType.AddItemInHandsProfileIK("CarrierPouches", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/plate_carrier_pouches_g.anm");
  777. pType.AddItemInHandsProfileIK("CarrierHolsterSolo", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/plate_carrier_holster.anm");
  778. pType.AddItemInHandsProfileIK("ChestHolster", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/chest_holster.anm");
  779. }
  780.  
  781. //! Others
  782. {
  783. pType.AddItemInHandsProfileIK("Book_Base", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/book.anm");
  784. }
  785.  
  786.  
  787. //! Restrained items
  788. {
  789. pType.AddItemInHandsProfileIK("HandcuffsLocked", "dz/anims/workspaces/player/player_main/player_main_1h_restrained.asi", restrained, "dz/anims/anm/player/ik/gear/handcuffslocked.anm");
  790. pType.AddItemInHandsProfileIK("RopeLocked", "dz/anims/workspaces/player/player_main/player_main_1h_restrained.asi", restrained, "dz/anims/anm/player/ik/gear/bp_rope_tied.anm");
  791. pType.AddItemInHandsProfileIK("DuctTapeLocked", "dz/anims/workspaces/player/player_main/player_main_1h_restrained.asi", restrained, "dz/anims/anm/player/ik/gear/DuctTape_tied.anm");
  792. pType.AddItemInHandsProfileIK("MetalWireLocked", "dz/anims/workspaces/player/player_main/player_main_1h_restrained.asi", restrained, "dz/anims/anm/player/ik/gear/Metalwire_tied.anm");
  793. pType.AddItemInHandsProfileIK("BarbedWireLocked", "dz/anims/workspaces/player/player_main/player_main_1h_restrained.asi", restrained, "dz/anims/anm/player/ik/gear/Barbed_wire_tied.anm");
  794. }
  795.  
  796. //! Surrender items (dummy!)
  797. {
  798. pType.AddItemInHandsProfileIK("SurrenderDummyItem", "dz/anims/workspaces/player/player_main/player_main_surrender.asi", surrender, "");
  799. }
  800.  
  801. //!===========================================================
  802. // bone Remaps
  803.  
  804. {
  805. // mapping "weaponBone" -> "humanBone"
  806.  
  807. array<string> rifleBoneRemap = { "bolt", "Weapon_Bolt", "magazine", "Weapon_Magazine", "trigger", "Weapon_Trigger", "charging", "Weapon_Bone_01", "bullet", "Weapon_Bullet", "mag_release", "Weapon_Bone_02", "boltrelease", "Weapon_Bone_03"};
  808. pType.AddItemBoneRemap("Rifle_Base", rifleBoneRemap);
  809.  
  810. array<string> pistolBoneRemap ={ "bolt", "Weapon_Bolt", "magazine", "Weapon_Magazine", "bullet","Weapon_Bullet", "trigger", "Weapon_Trigger", "hammer", "Weapon_Bone_01", };
  811. pType.AddItemBoneRemap("Pistol_Base", pistolBoneRemap);
  812.  
  813. array<string> izh18BoneRemap = { "release", "Weapon_Bone_02", "barrel", "Weapon_Bone_01", "trigger", "Weapon_Trigger","ejector","Weapon_Bone_03","bullet", "Weapon_Bullet", };
  814. pType.AddItemBoneRemap("Izh18_Base", izh18BoneRemap);
  815.  
  816. array<string> Mosin9130BoneRemap ={ "bolthandle", "Weapon_Bolt", "boltbody", "Weapon_Bone_04","boltbodyS", "Weapon_Bone_05", "trigger", "Weapon_Trigger","bullet", "Weapon_Bullet"};
  817. pType.AddItemBoneRemap("Mosin9130_Base", Mosin9130BoneRemap);
  818.  
  819. array<string> ShotgunBoneRemap ={ "bolt", "Weapon_Bolt", "pump", "Weapon_Bone_01","feedRamp", "Weapon_Bone_02", "trigger", "Weapon_Trigger","bullet", "Weapon_Bullet", "boltrelease", "Weapon_Bone_03"};
  820. pType.AddItemBoneRemap("Mp133Shotgun_Base", ShotgunBoneRemap);
  821.  
  822. array<string> Izh43BoneRemap = { "release", "Weapon_Bone_02", "barrel", "Weapon_Bone_01", "trigger", "Weapon_Trigger","ejector","Weapon_Bone_03","bullet", "Weapon_Bullet", "bullet2", "Weapon_Bone_04", "snaploader", "Weapon_Bone_05"};
  823. pType.AddItemBoneRemap("Izh43Shotgun_Base", Izh43BoneRemap);
  824.  
  825. //array<string> M4A1BoneRemap ={ "bolt", "Weapon_Bolt", "magazine", "Weapon_Magazine", "trigger", "Weapon_Trigger","charginghandle", "Weapon_Bone_01","bullet","Weapon_Bullet", };
  826. //pType.AddItemBoneRemap("M4A1_Base", M4A1BoneRemap);
  827. }
  828.  
  829. //!===========================================================
  830. // bone Remaps
  831.  
  832. //
  833. pType.DebugPreloadAnimationInstances();
  834.  
  835. GetGame().ProfilerStop("DayZPlayerTypeRegisterItems");
  836.  
  837. }
  838. }
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