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- Resources Man
- Buy that trainer jet, man
- Strength 1
- Dexterity 3
- Stamina 2
- Presence 4
- Manipulation 2
- Composure 2
- Intelligence 2
- Wits 3
- Resolve 2
- Academics 1
- Crafts 1
- Computers 1
- Investigation
- Medicine 3 (surgery)
- Occult 2
- Politics 1
- Science 2
- Athletics 1
- Brawl
- Drive 3 (pilot, instrument navigation)
- Firearms
- Larceny
- Survival
- Stealth
- Weaponry
- Animal Ken
- Empathy
- Expression 1
- Intimidation
- Persuasion 1
- Socialize 3
- Streetwise
- Subterfuge 2
- Resources 5
- Tolerence for Biology 1
- Fame 1
- Life 2
- Spirit 1
- Fate 3
- Rote Skills: Expression, Persuasion, Subterfuge
- Coaxing the Spirits (Spirit 1): +1 per success on one roll with an object. Presence + Socialize + Spirit 1
- Blessing of the Gods (Fate 2): Exceptional Luck, The mage gains the 9-again quality (re-roll results of 9 and 10) on one future dice roll per success. Manipulation + Occult + Fate 2
- Actualizing Potential: Honing the Form (Life 3): +1 (up to Life dots) per success to any single physical attribute. Vulgar, Prolonged, 1 mana. Resolve + Athletics + Life 3 - Stamina
- Tools:
- Life: Prominent tattoo
- Spirit: Piranha jaw pendant
- Fate: Playing cards
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