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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class ShaderRotation : MonoBehaviour
- {
- public Material mat;
- public GameObject rotationTarget;
- [ExecuteInEditMode]
- void Update()
- {
- if(mat != null && rotationTarget != null) {
- mat.SetFloat("_Rotation", rotationTarget.transform.rotation.eulerAngles.y);
- }
- }
- }
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