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- using System;
- using System.Reflection;
- using UnityEditor;
- static class EditorMenus
- {
- [MenuItem("Tools/Clear Console &c")]
- static void ClearConsole()
- {
- var logEntries = Type.GetType("UnityEditor.LogEntries,UnityEditor.dll");
- var clearMethod = logEntries.GetMethod("Clear", BindingFlags.Static | BindingFlags.Public);
- clearMethod.Invoke(null, null);
- }
- [MenuItem("Tools/Toggle Inspector Lock &x")]
- static void ToggleInspectorLock()
- {
- ActiveEditorTracker.sharedTracker.isLocked = !ActiveEditorTracker.sharedTracker.isLocked;
- ActiveEditorTracker.sharedTracker.ForceRebuild();
- }
- }
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