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May 25th, 2018
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  1. local model = game:GetService("Players").LocalPlayer.Character
  2. local mouse = game:GetService("Players").LocalPlayer:GetMouse()
  3. char = game.Players.LocalPlayer.Character
  4. wait(1)
  5. --//====================================================\\--
  6. --|| CREATED BY SHACKLUSTER
  7. --\\====================================================//--
  8.  
  9.  
  10.  
  11.  
  12. Player = game:GetService("Players").LocalPlayer
  13. PlayerGui = Player.PlayerGui
  14. Cam = workspace.CurrentCamera
  15. Backpack = Player.Backpack
  16. Character = Player.Character
  17. Humanoid = Character.Humanoid
  18. Mouse = Player:GetMouse()
  19. RootPart = Character["HumanoidRootPart"]
  20. Torso = Character["Torso"]
  21. Head = Character["Head"]
  22. RightArm = Character["Right Arm"]
  23. LeftArm = Character["Left Arm"]
  24. RightLeg = Character["Right Leg"]
  25. LeftLeg = Character["Left Leg"]
  26. RootJoint = RootPart["RootJoint"]
  27. Neck = Torso["Neck"]
  28. RightShoulder = Torso["Right Shoulder"]
  29. LeftShoulder = Torso["Left Shoulder"]
  30. RightHip = Torso["Right Hip"]
  31. LeftHip = Torso["Left Hip"]
  32. local sick = Instance.new("Sound",Torso)
  33. sick.SoundId = "rbxassetid://0"
  34. sick.Looped = true
  35. sick.Pitch = 1
  36. sick.Volume = 1
  37. local succing = {}
  38.  
  39. IT = Instance.new
  40. CF = CFrame.new
  41. VT = Vector3.new
  42. RAD = math.rad
  43. C3 = Color3.new
  44. UD2 = UDim2.new
  45. BRICKC = BrickColor.new
  46. ANGLES = CFrame.Angles
  47. EULER = CFrame.fromEulerAnglesXYZ
  48. COS = math.cos
  49. ACOS = math.acos
  50. SIN = math.sin
  51. ASIN = math.asin
  52. ABS = math.abs
  53. MRANDOM = math.random
  54. FLOOR = math.floor
  55.  
  56. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  57. local NEWMESH = IT(MESH)
  58. if MESH == "SpecialMesh" then
  59. NEWMESH.MeshType = MESHTYPE
  60. if MESHID ~= "nil" and MESHID ~= "" then
  61. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  62. end
  63. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  64. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  65. end
  66. end
  67. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  68. NEWMESH.Scale = SCALE
  69. NEWMESH.Parent = PARENT
  70. return NEWMESH
  71. end
  72.  
  73. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  74. local NEWPART = IT("Part")
  75. NEWPART.formFactor = FORMFACTOR
  76. NEWPART.Reflectance = REFLECTANCE
  77. NEWPART.Transparency = TRANSPARENCY
  78. NEWPART.CanCollide = false
  79. NEWPART.Locked = true
  80. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  81. NEWPART.Name = NAME
  82. NEWPART.Size = SIZE
  83. NEWPART.Position = Torso.Position
  84. NEWPART.Material = MATERIAL
  85. NEWPART:BreakJoints()
  86. NEWPART.Parent = PARENT
  87. return NEWPART
  88. end
  89.  
  90.  
  91. --//=================================\\
  92. --|| CUSTOMIZATION
  93. --\\=================================//
  94.  
  95. Class_Name = "Luigi's Vaccum"
  96. Weapon_Name = "Add-ons"
  97.  
  98. Custom_Colors = {
  99. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  100. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  101.  
  102. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  103. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  104. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  105. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  106. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  107.  
  108. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  109. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  110. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  111. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  112. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  113. }
  114.  
  115.  
  116. Player_Size = 1 --Size of the player.
  117. Animation_Speed = 3
  118. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  119.  
  120. local Speed = 16
  121. local Effects2 = {}
  122.  
  123. --//=================================\\
  124. --|| END OF CUSTOMIZATION
  125. --\\=================================//
  126.  
  127. local function weldBetween(a, b)
  128. local weldd = Instance.new("ManualWeld")
  129. weldd.Part0 = a
  130. weldd.Part1 = b
  131. weldd.C0 = CFrame.new()
  132. weldd.C1 = b.CFrame:inverse() * a.CFrame
  133. weldd.Parent = a
  134. return weldd
  135. end
  136.  
  137. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  138. local acs = Instance.new("Part")
  139. acs.CanCollide = false
  140. acs.Anchored = false
  141. acs.Size = Vector3.new(0,0,0)
  142. acs.CFrame = attachmentpart.CFrame
  143. acs.Parent = Character
  144. acs.BrickColor = color
  145. local meshs = Instance.new("SpecialMesh")
  146. meshs.MeshId = mesh
  147. meshs.TextureId = texture
  148. meshs.Parent = acs
  149. meshs.Scale = scale
  150. meshs.Offset = offset
  151. weldBetween(attachmentpart,acs)
  152. end
  153.  
  154. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  155. if TYPE == "Gem" then
  156. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  157. acs.Anchored = false
  158. acs.CanCollide = false
  159. acs.CFrame = PART.CFrame
  160. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  161. weldBetween(PART,acs)
  162. elseif TYPE == "Skull" then
  163. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  164. acs.Anchored = false
  165. acs.CanCollide = false
  166. acs.CFrame = PART.CFrame
  167. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  168. weldBetween(PART,acs)
  169. elseif TYPE == "Eye" then
  170. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  171. acs.Anchored = false
  172. acs.CanCollide = false
  173. acs.CFrame = PART.CFrame
  174. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  175. weldBetween(PART,acs)
  176. end
  177. end
  178.  
  179. --//=================================\\
  180. --|| USEFUL VALUES
  181. --\\=================================//
  182.  
  183. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  184. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  185. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  186. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  187. local CO1 = 0
  188. local CO2 = 0
  189. local CO3 = 0
  190. local CO4 = 0
  191. local CHANGEDEFENSE = 0
  192. local CHANGEDAMAGE = 0
  193. local CHANGEMOVEMENT = 0
  194. local ANIM = "Idle"
  195. local ATTACK = false
  196. local EQUIPPED = false
  197. local HOLD = false
  198. local COMBO = 1
  199. local LASTPOINT = nil
  200. local BLCF = nil
  201. local SCFR = nil
  202. local STAGGERHITANIM = false
  203. local STAGGERANIM = false
  204. local STUNANIM = false
  205. local CRITCHANCENUMBER = 0
  206. local IDLENUMBER = 0
  207. local DONUMBER = 0
  208. local HANDIDLE = false
  209. local SINE = 0
  210. local CHANGE = 2 / Animation_Speed
  211. local WALKINGANIM = false
  212. local WALK = 0
  213. local DISABLEJUMPING = false
  214. local HASBEENBLOCKED = false
  215. local STUNDELAYNUMBER = 0
  216. local MANADELAYNUMBER = 0
  217. local SECONDARYMANADELAYNUMBER = 0
  218. local ROBLOXIDLEANIMATION = IT("Animation")
  219. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  220. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  221. --ROBLOXIDLEANIMATION.Parent = Humanoid
  222. local WEAPONGUI = IT("ScreenGui", nil)
  223. WEAPONGUI.Name = "Weapon GUI"
  224. local WEAPONTOOL = IT("HopperBin", nil)
  225. WEAPONTOOL.Name = Weapon_Name
  226. local Weapon = IT("Model")
  227. Weapon.Name = Weapon_Name
  228. local Effects = IT("Folder", Weapon)
  229. Effects.Name = "Effects"
  230. local ANIMATOR = Humanoid.Animator
  231. local ANIMATE = Character.Animate
  232. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  233. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  234. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  235. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  236. local UNANCHOR = true
  237. local MAGICPARTICLE = "655109389"
  238.  
  239. --//=================================\\
  240. --\\=================================//
  241.  
  242.  
  243. --//=================================\\
  244. --|| DEBUFFS / BUFFS
  245. --\\=================================//
  246.  
  247. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  248. DEFENSECHANGE1.Name = "ChangeDefense"
  249. DEFENSECHANGE1.Value = 0
  250.  
  251. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  252. MOVEMENTCHANGE1.Name = "ChangeMovement"
  253. MOVEMENTCHANGE1.Value = 0
  254.  
  255. --//=================================\\
  256. --\\=================================//
  257.  
  258.  
  259.  
  260.  
  261.  
  262. --//=================================\\
  263. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  264. --\\=================================//
  265.  
  266. ArtificialHB = Instance.new("BindableEvent", script)
  267. ArtificialHB.Name = "ArtificialHB"
  268.  
  269. script:WaitForChild("ArtificialHB")
  270.  
  271. frame = Frame_Speed
  272. tf = 0
  273. allowframeloss = false
  274. tossremainder = false
  275. lastframe = tick()
  276. script.ArtificialHB:Fire()
  277.  
  278. game:GetService("RunService").Heartbeat:connect(function(s, p)
  279. tf = tf + s
  280. if tf >= frame then
  281. if allowframeloss then
  282. script.ArtificialHB:Fire()
  283. lastframe = tick()
  284. else
  285. for i = 1, math.floor(tf / frame) do
  286. script.ArtificialHB:Fire()
  287. end
  288. lastframe = tick()
  289. end
  290. if tossremainder then
  291. tf = 0
  292. else
  293. tf = tf - frame * math.floor(tf / frame)
  294. end
  295. end
  296. end)
  297.  
  298. --//=================================\\
  299. --\\=================================//
  300.  
  301.  
  302.  
  303.  
  304.  
  305. --//=================================\\
  306. --|| SOME FUNCTIONS
  307. --\\=================================//
  308.  
  309. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  310. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  311. end
  312.  
  313. function PositiveAngle(NUMBER)
  314. if NUMBER >= 0 then
  315. NUMBER = 0
  316. end
  317. return NUMBER
  318. end
  319.  
  320. function NegativeAngle(NUMBER)
  321. if NUMBER <= 0 then
  322. NUMBER = 0
  323. end
  324. return NUMBER
  325. end
  326.  
  327. function Swait(NUMBER)
  328. if NUMBER == 0 or NUMBER == nil then
  329. ArtificialHB.Event:wait()
  330. else
  331. for i = 1, NUMBER do
  332. ArtificialHB.Event:wait()
  333. end
  334. end
  335. end
  336.  
  337. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  338. local label = IT("TextLabel")
  339. label.BackgroundTransparency = 1
  340. label.Size = UD2(1, 0, 1, 0)
  341. label.Position = UD2(0, 0, 0, 0)
  342. label.TextColor3 = C3(255, 255, 255)
  343. label.TextStrokeTransparency = STROKETRANSPARENCY
  344. label.TextTransparency = TRANSPARENCY
  345. label.FontSize = TEXTFONTSIZE
  346. label.Font = TEXTFONT
  347. label.BorderSizePixel = BORDERSIZEPIXEL
  348. label.TextScaled = true
  349. label.Text = TEXT
  350. label.Name = NAME
  351. label.Parent = PARENT
  352. return label
  353. end
  354.  
  355. function NoOutlines(PART)
  356. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  357. end
  358.  
  359.  
  360. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  361. local NEWWELD = IT(TYPE)
  362. NEWWELD.Part0 = PART0
  363. NEWWELD.Part1 = PART1
  364. NEWWELD.C0 = C0
  365. NEWWELD.C1 = C1
  366. NEWWELD.Parent = PARENT
  367. return NEWWELD
  368. end
  369.  
  370. function CreateSound(ID, PARENT, VOLUME, PITCH)
  371. local NEWSOUND = nil
  372. coroutine.resume(coroutine.create(function()
  373. NEWSOUND = IT("Sound", PARENT)
  374. NEWSOUND.Volume = VOLUME
  375. NEWSOUND.Pitch = PITCH
  376. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  377. Swait()
  378. NEWSOUND:play()
  379. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  380. end))
  381. return NEWSOUND
  382. end
  383.  
  384. --//=================================\\
  385. --\\=================================//
  386.  
  387.  
  388. --//=================================\\
  389. --|| WEAPON CREATION
  390. --\\=================================//
  391.  
  392. if Player_Size ~= 1 then
  393. for _, v in pairs (Weapon:GetChildren()) do
  394. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  395. local p1 = v.Part1
  396. v.Part1 = nil
  397. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  398. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  399. v.Part1 = p1
  400. elseif v.ClassName == "Part" then
  401. for _, b in pairs (v:GetChildren()) do
  402. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  403. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  404. end
  405. end
  406. end
  407. end
  408. end
  409.  
  410. for _, c in pairs(Weapon:GetChildren()) do
  411. if c.ClassName == "Part" then
  412. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  413. end
  414. end
  415.  
  416. Weapon.Parent = Character
  417.  
  418. Humanoid.Died:connect(function()
  419. ATTACK = true
  420. end)
  421.  
  422. print(Class_Name.." loaded.")
  423.  
  424. --//=================================\\
  425. --\\=================================//
  426.  
  427.  
  428. local backpack = IT("Part",Weapon)
  429. backpack.Size = VT(0.15,0.15,0.15)
  430. local mesh = IT("SpecialMesh",backpack)
  431. mesh.MeshId = "rbxassetid://84313478"
  432. mesh.TextureId = "http://www.roblox.com/asset/?id=84313638"
  433. backpack.CFrame = Torso.CFrame * CF(0,0.2,1)
  434. backpack.BrickColor = BRICKC("Black")
  435. weldBetween(Torso,backpack)
  436.  
  437. local hose = IT("Part",Weapon)
  438. hose.Size = VT(0.15,0.15,0.15)
  439. local mesh = IT("SpecialMesh",hose)
  440. mesh.MeshId = "http://www.roblox.com/asset/?id=84313555"
  441. mesh.TextureId = "http://www.roblox.com/asset/?id=84313638"
  442. mesh.Scale = VT(2,2,2)
  443. mesh.Offset = VT(0, -0.4, -0.7)
  444. hose.CFrame = Torso.CFrame * CF(1.5,0.5,0.2) * ANGLES(RAD(90),RAD(35),RAD(180))
  445. hose.BrickColor = BRICKC("Black")
  446. weldBetween(Torso,hose)
  447.  
  448. local succ = IT("Part",Weapon)
  449. succ.Size = VT(2,2,2)
  450. succ.CanCollide = false
  451. succ.CFrame = Torso.CFrame * CF(1.5,1.3,-4) * ANGLES(RAD(90),RAD(0),RAD(180))
  452. succ.Transparency = 1
  453. succ.BrickColor = BRICKC("Black")
  454. weldBetween(Torso,succ)
  455.  
  456. for _, c in pairs(Weapon:GetChildren()) do
  457. if c.ClassName == "Part" then
  458. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  459. end
  460. end
  461.  
  462. local EyeSizes={
  463. NumberSequenceKeypoint.new(0,0.5,0),
  464. NumberSequenceKeypoint.new(1,0.2,0)
  465. }
  466. local EyeTrans={
  467. NumberSequenceKeypoint.new(0,0,0),
  468. NumberSequenceKeypoint.new(1,1,0)
  469. }
  470. local PE=Instance.new("ParticleEmitter")
  471. PE.LightEmission=0.3
  472. PE.Size=NumberSequence.new(EyeSizes)
  473. PE.Transparency=NumberSequence.new(EyeTrans)
  474. PE.Rotation=NumberRange.new(0,360)
  475. PE.LockedToPart = false
  476. PE.Speed = NumberRange.new(0,0,0)
  477. PE.ZOffset = 0.3
  478. PE.Rate = 999
  479. PE.VelocitySpread = 25
  480. PE.Name = "Particles"
  481.  
  482. function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  483. local particle = nil
  484. coroutine.resume(coroutine.create(function(PART)
  485. particle = PE:Clone()
  486. Swait()
  487. particle.Rate = 999
  488. particle.Parent = art
  489. particle.Acceleration = accel
  490. if type == "Fire" then
  491. local EyeSizes={
  492. NumberSequenceKeypoint.new(0,size,size/2),
  493. NumberSequenceKeypoint.new(1,size/4,size/8)
  494. }
  495. particle.Size = NumberSequence.new(EyeSizes)
  496. elseif type == "Smoke" then
  497. local EyeSizes={
  498. NumberSequenceKeypoint.new(0,size/5,0),
  499. NumberSequenceKeypoint.new(1,size*2,0.5)
  500. }
  501. particle.Size = NumberSequence.new(EyeSizes)
  502. elseif type == "Solid" then
  503. local EyeSizes={
  504. NumberSequenceKeypoint.new(0,size,0),
  505. NumberSequenceKeypoint.new(1,size,0)
  506. }
  507. particle.Size = NumberSequence.new(EyeSizes)
  508. end
  509. particle.Lifetime=NumberRange.new(lifetime)
  510. particle.Drag = drag
  511. if locked == true then
  512. particle.LockedToPart = true
  513. end
  514. particle.Speed = NumberRange.new(speed*0.8,speed)
  515. particle.Texture = "http://www.roblox.com/asset/?id=1179557490"
  516. particle.Enabled = isenabledbydefault
  517. particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
  518. end))
  519. return particle
  520. end
  521.  
  522. local poop = CreateParticles(succ,VT(0,0,0),5,2,"Smoke",false,false,5,35)
  523. local poop2 = CreateParticles(succ,VT(0,0,0),5,1,"Smoke",false,false,2,15)
  524.  
  525. --//=================================\\
  526. --|| DAMAGING
  527. --\\=================================//
  528.  
  529. function succnearest(position,range)
  530. for i,v in ipairs(workspace:GetChildren()) do
  531. local body = v:GetChildren()
  532. for part = 1, #body do
  533. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  534. if(body[part].Position - position).Magnitude < range then
  535. local bv = Instance.new("BodyVelocity")
  536. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  537. bv.velocity = CF(body[part].Position,succ.Position).lookVector*80
  538. bv.Parent = body[part]
  539. bv.Name = "SUCC"
  540. game:GetService("Debris"):AddItem(bv, 0.1)
  541. end
  542. end
  543. end
  544. if v.ClassName == "Part" then
  545. if v.Anchored == false and (v.Position - position).Magnitude < range then
  546. local bv = Instance.new("BodyVelocity")
  547. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  548. bv.velocity = CF(v.Position,succ.Position).lookVector*80
  549. bv.Parent = v
  550. bv.Name = "SUCC"
  551. game:GetService("Debris"):AddItem(bv, 0.1)
  552. end
  553. end
  554. end
  555. end
  556.  
  557. function cover(position,range)
  558. for i,v in ipairs(workspace:GetChildren()) do
  559. local body = v:GetChildren()
  560. for part = 1, #body do
  561. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  562. if(body[part].Position - position).Magnitude < range then
  563. CreateParticles(body[part],VT(0,-2,0),5,1,"Smoke",true,false,0.3,0)
  564. if v:FindFirstChild("Humanoid") then
  565. v.Humanoid.PlatformStand = true
  566. end
  567. end
  568. end
  569. end
  570. if v.ClassName == "Part" then
  571. if v.Anchored == false and (v.Position - position).Magnitude < range then
  572. CreateParticles(v,VT(0,-2,0),5,1,"Smoke",true,false,0.3,0)
  573. end
  574. end
  575. end
  576. end
  577.  
  578. function cough()
  579. CreateSound("328460122", succ, 3, 1)
  580. poop.VelocitySpread = 25
  581. poop:Emit(150)
  582. cover(CF(succ.Position)*CF(0,0,-1).p,15)
  583. end
  584.  
  585. --//=================================\\
  586. --|| ATTACK FUNCTIONS AND STUFF
  587. --\\=================================//
  588.  
  589. function CheckTableForString(Table, String)
  590. for i, v in pairs(Table) do
  591. if string.find(string.lower(String), string.lower(v)) then
  592. return true
  593. end
  594. end
  595. return false
  596. end
  597.  
  598. function CheckIntangible(Hit)
  599. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  600. if Hit and Hit.Parent then
  601. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  602. return true
  603. end
  604. end
  605. return false
  606. end
  607.  
  608. Debris = game:GetService("Debris")
  609.  
  610. function CastRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  611. local Direction = CFrame.new(StartPos, Vec).lookVector
  612. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  613. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  614. if RayHit and CheckIntangible(RayHit) then
  615. if DelayIfHit then
  616. wait()
  617. end
  618. RayHit, RayPos, RayNormal = CastRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  619. end
  620. return RayHit, RayPos, RayNormal
  621. end
  622.  
  623. function turnto(pos,part)
  624. part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  625. end
  626.  
  627. function vacuum()
  628. sick:Play()
  629. local nado = IT("Part")
  630. local mesh = IT("SpecialMesh",nado)
  631. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  632. nado.Transparency = 0.5
  633. nado.CanCollide = false
  634. nado.Anchored = true
  635. local loop = 0
  636. succing = {}
  637. local harm = succ.Touched:Connect(function(hit)
  638. if hit.Anchored == false then
  639. hit:remove()
  640. CreateSound("261732529", succ, 3, 1)
  641. poop2:Emit(1)
  642. end
  643. end)
  644. repeat
  645. Swait()
  646. loop = loop + 75
  647. nado.Parent = Effects
  648. local RayHit,RayPos = CastRay(succ.Position, Mouse.Hit.p, 1000, Character, false)
  649. local distance = (succ.Position - RayPos).magnitude
  650. mesh.Scale = VT(distance/12,distance/3.2,distance/12)
  651. nado.CFrame = CFrame.new(succ.Position, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(-90),RAD(loop),RAD(0))
  652. turnto(Mouse.Hit.p,RootPart)
  653. succnearest(RayPos,distance/2.5)
  654. if RayHit ~= nil then
  655. if RayHit.Anchored == false then
  656. local bv = Instance.new("BodyVelocity")
  657. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  658. bv.velocity = CF(RayHit.Position,succ.Position).lookVector*80
  659. bv.Parent = RayHit
  660. bv.Name = "SUCC"
  661. game:GetService("Debris"):AddItem(bv, 0.1)
  662. end
  663. end
  664. local TotalSuccs = math.ceil(distance / 65)
  665. local Direction = CFrame.new(RayPos, succ.Position).lookVector
  666. for i = 1, TotalSuccs do
  667. local NewPos = (RayPos + (Direction * (distance * (i / TotalSuccs))))
  668. succnearest(NewPos,distance/(i*2.5))
  669. end
  670. until HOLD == false
  671. if #succing>0 then
  672. for e=1,#succing do
  673. if succing[e]~=nil then
  674. local Thing=succing[e]
  675. Thing:remove()
  676. table.remove(succing,e)
  677. end
  678. end
  679. end
  680. succing = {}
  681. harm:disconnect()
  682. nado:remove()
  683. sick:Stop()
  684. end
  685.  
  686. --//=================================\\
  687. --|| ASSIGN THINGS TO KEYS
  688. --\\=================================//
  689.  
  690. Humanoid.Changed:connect(function(Jump)
  691. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  692. Humanoid.Jump = false
  693. end
  694. end)
  695.  
  696. function MouseDown(Mouse)
  697. HOLD = true
  698. vacuum()
  699. end
  700.  
  701. function MouseUp(Mouse)
  702. HOLD = false
  703. end
  704.  
  705. function KeyDown(Key)
  706. if Key == "t" and ATTACK == false then
  707. CreateSound("743953262", Head, 3, 1)
  708. end
  709. if Key == "e" and ATTACK == false then
  710. cough()
  711. end
  712. end
  713.  
  714. function KeyUp(Key)
  715. end
  716.  
  717. Mouse.Button1Down:connect(function(NEWKEY)
  718. MouseDown(NEWKEY)
  719. end)
  720. Mouse.Button1Up:connect(function(NEWKEY)
  721. MouseUp(NEWKEY)
  722. end)
  723. Mouse.KeyDown:connect(function(NEWKEY)
  724. KeyDown(NEWKEY)
  725. end)
  726. Mouse.KeyUp:connect(function(NEWKEY)
  727. KeyUp(NEWKEY)
  728. end)
  729.  
  730. --//=================================\\
  731. --\\=================================//
  732.  
  733.  
  734. function unanchor()
  735. if UNANCHOR == true then
  736. g = Character:GetChildren()
  737. for i = 1, #g do
  738. if g[i].ClassName == "Part" then
  739. g[i].Anchored = false
  740. end
  741. end
  742. end
  743. end
  744.  
  745.  
  746. --//=================================\\
  747. --|| WRAP THE WHOLE SCRIPT UP
  748. --\\=================================//
  749.  
  750. Humanoid.Changed:connect(function(Jump)
  751. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  752. Humanoid.Jump = false
  753. end
  754. end)
  755. coroutine.wrap(function()
  756. while true do
  757. Swait()
  758. if #Effects2>0 then
  759. for e=1,#Effects2 do
  760. if Effects2[e]~=nil then
  761. local Thing=Effects2[e]
  762. if Thing~=nil then
  763. local Part=Thing[1]
  764. local Mode=Thing[2]
  765. local Delay=Thing[3]
  766. local IncX=Thing[4]
  767. local IncY=Thing[5]
  768. local IncZ=Thing[6]
  769. local Part2=Thing[8]
  770. if Thing[1].Transparency<=1 then
  771. if Thing[2]=="Block1" then
  772. Thing[1].CFrame=Thing[1].CFrame
  773. Mesh=Thing[1].Mesh
  774. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  775. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  776. elseif Thing[2]=="Cylinder" then
  777. Mesh=Thing[1].Mesh
  778. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  779. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  780. elseif Thing[2]=="Blood" then
  781. Mesh=Thing[7]
  782. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  783. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  784. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  785. elseif Thing[2]=="Elec" then
  786. Mesh=Thing[1].Mesh
  787. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  788. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  789. elseif Thing[2]=="Disappear" then
  790. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  791. end
  792. else
  793. Part.Parent=nil
  794. table.remove(Effects2,e)
  795. end
  796. end
  797. end
  798. end
  799. end
  800. unanchor()
  801. Humanoid.MaxHealth = "inf"
  802. Humanoid.Health = "inf"
  803. if Rooted == false then
  804. Disable_Jump = false
  805. Humanoid.WalkSpeed = Speed
  806. elseif Rooted == true then
  807. Disable_Jump = true
  808. Humanoid.WalkSpeed = 0
  809. end
  810. if sick == nil then
  811. sick = Instance.new("Sound",Torso)
  812. sick.SoundId = "rbxassetid://319444224"
  813. sick.Looped = true
  814. sick.Pitch = 1
  815. sick.Volume = 1
  816. end
  817. if #succing>0 then
  818. for e=1,#succing do
  819. if succing[e]~=nil then
  820. local Thing=succing[e]
  821. Thing.velocity = CF(Thing.Parent.Position,succ.Position).lookVector*80
  822. if HOLD == false then
  823. Thing.velocity = CF(Thing.Parent.Position,succ.Position).lookVector*0
  824. Thing:remove()
  825. table.remove(succing,e)
  826. end
  827. end
  828. end
  829. end
  830. end
  831. end)()
  832.  
  833. --//=================================\\
  834. --\\=================================//
  835.  
  836.  
  837.  
  838.  
  839. local naeeym2 = Instance.new("BillboardGui",char)
  840. naeeym2.AlwaysOnTop = true
  841. naeeym2.Size = UDim2.new(5,35,2,35)
  842. naeeym2.StudsOffset = Vector3.new(0,2,0)
  843. naeeym2.Adornee = hed
  844. naeeym2.Name = "Name"
  845.  
  846. local tecks2 = Instance.new("TextLabel",naeeym2)
  847. tecks2.BackgroundTransparency = 1
  848. tecks2.TextScaled = true
  849. tecks2.BorderSizePixel = 0
  850. tecks2.Text = "Luigi"
  851. tecks2.Font = "Arcade"
  852. tecks2.TextSize = 30
  853. tecks2.TextStrokeTransparency = 0
  854. tecks2.TextColor3 = BrickColor.new('Lime green').Color
  855. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  856. tecks2.Size = UDim2.new(1,0,0.5,0)
  857. tecks2.Parent = naeeym2
  858. textfag = tecks2
  859.  
  860. --//====================================================\\--
  861. --|| END OF SCRIPT
  862. --\\====================================================//--
  863. local sound = Instance.new("Sound",char)
  864. char.Head.face.Texture = "http://www.roblox.com/asset/?id=308541535"
  865. sound.SoundId = "rbxassetid://145218547"
  866. sound.Volume = 4
  867. sound.Looped = true
  868. sound:Play()
  869. local hat = Instance.new("Part",char)
  870. hat.Name = "LuigiCap"
  871. hat.CanCollide = false
  872. local hatm = Instance.new("FileMesh",hat)
  873. hatm.MeshId = "http://www.roblox.com/asset/?id=24907413"
  874. hatm.TextureId = "http://www.roblox.com/asset/?id=57780686"
  875. hatm.Scale = Vector3.new(1.05, 1.05, 1.05)
  876. hatm.VertexColor = Vector3.new(1, 2, 1)
  877. local hatw = Instance.new("Weld",hat)
  878. hatw.Part0 = hat
  879. hatw.Part1 = char.Head
  880. hatw.C0 = CFrame.new(0, -0.63055706, 0.208223343, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  881. for i,v in pairs(char:GetChildren()) do
  882. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Accessory" or v.ClassName == "Hat" then
  883. v:Destroy()
  884. end
  885. end
  886. Instance.new("Shirt",char).ShirtTemplate = "http://www.roblox.com/asset/?id=2056785"
  887. Instance.new("Pants",char).PantsTemplate = "http://www.roblox.com/asset/?id=2057247"
  888. skincolor = BrickColor.new("Pastel brown")
  889. bdycolors = char["Body Colors"]
  890. bdycolors.HeadColor = skincolor
  891. bdycolors.LeftArmColor = skincolor
  892. bdycolors.RightArmColor = skincolor
  893. bdycolors.LeftLegColor = skincolor
  894. bdycolors.RightLegColor = skincolor
  895. bdycolors.TorsoColor = skincolor
  896. local Torso = model.Torso
  897. local RS = Torso:FindFirstChild("Right Shoulder")
  898. local LS = Torso:FindFirstChild("Left Shoulder")
  899. local RH = Torso:FindFirstChild("Right Hip")
  900. local LH = Torso:FindFirstChild("Left Hip")
  901. local Neck = Torso:FindFirstChild("Neck")
  902. local Torso = model.Torso
  903. local Head = model.Head
  904. model.Humanoid.MaxHealth = 500000000000
  905. model.Humanoid.Health = 500000000000
  906. local Humanoid = model.Humanoid
  907. local LeftArm = model["Left Arm"]
  908. local LeftLeg = model["Left Leg"]
  909. local RightArm = model["Right Arm"]
  910. local RightLeg = model["Right Leg"]
  911. local RootPart = model.HumanoidRootPart
  912. local attack = false
  913. local idle = 0
  914. local Gen = "Boy"
  915. local ToolMode = 1
  916. local sprintmode=false
  917. local jp = 50
  918. local ws = 16
  919. local inAir=true
  920. local inAir2=true
  921. local equipped = true
  922. local MoveTH = true
  923. local MoveArms = true
  924. local MoveLegs = true
  925. local toolAon = false
  926. local stopTA = false
  927. local sine = 0
  928. local change = 1
  929. local toolAnim = "None"
  930. local toolAnimTime = 0
  931. local Anim="Idle"
  932. local RJ = model.HumanoidRootPart:FindFirstChild("RootJoint")
  933. local cn = CFrame.new
  934. local cf = CFrame.new
  935. local ca2 = CFrame.Angles
  936. local mf = math.floor
  937. local RbxUtility = LoadLibrary("RbxUtility")
  938. local Create = RbxUtility.Create
  939. local canstoptuant1 = false
  940. local stoptuant1 = false
  941. local MenyOpen = false
  942. function swait(num)
  943. if num == 0 or num == nil then
  944. game:service'RunService'.RenderStepped:wait(0)
  945. else
  946. for i = 0, num do
  947. game:service'RunService'.RenderStepped:wait(0)
  948. end
  949. end
  950. end
  951.  
  952. function stopAnimations()
  953. coroutine.resume(coroutine.create(function()
  954. model.Animate:Destroy()
  955. end))
  956. coroutine.resume(coroutine.create(function()
  957. for _,v in pairs(Humanoid:GetPlayingAnimationTracks()) do
  958. v:Stop()
  959.  
  960. end
  961. end))
  962. end
  963.  
  964.  
  965. stopAnimations()
  966. wait(.1)
  967.  
  968. rayCast = function(Pos, Dir, Max, Ignore)
  969.  
  970. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  971. end
  972. RS.C1 = cn(0, 0.5, 0)
  973. LS.C1 = cn(0, 0.5, 0)
  974. RH.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  975. LH.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  976. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  977. local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  978. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  979. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  980.  
  981.  
  982.  
  983.  
  984.  
  985. function RemoveOutlines(part)
  986. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  987. end
  988.  
  989.  
  990. CFuncs = {
  991. Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  992.  
  993. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  994. RemoveOutlines(Part)
  995. return Part
  996. end
  997. }
  998. ,
  999. Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1000.  
  1001. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  1002. if Mesh == "SpecialMesh" then
  1003. Msh.MeshType = MeshType
  1004. Msh.MeshId = MeshId
  1005. end
  1006. return Msh
  1007. end
  1008. }
  1009. ,
  1010. Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1011.  
  1012. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  1013. if Mesh == "SpecialMesh" then
  1014. Msh.MeshType = MeshType
  1015. Msh.MeshId = MeshId
  1016. end
  1017. return Msh
  1018. end
  1019. }
  1020. ,
  1021. Weld = {Create = function(Parent, Part0, Part1, C0, C1)
  1022.  
  1023. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  1024. return Weld
  1025. end
  1026. }
  1027. ,
  1028. Sound = {Create = function(id, par, vol, pit)
  1029.  
  1030. coroutine.resume(coroutine.create(function()
  1031.  
  1032. local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = "http://www.roblox.com/asset/?id="..id, Parent = par or workspace})
  1033. wait()
  1034. S:play()
  1035. game:GetService("Debris"):AddItem(S, 6)
  1036. end
  1037. ))
  1038. end
  1039. }
  1040. ,
  1041.  
  1042. Sound2 = {Create = function(id, par, vol, pit, SoundTime)
  1043.  
  1044. coroutine.resume(coroutine.create(function()
  1045.  
  1046. local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = "http://www.roblox.com/asset/?id="..id, Parent = par or workspace})
  1047. wait()
  1048. S:play()
  1049. game:GetService("Debris"):AddItem(S, SoundTime)
  1050. end
  1051. ))
  1052. end
  1053. }
  1054. ,
  1055. ParticleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1056.  
  1057. local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread})
  1058. return fp
  1059. end
  1060. }
  1061. }
  1062.  
  1063. so = function(id, par, vol, pit, AlTime)
  1064.  
  1065. if AlTime ~= nil then
  1066.  
  1067. CFuncs.Sound2.Create(id, par, vol, pit, AlTime)
  1068.  
  1069. else
  1070. CFuncs.Sound.Create(id, par, vol, pit)
  1071. end
  1072.  
  1073. end
  1074.  
  1075.  
  1076.  
  1077. local ParticEffect1 = Create("ParticleEmitter"){
  1078. Color = ColorSequence.new(Color3.new (1, 1, 1), Color3.new (0, 0, 0)),
  1079. Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.2,0),NumberSequenceKeypoint.new(1,1)}),
  1080. Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.15),NumberSequenceKeypoint.new(0.5,.01),NumberSequenceKeypoint.new(1,0)}),
  1081. Texture = "rbxassetid://596872069",
  1082. Lifetime = NumberRange.new(0.8),
  1083. Rate = 100,
  1084. VelocitySpread = 360,
  1085. RotSpeed = NumberRange.new(-100,100),
  1086. Speed = NumberRange.new(2),
  1087. LightEmission = 1,
  1088. LockedToPart = false,
  1089. Acceleration = Vector3.new(0, -5, 0),
  1090. EmissionDirection = "Back",
  1091.  
  1092. }
  1093.  
  1094. --[[
  1095. fat = Instance.new("BindableEvent", script)
  1096. fat.Name = "Heartbeat"
  1097. script:WaitForChild("Heartbeat")
  1098. frame = 1/30
  1099. tf = 0
  1100. allowframeloss = false
  1101. tossremainder = false
  1102. lastframe = tick()
  1103. script.Heartbeat:Fire()
  1104. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1105.  
  1106. tf = tf + s
  1107. if frame <= tf then
  1108. if allowframeloss then
  1109. script.Heartbeat:Fire()
  1110. lastframe = tick()
  1111. else
  1112. for i = 1, math.floor(tf / frame) do
  1113. script.Heartbeat:Fire()
  1114. end
  1115. lastframe = tick()
  1116. end
  1117. if tossremainder then
  1118. tf = 0
  1119. else
  1120. tf = tf - frame * math.floor(tf / frame)
  1121. end
  1122. end
  1123. end
  1124. )
  1125.  
  1126.  
  1127.  
  1128.  
  1129.  
  1130.  
  1131.  
  1132.  
  1133.  
  1134.  
  1135.  
  1136.  
  1137.  
  1138.  
  1139.  
  1140. --]]
  1141.  
  1142. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true)
  1143.  
  1144.  
  1145. for i = 1,3,.1 do
  1146. swait()
  1147. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
  1148. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
  1149. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),1)
  1150. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
  1151. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),1)
  1152. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0)),1)
  1153.  
  1154.  
  1155.  
  1156. end
  1157.  
  1158.  
  1159.  
  1160.  
  1161.  
  1162.  
  1163.  
  1164.  
  1165.  
  1166.  
  1167.  
  1168.  
  1169. function JumpAfterEffect()
  1170. if attack == false then
  1171. attack = true
  1172.  
  1173. if RootPart.Velocity.y < -65 then
  1174. Humanoid.WalkSpeed= 0
  1175. Humanoid.JumpPower= 0
  1176. for i = 1,3,.1 do
  1177. swait()
  1178. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(25-3 * math.cos(sine / 15)),math.rad(0),math.rad(0)),.1)
  1179. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, .3, -.8 +-.05 * math.cos(sine / 15.5)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  1180. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .7- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(20)),.1)
  1181. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .7- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(-20)),.1)
  1182. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.15+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  1183. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.15+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  1184.  
  1185. end
  1186.  
  1187. else
  1188. if sprintmode == true then
  1189. Humanoid.WalkSpeed= 10
  1190. else
  1191. Humanoid.WalkSpeed= 3
  1192. end
  1193. Humanoid.JumpPower= 0
  1194. for i = 1,2,.1 do
  1195. swait()
  1196. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(25-3 * math.cos(sine / 15)),math.rad(0),math.rad(0)),.1)
  1197. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, .3, -.6 +-.05 * math.cos(sine / 15.5)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2)
  1198. RS.C0 = RS.C0:lerp(CFrame.new(1.4, .7- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(20)),.1)
  1199. LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .7- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(-20)),.1)
  1200. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.65+ .05 * math.cos(sine / 15), -.2) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  1201. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.65+ .05 * math.cos(sine / 15), -.2) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  1202.  
  1203. end
  1204.  
  1205. end
  1206. attack = false
  1207. end
  1208. end
  1209.  
  1210.  
  1211.  
  1212. function SlashAnim()
  1213. if toolAon == false then
  1214. toolAon= true
  1215. MoveArms = false
  1216. for i = 1,2,.1 do
  1217. if stopTA == false then
  1218. swait()
  1219. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.8- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(160- 1 * math.cos(sine / 20)),math.rad(-10),math.rad(5- 1 * math.cos(sine / 20))),.2)
  1220. end
  1221.  
  1222.  
  1223.  
  1224. end
  1225.  
  1226. for i = 1,3,.1 do
  1227. if stopTA == false then
  1228. swait()
  1229. RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.3- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(0- 1 * math.cos(sine / 20)),math.rad(10),math.rad(-20- 1 * math.cos(sine / 20))),.5)
  1230.  
  1231. end
  1232.  
  1233.  
  1234. end
  1235.  
  1236. toolAnim = "None"
  1237. toolAon = false
  1238.  
  1239.  
  1240. end
  1241. end
  1242.  
  1243.  
  1244.  
  1245. function LungeAnim()
  1246. stopTA = true
  1247. MoveArms = false
  1248.  
  1249. swait(10)
  1250. if toolAon == false then
  1251.  
  1252. toolAon= true
  1253.  
  1254. for i = 1,3,.1 do
  1255. toolAon= true
  1256.  
  1257. swait()
  1258. RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.7- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(170- 1 * math.cos(sine / 20)),math.rad(0),math.rad(0- 1 * math.cos(sine / 20))),.1)
  1259.  
  1260.  
  1261.  
  1262.  
  1263. end
  1264.  
  1265. for i = 1,2,.1 do
  1266. swait()
  1267. RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.5- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(30- 1 * math.cos(sine / 20)),math.rad(10),math.rad(-20- 1 * math.cos(sine / 20))),.2)
  1268.  
  1269.  
  1270. toolAon= true
  1271.  
  1272. end
  1273.  
  1274.  
  1275. toolAnim = "None"
  1276. toolAon = false
  1277. stopTA = false
  1278. end
  1279. end
  1280.  
  1281.  
  1282.  
  1283.  
  1284. function getTool()
  1285. for _, kid in ipairs(model:GetChildren()) do
  1286. if kid.className == "Tool" then return kid end
  1287. end
  1288. return nil
  1289. end
  1290. function getToolAnim(tool)
  1291. for _, c in ipairs(tool:GetChildren()) do
  1292. if c.Name == "toolanim" and c.className == "StringValue" then
  1293. return c
  1294. end
  1295. end
  1296. return nil
  1297. end
  1298. function animateTool()
  1299.  
  1300. if (toolAnim == "None") then
  1301. if ToolMode == 1 then
  1302. RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.6- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(75- 1 * math.cos(sine / 20)),math.rad(20),math.rad(-15- 1 * math.cos(sine / 20))),.1)
  1303. elseif ToolMode == 2 then
  1304. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.55- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(90- 1 * math.cos(sine / 20)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 20))),.1)
  1305. elseif ToolMode == 3 then
  1306. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.6- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(90 - 1 * math.cos(sine / 20)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 20))),.1)
  1307. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.6- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(90 - 1 * math.cos(sine / 20)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 20))),.1)
  1308. elseif ToolMode == 4 then
  1309. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), -.0) * CFrame.Angles(math.rad(0 - 1 * math.cos(sine / 20)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 20))),.1)
  1310. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), -.0) * CFrame.Angles(math.rad(0 - 1 * math.cos(sine / 20)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 20))),.1)
  1311. elseif ToolMode == 5 then
  1312. MoveArms = true
  1313.  
  1314.  
  1315.  
  1316. end
  1317. return
  1318. end
  1319.  
  1320. if (toolAnim == "Slash") then
  1321. SlashAnim()
  1322.  
  1323. return
  1324. end
  1325.  
  1326. if (toolAnim == "Lunge") then
  1327. LungeAnim()
  1328. return
  1329. end
  1330. end
  1331.  
  1332.  
  1333.  
  1334. game:GetService'RunService'.Stepped:connect(function()
  1335.  
  1336. sine = sine + change
  1337.  
  1338. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1339. local velderp = RootPart.Velocity.y
  1340. hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, model)
  1341.  
  1342.  
  1343. if sprintmode == true then
  1344. jp = 60
  1345. ws = 44
  1346. else
  1347. jp = 50
  1348. ws = 8
  1349. end
  1350.  
  1351. if hitfloor ~= nil then
  1352. inAir = true
  1353. else
  1354. inAir = false
  1355. end
  1356.  
  1357. if inAir == true then
  1358. if inAir2 == false then
  1359.  
  1360.  
  1361. JumpAfterEffect()
  1362.  
  1363. end
  1364. end
  1365.  
  1366. if hitfloor ~= nil then
  1367. inAir2 = true
  1368. else
  1369. inAir2 = false
  1370. end
  1371. --[
  1372.  
  1373. if RootPart.Velocity.y > 1 and hitfloor == nil then
  1374. Anim = "Jump"
  1375. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  1376. Anim = "Fall"
  1377. elseif Humanoid.Sit == true then
  1378. Anim = "Sit"
  1379. elseif torvel < 1 and hitfloor ~= nil then
  1380. Anim = "Idle"
  1381. elseif torvel > 2 and hitfloor ~= nil then
  1382. if sprintmode == true then
  1383. Anim = "Run"
  1384. else
  1385. Anim = "Walk"
  1386. end
  1387. else
  1388. Anim = ""
  1389.  
  1390. end
  1391.  
  1392.  
  1393.  
  1394. --]]
  1395.  
  1396.  
  1397.  
  1398. coroutine.wrap(function()
  1399. while true do
  1400. wait(0.01)
  1401. Humanoid.WalkSpeed = 16
  1402. end
  1403. end)()
  1404.  
  1405.  
  1406.  
  1407. if attack == false then
  1408. Humanoid.JumpPower=jp
  1409. Humanoid.WalkSpeed= 16
  1410.  
  1411. local tool = getTool()
  1412. if tool and tool:FindFirstChild("Handle") then
  1413.  
  1414. MoveArms = false
  1415.  
  1416. local animStringValueObject = getToolAnim(tool)
  1417.  
  1418. if animStringValueObject then
  1419. toolAnim = animStringValueObject.Value
  1420. -- message recieved, delete StringValue
  1421. animStringValueObject.Parent = nil
  1422.  
  1423. end
  1424.  
  1425.  
  1426.  
  1427. animateTool()
  1428.  
  1429.  
  1430. if ToolMode == 1 or ToolMode == 2 then
  1431. if Anim == "Jump" then
  1432. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(20 -1* math.cos(sine / 10)),math.rad(0),math.rad(-5)),.3)
  1433. elseif Anim == "Fall" then
  1434. LS.C0 = LS.C0:lerp(CFrame.new(-1.1, 1- .03 * math.cos(sine / 15), .3) * CFrame.Angles(math.rad(15 -1* math.cos(sine / 10)),math.rad(0),math.rad(-100)),.05)
  1435. elseif Anim == "Idle" then
  1436. if Gen == "Boy" then
  1437. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  1438. end
  1439. if Gen == "Girl" then
  1440. LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.3- .03 * math.cos(sine / 26), .1) * CFrame.Angles(math.rad(6),math.rad(20),math.rad(23+ 0 * math.cos(sine / 25))),.1)
  1441. end
  1442. elseif Anim == "Sit" then
  1443. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  1444. elseif Anim == "Walk" then
  1445. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(-30 * math.cos(sine / 7)),math.rad(0),math.rad(0)),.1)
  1446. elseif Anim == "Run" then
  1447. LS.C0 = LS.C0:lerp(CFrame.new(-1.49, 0.6, 0) * CFrame.Angles(math.rad(10+75*math.cos(sine / 4)), math.rad(5+-35*math.cos(sine / 4)), math.rad(-2+10*math.cos(sine / 4))), .3)
  1448. else
  1449. LS.C0 = LS.C0:lerp(CFrame.new(-1.3, 0.8, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-35)),.05)
  1450. end
  1451. end
  1452.  
  1453.  
  1454. else
  1455. MoveArms = true
  1456. end
  1457.  
  1458.  
  1459. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  1460. if Anim == "Jump" then
  1461. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  1462. if MoveTH == true then
  1463. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15-3 * math.cos(sine / 15)),math.rad(0),math.rad(0)),.1)
  1464. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, 1.3 +-.05 * math.cos(sine / 15)) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.15)
  1465. end
  1466. if MoveArms == true then
  1467. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(20 +1* math.cos(sine / 10)),math.rad(0),math.rad(5)),.3)
  1468. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(20 -1* math.cos(sine / 10)),math.rad(0),math.rad(-5)),.3)
  1469. end
  1470. if MoveLegs == true then
  1471. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.85+ .05 * math.cos(sine / 15), -.2) * CFrame.Angles(math.rad(-15 -1* math.cos(sine / 10)),math.rad(0),math.rad(0)),.1)
  1472. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.35+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-25 +1* math.cos(sine / 10)),math.rad(0),math.rad(0)),.2)
  1473. end
  1474. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  1475. elseif Anim == "Fall" then
  1476. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  1477. if MoveTH == true then
  1478. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(25-3 * math.cos(sine / 15)),math.rad(0),math.rad(0)),.05)
  1479. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.3 +-.05 * math.cos(sine / 15)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.08)
  1480. end
  1481. if MoveArms == true then
  1482. RS.C0 = RS.C0:lerp(CFrame.new(1.1, 1- .03 * math.cos(sine / 15), .3) * CFrame.Angles(math.rad(15 +1* math.cos(sine / 10)),math.rad(0),math.rad(100)),.05)
  1483. LS.C0 = LS.C0:lerp(CFrame.new(-1.1, 1- .03 * math.cos(sine / 15), .3) * CFrame.Angles(math.rad(15 -1* math.cos(sine / 10)),math.rad(0),math.rad(-100)),.05)
  1484. end
  1485. if MoveLegs == true then
  1486. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.15+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-15 -1* math.cos(sine / 10)),math.rad(0),math.rad(0)),.1)
  1487. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.55+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-0 +1* math.cos(sine / 10)),math.rad(0),math.rad(0)),.1)
  1488. end
  1489. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  1490. elseif Anim == "Sit" then
  1491. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  1492. if MoveTH == true then
  1493. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  1494. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  1495. end
  1496. if MoveArms == true then
  1497. if Gen == "Girl" then
  1498. RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.3- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-30- 1 * math.cos(sine / 20))),.1)
  1499. LS.C0 = LS.C0:lerp(CFrame.new(-1.3, 0.3- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(30+ 1 * math.cos(sine / 20))),.1)
  1500. end
  1501. if Gen == "Boy" then
  1502. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), -.0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-0- 1 * math.cos(sine / 20))),.1)
  1503. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), -.0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0+ 1 * math.cos(sine / 20))),.1)
  1504. end
  1505.  
  1506. end
  1507. if MoveLegs == true then
  1508. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.85+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  1509. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.85+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  1510. end
  1511. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  1512. elseif Anim == "Idle" then
  1513. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  1514. if Gen == "Girl" then
  1515.  
  1516. if MoveTH == true then
  1517. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 25)),math.rad(-7 * math.cos(sine / 26)),math.rad(2 * math.cos(sine / 26))),.1)
  1518. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(.07 * math.cos(sine / 26), 0, -.1 +-.03 * math.cos(sine / 25)) * CFrame.Angles(math.rad(0),math.rad(4 * math.cos(sine / 26)),math.rad(-3 * math.cos(sine / 26))),.15)
  1519. end
  1520. if MoveArms == true then
  1521. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .01 * math.cos(sine / 25), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 2 * math.cos(sine / 26))),.1)
  1522. LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.3- .03 * math.cos(sine / 26), .1) * CFrame.Angles(math.rad(6),math.rad(20),math.rad(23+ 0 * math.cos(sine / 25))),.1)
  1523. end
  1524. if MoveLegs == true then
  1525. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 25), .02) * CFrame.Angles(math.rad(-3),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 25)))*CFrame.new(0, -.03 * math.cos(sine / 26), 0-0.03 * math.cos(sine / 26)) * CFrame.Angles(math.rad(0.5 * math.cos(sine / 26)),math.rad(2 * math.cos(sine / 26)),math.rad(-4 * math.cos(sine / 26))),.15)
  1526. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 25), -.25) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 25)))*CFrame.new(0, .03 * math.cos(sine / 26), 0) * CFrame.Angles(math.rad(-0 -2 * math.cos(sine / 26)),math.rad(-20 +2 * math.cos(sine / 26)),math.rad(-4 * math.cos(sine / 26))),.15)
  1527. end
  1528.  
  1529. end
  1530.  
  1531.  
  1532.  
  1533.  
  1534.  
  1535. if Gen == "Boy" then
  1536. if MoveTH == true then
  1537. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  1538. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  1539. end
  1540. if MoveArms == true then
  1541. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  1542. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  1543. end
  1544. if MoveLegs == true then
  1545. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  1546. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  1547. end
  1548.  
  1549.  
  1550.  
  1551.  
  1552.  
  1553.  
  1554.  
  1555. end
  1556.  
  1557. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  1558. elseif Anim == "Walk" then
  1559. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  1560. if Gen == "Girl" then
  1561.  
  1562. if MoveTH == true then
  1563. Neck.C0 = Neck.C0:lerp(NeckCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * CFrame.Angles(math.rad(0 - 1.5 * math.cos(sine / 3.5)), math.rad(5.5 * math.cos(sine / 7) ), math.rad(-7.5 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 14), 0.15)
  1564. RJ.C0 = RJ.C0:lerp(RootCF * cf(0, 0, -0.075 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * CFrame.Angles(math.rad(3 - 2.5 * math.cos(sine / 3.5)), math.rad(-5 * math.cos(sine / 7)), math.rad(10 * math.cos(sine / 7))), 0.15)
  1565. end
  1566. if MoveArms == true then
  1567. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(30 * math.cos(sine / 7)),math.rad(0),math.rad(4 * math.cos(sine / 7))),.1)
  1568. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(-30 * math.cos(sine / 7)),math.rad(0),math.rad(4 * math.cos(sine / 7))),.1)
  1569. end
  1570. if MoveLegs == true then
  1571. RH.C0 = RH.C0:lerp( cf(.5, -0.925 - 0.5 * math.cos(sine / 7) / 2,-0.1+ 0.5 * math.cos(sine / 7) / 2) * CFrame.Angles(math.rad(-7.5 - 15 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * CFrame.Angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(-90), math.rad(5 * math.cos(sine / 7))), 0.15)
  1572. LH.C0 = LH.C0:lerp( cf(-.5, -0.925 + 0.5 * math.cos(sine / 7) / 2,-0.1+ -0.5 * math.cos(sine / 7) / 2) * CFrame.Angles(math.rad(-7.5 + 15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * CFrame.Angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(90), math.rad(5 * math.cos(sine / 7))), 0.15)
  1573. end
  1574.  
  1575. end
  1576.  
  1577.  
  1578. if Gen == "Boy" then
  1579. if MoveTH == true then
  1580. Neck.C0 = Neck.C0:lerp(NeckCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * CFrame.Angles(math.rad(0 - 1.5 * math.cos(sine / 3.5)), math.rad(1.5 * math.cos(sine / 7) ), math.rad(-7.5 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 14), 0.15)
  1581. RJ.C0 = RJ.C0:lerp(RootCF * cf(0, 0, -0.075 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * CFrame.Angles(math.rad(3 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.15)
  1582. end
  1583. if MoveArms == true then
  1584. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(30 * math.cos(sine / 7)),math.rad(0),math.rad(-0)),.1)
  1585. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(-30 * math.cos(sine / 7)),math.rad(0),math.rad(0)),.1)
  1586. end
  1587. if MoveLegs == true then
  1588. RH.C0 = RH.C0:lerp( cf(.5, -0.925 - 0.5 * math.cos(sine / 7) / 2,-0.1+ 0.5 * math.cos(sine / 7) / 2) * CFrame.Angles(math.rad(-7.5 - 15 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * CFrame.Angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(-90), math.rad(0)), 0.15)
  1589. LH.C0 = LH.C0:lerp( cf(-.5, -0.925 + 0.5 * math.cos(sine / 7) / 2,-0.1+ -0.5 * math.cos(sine / 7) / 2) * CFrame.Angles(math.rad(-7.5 + 15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * CFrame.Angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(90), math.rad(0)), 0.15)
  1590. end
  1591. end
  1592. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  1593. elseif Anim == "Run" then
  1594. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  1595.  
  1596. if MoveTH == true then
  1597. Neck.C0 = Neck.C0:lerp(NeckCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 14), .3)
  1598. RJ.C0 = RJ.C0:lerp(RootCF * cf(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * CFrame.Angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), .4)
  1599. end
  1600. if MoveArms == true then
  1601. RS.C0 = RS.C0:lerp(CFrame.new(1.49, 0.62, .3*math.cos(sine / 4)) * CFrame.Angles(math.rad(10+-75*math.cos(sine / 4)), math.rad(5+-35*math.cos(sine / 4)), math.rad(2+10*math.cos(sine / 4))), .3)
  1602. LS.C0 = LS.C0:lerp(CFrame.new(-1.49, 0.62, -.3*math.cos(sine / 4)) * CFrame.Angles(math.rad(10+75*math.cos(sine / 4)), math.rad(5+-35*math.cos(sine / 4)), math.rad(-2+10*math.cos(sine / 4))), .3)
  1603. end
  1604. if MoveLegs == true then
  1605. RH.C0 = RH.C0:lerp( cf(.5, -1.0 - -0.3 * math.cos(sine / 4), -.1 - 0.1 * math.cos(sine / 4)) * CFrame.Angles(math.rad(-10 + 50 * math.cos(sine / 4)), math.rad(0), math.rad(2)), .4)
  1606. LH.C0 = LH.C0:lerp( cf(-.5, -1.0 + -0.3 * math.cos(sine / 4), -.1 + 0.1 * math.cos(sine / 4)) * CFrame.Angles(math.rad(10 -50 * math.cos(sine / 4)), math.rad(0), math.rad(-2)), .4)
  1607. end
  1608.  
  1609.  
  1610. --[[
  1611.  
  1612. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), .5)
  1613. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 9), .4)
  1614. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10+-75*math.cos(sine / 4)), math.rad(5+-35*math.cos(sine / 4)), math.rad(2+10*math.cos(sine / 4))), .4)
  1615. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10+75*math.cos(sine / 4)), math.rad(5+-35*math.cos(sine / 4)), math.rad(-2+10*math.cos(sine / 4))), .4)
  1616. RH.C0 = clerp(RH.C0, cn(1, -1.0 - -0.3 * math.cos(sine / 4), -.1 - 0.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10 + 50 * math.cos(sine / 4))), .5)
  1617. LH.C0 = clerp(LH.C0, cn(-1, -1.0 + -0.3 * math.cos(sine / 4), -.1 + 0.1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10 +50 * math.cos(sine / 4))), .5)
  1618.  
  1619.  
  1620.  
  1621. --]]
  1622.  
  1623.  
  1624.  
  1625.  
  1626.  
  1627.  
  1628.  
  1629. else
  1630. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  1631. -- If anim is an false value so errors will not come
  1632. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  1633. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  1634. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  1635. RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.8, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(35)),.05)
  1636. LS.C0 = LS.C0:lerp(CFrame.new(-1.3, 0.8, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-35)),.05)
  1637. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(10)),.05)
  1638. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-10)),.05)
  1639. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  1640. end
  1641. end
  1642.  
  1643. if Humanoid.Health < 0.1 and attack == false then
  1644. attack = true
  1645.  
  1646.  
  1647. for i = 1,3,.1 do
  1648. swait()
  1649. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.07)
  1650. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.07)
  1651. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(1),math.rad(0),math.rad(10)),.07)
  1652. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-10)),.07)
  1653. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),.07)
  1654. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),.07)
  1655.  
  1656.  
  1657.  
  1658. end
  1659. for i = 1,15,.1 do
  1660. swait()
  1661. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.07)
  1662. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -2.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),.07)
  1663. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)),.07)
  1664. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)),.07)
  1665. RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5)),.07)
  1666. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5)),.07)
  1667.  
  1668.  
  1669.  
  1670. end
  1671. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true)
  1672. Humanoid.Health = 0
  1673. end
  1674.  
  1675. end)
  1676.  
  1677.  
  1678.  
  1679.  
  1680.  
  1681.  
  1682.  
  1683.  
  1684.  
  1685.  
  1686. mouse.KeyUp:connect(function(k)
  1687.  
  1688. end)
  1689.  
  1690. mouse.KeyDown:connect(function(k)
  1691.  
  1692.  
  1693.  
  1694. if k == " " and canstoptuant1 == true then
  1695. wait(.3)
  1696. print(1)
  1697. stoptuant1 = true
  1698. Humanoid.JumpPower=jp
  1699. Humanoid.WalkSpeed=ws
  1700.  
  1701.  
  1702. end
  1703.  
  1704.  
  1705.  
  1706.  
  1707. if k == "f" then
  1708. local hitray = rayCast(RootPart.Position, RootPart.CFrame.lookVector, 6, model)
  1709. local HitModel = nil
  1710.  
  1711.  
  1712.  
  1713. if hitray ~= nil then
  1714. HitModel = hitray.Parent
  1715.  
  1716. if hitray.Parent:isA("Accessory") or hitray.Parent:isA("Hat") then
  1717. HitModel = hitray.Parent.Parent
  1718. end
  1719. end
  1720. local HasHum = false
  1721. local ModelCanSlap = false
  1722. local slaped2 = nil
  1723. coroutine.resume(coroutine.create(function()
  1724.  
  1725. for _,v in pairs(HitModel:GetChildren()) do
  1726. if v:isA("Humanoid") then
  1727. HasHum = true
  1728. end
  1729. if v:isA("BoolValue")then if v.Name == "Slap" and v.Value == false then
  1730. ModelCanSlap= true
  1731. slaped2 = v
  1732. end
  1733. end
  1734.  
  1735.  
  1736. end
  1737.  
  1738. end))
  1739.  
  1740.  
  1741.  
  1742. if canstoptuant1 == false and attack == false then
  1743.  
  1744.  
  1745. canstoptuant1 = true
  1746. attack = true
  1747. Humanoid.JumpPower=0
  1748. Humanoid.WalkSpeed=0
  1749.  
  1750. local slaped = Instance.new("BoolValue",model)
  1751. slaped.Name = "Slap"
  1752. for i = 0,0.5,0.1 do
  1753. swait()
  1754.  
  1755. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  1756. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  1757. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  1758. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  1759. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  1760. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  1761.  
  1762. end
  1763.  
  1764.  
  1765. if HasHum == true and ModelCanSlap == true and slaped2 ~= nil then
  1766. else
  1767. so("887591869", Torso, 1, 1)
  1768.  
  1769. end
  1770.  
  1771. while slaped.Value == false do
  1772.  
  1773.  
  1774. swait()
  1775.  
  1776. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(10)),.1)
  1777. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)),.15)
  1778. RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),.1)
  1779. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-3+ 1 * math.cos(sine / 20))),.1)
  1780. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  1781. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  1782. if stoptuant1 == true then
  1783. slaped.Value = true
  1784. end
  1785.  
  1786. if HasHum == true and ModelCanSlap == true and slaped2 ~= nil then
  1787.  
  1788.  
  1789. if HitModel:FindFirstChild("HumanoidRootPart") then
  1790.  
  1791.  
  1792.  
  1793. local rainto = HitModel.HumanoidRootPart.CFrame.lookVector*0
  1794. local rainto2 = CFrame.new(0,0,0) * HitModel.HumanoidRootPart.CFrame.lookVector*3.5
  1795. local rainpos = HitModel.HumanoidRootPart.CFrame
  1796. rainto = rainto + rainto2
  1797.  
  1798.  
  1799.  
  1800. local Laserpart = Instance.new("Part",model)
  1801.  
  1802. Laserpart.Size = Vector3.new(.1,.1,.1)
  1803. Laserpart.CanCollide = false
  1804. Laserpart.Transparency = 1
  1805. Laserpart.Anchored = true
  1806. Laserpart.CFrame = rainpos* cn(0,0, 0)+rainto
  1807. game:GetService("Debris"):AddItem(Laserpart, .05)
  1808.  
  1809.  
  1810.  
  1811.  
  1812. RootPart.CFrame = Laserpart.CFrame * CFrame.Angles(math.rad(-0),math.rad(180),math.rad(0))
  1813.  
  1814. end
  1815.  
  1816. slaped.Value = true
  1817. slaped2.Value = true
  1818.  
  1819.  
  1820.  
  1821. end
  1822.  
  1823.  
  1824. end
  1825. canstoptuant1 = false
  1826. if slaped.Value == true and stoptuant1 == false then
  1827.  
  1828.  
  1829.  
  1830. for i = 0,4,.1 do
  1831. swait()
  1832.  
  1833. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(10)),.1)
  1834. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)),.15)
  1835. RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(170),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),.1)
  1836. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-3+ 1 * math.cos(sine / 20))),.1)
  1837. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  1838. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  1839. end
  1840.  
  1841.  
  1842.  
  1843. for i = 0,2,.1 do
  1844. swait()
  1845.  
  1846. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(20)),.1)
  1847. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)),.15)
  1848. RS.C0 = RS.C0:lerp(CFrame.new(1.35, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(210),math.rad(0),math.rad(20- 1 * math.cos(sine / 20))),.1)
  1849. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-3+ 1 * math.cos(sine / 20))),.1)
  1850. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  1851. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  1852.  
  1853.  
  1854. end
  1855. so("146163534", Torso, 1, 1.3)
  1856. for i = 0,2,0.1 do
  1857. swait()
  1858.  
  1859. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(-60)),.3)
  1860. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-.05, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)),.3)
  1861. RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(135),math.rad(90),math.rad(0- 1 * math.cos(sine / 20))),.5)
  1862. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-3+ 1 * math.cos(sine / 20))),.1)
  1863. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  1864. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15)
  1865.  
  1866.  
  1867. end
  1868.  
  1869. stoptuant1 = false
  1870. else
  1871. stoptuant1 = false
  1872. end
  1873.  
  1874.  
  1875.  
  1876.  
  1877.  
  1878.  
  1879.  
  1880. attack = false
  1881. coroutine.resume(coroutine.create(function()
  1882. slaped:Destoy()
  1883. end))
  1884.  
  1885.  
  1886.  
  1887. end
  1888.  
  1889.  
  1890.  
  1891.  
  1892.  
  1893.  
  1894.  
  1895.  
  1896.  
  1897.  
  1898.  
  1899.  
  1900.  
  1901.  
  1902.  
  1903.  
  1904.  
  1905.  
  1906.  
  1907. end
  1908.  
  1909.  
  1910.  
  1911.  
  1912.  
  1913. if k == "g" and canstoptuant1 == false and attack == false and MenyOpen == false then
  1914. attack = true
  1915. canstoptuant1 = true
  1916. MenyOpen = true
  1917. local stillwaiting = true
  1918. print("Fet Tuant stuff")
  1919. while stillwaiting == true do swait()
  1920. Humanoid.JumpPower=0
  1921. Humanoid.WalkSpeed=0
  1922. -- canstoptuant1
  1923.  
  1924.  
  1925. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  1926. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  1927.  
  1928.  
  1929. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  1930. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  1931.  
  1932. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  1933. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  1934.  
  1935.  
  1936. if stoptuant1 == true then
  1937. stillwaiting = false
  1938.  
  1939. end
  1940.  
  1941.  
  1942. end
  1943.  
  1944.  
  1945. canstoptuant1 = false
  1946. stoptuant1 = false
  1947.  
  1948.  
  1949. if MenyOpen == true then
  1950. attack = false
  1951. MenyOpen = false
  1952. print("Closed Tuant stuff")
  1953. end
  1954. end
  1955.  
  1956. --[[
  1957.  
  1958. if k == "" and MenyOpen == true and canstoptuant1 == true then
  1959. MenyOpen = false
  1960. stoptuant1 = true
  1961.  
  1962.  
  1963. attack = false
  1964. end
  1965.  
  1966.  
  1967.  
  1968.  
  1969.  
  1970. for i = 0,6,.1 do swait()
  1971. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  1972. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  1973. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  1974. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  1975. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  1976. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  1977.  
  1978. end
  1979.  
  1980.  
  1981.  
  1982. --]]
  1983.  
  1984.  
  1985. -- so("285615370", Torso, 1, 1,17)
  1986.  
  1987. if k == "e" and MenyOpen == true and canstoptuant1 == true then
  1988. MenyOpen = false
  1989. stoptuant1 = true
  1990.  
  1991. for i = 0,2,.1 do swait()
  1992. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15+2 * math.cos(sine / 20)),math.rad(0),math.rad(-15)),.1)
  1993. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  1994. RS.C0 = RS.C0:lerp(CFrame.new(1.2, 0.6- .03 * math.cos(sine / 20), -.3) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(-50- 1 * math.cos(sine / 20))),.2)
  1995. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  1996. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  1997. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  1998.  
  1999. end
  2000. so("666675542", Torso, 2, 1)
  2001. for i = 0,3,.1 do swait()
  2002. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15+2 * math.cos(sine / 20)),math.rad(0),math.rad(-15)),.1)
  2003. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2004. RS.C0 = RS.C0:lerp(CFrame.new(1.2, 0.6- .03 * math.cos(sine / 20), -.3) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(-50- 1 * math.cos(sine / 20))),.2)
  2005. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2006. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2007. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2008.  
  2009. end
  2010. for i = 0,6,.1 do swait()
  2011. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+6 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
  2012. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2013. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2014. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2015. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2016. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2017.  
  2018. end
  2019. for i = 0,2,.1 do swait()
  2020. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-23+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.2)
  2021. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(-3),math.rad(0),math.rad(0)),.15)
  2022. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2)
  2023. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.2)
  2024. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-3),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2025. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-3),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2026.  
  2027. end
  2028.  
  2029.  
  2030. attack = false
  2031. end
  2032.  
  2033.  
  2034.  
  2035. if k == "q" and MenyOpen == true and canstoptuant1 == true then
  2036. MenyOpen = false
  2037. stoptuant1 = true
  2038. so("145303015", Torso, 2, 1,25)
  2039.  
  2040.  
  2041. for i = 0,2,.1 do swait()
  2042. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2043. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2044. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(150+1 * math.cos(sine / 20)),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2045. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2046. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2047. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2048.  
  2049. end
  2050.  
  2051.  
  2052.  
  2053.  
  2054. for i = 0,10,.1 do swait()
  2055. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 4)),math.rad(0),math.rad(20)),.1)
  2056. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2057. RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(180+5 * math.cos(sine / 3)),math.rad(0),math.rad(-15- 0 * math.cos(sine / 20))),.1)
  2058. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2059. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2060. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2061.  
  2062. end
  2063.  
  2064.  
  2065.  
  2066. for i = 0,3,.1 do swait()
  2067. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2068. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2069. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2070. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2071. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2072. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2073.  
  2074. end
  2075. for i = 0,36,.1 do swait()
  2076. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(35+466 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
  2077. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2078. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2079. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2080. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2081. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2082.  
  2083. end
  2084. for i = 0,10,.1 do swait()
  2085. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-43+466 * math.cos(sine / 3)),math.rad(0),math.rad(30)),.1)
  2086. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2087. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2088. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2089. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2090. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2091.  
  2092. end
  2093. for i = 0,10,.1 do swait()
  2094. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30+466 * math.cos(sine / 3)),math.rad(0),math.rad(00)),.1)
  2095. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2096. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2097. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2098. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2099. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2100.  
  2101. end
  2102. for i = 0,5,.1 do swait()
  2103. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(18+466 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
  2104. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2105. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2106. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2107. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2108. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2109.  
  2110. end
  2111. for i = 0,10,.1 do swait()
  2112. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-6+466 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
  2113. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2114. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2115. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2116. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2117. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2118.  
  2119. end
  2120. for i = 0,5,.1 do swait()
  2121. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10+466 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
  2122. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2123. RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.1)
  2124. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2125. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2126. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2127.  
  2128. end
  2129. for i = 0,5,.1 do swait()
  2130. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(6+446 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
  2131. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2132. RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(-45- 1 * math.cos(sine / 20))),.1)
  2133. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2134. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2135. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2136.  
  2137. end
  2138.  
  2139.  
  2140.  
  2141.  
  2142.  
  2143.  
  2144.  
  2145.  
  2146. attack = false
  2147. end
  2148.  
  2149.  
  2150. if k == "r" and MenyOpen == true and canstoptuant1 == true then
  2151. MenyOpen = false
  2152. stoptuant1 = true
  2153.  
  2154. for i = 0,3,.1 do swait()
  2155. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2156. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2157. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2)
  2158. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2159. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2160. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2161.  
  2162. end
  2163. so("1058417264", Torso, 2, 1)
  2164. for i = 0,1,.1 do swait()
  2165.  
  2166. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3)
  2167. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2168. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2169. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2170. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2171. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2172.  
  2173. end
  2174. for i = 0,2.5,.1 do swait()
  2175. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2176. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2177. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2178. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2179. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2180. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2181.  
  2182. end
  2183. --so("593142105", Torso, 3, .8)
  2184. for i = 0,3,.1 do swait()
  2185.  
  2186. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-8+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3)
  2187. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2188. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(98),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2189. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2190. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2191. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2192.  
  2193. end
  2194.  
  2195.  
  2196.  
  2197.  
  2198.  
  2199.  
  2200.  
  2201.  
  2202. attack = false
  2203. end
  2204.  
  2205.  
  2206.  
  2207.  
  2208. if k == "p" and MenyOpen == true and canstoptuant1 == true then
  2209. MenyOpen = false
  2210. stoptuant1 = true
  2211. so("252252871", Torso, 3, 1,9)
  2212. -- 10 sec start
  2213. for i = 0,3,.1 do swait()
  2214. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2215. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0+20 * math.cos(sine / 20*2)),math.rad(0)),.15)
  2216. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(1),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),1)
  2217. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(1),math.rad(0),math.rad(-10+ 1 * math.cos(sine / 20))),1)
  2218. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(10.5- .1 * math.cos(sine / 20))),.15)
  2219. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-10.5+ .1 * math.cos(sine / 20))),.15)
  2220.  
  2221. end
  2222.  
  2223. for i = 0,2,.1 do swait()
  2224. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2225. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, 3.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0+0 * math.cos(sine / 20*2)),math.rad(0)),.2)
  2226. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0- 1 * math.cos(sine / 20))),1)
  2227. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(-0+ 1 * math.cos(sine / 20))),1)
  2228. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(0.5- .1 * math.cos(sine / 20))),.3)
  2229. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-0.5+ .1 * math.cos(sine / 20))),.3)
  2230.  
  2231. end
  2232.  
  2233. for i = 0,5,.1 do swait()
  2234. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2235. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0+20 * math.cos(sine / 20*2)),math.rad(0)),.15)
  2236. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),1)
  2237. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10+ 1 * math.cos(sine / 20))),1)
  2238. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(10.5- .1 * math.cos(sine / 20))),.15)
  2239. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-10.5+ .1 * math.cos(sine / 20))),.15)
  2240.  
  2241. end
  2242.  
  2243. local Paper = Instance.new("Part", model)
  2244.  
  2245. local PaperMesh = Instance.new("SpecialMesh", Paper)
  2246. PaperMesh.MeshId = "http://www.roblox.com/asset/?id=40312463"
  2247. PaperMesh.TextureId = "http://www.roblox.com/asset/?id=40311968"
  2248. PaperMesh.Scale = Vector3.new(2.2, 2.2, 2.2)
  2249. Paper.Size = Vector3.new(1,1,1)
  2250. Paper.BrickColor = BrickColor.new("White")
  2251. Paper.CFrame = RightArm.CFrame
  2252. Paper.Name = "Pie"
  2253.  
  2254. local PLW = Instance.new("Weld")
  2255. PLW.Name = "Pie Weld"
  2256. PLW.Part0 = Head
  2257. PLW.C0 = cn(0, -0, -.7)*CFrame.Angles(math.rad(-10),math.rad(-0),math.rad(-0))
  2258. PLW.C1 = cn(0, 0, 0)
  2259. PLW.Part1 = Paper
  2260. PLW.Parent = RightArm
  2261.  
  2262. game:GetService("Debris"):AddItem(PLW, 10000)
  2263. game:GetService("Debris"):AddItem(Paper, 6)
  2264.  
  2265. for i = 0,6,.1 do swait()
  2266. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0+10 * math.cos(sine / 2)),math.rad(0),math.rad(i*100)),.3)
  2267. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2268. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2269. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2270. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2271. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2272.  
  2273. end
  2274. for i = 0,7,.1 do swait()
  2275. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2276. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2277. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2278. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2279. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2280. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2281.  
  2282. end
  2283. for i = 0,5,.1 do swait()
  2284. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40+2 * math.cos(sine / 20)),math.rad(0+10 * math.cos(sine / 1)),math.rad(0)),.4)
  2285. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  2286. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(i*200),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.4)
  2287. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-i*200),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.4)
  2288. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(i*200),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.4)
  2289. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-i*200),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.4)
  2290.  
  2291. end
  2292. local explosionRadius = 0 -- Radius of 12 currently
  2293. local explosionPressure = 0 -- Really high pressure that packs a punch!
  2294. local explosion = Instance.new("Explosion",workspace)
  2295. explosion.BlastRadius = explosionRadius
  2296. explosion.BlastPressure = explosionPressure
  2297. explosion.Position = Torso.Position
  2298.  
  2299. coroutine.resume(coroutine.create(function()
  2300. Paper:Destroy()
  2301. end))
  2302.  
  2303.  
  2304.  
  2305.  
  2306.  
  2307. attack = false
  2308. end
  2309.  
  2310.  
  2311.  
  2312.  
  2313.  
  2314. if k == "f" and MenyOpen == true and canstoptuant1 == true then
  2315. MenyOpen = false
  2316. stoptuant1 = true
  2317.  
  2318. for i = 0,.2,.1 do swait()
  2319. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2320. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, 100 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),1)
  2321. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2)
  2322. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2323. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2324. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2325.  
  2326. end
  2327. for i = 0,2,.1 do swait()
  2328. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2329. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),.13)
  2330. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2)
  2331. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2332. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2333. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2334.  
  2335. end
  2336. for i = 0,1,.1 do swait()
  2337. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(90)),.1)
  2338. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),.05)
  2339. RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.6- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.2)
  2340. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2341. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2342. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2343.  
  2344. end
  2345. so("140364784", Torso, 2, 1)
  2346. for i = 0,1,.1 do swait()
  2347.  
  2348. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3)
  2349. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2350. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2351. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2352. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5.5- .1 * math.cos(sine / 20))),.15)
  2353. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15)
  2354.  
  2355. end
  2356. for i = 0,2.5,.1 do swait()
  2357. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2358. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2359. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2360. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2361. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5.5- .1 * math.cos(sine / 20))),.15)
  2362. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15)
  2363.  
  2364. end
  2365. --so("593142105", Torso, 3, .8)
  2366. for i = 0,1,.1 do swait()
  2367.  
  2368. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-8+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3)
  2369. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2370. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(98),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2371. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2372. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5.5- .1 * math.cos(sine / 20))),.15)
  2373. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15)
  2374.  
  2375. end
  2376.  
  2377. for i = 0,1.5,.1 do swait()
  2378. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2379. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2380. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2381. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2382. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5.5- .1 * math.cos(sine / 20))),.15)
  2383. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15)
  2384.  
  2385. end
  2386.  
  2387. for i = 0,4,.1 do swait()
  2388.  
  2389. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-8+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3)
  2390. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2391. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(98),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2392. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2393. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5.5- .1 * math.cos(sine / 20))),.15)
  2394. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine / 20))),.15)
  2395.  
  2396. end
  2397.  
  2398.  
  2399.  
  2400.  
  2401.  
  2402. attack = false
  2403. end
  2404.  
  2405. if k == "x" and MenyOpen == true and canstoptuant1 == true then
  2406. MenyOpen = false
  2407. stoptuant1 = true
  2408. so("1080611063", Torso, 2, 1.2)
  2409. for i = 0,14.8,.1 do swait()
  2410. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0+ 95 * math.cos(sine / 4))),.6)
  2411. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, .5, -.15 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.15)
  2412. RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.6- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(180- 15 * math.cos(sine / 4)),math.rad(0),math.rad(-30- 1 * math.cos(sine / 20))),.1)
  2413. LS.C0 = LS.C0:lerp(CFrame.new(-1.3, 0.6- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(180+ 15 * math.cos(sine / 4)),math.rad(0),math.rad(30+ 1 * math.cos(sine / 20))),.1)
  2414. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2415. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2416.  
  2417. end
  2418. attack = false
  2419. end
  2420.  
  2421. if k == "t" and MenyOpen == true and canstoptuant1 == true then
  2422. MenyOpen = false
  2423. stoptuant1 = true
  2424. so("138110466", Torso, 2, 1)
  2425. for i = 0,2,.1 do swait()
  2426. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  2427. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),.13)
  2428. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2)
  2429. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2430. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2431. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2432.  
  2433. end
  2434. for i = 0,4,.1 do swait()
  2435. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 * math.cos(sine / 20)),math.rad(0),math.rad(90)),.1)
  2436. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),.05)
  2437. RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.6- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.2)
  2438. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2439. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2440. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2441.  
  2442. end
  2443.  
  2444. for i = 0,4,.1 do swait()
  2445.  
  2446. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.3)
  2447. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2448. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2449. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2450. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2451. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2452.  
  2453. end
  2454. attack = false
  2455. end
  2456.  
  2457.  
  2458.  
  2459.  
  2460. if k == "c" and MenyOpen == true and canstoptuant1 == true then
  2461. MenyOpen = false
  2462. stoptuant1 = true
  2463. so("288824798", Torso, 2, 1)
  2464.  
  2465.  
  2466. for i = 0,4,.1 do swait()
  2467.  
  2468. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.3)
  2469. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2470. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2471. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2472. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2473. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2474.  
  2475. end
  2476.  
  2477. for i = 0,1,.1 do swait()
  2478.  
  2479. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.3)
  2480. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2481. RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45- 1 * math.cos(sine / 20))),.2)
  2482. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2483. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2484. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2485.  
  2486. end
  2487. for i = 0,3,.1 do swait()
  2488.  
  2489. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.3)
  2490. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2491. RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.2)
  2492. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2493. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2494. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2495.  
  2496. end
  2497. for i = 0,2,.1 do swait()
  2498.  
  2499. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.3)
  2500. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2501. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2502. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2503. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2504. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2505.  
  2506. end
  2507. attack = false
  2508. end
  2509.  
  2510.  
  2511.  
  2512. if k == "z" and MenyOpen == true and canstoptuant1 == true then
  2513. MenyOpen = false
  2514. stoptuant1 = true
  2515. so("275278234", Torso, 2, 1)
  2516.  
  2517.  
  2518. for i = 0,2,.1 do swait()
  2519.  
  2520. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 3)),math.rad(0),math.rad(0)),.15)
  2521. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2522. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2523. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2524. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2525. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2526.  
  2527. end
  2528.  
  2529. for i = 0,5,.1 do swait()
  2530.  
  2531. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0+2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.15)
  2532. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2533. RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.55- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(90-5 * math.cos(sine / 2)),math.rad(0),math.rad(-45- 1 * math.cos(sine / 20))),.2)
  2534. LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.55- .03 * math.cos(sine / 20), -.2) * CFrame.Angles(math.rad(90+5 * math.cos(sine / 2)),math.rad(0),math.rad(45+ 1 * math.cos(sine / 20))),.1)
  2535. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2536. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2537.  
  2538. end
  2539.  
  2540. attack = false
  2541. end
  2542.  
  2543.  
  2544. if k == "h" and MenyOpen == true and canstoptuant1 == true then
  2545. MenyOpen = false
  2546. stoptuant1 = true
  2547. so("135891629", Torso, 2, 1)
  2548.  
  2549.  
  2550. for i = 0,7,.1 do swait()
  2551.  
  2552. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15+1 * math.cos(sine / 20)),math.rad(0),math.rad(-20)),.1)
  2553. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2554. RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.5- .03 * math.cos(sine / 20), -.1) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(-45- 1 * math.cos(sine / 20))),.1)
  2555. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2556. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2557. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2558.  
  2559. end
  2560.  
  2561. for i = 0,3,.1 do swait()
  2562.  
  2563. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.1)
  2564. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2565. RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.6- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(175),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.1)
  2566. LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.6- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(175),math.rad(0),math.rad(-45+ 1 * math.cos(sine / 20))),.1)
  2567. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2568. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2569.  
  2570. end
  2571. for i = 0,2,.1 do swait()
  2572.  
  2573. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.1)
  2574. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2575. RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(175),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.1)
  2576. LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(175),math.rad(0),math.rad(-45+ 1 * math.cos(sine / 20))),.1)
  2577. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2578. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2579.  
  2580. end
  2581. for i = 0,2,.1 do swait()
  2582.  
  2583. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.1)
  2584. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2585. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-5- 1 * math.cos(sine / 20))),.1)
  2586. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(5+ 1 * math.cos(sine / 20))),.1)
  2587. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2588. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2589.  
  2590. end
  2591. attack = false
  2592. end
  2593.  
  2594.  
  2595. if k == "v" and MenyOpen == true and canstoptuant1 == true then
  2596. MenyOpen = false
  2597. stoptuant1 = true
  2598. so("290082048", Torso, 2, 1)
  2599.  
  2600.  
  2601. for i = 0,1,.1 do swait()
  2602.  
  2603. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.2)
  2604. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2605. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2606. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2607. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2608. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2609.  
  2610. end
  2611. for i = 0,3,.1 do swait()
  2612.  
  2613. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.2)
  2614. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2615. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2616. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2617. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2618. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2619.  
  2620. end
  2621. for i = 0,5,.1 do swait()
  2622.  
  2623. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10+2 * math.cos(sine / 5)),math.rad(0),math.rad(0)),.3)
  2624. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -.5, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2)
  2625. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(100),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2)
  2626. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2627. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2628. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2629.  
  2630. end
  2631.  
  2632. attack = false
  2633. end
  2634. if k == "u" and MenyOpen == true and canstoptuant1 == true then
  2635. MenyOpen = false
  2636. stoptuant1 = true
  2637. for i = 0,1,.1 do swait()
  2638.  
  2639. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.08)
  2640. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2641. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.05)
  2642. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2643. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2644. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2645.  
  2646. end
  2647. so("150611842", Torso, 2, 1)
  2648.  
  2649.  
  2650. for i = 0,2,.1 do swait()
  2651.  
  2652. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15+1 * math.cos(sine / 20)),math.rad(0),math.rad(10)),.08)
  2653. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2654. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),.1)
  2655. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2656. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2657. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2658.  
  2659. end
  2660.  
  2661. for i = 0,0.5,.1 do swait()
  2662.  
  2663. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-10)),.15)
  2664. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2665. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(105),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2666. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2667. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2668. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2669.  
  2670. end
  2671. for i = 0,1.0,.1 do swait()
  2672.  
  2673. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-10)),.15)
  2674. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2675. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2676. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2677. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2678. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2679.  
  2680. end
  2681. attack = false
  2682. end
  2683.  
  2684. if k == "b" and MenyOpen == true and canstoptuant1 == true then
  2685. MenyOpen = false
  2686. stoptuant1 = true
  2687. for i = 0,1,.1 do swait()
  2688.  
  2689. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.08)
  2690. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2691. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.05)
  2692. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2693. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2694. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2695.  
  2696. end
  2697. so("141349049", Torso, 2, 1)
  2698.  
  2699.  
  2700. for i = 0,2,.1 do swait()
  2701.  
  2702. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.08)
  2703. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2704. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(10- 1 * math.cos(sine / 20))),.1)
  2705. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2706. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2707. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2708.  
  2709. end
  2710.  
  2711. for i = 0,0.5,.1 do swait()
  2712.  
  2713. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.15)
  2714. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2715. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(105),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2716. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2717. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2718. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2719.  
  2720. end
  2721. for i = 0,2.0,.1 do swait()
  2722.  
  2723. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.15)
  2724. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2725. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
  2726. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2727. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2728. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2729.  
  2730. end
  2731.  
  2732.  
  2733.  
  2734.  
  2735. for i = 0,3.0,.1 do swait()
  2736.  
  2737. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.15)
  2738. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2739. RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(-45- 1 * math.cos(sine / 20))),.1)
  2740. LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(45+ 1 * math.cos(sine / 20))),.1)
  2741. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2742. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2743.  
  2744. end
  2745. for i = 0,3.0,.1 do swait()
  2746.  
  2747. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.15)
  2748. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2749. RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(91),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.1)
  2750. LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(91),math.rad(0),math.rad(-45+ 1 * math.cos(sine / 20))),.1)
  2751. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2752. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2753.  
  2754. end
  2755. attack = false
  2756. end
  2757.  
  2758.  
  2759.  
  2760.  
  2761.  
  2762.  
  2763. if k == "y" and MenyOpen == true and canstoptuant1 == true then
  2764. MenyOpen = false
  2765. stoptuant1 = true
  2766.  
  2767. so("738087836", Torso, 2, 1)
  2768.  
  2769. for i = 0,3,.1 do swait()
  2770.  
  2771. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.08)
  2772. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
  2773. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.05)
  2774. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2775. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2776. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2777.  
  2778. end
  2779.  
  2780. for i = 0,2,.1 do swait()
  2781.  
  2782. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.08)
  2783. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.15)
  2784. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.05)
  2785. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2786. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2787. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2788.  
  2789. end
  2790. for i = 0,3,.1 do swait()
  2791.  
  2792. Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10+1 * math.cos(sine / 20)),math.rad(0),math.rad(-0)),.08)
  2793. RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.15)
  2794. RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), .2) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.05)
  2795. LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), .2) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
  2796. RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(2.5- .1 * math.cos(sine / 20))),.15)
  2797. LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine / 20))),.15)
  2798.  
  2799. end
  2800. attack = false
  2801. end
  2802.  
  2803.  
  2804.  
  2805.  
  2806.  
  2807.  
  2808.  
  2809.  
  2810. end)
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