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- [Custom Cards] Volcanic Support | "Card Games on Motorcycles Is Out, Card Games with Guns Is In" (13 Cards)
- Having recently adapted Jim's Crocodile's anime cards, I thought it'd only be fitting to adapt his platonic life partner Axel Brodie's (Austin O'Brien in the sub) anime cards as well.
- Despite all the Volcanic monsters actually being adapted from the anime, much of their Spell/Trap support outside of the Blaze Accelerator cards weren't printed. In fact, only 2 of them ever were: Wild Fire which was a decent quick field nuke, and Volcanic Recharge, a shitty archetypal Jar of Avarice that doesn't even give you a draw. Looking at some of these cards though, there were actually pretty decent, so I thought it'd be fun to adapt a few of them, modernize their effects, and splash in a few more cards for consistency.
- Something to note about naming scheme, some of these cards weren't "Volcanic" cards in the anime, but I decided to make them so because there's likely no way they'd be run if they weren't. Secondly, "Volcanic Eruption" is not a "Volcanic" card, but I will not be including the "except "Volcanic Eruption"" clause, just assume that they'll rename it if these cards ever somehow get printed.
- Okay, first up we got an original creation of mine, Volcanic Round. Volcanics only have two main bullets they want to use with the Blaze Accelerators (Shell and Scattershot), so I thought it'd be fitting to give them a third. Since Shell is Level 1, and Scattershot is Level 2, this one is Level 3. Similar to Scattershot, if this card is sent to the GY, you inflict 500 damage to your opponent. Also like Scattershot, it has an effect if its sent to grave by the effect of a Blaze Accelerator, but unlike it, it activates if sent by a Volcanic card as well, and it allows you to search any Volcanic card at the cost of 500 LP. Round here is a source of consistency that this new line of Spell/Trap support would very much appreciate.
- Second is a Fusion monster, as it's GX, and this one is Volcanic Ignition Beast. Yes, it's a reference to Ignition Beast Volcannon. When I saw this card, I knew I had to make a Volcanic variant as it Fusion of a Machine and Pyro monster made way too much sense with the idea of Blaze Accelerators being machines that fire your Fire bullet monsters. Anyway, you can summon it by sending a Volcanic monster and Blaze Accelerator card to the GY, it destroys itself and a monster your opponent control to inflict burn damage equal to the ATK of their destroyed monster. However, that's not all. Next turn, you can reload this card into the Extra deck to SS a Volcanic monster from your GY, so if you choose Rocket you can repeat this process again!
- Third we have Blasting Vein. As most Volcanic Decks run tones of Traps, this card that destroyed a Set Spell/Trap was a no brainer to adapt. However, that effect was way too strong, so instead it only draws you 1 card, and 2 instead if you destroy a Blaze Accelerator card. Rocket is a +1 on summon, so I don't think that's too bad.
- Fourth up is Bonfire. This card was in Trueman's Deck when he faced Axel Brodie, and it had a really simple effect: "Add 1 Level 4 or lower FIRE monster from your Deck to your hand." So you can see why it wasn't printed, it's just RotA for FIRE decks. However, I decided to have a bit of fun, and made it so its effect upon activation is to add 1 Level 4 or lower Volcanic monster instead. Still pretty good, but there's more, during your next turn you can banish it from Grave, shuffle 3 "Volcanic" monster into the Deck, then add 1 Level 4 or lower FIRE monster your hand. Working as a better Recharge, this allows you to recycle Scattershot for another quick field nuke and also get a Royal Firestorms Guard ready for some more recycling.
- Fifth is Fire Recovery, which I changed to Volcanic Recovery. In the anime it discarded a FIRE monster then SS'd a FIRE monster, so essentially it was Dark Magic Veil that required a FIRE monster in hand to use. I changed it to a Volcanic card since it sends a card to grave to SS another, but I made it so you had to send a Volcanic card to justify this change (but you can still SS any FIRE monster). Next turn, you can banish it to "recover" that sent Volcanic to your hand.
- Next up is Fire Cyclone, which I changed to Volcanic Cyclone (like in the English dub). This card in the anime let you send any number of Pyro monsters from your hand to the GY to destroy an equal number of Spells/Traps your opponent controls. During the End Phase, you then drew the same number of cards. I really like the design on this card, it fills the niche of Spell/Trap destruction Volcanics never really had, so I kept it as is, and changed the name so it could be used with Volcanic Round. It also works great with CoD since it helps empty your hands of monsters and you can pace the draws after the discard from it.
- Then we have Volcanic Wall, which was also used by Trueman. This card at the cost of your Battle Phase allowed you to mill 3 cards from the top of your Deck and inflict 500 damage for each Pyro monster sent. As an immediate source of milling, it's probably why it was never printed, but that attack restriction makes it more than fine now, so I just kept it as is.
- Up ahead is Volcanic Curse, the final card used by Trueman. Same effect as in the anime of giving 500 ATK to a Volcanic monster for each Pyro monster in your GY until the end of the turn, but also gives it a Flare Wingman effect as well. In addition to that, you can banish it from grave to make a Volcanic monster you control unaffected by card effects that turn, to use with Doomfire and ensure your opponent won't be getting it off the field that turn.
- Following that we have Volcanic Force. For the cost of sending a Tri-Blaze Accelerator to the Grave it Special Summoned Doomfire from anywhere. Basically Volcanic's answer to {Rainbow Gravity} this card allowed you to get Doomfire out during your opponent's Battle Phase so you could take advantage of its effect to force your opponent's monsters to attack it. I'm really surprised it was never printed, but since it wasn't, let's improve it by allowing it to send any Blaze Accelerator card to the GY to activate it, and Special Summon any Volcanic monster you desire. And since we're sending Blaze Accelerator's, how about a grave effect to Set 1 directly from your Deck next turn.
- Now we come to a rather explosive card as our number 10, Volcanic Mine. Used in the anime to summon a bunch of bomb tokens to your opponent's field, and deal massive burn damage with Volcanic Doomfire, this strategy was decent, until Links fucked it over. So here's an interesting twist. During the Phase in which you activated the card, those Tokens cannot be used as material for a Link Summon. Meaning if activated during MP1 your opponent will have to enter their Battle Phase to get to their MP2 to Link them away, opening up for Volcanic Force into Doomfire for a nasty 5000 burn damage if you pull it off just right. It's a big gamble, and probably just win more, but I thought it was a neat idea.
- My final original card is here, a new Blaze Accelerator Quick Draw edition. It functions basically as a Continuous Trap version of Tri-Blaze Accelerator with a soft OPT clause and needing a "Volcanic" as discard. It's grave effect has a HOPT clause in contrast to Reload, and it adds a Volcanic monster to hand.
- Our penultimate card is here in Volcanic Armor. In the anime it honestly worked better as Fire King support, inflicting burn each time a Pyro monster you control was destroyed, at a rate of 500 per destroyed card. This version inflict 500 damage no matter where the Pyro monster was destroyed so you can use it with those Bomb Tokens. In addition, it inflicts 500 damage each time a Pyro monster is sent from hand or Deck to the GY by the effect of a Volcanic or Blaze Accelerator card to double your burn outputs. Though even then, it's still a bit of a do nothing card, so I slapped on a Grave effect to make it so it could add a Volcanic Spell/Trap from Grave to hand immediately.
- Finally, our last card is Fire Trap, changed to Volcanic Trap. It was a Counter Trap that activated when Spells/Traps you control would be destroyed by a card effect, negated the activation and destroying them, also if it were destroyed while Set on the field you could draw 1 card. This one instead responds to targeted effects on your Spells/Traps by negating the activated effects since you're fearing those Cosmic Cyclones, and it also can be activated from hand if you control a Volcanic monster to encourage using them more.
- Volcanics are a really interesting gimmick deck. Looking at all these cards from the anime, I'm a bit sad none of them were attempted at adaptation. Maybe in the next Duelist Pack Axel will get the recognition he desrves and we'll see some of these cards printed. Until then, I'm content just dreaming about these cards.
- Anyway, I hope you like the cards, be sure to tell me what you think, if any seem too strong or weak, or if you see any PSCT errors. Without further ado, here they are:
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- Volcanic Round
- Pyro/Level 3/ATK 500/DEF 0
- If this card is sent to the GY: Inflict 500 damage to your opponent. If this card is sent to the GY by the effect of a "Blaze Accelerator" card or "Volcanic" card: You can pay 500 LP; add 1 "Volcanic" card from your Deck to your hand.
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- Volcanic Ignition Beast
- Pyro/FIRE/Level 6/ATK 2300/DEF 1600 (Fusion)
- 1 "Volcanic" monster + 1 Machine monster
- Must be either Fusion Summoned or Special Summoned by sending 1 "Volcanic" monster and 1 "Blaze Accelarator" card you control to the GY (in which case you do not use "Polymerization"). If this card is Special Summoned: Target 1 monster your opponent controls; destroy it, and if you do, destroy this card, then if both monsters were destroyed, inflict damage to your opponent equal to the original ATK of their destroyed monster. During your Main Phase, except the turn this card was sent to the GY: You can target 1 other "Volcanic" monster in the GY; shuffle this card into the Extra Deck, and if you do, Special Summon that monster.
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- Blasting Vein
- Normal Spell
- Destroy 1 Set Spell/Trap you control, and if you do, draw 1 card, but if the destroyed card is a "Blaze Accelerator" card, you draw 2 cards instead.
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- Bonfire
- Normal Spell
- Add 1 Level 4 or lower "Volcanic" monster from your Deck to your hand. During your Main Phase, except the turn this card was sent to the GY: You banish this card from your GY; shuffle 3 "Volcanic" monsters from your GY into the Deck, then add 1 Level 4 or lower FIRE monster from your Deck to your hand. You can only use this effect of "Bonfire" once per turn.
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- Volcanic Recovery
- Normal Spell
- Send 1 "Volcanic" monster from your hand or face-up field to the GY, and if you do, Special Summon 1 FIRE monster from your GY with a different name from the sent monster. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Volcanic" monster in your GY; add it to your hand. You can only use this effect of "Volcanic Recovery" once per turn.
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- Volcanic Cyclone
- Quick-Play Spell
- Send any number of Pyro monsters from your hand to the GY, then destroy the same number of Spells/Traps your opponent controls, and if you do, inflict 500 damage to your opponent for each card destroyed. During the End Phase, draw the same number of cards you discarded.
- Work with Card of Demise
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- Volcanic Wall
- Continuous Spell
- Once per turn: You can send the top 3 cards of your Deck to the GY, then inflict 500 damage to your opponent for each Pyro monster sent to the GY by this effect. You cannot declare an attack during the turn you activate this effect.
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- Volcanic Curse
- Normal Trap
- Target 1 "Volcanic" monster you control; until the end of this turn, it gains 500 ATK for each Pyro monster in the GY, also, if it destroys a monster by battle, inflict damage to your opponent equal to the original ATK of the destroyed monster. You can banish this card from your GY, then target 1 "Volcanic" monster you control; it is unaffected by your opponent's card effects until the end of this turn.
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- Volcanic Force
- Normal Trap
- Send 1 "Blaze Accelerator" card from your hand or field to the GY, and if you do, Special Summon 1 "Volcanic" monster from your hand, Deck, or GY, ignoring its Summoning conditions. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Set 1 "Blaze Accelerator" card directly from your Deck. You can only use this effect of "Volcanic Force" once per turn.
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- Volcanic Mine
- Normal Trap
- Special Summon as many "Bomb Tokens" (Pyro/FIRE/Level 1/ATK 1000/DEF 1000) as possible to your opponent's side of the field in Defense Position. During the Phase this card was activated, those Tokens cannot be used for a Link Summon, and each time 1 is destroyed, its controller takes 500 damage.
- Downside? Like they blow you up? 500 damage during end phase for each lef5
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- Blaze Accelerator Quick Draw
- Continuous Trap
- This card's name becomes "Tri-Blaze Accelerator" while in the Spell & Trap Zone. During either player's Main Phase: You can send 1 "Volcanic" monster from your hand to the GY, and if you do, destroy 1 monster your opponent controls, then inflict 500 damage to your opponent. You can banish this card from your GY; add 1 "Volcanic" monster from your Deck to your hand. You can only use this effect of "Blaze Accelerator Quick Draw" once per turn.
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- Volcanic Armor
- Continuous Trap
- If a Pyro monster(s) on the field is destroyed by battle or card effect: Inflict 500 damage to your opponent for each monster destroyed. If a Pyro monster(s) is sent from your hand or Deck to the GY by the effect of a "Blaze Accelerator" card or "Volcanic" card: Inflict 500 damage to your opponent for each card sent. You can banish this card from your GY, then target 1 "Volcanic" Spell/Trap in your GY; add it to your hand. You can only use this effect of "Volcanic Armor" once per turn.
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- Volcanic Trap
- Counter Trap
- If you control a "Volcanic" monster, you can activate this card from your hand. When your opponent activates a card or effect that targets a Spell/Trap(s) you control: Negate the activation, and if you do, destroy that card. If this Set card is destroyed by an opponent's card effect: You can draw 1 card.
- Volcanic Wall: This card's name becomes "Tri-Blaze Accelerator" while in the Spell & Trap Zone.
- Volcanic Armor: If you inflict effect damage to your opponent while this card is in your GY, except by the effect of "Volcanic Armor": You can Set this card, but banish it when it leaves the field.
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