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- --PROTOSMASHER VOIDACITY STEALER!
- while not getmetatable(shared) do
- wait()
- end
- shared(script)
- iz = game.Players.LocalPlayer.Name
- is = game.Players.LocalPlayer.Character
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local PlayerGui = Player.PlayerGui
- local Backpack = Player.Backpack
- local Torso = Character.HumanoidRootPart
- local Humanoid = Character.Humanoid
- local hum = Character.Humanoid
- local LeftArm = Character["Left Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightArm = Character["Right Arm"]
- local RightLeg = Character["Right Leg"]
- local Backpack = Player.Backpack
- local TorsA = Character.Torso
- local Head = Character.Head
- local LS = TorsA["Left Shoulder"]
- local LH = TorsA["Left Hip"]
- local RS = TorsA["Right Shoulder"]
- local RH = TorsA["Right Hip"]
- local Neck = TorsA.Neck
- local rs = game:GetService("RunService").RenderStepped
- local Mouse = Player:GetMouse()
- attacktype = 1
- vt = Vector3.new
- ColorDebounce = false
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- attack = false
- equipped = true
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- local Root = Character.HumanoidRootPart
- math.randomseed(os.time())
- fat = Instance.new("BindableEvent", script)
- fat.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.03333333333333333
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- Debounces = {
- CanAttack = true,
- NoIdl = false,
- Slashing = false,
- Slashed = false,
- RPunch = false,
- RPunched = false,
- LPunch = false,
- LPunched = false
- }
- local Touche = {
- Character.Name
- }
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- local function toAxisAngle(CFr)
- local X, Y, Z, R00, R01, R02, R10, R11, R12, R20, R21, R22 = CFr:components()
- local Angle = math.acos((R00 + R11 + R22 - 1) / 2)
- local A = (R21 - R12) ^ 2 + (R02 - R20) ^ 2 + (R10 - R01) ^ 2
- if A == 0 then
- A = 1.0E-5 or A
- end
- local B = (R21 - R12) ^ 2 + (R02 - R20) ^ 2 + (R10 - R01) ^ 2
- if B == 0 then
- B = 1.0E-5 or B
- end
- local C = (R21 - R12) ^ 2 + (R02 - R20) ^ 2 + (R10 - R01) ^ 2
- if C == 0 then
- C = 1.0E-5 or C
- end
- local x = (R21 - R12) / sqrt(A)
- local y = (R02 - R20) / sqrt(B)
- local z = (R10 - R01) / sqrt(C)
- return Vec3(x, y, z), Angle
- end
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- local function toAxisAngle(CFr)
- local X, Y, Z, R00, R01, R02, R10, R11, R12, R20, R21, R22 = CFr:components()
- local Angle = math.acos((R00 + R11 + R22 - 1) / 2)
- local A = (R21 - R12) ^ 2 + (R02 - R20) ^ 2 + (R10 - R01) ^ 2
- if A == 0 then
- A = 1.0E-5 or A
- end
- local B = (R21 - R12) ^ 2 + (R02 - R20) ^ 2 + (R10 - R01) ^ 2
- if B == 0 then
- B = 1.0E-5 or B
- end
- local C = (R21 - R12) ^ 2 + (R02 - R20) ^ 2 + (R10 - R01) ^ 2
- if C == 0 then
- C = 1.0E-5 or C
- end
- local x = (R21 - R12) / sqrt(A)
- local y = (R02 - R20) / sqrt(B)
- local z = (R10 - R01) / sqrt(C)
- return Vec3(x, y, z), Angle
- end
- function ApplyTrig(Num, Func)
- local Min, Max = Func(0), Func(1)
- local i = Func(Num)
- return (i - Min) / (Max - Min)
- end
- function LerpCFrame(CFrame1, CFrame2, Num)
- local Vec, Ang = toAxisAngle(CFrame1:inverse() * CFrame2)
- return CFrame1 * fromAxisAngle(Vec, Ang * Num) + (CFrame2.p - CFrame1.p) * Num
- end
- function Crater(Torso, Radius)
- Spawn(function()
- local Ray = Ray.new(Torso.Position, Vector3.new(0, -1, 0) * 10)
- local Ignore = {}
- for i, v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore + 1] = v.Character
- end
- end
- local Hit, Pos, SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray, Ignore)
- if Hit == nil then
- return
- end
- local Parts = {}
- for i = 1, 360, 10 do
- local P = Instance.new("Part", Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = BrickColor.new("Bright yellow")
- P.Material = "Granite"
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(5, 10, 10) * (math.random(80, 100) / 100)
- P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 7, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)))
- Parts[#Parts + 1] = {
- P,
- P.CFrame,
- (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 1, 0)) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -Radius) * CFrame.Angles(math.rad(math.random(-50, -20)), math.rad(math.random(-15, 15)), math.rad(math.random(-15, 15))),
- P.Size
- }
- if math.random(0, 5) == 0 then
- local P = Instance.new("Part", Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = BrickColor.new("Royal purple")
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(5, 5, 5) * (math.random(80, 100) / 100)
- P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 2.5, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)))
- Parts[#Parts + 1] = {
- P,
- P.CFrame,
- CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -Radius - 8) * CFrame.Angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))),
- P.Size
- }
- end
- end
- for i = 0, 1, 0.05 do
- for i2, v in pairs(Parts) do
- v[1].CFrame = LerpCFrame(v[2], v[3], ApplyTrig(i, math.cos))
- end
- wait(0.02)
- end
- for i, v in pairs(Parts) do
- if v[1].Size.X > 2.1 then
- v[1].CFrame = v[1].CFrame + Vector3.new(0, 2, 0)
- end
- v[1].Anchored = false
- end
- for i = 0, 1, 0.05 do
- for i2, v in pairs(Parts) do
- v[1].Transparency = i
- if i == 1 then
- v[1]:Destroy()
- elseif i >= 0.25 then
- v[1].CanCollide = false
- end
- end
- wait(0.02)
- end
- Parts = nil
- end)
- end
- local sound = Instance.new("Sound")
- sound.SoundId = "http://www.roblox.com/asset/?id=130776150"
- sound.Parent = Character
- sound.Volume = 8
- sound:Play()
- sound.Looped = false
- wait(0.1)
- local sound = Instance.new("Sound")
- sound.SoundId = "http://www.roblox.com/asset/?id=191411284"
- sound.Parent = Character
- sound.Volume = 7
- sound:Play()
- sound.Looped = true
- local runServ = game:GetService("RunService").RenderStepped
- local TBlast, TBMesh = Instance.new("Part"), Instance.new("SpecialMesh")
- TBlast.BrickColor = BrickColor.new("Bright blue")
- TBlast.Transparency = 1
- TBlast.Anchored = true
- TBlast.CanCollide = false
- TBlast.CFrame = Root.CFrame
- TBlast.Size = Vector3.new(2, 2, 2)
- TBMesh.Parent = TBlast
- TBMesh.MeshType = "Sphere"
- local TB, TM = Instance.new("Part"), Instance.new("SpecialMesh")
- TB.BrickColor = BrickColor.new("Bright yellow")
- TB.Transparency = 1
- TB.Anchored = true
- TB.CanCollide = false
- TB.CFrame = Root.CFrame
- TB.Size = Vector3.new(2, 2, 2)
- TB.Parent = TBlast
- TM.MeshType = "Sphere"
- game.Lighting.Brightness = 0
- game.Lighting.OutdoorAmbient = TBlast.BrickColor.Color
- game.Lighting.TimeOfDay = 0.1
- game.Lighting.FogEnd = 1000
- game.Lighting.FogColor = TBlast.BrickColor.Color
- game.Lighting.TimeOfDay = "00:00:00"
- game.Lighting.Ambient = Color3.new(0, 0, 0)
- game.Lighting.FogColor = Color3.new(0, 0, 0)
- game.Lighting.FogEnd = 500
- game.Lighting.FogStart = 0
- game.Lighting.GlobalShadows = true
- wait(16)
- local p = game.Players.localPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local torso = char.Torso
- local root = char.HumanoidRootPart
- local hed = char.Head
- local PE1 = Instance.new("ParticleEmitter", rarm)
- PE1.Color = ColorSequence.new(Color3.new(0, 0, 1), Color3.new(0, 0, 1))
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Size = NumberSequence.new(1.2)
- PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
- PE1.Lifetime = NumberRange.new(0.5)
- PE1.Rate = 10
- PE1.Transparency = NumberSequence.new(0.2)
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Rotation = NumberRange.new(260)
- PE1.Speed = NumberRange.new(0)
- PE1.RotSpeed = NumberRange.new(100)
- bc = char["Body Colors"]
- coloras = BrickColor.new("Bright blue")
- bc.LeftLegColor, bc.LeftArmColor, bc.TorsoColor, bc.HeadColor, bc.RightArmColor, bc.RightLegColor = coloras, coloras, coloras, coloras, coloras, coloras
- local PE1 = Instance.new("ParticleEmitter", larm)
- PE1.Color = ColorSequence.new(Color3.new(0, 0, 1), Color3.new(0, 0, 1))
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Size = NumberSequence.new(1.2)
- PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
- PE1.Lifetime = NumberRange.new(0.5)
- PE1.Rate = 10
- PE1.Transparency = NumberSequence.new(0.2)
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Rotation = NumberRange.new(360)
- PE1.Speed = NumberRange.new(0)
- PE1.RotSpeed = NumberRange.new(100)
- bc = char["Body Colors"]
- coloras = BrickColor.new("Bright blue")
- bc.LeftLegColor, bc.LeftArmColor, bc.TorsoColor, bc.HeadColor, bc.RightArmColor, bc.RightLegColor = coloras, coloras, coloras, coloras, coloras, coloras
- local PE1 = Instance.new("ParticleEmitter", rleg)
- PE1.Color = ColorSequence.new(Color3.new(0, 0, 1), Color3.new(0, 0, 1))
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Size = NumberSequence.new(1.2)
- PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
- PE1.Lifetime = NumberRange.new(0.5)
- PE1.Rate = 10
- PE1.Transparency = NumberSequence.new(0.2)
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Rotation = NumberRange.new(260)
- PE1.Speed = NumberRange.new(0)
- PE1.RotSpeed = NumberRange.new(100)
- bc = char["Body Colors"]
- coloras = BrickColor.new("Bright blue")
- bc.LeftLegColor, bc.LeftArmColor, bc.TorsoColor, bc.HeadColor, bc.RightArmColor, bc.RightLegColor = coloras, coloras, coloras, coloras, coloras, coloras
- local PE1 = Instance.new("ParticleEmitter", larm)
- PE1.Color = ColorSequence.new(Color3.new(0, 0, 1), Color3.new(0, 0, 1))
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Size = NumberSequence.new(1.2)
- PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
- PE1.Lifetime = NumberRange.new(0.5)
- PE1.Rate = 10
- PE1.Transparency = NumberSequence.new(0.2)
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Rotation = NumberRange.new(260)
- PE1.Speed = NumberRange.new(0)
- PE1.RotSpeed = NumberRange.new(100)
- bc = char["Body Colors"]
- coloras = BrickColor.new("Bright blue")
- bc.LeftLegColor, bc.LeftArmColor, bc.TorsoColor, bc.HeadColor, bc.RightArmColor, bc.RightLegColor = coloras, coloras, coloras, coloras, coloras, coloras
- local fart = Instance.new("Animation", char)
- fart.AnimationId = "rbxassetid://456316205"
- fart.Name = "fart"
- local PE1 = Instance.new("ParticleEmitter", lleg)
- PE1.Color = ColorSequence.new(Color3.new(0, 0, 1), Color3.new(0, 0, 1))
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Size = NumberSequence.new(1.2)
- PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
- PE1.Lifetime = NumberRange.new(0.5)
- PE1.Rate = 10
- PE1.Transparency = NumberSequence.new(0.2)
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Rotation = NumberRange.new(260)
- PE1.Speed = NumberRange.new(0)
- PE1.RotSpeed = NumberRange.new(100)
- bc = char["Body Colors"]
- coloras = BrickColor.new("Bright blue")
- bc.LeftLegColor, bc.LeftArmColor, bc.TorsoColor, bc.HeadColor, bc.RightArmColor, bc.RightLegColor = coloras, coloras, coloras, coloras, coloras, coloras
- local PE1 = Instance.new("ParticleEmitter", hed)
- PE1.Color = ColorSequence.new(Color3.new(0, 0, 1), Color3.new(0, 0, 1))
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Size = NumberSequence.new(1.2)
- PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
- PE1.Lifetime = NumberRange.new(0.5)
- PE1.Rate = 10
- PE1.Transparency = NumberSequence.new(0.2)
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Rotation = NumberRange.new(260)
- PE1.Speed = NumberRange.new(0)
- PE1.RotSpeed = NumberRange.new(100)
- bc = char["Body Colors"]
- coloras = BrickColor.new("Bright blue")
- bc.LeftLegColor, bc.LeftArmColor, bc.TorsoColor, bc.HeadColor, bc.RightArmColor, bc.RightLegColor = coloras, coloras, coloras, coloras, coloras, coloras
- local PE1 = Instance.new("ParticleEmitter", torso)
- PE1.Color = ColorSequence.new(Color3.new(0, 0, 1), Color3.new(0, 0, 1))
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Size = NumberSequence.new(1.2)
- PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
- PE1.Lifetime = NumberRange.new(0.5)
- PE1.Rate = 10
- PE1.Transparency = NumberSequence.new(0.2)
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Rotation = NumberRange.new(260)
- PE1.Speed = NumberRange.new(0)
- PE1.RotSpeed = NumberRange.new(100)
- bc = char["Body Colors"]
- coloras = BrickColor.new("Bright blue")
- bc.LeftLegColor, bc.LeftArmColor, bc.TorsoColor, bc.HeadColor, bc.RightArmColor, bc.RightLegColor = coloras, coloras, coloras, coloras, coloras, coloras
- SIDZ = {"231917744", "231917742"}
- PTZ = {
- 0.7,
- 0.8,
- 0.9,
- 1
- }
- x = Instance.new("Sound", char)
- x.SoundId = "rbxassetid://" .. SIDZ[math.random(1, #SIDZ)]
- x.Pitch = PTZ[math.random(1, #PTZ)]
- x.Volume = 10
- wait(0.1)
- x:Play()
- Crater(Torso, 95)
- Crater(Torso, 20)
- x = Instance.new("Sound", char)
- x.SoundId = "rbxassetid://" .. SIDZ[math.random(1, #SIDZ)]
- x.Pitch = PTZ[math.random(1, #PTZ)]
- x.Volume = 10
- wait(0.1)
- x:Play()
- Crater(Torso, 95)
- Crater(Torso, 20)
- game.Lighting.Brightness = 0
- game.Lighting.OutdoorAmbient = TB.BrickColor.Color
- game.Lighting.TimeOfDay = 0.1
- game.Lighting.FogEnd = 1000
- game.Lighting.FogColor = TB.BrickColor.Color
- game.Lighting.TimeOfDay = "00:00:00"
- game.Lighting.Ambient = Color3.new(0, 0, 0)
- game.Lighting.FogColor = Color3.new(0, 0, 0)
- game.Lighting.FogEnd = 500
- game.Lighting.FogStart = 0
- game.Lighting.GlobalShadows = true
- local HBill = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
- local HMain, HBarBack, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), Instance.new("Frame")
- local HHealth, HName = Instance.new("TextLabel", HBarBack), Instance.new("TextLabel")
- HBill.Size = UDim2.new(15, 0, 2.2, 0)
- HBill.Name = "Health Display"
- HBill.StudsOffset = Vector3.new(0, 4, 0)
- HBill.AlwaysOnTop = true
- HBill.Enabled = true
- HMain.BackgroundColor3 = Color3.new(0, 0, 0)
- HMain.BackgroundTransparency = 1
- HMain.Size = UDim2.new(1, 0, 1, 0)
- HBarBack.Parent = HMain
- HBarBack.BackgroundColor3 = Color3.new(0, 0, 0)
- HBarBack.BorderColor3 = Color3.new(0, 0, 0)
- HBarBack.BorderSizePixel = 2
- HBarBack.Position = UDim2.new(0.025, 0, 0.55, 0)
- HBarBack.Size = UDim2.new(0.95, 0, 0.3, 0)
- HBar.Parent = HBarBack
- HBar.BackgroundColor3 = Color3.new(225, 225, 0, 0, 0)
- HBar.BorderColor3 = Color3.new(0, 0, 0)
- HBar.Size = UDim2.new(0.5, 0, 1, 0)
- HHealth.BackgroundTransparency = 1
- HHealth.Size = UDim2.new(1, 1, 1, 1)
- HHealth.Font = "SourceSans"
- HHealth.Text = " "
- HHealth.TextScaled = true
- HHealth.TextColor3 = Color3.new(0, 0, 1)
- HHealth.TextStrokeColor3 = BrickColor.new("Bright yellow").Color
- HHealth.TextStrokeTransparency = 1
- HName.Parent = HMain
- HName.BackgroundTransparency = 1
- HName.Size = UDim2.new(1, 0, 0.5, 0)
- HName.Font = "Antique"
- HName.Text = "Blue knight"
- HName.TextScaled = true
- HName.TextColor3 = BrickColor.new("Bright yellow").Color
- HName.TextStrokeColor3 = Color3.new(0, 0, 0)
- HName.FontSize = "Size48"
- HName.TextStrokeTransparency = 0
- HName.TextYAlignment = "Top"
- Player:ClearCharacterAppearance()
- wait(0.1)
- Player.Character.Head.BrickColor = BrickColor.new("Bright blue")
- Player.Character.Torso.BrickColor = BrickColor.new("Bright blue")
- Player.Character["Right Arm"].BrickColor = BrickColor.new("Bright blue")
- Player.Character["Right Leg"].BrickColor = BrickColor.new("Bright blue")
- Player.Character["Left Leg"].BrickColor = BrickColor.new("Bright blue")
- Player.Character["Left Arm"].BrickColor = BrickColor.new("Bright blue")
- Player.Character.Head.face:Destroy()
- local selectionBoxOfTorso = Instance.new("SelectionBox", TorsA)
- selectionBoxOfTorso.Adornee = TorsA
- selectionBoxOfTorso.Color = BrickColor.new("Bright yellow")
- selectionBoxOfTorso.LineThickness = 0.01
- selectionBoxOfTorso.Transparency = 0
- local selectionBoxOfRightArm = Instance.new("SelectionBox", Character["Right Arm"])
- selectionBoxOfRightArm.Adornee = Character["Right Arm"]
- selectionBoxOfRightArm.Color = BrickColor.new("Bright yellow")
- selectionBoxOfRightArm.LineThickness = 0.01
- selectionBoxOfRightArm.Transparency = 0
- local selectionBoxOfRightLeg = Instance.new("SelectionBox", Character["Right Leg"])
- selectionBoxOfRightLeg.Adornee = Character["Right Leg"]
- selectionBoxOfRightLeg.Color = BrickColor.new("Bright yellow")
- selectionBoxOfRightLeg.LineThickness = 0.01
- selectionBoxOfRightLeg.Transparency = 0
- local selectionBoxOfLeftArm = Instance.new("SelectionBox", Character["Left Arm"])
- selectionBoxOfLeftArm.Adornee = Character["Left Arm"]
- selectionBoxOfLeftArm.Color = BrickColor.new("Bright yellow")
- selectionBoxOfLeftArm.LineThickness = 0.01
- selectionBoxOfLeftArm.Transparency = 0
- local selectionBoxOfLeftLeg = Instance.new("SelectionBox", Character["Left Leg"])
- selectionBoxOfLeftLeg.Adornee = Character["Left Leg"]
- selectionBoxOfLeftLeg.Color = BrickColor.new("Bright yellow")
- selectionBoxOfLeftLeg.LineThickness = 0.01
- selectionBoxOfLeftLeg.Transparency = 0
- LightOnBody = Instance.new("PointLight", Head)
- LightOnBody.Brightness = 3000
- LightOnBody.Range = 20
- LightOnBody.Color = Color3.new(225, 225, 0, 0, 0)
- function NsKeypoint(a, b, c)
- return NumberSequenceKeypoint.new(a, b, c)
- end
- function ColorsNew(a, b, c)
- return Color3.new(a / 255, b / 255, c / 255)
- end
- local Plasma = Instance.new("ParticleEmitter", torso)
- Plasma.Enabled = true
- local color1 = ColorsNew(0, 0, 0)
- local color2 = ColorsNew(0, 0, 0)
- local COLOR = ColorSequence.new(color1, color2)
- Plasma.Size = NumberSequence.new({
- NsKeypoint(0, 2, 0),
- NsKeypoint(0.23067332804203, 6.875, 0),
- NsKeypoint(0.29800498485565, 0.9375, 0),
- NsKeypoint(0.58478802442551, 6.9375, 0),
- NsKeypoint(1, 2, 0)
- })
- Plasma.Transparency = NumberSequence.new({
- NsKeypoint(0, 0, 0),
- NsKeypoint(0.70947635173798, 0, 0),
- NsKeypoint(0.74438905715942, 0.51249998807907, 0),
- NsKeypoint(0.78179556131363, 0, 0),
- NsKeypoint(0.82169580459595, 0.018750011920929, 0),
- NsKeypoint(1, 0.48750001192093, 0)
- })
- Plasma.Lifetime = NumberRange.new(0.1, 1)
- Plasma.RotSpeed = NumberRange.new(1000)
- Plasma.Color = COLOR
- Plasma.LightEmission = 1000
- Plasma.Texture = "rbxassetid://335222248"
- Plasma.Name = "Plasma"
- Plasma.Speed = NumberRange.new(20)
- Plasma.Rate = 1000
- Plasma.VelocitySpread = 360
- Plasma.Acceleration = Vector3.new(0, 0, 0)
- Charging = true
- custommath = {
- 25,
- 26,
- 27,
- 28,
- 29,
- 30,
- 31,
- 32,
- 33,
- 34,
- 35,
- 36,
- 37,
- 38,
- 39,
- 40,
- 41,
- 42,
- 43,
- 44,
- 45,
- 46,
- 47,
- 48,
- 49,
- 50,
- 51,
- 52,
- 53,
- 54,
- 55,
- 56,
- 57,
- 58,
- 59,
- 60,
- 61,
- 62,
- 63,
- 64,
- 65,
- 66,
- 67,
- 68,
- 69,
- 70,
- 71,
- 72,
- 73,
- 74,
- 75,
- 76,
- 77,
- 78,
- 79,
- 80,
- 81,
- 82,
- 83,
- 84,
- 85,
- 86,
- 87,
- 88,
- 89,
- 90,
- 91,
- 92,
- 93,
- 94,
- 95,
- 96,
- 97,
- 98,
- 99,
- 100,
- -25,
- -26,
- -27,
- -28,
- -29,
- -30,
- -31,
- -32,
- -33,
- -34,
- -35,
- -36,
- -37,
- -38,
- -39,
- -40,
- -41,
- -42,
- -43,
- -44,
- -45,
- -46,
- -47,
- -48,
- -49,
- -50,
- -51,
- -52,
- -53,
- -54,
- -55,
- -56,
- -57,
- -58,
- -59,
- -60,
- -61,
- -62,
- -63,
- -64,
- -65,
- -66,
- -67,
- -68,
- -69,
- -70,
- -71,
- -72,
- -73,
- -74,
- -75,
- -76,
- -77,
- -78,
- -79,
- -80,
- -81,
- -82,
- -83,
- -84,
- -85,
- -86,
- -87,
- -88,
- -89,
- -90,
- -91,
- -92,
- -93,
- -94,
- -95,
- -96,
- -97,
- -98,
- -99,
- -100
- }
- function FDebris()
- while true do
- do
- local p = Instance.new("Part", Torso)
- p.formFactor = "Custom"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = workspace.Base.BrickColor
- p.CanCollide = false
- p.Transparency = 0
- p.Anchored = true
- p.Locked = true
- p.Material = workspace.Base.Material
- s = math.random(1, 40) / 10
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(s, s, s)
- p.CFrame = Torso.CFrame * CFrame.new(custommath[math.random(1, #custommath)] / 10, -math.random(5, 7), custommath[math.random(1, #custommath)] / 10) * CFrame.Angles(math.random(), math.random(), math.random())
- spawn(function()
- while rs:wait() do
- if p.Transparency >= 1 then
- p:Destroy()
- break
- end
- p.CFrame = p.CFrame * CFrame.Angles(math.rad(2), math.rad(2), math.rad(2)) + Vector3.new(0, 0.2, 0)
- p.Transparency = p.Transparency + 0.01
- end
- end)
- wait(0.3)
- if Charging == false then
- break
- end
- end
- end
- end
- spawn(function()
- while wait(0.01) do
- FDebris()
- end
- end)
- function FloatPart()
- local Part = Instance.new("Part", Torso)
- Part.CFrame = CFrame.new(Torso.CFrame.X, workspace.Base.CFrame.Y + 1, Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4, 0, 87)
- Part.Anchored = true
- Part.Material = "Neon"
- Part.CanCollide = false
- Part.BrickColor = BrickColor.new(PrimaryColor)
- local Mesh = Instance.new("SpecialMesh", Part)
- Mesh.Scale = Vector3.new(4, 4, 0.2)
- Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Mesh.VertexColor = Vector3.new(0, 170, 255)
- spawn(function()
- for i = 1, 30 do
- Mesh.Scale = Mesh.Scale + Vector3.new(0.04, 0.04, 0)
- Part.Transparency = Part.Transparency + 0.035
- game["Run Service"].RenderStepped:wait()
- end
- Part:Destroy()
- end)
- end
- function DubPart()
- local Part = Instance.new("Part", Torso)
- Part.CFrame = CFrame.new(Torso.CFrame.X, workspace.Base.CFrame.Y + 1, Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4, 0, 87)
- Part.Anchored = true
- Part.CanCollide = false
- Part.Material = "Neon"
- Part.BrickColor = BrickColor.new(SecondaryColor)
- local Mesh = Instance.new("SpecialMesh", Part)
- Mesh.Scale = Vector3.new(7, 7, 0.2)
- Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Mesh.VertexColor = Vector3.new(0, 170, 255)
- spawn(function()
- for i = 1, 30 do
- Mesh.Scale = Mesh.Scale + Vector3.new(0.04, 0.04, 0)
- Part.Transparency = Part.Transparency + 0.035
- game["Run Service"].RenderStepped:wait()
- end
- Part:Destroy()
- end)
- end
- function Fade(Item, t)
- spawn(function()
- for i = 1, 20 do
- Item.Transparency = Item.Transparency + 0.05
- if t then
- wait(t)
- else
- wait()
- end
- end
- Item:Destroy()
- end)
- end
- function Particle(PrimaryColor)
- local Part = Instance.new("Part", Torso)
- Part.BrickColor = BrickColor.new(PrimaryColor)
- Part.Anchored = true
- Part.Transparency = 0.3
- Part.CanCollide = false
- Part.CFrame = Torso.CFrame * CFrame.new(math.random(-10, 10), math.random(-15, 15), math.random(-10, 10)) * CFrame.fromEulerAnglesXYZ(math.random(), math.random(), math.random())
- local Mesh = Instance.new("BlockMesh", Part)
- Mesh.Scale = Vector3.new(0.05, 0.1, 0.1)
- spawn(function()
- for i = 1, 40 do
- Part.Transparency = Part.Transparency + 0.0125
- Part.CFrame = Part.CFrame * CFrame.new(0, -0.07, 0)
- game["Run Service"].RenderStepped:wait()
- end
- Part:Destroy()
- end)
- end
- game["Run Service"].RenderStepped:connect(function(_)
- Particle("Royale purple")
- Particle("Bright blue")
- Particle("Bright yellow")
- end)
- function createblack(part)
- local pt1 = NumberSequenceKeypoint.new(0, 1, 0)
- local pt2 = NumberSequenceKeypoint.new(1, 0, 0)
- local effecto = Instance.new("ParticleEmitter", part)
- effecto.Texture = "rbxasset://textures/particles/smoke_main.dds"
- effecto.Color = ColorSequence.new(Color3.new(0, 0, 0))
- effecto.Rate = 10000
- effecto.Lifetime = NumberRange.new(1, 1)
- effecto.Size = NumberSequence.new({pt1, pt2})
- effecto.Speed = NumberRange.new(0, 0)
- effecto.RotSpeed = NumberRange.new(100, 100)
- end
- local orbuu = Instance.new("Part", chara)
- orbuu.Size = Vector3.new(1, 1, 1)
- orbuu.Name = "Diamond"
- orbuu.Anchored = true
- orbuu.CanCollide = false
- orbuu.BrickColor = BrickColor.new("Bright blue")
- local meshooo = Instance.new("SpecialMesh", orbuu)
- meshooo.MeshType = "FileMesh"
- meshooo.MeshId = "http://www.roblox.com/asset/?id=9756362"
- local RotationSpeed = 6
- local BobSpeed = 1
- local RotationDist = Vector3.new(5, 0, 0)
- local dt = 0
- local currentTime = 0
- chara = Player.Character
- hitdude = nil
- debby = game:GetService("Debris")
- chara.Humanoid.MaxHealth = math.huge
- chara.Humanoid.Health = math.huge
- chara.Humanoid.JumpPower = 100
- local moosek = 0
- local prevthing = 0
- local timeofday = "Day"
- taip = 1
- createblack(orbuu)
- orbuu.ParticleEmitter.Color = ColorSequence.new(Color3.new(1, 0, 1))
- orbuu.ParticleEmitter.LightEmission = 1
- Void = nil
- VoidParts = {}
- Equipped = false
- function RayCast(Position, Direction, MaxDistance, IgnoreList)
- return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
- end
- Character = chara
- Humanoid = Character:FindFirstChild("Humanoid")
- Torso = Character:FindFirstChild("Torso")
- if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
- return
- end
- Equipped = true
- Void = Instance.new("Model")
- Void.Name = "Void"
- Angle = 0
- for i = 1, 1 do
- local VoidPart = Instance.new("Part")
- VoidPart.Name = "VoidPart"
- VoidPart.Transparency = 1
- VoidPart.BrickColor = BrickColor.new("Bright blue")
- VoidPart.Material = Enum.Material.Plastic
- VoidPart.Shape = Enum.PartType.Block
- VoidPart.FormFactor = Enum.FormFactor.Custom
- VoidPart.TopSurface = Enum.SurfaceType.Smooth
- VoidPart.BottomSurface = Enum.SurfaceType.Smooth
- VoidPart.Anchored = true
- VoidPart.CanCollide = false
- VoidPart.Locked = true
- VoidPart.Size = Vector3.new(10, 0.2, 10)
- local BlockMesh = Instance.new("BlockMesh")
- BlockMesh.Scale = Vector3.new(1, 1 + 0.005 * i, 1)
- BlockMesh.Parent = VoidPart
- VoidPart.Parent = Void
- local Star = Instance.new("Decal", VoidPart)
- Star.Texture = "rbxassetid://377165247"
- Star.Face = "Top"
- local Light = Instance.new("PointLight", VoidPart)
- Light.Color = Color3.new(225, 225, 0)
- Light.Brightness = 100
- Light.Range = 10
- table.insert(VoidParts, VoidPart)
- end
- Spawn(function()
- while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
- if Angle == 360 then
- Angle = 0
- end
- Angle = Angle + 0.05
- chara.Humanoid.MaxHealth = math.huge
- chara.Humanoid.Health = math.huge
- local parentPos = chara.Torso.CFrame
- local rotation = CFrame.Angles(0, RotationSpeed * currentTime, 0)
- local bob = Vector3.new(0, BobSpeed * math.sin(currentTime), 0)
- orbuu.CFrame = parentPos + bob + rotation * RotationDist
- dt, currentTime = wait(0.025)
- local cheeed = chara:GetChildren()
- for i = 1, #cheeed do
- if cheeed[i].ClassName == "Part" and cheeed[i].Name ~= "Right Arm" and cheeed[i].Name ~= "Left Arm" and cheeed[i].Name ~= "Right Leg" and cheeed[i].Name ~= "Left Leg" and cheeed[i].Name ~= "Torso" and cheeed[i].Name ~= "HumanoidRootPart" and cheeed[i].Name ~= "Head" and cheeed[i].Name ~= "FakeHandle" and cheeed[i].Name ~= "FakeHandle2" and cheeed[i].Name ~= "FakeHandle3" and cheeed[i].Name ~= "Diamond" then
- cheeed[i]:Destroy()
- else
- end
- end
- local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), Torso.Size.Y * 6.5, {Character})
- if Hit then
- if not Void.Parent then
- Void.Parent = Character
- end
- for i, v in pairs(VoidParts) do
- v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, Angle + i, 0)
- end
- else
- Void.Parent = nil
- end
- wait()
- end
- end)
- function genWeld(a, b)
- local w = Instance.new("Weld", a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld
- end
- function Lerp(c1, c2, al)
- local com1 = {
- c1.X,
- c1.Y,
- c1.Z,
- c1:toEulerAnglesXYZ()
- }
- local com2 = {
- c2.X,
- c2.Y,
- c2.Z,
- c2:toEulerAnglesXYZ()
- }
- for i, v in pairs(com1) do
- com1[i] = v + (com2[i] - v) * al
- end
- return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
- end
- function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- m8 = Instance.new("Model")
- m8.Name = "Zyrodoxa"
- p16 = Instance.new("Part", m8)
- p16.BrickColor = BrickColor.new("Instutional white")
- p16.Material = Enum.Material.Metal
- p16.Name = "Handle"
- p16.CFrame = CFrame.new(2.7E-5, -11.8500671, -1.1215378, 1, -4.08902174E-8, -5.95266769E-8, -5.95264673E-8, 4.47054163E-8, -1.00000322, 4.08900469E-8, 1.00000393, 3.27827877E-7)
- p16.CanCollide = false
- p16.Locked = true
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(0, 0, 0)
- p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b16 = Instance.new("BlockMesh", p16)
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(0, 0, 0)
- w16 = Instance.new("Weld", p16)
- w16.Name = "Block_Weld"
- w16.Part0 = p16
- w16.C0 = CFrame.new(-2.69356715E-5, 1.12153399, 0.310250998, 1, -5.9526446E-8, 4.08900576E-8, -4.08900576E-8, 0, 1, -5.95264495E-8, -1, -2.43403981E-15)
- w16.Part1 = p17
- w16.C1 = CFrame.new(-2.69897973E-5, 0.238820702, 1.16951191, 1, -3.32849588E-8, -1.92696081E-9, -3.32849588E-8, -1, -5.96046448E-7, -1.92694105E-9, 5.96046448E-7, -1)
- m8.Parent = rarm
- m8:MakeJoints()
- local cor8 = Instance.new("Part", rarm.Zyrodoxa)
- cor8.Name = "Thingy"
- cor8.Locked = true
- cor8.BottomSurface = 0
- cor8.CanCollide = false
- cor8.Size = Vector3.new(1, 1, 1)
- cor8.Transparency = 1
- cor8.TopSurface = 0
- corw8 = Instance.new("Weld", cor8)
- corw8.Part0 = rarm
- corw8.Part1 = cor8
- corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180))
- corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- weld8 = Instance.new("Weld", rarm.Zyrodoxa)
- weld8.Part0 = cor8
- weld8.Part1 = rarm.Zyrodoxa.Handle
- weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- Debounces = {
- CanAttack = true,
- NoIdl = false,
- Slashing = false,
- Slashed = false,
- RPunch = false,
- RPunched = false,
- LPunch = false,
- LPunched = false,
- Reaping = false,
- Reaped = false
- }
- local Touche = {
- Character.Name
- }
- function Reap()
- rarm.Touched:connect(function(ht1)
- hit1 = ht1.Parent
- if ht1 and hit1:IsA("Model") and hit1:FindFirstChild("Humanoid") and hit1.Name ~= p.Name and Debounces.Reaping == true and Debounces.Reaped == false then
- Debounces.Reaped = true
- h = hit1:FindFirstChild("Humanoid")
- if h ~= nil then
- hum.MaxHealth = hum.MaxHealth + h.MaxHealth
- hum.Health = hum.MaxHealth
- e = Instance.new("Part")
- e.TopSurface = 0
- e.BottomSurface = 0
- e.Reflectance = 0.05
- e.formFactor = "Symmetric"
- e.Size = Vector3.new(1, 1, 1)
- e.Anchored = true
- e.CanCollide = false
- e.BrickColor = BrickColor.new("Really blue")
- e.CFrame = CFrame.new(ht1.Position)
- e.Parent = hit1
- Instance.new("BlockMesh", e)
- coroutine.resume(coroutine.create(function(par)
- for i = 1, 13 do
- par.CFrame = par.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-20, 20) / 50, math.random(-20, 20) / 50, math.random(-20, 20) / 50)
- par.Transparency = i / 13
- par.Mesh.Scale = par.Mesh.Scale + Vector3.new(0.4, 0.4, 0.4)
- wait()
- end
- par.Parent = nil
- end), e)
- for _, v in pairs(hit1:children()) do
- if v.className == "Part" then
- v.BrickColor = BrickColor.new("Bright blue")
- v.RotVelocity = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) * 3
- v:BreakJoints()
- f = Instance.new("BodyVelocity")
- f.P = 3000
- f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- f.velocity = Vector3.new(math.random(-30, 30) / 10, math.random(-30, 30) / 10, math.random(-30, 30) / 10)
- f.Parent = v
- v.CanCollide = false
- coroutine.resume(coroutine.create(function(par)
- for i = 1, 30 do
- par.Transparency = i / 30
- wait()
- end
- par.Parent = nil
- end), v)
- elseif v.className == "Hat" then
- v.Handle.BrickColor = BrickColor.new("Bright blue")
- v.Handle.RotVelocity = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) * 3
- v.Handle:BreakJoints()
- f = Instance.new("BodyVelocity")
- f.P = 3000
- f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- f.velocity = Vector3.new(math.random(-30, 30) / 10, math.random(-30, 30) / 10, math.random(-30, 30) / 10)
- f.Parent = v.Handle
- v.Handle.CanCollide = false
- coroutine.resume(coroutine.create(function(par)
- for i = 1, 30 do
- par.Transparency = i / 30
- wait()
- end
- par.Parent = nil
- end), v.Handle)
- if h == nil then
- wait()
- end
- end
- end
- end
- end
- end)
- Debounces.Reaped = false
- end
- mouse.KeyDown:connect(function(key)
- if key == "q" and Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- Debounces.Reaping = true
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.4) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-30)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(70), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-10)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(7), math.rad(-20), math.rad(10)), 0.4)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- wait(1)
- Reap()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, -0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(70)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(-70), 0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-20), math.rad(-10)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.7)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- Debounces.Reaping = false
- end
- end
- end)
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local Head = Character.Head
- local Torso = Character.Torso
- local Right_Arm = Character["Right Arm"]
- local Right_Leg = Character["Right Leg"]
- local Left_Arm = Character["Left Arm"]
- local Left_Leg = Character["Left Leg"]
- local Humanoid = Character.Humanoid
- local Animation = "Idle"
- local Mouse = Player:GetMouse()
- local LeftShoulder = Torso["Left Shoulder"]
- local Left_Hip = Torso["Left Hip"]
- local RightShoulder = Torso["Right Shoulder"]
- local Right_Hip = Torso["Right Hip"]
- local Root = Character.HumanoidRootPart
- local RootJoint = Root.RootJoint
- local Attacking = false
- local CanAttack = true
- local Anim = "Idle"
- local Combo = 1
- local Blocking = false
- local MaxDestruction = 1000
- local Destruction = 0
- local MaxBlock = 100
- local Effects = {}
- local Color = "Bright yellow"
- local Invert = false
- local Idle = 0
- local Equipped = false
- local Running = false
- local Unseathed = false
- local Shard = "None"
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((1 - t) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((t - 1) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- Movemment = 1
- Walk = 0
- Animator = Humanoid.Animator
- Animator.Parent = nil
- local Services = {
- SoundService = game:GetService("SoundService"),
- Players = game:GetService("Players"),
- Debris = game:GetService("Debris"),
- Workspace = game:GetService("Workspace"),
- Lighting = game:GetService("Lighting"),
- HttpService = game:GetService("HttpService"),
- InsertService = game:GetService("InsertService")
- }
- SpikeMeshId = 1033714
- SpikeBallId = 9982590
- StarMeshId = 45428961
- CrystalMeshId = 9756362
- function NoOutlines(Part)
- Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- local CreatePart = function(Parent, Name, Color, Size, Material, Transparency, Shape)
- local Part = Instance.new("Part", Parent)
- Part.Name = Name
- Part.BrickColor = BrickColor.new(Color)
- Part.Size = Size
- Part.Material = Material
- Part.Transparency = Transparency
- Part.Shape = Shape
- Part.CanCollide = false
- NoOutlines(Part)
- return Part
- end
- local CreateMesh = function(Parent, Scale, Shape)
- local Mesh = Instance.new("BlockMesh", Parent)
- Mesh.Scale = Scale
- return Mesh
- end
- local CreateWedge = function(Parent, Name, Color, Size, Material, Transparency)
- local WedgePart = Instance.new("WedgePart", Parent)
- WedgePart.Name = Name
- WedgePart.BrickColor = BrickColor.new(Color)
- WedgePart.Size = Size
- WedgePart.Material = Material
- WedgePart.Transparency = Transparency
- WedgePart.CanCollide = false
- NoOutlines(WedgePart)
- return WedgePart
- end
- local CreateWeld = function(Parent, Cframe, P1, P0)
- local Weld = Instance.new("Weld", Parent)
- Weld.Part0 = P0
- Weld.Part1 = P1
- Weld.Name = P0.Name .. "To" .. P1.Name
- Weld.C0 = Cframe
- return Weld
- end
- local CreateVelocity = function(Parent, Velocity, Force)
- local BodyVelocity = Instance.new("BodyVelocity", Parent)
- BodyVelocity.Velocity = Velocity
- BodyVelocity.MaxForce = Force
- return BodyVelocity
- end
- local CreateCrystal = function(Parent, Name, Color, Size, Material, Transparency, Scale)
- local Part = Instance.new("Part", Parent)
- Part.Name = Name
- Part.BrickColor = BrickColor.new(Color)
- Part.Size = Size
- Part.Material = Material
- Part.Transparency = Transparency
- Part.CanCollide = false
- NoOutlines(Part)
- local Mesh = Instance.new("SpecialMesh", Part)
- Mesh.MeshId = "http://www.roblox.com/asset?id=" .. CrystalMeshId
- Mesh.Scale = Scale
- return Mesh and Part
- end
- local MakeSFX = function(Parent, Id, Volume, Pitch, Type)
- local SFX = Instance.new("Sound", Parent)
- SFX.SoundId = "http://www.roblox.com/asset?id=" .. Id
- SFX.Name = "SFX"
- SFX:Play()
- SFX.Volume = Volume
- SFX.Pitch = Pitch
- SFX.PlayOnRemove = true
- SFX:Remove()
- if Type == "Echo" then
- Instance.new("EchoSoundEffect", SFX)
- end
- end
- local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
- local Part = Instance.new("Part", Parent)
- Part.Name = Name
- Part.BrickColor = BrickColor.new(Color)
- Part.Size = Size
- Part.Material = Material
- Part.Transparency = Transparency
- Part.CanCollide = false
- NoOutlines(Part)
- local Mesh = Instance.new("SpecialMesh", Part)
- Mesh.MeshId = "http://www.roblox.com/asset?id=" .. SpikeMeshId
- Mesh.Scale = Scale
- return Mesh and Part
- end
- function CircleEffect(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency)
- local Part = Instance.new("Part", Parent)
- Part.Transparency = Transparency
- Part.Name = "CircleEffect"
- Part.Size = Vector3.new()
- Part.Anchored = true
- Part.CanCollide = false
- Part.Position = Position
- Part.BrickColor = BrickColor.new(Brickcolor)
- Part.Material = Material
- NoOutlines(Part)
- local Mesh = Instance.new("SpecialMesh", Part)
- Mesh.MeshType = "Sphere"
- Mesh.Scale = Vector3.new(DSX, DSY, DSZ)
- Services.Debris:AddItem(Part, Time)
- table.insert(Effects, {
- Part,
- "Circle",
- Time,
- SX,
- SY,
- SZ
- })
- end
- function BlockEffect(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency)
- local Part = Instance.new("Part", Parent)
- Part.Transparency = Transparency
- Part.Name = "BlockEffect"
- Part.Size = Vector3.new()
- Part.Anchored = true
- Part.Position = Position
- Part.CanCollide = false
- Part.BrickColor = BrickColor.new(Brickcolor)
- Part.Material = Material
- NoOutlines(Part)
- local Mesh = Instance.new("BlockMesh", Part)
- Mesh.Scale = Vector3.new(DSX, DSY, DSZ)
- Services.Debris:AddItem(Part, Time)
- table.insert(Effects, {
- Part,
- "Block",
- Time,
- SX,
- SY,
- SZ
- })
- end
- function DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max)
- local HitHumanoid = Hit.Parent.Humanoid
- local Damage = math.random(Min, Max)
- coroutine.resume(coroutine.create(function()
- HitHumanoid:TakeDamage(Damage)
- end))
- if Type == "Shrink" then
- MakeSFX(Hit.Parent.Torso, 209527235, 1, 1)
- for i, v in pairs(Hit.Parent:children()) do
- if v:IsA("Part") then
- coroutine.resume(coroutine.create(function()
- for i = 1, 100 do
- wait()
- v.Size = v.Size - Vector3.new(0.05, 0.05, 0.05)
- v.Transparency = v.Transparency + 0.05
- end
- end))
- end
- end
- end
- if Type == "Normal" then
- local Push = CreateVelocity(Hit.Parent.Torso, Torso.CFrame.lookVector * Knockback, Vector3.new(math.huge, math.huge, math.huge))
- Services.Debris:AddItem(Push, 0)
- DamageLabel(Hit.Parent, Damage, Hit)
- elseif Type == "Ranged" then
- local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge, math.huge, math.huge))
- Services.Debris:AddItem(Push, 0)
- DamageLabel(Hit.Parent, Damage, Hit)
- elseif Type == "Impale" then
- local Spike = CreateSpike(Services.Workspace, "D e a t h", "Bright yellow", Vector3.new(), "SmoothPlastic", 0, Vector3.new(1, 20, 1))
- Spike.Anchored = true
- Spike.Rotation = Vector3.new(math.random(-50, 50), 0, math.random(-50, 50))
- Spike.Position = Hit.Parent.Torso.Position
- Services.Debris:AddItem(Spike, 30)
- Hit.Parent:BreakJoints()
- Hit.Parent.Torso.Position = Spike.Position + Vector3.new(0, 5, 0)
- Hit.Parent.Torso.Anchored = true
- MakeSFX(Spike, 306247724, 1, 1)
- MakeSFX(Hit.Parent.Torso, 209527175, 10, 1)
- elseif Type == "Knockdown" then
- local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge, math.huge, math.huge))
- DamageLabel(Hit.Parent, Damage, Hit)
- Services.Debris:AddItem(Push, 0.3)
- coroutine.resume(coroutine.create(function()
- HitHumanoid.PlatformStand = true
- wait(1)
- HitHumanoid.PlatformStand = false
- end))
- end
- if HitSFX == "Penetration" then
- MakeSFX(Hit, 199149269, 1, 1)
- elseif HitSFX == "Punch" then
- MakeSFX(Hit, 278062209, 1, 1)
- end
- end
- function DamageLabel(HitCharacter, DamageDealt, Hit)
- local DamageShowingPart = CreatePart(Services.Workspace, "ShowDamage", "Bright yellow", Vector3.new(0.8, 0.8, 0.8), "Neon", 1, "Block")
- DamageShowingPart.Position = HitCharacter.Head.Position
- local DamageGui = Instance.new("BillboardGui", DamageShowingPart)
- DamageGui.Name = "Damage"
- DamageGui.AlwaysOnTop = true
- DamageGui.Size = UDim2.new(5, 0, 5, 0)
- local DamageNumber = Instance.new("TextLabel", DamageGui)
- DamageNumber.Size = UDim2.new(1, 0, 1, 0)
- if Hit.Parent:FindFirstChild("Head") then
- DamageNumber.TextStrokeColor3 = Hit.Parent.Head.BrickColor.Color
- DamageNumber.TextColor3 = Hit.BrickColor.Color
- end
- DamageNumber.TextStrokeTransparency = 0
- DamageNumber.BackgroundTransparency = 1
- DamageNumber.Font = "SourceSansBold"
- DamageNumber.TextScaled = true
- DamageNumber.Text = DamageDealt
- local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart)
- BodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- BodyVelocity.Velocity = Vector3.new(0, 2, 0)
- Services.Debris:AddItem(DamageShowingPart, 3)
- end
- function ValidateDamage(Part, Distance, Min, Max, Type, HitSFX, Knockback)
- for _, WorkspaceChildren in pairs(workspace:children()) do
- local HitHumanoid = WorkspaceChildren:findFirstChild("Humanoid")
- if HitHumanoid ~= nil then
- local Hit = WorkspaceChildren:findFirstChild("Torso")
- if Hit ~= nil then
- local Target = Hit.Position - Part.Position
- local Magnitude = Target.magnitude
- if Distance >= Magnitude and WorkspaceChildren.Name ~= Player.Name then
- local HitBlock = Hit.Parent:FindFirstChild("Block")
- if HitBlock ~= nil and HitBlock:FindFirstChild("BlockDurability") and HitBlock.Value == true then
- local HitBlock2 = Hit.Parent.Block.BlockDurability
- if HitBlock2.Value > 15 then
- local HitN = math.random(1, 5)
- HitBlock2.Value = HitBlock2.Value - 15
- if HitN == 1 then
- MakeSFX(Hit, 199148971, 0.5, 1)
- end
- if HitN == 2 then
- MakeSFX(Hit, 199149025, 0.5, 1)
- end
- if HitN == 3 then
- MakeSFX(Hit, 199149072, 0.5, 1)
- end
- if HitN == 4 then
- MakeSFX(Hit, 199149109, 0.5, 1)
- end
- if HitN == 5 then
- MakeSFX(Hit, 199149119, 0.5, 1)
- end
- return
- end
- end
- DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max)
- end
- end
- end
- end
- end
- function Attack1()
- Attacking = true
- MakeSFX(EyeReference, 341336274, 1, 1)
- wait(0.3)
- local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block")
- local ReferenceWeld = CreateWeld(Reference, CFrame.new(0, 0.5, -5), Reference, Root)
- local Reference2 = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block")
- local Reference2Weld = CreateWeld(Reference2, CFrame.new(0, 0.5, -2), Reference2, Root)
- for i = 1, 10 do
- wait()
- end
- CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright blue", "Neon", 0.5)
- wait(0.5)
- CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright blue", "Neon", 0.5)
- wait(0.5)
- CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright blue", "Neon", 0.5)
- wait(0.5)
- CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright blue", "Neon", 0.5)
- wait(0.5)
- MakeSFX(Reference, 306247724, 1, 1)
- CircleEffect(Reference.Position, Services.Workspace, 1, 1, 1, 5, 5, 5, 5, "Bright blue", "Neon", 0.5)
- ValidateDamage(Reference, 10, 10, 14, "Shrink", "Penetration", 5)
- Attacking = false
- end
- function Attack3()
- Humanoid.WalkSpeed = 0
- Humanoid.JumpPower = 0
- Attacking = true
- wait(1)
- MakeSFX(Torso, 341336274, 1, 1.2)
- CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Bright yellow", "Neon", 0.5)
- wait(1)
- MakeSFX(Torso, 341336274, 1, 1.2)
- CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Bright yellow", "Neon", 0.5)
- wait(1)
- MakeSFX(Torso, 341336274, 1, 1.2)
- CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Bright yellow", "Neon", 0.5)
- ValidateDamage(Torso, 60, 0, 0, "Impale", "Penetration", 15)
- Humanoid.WalkSpeed = 16
- Humanoid.JumpPower = 50
- Attacking = false
- end
- mouse.KeyDown:connect(function(key)
- if key == "e" and Debounces.CanAttack == true then
- Attack1()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "r" and Debounces.CanAttack == true then
- Attack3()
- end
- end)
- x = Instance.new("Sound", char)
- x.SoundId = "http://www.roblox.com/asset/?id=198360408"
- x.Looped = true
- x.Volume = 9
- local footsteps = false
- local animpose = "Idle1"
- local lastanimpose = "Idle1"
- local grab = false
- local Smooth = 1
- local sine = 0
- local change = 1
- local val = 0
- local ffing = false
- jump = false
- rs:connect(function()
- if char.Humanoid.Jump == true then
- jump = true
- else
- jump = false
- end
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end)
- sine = sine + change
- if jump == true then
- animpose = "Jumping"
- elseif ffing == true then
- animpose = "Freefalling"
- elseif torso.Velocity * Vector3.new(1, 0, 1).magnitude < 2 then
- animpose = "Idle"
- elseif torso.Velocity * Vector3.new(1, 0, 1).magnitude < 20 then
- animpose = "Walking"
- elseif torso.Velocity * Vector3.new(1, 0, 1).magnitude > 20 then
- animpose = "Running"
- end
- RightLeg = CFrame.new(0.5, -1, 0)
- LeftLeg = CFrame.new(-0.5, -1, 0)
- lefth = torso.CFrame * LeftLeg
- righth = torso.CFrame * RightLeg
- speed = Vector3.new(torso.Velocity.X, 0, torso.Velocity.Z)
- TiltOnAxis = torso.CFrame - torso.CFrame.p:vectorToObjectSpace(speed / 100)
- local AngleThetaR = righth - righth.p:vectorToObjectSpace(speed / 100)
- local AngleThetaL = lefth - lefth.p:vectorToObjectSpace(speed / 100)
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- if stanceToggle == "Idle1" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-12 - 4 * math.cos(sine / 22)), math.rad(-12 - 2 * math.cos(sine / 22)), math.rad(12 + 2 * math.cos(sine / 22))), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, -0.2) * CFrame.Angles(math.rad(20 + 4 * math.cos(sine / 22)), math.rad(-22 - 2 * math.cos(sine / 22)), math.rad(-15 - 2 * math.cos(sine / 22))), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-12 + 2.5 * math.cos(sine / 22)), math.rad(0), math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2 + 2 * math.cos(sine / 22)), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0 - 2 * math.cos(sine / 22)), math.rad(5), math.rad(-5)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0 - 2 * math.cos(sine / 22)), math.rad(-5), math.rad(5)), 0.2)
- elseif stanceToggle == "Idle2" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-22 - 4 * math.cos(sine / 12)), math.rad(-40 - 2 * math.cos(sine / 12)), math.rad(24 + 2 * math.cos(sine / 12))), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.6, -0.6) * CFrame.Angles(math.rad(90 + 4 * math.cos(sine / 12)), math.rad(0), math.rad(50 - 2 * math.cos(sine / 12))), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-6 + 2.5 * math.cos(sine / 12)), math.rad(0), math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20 + 2 * math.cos(sine / 12)), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7 - 2 * math.cos(sine / 12)), math.rad(7), math.rad(-5)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30 - 2 * math.cos(sine / 12)), math.rad(-9), math.rad(5)), 0.2)
- end
- fat.Event:wait()
- end
- else
- end
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- change = 0.5
- if stanceToggle == "Idle1" then
- corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05 + 0.03 * math.cos(sine / 5), 0 - 0.1 * math.cos(sine / 10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
- corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 + 8 * math.cos(sine / 10)), math.rad(0), math.rad(0)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6 + 0.05 * math.cos(sine / 10), 0.6 + 0.1 * math.cos(sine / 10), -0.2 - 0.1 * math.cos(sine / 10)) * CFrame.Angles(math.rad(8 + 2.5 * math.cos(sine / 10)), math.rad(22 + 7 * math.cos(sine / 10)), math.rad(15 + 2 * math.cos(sine / 10))), 0.8)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6 - 0.05 * math.cos(sine / 10), 0.6 + 0.1 * math.cos(sine / 10), 0.2 + 0.1 * math.cos(sine / 10)) * CFrame.Angles(math.rad(-8 - 2.5 * math.cos(sine / 10)), math.rad(12 + 5 * math.cos(sine / 10)), math.rad(-12 - 3 * math.cos(sine / 10))), 0.8)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.1 + 0.05 * math.cos(sine / 10)) * CFrame.Angles(math.rad(-15 + 3 * math.cos(sine / 10)), math.rad(0), math.rad(0)), 0.5)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20 - 3 * math.cos(sine / 10)), math.rad(0)), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6 + 3 * math.cos(sine / 10)), math.rad(0), 0), 0.1)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0 - 0.08 * math.cos(sine / 10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20 + 3 * math.cos(sine / 10)), 0), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14 + 0.06 * math.cos(sine / 10)) * CFrame.Angles(math.rad(-3 - 3 * math.cos(sine / 10)), math.rad(0), math.rad(0)), 0.1)
- lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10 - 3 * math.cos(sine / 10)), math.rad(5 + 3 * math.cos(sine / 10))), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8 - 3 * math.cos(sine / 10)), math.rad(0), math.rad(0)), 0.1)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10 - 3 * math.cos(sine / 10)), math.rad(-5 + 3 * math.cos(sine / 10))), 0.1)
- elseif stanceToggle == "Idle2" then
- corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65 - 0.1 * math.cos(sine / 3), 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20 - 2 * math.cos(sine / 3))), 0.1)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -0.56) * CFrame.Angles(math.rad(88 + 4 * math.cos(sine / 3)), 0, math.rad(45)), 0.6)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2 - 0.05 * math.cos(sine / 3), 0) * CFrame.Angles(math.rad(-10 + 2 * math.cos(sine / 6)), 0, 0), 0.8)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9 - 2 * math.cos(sine / 6)), 0, 0), 0.8)
- lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1 - 0.1 * math.cos(sine / 3), 0 + 0.04 * math.cos(sine / 6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.1) * CFrame.Angles(math.rad(-56 - 2 * math.cos(sine / 6)), 0, 0), 0.8)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1 - 0.05 * math.cos(sine / 3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8)
- elseif stanceToggle == "Grabbed" then
- grab = true
- corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
- corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40 + 2 * math.cos(sine / 14))), 0.2)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65 + 0.1 * math.cos(sine / 14), -0.5) * CFrame.Angles(math.rad(90 + 4 * math.cos(sine / 14)), math.rad(0), math.rad(-80 + 4 * math.cos(sine / 14))), 0.3)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(14 + 2 * math.cos(sine / 14)), math.rad(70 - 4 * math.cos(sine / 14)), 0), 0.3)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
- lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- end
- elseif animpose == "Walking" then
- if stanceToggle == "Grabbed" then
- corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
- corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 - 0.05 * math.cos(sine / 2), math.sin(sine / 4) / 4) * CFrame.Angles(-math.sin(sine / 4) / 2.8, -math.sin(sine / 4) / 3, math.rad(10 + 7 * math.cos(sine / 2)) + root.RotVelocity.Y / 30), 0.4)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65, 0) * CFrame.Angles(math.rad(120 + 4 * math.cos(sine / 2)), math.rad(0), math.rad(-30 + 4 * math.cos(sine / 4))), 0.3)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.1 + 0.1 * math.cos(sine / 2)) * CFrame.Angles(math.rad(-10 + 4 * math.cos(sine / 2)), math.rad(0 - 8 * math.cos(sine / 4) / 2.3), math.rad(0)), 0.4)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0) - root.RotVelocity.Y / 10, math.rad(0)), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.12 * math.cos(sine / 2), 0) * CFrame.Angles(math.rad(-4 + 2 * math.cos(sine / 2)), math.rad(0 + 10 * math.cos(sine / 4) / 2.3) + root.RotVelocity.Y / 30, math.rad(0) + root.RotVelocity.Y / 30), 0.4)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
- lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5, -1 - math.cos(sine / 4) * 0.3, 0 + math.sin(sine / 4) * 0.1) * CFrame.Angles(math.sin(sine / 4) * 3 * AngleThetaL.Z, AngleThetaL.X, math.sin(sine / 4) * 3 * -AngleThetaL.X - root.RotVelocity.Y / 20), 0.8)
- lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5, -1 + math.cos(sine / 4) * 0.3, 0 - math.sin(sine / 4) * 0.1) * CFrame.Angles(math.sin(sine / 4) * 3 * -AngleThetaR.Z, AngleThetaR.X, math.sin(sine / 4) * 3 * AngleThetaR.X - root.RotVelocity.Y / 20), 0.8)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- elseif stanceToggle ~= "Grabbed" then
- change = 0.4
- corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
- corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 - 0.05 * math.cos(sine / 2), math.sin(sine / 4) / 4) * CFrame.Angles(-math.sin(sine / 4) / 2.8, -math.sin(sine / 4) / 3, math.rad(10 + 7 * math.cos(sine / 2)) + root.RotVelocity.Y / 30), 0.4)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 2), -math.sin(sine / 4) / 4) * CFrame.Angles(math.sin(sine / 4) / 2.8, -math.sin(sine / 4) / 3, math.rad(-10 - 7 * math.cos(sine / 2)) + root.RotVelocity.Y / 30), 0.4)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.1 + 0.1 * math.cos(sine / 2)) * CFrame.Angles(math.rad(-10 + 4 * math.cos(sine / 2)), math.rad(0 - 8 * math.cos(sine / 4) / 2.3), math.rad(0)), 0.4)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0) - root.RotVelocity.Y / 10, math.rad(0)), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.12 * math.cos(sine / 2), 0) * CFrame.Angles(math.rad(-4 + 2 * math.cos(sine / 2)), math.rad(0 + 10 * math.cos(sine / 4) / 2.3) + root.RotVelocity.Y / 30, math.rad(0) + root.RotVelocity.Y / 30), 0.4)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
- lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5, -1 - math.cos(sine / 4) * 0.3, 0 + math.sin(sine / 4) * 0.1) * CFrame.Angles(math.sin(sine / 4) * 3 * AngleThetaL.Z, AngleThetaL.X, math.sin(sine / 4) * 3 * -AngleThetaL.X - root.RotVelocity.Y / 20), 0.8)
- lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5, -1 + math.cos(sine / 4) * 0.3, 0 - math.sin(sine / 4) * 0.1) * CFrame.Angles(math.sin(sine / 4) * 3 * -AngleThetaR.Z, AngleThetaR.X, math.sin(sine / 4) * 3 * AngleThetaR.X - root.RotVelocity.Y / 20), 0.8)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- end
- elseif animpose == "Running" then
- change = 0.4
- corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
- corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24 + 0.6 * math.cos(sine / 4) / 1.4, 0.54, 0 + 0.8 * math.cos(sine / 4)) * CFrame.Angles(math.rad(6 - 140 * math.cos(sine / 4) / 1.2), math.rad(0), math.rad(-20 + 70 * math.cos(sine / 4))), 0.2)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24 + 0.6 * math.cos(sine / 4) / 1.4, 0.54, 0 - 0.8 * math.cos(sine / 4)) * CFrame.Angles(math.rad(6 + 140 * math.cos(sine / 4) / 1.2), math.rad(0), math.rad(20 + 70 * math.cos(sine / 4))), 0.2)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-8 + 12 * math.cos(sine / 2) / 1.5), math.rad(0 + 12 * math.cos(sine / 4)), math.rad(0)), 0.2)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0) - root.RotVelocity.Y / 10, math.rad(0)), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.2 * math.cos(sine / 2) / 1.7, 0) * CFrame.Angles(math.rad(-14 + 10 * math.cos(sine / 2) / 1.5), math.rad(0 - 12 * math.cos(sine / 4)) - root.RotVelocity.Y / 10, math.rad(0) + root.RotVelocity.Y / 20), 0.2)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.8 - 0.4 * math.cos(sine / 4) / 2, math.sin(sine / 4) / 2) * CFrame.Angles(math.rad(-10) + -math.sin(sine / 4) / 1.2, math.rad(0 + 12 * math.cos(sine / 4)) + root.RotVelocity.Y / 10, 0), 0.8)
- lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8 + 0.4 * math.cos(sine / 4) / 2, -math.sin(sine / 4) / 2) * CFrame.Angles(math.rad(-10) + math.sin(sine / 4) / 1.2, math.rad(0 + 12 * math.cos(sine / 4)) + root.RotVelocity.Y / 10, 0), 0.8)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- elseif animpose == "Jumping" then
- corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
- corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.2)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.2)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- elseif animpose == "Freefalling" then
- corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
- corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(50)), 0.2)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(110), math.rad(-20), math.rad(-30)), 0.2)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(10), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
- lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- end
- end
- if animpose == "Walking" then
- if footsteps == false then
- x:Play()
- footsteps = true
- end
- x.Pitch = 1.1
- elseif animpose == "Idle" then
- x:Stop()
- footsteps = false
- elseif animpose == "Running" then
- x.Pitch = 1.2
- if footsteps == false then
- x:Play()
- footsteps = true
- end
- end
- end)
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