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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'murder'
  137. - 'Build'
  138.  
  139. # Show delay on join. Usefull if you wish to let the user
  140. # enjoy a Title MOTD without having the scoreboard obstructing
  141. # the view.
  142. show-delay: 0
  143.  
  144. # Anti Flicker will use a new engine that will allow you to use fast animations
  145. # without any flicker.
  146. # You can disable this feature if you do not have fast refresh rates.
  147. antiflicker: true
  148.  
  149. # Scoreboard assigning. The boards can be assigned by various ways.
  150. # default the scoreboards will be assigned by permissions.
  151. # You can only have one way of assigning the scoreboards
  152. #
  153. # PERMISSION - Assign scoreboards based on permissions
  154. # This is the default setting (since 2014)
  155. # featherboard.group.<scoreboard>
  156. #
  157. # GROUP - Assign scoreboards based on Vault groups
  158. # this means the scoreboard name has to
  159. # have the name of your Vault group.
  160. #
  161. # WORLD - Assign scoreboards based on the world
  162. # the player is in.
  163. #
  164. # NONE - Do no assign scoreboards and just rely on
  165. # manual assigning (triggers, etc...)
  166. scoreboard-assigning: "PERMISSION"
  167.  
  168. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  169. # The GUI will show all scoreboards you have permission to. It is not very
  170. # configurable in the way you can't control the location or order of the scoreboards
  171. # For a more configurable GUI I recommend DeluxeMenus
  172. gui:
  173. # This is the title of the GUI
  174. title: "Scoreboards"
  175. # Size of the GUI (leave to -1 to make it dynamic)
  176. # Sizes: 9,27,54
  177. size: -1
  178.  
  179. # A list of different scoreboards
  180. boards:
  181. # Default FeatherBoard comes with a board called "default". All players have the permission
  182. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  183. # the permission is negated.
  184. #
  185. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  186. # names such as "vip-board", "mcmmo-levelup", ...
  187. default:
  188. # Every section here are different lines. The first section will be used as the title
  189. # the following sections will be used as the lines on the scoreboard (max 15)
  190. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  191. # things simple I will use logical names such as "title", "spacer", "header", ...
  192. title:
  193. # Every line has its own frames. The animation will loop through these frames on intervals
  194. # that you configure below.
  195. # Put all your frames under 'text:'. You can make as many lines as you want and use
  196. # placeholders and preset effects.
  197. # Keep in mind that there is a limit in line width!
  198. text:
  199. # To create cool looking animations you create yourself
  200. # you can use the graphical tool AnimationCreator
  201. # https://www.spigotmc.org/resources/animationcreator.6001/
  202. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  203. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  204. - '&c&lDream&f&lGaming'
  205. # Interval is the animation interval in TICKS (20 ticks is one second).
  206. # Every X ticks the animation goes to the next frame (see above)
  207. # Once all frames are finished it will start over from the first one
  208. interval: 2
  209. # If you don't want a static order of the frames and want to show each frame at random
  210. # you can enable this option.
  211. random: false
  212. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  213. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  214. # These lines (usually a header or footer) are also good for decoration.
  215. mezera0:
  216. text: []
  217. interval: 2
  218. random: false
  219. jmeno:
  220. text:
  221. - '&8• &c&lJMENO:'
  222. interval: 100
  223. random: false
  224. jmeno-i:
  225. text:
  226. - '&7{player}'
  227. interval: 100
  228. random: false
  229. mezera1:
  230. text: []
  231. interval: 2
  232. random: false
  233. hodnost:
  234. text:
  235. - '&8• &c&lHODNOST:'
  236. interval: 100
  237. random: false
  238. hodnost-i:
  239. text:
  240. - '&7{group}'
  241. interval: 100
  242. random: false
  243. mezera2:
  244. text: []
  245. interval: 2
  246. random: false
  247. ping:
  248. text:
  249. - '&8• &c&lCOINY:'
  250. interval: 100
  251. random: false
  252. ping-i:
  253. text:
  254. - '&7{money}'
  255. interval: 2
  256. random: false
  257. mezera3:
  258. text: []
  259. interval: 2
  260. random: false
  261. novinky:
  262. text:
  263. - '&8• &c&lNOVINKY:'
  264. interval: 100
  265. random: false
  266. novinky-i:
  267. text:
  268. - '<scroll width="13">&7DreamGaming v BETE!</scroll>'
  269. interval: 5
  270. random: false
  271. mezera4:
  272. text: []
  273. interval: 2
  274. random: false
  275. combat-scoreboard-example:
  276. # Lets just use the title,header and footer from the example above
  277. # for in depth configuration look above.
  278. #
  279. # When designing a board that is used when triggered on an event. You have
  280. # to think (before looking at the placeholders) what is relevant.
  281. # For example: When I think of combat my first thoughts are:
  282. # - Health: To see how much you have left
  283. # - Possible cooldown timers
  284. # - With who am I in combat?
  285. # - Target health
  286. # - mcMMO attacking level?
  287. #
  288. # Next you have to think what is important during that event:
  289. # - Combat: not too much distraction (no animations, smaller scoreboard)
  290. #
  291. # Once you know those things start looking for placeholders. A lot of events such
  292. # as mcmmo have placeholders that can only be used in such events.
  293. title:
  294. text:
  295. # To create cool looking animations you create yourself
  296. # you can use the graphical tool AnimationCreator
  297. # https://www.spigotmc.org/resources/animationcreator.6001/
  298. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  299. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  300. - '<single><delay times="10">&l><</delay></single>'
  301. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  302. - '<single>&f&lherB</single>'
  303. - '<single>&f&lherBo</single>'
  304. - '<single>&f&latherBoa</single>'
  305. - '<single>&f&leatherBoar</single>'
  306. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  307. interval: 2
  308. random: false
  309. header:
  310. text:
  311. - '&a&m+-----------------+'
  312. interval: 10
  313. random: true
  314. combat-label:
  315. text:
  316. - '&8&l> &7&lCombat target:'
  317. interval: 100
  318. random: false
  319. combat-data:
  320. text:
  321. - '{vanilla-combat_opponent_name}'
  322. interval: 2
  323. random: false
  324. spacer1:
  325. text: []
  326. interval: 100
  327. health-label:
  328. text:
  329. - '&8&l> &7&lHealth stats:'
  330. interval: 100
  331. random: false
  332. health-data-1:
  333. text:
  334. - '&aYou: {healthbar}'
  335. interval: 1
  336. random: false
  337. health-data-2:
  338. text:
  339. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  340. interval: 1
  341. random: false
  342. footer:
  343. text:
  344. - '&a&m+-----------------+'
  345. interval: 10
  346. random: true
  347. # This is an example for mcMMO when you level up
  348. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  349. # (Unless you want it to show all the time)
  350. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  351. mcmmo-levelup:
  352. title:
  353. text:
  354. # To create cool looking animations you create yourself
  355. # you can use the graphical tool AnimationCreator
  356. # https://www.spigotmc.org/resources/animationcreator.6001/
  357. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  358. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  359. - '<single><delay times="10">&l><</delay></single>'
  360. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  361. - '<single>&f&lherB</single>'
  362. - '<single>&f&lherBo</single>'
  363. - '<single>&f&latherBoa</single>'
  364. - '<single>&f&leatherBoar</single>'
  365. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  366. interval: 2
  367. random: false
  368. header:
  369. text:
  370. - '&a&m+-----------------+'
  371. interval: 10
  372. random: true
  373. info-label:
  374. text:
  375. # mcMMO-levelup comes with several event specific placeholders
  376. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  377. interval: 10
  378. spacer1: # This is a spacer an empty line
  379. text:
  380. - ''
  381. interval: 10
  382. # Do you want to randomize the animation frames?
  383. random: false
  384. skill-label: # You can add elements to the group and name them like you want
  385. # Lets make a static label
  386. text:
  387. - '&9&l> &e&lSkill:'
  388. interval: 10 # The interval is not important since its just 1 static text.
  389. # Do you want to randomize the animation frames?
  390. random: false
  391. skill:
  392. # Lets make a static label
  393. text:
  394. - '{mcmmo-levelup_skill_name}'
  395. interval: 10 # The interval is not important since its just 1 static text.
  396. # Do you want to randomize the animation frames?
  397. random: false
  398. spacer2: # This is a spacer an empty line
  399. text:
  400. - ''
  401. interval: 100
  402. # Do you want to randomize the animation frames?
  403. random: false
  404. skilllevel-label: # You can add elements to the group and name them like you want
  405. # Lets make a static label
  406. text:
  407. - '&b&l> &e&lCurrent level:'
  408. interval: 10 # The interval is not important since its just 1 static text.
  409. # Do you want to randomize the animation frames?
  410. random: false
  411. skilllevel:
  412. # Lets make a static label
  413. text:
  414. - '{mcmmo-levelup_skilllevel}'
  415. interval: 10 # The interval is not important since its just 1 static text.
  416. # Do you want to randomize the animation frames?
  417. random: false
  418. footer:
  419. text:
  420. - '&a&m+-----------------+'
  421. interval: 10
  422. random: true
  423. # This is an example for Towny when you enter a town
  424. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  425. # (Unless you want it to show all the time)
  426. # You still need to 'trigger' this scoreboard in the 'towny-town'
  427. towny-town-example:
  428. # Lets just use the title,header and footer from the example above
  429. # for in depth configuration look above.
  430. title:
  431. text:
  432. # To create cool looking animations you create yourself
  433. # you can use the graphical tool AnimationCreator
  434. # https://www.spigotmc.org/resources/animationcreator.6001/
  435. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  436. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  437. - '<single><delay times="10">&l><</delay></single>'
  438. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  439. - '<single>&f&lherB</single>'
  440. - '<single>&f&lherBo</single>'
  441. - '<single>&f&latherBoa</single>'
  442. - '<single>&f&leatherBoar</single>'
  443. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  444. interval: 2
  445. random: false
  446. header:
  447. text:
  448. - '&a&m+-------------------+'
  449. interval: 10
  450. random: true
  451. town-label:
  452. text:
  453. - '&bYou are in town:'
  454. interval: 100
  455. town-data:
  456. text:
  457. - '{towny_currenttown_name}'
  458. interval: 100
  459. spacer1:
  460. text: []
  461. interval: 100
  462. townboard-label:
  463. text:
  464. - '&bTown board:'
  465. interval: 100
  466. townboard:
  467. text:
  468. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  469. interval: 3
  470. spacer2:
  471. text: []
  472. interval: 100
  473. population-label:
  474. text:
  475. - '&bPopulation:'
  476. interval: 100
  477. poplulation-data:
  478. text:
  479. - '{towny_currenttown_residents}'
  480. interval: 100
  481. footer:
  482. text:
  483. - '&a&m+-------------------+'
  484. interval: 10
  485. random: true
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