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skullingdestroy22

kentaro (fe)

Jan 26th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. local oldtick = tick()
  137. warn("Animation rig - By Mewy23")
  138. local plr = game:GetService("Players").LocalPlayer
  139. local char, mouse = plr.Character, plr:GetMouse()
  140. local hitTab = {}
  141. local fadeTab = {}
  142. local spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16
  143. local sound1 = Instance.new("Sound", char.HumanoidRootPart)
  144. local sound2 = Instance.new("Sound", char.HumanoidRootPart)
  145. local sound3 = Instance.new("Sound")
  146. sound1.SoundId = "rbxassetid://130767866"
  147. sound1.Volume = 10
  148. sound2.SoundId = "rbxassetid://142684400"
  149. sound2.Volume = 10
  150. sound3.SoundId = "rbxassetid://985132972"
  151. sound3.Volume = 10
  152. local particle = Instance.new("ParticleEmitter")
  153. particle.LightEmission = 0.2
  154. particle.Texture = "rbxassetid://50263573"
  155. particle.Size = NumberSequence.new({
  156. NumberSequenceKeypoint.new(0, 0),
  157. NumberSequenceKeypoint.new(0.5, 1),
  158. NumberSequenceKeypoint.new(1, 0)
  159. })
  160. particle.Acceleration = Vector3.new(0, 0, 0)
  161. particle.Lifetime = NumberRange.new(0.15, 0.3)
  162. particle.Rate = 50
  163. particle.Rotation = NumberRange.new(0, 360)
  164. particle.RotSpeed = NumberRange.new(0, 0)
  165. particle.Speed = NumberRange.new(0, 0)
  166. local dfj = {}
  167. char:WaitForChild("Animate"):Destroy()
  168. char:WaitForChild("Humanoid"):WaitForChild("Animator"):Destroy()
  169. for i, v in pairs(char:FindFirstChild("Torso"):GetChildren()) do
  170. if v:IsA("Motor6D") and v.Name ~= "Neck" then
  171. table.insert(dfj, v:Clone())
  172. v:Destroy()
  173. end
  174. end
  175. local state = "idle"
  176. local rootpart = char:FindFirstChild("HumanoidRootPart")
  177. local rootjoint = rootpart:FindFirstChild("RootJoint")
  178. rootjoint.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180))
  179. local rarm = Instance.new("Weld", char:FindFirstChild("Right Arm") or nil)
  180. rarm.Part0 = char:FindFirstChild("Torso") or nil
  181. rarm.Part1 = char:FindFirstChild("Right Arm") or nil
  182. rarm.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  183. rarm.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  184. local larm = Instance.new("Weld", char:FindFirstChild("Left Arm") or nil)
  185. larm.Part0 = char:FindFirstChild("Torso") or nil
  186. larm.Part1 = char:FindFirstChild("Left Arm") or nil
  187. larm.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  188. larm.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  189. local rleg = Instance.new("Weld", char:FindFirstChild("Right Leg") or nil)
  190. rleg.Part0 = char:FindFirstChild("Torso") or nil
  191. rleg.Part1 = char:FindFirstChild("Right Leg") or nil
  192. rleg.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  193. rleg.C1 = CFrame.new(0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  194. local lleg = Instance.new("Weld", char:FindFirstChild("Left Leg") or nil)
  195. lleg.Part0 = char:FindFirstChild("Torso") or nil
  196. lleg.Part1 = char:FindFirstChild("Left Leg") or nil
  197. lleg.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  198. lleg.C1 = CFrame.new(-0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  199. local neck = char:FindFirstChild("Torso"):FindFirstChild("Neck") or nil
  200. neck.Part0 = char:FindFirstChild("Torso") or nil
  201. neck.Part1 = char:FindFirstChild("Head") or nil
  202. neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  203. neck.C1 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  204. function hitSphere()
  205. local function recSearch(par)
  206. local tab = {}
  207. local function rec(parent)
  208. if parent:IsA("Humanoid") and parent ~= char:FindFirstChildOfClass("Humanoid") then
  209. table.insert(tab, parent)
  210. end
  211. for i, v in pairs(parent:GetChildren()) do
  212. rec(v)
  213. end
  214. end
  215. rec(par)
  216. return tab
  217. end
  218. local humsFound = {}
  219. for i, v in pairs(recSearch(workspace)) do
  220. table.insert(humsFound, v)
  221. end
  222. return humsFound
  223. end
  224. mouse.Button1Down:connect(function()
  225. if state ~= "busy" then
  226. state = "busy"
  227. do
  228. local foundHums = {}
  229. local prtcls = {}
  230. local sounds = {}
  231. local parts = {}
  232. sound1:Play()
  233. local hit = false
  234. local toggle = false
  235. local frmcon
  236. local frame = 0
  237. frmcon = game:service("RunService").RenderStepped:connect(function()
  238. frame = frame + 1
  239. if frame / 4 == math.floor(frame / 4) then
  240. if toggle == false then
  241. toggle = true
  242. else
  243. toggle = false
  244. end
  245. end
  246. if toggle == true then
  247. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  248. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  249. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), spd * 1.5)
  250. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), spd * 1.5)
  251. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(225)), spd * 1.5)
  252. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(0)), spd * 1.5)
  253. else
  254. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  255. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  256. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), spd * 1.5)
  257. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45)), spd * 1.5)
  258. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(135)), spd * 1.5)
  259. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)), spd * 1.5)
  260. end
  261. if frame % 5 == 0 then
  262. for i, v in pairs(hitSphere()) do
  263. for o, b in pairs(v.Parent:GetChildren()) do
  264. if b:IsA("BasePart") and 4 >= (b.Position - rootjoint.Parent.CFrame * CFrame.new(0, 0, -2.25).p).Magnitude then
  265. hit = true
  266. if foundHums[v] then
  267. foundHums[v] = foundHums[v] + 1
  268. else
  269. foundHums[v] = 1
  270. local ns = sound3:Clone()
  271. ns.Parent = b
  272. table.insert(sounds, ns)
  273. end
  274. if not prtcls[b] then
  275. partClone = particle:Clone()
  276. partClone.Enabled = false
  277. partClone.Parent = b
  278. prtcls[b] = partClone
  279. end
  280. local p = Instance.new("Part")
  281. p.Size = Vector3.new(0.2, 0.2, 0.2)
  282. p.Color = Color3.new(1, 1, 1)
  283. p.TopSurface = "Smooth"
  284. p.BottomSurface = "Smooth"
  285. p.Anchored = true
  286. p.CanCollide = false
  287. p.Shape = "Ball"
  288. p.CFrame = CFrame.new(b.CFrame.p + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10))
  289. p.Parent = workspace
  290. table.insert(fadeTab, p)
  291. parts[b] = b
  292. end
  293. end
  294. end
  295. end
  296. end)
  297. local bucon
  298. bucon = mouse.Button1Up:connect(function()
  299. frmcon:disconnect()
  300. sound1:Stop()
  301. state = "idle"
  302. if hit == true then
  303. sound2:Play()
  304. wait(2.7)
  305. for i, v in pairs(sounds) do
  306. spawn(function()
  307. wait(math.random(0, 100) / 600)
  308. v.TimePosition = 2.5
  309. v:Play()
  310. end)
  311. end
  312. wait(1.2)
  313. for i, v in pairs(prtcls) do
  314. v.Enabled = true
  315. end
  316. wait(1.3)
  317. spawn(function()
  318. local rcon
  319. local frame = 0
  320. rcon = game:service("RunService").RenderStepped:connect(function()
  321. frame = frame + 1
  322. for i, v in pairs(sounds) do
  323. v.Volume = 10 - frame / 5
  324. if v.Volume <= 0 then
  325. v.Volume = 0
  326. v:Destroy()
  327. end
  328. end
  329. if frame >= 200 then
  330. for i, v in pairs(sounds) do
  331. v:Destroy()
  332. end
  333. end
  334. end)
  335. end)
  336. for i, v in pairs(parts) do
  337. v.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
  338. v.Velocity = v.Velocity + Vector3.new(0, 20, 0)
  339. local bvel = Instance.new("BodyVelocity", v)
  340. bvel.MaxForce = Vector3.new(1000000, 1000000, 1000000)
  341. bvel.Velocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  342. game:service("Debris"):AddItem(bvel, 0.5)
  343. end
  344. for i, v in pairs(foundHums) do
  345. if i.MaxHealth >= math.huge then
  346. i.MaxHealth = 100
  347. end
  348. i.Health = 0
  349. end
  350. wait(0.7)
  351. for i, v in pairs(prtcls) do
  352. v.Enabled = false
  353. end
  354. end
  355. bucon:disconnect()
  356. end)
  357. end
  358. end
  359. end)
  360. game:GetService("RunService").Heartbeat:connect(function()
  361. for i, v in pairs(fadeTab) do
  362. v.Transparency = v.Transparency + 0.1
  363. local savecf = v.CFrame
  364. v.Size = v.Size + Vector3.new(0.3, 0.3, 0.3)
  365. v.CFrame = savecf
  366. end
  367. local isub = 0
  368. for i = 1, #fadeTab do
  369. if fadeTab[i - isub].Transparency >= 1 then
  370. fadeTab[i - isub]:Destroy()
  371. table.remove(fadeTab, i - isub)
  372. isub = isub + 1
  373. end
  374. end
  375. char:FindFirstChild("Humanoid").WalkSpeed = 26
  376. spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16
  377. if state ~= "busy" then
  378. local ray = Ray.new(rootpart.Position, Vector3.new(0, -4, 0))
  379. local part, pos, normal = workspace:FindPartOnRayWithIgnoreList(ray, char:GetChildren(), false, true)
  380. if rootpart.Velocity.Magnitude > 0.5 and part ~= nil then
  381. state = "running"
  382. elseif rootpart.Velocity.Magnitude <= 0.5 and part ~= nil then
  383. state = "idle"
  384. elseif 0 < rootpart.Velocity.Y and part == nil then
  385. state = "jumping"
  386. elseif 0 >= rootpart.Velocity.Y and part == nil then
  387. state = "falling"
  388. end
  389. if state == "idle" then
  390. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  391. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  392. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad((math.cos(tick()) + 1) / 16) * 20), spd)
  393. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-(math.cos(tick()) + 1) / 16) * 20), spd)
  394. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  395. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  396. elseif state == "running" then
  397. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - -math.sin(tick() * 8 + 90) / 8, math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd)
  398. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.sin(tick() * 8 + 90) / 8, -math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd)
  399. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd)
  400. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd)
  401. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-110), math.rad(0), math.rad(180)), spd)
  402. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), spd)
  403. elseif state == "jumping" then
  404. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  405. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  406. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  407. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  408. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  409. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  410. elseif state == "falling" then
  411. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  412. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  413. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  414. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  415. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  416. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  417. end
  418. end
  419. end)
  420. warn("Loaded! Time elapsed: " .. tick() - oldtick)
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