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dziban303

game.log

Oct 9th, 2016
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  1. BackupNameAttachment=" Build(1) 16 Sep 16 (20 21 31)" -- used by backup system
  2. Log Started at 09/16/16 20:21:31
  3. Running 64 bit version
  4. Executable: "c:\MyGames\Armored Warfare MyCom\Bin64/armoredwarfare.exe" -pref_territory usa -pref_language English --shard_id=1 --sz_token=c396dd2e6d4576da90c20001ff674c6d1533173737363830
  5. FileVersion: 1.0.0.1
  6. ProductVersion: 1.0.0.1
  7. OhioVersion: 0.17.2589
  8. Using Microsoft (tm) C++ Standard Library implementation
  9.  
  10. Total number of logical processors: 2
  11. Number of available logical processors: 2
  12. Total number of system cores: 2
  13. Number of cores available to process: 2
  14.  
  15. Processor 0:
  16. CPU: Intel Intel(R) Core(TM)2 Duo CPU E7600 @ 3.06GHz
  17. Family: 6, Model: 7, Stepping: 10
  18. FPU: On-Chip
  19. CPU Speed (estimated): 2.995 GHz
  20. MMX: not present
  21. SSE: present
  22. 3DNow!: not present
  23. Serial number not present or disabled
  24.  
  25. Processor 1:
  26. CPU: Intel Intel(R) Core(TM)2 Duo CPU E7600 @ 3.06GHz
  27. Family: 6, Model: 7, Stepping: 10
  28. FPU: On-Chip
  29. CPU Speed (estimated): 2.995 GHz
  30. MMX: not present
  31. SSE: present
  32. 3DNow!: not present
  33. Serial number not present or disabled
  34.  
  35. <20:21:31.820> UserFolder: <C:\Users\dziba\Saved Games\ArmoredWarfare\User>
  36. <20:21:31.827> Loading Pak: /resources-0000.pak
  37. <20:21:31.844> Loading Pak: /resources-0001.pak
  38. <20:21:31.854> Loading Pak: /resources-0002.pak
  39. <20:21:31.864> Loading Pak: /resources-0003.pak
  40. <20:21:31.871> Loading Pak: /resources-0004.pak
  41. <20:21:31.879> Loading Pak: /resources-0005.pak
  42. <20:21:31.886> Loading Pak: /resources-0006.pak
  43. <20:21:31.894> Loading Pak: /resources-0007.pak
  44. <20:21:31.901> Loading Pak: /resources-0008.pak
  45. <20:21:31.909> Loading Pak: /resources-0009.pak
  46. <20:21:31.915> Loading Pak: /resources-0010.pak
  47. <20:21:31.920> Loading Pak: /resources-0011.pak
  48. <20:21:31.929> Loading Pak: /resources-0012.pak
  49. <20:21:31.934> Loading Pak: /resources-0013.pak
  50. <20:21:31.938> Loading Pak: /resources-0014.pak
  51. <20:21:31.942> Loading Pak: /resources-0015.pak
  52. <20:21:31.949> Loading Pak: /resources-0016.pak
  53. <20:21:31.960> Loading Pak: /resources-0017.pak
  54. <20:21:31.970> Loading Pak: /resources-0018.pak
  55. <20:21:31.979> Loading Pak: /resources-0019.pak
  56. <20:21:31.987> Loading Pak: /resources-0020.pak
  57. <20:21:31.994> Loading Pak: /resources-0021.pak
  58. <20:21:32.002> Loading Pak: /textures-0000.pak
  59. <20:21:32.019> Loading Pak: /textures-0001.pak
  60. <20:21:32.039> Loading Pak: /textures-0002.pak
  61. <20:21:32.061> Loading Pak: /textures-0003.pak
  62. <20:21:32.079> Loading Pak: /textures-0004.pak
  63. <20:21:32.103> Loading Pak: /textures-0005.pak
  64. <20:21:32.125> Loading Pak: /textures-0006.pak
  65. <20:21:32.147> Loading Pak: /textures-0007.pak
  66. <20:21:32.168> Loading Pak: /textures-0008.pak
  67. <20:21:32.188> Loading Pak: /textures-0009.pak
  68. <20:21:32.205> Loading Pak: /textures-0010.pak
  69. <20:21:32.222> Loading Pak: /textures-0011.pak
  70. <20:21:32.239> Loading Pak: /textures-0012.pak
  71. <20:21:32.254> Loading Pak: /textures-0013.pak
  72. <20:21:32.271> Loading Pak: /textures-0014.pak
  73. <20:21:32.287> Loading Pak: /textures-0015.pak
  74. <20:21:32.298> Loading Pak: /textures-0016.pak
  75. <20:21:32.313> Loading Pak: /textures-0017.pak
  76. <20:21:32.324> Loading Pak: /textures-0018.pak
  77. <20:21:32.333> Loading Pak: /textures-0019.pak
  78. <20:21:32.349> Loading Pak: /textures-0020.pak
  79. <20:21:32.367> Loading Pak: /textures-0021.pak
  80. <20:21:32.381> Loading Pak: /textures-0022.pak
  81. <20:21:32.391> Loading Pak: /textures-0023.pak
  82. <20:21:32.411> Loading Pak: /textures-0024.pak
  83. <20:21:32.428> Loading Pak: /textures-0025.pak
  84. <20:21:32.443> Loading Pak: /textures-0026.pak
  85. <20:21:32.448> Loading Pak: /textures-0027.pak
  86. <20:21:32.465> Loading Pak: /textures-0028.pak
  87. <20:21:32.483> Loading Pak: /textures-0029.pak
  88. <20:21:32.501> Loading Pak: /textures-0030.pak
  89. <20:21:32.701> Texture Pak: SD
  90. <20:21:32.707> Windows 64 bit (build 10.0.14393)
  91. <20:21:32.708> System language: English
  92. <20:21:32.708> Windows Directory: "C:\WINDOWS"
  93. <20:21:32.708> Prerequisites...
  94. <20:21:32.708> * Installation of KB940105 hotfix required: no! (either not needed or already installed)
  95. <20:21:32.708> Local time is 20:21:32 09/16/16, system running for 1610 minutes
  96. <20:21:32.709> 6143MB physical memory installed, 2916MB available, 134217727MB virtual memory installed, 52 percent of memory in use
  97. <20:21:32.709> PageFile usage: 160MB, Working Set: 124MB, Peak PageFile usage: 161MB,
  98. <20:21:32.709> Current display mode is 1920x1200x32, (Unknown graphics card)
  99. <20:21:32.709> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
  100. <20:21:32.710> --------------------------------------------------------------------------------
  101. <20:21:32.711> Stream Engine Initialization
  102. <20:21:32.711> GameName: Armored Warfare
  103. <20:21:32.711> BuildTime: Sep 7 2016 23:16:24
  104. <20:21:32.712> Font initialization
  105. <20:21:32.717> Physics initialization
  106. <20:21:32.717> Sound initialization
  107. <20:21:32.718> <Sound> Initializing AudioDevice now!
  108. <20:21:32.718> <Sound> Initialize FMOD with dynamic memory callbacks
  109. <20:21:32.730> <Sound> Starting to initialize Windows Audio Session API output!
  110. <20:21:32.753> <Sound> Playback drivers found: 2
  111. <20:21:32.754> <Sound> Available playback drivers:
  112. <20:21:32.754> 1. Speakers (High Definition Audio Device)
  113. <20:21:32.755> 2. Digital Audio (S/PDIF) (High Definition Audio Device)
  114. <20:21:32.755> <Sound> FmodEx-AudioDevice: Now running on driver: Speakers (High Definition Audio Device)
  115. <20:21:32.755> <Sound> Record drivers found: 2
  116. <20:21:32.755> <Sound> Available record drivers:
  117. <20:21:32.755> 1. Microphone (Pro for Notebooks)
  118. <20:21:32.756> 2. Digital Audio (S/PDIF) (High Definition Audio Device)
  119. <20:21:32.756> <Sound> Record config is set to autodetect using record driver 0
  120. <20:21:32.758> <Sound> Initializing FMOD-EX now!
  121. <20:21:32.783> <Sound> Initialized FMOD-EX
  122. <20:21:32.784> <Sound> Using FMOD version: 00044423 and internal 00044423!
  123. <20:21:32.784> <Sound> Initializing SoundSystem now!
  124. <20:21:32.785> Renderer initialization
  125. <20:21:32.787> Logging video adapters:
  126. <20:21:32.796> - AMD Radeon HD 6900 Series (vendor = 0x1002, device = 0x6719)
  127. <20:21:32.797> - Adapter index: 0
  128. <20:21:32.797> - Dedicated video memory: 2034 MB
  129. <20:21:32.797> - Feature level: DX11 (SM 5.0)
  130. <20:21:32.797> - Displays connected: yes
  131. <20:21:32.797> - Suitable rendering device: yes
  132. <20:21:32.802> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
  133. <20:21:32.803> - Adapter index: 1
  134. <20:21:32.803> - Dedicated video memory: 0 MB
  135. <20:21:32.803> - Feature level: DX11 (SM 5.0)
  136. <20:21:32.803> - Displays connected: no
  137. <20:21:32.803> - Suitable rendering device: no
  138. <20:21:34.838> Loaded Language Pak (English)
  139. <20:21:34.846> Loaded Language UI Pak (English)
  140. <20:21:34.882> Loaded Language Audio Pak (English)
  141. <20:21:34.885> Loaded Language Audio Pak (English)
  142. <20:21:35.198> Network initialization
  143. <20:21:35.201> [net] Socket IO management: External [iocp], Internal [iocp]
  144. <20:21:35.205> network hostname: DZIBOX
  145. <20:21:35.206> ip:192.168.56.1
  146. <20:21:35.206> ip:192.168.0.80
  147. <20:21:35.206> [Network Version]: RELEASE PURE CLIENT
  148. <20:21:35.206> Lobby initialization
  149. <20:21:35.207> MovieSystem initialization
  150. <20:21:35.207> Console initialization
  151. <20:21:35.208> Time initialization
  152. <20:21:35.208> Input initialization
  153. <20:21:35.262> AI initialization
  154. <20:21:35.263> Initializing Animation System
  155. <20:21:35.264> Initializing 3D Engine
  156. <20:21:35.268> Script System Initialization
  157. <20:21:35.282> Entity system initialization
  158. <20:21:35.455> LiveCreate initialization
  159. <20:21:35.455> Initializing AI System
  160. <20:21:35.618> Initializing additional systems
  161. <20:21:35.618> floating point exceptions is disabled.
  162. <20:21:38.799> Current Viewport Resolution: 1280x758
  163. <20:21:48.009> Dumping current config settings:
  164. <20:21:48.009> SysSpecGameEffects: 5
  165. <20:21:48.010> SysSpecObjectDetail: 1
  166. <20:21:48.010> SysSpecParticles: 5
  167. <20:21:48.010> SysSpecPostProcessing: 5
  168. <20:21:48.010> SysSpecShading: 5
  169. <20:21:48.010> SysSpecWater: 1
  170. <20:21:48.011> SysSpecPhysics: 1
  171. <20:21:48.011> SysSpecVolumetricEffects: 5
  172. <20:21:48.011> SysSpecLight: 5
  173. <20:21:48.011> SysSpecTextureStreaming: 1
  174. <20:21:48.309> [GameProfiles]: Successfully activated profile 'default' for user 'Doug'
  175. <20:21:48.312> username Doug signedIn 1 userIndex -1
  176. <20:21:48.313> ActivateProfile profileName default
  177. <20:21:48.313> [Game Version]: RELEASE PURE CLIENT
  178. <20:21:48.322> CGame::InitGameType() multiplayer=false, fromInit=true
  179. <20:21:48.461> Running machine spec auto detect (64 bit)...
  180. <20:21:48.461> - Windows 64 bit (build 10.0.14393)
  181. <20:21:48.462> - System memory
  182. <20:21:48.462> --- 6142 MB
  183. <20:21:48.463> - Intel(R) Core(TM)2 Duo CPU E7600 @ 3.06GHz
  184. <20:21:48.464> --- Number of available cores: 2 (out of 2)
  185. <20:21:48.479> --- Rating: CPU Intel(R) Core(TM)2 Duo CPU E7600 @ 3.06GHz class 0
  186. <20:21:48.479> Logging video adapters:
  187. <20:21:48.489> - AMD Radeon HD 6900 Series (vendor = 0x1002, device = 0x6719)
  188. <20:21:48.489> - Adapter index: 0
  189. <20:21:48.489> - Dedicated video memory: 2034 MB
  190. <20:21:48.489> - Feature level: DX11 (SM 5.0)
  191. <20:21:48.490> - Displays connected: yes
  192. <20:21:48.490> - Suitable rendering device: yes
  193. <20:21:48.512> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
  194. <20:21:48.512> - Adapter index: 1
  195. <20:21:48.512> - Dedicated video memory: 0 MB
  196. <20:21:48.513> - Feature level: DX11 (SM 5.0)
  197. <20:21:48.513> - Displays connected: no
  198. <20:21:48.513> - Suitable rendering device: no
  199. <20:21:48.517> - AMD Radeon HD 6900 Series (vendor = 0x1002, device = 0x6719)
  200. <20:21:48.519> --- Dedicated video memory: 2034 MB
  201. <20:21:48.519> --- Feature level: DX11 (SM 5.0)
  202. <20:21:48.712> --- Rating: GPU class 1873
  203. <20:21:48.713> - Final rating: low
  204. <20:21:48.720> CCryAction::CompleteInit()
  205. <20:21:48.720> Ending Game Context...
  206. <20:21:51.761> Spinning up backend communicator ...
  207. <20:21:57.805> OnSetVisibility 1
  208. <20:21:59.001> IncrementCounter CFlashUIElement::ShowCursor 528
  209. <20:21:59.002> DecrementCounter CFlashUIElement::HideCursor 539
  210. <20:21:59.003> IncrementCounter CFlashUIElement::ShowCursor 528
  211. <20:21:59.173> [Lobby] Created socket on port 0
  212. <20:21:59.175> DecrementCounter CFlashUIElement::HideCursor 539
  213. <20:21:59.175> IncrementCounter CFlashUIElement::ShowCursor 528
  214. <20:21:59.249> DecrementCounter CFlashUIElement::HideCursor 539
  215. <20:21:59.249> IncrementCounter CFlashUIElement::ShowCursor 528
  216. <20:22:09.266> DecrementCounter CFlashUIElement::HideCursor 539
  217. <20:22:09.267> Frontline Login: Attempting a login to Frontline (192.31.179.40).
  218. <20:22:09.416> Frontline Login: Connected to Auth
  219. <20:22:09.416> Frontline Login: Atttempting Auth Login
  220. <20:22:10.033> Frontline Login: Received Login Response
  221. <20:22:15.435> Frontline Login: Login to backend successful
  222. <20:22:15.570> Executing MapCmd...
  223. <20:22:15.571> ============================ Loading level GAR_Base ============================
  224. <20:22:31.856> -----------------------------------------------------
  225. <20:22:31.857> *LOADING: Level GAR_Base loading time: 16.29 seconds
  226. <20:22:31.857> -----------------------------------------------------
  227. <20:22:44.779> UIVISCHECK ESYSTEM_EVENT_LEVEL_LOAD_STOP_LOADINGSCREEN
  228. <20:22:44.788> SetShellLayerVisibility, 1.000000, 1
  229. <20:22:44.789> SetViewTransition 1
  230. <20:22:44.793> GetCurrentSeason has no season.
  231. <20:22:44.793> GetCurrentSeason has no season.
  232. <20:22:44.794> GetCurrentSeason has no season.
  233. <20:22:44.794> GetCurrentSeason has no season.
  234. <20:22:44.794> GetCurrentSeason has no season.
  235. <20:23:50.113> AllocCount: 2671
  236. <20:23:50.113> FreeCount: 655
  237. <20:23:50.113> Allocated: 143392768
  238. <20:23:50.114> AllocatedInHeap: 143392768
  239. <20:24:55.340> RES->SIZE: (REJECTED)
  240. <20:24:55.348> RES->RESTORE: (REJECTED)
  241. <20:25:31.396> AllocCount: 2865
  242. <20:25:31.398> FreeCount: 894
  243. <20:25:31.399> Allocated: 140640256
  244. <20:25:31.399> AllocatedInHeap: 140640256
  245. <20:25:33.663> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  246. <20:25:35.758> hasPlayedPVEMatch<true>, hasCompletedTutorial<true>
  247. <20:25:35.834> AS2 TraceAlways: dataProvider.forceTutorial: false
  248. <20:25:35.835> AS2 TraceAlways: PVE_Mission_Select::GoToScreen(0)
  249. <20:25:35.835> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  250. <20:25:35.908> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  251. <20:25:52.457> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  252. <20:25:59.602> RES->SIZE: (REJECTED)
  253. <20:25:59.604> RES->RESTORE: (REJECTED)
  254. <20:26:00.279> RES->TOGGLE FULLSCREEN: WINDOWED (ACCEPTED)
  255. <20:26:28.909> RES->TOGGLE FULLSCREEN: FULLSCREEN (ACCEPTED)
  256. <20:26:33.372> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  257. <20:26:35.553> hasPlayedPVEMatch<true>, hasCompletedTutorial<true>
  258. <20:26:35.630> AS2 TraceAlways: dataProvider.forceTutorial: false
  259. <20:26:35.631> AS2 TraceAlways: PVE_Mission_Select::GoToScreen(0)
  260. <20:26:35.631> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  261. <20:26:35.702> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  262. <20:26:42.283> hasPlayedPVEMatch<true>, hasCompletedTutorial<true>
  263. <20:26:42.358> AS2 TraceAlways: dataProvider.forceTutorial: false
  264. <20:26:42.359> AS2 TraceAlways: PVE_Mission_Select::GoToScreen(0)
  265. <20:26:42.359> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  266. <20:26:42.434> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  267. <20:26:44.599> EventPeer::RegisterToEvent Type 138: CloseActiveInterfaces awaiting unlock.
  268. <20:26:44.599> EventPeer::RegisterToEvent Type 170: LevelUnloaded awaiting unlock.
  269. <20:26:48.153> HandleMatchLoading: 53394C71-43BF-4E0E-A9DC-13BD427C6AE7
  270. <20:26:48.163> GetCurrentSeason has no season.
  271. <20:26:48.163> GetCurrentSeason has no season.
  272. <20:26:57.459> HandleMatchDescription: 53394C71-43BF-4E0E-A9DC-13BD427C6AE7
  273. <20:26:59.528> Recording Start: 2016-09-16 202659.awr
  274. <20:26:59.671> [Lobby] Establishing connection to gameserver sesssion.
  275. <20:26:59.671> [Lobby] Create reliable connection lcid 0 addr 192.31.179.22:61094
  276. <20:26:59.672> [Lobby] SessionJoin request session join packet sent waiting for response
  277. <20:26:59.999> [Lobby] Sending ConnectionRequest
  278. <20:27:00.107> [Lobby] Received ConnectionRequestResult
  279. <20:27:00.108> [Lobby] Conenction to gameserver sesssion established.
  280. <20:27:00.109> [Lobby] Sending SessionRequestJoin to gameserver.
  281. <20:27:00.344> [Lobby] Received SessionRequestJoinResult error 0
  282. <20:27:00.999> [Lobby] Received Game Has Started
  283. <20:27:00.999> Lobby fade start
  284. <20:27:01.000> UIVISCHECK OnLevelUnloadPending
  285. <20:27:01.001> SetShellLayerVisibility, 1.250000, 2
  286. <20:27:01.002> SetViewTransition 1
  287. <20:27:02.298> Lobby fade end
  288. <20:27:02.428> Executing ConnectCmd...
  289. <20:27:02.428> Ending Game Context...
  290. <20:27:02.428> Destroying CActionGame instance 000000001E7304D0 (level="GAR_Base")
  291. <20:27:02.429> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed
  292. <20:27:02.429> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed
  293. <20:27:03.688> AllocCount: 2995
  294. <20:27:03.688> FreeCount: 1005
  295. <20:27:03.688> Allocated: 142213120
  296. <20:27:03.688> AllocatedInHeap: 142213120
  297. <20:27:04.935> ============================ PrepareLevel Wars/PVE_Operation_Perseus ============================
  298. <20:27:12.724> AllocCount: 2996
  299. <20:27:12.725> FreeCount: 1901
  300. <20:27:12.725> Allocated: 87752704
  301. <20:27:12.725> AllocatedInHeap: 87752704
  302. <20:27:13.160> RES->SIZE: (REJECTED)
  303. <20:27:17.462> RES->SIZE: (REJECTED)
  304. <20:27:17.464> RES->RESTORE: (REJECTED)
  305. <20:27:22.185> RES->SIZE: (REJECTED)
  306. <20:27:22.354> AllocCount: 2996
  307. <20:27:22.354> FreeCount: 1901
  308. <20:27:22.354> Allocated: 87752704
  309. <20:27:22.355> AllocatedInHeap: 87752704
  310. <20:27:22.437> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  311. <20:27:22.665> AllocCount: 2996
  312. <20:27:22.665> FreeCount: 1901
  313. <20:27:22.665> Allocated: 87752704
  314. <20:27:22.666> AllocatedInHeap: 87752704
  315. <20:27:22.771> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  316. <20:27:22.908> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  317. <20:27:23.054> AllocCount: 2996
  318. <20:27:23.054> FreeCount: 1901
  319. <20:27:23.055> Allocated: 87752704
  320. <20:27:23.055> AllocatedInHeap: 87752704
  321. <20:27:23.298> -----------------------------------------------------
  322. <20:27:23.299> *LOADING: Level Wars/PVE_Operation_Perseus loading time: 18.33 seconds
  323. <20:27:23.299> -----------------------------------------------------
  324. <20:27:38.700> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  325. <20:27:39.635> UIVISCHECK ESYSTEM_EVENT_LEVEL_LOAD_STOP_LOADINGSCREEN
  326. <20:27:39.635> SetShellLayerVisibility, 1.000000, 1
  327. <20:27:39.636> SetViewTransition 1
  328. <20:28:00.102> [GameMetrics] CPU freeze recorded (length=53)
  329. <20:28:00.223> [GameMetrics] GPU freeze recorded (length=55)
  330. <20:28:00.829> [GameMetrics] GPU freeze recorded (length=123)
  331. <20:28:00.830> [GameMetrics] CPU freeze recorded (length=69)
  332. <20:28:11.255> [GameMetrics] CPU freeze recorded (length=60)
  333. <20:28:11.460> [GameMetrics] GPU freeze recorded (length=76)
  334. <20:28:11.460> [GameMetrics] CPU freeze recorded (length=67)
  335. <20:28:13.558> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  336. <20:28:13.559> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  337. <20:28:18.516> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  338. <20:28:24.085> [GameMetrics] CPU freeze recorded (length=53)
  339. <20:28:24.242> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  340. <20:28:24.244> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  341. <20:28:24.245> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  342. <20:28:24.743> [GameMetrics] GPU freeze recorded (length=54)
  343. <20:28:25.398> [GameMetrics] CPU freeze recorded (length=56)
  344. <20:28:25.441> [GameMetrics] GPU freeze recorded (length=55)
  345. <20:28:28.256> [GameMetrics] GPU freeze recorded (length=82)
  346. <20:28:31.806> AllocCount: 3399
  347. <20:28:31.807> FreeCount: 1908
  348. <20:28:31.807> Allocated: 113770496
  349. <20:28:31.809> AllocatedInHeap: 113770496
  350. <20:28:33.375> [GameMetrics] GPU freeze recorded (length=66)
  351. <20:28:33.404> [GameMetrics] CPU freeze recorded (length=63)
  352. <20:28:33.436> [GameMetrics] CPU freeze recorded (length=60)
  353. <20:28:33.685> [GameMetrics] GPU freeze recorded (length=60)
  354. <20:28:39.066> [GameMetrics] CPU freeze recorded (length=61)
  355. <20:28:39.692> [GameMetrics] CPU freeze recorded (length=64)
  356. <20:28:39.694> [Error] Undefined surface type: 'mat_057-090mm_AP', using mat_default ()
  357. <20:28:41.425> [GameMetrics] GPU freeze recorded (length=62)
  358. <20:28:41.426> [GameMetrics] CPU freeze recorded (length=109)
  359. <20:28:43.066> [Error] Undefined surface type: 'mat_057-090mm_AP', using mat_default ()
  360. <20:28:43.956> [Error] Undefined surface type: 'mat_057-090mm_AP', using mat_default ()
  361. <20:28:44.845> [GameMetrics] GPU freeze recorded (length=67)
  362. <20:28:44.920> [GameMetrics] CPU freeze recorded (length=75)
  363. <20:28:52.274> RES->SIZE: (REJECTED)
  364. <20:28:52.276> RES->RESTORE: (REJECTED)
  365. <20:28:53.655> [GameMetrics] CPU freeze recorded (length=68)
  366. <20:28:53.810> [GameMetrics] GPU freeze recorded (length=81)
  367. <20:29:01.450> [Error] Undefined surface type: 'mat_057-090mm_AP', using mat_default ()
  368. <20:29:02.401> [Error] Undefined surface type: 'mat_057-090mm_AP', using mat_default ()
  369. <20:29:10.902> [GameMetrics] GPU freeze recorded (length=75)
  370. <20:29:10.914> [GameMetrics] CPU freeze recorded (length=90)
  371. <20:29:10.988> [GameMetrics] CPU freeze recorded (length=77)
  372. <20:29:11.727> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  373. <20:29:11.748> [GameMetrics] CPU freeze recorded (length=70)
  374. <20:29:11.799> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  375. <20:29:12.363> [GameMetrics] CPU freeze recorded (length=71)
  376. <20:29:22.865> [Error] Undefined surface type: 'mat_057-090mm_AP', using mat_default ()
  377. <20:29:24.143> [Error] Undefined surface type: 'mat_057-090mm_AP', using mat_default ()
  378. <20:29:24.144> [Error] Undefined surface type: 'mat_057-090mm_AP', using mat_default ()
  379. <20:29:24.144> [Error] Undefined surface type: 'mat_057-090mm_AP', using mat_default ()
  380. <20:29:24.144> [Error] Undefined surface type: 'mat_057-090mm_AP', using mat_default ()
  381. <20:29:25.268> [GameMetrics] CPU freeze recorded (length=92)
  382. <20:29:25.383> [GameMetrics] CPU freeze recorded (length=113)
  383. <20:29:25.414> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  384. <20:29:28.031> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  385. <20:29:28.032> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  386. <20:29:33.056> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  387. <20:29:33.061> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  388. <20:29:33.062> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  389. <20:29:34.093> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  390. <20:29:48.606> [Error] Undefined surface type: 'mat_057-090mm_AP', using mat_default ()
  391. <20:29:48.923> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  392. <20:29:57.143> IncrementCounter UIHUDSystem::ToggleCursor 601
  393. <20:29:57.217> DecrementCounter UIHUDSystem::ToggleCursor 606
  394. <20:30:08.574> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  395. <20:30:08.656> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  396. <20:30:08.943> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  397. <20:30:08.944> [Error] Undefined surface type: 'mat_057-090mm_AP', using mat_default ()
  398. <20:30:15.773> [Error] Undefined surface type: 'mat_057-090mm_AP', using mat_default ()
  399. <20:30:22.249> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  400. <20:30:22.250> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  401. <20:30:24.807> AllocCount: 3407
  402. <20:30:24.809> FreeCount: 1908
  403. <20:30:24.809> Allocated: 114294784
  404. <20:30:24.809> AllocatedInHeap: 114294784
  405. <20:30:31.691> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  406. <20:30:39.441> [Error] Undefined surface type: 'mat_057-090mm_AP', using mat_default ()
  407. <20:30:59.495> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  408. <20:30:59.496> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  409. <20:31:04.513> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  410. <20:31:06.533> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  411. <20:31:06.536> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  412. <20:31:06.538> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  413. <20:31:07.879> [GameMetrics] CPU freeze recorded (length=88)
  414. <20:31:08.084> [GameMetrics] GPU freeze recorded (length=96)
  415. <20:31:08.084> [GameMetrics] CPU freeze recorded (length=105)
  416. <20:31:08.684> [GameMetrics] GPU freeze recorded (length=79)
  417. <20:31:09.120> [GameMetrics] GPU freeze recorded (length=134)
  418. <20:31:09.120> [GameMetrics] CPU freeze recorded (length=130)
  419. <20:31:09.950> [GameMetrics] GPU freeze recorded (length=83)
  420. <20:31:15.948> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  421. <20:31:19.825> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  422. <20:31:33.942> [Error] Undefined surface type: 'mat_057-090mm_AP', using mat_default ()
  423. <20:31:37.094> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  424. <20:32:00.062> [Error] Undefined surface type: 'mat_057-090mm_AP', using mat_default ()
  425. <20:32:05.345> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  426. <20:32:05.345> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  427. <20:32:05.351> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  428. <20:32:05.513> AllocCount: 3410
  429. <20:32:05.513> FreeCount: 1908
  430. <20:32:05.514> Allocated: 114556928
  431. <20:32:05.514> AllocatedInHeap: 114556928
  432. <20:32:15.666> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  433. <20:32:34.242> [GameMetrics] CPU freeze recorded (length=100)
  434. <20:32:34.289> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  435. <20:32:34.321> [Error] Undefined surface type: 'mat_057-090mm_AP', using mat_default ()
  436. <20:32:40.064> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  437. <20:32:40.064> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  438. <20:32:40.065> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  439. <20:32:40.066> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  440. <20:32:45.329> [GameMetrics] GPU freeze recorded (length=86)
  441. <20:33:07.045> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  442. <20:33:07.046> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  443. <20:33:13.632> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  444. <20:33:19.155> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  445. <20:33:21.342> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  446. <20:33:23.012> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  447. <20:33:32.913> [Error] Undefined surface type: 'mat_057-090mm_AP', using mat_default ()
  448. <20:33:58.517> AllocCount: 3413
  449. <20:33:58.517> FreeCount: 1909
  450. <20:33:58.518> Allocated: 114688000
  451. <20:33:58.518> AllocatedInHeap: 114688000
  452. <20:34:02.930> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  453. <20:34:02.930> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  454. <20:34:08.926> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  455. <20:34:08.929> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  456. <20:34:08.929> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  457. <20:34:18.751> [Error] Undefined surface type: 'mat_057-090mm_AP', using mat_default ()
  458. <20:34:30.592> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  459. <20:35:01.303> [Error] Undefined surface type: 'mat_057-090mm_AP', using mat_default ()
  460. <20:35:01.458> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  461. <20:35:05.407> [GameMetrics] GPU freeze recorded (length=114)
  462. <20:35:07.642> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  463. <20:35:07.643> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  464. <20:35:15.348> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  465. <20:35:30.686> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  466. <20:35:30.687> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  467. <20:35:30.688> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  468. <20:35:30.689> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  469. <20:35:32.689> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  470. <20:35:39.026> [Error] Undefined surface type: 'mat_057-090mm_AP', using mat_default ()
  471. <20:35:41.709> [Error] Undefined surface type: 'mat_057-090mm_AP', using mat_default ()
  472. <20:35:41.843> AllocCount: 3415
  473. <20:35:41.844> FreeCount: 1909
  474. <20:35:41.844> Allocated: 114819072
  475. <20:35:41.844> AllocatedInHeap: 114819072
  476. <20:35:41.961> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  477. <20:36:08.120> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  478. <20:36:31.418> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  479. <20:36:31.419> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  480. <20:36:31.419> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  481. <20:36:31.420> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  482. <20:36:31.420> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  483. <20:36:31.441> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  484. <20:36:47.725> [Error] Undefined surface type: 'mat_057-090mm_AP', using mat_default ()
  485. <20:36:48.638> [Error] Undefined surface type: 'mat_057-090mm_AP', using mat_default ()
  486. <20:36:54.412> IncrementCounter UIHUDSystem::ToggleCursor 601
  487. <20:36:56.789> DecrementCounter UIHUDSystem::ToggleCursor 606
  488. <20:37:05.530> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  489. <20:37:10.605> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  490. <20:37:23.910> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  491. <20:37:27.253> AllocCount: 3416
  492. <20:37:27.253> FreeCount: 1909
  493. <20:37:27.254> Allocated: 114950144
  494. <20:37:27.254> AllocatedInHeap: 114950144
  495. <20:37:28.790> [Error] Undefined surface type: 'mat_057-090mm_AP', using mat_default ()
  496. <20:37:28.791> [Error] Undefined surface type: 'mat_057-090mm_AP', using mat_default ()
  497. <20:37:28.866> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  498. <20:37:28.867> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  499. <20:37:28.868> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  500. <20:37:28.868> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  501. <20:37:29.338> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  502. <20:37:36.328> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  503. <20:37:46.894> [GameMetrics] CPU freeze recorded (length=441)
  504. <20:38:03.466> [Lobby] Received LobbyEndGame
  505. <20:38:03.574> Lobby fade start
  506. <20:38:03.574> Recording Stop: 2016-09-16 202659.awr
  507. <20:38:03.574> UIVISCHECK OnLevelUnloadPending
  508. <20:38:03.575> SetShellLayerVisibility, 1.250000, 2
  509. <20:38:03.575> SetViewTransition 1
  510. <20:38:04.867> Lobby fade end
  511. <20:38:04.884> Executing UnloadCmd...
  512. <20:38:04.885> Ending Game Context...
  513. <20:38:04.885> Destroying CActionGame instance 000000001E72D000 (level="")
  514. <20:38:04.889> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed
  515. <20:38:06.104> Executing MapCmd...
  516. <20:38:06.104> ============================ Loading level GAR_Base ============================
  517. <20:38:22.841> -----------------------------------------------------
  518. <20:38:22.842> *LOADING: Level GAR_Base loading time: 16.33 seconds
  519. <20:38:22.842> -----------------------------------------------------
  520. <20:38:35.246> UIVISCHECK ESYSTEM_EVENT_LEVEL_LOAD_STOP_LOADINGSCREEN
  521. <20:38:35.246> SetShellLayerVisibility, 1.000000, 1
  522. <20:38:35.247> SetViewTransition 1
  523. <20:38:35.250> GetCurrentSeason has no season.
  524. <20:38:35.250> GetCurrentSeason has no season.
  525. <20:38:35.250> GetCurrentSeason has no season.
  526. <20:38:35.251> GetCurrentSeason has no season.
  527. <20:38:35.251> GetCurrentSeason has no season.
  528. <20:39:24.080> RES->SIZE: (REJECTED)
  529. <20:39:24.081> RES->RESTORE: (REJECTED)
  530. <20:39:26.270> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  531. <20:39:27.584> hasPlayedPVEMatch<true>, hasCompletedTutorial<true>
  532. <20:39:27.700> AS2 TraceAlways: dataProvider.forceTutorial: false
  533. <20:39:27.700> AS2 TraceAlways: PVE_Mission_Select::GoToScreen(0)
  534. <20:39:27.701> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  535. <20:39:27.778> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  536. <20:39:40.073> RES->SIZE: (REJECTED)
  537. <20:39:40.075> RES->RESTORE: (REJECTED)
  538. <20:39:52.338> AllocCount: 4747
  539. <20:39:52.338> FreeCount: 2785
  540. <20:39:52.338> Allocated: 147390464
  541. <20:39:52.338> AllocatedInHeap: 147390464
  542. <20:39:58.566> hasPlayedPVEMatch<true>, hasCompletedTutorial<true>
  543. <20:39:58.645> AS2 TraceAlways: dataProvider.forceTutorial: false
  544. <20:39:58.645> AS2 TraceAlways: PVE_Mission_Select::GoToScreen(0)
  545. <20:39:58.646> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  546. <20:39:58.725> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  547. <20:40:05.589> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  548. <20:40:06.836> hasPlayedPVEMatch<true>, hasCompletedTutorial<true>
  549. <20:40:06.913> AS2 TraceAlways: dataProvider.forceTutorial: false
  550. <20:40:06.913> AS2 TraceAlways: PVE_Mission_Select::GoToScreen(0)
  551. <20:40:06.913> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  552. <20:40:06.986> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  553. <20:40:08.991> EventPeer::RegisterToEvent Type 138: CloseActiveInterfaces awaiting unlock.
  554. <20:40:08.991> EventPeer::RegisterToEvent Type 170: LevelUnloaded awaiting unlock.
  555. <20:40:25.690> RES->TOGGLE FULLSCREEN: WINDOWED (ACCEPTED)
  556. <20:40:31.899> HandleMatchLoading: FC4ECE06-2E24-4108-8E10-C39D67A3BB92
  557. <20:40:31.903> GetCurrentSeason has no season.
  558. <20:40:31.904> GetCurrentSeason has no season.
  559. <20:40:32.554> RES->TOGGLE FULLSCREEN: FULLSCREEN (ACCEPTED)
  560. <20:40:39.354> HandleMatchDescription: FC4ECE06-2E24-4108-8E10-C39D67A3BB92
  561. <20:40:41.561> Recording Start: 2016-09-16 204041.awr
  562. <20:40:41.684> [Lobby] Establishing connection to gameserver sesssion.
  563. <20:40:41.685> [Lobby] Create reliable connection lcid 0 addr 192.31.179.84:61094
  564. <20:40:41.685> [Lobby] SessionJoin request session join packet sent waiting for response
  565. <20:40:41.996> [Lobby] Sending ConnectionRequest
  566. <20:40:42.203> [Lobby] Received ConnectionRequestResult
  567. <20:40:42.204> [Lobby] Conenction to gameserver sesssion established.
  568. <20:40:42.204> [Lobby] Sending SessionRequestJoin to gameserver.
  569. <20:40:42.528> [Lobby] Received SessionRequestJoinResult error 0
  570. <20:40:43.081> [Lobby] Received Game Has Started
  571. <20:40:43.081> Lobby fade start
  572. <20:40:43.082> UIVISCHECK OnLevelUnloadPending
  573. <20:40:43.082> SetShellLayerVisibility, 1.250000, 2
  574. <20:40:43.083> SetViewTransition 1
  575. <20:40:44.372> Lobby fade end
  576. <20:40:44.418> Executing ConnectCmd...
  577. <20:40:44.418> Ending Game Context...
  578. <20:40:44.419> Destroying CActionGame instance 000000001E7304D0 (level="GAR_Base")
  579. <20:40:44.419> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed
  580. <20:40:44.419> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed
  581. <20:40:47.093> ============================ PrepareLevel Wars/PVE_Operation_Cerberus ============================
  582. <20:40:47.330> AllocCount: 4845
  583. <20:40:47.331> FreeCount: 3401
  584. <20:40:47.331> Allocated: 108724224
  585. <20:40:47.331> AllocatedInHeap: 108724224
  586. <20:40:55.044> AllocCount: 4846
  587. <20:40:55.044> FreeCount: 3424
  588. <20:40:55.044> Allocated: 106758144
  589. <20:40:55.045> AllocatedInHeap: 106758144
  590. <20:40:55.376> AllocCount: 4846
  591. <20:40:55.376> FreeCount: 3424
  592. <20:40:55.376> Allocated: 106758144
  593. <20:40:55.376> AllocatedInHeap: 106758144
  594. <20:41:03.327> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  595. <20:41:03.328> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  596. <20:41:03.398> AllocCount: 4846
  597. <20:41:03.400> FreeCount: 3424
  598. <20:41:03.400> Allocated: 106758144
  599. <20:41:03.400> AllocatedInHeap: 106758144
  600. <20:41:03.718> AllocCount: 4846
  601. <20:41:03.718> FreeCount: 3424
  602. <20:41:03.719> Allocated: 106758144
  603. <20:41:03.719> AllocatedInHeap: 106758144
  604. <20:41:04.058> AllocCount: 4846
  605. <20:41:04.058> FreeCount: 3424
  606. <20:41:04.058> Allocated: 106758144
  607. <20:41:04.058> AllocatedInHeap: 106758144
  608. <20:41:04.158> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  609. <20:41:04.559> AllocCount: 4846
  610. <20:41:04.559> FreeCount: 3424
  611. <20:41:04.560> Allocated: 106758144
  612. <20:41:04.560> AllocatedInHeap: 106758144
  613. <20:41:04.713> -----------------------------------------------------
  614. <20:41:04.714> *LOADING: Level Wars/PVE_Operation_Cerberus loading time: 17.59 seconds
  615. <20:41:04.714> -----------------------------------------------------
  616. <20:41:08.394> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  617. <20:41:19.869> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  618. <20:41:20.614> UIVISCHECK ESYSTEM_EVENT_LEVEL_LOAD_STOP_LOADINGSCREEN
  619. <20:41:20.614> SetShellLayerVisibility, 1.000000, 1
  620. <20:41:20.615> SetViewTransition 1
  621. <20:41:39.999> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  622. <20:41:40.000> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  623. <20:41:40.000> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  624. <20:41:41.960> [GameMetrics] GPU freeze recorded (length=52)
  625. <20:41:42.105> [GameMetrics] GPU freeze recorded (length=85)
  626. <20:41:42.173> [GameMetrics] CPU freeze recorded (length=67)
  627. <20:41:47.322> [GameMetrics] CPU freeze recorded (length=61)
  628. <20:41:47.404> [GameMetrics] GPU freeze recorded (length=62)
  629. <20:41:47.932> [GameMetrics] GPU freeze recorded (length=51)
  630. <20:41:48.250> [GameMetrics] GPU freeze recorded (length=54)
  631. <20:41:49.922> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  632. <20:41:51.333> [GameMetrics] GPU freeze recorded (length=62)
  633. <20:41:51.333> [GameMetrics] CPU freeze recorded (length=59)
  634. <20:41:51.715> [GameMetrics] GPU freeze recorded (length=68)
  635. <20:41:51.716> [GameMetrics] CPU freeze recorded (length=108)
  636. <20:41:51.807> [GameMetrics] CPU freeze recorded (length=52)
  637. <20:41:51.815> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  638. <20:41:51.816> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  639. <20:41:52.357> [GameMetrics] GPU freeze recorded (length=65)
  640. <20:41:52.357> [GameMetrics] CPU freeze recorded (length=90)
  641. <20:41:53.324> [GameMetrics] CPU freeze recorded (length=67)
  642. <20:41:54.954> [GameMetrics] CPU freeze recorded (length=64)
  643. <20:41:55.358> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  644. <20:41:55.361> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  645. <20:41:55.390> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  646. <20:41:55.391> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  647. <20:41:56.915> [GameMetrics] GPU freeze recorded (length=77)
  648. <20:41:56.916> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  649. <20:41:57.085> [GameMetrics] CPU freeze recorded (length=102)
  650. <20:41:57.276> [GameMetrics] GPU freeze recorded (length=114)
  651. <20:41:57.276> [GameMetrics] CPU freeze recorded (length=69)
  652. <20:41:57.283> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  653. <20:41:57.330> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  654. <20:41:57.590> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  655. <20:41:57.686> [GameMetrics] GPU freeze recorded (length=75)
  656. <20:41:57.687> [GameMetrics] CPU freeze recorded (length=138)
  657. <20:41:57.741> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  658. <20:41:57.741> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  659. <20:41:57.915> [GameMetrics] GPU freeze recorded (length=69)
  660. <20:41:57.916> [GameMetrics] CPU freeze recorded (length=87)
  661. <20:41:58.256> [GameMetrics] GPU freeze recorded (length=71)
  662. <20:41:58.824> [GameMetrics] GPU freeze recorded (length=93)
  663. <20:41:58.922> [GameMetrics] GPU freeze recorded (length=80)
  664. <20:41:59.965> [GameMetrics] GPU freeze recorded (length=90)
  665. <20:41:59.966> [GameMetrics] CPU freeze recorded (length=100)
  666. <20:42:02.248> [GameMetrics] GPU freeze recorded (length=92)
  667. <20:42:03.269> [GameMetrics] CPU freeze recorded (length=114)
  668. <20:42:38.120> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  669. <20:42:39.672> AllocCount: 5123
  670. <20:42:39.674> FreeCount: 3428
  671. <20:42:39.676> Allocated: 124715008
  672. <20:42:39.676> AllocatedInHeap: 124715008
  673. <20:42:42.055> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  674. <20:42:42.056> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  675. <20:42:42.057> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  676. <20:42:42.154> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  677. <20:43:10.683> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  678. <20:43:12.226> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  679. <20:43:12.227> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  680. <20:43:12.228> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  681. <20:43:12.313> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  682. <20:43:33.231> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  683. <20:43:33.243> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  684. <20:43:33.244> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  685. <20:43:33.244> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  686. <20:43:33.317> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  687. <20:43:33.436> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  688. <20:43:33.542> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  689. <20:43:38.074> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  690. <20:43:46.160> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  691. <20:44:24.953> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  692. <20:44:25.213> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  693. <20:44:25.214> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  694. <20:44:25.214> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  695. <20:44:27.017> AllocCount: 5123
  696. <20:44:27.018> FreeCount: 3428
  697. <20:44:27.018> Allocated: 124715008
  698. <20:44:27.018> AllocatedInHeap: 124715008
  699. <20:44:27.251> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  700. <20:44:27.251> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  701. <20:44:27.332> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  702. <20:44:27.520> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  703. <20:44:27.761> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  704. <20:44:41.539> [GameMetrics] GPU freeze recorded (length=91)
  705. <20:45:04.451> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  706. <20:45:07.816> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  707. <20:45:07.822> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  708. <20:45:07.823> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  709. <20:45:07.851> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  710. <20:45:16.133> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  711. <20:45:24.192> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  712. <20:45:32.216> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  713. <20:46:06.326> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  714. <20:46:14.430> [GameMetrics] GPU freeze recorded (length=92)
  715. <20:46:14.432> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  716. <20:46:14.623> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  717. <20:46:14.711> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  718. <20:46:14.794> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  719. <20:46:15.344> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  720. <20:46:15.884> AllocCount: 5124
  721. <20:46:15.885> FreeCount: 3428
  722. <20:46:15.886> Allocated: 124846080
  723. <20:46:15.886> AllocatedInHeap: 124846080
  724. <20:46:23.866> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  725. <20:46:23.867> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  726. <20:46:24.666> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  727. <20:46:24.669> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  728. <20:46:32.371> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  729. <20:46:32.377> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  730. <20:46:32.551> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  731. <20:46:39.929> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  732. <20:46:40.245> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  733. <20:46:41.245> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  734. <20:46:46.689> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  735. <20:46:46.690> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  736. <20:46:46.817> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  737. <20:46:46.854> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  738. <20:46:47.059> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  739. <20:46:47.079> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  740. <20:46:47.273> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  741. <20:46:48.392> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  742. <20:46:54.765> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  743. <20:46:55.019> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  744. <20:46:55.332> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  745. <20:46:59.067> [GameMetrics] GPU freeze recorded (length=96)
  746. <20:47:05.965> [GameMetrics] CPU freeze recorded (length=114)
  747. <20:47:06.006> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  748. <20:47:14.346> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  749. <20:47:14.539> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  750. <20:47:14.743> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  751. <20:47:28.332> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  752. <20:47:28.363> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  753. <20:47:28.363> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  754. <20:47:28.492> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  755. <20:47:28.768> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  756. <20:47:28.959> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  757. <20:47:29.115> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  758. <20:47:43.693> [GameMetrics] CPU freeze recorded (length=150)
  759. <20:48:01.154> AllocCount: 5124
  760. <20:48:01.154> FreeCount: 3656
  761. <20:48:01.154> Allocated: 109903872
  762. <20:48:01.155> AllocatedInHeap: 109903872
  763. <20:48:10.739> [Lobby] Received LobbyEndGame
  764. <20:48:10.839> Lobby fade start
  765. <20:48:10.840> Recording Stop: 2016-09-16 204041.awr
  766. <20:48:10.840> UIVISCHECK OnLevelUnloadPending
  767. <20:48:10.840> SetShellLayerVisibility, 1.250000, 2
  768. <20:48:10.841> SetViewTransition 1
  769. <20:48:12.125> Lobby fade end
  770. <20:48:12.140> Executing UnloadCmd...
  771. <20:48:12.140> Ending Game Context...
  772. <20:48:12.141> Destroying CActionGame instance 000000001E72C570 (level="")
  773. <20:48:12.143> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed
  774. <20:48:13.633> Executing MapCmd...
  775. <20:48:13.637> ============================ Loading level GAR_Base ============================
  776. <20:48:29.539> -----------------------------------------------------
  777. <20:48:29.540> *LOADING: Level GAR_Base loading time: 15.89 seconds
  778. <20:48:29.540> -----------------------------------------------------
  779. <20:48:42.184> UIVISCHECK ESYSTEM_EVENT_LEVEL_LOAD_STOP_LOADINGSCREEN
  780. <20:48:42.184> SetShellLayerVisibility, 1.000000, 1
  781. <20:48:42.185> SetViewTransition 1
  782. <20:48:42.188> GetCurrentSeason has no season.
  783. <20:48:42.188> GetCurrentSeason has no season.
  784. <20:48:42.189> GetCurrentSeason has no season.
  785. <20:48:42.189> GetCurrentSeason has no season.
  786. <20:48:42.189> GetCurrentSeason has no season.
  787. <20:49:28.576> RES->SIZE: (REJECTED)
  788. <20:49:28.578> RES->RESTORE: (REJECTED)
  789. <20:49:31.987> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  790. <20:49:33.026> hasPlayedPVEMatch<true>, hasCompletedTutorial<true>
  791. <20:49:33.105> AS2 TraceAlways: dataProvider.forceTutorial: false
  792. <20:49:33.106> AS2 TraceAlways: PVE_Mission_Select::GoToScreen(0)
  793. <20:49:33.106> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  794. <20:49:33.192> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  795. <20:49:45.937> RES->SIZE: (REJECTED)
  796. <20:49:45.942> RES->RESTORE: (REJECTED)
  797. <20:49:52.478> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  798. <20:49:53.435> hasPlayedPVEMatch<true>, hasCompletedTutorial<true>
  799. <20:49:53.513> AS2 TraceAlways: dataProvider.forceTutorial: false
  800. <20:49:53.513> AS2 TraceAlways: PVE_Mission_Select::GoToScreen(0)
  801. <20:49:53.513> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  802. <20:49:53.597> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  803. <20:49:55.626> EventPeer::RegisterToEvent Type 138: CloseActiveInterfaces awaiting unlock.
  804. <20:49:55.626> EventPeer::RegisterToEvent Type 170: LevelUnloaded awaiting unlock.
  805. <20:49:58.878> AllocCount: 6201
  806. <20:49:58.879> FreeCount: 4228
  807. <20:49:58.879> Allocated: 150011904
  808. <20:49:58.880> AllocatedInHeap: 150011904
  809. <20:50:00.417> HandleMatchLoading: E43162B1-F4B5-41F0-968E-C5A435F13937
  810. <20:50:00.421> GetCurrentSeason has no season.
  811. <20:50:00.422> GetCurrentSeason has no season.
  812. <20:50:07.907> HandleMatchDescription: E43162B1-F4B5-41F0-968E-C5A435F13937
  813. <20:50:12.190> Recording Start: 2016-09-16 205012.awr
  814. <20:50:12.223> [Lobby] Establishing connection to gameserver sesssion.
  815. <20:50:12.223> [Lobby] Create reliable connection lcid 0 addr 192.31.179.85:61096
  816. <20:50:12.224> [Lobby] SessionJoin request session join packet sent waiting for response
  817. <20:50:12.573> [Lobby] Sending ConnectionRequest
  818. <20:50:12.773> [Lobby] Received ConnectionRequestResult
  819. <20:50:12.774> [Lobby] Conenction to gameserver sesssion established.
  820. <20:50:12.774> [Lobby] Sending SessionRequestJoin to gameserver.
  821. <20:50:12.993> [Lobby] Received SessionRequestJoinResult error 0
  822. <20:50:13.765> [Lobby] Received Game Has Started
  823. <20:50:13.766> Lobby fade start
  824. <20:50:13.766> UIVISCHECK OnLevelUnloadPending
  825. <20:50:13.766> SetShellLayerVisibility, 1.250000, 2
  826. <20:50:13.767> SetViewTransition 1
  827. <20:50:15.065> Lobby fade end
  828. <20:50:15.124> Executing ConnectCmd...
  829. <20:50:15.124> Ending Game Context...
  830. <20:50:15.124> Destroying CActionGame instance 000000001E7304D0 (level="GAR_Base")
  831. <20:50:15.125> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed
  832. <20:50:15.125> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed
  833. <20:50:17.732> ============================ PrepareLevel Wars/PVE_Operation_Quarterback ============================
  834. <20:50:22.080> [WARNING] EncounterSpawner12_cap_point_invaders_1 is using deprecated spawn system
  835. <20:50:28.486> [WARNING] EncounterSpawner12_cap_point_invaders_1 is using deprecated spawn system
  836. <20:50:28.771> AllocCount: 6203
  837. <20:50:28.772> FreeCount: 4965
  838. <20:50:28.772> Allocated: 92340224
  839. <20:50:28.772> AllocatedInHeap: 92340224
  840. <20:50:29.101> AllocCount: 6203
  841. <20:50:29.101> FreeCount: 4965
  842. <20:50:29.102> Allocated: 92340224
  843. <20:50:29.102> AllocatedInHeap: 92340224
  844. <20:50:37.537> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  845. <20:50:37.538> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  846. <20:50:37.539> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  847. <20:50:37.602> AllocCount: 6203
  848. <20:50:37.603> FreeCount: 4965
  849. <20:50:37.603> Allocated: 92340224
  850. <20:50:37.603> AllocatedInHeap: 92340224
  851. <20:50:37.963> AllocCount: 6203
  852. <20:50:37.964> FreeCount: 4965
  853. <20:50:37.964> Allocated: 92340224
  854. <20:50:37.964> AllocatedInHeap: 92340224
  855. <20:50:38.296> AllocCount: 6203
  856. <20:50:38.297> FreeCount: 4965
  857. <20:50:38.297> Allocated: 92340224
  858. <20:50:38.297> AllocatedInHeap: 92340224
  859. <20:50:38.382> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  860. <20:50:38.884> AllocCount: 6203
  861. <20:50:38.884> FreeCount: 4965
  862. <20:50:38.884> Allocated: 92340224
  863. <20:50:38.884> AllocatedInHeap: 92340224
  864. <20:50:38.911> -----------------------------------------------------
  865. <20:50:38.911> *LOADING: Level Wars/PVE_Operation_Quarterback loading time: 21.15 seconds
  866. <20:50:38.912> -----------------------------------------------------
  867. <20:50:58.328> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  868. <20:50:58.980> UIVISCHECK ESYSTEM_EVENT_LEVEL_LOAD_STOP_LOADINGSCREEN
  869. <20:50:58.980> SetShellLayerVisibility, 1.000000, 1
  870. <20:50:58.981> SetViewTransition 1
  871. <20:51:10.713> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  872. <20:51:10.714> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  873. <20:51:10.730> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  874. <20:51:10.736> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  875. <20:51:10.737> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  876. <20:51:10.738> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  877. <20:51:10.739> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  878. <20:51:10.740> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  879. <20:51:10.740> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  880. <20:51:10.741> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  881. <20:51:10.741> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  882. <20:51:10.742> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  883. <20:51:12.121> [GameMetrics] GPU freeze recorded (length=132)
  884. <20:51:12.421> [GameMetrics] CPU freeze recorded (length=59)
  885. <20:51:12.629> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  886. <20:51:12.630> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  887. <20:51:14.671> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  888. <20:51:14.672> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  889. <20:51:14.673> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  890. <20:51:26.493> [GameMetrics] GPU freeze recorded (length=51)
  891. <20:51:26.493> [GameMetrics] CPU freeze recorded (length=60)
  892. <20:51:36.934> [GameMetrics] GPU freeze recorded (length=65)
  893. <20:51:40.284> [GameMetrics] GPU freeze recorded (length=60)
  894. <20:51:42.089> [GameMetrics] CPU freeze recorded (length=57)
  895. <20:51:42.909> [GameMetrics] GPU freeze recorded (length=51)
  896. <20:51:42.910> [GameMetrics] CPU freeze recorded (length=64)
  897. <20:51:46.238> [GameMetrics] CPU freeze recorded (length=57)
  898. <20:51:46.362> [GameMetrics] GPU freeze recorded (length=57)
  899. <20:51:47.947> [GameMetrics] CPU freeze recorded (length=84)
  900. <20:51:47.990> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  901. <20:51:48.595> [GameMetrics] CPU freeze recorded (length=63)
  902. <20:51:48.875> [GameMetrics] CPU freeze recorded (length=79)
  903. <20:51:52.959> [GameMetrics] GPU freeze recorded (length=55)
  904. <20:51:54.468> [GameMetrics] GPU freeze recorded (length=68)
  905. <20:51:54.469> [GameMetrics] CPU freeze recorded (length=83)
  906. <20:51:54.561> [GameMetrics] GPU freeze recorded (length=62)
  907. <20:51:54.629> [GameMetrics] GPU freeze recorded (length=66)
  908. <20:52:06.485> [GameMetrics] CPU freeze recorded (length=85)
  909. <20:52:06.557> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  910. <20:52:08.540> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  911. <20:52:10.644> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  912. <20:52:25.091> [GameMetrics] CPU freeze recorded (length=65)
  913. <20:52:26.103> [GameMetrics] GPU freeze recorded (length=77)
  914. <20:52:26.345> [GameMetrics] CPU freeze recorded (length=67)
  915. <20:52:32.356> [GameMetrics] CPU freeze recorded (length=78)
  916. <20:52:38.145> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  917. <20:52:39.606> [GameMetrics] GPU freeze recorded (length=81)
  918. <20:52:39.848> [GameMetrics] CPU freeze recorded (length=80)
  919. <20:52:40.945> [GameMetrics] CPU freeze recorded (length=83)
  920. <20:52:42.102> [GameMetrics] GPU freeze recorded (length=78)
  921. <20:52:42.103> [GameMetrics] CPU freeze recorded (length=94)
  922. <20:52:43.822> AllocCount: 6516
  923. <20:52:43.823> FreeCount: 4966
  924. <20:52:43.823> Allocated: 112787456
  925. <20:52:43.823> AllocatedInHeap: 112787456
  926. <20:52:45.365> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  927. <20:52:46.374> [GameMetrics] CPU freeze recorded (length=96)
  928. <20:52:58.650> [GameMetrics] CPU freeze recorded (length=84)
  929. <20:53:02.345> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  930. <20:53:03.497> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  931. <20:53:18.520> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  932. <20:53:31.131> [GameMetrics] GPU freeze recorded (length=75)
  933. <20:53:31.132> [GameMetrics] CPU freeze recorded (length=95)
  934. <20:53:36.110> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  935. <20:53:41.976> [GameMetrics] GPU freeze recorded (length=78)
  936. <20:53:42.103> [GameMetrics] GPU freeze recorded (length=94)
  937. <20:53:57.232> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  938. <20:53:57.373> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  939. <20:54:02.442> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  940. <20:54:02.443> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  941. <20:54:10.632> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  942. <20:54:10.638> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  943. <20:54:10.644> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  944. <20:54:18.000> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  945. <20:54:19.219> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  946. <20:54:19.220> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  947. <20:54:28.349> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  948. <20:54:36.260> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  949. <20:54:38.705> AllocCount: 6517
  950. <20:54:38.705> FreeCount: 4966
  951. <20:54:38.706> Allocated: 112918528
  952. <20:54:38.706> AllocatedInHeap: 112918528
  953. <20:54:49.142> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  954. <20:55:07.243> [GameMetrics] CPU freeze recorded (length=89)
  955. <20:55:07.350> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  956. <20:55:22.095> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  957. <20:55:31.901> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  958. <20:55:52.047> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  959. <20:55:52.048> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  960. <20:56:12.784> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  961. <20:56:12.785> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  962. <20:56:14.997> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  963. <20:56:20.807> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  964. <20:56:20.935> [Error] Undefined surface type: 'mat_100-130mm_HE', using mat_default ()
  965. <20:56:20.936> [Error] Undefined surface type: 'mat_100-130mm_HE', using mat_default ()
  966. <20:56:21.754> AllocCount: 6518
  967. <20:56:21.754> FreeCount: 4966
  968. <20:56:21.755> Allocated: 113049600
  969. <20:56:21.755> AllocatedInHeap: 113049600
  970. <20:56:22.075> [Error] Undefined surface type: 'mat_100-130mm_HE', using mat_default ()
  971. <20:56:22.076> [Error] Undefined surface type: 'mat_100-130mm_HE', using mat_default ()
  972. <20:56:36.159> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  973. <20:56:43.268> [GameMetrics] CPU freeze recorded (length=86)
  974. <20:56:48.093> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  975. <20:56:48.094> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  976. <20:56:48.095> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  977. <20:56:48.274> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  978. <20:56:49.102> [GameMetrics] CPU freeze recorded (length=117)
  979. <20:57:02.531> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  980. <20:57:13.800> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  981. <20:57:13.801> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  982. <20:57:17.003> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  983. <20:57:26.821> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  984. <20:57:33.708> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  985. <20:57:41.673> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  986. <20:58:03.818> AllocCount: 6518
  987. <20:58:03.819> FreeCount: 4966
  988. <20:58:03.819> Allocated: 113049600
  989. <20:58:03.820> AllocatedInHeap: 113049600
  990. <20:58:05.000> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  991. <20:58:27.127> IncrementCounter UIHUDSystem::ToggleCursor 601
  992. <20:58:29.032> DecrementCounter UIHUDSystem::ToggleCursor 606
  993. <20:58:48.634> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  994. <20:58:50.493> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  995. <20:58:51.753> [GameMetrics] CPU freeze recorded (length=369)
  996. <20:59:17.570> [Lobby] Received LobbyEndGame
  997. <20:59:17.670> Lobby fade start
  998. <20:59:17.671> Recording Stop: 2016-09-16 205012.awr
  999. <20:59:17.671> UIVISCHECK OnLevelUnloadPending
  1000. <20:59:17.672> SetShellLayerVisibility, 1.250000, 2
  1001. <20:59:17.673> SetViewTransition 1
  1002. <20:59:18.956> Lobby fade end
  1003. <20:59:18.971> Executing UnloadCmd...
  1004. <20:59:18.971> Ending Game Context...
  1005. <20:59:18.971> Destroying CActionGame instance 000000001E72D000 (level="")
  1006. <20:59:18.974> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed
  1007. <20:59:20.437> Executing MapCmd...
  1008. <20:59:20.437> ============================ Loading level GAR_Base ============================
  1009. <20:59:37.229> -----------------------------------------------------
  1010. <20:59:37.229> *LOADING: Level GAR_Base loading time: 16.74 seconds
  1011. <20:59:37.229> -----------------------------------------------------
  1012. <20:59:49.887> UIVISCHECK ESYSTEM_EVENT_LEVEL_LOAD_STOP_LOADINGSCREEN
  1013. <20:59:49.889> SetShellLayerVisibility, 1.000000, 1
  1014. <20:59:49.889> SetViewTransition 1
  1015. <20:59:49.892> GetCurrentSeason has no season.
  1016. <20:59:49.893> GetCurrentSeason has no season.
  1017. <20:59:49.893> GetCurrentSeason has no season.
  1018. <20:59:49.893> GetCurrentSeason has no season.
  1019. <20:59:49.894> GetCurrentSeason has no season.
  1020. <21:00:03.786> AllocCount: 7438
  1021. <21:00:03.786> FreeCount: 5507
  1022. <21:00:03.787> Allocated: 146079744
  1023. <21:00:03.787> AllocatedInHeap: 146079744
  1024. <21:00:27.126> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  1025. <21:00:28.130> hasPlayedPVEMatch<true>, hasCompletedTutorial<true>
  1026. <21:00:28.220> AS2 TraceAlways: dataProvider.forceTutorial: false
  1027. <21:00:28.220> AS2 TraceAlways: PVE_Mission_Select::GoToScreen(0)
  1028. <21:00:28.221> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  1029. <21:00:28.285> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  1030. <21:00:36.873> RES->SIZE: (REJECTED)
  1031. <21:00:36.878> RES->RESTORE: (REJECTED)
  1032. <21:00:46.385> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  1033. <21:00:53.058> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  1034. <21:00:56.215> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  1035. <21:00:57.325> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  1036. <21:00:58.724> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  1037. <21:01:02.909> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  1038. <21:01:06.694> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  1039. <21:01:11.255> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  1040. <21:01:14.403> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  1041. <21:01:16.679> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  1042. <21:01:32.896> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  1043. <21:01:33.998> hasPlayedPVEMatch<true>, hasCompletedTutorial<true>
  1044. <21:01:34.092> AS2 TraceAlways: dataProvider.forceTutorial: false
  1045. <21:01:34.093> AS2 TraceAlways: PVE_Mission_Select::GoToScreen(0)
  1046. <21:01:34.093> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  1047. <21:01:34.170> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  1048. <21:01:37.168> AllocCount: 8040
  1049. <21:01:37.168> FreeCount: 6034
  1050. <21:01:37.169> Allocated: 151650304
  1051. <21:01:37.169> AllocatedInHeap: 151650304
  1052. <21:01:43.923> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  1053. <21:01:56.303> hasPlayedPVEMatch<true>, hasCompletedTutorial<true>
  1054. <21:01:56.390> AS2 TraceAlways: dataProvider.forceTutorial: false
  1055. <21:01:56.390> AS2 TraceAlways: PVE_Mission_Select::GoToScreen(0)
  1056. <21:01:56.391> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  1057. <21:01:56.475> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  1058. <21:01:59.154> EventPeer::RegisterToEvent Type 138: CloseActiveInterfaces awaiting unlock.
  1059. <21:01:59.154> EventPeer::RegisterToEvent Type 170: LevelUnloaded awaiting unlock.
  1060. <21:02:06.301> RES->SIZE: (REJECTED)
  1061. <21:02:06.304> RES->RESTORE: (REJECTED)
  1062. <21:02:13.835> hasPlayedPVEMatch<true>, hasCompletedTutorial<true>
  1063. <21:02:13.924> AS2 TraceAlways: dataProvider.forceTutorial: false
  1064. <21:02:13.924> AS2 TraceAlways: PVE_Mission_Select::GoToScreen(0)
  1065. <21:02:13.924> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  1066. <21:02:14.008> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  1067. <21:02:21.705> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  1068. <21:02:24.287> hasPlayedPVEMatch<true>, hasCompletedTutorial<true>
  1069. <21:02:24.366> AS2 TraceAlways: dataProvider.forceTutorial: false
  1070. <21:02:24.367> AS2 TraceAlways: PVE_Mission_Select::GoToScreen(0)
  1071. <21:02:24.368> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  1072. <21:02:24.440> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  1073. <21:02:26.625> EventPeer::RegisterToEvent Type 138: CloseActiveInterfaces awaiting unlock.
  1074. <21:02:26.626> EventPeer::RegisterToEvent Type 170: LevelUnloaded awaiting unlock.
  1075. <21:02:42.880> HandleMatchLoading: DBC24E72-5D04-4916-A371-6A3C07B7578D
  1076. <21:02:42.886> GetCurrentSeason has no season.
  1077. <21:02:42.887> GetCurrentSeason has no season.
  1078. <21:02:47.343> AllocCount: 8058
  1079. <21:02:47.343> FreeCount: 6055
  1080. <21:02:47.343> Allocated: 151650304
  1081. <21:02:47.344> AllocatedInHeap: 151650304
  1082. <21:02:50.357> HandleMatchDescription: DBC24E72-5D04-4916-A371-6A3C07B7578D
  1083. <21:02:55.079> Recording Start: 2016-09-16 210255.awr
  1084. <21:02:55.111> [Lobby] Establishing connection to gameserver sesssion.
  1085. <21:02:55.112> [Lobby] Create reliable connection lcid 0 addr 192.31.179.87:61090
  1086. <21:02:55.112> [Lobby] SessionJoin request session join packet sent waiting for response
  1087. <21:02:55.449> [Lobby] Sending ConnectionRequest
  1088. <21:02:55.682> [Lobby] Received ConnectionRequestResult
  1089. <21:02:55.682> [Lobby] Conenction to gameserver sesssion established.
  1090. <21:02:55.683> [Lobby] Sending SessionRequestJoin to gameserver.
  1091. <21:02:55.908> [Lobby] Received SessionRequestJoinResult error 0
  1092. <21:02:56.550> [Lobby] Received Game Has Started
  1093. <21:02:56.551> Lobby fade start
  1094. <21:02:56.551> UIVISCHECK OnLevelUnloadPending
  1095. <21:02:56.551> SetShellLayerVisibility, 1.250000, 2
  1096. <21:02:56.552> SetViewTransition 1
  1097. <21:02:57.837> Lobby fade end
  1098. <21:02:57.899> Executing ConnectCmd...
  1099. <21:02:57.900> Ending Game Context...
  1100. <21:02:57.900> Destroying CActionGame instance 000000001E7304D0 (level="GAR_Base")
  1101. <21:02:57.900> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed
  1102. <21:02:57.900> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed
  1103. <21:03:00.591> ============================ PrepareLevel Wars/PVE_Operation_Scorpio ============================
  1104. <21:03:00.984> AllocCount: 8058
  1105. <21:03:00.985> FreeCount: 6767
  1106. <21:03:00.985> Allocated: 101253120
  1107. <21:03:00.985> AllocatedInHeap: 101253120
  1108. <21:03:13.831> AllocCount: 8059
  1109. <21:03:13.831> FreeCount: 6791
  1110. <21:03:13.832> Allocated: 99090432
  1111. <21:03:13.832> AllocatedInHeap: 99090432
  1112. <21:03:14.140> AllocCount: 8059
  1113. <21:03:14.140> FreeCount: 6791
  1114. <21:03:14.140> Allocated: 99090432
  1115. <21:03:14.141> AllocatedInHeap: 99090432
  1116. <21:03:22.277> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1117. <21:03:22.278> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1118. <21:03:22.432> AllocCount: 8059
  1119. <21:03:22.433> FreeCount: 6791
  1120. <21:03:22.433> Allocated: 99090432
  1121. <21:03:22.433> AllocatedInHeap: 99090432
  1122. <21:03:22.642> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1123. <21:03:22.773> AllocCount: 8059
  1124. <21:03:22.773> FreeCount: 6791
  1125. <21:03:22.773> Allocated: 99090432
  1126. <21:03:22.774> AllocatedInHeap: 99090432
  1127. <21:03:22.844> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1128. <21:03:23.174> -----------------------------------------------------
  1129. <21:03:23.174> *LOADING: Level Wars/PVE_Operation_Scorpio loading time: 22.55 seconds
  1130. <21:03:23.174> -----------------------------------------------------
  1131. <21:03:28.069> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1132. <21:03:43.271> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1133. <21:03:43.934> UIVISCHECK ESYSTEM_EVENT_LEVEL_LOAD_STOP_LOADINGSCREEN
  1134. <21:03:43.934> SetShellLayerVisibility, 1.000000, 1
  1135. <21:03:43.935> SetViewTransition 1
  1136. <21:03:58.400> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1137. <21:03:58.400> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1138. <21:03:58.401> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1139. <21:03:58.401> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1140. <21:03:58.402> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1141. <21:03:58.402> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1142. <21:03:58.402> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1143. <21:03:59.375> [GameMetrics] GPU freeze recorded (length=57)
  1144. <21:03:59.706> [GameMetrics] GPU freeze recorded (length=54)
  1145. <21:04:00.114> [GameMetrics] GPU freeze recorded (length=65)
  1146. <21:04:00.115> [GameMetrics] CPU freeze recorded (length=95)
  1147. <21:04:00.472> [GameMetrics] GPU freeze recorded (length=55)
  1148. <21:04:00.835> [GameMetrics] GPU freeze recorded (length=59)
  1149. <21:04:00.835> [GameMetrics] CPU freeze recorded (length=61)
  1150. <21:04:01.512> [GameMetrics] CPU freeze recorded (length=86)
  1151. <21:04:01.600> [GameMetrics] GPU freeze recorded (length=55)
  1152. <21:04:01.601> [GameMetrics] CPU freeze recorded (length=81)
  1153. <21:04:02.217> [GameMetrics] CPU freeze recorded (length=56)
  1154. <21:04:11.258> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1155. <21:04:11.259> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1156. <21:04:11.260> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1157. <21:04:17.818> AllocCount: 8295
  1158. <21:04:17.819> FreeCount: 6792
  1159. <21:04:17.819> Allocated: 114491392
  1160. <21:04:17.819> AllocatedInHeap: 114491392
  1161. <21:04:19.331> [GameMetrics] CPU freeze recorded (length=63)
  1162. <21:04:20.913> [GameMetrics] CPU freeze recorded (length=71)
  1163. <21:04:21.153> [GameMetrics] GPU freeze recorded (length=60)
  1164. <21:04:21.154> [GameMetrics] CPU freeze recorded (length=86)
  1165. <21:04:21.341> [GameMetrics] GPU freeze recorded (length=58)
  1166. <21:04:21.342> [GameMetrics] CPU freeze recorded (length=154)
  1167. <21:04:26.666> [GameMetrics] GPU freeze recorded (length=60)
  1168. <21:04:26.734> [GameMetrics] GPU freeze recorded (length=65)
  1169. <21:04:28.297> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1170. <21:04:28.299> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1171. <21:04:28.300> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1172. <21:04:28.301> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1173. <21:04:28.301> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1174. <21:04:28.815> [GameMetrics] GPU freeze recorded (length=63)
  1175. <21:04:28.910> [GameMetrics] GPU freeze recorded (length=78)
  1176. <21:04:32.314> [GameMetrics] GPU freeze recorded (length=62)
  1177. <21:04:39.097> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1178. <21:04:39.198> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1179. <21:04:39.199> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1180. <21:04:51.505> [GameMetrics] GPU freeze recorded (length=63)
  1181. <21:04:58.476> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  1182. <21:04:58.754> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1183. <21:05:00.383> [GameMetrics] GPU freeze recorded (length=70)
  1184. <21:05:00.469> [GameMetrics] CPU freeze recorded (length=86)
  1185. <21:05:08.503> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  1186. <21:05:14.812> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1187. <21:05:14.812> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1188. <21:05:16.936> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1189. <21:05:22.022> [GameMetrics] GPU freeze recorded (length=81)
  1190. <21:05:29.145> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1191. <21:05:29.146> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1192. <21:05:29.146> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1193. <21:05:29.147> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1194. <21:05:29.352> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  1195. <21:05:34.785> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1196. <21:05:39.972> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  1197. <21:05:39.984> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1198. <21:05:42.121> [GameMetrics] GPU freeze recorded (length=68)
  1199. <21:05:43.645> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  1200. <21:05:45.443> [GameMetrics] GPU freeze recorded (length=66)
  1201. <21:06:07.962> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1202. <21:06:18.110> AllocCount: 8300
  1203. <21:06:18.110> FreeCount: 6792
  1204. <21:06:18.111> Allocated: 114884608
  1205. <21:06:18.111> AllocatedInHeap: 114884608
  1206. <21:06:29.033> [GameMetrics] GPU freeze recorded (length=69)
  1207. <21:06:30.906> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1208. <21:06:31.264> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1209. <21:06:44.297> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  1210. <21:06:47.287> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  1211. <21:06:56.274> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  1212. <21:06:59.093> [GameMetrics] GPU freeze recorded (length=73)
  1213. <21:06:59.094> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1214. <21:06:59.095> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1215. <21:07:05.097> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1216. <21:07:09.231> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1217. <21:07:09.232> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1218. <21:07:09.233> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1219. <21:07:09.234> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1220. <21:07:09.249> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1221. <21:07:17.246> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  1222. <21:07:28.301> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1223. <21:07:28.302> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1224. <21:07:36.662> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1225. <21:07:37.596> IncrementCounter UIHUDSystem::ToggleCursor 601
  1226. <21:07:39.227> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1227. <21:07:41.010> DecrementCounter UIHUDSystem::ToggleCursor 606
  1228. <21:07:50.483> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1229. <21:07:50.484> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1230. <21:07:50.744> [GameMetrics] CPU freeze recorded (length=95)
  1231. <21:07:51.505> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1232. <21:07:51.506> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1233. <21:07:51.506> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1234. <21:07:51.508> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1235. <21:07:56.971> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  1236. <21:08:06.070> [Error] Undefined surface type: 'mat_100-130mm_HE', using mat_default ()
  1237. <21:08:06.071> [Error] Undefined surface type: 'mat_100-130mm_HE', using mat_default ()
  1238. <21:08:06.184> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1239. <21:08:06.185> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1240. <21:08:06.307> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1241. <21:08:06.365> [GameMetrics] CPU freeze recorded (length=87)
  1242. <21:08:06.366> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1243. <21:08:14.889> AllocCount: 8300
  1244. <21:08:14.889> FreeCount: 6792
  1245. <21:08:14.889> Allocated: 114884608
  1246. <21:08:14.890> AllocatedInHeap: 114884608
  1247. <21:08:17.777> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1248. <21:08:19.049> [Error] Undefined surface type: 'mat_100-130mm_HE', using mat_default ()
  1249. <21:08:22.179> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1250. <21:08:42.092> [GameMetrics] GPU freeze recorded (length=70)
  1251. <21:08:43.141> [GameMetrics] GPU freeze recorded (length=78)
  1252. <21:08:46.435> [GameMetrics] CPU freeze recorded (length=89)
  1253. <21:08:48.911> [GameMetrics] GPU freeze recorded (length=74)
  1254. <21:08:50.410> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1255. <21:08:50.410> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1256. <21:08:52.356> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1257. <21:09:06.156> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1258. <21:09:21.074> [Error] Undefined surface type: 'mat_100-130mm_HE', using mat_default ()
  1259. <21:09:21.074> [Error] Undefined surface type: 'mat_100-130mm_HE', using mat_default ()
  1260. <21:09:33.700> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1261. <21:09:33.701> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1262. <21:09:38.109> [GameMetrics] CPU freeze recorded (length=102)
  1263. <21:10:02.641> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1264. <21:10:08.853> AllocCount: 8301
  1265. <21:10:08.853> FreeCount: 6792
  1266. <21:10:08.853> Allocated: 115015680
  1267. <21:10:08.853> AllocatedInHeap: 115015680
  1268. <21:10:23.240> [GameMetrics] CPU freeze recorded (length=155)
  1269. <21:10:48.253> [Lobby] Received LobbyEndGame
  1270. <21:10:48.373> Lobby fade start
  1271. <21:10:48.375> Recording Stop: 2016-09-16 210255.awr
  1272. <21:10:48.375> UIVISCHECK OnLevelUnloadPending
  1273. <21:10:48.375> SetShellLayerVisibility, 1.250000, 2
  1274. <21:10:48.376> SetViewTransition 1
  1275. <21:10:49.659> Lobby fade end
  1276. <21:10:49.674> Executing UnloadCmd...
  1277. <21:10:49.675> Ending Game Context...
  1278. <21:10:49.675> Destroying CActionGame instance 000000001E7304D0 (level="")
  1279. <21:10:49.678> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed
  1280. <21:10:51.574> Executing MapCmd...
  1281. <21:10:51.575> ============================ Loading level GAR_Base ============================
  1282. <21:11:07.988> -----------------------------------------------------
  1283. <21:11:07.988> *LOADING: Level GAR_Base loading time: 16.39 seconds
  1284. <21:11:07.989> -----------------------------------------------------
  1285. <21:11:19.849> RES->SIZE: (REJECTED)
  1286. <21:11:19.860> RES->RESTORE: (REJECTED)
  1287. <21:11:31.465> UIVISCHECK ESYSTEM_EVENT_LEVEL_LOAD_STOP_LOADINGSCREEN
  1288. <21:11:31.466> SetShellLayerVisibility, 1.000000, 1
  1289. <21:11:31.467> SetViewTransition 1
  1290. <21:11:31.470> GetCurrentSeason has no season.
  1291. <21:11:31.470> GetCurrentSeason has no season.
  1292. <21:11:31.471> GetCurrentSeason has no season.
  1293. <21:11:31.471> GetCurrentSeason has no season.
  1294. <21:11:31.471> GetCurrentSeason has no season.
  1295. <21:12:15.981> RES->SIZE: (REJECTED)
  1296. <21:12:15.982> RES->RESTORE: (REJECTED)
  1297. <21:12:58.463> AllocCount: 9227
  1298. <21:12:58.463> FreeCount: 7356
  1299. <21:12:58.463> Allocated: 146866176
  1300. <21:12:58.464> AllocatedInHeap: 146866176
  1301. <21:13:25.948> OnSetVisibility 0
  1302. <21:14:45.034> RES->SIZE: (REJECTED)
  1303. <21:14:45.036> RES->RESTORE: (REJECTED)
  1304. <21:14:45.391> OnSetVisibility 1
  1305. <21:15:02.439> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  1306. <21:15:04.183> hasPlayedPVEMatch<true>, hasCompletedTutorial<true>
  1307. <21:15:04.272> AS2 TraceAlways: dataProvider.forceTutorial: false
  1308. <21:15:04.273> AS2 TraceAlways: PVE_Mission_Select::GoToScreen(0)
  1309. <21:15:04.273> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  1310. <21:15:04.367> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  1311. <21:15:08.844> EventPeer::RegisterToEvent Type 138: CloseActiveInterfaces awaiting unlock.
  1312. <21:15:08.844> EventPeer::RegisterToEvent Type 170: LevelUnloaded awaiting unlock.
  1313. <21:15:08.854> HandleMatchLoading: 1DAC1674-CCA6-4F92-AA0F-CB02976A04AF
  1314. <21:15:08.857> GetCurrentSeason has no season.
  1315. <21:15:08.857> GetCurrentSeason has no season.
  1316. <21:15:16.322> HandleMatchDescription: 1DAC1674-CCA6-4F92-AA0F-CB02976A04AF
  1317. <21:15:21.845> RES->SIZE: (REJECTED)
  1318. <21:15:21.847> RES->RESTORE: (REJECTED)
  1319. <21:15:23.049> Recording Start: 2016-09-16 211523.awr
  1320. <21:15:23.113> [Lobby] Establishing connection to gameserver sesssion.
  1321. <21:15:23.114> [Lobby] Create reliable connection lcid 0 addr 192.31.179.91:61095
  1322. <21:15:23.114> [Lobby] SessionJoin request session join packet sent waiting for response
  1323. <21:15:23.431> [Lobby] Sending ConnectionRequest
  1324. <21:15:23.640> [Lobby] Received ConnectionRequestResult
  1325. <21:15:23.641> [Lobby] Conenction to gameserver sesssion established.
  1326. <21:15:23.641> [Lobby] Sending SessionRequestJoin to gameserver.
  1327. <21:15:23.748> [Lobby] Received SessionRequestJoinResult error 0
  1328. <21:15:24.639> [Lobby] Received Game Has Started
  1329. <21:15:24.640> Lobby fade start
  1330. <21:15:24.641> UIVISCHECK OnLevelUnloadPending
  1331. <21:15:24.641> SetShellLayerVisibility, 1.250000, 2
  1332. <21:15:24.642> SetViewTransition 1
  1333. <21:15:25.943> Lobby fade end
  1334. <21:15:25.997> Executing ConnectCmd...
  1335. <21:15:25.997> Ending Game Context...
  1336. <21:15:25.998> Destroying CActionGame instance 000000001E72C570 (level="GAR_Base")
  1337. <21:15:25.998> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed
  1338. <21:15:25.998> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed
  1339. <21:15:28.606> ============================ PrepareLevel Wars/PVE_Operation_StarryNight ============================
  1340. <21:15:28.721> AllocCount: 9283
  1341. <21:15:28.721> FreeCount: 7990
  1342. <21:15:28.722> Allocated: 103284736
  1343. <21:15:28.722> AllocatedInHeap: 103284736
  1344. <21:15:29.289> [Error] Undefined surface type: 'mat_leaves', using mat_default (leaves)
  1345. <21:15:44.855> AllocCount: 9284
  1346. <21:15:44.856> FreeCount: 8011
  1347. <21:15:44.856> Allocated: 101777408
  1348. <21:15:44.856> AllocatedInHeap: 101777408
  1349. <21:15:45.153> AllocCount: 9284
  1350. <21:15:45.153> FreeCount: 8011
  1351. <21:15:45.153> Allocated: 101777408
  1352. <21:15:45.154> AllocatedInHeap: 101777408
  1353. <21:15:45.435> AllocCount: 9284
  1354. <21:15:45.435> FreeCount: 8011
  1355. <21:15:45.436> Allocated: 101777408
  1356. <21:15:45.436> AllocatedInHeap: 101777408
  1357. <21:15:52.772> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1358. <21:15:53.019> AllocCount: 9284
  1359. <21:15:53.019> FreeCount: 8011
  1360. <21:15:53.019> Allocated: 101777408
  1361. <21:15:53.019> AllocatedInHeap: 101777408
  1362. <21:15:53.310> AllocCount: 9284
  1363. <21:15:53.310> FreeCount: 8011
  1364. <21:15:53.311> Allocated: 101777408
  1365. <21:15:53.311> AllocatedInHeap: 101777408
  1366. <21:15:53.594> AllocCount: 9284
  1367. <21:15:53.594> FreeCount: 8011
  1368. <21:15:53.595> Allocated: 101777408
  1369. <21:15:53.595> AllocatedInHeap: 101777408
  1370. <21:15:53.675> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1371. <21:15:53.706> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1372. <21:15:54.112> AllocCount: 9284
  1373. <21:15:54.113> FreeCount: 8011
  1374. <21:15:54.113> Allocated: 101777408
  1375. <21:15:54.113> AllocatedInHeap: 101777408
  1376. <21:15:54.212> -----------------------------------------------------
  1377. <21:15:54.212> *LOADING: Level Wars/PVE_Operation_StarryNight loading time: 25.57 seconds
  1378. <21:15:54.213> -----------------------------------------------------
  1379. <21:16:06.615> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1380. <21:16:20.968> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1381. <21:16:22.108> UIVISCHECK ESYSTEM_EVENT_LEVEL_LOAD_STOP_LOADINGSCREEN
  1382. <21:16:22.108> SetShellLayerVisibility, 1.000000, 1
  1383. <21:16:22.110> SetViewTransition 1
  1384. <21:16:29.581> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1385. <21:16:29.582> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1386. <21:16:29.583> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1387. <21:16:29.584> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1388. <21:16:29.585> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1389. <21:16:31.533> [GameMetrics] GPU freeze recorded (length=82)
  1390. <21:16:31.605> [GameMetrics] CPU freeze recorded (length=51)
  1391. <21:16:32.814> [GameMetrics] CPU freeze recorded (length=70)
  1392. <21:16:33.433> [GameMetrics] GPU freeze recorded (length=58)
  1393. <21:16:33.434> [GameMetrics] CPU freeze recorded (length=55)
  1394. <21:16:34.706> [GameMetrics] GPU freeze recorded (length=54)
  1395. <21:16:35.046> [GameMetrics] CPU freeze recorded (length=52)
  1396. <21:16:35.101> [GameMetrics] CPU freeze recorded (length=52)
  1397. <21:16:35.352> [GameMetrics] GPU freeze recorded (length=70)
  1398. <21:16:35.362> [GameMetrics] CPU freeze recorded (length=82)
  1399. <21:16:35.649> [GameMetrics] GPU freeze recorded (length=51)
  1400. <21:16:37.542> [GameMetrics] CPU freeze recorded (length=56)
  1401. <21:16:38.478> [GameMetrics] GPU freeze recorded (length=53)
  1402. <21:16:38.479> [GameMetrics] CPU freeze recorded (length=59)
  1403. <21:16:38.834> [GameMetrics] GPU freeze recorded (length=58)
  1404. <21:16:39.779> [GameMetrics] CPU freeze recorded (length=57)
  1405. <21:16:40.142> [GameMetrics] GPU freeze recorded (length=63)
  1406. <21:16:40.424> [GameMetrics] CPU freeze recorded (length=63)
  1407. <21:16:40.765> [GameMetrics] GPU freeze recorded (length=63)
  1408. <21:16:41.072> [GameMetrics] CPU freeze recorded (length=65)
  1409. <21:16:41.149> [GameMetrics] GPU freeze recorded (length=75)
  1410. <21:16:41.149> [GameMetrics] CPU freeze recorded (length=61)
  1411. <21:16:41.438> [GameMetrics] CPU freeze recorded (length=77)
  1412. <21:16:41.744> [GameMetrics] CPU freeze recorded (length=67)
  1413. <21:16:41.975> [GameMetrics] GPU freeze recorded (length=69)
  1414. <21:16:42.047> [GameMetrics] CPU freeze recorded (length=72)
  1415. <21:16:42.327> [GameMetrics] CPU freeze recorded (length=68)
  1416. <21:16:42.408> [GameMetrics] GPU freeze recorded (length=75)
  1417. <21:16:42.409> [GameMetrics] CPU freeze recorded (length=81)
  1418. <21:16:42.776> [GameMetrics] CPU freeze recorded (length=75)
  1419. <21:16:43.142> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1420. <21:16:43.417> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1421. <21:16:43.427> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1422. <21:16:43.456> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1423. <21:16:43.565> [GameMetrics] GPU freeze recorded (length=74)
  1424. <21:16:43.867> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1425. <21:16:43.868> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1426. <21:16:44.007> [GameMetrics] GPU freeze recorded (length=82)
  1427. <21:16:44.060> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1428. <21:16:44.061> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1429. <21:16:44.325> [GameMetrics] CPU freeze recorded (length=73)
  1430. <21:16:44.328> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1431. <21:16:44.447> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1432. <21:16:44.996> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1433. <21:16:44.997> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1434. <21:16:46.371> [GameMetrics] GPU freeze recorded (length=114)
  1435. <21:16:46.372> [GameMetrics] CPU freeze recorded (length=130)
  1436. <21:16:46.522> [GameMetrics] CPU freeze recorded (length=133)
  1437. <21:16:46.573> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1438. <21:16:46.682> [GameMetrics] CPU freeze recorded (length=79)
  1439. <21:16:46.939> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1440. <21:16:46.940> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1441. <21:16:47.400> [GameMetrics] GPU freeze recorded (length=135)
  1442. <21:16:47.401> [GameMetrics] CPU freeze recorded (length=137)
  1443. <21:16:47.667> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1444. <21:16:47.896> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1445. <21:16:47.897> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1446. <21:16:48.050> [GameMetrics] CPU freeze recorded (length=85)
  1447. <21:16:48.290> [GameMetrics] GPU freeze recorded (length=113)
  1448. <21:16:48.380> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1449. <21:16:48.382> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1450. <21:16:48.460> [GameMetrics] CPU freeze recorded (length=86)
  1451. <21:16:48.726> [GameMetrics] GPU freeze recorded (length=89)
  1452. <21:16:48.882> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1453. <21:16:49.095> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1454. <21:16:49.256> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1455. <21:16:49.740> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1456. <21:16:49.986> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1457. <21:16:49.986> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1458. <21:16:50.193> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1459. <21:16:50.194> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1460. <21:16:50.195> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1461. <21:16:50.564> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1462. <21:16:50.685> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1463. <21:16:50.794> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1464. <21:16:50.840> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1465. <21:16:50.840> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1466. <21:16:50.849> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1467. <21:16:50.850> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1468. <21:16:50.977> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1469. <21:16:50.977> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1470. <21:16:50.979> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1471. <21:16:51.363> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1472. <21:16:51.365> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1473. <21:16:51.366> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1474. <21:16:51.694> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1475. <21:16:51.695> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1476. <21:16:51.857> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1477. <21:16:51.936> [Error] Undefined surface type: 'mat_SPG', using mat_default ()
  1478. <21:16:51.977> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1479. <21:16:52.055> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1480. <21:16:52.190> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1481. <21:16:52.425> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1482. <21:16:52.472> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1483. <21:16:52.550> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1484. <21:16:52.725> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1485. <21:16:52.810> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1486. <21:16:53.037> [GameMetrics] CPU freeze recorded (length=99)
  1487. <21:16:53.205> [GameMetrics] GPU freeze recorded (length=160)
  1488. <21:16:53.216> [GameMetrics] CPU freeze recorded (length=105)
  1489. <21:16:53.969> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1490. <21:16:54.371> [GameMetrics] CPU freeze recorded (length=104)
  1491. <21:16:55.750> [GameMetrics] GPU freeze recorded (length=91)
  1492. <21:16:55.751> [Error] Undefined surface type: 'mat_SPG', using mat_default ()
  1493. <21:16:55.751> [Error] Undefined surface type: 'mat_SPG', using mat_default ()
  1494. <21:16:55.933> [GameMetrics] CPU freeze recorded (length=136)
  1495. <21:16:56.061> [GameMetrics] GPU freeze recorded (length=127)
  1496. <21:16:56.960> [Error] Undefined surface type: 'mat_100-130mm_HE', using mat_default ()
  1497. <21:16:56.961> [Error] Undefined surface type: 'mat_100-130mm_HE', using mat_default ()
  1498. <21:17:01.560> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1499. <21:17:01.561> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1500. <21:17:04.038> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1501. <21:17:04.473> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1502. <21:17:05.270> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1503. <21:17:05.518> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1504. <21:17:06.331> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1505. <21:17:07.345> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1506. <21:17:07.501> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1507. <21:17:08.064> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1508. <21:17:08.308> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1509. <21:17:08.309> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1510. <21:17:08.445> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1511. <21:17:12.603> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1512. <21:17:12.711> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1513. <21:17:14.971> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1514. <21:17:14.971> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1515. <21:17:15.650> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1516. <21:17:15.657> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1517. <21:17:15.658> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1518. <21:17:15.659> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1519. <21:17:15.659> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1520. <21:17:15.660> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1521. <21:17:19.009> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1522. <21:17:19.010> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1523. <21:17:19.010> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1524. <21:17:22.061> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1525. <21:17:22.764> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1526. <21:17:25.510> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1527. <21:17:26.174> [Error] Undefined surface type: 'mat_100-130mm_HE', using mat_default ()
  1528. <21:17:26.175> [Error] Undefined surface type: 'mat_100-130mm_HE', using mat_default ()
  1529. <21:17:28.190> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1530. <21:17:28.705> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1531. <21:17:28.923> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1532. <21:17:29.169> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1533. <21:17:30.302> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1534. <21:17:30.302> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1535. <21:17:33.420> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1536. <21:17:33.421> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1537. <21:17:35.991> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1538. <21:17:36.253> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1539. <21:17:36.393> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1540. <21:17:36.604> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1541. <21:17:36.789> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1542. <21:17:37.010> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1543. <21:17:37.495> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1544. <21:17:38.585> [Error] Undefined surface type: 'mat_SPG', using mat_default ()
  1545. <21:17:38.586> [Error] Undefined surface type: 'mat_SPG', using mat_default ()
  1546. <21:17:39.378> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1547. <21:17:40.488> [Error] Undefined surface type: 'mat_ATGM_Salvo', using mat_default ()
  1548. <21:17:40.489> [Error] Undefined surface type: 'mat_ATGM_Salvo', using mat_default ()
  1549. <21:17:44.327> [GameMetrics] CPU freeze recorded (length=127)
  1550. <21:17:46.365> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1551. <21:17:46.462> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1552. <21:17:46.682> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1553. <21:17:46.918> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1554. <21:17:53.744> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1555. <21:17:55.579> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1556. <21:17:57.691> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1557. <21:18:02.168> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1558. <21:18:02.168> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1559. <21:18:02.169> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1560. <21:18:06.219> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1561. <21:18:06.502> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1562. <21:18:07.201> [GameMetrics] CPU freeze recorded (length=155)
  1563. <21:18:07.202> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1564. <21:18:07.204> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1565. <21:18:07.245> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1566. <21:18:07.537> [GameMetrics] GPU freeze recorded (length=219)
  1567. <21:18:07.552> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1568. <21:18:07.674> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1569. <21:18:09.006> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  1570. <21:18:20.914> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1571. <21:18:29.213> AllocCount: 9491
  1572. <21:18:29.213> FreeCount: 8013
  1573. <21:18:29.213> Allocated: 115343360
  1574. <21:18:29.214> AllocatedInHeap: 115343360
  1575. <21:18:32.523> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1576. <21:18:32.524> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1577. <21:18:32.525> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1578. <21:18:32.526> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1579. <21:18:32.527> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1580. <21:18:36.217> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  1581. <21:18:36.261> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  1582. <21:18:36.344> [GameMetrics] GPU freeze recorded (length=127)
  1583. <21:18:41.815> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1584. <21:18:41.815> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1585. <21:18:42.657> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1586. <21:18:42.904> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1587. <21:18:42.904> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1588. <21:18:43.166> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1589. <21:18:43.415> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1590. <21:18:43.564> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1591. <21:18:43.852> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1592. <21:18:44.089> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1593. <21:18:47.704> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1594. <21:18:47.705> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1595. <21:18:47.767> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1596. <21:18:47.767> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1597. <21:18:51.353> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1598. <21:18:51.353> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1599. <21:18:51.468> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1600. <21:18:54.777> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1601. <21:18:55.037> [Error] Undefined surface type: 'mat_ATGM_Salvo', using mat_default ()
  1602. <21:19:01.702> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1603. <21:19:02.021> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1604. <21:19:02.022> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1605. <21:19:02.023> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1606. <21:19:06.772> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1607. <21:19:06.773> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1608. <21:19:08.993> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1609. <21:19:09.139> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1610. <21:19:09.385> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1611. <21:19:09.875> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1612. <21:19:23.036> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1613. <21:19:23.037> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1614. <21:19:23.242> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  1615. <21:19:23.243> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  1616. <21:19:37.728> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1617. <21:19:37.729> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1618. <21:19:42.207> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1619. <21:19:42.398> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1620. <21:19:43.185> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1621. <21:19:43.186> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1622. <21:19:46.824> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1623. <21:19:47.174> [Error] Undefined surface type: 'mat_SPG', using mat_default ()
  1624. <21:19:47.175> [Error] Undefined surface type: 'mat_SPG', using mat_default ()
  1625. <21:19:49.532> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1626. <21:20:02.004> AllocCount: 9491
  1627. <21:20:02.005> FreeCount: 8013
  1628. <21:20:02.005> Allocated: 115343360
  1629. <21:20:02.005> AllocatedInHeap: 115343360
  1630. <21:20:02.969> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1631. <21:20:03.004> [Error] Undefined surface type: 'mat_ATGM_Salvo', using mat_default ()
  1632. <21:20:03.057> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1633. <21:20:11.897> [Error] Undefined surface type: 'mat_ATGM_Salvo', using mat_default ()
  1634. <21:20:11.898> [Error] Undefined surface type: 'mat_ATGM_Salvo', using mat_default ()
  1635. <21:20:12.505> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1636. <21:20:12.506> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1637. <21:20:14.931> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1638. <21:20:15.295> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1639. <21:20:24.273> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1640. <21:20:24.479> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1641. <21:20:27.935> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1642. <21:20:27.936> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1643. <21:20:29.539> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1644. <21:20:29.540> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1645. <21:20:34.394> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1646. <21:20:34.440> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1647. <21:20:46.716> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1648. <21:20:46.717> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1649. <21:20:46.717> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1650. <21:21:05.351> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1651. <21:21:10.498> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1652. <21:21:18.361> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1653. <21:21:30.045> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1654. <21:21:30.046> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1655. <21:21:30.046> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1656. <21:21:33.275> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1657. <21:21:33.702> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1658. <21:21:40.449> AllocCount: 9491
  1659. <21:21:40.451> FreeCount: 8013
  1660. <21:21:40.451> Allocated: 115343360
  1661. <21:21:40.452> AllocatedInHeap: 115343360
  1662. <21:21:40.799> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1663. <21:21:53.303> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1664. <21:21:57.076> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1665. <21:21:58.710> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1666. <21:22:01.965> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1667. <21:22:02.102> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1668. <21:22:02.103> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1669. <21:22:09.345> [Error] Undefined surface type: 'mat_ATGM_Salvo', using mat_default ()
  1670. <21:22:22.845> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1671. <21:22:22.845> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1672. <21:22:26.177> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  1673. <21:22:26.295> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1674. <21:22:32.035> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  1675. <21:22:38.426> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1676. <21:22:38.430> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1677. <21:23:03.886> [Error] Undefined surface type: 'mat_ATGM_Salvo', using mat_default ()
  1678. <21:23:18.878> AllocCount: 9491
  1679. <21:23:18.879> FreeCount: 8013
  1680. <21:23:18.879> Allocated: 115343360
  1681. <21:23:18.879> AllocatedInHeap: 115343360
  1682. <21:23:27.090> [GameMetrics] CPU freeze recorded (length=140)
  1683. <21:23:44.158> [Lobby] Received LobbyEndGame
  1684. <21:23:44.331> Lobby fade start
  1685. <21:23:44.332> Recording Stop: 2016-09-16 211523.awr
  1686. <21:23:44.332> UIVISCHECK OnLevelUnloadPending
  1687. <21:23:44.333> SetShellLayerVisibility, 1.250000, 2
  1688. <21:23:44.333> SetViewTransition 1
  1689. <21:23:45.619> Lobby fade end
  1690. <21:23:45.630> Executing UnloadCmd...
  1691. <21:23:45.630> Ending Game Context...
  1692. <21:23:45.630> Destroying CActionGame instance 000000001E72C570 (level="")
  1693. <21:23:45.636> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed
  1694. <21:23:47.452> Executing MapCmd...
  1695. <21:23:47.452> ============================ Loading level GAR_Base ============================
  1696. <21:24:04.002> -----------------------------------------------------
  1697. <21:24:04.002> *LOADING: Level GAR_Base loading time: 16.51 seconds
  1698. <21:24:04.002> -----------------------------------------------------
  1699. <21:24:16.406> UIVISCHECK ESYSTEM_EVENT_LEVEL_LOAD_STOP_LOADINGSCREEN
  1700. <21:24:16.406> SetShellLayerVisibility, 1.000000, 1
  1701. <21:24:16.407> SetViewTransition 1
  1702. <21:24:16.410> GetCurrentSeason has no season.
  1703. <21:24:16.411> GetCurrentSeason has no season.
  1704. <21:24:16.411> GetCurrentSeason has no season.
  1705. <21:24:16.411> GetCurrentSeason has no season.
  1706. <21:24:16.412> GetCurrentSeason has no season.
  1707. <21:25:03.169> AllocCount: 10260
  1708. <21:25:03.170> FreeCount: 8393
  1709. <21:25:03.170> Allocated: 149028864
  1710. <21:25:03.170> AllocatedInHeap: 149028864
  1711. <21:25:34.084> RES->SIZE: (REJECTED)
  1712. <21:25:34.085> RES->RESTORE: (REJECTED)
  1713. <21:25:55.901> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  1714. <21:25:56.768> hasPlayedPVEMatch<true>, hasCompletedTutorial<true>
  1715. <21:25:56.860> AS2 TraceAlways: dataProvider.forceTutorial: false
  1716. <21:25:56.861> AS2 TraceAlways: PVE_Mission_Select::GoToScreen(0)
  1717. <21:25:56.861> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  1718. <21:25:56.934> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  1719. <21:26:07.880> RES->SIZE: (REJECTED)
  1720. <21:26:07.883> RES->RESTORE: (REJECTED)
  1721. <21:26:15.668> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  1722. <21:26:18.629> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  1723. <21:26:21.461> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  1724. <21:26:25.431> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  1725. <21:26:29.562> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  1726. <21:26:33.658> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  1727. <21:26:34.787> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  1728. <21:26:36.455> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  1729. <21:26:38.327> OhioLowSystem::PlayerChangedTank Error: Getting vehicle change event and shouldn't.
  1730. <21:26:39.140> AllocCount: 10414
  1731. <21:26:39.141> FreeCount: 8541
  1732. <21:26:39.141> Allocated: 149618688
  1733. <21:26:39.141> AllocatedInHeap: 149618688
  1734. <21:28:14.274> AllocCount: 10450
  1735. <21:28:14.275> FreeCount: 8578
  1736. <21:28:14.275> Allocated: 149618688
  1737. <21:28:14.275> AllocatedInHeap: 149618688
  1738. <21:28:42.124> OnSetVisibility 0
  1739. <21:31:20.607> RES->SIZE: (REJECTED)
  1740. <21:31:20.611> RES->RESTORE: (REJECTED)
  1741. <21:31:21.075> OnSetVisibility 1
  1742. <21:31:22.004> hasPlayedPVEMatch<true>, hasCompletedTutorial<true>
  1743. <21:31:22.133> AS2 TraceAlways: dataProvider.forceTutorial: false
  1744. <21:31:22.133> AS2 TraceAlways: PVE_Mission_Select::GoToScreen(0)
  1745. <21:31:22.134> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  1746. <21:31:22.226> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  1747. <21:31:39.928> AllocCount: 10450
  1748. <21:31:39.928> FreeCount: 8579
  1749. <21:31:39.929> Allocated: 149553152
  1750. <21:31:39.929> AllocatedInHeap: 149553152
  1751. <21:32:32.835> OnSetVisibility 0
  1752. <21:33:54.596> RES->SIZE: (REJECTED)
  1753. <21:33:54.598> RES->RESTORE: (REJECTED)
  1754. <21:33:55.129> OnSetVisibility 1
  1755. <21:33:59.031> hasPlayedPVEMatch<true>, hasCompletedTutorial<true>
  1756. <21:33:59.116> AS2 TraceAlways: dataProvider.forceTutorial: false
  1757. <21:33:59.116> AS2 TraceAlways: PVE_Mission_Select::GoToScreen(0)
  1758. <21:33:59.117> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  1759. <21:33:59.208> AS2 TraceAlways: ValidateQueues() m_currentScreen: 0
  1760. <21:34:01.756> EventPeer::RegisterToEvent Type 138: CloseActiveInterfaces awaiting unlock.
  1761. <21:34:01.756> EventPeer::RegisterToEvent Type 170: LevelUnloaded awaiting unlock.
  1762. <21:34:19.794> RES->SIZE: (REJECTED)
  1763. <21:34:19.797> RES->RESTORE: (REJECTED)
  1764. <21:34:21.326> HandleMatchLoading: 2976EA45-F2E4-46C9-8DE0-422665160D44
  1765. <21:34:21.337> GetCurrentSeason has no season.
  1766. <21:34:21.338> GetCurrentSeason has no season.
  1767. <21:34:21.354> RES->TOGGLE FULLSCREEN: WINDOWED (ACCEPTED)
  1768. <21:34:28.917> HandleMatchDescription: 2976EA45-F2E4-46C9-8DE0-422665160D44
  1769. <21:34:32.131> Recording Start: 2016-09-16 213432.awr
  1770. <21:34:32.216> [Lobby] Establishing connection to gameserver sesssion.
  1771. <21:34:32.217> [Lobby] Create reliable connection lcid 0 addr 192.31.179.86:61090
  1772. <21:34:32.217> [Lobby] SessionJoin request session join packet sent waiting for response
  1773. <21:34:32.603> [Lobby] Sending ConnectionRequest
  1774. <21:34:32.647> RES->TOGGLE FULLSCREEN: FULLSCREEN (ACCEPTED)
  1775. <21:34:33.903> [Lobby] Received ConnectionRequestResult
  1776. <21:34:33.903> [Lobby] Conenction to gameserver sesssion established.
  1777. <21:34:33.903> [Lobby] Sending SessionRequestJoin to gameserver.
  1778. <21:34:33.904> [Lobby] Received SessionRequestJoinResult error 0
  1779. <21:34:34.634> [Lobby] Received Game Has Started
  1780. <21:34:34.634> Lobby fade start
  1781. <21:34:34.634> UIVISCHECK OnLevelUnloadPending
  1782. <21:34:34.635> SetShellLayerVisibility, 1.250000, 2
  1783. <21:34:34.635> SetViewTransition 1
  1784. <21:34:35.921> Lobby fade end
  1785. <21:34:35.966> Executing ConnectCmd...
  1786. <21:34:35.967> Ending Game Context...
  1787. <21:34:35.967> Destroying CActionGame instance 00000000A30FA940 (level="GAR_Base")
  1788. <21:34:35.967> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed
  1789. <21:34:35.967> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed
  1790. <21:34:38.657> ============================ PrepareLevel Wars/PVE_Operation_Prometheus ============================
  1791. <21:34:38.743> AllocCount: 10490
  1792. <21:34:38.743> FreeCount: 9013
  1793. <21:34:38.743> Allocated: 120258560
  1794. <21:34:38.743> AllocatedInHeap: 120258560
  1795. <21:34:50.095> AllocCount: 10491
  1796. <21:34:50.095> FreeCount: 9035
  1797. <21:34:50.095> Allocated: 118489088
  1798. <21:34:50.096> AllocatedInHeap: 118489088
  1799. <21:34:58.262> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1800. <21:35:00.591> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1801. <21:35:00.678> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1802. <21:35:00.816> AllocCount: 10491
  1803. <21:35:00.817> FreeCount: 9035
  1804. <21:35:00.817> Allocated: 118489088
  1805. <21:35:00.817> AllocatedInHeap: 118489088
  1806. <21:35:01.256> AllocCount: 10491
  1807. <21:35:01.257> FreeCount: 9035
  1808. <21:35:01.257> Allocated: 118489088
  1809. <21:35:01.257> AllocatedInHeap: 118489088
  1810. <21:35:01.471> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1811. <21:35:01.800> -----------------------------------------------------
  1812. <21:35:01.800> *LOADING: Level Wars/PVE_Operation_Prometheus loading time: 23.11 seconds
  1813. <21:35:01.801> -----------------------------------------------------
  1814. <21:35:23.716> UIVISCHECK ESYSTEM_EVENT_LEVEL_LOAD_STOP_LOADINGSCREEN
  1815. <21:35:23.717> SetShellLayerVisibility, 1.000000, 1
  1816. <21:35:23.718> SetViewTransition 1
  1817. <21:35:28.022> [GameMetrics] GPU freeze recorded (length=57)
  1818. <21:35:28.023> [GameMetrics] CPU freeze recorded (length=58)
  1819. <21:35:28.665> [GameMetrics] GPU freeze recorded (length=53)
  1820. <21:35:30.689> [GameMetrics] GPU freeze recorded (length=57)
  1821. <21:35:31.241> [GameMetrics] CPU freeze recorded (length=60)
  1822. <21:35:31.262> [GameMetrics] GPU freeze recorded (length=56)
  1823. <21:35:33.781> [GameMetrics] GPU freeze recorded (length=69)
  1824. <21:35:35.288> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1825. <21:35:35.290> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1826. <21:35:36.386> AllocCount: 10625
  1827. <21:35:36.386> FreeCount: 9040
  1828. <21:35:36.386> Allocated: 126943232
  1829. <21:35:36.386> AllocatedInHeap: 126943232
  1830. <21:35:36.990> [GameMetrics] CPU freeze recorded (length=53)
  1831. <21:35:37.932> [GameMetrics] CPU freeze recorded (length=56)
  1832. <21:35:39.227> [GameMetrics] GPU freeze recorded (length=71)
  1833. <21:35:39.869> [GameMetrics] GPU freeze recorded (length=72)
  1834. <21:35:41.170> [GameMetrics] CPU freeze recorded (length=51)
  1835. <21:35:41.347> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1836. <21:35:41.348> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1837. <21:35:41.349> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1838. <21:35:45.429> [GameMetrics] CPU freeze recorded (length=52)
  1839. <21:35:51.897> [GameMetrics] CPU freeze recorded (length=56)
  1840. <21:35:52.038> [GameMetrics] CPU freeze recorded (length=70)
  1841. <21:35:52.876> [GameMetrics] GPU freeze recorded (length=62)
  1842. <21:35:57.285> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1843. <21:35:57.286> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1844. <21:36:03.802> [GameMetrics] CPU freeze recorded (length=77)
  1845. <21:36:03.862> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1846. <21:36:03.866> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1847. <21:36:04.007> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1848. <21:36:07.484> [GameMetrics] CPU freeze recorded (length=58)
  1849. <21:36:15.395> [GameMetrics] CPU freeze recorded (length=60)
  1850. <21:36:15.737> [GameMetrics] CPU freeze recorded (length=68)
  1851. <21:36:16.353> [GameMetrics] GPU freeze recorded (length=58)
  1852. <21:36:17.516> [GameMetrics] CPU freeze recorded (length=62)
  1853. <21:36:17.517> [Error] Undefined surface type: 'mat_152-165mm_AP', using mat_default ()
  1854. <21:36:27.642> [GameMetrics] GPU freeze recorded (length=68)
  1855. <21:36:27.952> [GameMetrics] CPU freeze recorded (length=62)
  1856. <21:36:28.909> [GameMetrics] CPU freeze recorded (length=64)
  1857. <21:36:29.574> [GameMetrics] CPU freeze recorded (length=66)
  1858. <21:36:33.235> [GameMetrics] GPU freeze recorded (length=82)
  1859. <21:36:34.482> [GameMetrics] CPU freeze recorded (length=79)
  1860. <21:36:34.525> [Error] Undefined surface type: 'mat_152-165mm_AP', using mat_default ()
  1861. <21:36:46.565> [GameMetrics] CPU freeze recorded (length=100)
  1862. <21:36:46.642> [GameMetrics] CPU freeze recorded (length=76)
  1863. <21:36:52.292> [GameMetrics] CPU freeze recorded (length=78)
  1864. <21:36:52.601> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1865. <21:36:55.516> [GameMetrics] CPU freeze recorded (length=77)
  1866. <21:36:57.805> [Error] Undefined surface type: 'mat_152-165mm_AP', using mat_default ()
  1867. <21:36:57.847> [GameMetrics] CPU freeze recorded (length=85)
  1868. <21:37:12.510> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1869. <21:37:12.511> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1870. <21:37:17.303> AllocCount: 10630
  1871. <21:37:17.303> FreeCount: 9041
  1872. <21:37:17.304> Allocated: 127270912
  1873. <21:37:17.304> AllocatedInHeap: 127270912
  1874. <21:37:20.574> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1875. <21:37:22.634> [GameMetrics] CPU freeze recorded (length=78)
  1876. <21:37:41.877> [Error] Undefined surface type: 'mat_152-165mm_AP', using mat_default ()
  1877. <21:38:01.791> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1878. <21:38:01.792> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1879. <21:38:01.793> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1880. <21:38:01.793> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1881. <21:38:01.793> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1882. <21:38:29.459> [GameMetrics] CPU freeze recorded (length=79)
  1883. <21:38:34.883> [GameMetrics] CPU freeze recorded (length=80)
  1884. <21:38:34.905> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1885. <21:38:34.906> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1886. <21:38:34.907> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1887. <21:38:34.942> [Error] Undefined surface type: 'mat_152-165mm_AP', using mat_default ()
  1888. <21:38:36.803> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1889. <21:38:36.804> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1890. <21:39:04.556> AllocCount: 10630
  1891. <21:39:04.556> FreeCount: 9041
  1892. <21:39:04.557> Allocated: 127270912
  1893. <21:39:04.557> AllocatedInHeap: 127270912
  1894. <21:39:07.751> [GameMetrics] CPU freeze recorded (length=85)
  1895. <21:39:07.783> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1896. <21:39:07.783> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1897. <21:39:07.784> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1898. <21:39:07.785> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1899. <21:39:07.827> [Error] Undefined surface type: 'mat_020-040mm_HE', using mat_default ()
  1900. <21:39:08.011> [Error] Undefined surface type: 'mat_020-040mm_HE', using mat_default ()
  1901. <21:39:09.741> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1902. <21:39:10.435> [GameMetrics] CPU freeze recorded (length=102)
  1903. <21:39:12.956> [GameMetrics] GPU freeze recorded (length=90)
  1904. <21:39:13.068> [GameMetrics] GPU freeze recorded (length=83)
  1905. <21:39:15.025> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1906. <21:39:24.352> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1907. <21:39:25.325> [GameMetrics] GPU freeze recorded (length=76)
  1908. <21:39:37.336> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1909. <21:39:40.123> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1910. <21:39:40.156> [GameMetrics] CPU freeze recorded (length=85)
  1911. <21:39:40.220> [Error] Undefined surface type: 'mat_152-165mm_AP', using mat_default ()
  1912. <21:39:41.293> [GameMetrics] CPU freeze recorded (length=86)
  1913. <21:39:46.961> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1914. <21:39:57.715> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1915. <21:39:58.388> [GameMetrics] CPU freeze recorded (length=97)
  1916. <21:40:08.680> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1917. <21:40:08.680> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1918. <21:40:17.167> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1919. <21:40:17.168> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1920. <21:40:25.689> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1921. <21:40:25.889> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1922. <21:40:27.447> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1923. <21:40:27.608> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1924. <21:40:28.073> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1925. <21:40:30.074> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1926. <21:40:31.377> [Error] Undefined surface type: 'mat_020-040mm_AP', using mat_default ()
  1927. <21:40:37.828> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1928. <21:40:38.461> [GameMetrics] GPU freeze recorded (length=84)
  1929. <21:40:49.945> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1930. <21:40:49.946> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1931. <21:40:49.947> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1932. <21:40:50.026> [GameMetrics] CPU freeze recorded (length=91)
  1933. <21:40:50.031> [Error] Undefined surface type: 'mat_152-165mm_AP', using mat_default ()
  1934. <21:40:50.114> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  1935. <21:41:06.187> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1936. <21:41:08.374> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1937. <21:41:08.993> [Error] Undefined surface type: 'mat_152-165mm_AP', using mat_default ()
  1938. <21:41:11.926> [GameMetrics] CPU freeze recorded (length=93)
  1939. <21:41:17.502> AllocCount: 10630
  1940. <21:41:17.502> FreeCount: 9041
  1941. <21:41:17.503> Allocated: 127270912
  1942. <21:41:17.503> AllocatedInHeap: 127270912
  1943. <21:41:24.652> [GameMetrics] GPU freeze recorded (length=87)
  1944. <21:41:24.770> [GameMetrics] CPU freeze recorded (length=117)
  1945. <21:41:25.558> [GameMetrics] GPU freeze recorded (length=102)
  1946. <21:41:25.785> [GameMetrics] GPU freeze recorded (length=198)
  1947. <21:41:25.786> [GameMetrics] CPU freeze recorded (length=205)
  1948. <21:41:28.162> [Error] Undefined surface type: 'mat_152-165mm_AP', using mat_default ()
  1949. <21:41:44.387> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1950. <21:41:44.392> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1951. <21:41:44.393> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1952. <21:41:44.415> [Error] Undefined surface type: 'mat_152-165mm_AP', using mat_default ()
  1953. <21:42:06.929> [Error] Undefined surface type: 'mat_152-165mm_AP', using mat_default ()
  1954. <21:42:25.815> [GameMetrics] CPU freeze recorded (length=112)
  1955. <21:42:25.893> [Error] Undefined surface type: 'mat_152-165mm_AP', using mat_default ()
  1956. <21:42:55.516> AllocCount: 10630
  1957. <21:42:55.516> FreeCount: 9041
  1958. <21:42:55.517> Allocated: 127270912
  1959. <21:42:55.517> AllocatedInHeap: 127270912
  1960. <21:42:57.391> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1961. <21:42:57.392> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1962. <21:42:57.393> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1963. <21:42:57.394> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1964. <21:43:02.372> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1965. <21:43:02.373> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1966. <21:43:02.373> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1967. <21:43:10.260> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  1968. <21:43:10.260> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  1969. <21:43:10.261> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  1970. <21:43:10.261> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  1971. <21:43:10.262> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  1972. <21:43:19.321> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1973. <21:43:19.322> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1974. <21:43:19.323> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1975. <21:43:19.323> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1976. <21:43:19.326> [Error] Undefined surface type: 'mat_152-165mm_AP', using mat_default ()
  1977. <21:43:26.780> [Error] Undefined surface type: 'mat_100-130mm_SC', using mat_default ()
  1978. <21:43:38.895> [Error] Undefined surface type: 'mat_152-165mm_AP', using mat_default ()
  1979. <21:43:52.850> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1980. <21:43:52.851> [Error] Undefined surface type: 'mat_vehicle_armor_nofric', using mat_default ()
  1981. <21:44:29.490> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1982. <21:44:34.465> [Error] Undefined surface type: 'mat_152-165mm_AP', using mat_default ()
  1983. <21:44:34.975> [Error] Undefined surface type: 'mat_152-165mm_AP', using mat_default ()
  1984. <21:44:38.257> AllocCount: 10631
  1985. <21:44:38.258> FreeCount: 9041
  1986. <21:44:38.258> Allocated: 127401984
  1987. <21:44:38.259> AllocatedInHeap: 127401984
  1988. <21:44:48.723> [Error] Undefined surface type: 'mat_100-130mm_AP', using mat_default ()
  1989. <21:44:56.046> [GameMetrics] CPU freeze recorded (length=136)
  1990. <21:45:13.022> [Lobby] Received LobbyEndGame
  1991. <21:45:13.122> Lobby fade start
  1992. <21:45:13.123> Recording Stop: 2016-09-16 213432.awr
  1993. <21:45:13.123> UIVISCHECK OnLevelUnloadPending
  1994. <21:45:13.123> SetShellLayerVisibility, 1.250000, 2
  1995. <21:45:13.124> SetViewTransition 1
  1996. <21:45:14.409> Lobby fade end
  1997. <21:45:14.423> Executing UnloadCmd...
  1998. <21:45:14.423> Ending Game Context...
  1999. <21:45:14.424> Destroying CActionGame instance 00000000A30FC8F0 (level="")
  2000. <21:45:14.427> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed
  2001. <21:45:16.048> Executing MapCmd...
  2002. <21:45:16.051> ============================ Loading level GAR_Base ============================
  2003. <21:45:32.531> -----------------------------------------------------
  2004. <21:45:32.531> *LOADING: Level GAR_Base loading time: 16.48 seconds
  2005. <21:45:32.531> -----------------------------------------------------
  2006. <21:45:45.140> UIVISCHECK ESYSTEM_EVENT_LEVEL_LOAD_STOP_LOADINGSCREEN
  2007. <21:45:45.140> SetShellLayerVisibility, 1.000000, 1
  2008. <21:45:45.141> SetViewTransition 1
  2009. <21:45:45.144> GetCurrentSeason has no season.
  2010. <21:45:45.144> GetCurrentSeason has no season.
  2011. <21:45:45.144> GetCurrentSeason has no season.
  2012. <21:45:45.145> GetCurrentSeason has no season.
  2013. <21:45:45.145> GetCurrentSeason has no season.
  2014. <21:46:12.206> RES->SIZE: (REJECTED)
  2015. <21:46:12.208> RES->RESTORE: (REJECTED)
  2016. <21:47:04.504> AllocCount: 11547
  2017. <21:47:04.505> FreeCount: 9583
  2018. <21:47:04.505> Allocated: 156499968
  2019. <21:47:04.505> AllocatedInHeap: 156499968
  2020. <21:47:18.326> OnSetVisibility 0
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