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  1. ARIK'S COMBATSTATS
  2. Status
  3. ===================================================================
  4. Health: 18/120 Fatigue Level: 0
  5. Difficulty of Fatigue Rolls: 99 Status: active
  6. Combat Stance: defensive
  7. Penalty to rolls from wounds: 0
  8.  
  9. Offensive stats
  10. ===================================================================
  11. Weapon: Frostfang the Sword of House Halfshav
  12. Weapon Damage: 8 Flat Damage Bonus: 12
  13. Attack Stat: dexterity Damage Stat: strength
  14. Attack Skill: medium wpn Attack Type: melee
  15. Difficulty Mod: -2 Can Be Parried: True
  16. Can Be Blocked: True Can Be Dodged: True
  17. Attack Roll Mod: 0
  18.  
  19. Defensive stats
  20. ===================================================================
  21. Mitigation: 55 Penalty to Fatigue Rolls: 23
  22. Can Parry: True Can Riposte: True
  23. Can Block: False Can Dodge: True
  24. Defense Roll Mod: 0 Soak Rating: 11
  25. Parry Skill: medium wpn Parry Stat: dexterity
  26. Dodge Skill: 3 Dodge Stat: dexterity
  27. Dodge Penalty: 28
  28.  
  29. Offensive stats
  30. ===================================================================
  31. Weapon: a frosted steel longsword of the north
  32. Weapon Damage: 6 Flat Damage Bonus: 16
  33. Attack Stat: dexterity Damage Stat: strength
  34. Attack Skill: medium wpn Attack Type: melee
  35. Difficulty Mod: -2 Can Be Parried: True
  36. Can Be Blocked: True Can Be Dodged: True
  37. Attack Roll Mod: 0
  38.  
  39. Entering combat mode.
  40.  
  41.  
  42. Combat makes commands available to you, which you can see by looking at
  43. 'help combat'. While in combat, you can not use room exits: attempting
  44. to use an exit will return 'What?' as an unrecognized command. The only way to
  45. move from the room is with the successful use of a flee command. Combat is
  46. turn-based in order to allow ample time for RP - please use poses and emits to
  47. describe the results of your actions to the room, and show respect to other
  48. players by being patient. Combat continues until all active parties agree to
  49. end by a vote or have otherwise disengaged from the fight. Please note that
  50. deliberately terminating your connection to avoid fights is against the rules.
  51. You have started a fight.
  52. You have added Arik to a fight.
  53.  
  54. Entering Setup Phase:
  55.  
  56. The setup phase allows you to finish adding characters to combat or to
  57. perform preliminary RP that may stop the combat before things proceed
  58. further. During this phase, other characters may enter combat via the
  59. +fight command and be able to act during the same turn. No characters
  60. may escape via exits at this stage - they may only attempt to flee once
  61. the fighting begins, during their turn. Combat may be exited without any
  62. fighting if all parties vote to +end_combat. Otherwise, combat begins
  63. when all characters involved have selected to continue.
  64.  
  65. +-----------+--------+---------+---------------+--------+
  66. | Combatant | Damage | Fatigue | Action | Ready? |
  67. +-----------+--------+---------+---------------+--------+
  68. | Arik | no | 0 | attack Violet | no |
  69. | Violet | no | 0 | None | no |
  70. +-----------+--------+---------+---------------+--------+
  71. Current Round: 0
  72. (OOC) Arik says: reckless stance
  73. (OOC) You say: Okay. :P Reckless.
  74. Stance changed to reckless.
  75. You have marked yourself as ready to proceed.
  76. +-----------+--------+---------+---------------+--------+
  77. | Combatant | Damage | Fatigue | Action | Ready? |
  78. +-----------+--------+---------+---------------+--------+
  79. | Violet | no | 0 | attack Arik | yes |
  80. | Arik | no | 0 | attack Violet | no |
  81. +-----------+--------+---------+---------------+--------+
  82. Current Round: 0
  83. Queuing action for your turn: You attack Arik.
  84. (OOC) Arik says: Your best weapon?
  85. (OOC) You say: Yep
  86. Resolution Phase
  87. You attack Arik.
  88. <Default Dicestring> YOU attack Arik 67 vs 6: hit for serious damage (39).
  89. <Default Dicestring> Violet attacks Arik (hit for serious damage).
  90. It is now Arik's turn.
  91. <Default Dicestring> Arik attacks YOU and rolled 46 vs 4: hit for moderate damage (18). Your armor mitigated 17 of the damage.
  92. <Default Dicestring> Arik attacks Violet (hit for moderate damage).
  93. Setup Phase
  94. +-----------+----------+---------+---------------+--------+
  95. | Combatant | Damage | Fatigue | Action | Ready? |
  96. +-----------+----------+---------+---------------+--------+
  97. | Arik | serious | 0 | attack Violet | no |
  98. | Violet | moderate | 0 | None | no |
  99. +-----------+----------+---------+---------------+--------+
  100. Current Round: 1
  101. (OOC) Arik says: That makes more sense
  102. You have marked yourself as ready to proceed.
  103. +-----------+----------+---------+---------------+--------+
  104. | Combatant | Damage | Fatigue | Action | Ready? |
  105. +-----------+----------+---------+---------------+--------+
  106. | Violet | moderate | 0 | attack Arik | yes |
  107. | Arik | serious | 0 | attack Violet | no |
  108. +-----------+----------+---------+---------------+--------+
  109. Current Round: 1
  110. Queuing action for your turn: You attack Arik.
  111. (OOC) Arik says: Wrong stance last time?
  112. Resolution Phase
  113. It is now Arik's turn.
  114. <Default Dicestring> Arik attacks YOU and rolled 44 vs 10: hit for no damage. Your armor mitigated 23 of the damage.
  115. <Default Dicestring> Arik attacks Violet (hit for no damage).
  116. You attack Arik.
  117. <Default Dicestring> YOU attack Arik 47 vs 11: hit for minor damage (7).
  118. <Default Dicestring> Violet attacks Arik (hit for minor damage).
  119. Setup Phase
  120. +-----------+----------+---------+---------------+--------+
  121. | Combatant | Damage | Fatigue | Action | Ready? |
  122. +-----------+----------+---------+---------------+--------+
  123. | Arik | serious | 0 | attack Violet | no |
  124. | Violet | moderate | 0 | None | no |
  125. +-----------+----------+---------+---------------+--------+
  126. Current Round: 2
  127.  
  128. You have marked yourself as ready to proceed.
  129. Resolution Phase
  130. You attack Arik.
  131. <Default Dicestring> YOU attack Arik 57 vs -4: hit for serious damage (40).
  132. <Default Dicestring> Violet attacks Arik (hit for serious damage).
  133. It is now Arik's turn.
  134. <Default Dicestring> Arik attacks YOU and rolled 48 vs 24: hit for moderate damage (17). Your armor mitigated 31 of the damage.
  135. <Default Dicestring> Arik attacks Violet (hit for moderate damage).
  136. Setup Phase
  137. +-----------+---------+---------+---------------+--------+
  138. | Combatant | Damage | Fatigue | Action | Ready? |
  139. +-----------+---------+---------+---------------+--------+
  140. | Arik | severe | 0 | attack Violet | no |
  141. | Violet | serious | 0 | None | no |
  142. +-----------+---------+---------+---------------+--------+
  143. Current Round: 3
  144. You have marked yourself as ready to proceed.
  145. +-----------+---------+---------+---------------+--------+
  146. | Combatant | Damage | Fatigue | Action | Ready? |
  147. +-----------+---------+---------+---------------+--------+
  148. | Violet | serious | 0 | attack Arik | yes |
  149. | Arik | severe | 0 | attack Violet | no |
  150. +-----------+---------+---------+---------------+--------+
  151. Current Round: 3
  152. Queuing action for your turn: You attack Arik.
  153.  
  154. Resolution Phase
  155. It is now Arik's turn.
  156. <Default Dicestring> Arik attacks YOU and rolled 62 vs 7: hit for serious damage (45). Your armor mitigated 7 of the damage.
  157. <Default Dicestring> Arik attacks Violet (hit for serious damage).
  158. You attack Arik.
  159. <Default Dicestring> YOU attack Arik 45 vs 6: hit for minor damage (4).
  160. <Default Dicestring> Violet attacks Arik (hit for minor damage).
  161. Setup Phase
  162. +-----------+----------+---------+---------------+--------+
  163. | Combatant | Damage | Fatigue | Action | Ready? |
  164. +-----------+----------+---------+---------------+--------+
  165. | Arik | severe | 0 | attack Violet | no |
  166. | Violet | grievous | 0 | None | no |
  167. +-----------+----------+---------+---------------+--------+
  168. Current Round: 4
  169.  
  170. You have marked yourself as ready to proceed.
  171. Resolution Phase
  172. You attack Arik.
  173. <Default Dicestring> YOU attack Arik 80 vs 32: hit for serious damage (40).
  174. <Default Dicestring> Violet attacks Arik (hit for serious damage).
  175. <Default Dicestring> Arik has rolled a critical success!
  176. Arik checked stamina, willpower + survival at difficulty 8, rolling 158 higher.
  177. <Default Dicestring> Arik remains capable of fighting.
  178. It is now Arik's turn.
  179. <Default Dicestring> Arik attacks YOU and rolled 58 vs 32: hit for minor damage (3). Your armor mitigated 30 of the damage.
  180. <Default Dicestring> Arik attacks Violet (hit for minor damage).
  181. Setup Phase
  182. +-----------+----------+---------+---------------+--------+
  183. | Combatant | Damage | Fatigue | Action | Ready? |
  184. +-----------+----------+---------+---------------+--------+
  185. | Arik | grievous | 0 | attack Violet | no |
  186. | Violet | grievous | 0 | None | no |
  187. +-----------+----------+---------+---------------+--------+
  188. Current Round: 5
  189. You have marked yourself as ready to proceed.
  190. +-----------+----------+---------+---------------+--------+
  191. | Combatant | Damage | Fatigue | Action | Ready? |
  192. +-----------+----------+---------+---------------+--------+
  193. | Violet | grievous | 0 | attack Arik | yes |
  194. | Arik | grievous | 0 | attack Violet | no |
  195. +-----------+----------+---------+---------------+--------+
  196. Current Round: 5
  197. Queuing action for your turn: You attack Arik.
  198. Resolution Phase
  199. You attack Arik.
  200. <Default Dicestring> YOU attack Arik 110 vs 7: hit for severe damage (75).
  201. <Default Dicestring> Violet attacks Arik (hit for severe damage).
  202. <Default Dicestring> Arik checked stamina, willpower + survival at difficulty 70, rolling 7 lower.
  203. <Default Dicestring> Arik checked stamina, willpower + survival at difficulty 36, rolling 33 higher.
  204. <Default Dicestring> Arik remains alive, but close to death.
  205. Arik is incapacitated and falls unconscious.
  206. Setup Phase
  207. +-----------+----------+---------+--------+--------+
  208. | Combatant | Damage | Fatigue | Action | Ready? |
  209. +-----------+----------+---------+--------+--------+
  210. | Arik | grievous | 0 | pass | no |
  211. | Violet | grievous | 0 | None | no |
  212. +-----------+----------+---------+--------+--------+
  213. Current Round: 6
  214. [Redrain] Darren: Yes.
  215. (OOC) You say: Well okay then.
  216. (OOC) Arik says: One in balanced?
  217. (OOC) You say: Sure
  218. Arik is incapacitated. To kill an incapacitated character, you must use the +coupdegrace command.
  219. All participants have voted to end combat.
  220. Ending combat.
  221. Entering combat mode.
  222.  
  223.  
  224. Combat makes commands available to you, which you can see by looking at
  225. 'help combat'. While in combat, you can not use room exits: attempting
  226. to use an exit will return 'What?' as an unrecognized command. The only way to
  227. move from the room is with the successful use of a flee command. Combat is
  228. turn-based in order to allow ample time for RP - please use poses and emits to
  229. describe the results of your actions to the room, and show respect to other
  230. players by being patient. Combat continues until all active parties agree to
  231. end by a vote or have otherwise disengaged from the fight. Please note that
  232. deliberately terminating your connection to avoid fights is against the rules.
  233. You have started a fight.
  234. You have added Arik to a fight.
  235.  
  236. Entering Setup Phase:
  237.  
  238. The setup phase allows you to finish adding characters to combat or to
  239. perform preliminary RP that may stop the combat before things proceed
  240. further. During this phase, other characters may enter combat via the
  241. +fight command and be able to act during the same turn. No characters
  242. may escape via exits at this stage - they may only attempt to flee once
  243. the fighting begins, during their turn. Combat may be exited without any
  244. fighting if all parties vote to +end_combat. Otherwise, combat begins
  245. when all characters involved have selected to continue.
  246.  
  247. +-----------+--------+---------+---------------+--------+
  248. | Combatant | Damage | Fatigue | Action | Ready? |
  249. +-----------+--------+---------+---------------+--------+
  250. | Arik | no | 0 | attack Violet | no |
  251. | Violet | no | 0 | None | no |
  252. +-----------+--------+---------+---------------+--------+
  253. Current Round: 0
  254. Your stance must be one of the following: aggressive, balanced, defensive, guarded, or reckless
  255.  
  256. Stance changed to balanced.
  257. You have marked yourself as ready to proceed.
  258. Resolution Phase
  259. You attack Arik.
  260. <Default Dicestring> YOU attack Arik 10 vs 12: graze for no damage.
  261. <Default Dicestring> Violet attacks Arik (graze for no damage).
  262. It is now Arik's turn.
  263. <Default Dicestring> Arik attacks YOU and rolled 62 vs 22: hit for serious damage (27). Your armor mitigated 32 of the damage.
  264. <Default Dicestring> Arik attacks Violet (hit for serious damage).
  265. Setup Phase
  266. +-----------+---------+---------+---------------+--------+
  267. | Combatant | Damage | Fatigue | Action | Ready? |
  268. +-----------+---------+---------+---------------+--------+
  269. | Arik | no | 0 | attack Violet | no |
  270. | Violet | serious | 0 | None | no |
  271. +-----------+---------+---------+---------------+--------+
  272. Current Round: 1
  273. You have marked yourself as ready to proceed.
  274. Resolution Phase
  275. It is now Arik's turn.
  276. <Default Dicestring> Arik attacks YOU and rolled 41 vs 15: hit for serious damage (41). Your armor mitigated 24 of the damage.
  277. <Default Dicestring> Arik attacks Violet (hit for serious damage).
  278. You attack Arik.
  279. <Default Dicestring> YOU attack Arik 53 vs 44: glancing hit for no damage.
  280. <Default Dicestring> Violet attacks Arik (glancing hit for no damage).
  281. Setup Phase
  282. +-----------+--------+---------+---------------+--------+
  283. | Combatant | Damage | Fatigue | Action | Ready? |
  284. +-----------+--------+---------+---------------+--------+
  285. | Arik | no | 0 | attack Violet | no |
  286. | Violet | severe | 0 | None | no |
  287. +-----------+--------+---------+---------------+--------+
  288. Current Round: 2
  289.  
  290. You have marked yourself as ready to proceed.
  291. +-----------+--------+---------+---------------+--------+
  292. | Combatant | Damage | Fatigue | Action | Ready? |
  293. +-----------+--------+---------+---------------+--------+
  294. | Violet | severe | 0 | attack Arik | yes |
  295. | Arik | no | 0 | attack Violet | no |
  296. +-----------+--------+---------+---------------+--------+
  297. Current Round: 2
  298. Queuing action for your turn: You attack Arik.
  299. (OOC) Arik says: I can already tell balanced isn't going to viable for archery
  300. Resolution Phase
  301. You attack Arik.
  302. <Default Dicestring> YOU attack Arik 63 vs 23: hit for moderate damage (15).
  303. <Default Dicestring> Violet attacks Arik (hit for moderate damage).
  304. It is now Arik's turn.
  305. <Default Dicestring> Arik attacks YOU and rolled 41 vs 36: glancing hit for moderate damage (22). Your armor mitigated 38 of the damage.
  306. <Default Dicestring> Arik attacks Violet (glancing hit for moderate damage).
  307. Setup Phase
  308. +-----------+----------+---------+---------------+--------+
  309. | Combatant | Damage | Fatigue | Action | Ready? |
  310. +-----------+----------+---------+---------------+--------+
  311. | Arik | moderate | 0 | attack Violet | no |
  312. | Violet | grievous | 0 | None | no |
  313. +-----------+----------+---------+---------------+--------+
  314. Current Round: 3
  315. (OOC) You say: Yep
  316. (OOC) Arik says: Lets run it out then try aggressive vs someone in guarded
  317. (OOC) Arik says: Which is what you may need to run
  318. You have marked yourself as ready to proceed.
  319. Resolution Phase
  320. It is now Arik's turn.
  321. <Default Dicestring> Arik attacks YOU and rolled 25 vs 25: graze for moderate damage (12). Your armor mitigated 38 of the damage.
  322. <Default Dicestring> Arik attacks Violet (graze for moderate damage).
  323. <Default Dicestring> Violet has rolled a critical success!
  324. Violet checked stamina, willpower + survival at difficulty 2, rolling 76 higher.
  325. <Default Dicestring> Violet remains capable of fighting.
  326. You attack Arik.
  327. <Default Dicestring> YOU attack Arik 23 vs 15: glancing hit for moderate damage (22).
  328. <Default Dicestring> Violet attacks Arik (glancing hit for moderate damage).
  329. Setup Phase
  330. +-----------+----------+---------+---------------+--------+
  331. | Combatant | Damage | Fatigue | Action | Ready? |
  332. +-----------+----------+---------+---------------+--------+
  333. | Arik | serious | 0 | attack Violet | no |
  334. | Violet | grievous | 0 | None | no |
  335. +-----------+----------+---------+---------------+--------+
  336. Current Round: 4
  337. You have marked yourself as ready to proceed.
  338. Resolution Phase
  339. You attack Arik.
  340. <Default Dicestring> YOU attack Arik 46 vs 17: hit for no damage.
  341. <Default Dicestring> Violet attacks Arik (hit for no damage).
  342. It is now Arik's turn.
  343. <Default Dicestring> Arik attacks YOU and rolled 34 vs 40: barely touch for minor damage (4). Your armor mitigated 30 of the damage.
  344. <Default Dicestring> Arik attacks Violet (barely touch for minor damage).
  345. <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 6, rolling 38 higher.
  346. <Default Dicestring> Violet remains capable of fighting.
  347. Setup Phase
  348. +-----------+----------+---------+---------------+--------+
  349. | Combatant | Damage | Fatigue | Action | Ready? |
  350. +-----------+----------+---------+---------------+--------+
  351. | Arik | serious | 0 | attack Violet | no |
  352. | Violet | grievous | 0 | None | no |
  353. +-----------+----------+---------+---------------+--------+
  354. Current Round: 5
  355. You have marked yourself as ready to proceed.
  356. Resolution Phase
  357. You attack Arik.
  358. <Default Dicestring> YOU attack Arik 34 vs 10: hit for no damage.
  359. <Default Dicestring> Violet attacks Arik (hit for no damage).
  360. It is now Arik's turn.
  361. <Default Dicestring> Arik attacks YOU and rolled 50 vs 55: graze for serious damage (33). Your armor mitigated 30 of the damage.
  362. <Default Dicestring> Arik attacks Violet (graze for serious damage).
  363. <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 39, rolling 1 higher.
  364. <Default Dicestring> Violet remains capable of fighting.
  365. Setup Phase
  366. +-----------+----------+---------+---------------+--------+
  367. | Combatant | Damage | Fatigue | Action | Ready? |
  368. +-----------+----------+---------+---------------+--------+
  369. | Arik | serious | 0 | attack Violet | no |
  370. | Violet | grievous | 0 | None | no |
  371. +-----------+----------+---------+---------------+--------+
  372. Current Round: 6
  373. You have marked yourself as ready to proceed.
  374. Resolution Phase
  375. You attack Arik.
  376. <Default Dicestring> YOU attack Arik 22 vs 9: glancing hit for no damage.
  377. <Default Dicestring> Violet attacks Arik (glancing hit for no damage).
  378. It is now Arik's turn.
  379. <Default Dicestring> Arik attacks YOU and rolled 73 vs 18: hit for severe damage (59). Your armor mitigated 3 of the damage.
  380. <Default Dicestring> Arik attacks Violet (hit for severe damage).
  381. <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 98, rolling 40 lower.
  382. <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 58, rolling 13 lower.
  383. Violet is incapacitated and falls unconscious.
  384. Traceback (most recent call last):
  385. File "/home/tehom/arx/evennia/evennia/commands/cmdhandler.py", line 591, in _run_command
  386. ret = cmd.func()
  387. File "/home/tehom/arx/arx/commands/cmdsets/combat.py", line 507, in func
  388. if this_round == combat.ndb.rounds and caller.combat.state.remaining_attacks > 0:
  389. AttributeError: 'NoneType' object has no attribute 'remaining_attacks'
  390.  
  391. An untrapped error occurred.
  392. (Traceback was logged 2018-05-28 00:24:25-0400).
  393. (OOC) You say: Got the traceback again
  394.  
  395. (OOC) Arik says: Okay so go aggressive, I'll go guarded... I think it might be extreme dmg you might be sitting at like 300+
  396.  
  397.  
  398.  
  399. Combat makes commands available to you, which you can see by looking at
  400. 'help combat'. While in combat, you can not use room exits: attempting
  401. to use an exit will return 'What?' as an unrecognized command. The only way to
  402. move from the room is with the successful use of a flee command. Combat is
  403. turn-based in order to allow ample time for RP - please use poses and emits to
  404. describe the results of your actions to the room, and show respect to other
  405. players by being patient. Combat continues until all active parties agree to
  406. end by a vote or have otherwise disengaged from the fight. Please note that
  407. deliberately terminating your connection to avoid fights is against the rules.
  408. You have started a fight.
  409. You have added Arik to a fight.
  410.  
  411. Entering Setup Phase:
  412.  
  413. The setup phase allows you to finish adding characters to combat or to
  414. perform preliminary RP that may stop the combat before things proceed
  415. further. During this phase, other characters may enter combat via the
  416. +fight command and be able to act during the same turn. No characters
  417. may escape via exits at this stage - they may only attempt to flee once
  418. the fighting begins, during their turn. Combat may be exited without any
  419. fighting if all parties vote to +end_combat. Otherwise, combat begins
  420. when all characters involved have selected to continue.
  421.  
  422. +-----------+--------+---------+---------------+--------+
  423. | Combatant | Damage | Fatigue | Action | Ready? |
  424. +-----------+--------+---------+---------------+--------+
  425. | Arik | no | 0 | attack Violet | no |
  426. | Violet | no | 0 | None | no |
  427. +-----------+--------+---------+---------------+--------+
  428. Current Round: 0
  429. Stance changed to aggressive.
  430. You have marked yourself as ready to proceed.
  431. +-----------+--------+---------+---------------+--------+
  432. | Combatant | Damage | Fatigue | Action | Ready? |
  433. +-----------+--------+---------+---------------+--------+
  434. | Violet | no | 0 | attack Arik | yes |
  435. | Arik | no | 0 | attack Violet | no |
  436. +-----------+--------+---------+---------------+--------+
  437. Current Round: 0
  438. Queuing action for your turn: You attack Arik.
  439.  
  440. Resolution Phase
  441. It is now Arik's turn.
  442. <Default Dicestring> Arik attacks YOU and rolled 65 vs 20: hit for severe damage (57). Your armor mitigated 8 of the damage.
  443. <Default Dicestring> Arik attacks Violet (hit for severe damage).
  444. You attack Arik.
  445. <Default Dicestring> YOU attack Arik 36 vs 16: hit for moderate damage (16).
  446. <Default Dicestring> Violet attacks Arik (hit for moderate damage).
  447. Setup Phase
  448. +-----------+----------+---------+---------------+--------+
  449. | Combatant | Damage | Fatigue | Action | Ready? |
  450. +-----------+----------+---------+---------------+--------+
  451. | Arik | moderate | 0 | attack Violet | no |
  452. | Violet | severe | 0 | None | no |
  453. +-----------+----------+---------+---------------+--------+
  454. Current Round: 1
  455. (OOC) Arik says: Okay so you're beating mitigation, but might have a dodge issue.
  456. (OOC) Arik says: Honor duels are about to get way shorter
  457. (OOC) Arik says: Wonder what the new standard is going to be when you can score a 30+ hit
  458. (OOC) You say: Good question!
  459. (OOC) You say: I have dodge 3
  460. You have marked yourself as ready to proceed.
  461. Resolution Phase
  462. You attack Arik.
  463. <Default Dicestring> YOU attack Arik 36 vs 23: glancing hit for no damage.
  464. <Default Dicestring> Violet attacks Arik (glancing hit for no damage).
  465. It is now Arik's turn.
  466. <Default Dicestring> Arik attacks YOU and rolled 56 vs 33: hit for no damage. Your armor mitigated 26 of the damage.
  467. <Default Dicestring> Arik attacks Violet (hit for no damage).
  468. Setup Phase
  469. +-----------+----------+---------+---------------+--------+
  470. | Combatant | Damage | Fatigue | Action | Ready? |
  471. +-----------+----------+---------+---------------+--------+
  472. | Arik | moderate | 0 | attack Violet | no |
  473. | Violet | severe | 0 | None | no |
  474. +-----------+----------+---------+---------------+--------+
  475. Current Round: 2
  476. You have marked yourself as ready to proceed.
  477. Resolution Phase
  478. You attack Arik.
  479. <Default Dicestring> YOU attack Arik 47 vs 33: glancing hit for no damage.
  480. <Default Dicestring> Violet attacks Arik (glancing hit for no damage).
  481. It is now Arik's turn.
  482. <Default Dicestring> Arik attacks YOU and rolled 60 vs 17: hit for severe damage (52). Your armor mitigated 7 of the damage.
  483. <Default Dicestring> Arik attacks Violet (hit for severe damage).
  484. <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 9, rolling 39 higher.
  485. <Default Dicestring> Violet remains capable of fighting.
  486. Setup Phase
  487. +-----------+----------+---------+---------------+--------+
  488. | Combatant | Damage | Fatigue | Action | Ready? |
  489. +-----------+----------+---------+---------------+--------+
  490. | Arik | moderate | 0 | attack Violet | no |
  491. | Violet | grievous | 0 | None | no |
  492. +-----------+----------+---------+---------------+--------+
  493. Current Round: 3
  494. (OOC) Arik says: Hrm
  495. (OOC) Arik says: Do you have medium wpns?
  496. (OOC) You say: Nope
  497. (OOC) Arik says: I might need to start teaching you
  498. (OOC) Arik says: For survival reasons >_>
  499. (OOC) Arik says: Or we can wait for combat changes to roll out more
  500. Use +cs to see the current combat status.
  501. You have marked yourself as ready to proceed.
  502. Resolution Phase
  503. You attack Arik.
  504. <Default Dicestring> YOU attack Arik 33 vs 46: barely touch for minor damage (4).
  505. <Default Dicestring> Violet attacks Arik (barely touch for minor damage).
  506. It is now Arik's turn.
  507. <Default Dicestring> Arik attacks YOU and rolled 23 vs 27: graze for moderate damage (24). Your armor mitigated 38 of the damage.
  508. <Default Dicestring> Arik attacks Violet (graze for moderate damage).
  509. <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 33, rolling 22 higher.
  510. <Default Dicestring> Violet remains capable of fighting.
  511. Setup Phase
  512. +-----------+----------+---------+---------------+--------+
  513. | Combatant | Damage | Fatigue | Action | Ready? |
  514. +-----------+----------+---------+---------------+--------+
  515. | Arik | moderate | 0 | attack Violet | no |
  516. | Violet | grievous | 0 | None | no |
  517. +-----------+----------+---------+---------------+--------+
  518. Current Round: 4
  519.  
  520. You have marked yourself as ready to proceed.
  521. Resolution Phase
  522. It is now Arik's turn.
  523. <Default Dicestring> Arik attacks YOU and rolled 32 vs 13: hit for minor damage (3). Your armor mitigated 22 of the damage.
  524. <Default Dicestring> Arik attacks Violet (hit for minor damage).
  525. <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 36, rolling 3 lower.
  526. <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 8, rolling 35 higher.
  527. <Default Dicestring> Violet remains alive, but close to death.
  528. Violet is incapacitated and falls unconscious.
  529. Setup Phase
  530. +-----------+----------+---------+--------+--------+
  531. | Combatant | Damage | Fatigue | Action | Ready? |
  532. +-----------+----------+---------+--------+--------+
  533. | Arik | moderate | 0 | pass | no |
  534. | Violet | grievous | 0 | None | no |
  535. +-----------+----------+---------+--------+--------+
  536. Current Round: 5
  537. (OOC) You say: I wonder if Archery isn't borked a bit?
  538.  
  539. Violet's Combat Stats
  540.  
  541. Status
  542. ===================================================================
  543. Health: -36/100 Fatigue Level: 0
  544. Difficulty of Fatigue Rolls: 40 Status: active
  545. Combat Stance: aggressive
  546. Penalty to rolls from wounds: 0
  547.  
  548. Offensive stats
  549. ===================================================================
  550. Weapon: Crimson Spray
  551. Weapon Damage: 7 Flat Damage Bonus: 8
  552. Attack Stat: dexterity Damage Stat: strength
  553. Attack Skill: archery Attack Type: ranged
  554. Difficulty Mod: 4 Can Be Parried: False
  555. Can Be Blocked: True Can Be Dodged: True
  556. Attack Roll Mod: 0
  557.  
  558. Defensive stats
  559. ===================================================================
  560. Mitigation: 38 Penalty to Fatigue Rolls: 11
  561. Can Parry: False Can Riposte: False
  562. Can Block: False Can Dodge: True
  563. Defense Roll Mod: 0 Soak Rating: 9
  564. Dodge Skill: 3 Dodge Stat: dexterity
  565. Dodge Penalty: 13
  566. (OOC) Arik says: It might be, I mean archery was always the red headed step child right?
  567. All participants have voted to end combat.
  568. Ending combat.
  569.  
  570. You paged Apostate with: 'Will do!'.
  571. (OOC) You say: Can we keep playing and seeing?
  572.  
  573. (OOC) Arik says: Yeah I'm trying to math something
  574. (OOC) You say: I want to go Guarded with you defensive
  575. Entering combat mode.
  576.  
  577.  
  578. Combat makes commands available to you, which you can see by looking at
  579. 'help combat'. While in combat, you can not use room exits: attempting
  580. to use an exit will return 'What?' as an unrecognized command. The only way to
  581. move from the room is with the successful use of a flee command. Combat is
  582. turn-based in order to allow ample time for RP - please use poses and emits to
  583. describe the results of your actions to the room, and show respect to other
  584. players by being patient. Combat continues until all active parties agree to
  585. end by a vote or have otherwise disengaged from the fight. Please note that
  586. deliberately terminating your connection to avoid fights is against the rules.
  587. You have started a fight.
  588. You have added Arik to a fight.
  589.  
  590. Entering Setup Phase:
  591.  
  592. The setup phase allows you to finish adding characters to combat or to
  593. perform preliminary RP that may stop the combat before things proceed
  594. further. During this phase, other characters may enter combat via the
  595. +fight command and be able to act during the same turn. No characters
  596. may escape via exits at this stage - they may only attempt to flee once
  597. the fighting begins, during their turn. Combat may be exited without any
  598. fighting if all parties vote to +end_combat. Otherwise, combat begins
  599. when all characters involved have selected to continue.
  600.  
  601. +-----------+--------+---------+---------------+--------+
  602. | Combatant | Damage | Fatigue | Action | Ready? |
  603. +-----------+--------+---------+---------------+--------+
  604. | Arik | no | 0 | attack Violet | no |
  605. | Violet | no | 0 | None | no |
  606. +-----------+--------+---------+---------------+--------+
  607. Current Round: 0
  608. Stance changed to guarded.
  609.  
  610. You have marked yourself as ready to proceed.
  611. Resolution Phase
  612. You attack Arik.
  613. <Default Dicestring> YOU attack Arik 75 vs 19: hit for moderate damage (29).
  614. <Default Dicestring> Violet attacks Arik (hit for moderate damage).
  615. It is now Arik's turn.
  616. <Default Dicestring> Arik attacks YOU and rolled 35 vs 38: graze for no damage. Your armor mitigated 28 of the damage.
  617. <Default Dicestring> Arik attacks Violet (graze for no damage).
  618. Setup Phase
  619. +-----------+----------+---------+---------------+--------+
  620. | Combatant | Damage | Fatigue | Action | Ready? |
  621. +-----------+----------+---------+---------------+--------+
  622. | Arik | moderate | 0 | attack Violet | no |
  623. | Violet | no | 0 | None | no |
  624. +-----------+----------+---------+---------------+--------+
  625. Current Round: 1
  626. A player you are watching, Genevieve, has disconnected.
  627.  
  628. You have marked yourself as ready to proceed.
  629. Resolution Phase
  630. It is now Arik's turn.
  631. <Default Dicestring> Arik attacks YOU and rolled 30 vs 43: barely touch for minor damage (1). Your armor mitigated 26 of the damage.
  632. <Default Dicestring> Arik attacks Violet (barely touch for minor damage).
  633. You attack Arik.
  634. <Default Dicestring> YOU attack Arik 43 vs 24: hit for minor damage (10).
  635. <Default Dicestring> Violet attacks Arik (hit for minor damage).
  636. Setup Phase
  637. +-----------+---------+---------+---------------+--------+
  638. | Combatant | Damage | Fatigue | Action | Ready? |
  639. +-----------+---------+---------+---------------+--------+
  640. | Arik | serious | 0 | attack Violet | no |
  641. | Violet | minor | 0 | None | no |
  642. +-----------+---------+---------+---------------+--------+
  643. Current Round: 2
  644. (OOC) Violet eyes...
  645. You have marked yourself as ready to proceed.
  646. Resolution Phase
  647. You attack Arik.
  648. <Default Dicestring> YOU attack Arik 38 vs 28: glancing hit for moderate damage (19).
  649. <Default Dicestring> Violet attacks Arik (glancing hit for moderate damage).
  650. It is now Arik's turn.
  651. <Default Dicestring> Arik attacks YOU and rolled 32 vs 28: graze for no damage. Your armor mitigated 25 of the damage.
  652. <Default Dicestring> Arik attacks Violet (graze for no damage).
  653. Setup Phase
  654. +-----------+---------+---------+---------------+--------+
  655. | Combatant | Damage | Fatigue | Action | Ready? |
  656. +-----------+---------+---------+---------------+--------+
  657. | Arik | serious | 0 | attack Violet | no |
  658. | Violet | minor | 0 | None | no |
  659. +-----------+---------+---------+---------------+--------+
  660. Current Round: 3
  661.  
  662. You have marked yourself as ready to proceed.
  663. Resolution Phase
  664. You attack Arik.
  665. <Default Dicestring> YOU attack Arik 21 vs 41: miss.
  666. <Default Dicestring> Violet attacks Arik (miss).
  667. It is now Arik's turn.
  668. <Default Dicestring> Arik attacks YOU and rolled 39 vs 50: barely touch for moderate damage (14). Your armor mitigated 24 of the damage.
  669. <Default Dicestring> Arik attacks Violet (barely touch for moderate damage).
  670. Setup Phase
  671. +-----------+----------+---------+---------------+--------+
  672. | Combatant | Damage | Fatigue | Action | Ready? |
  673. +-----------+----------+---------+---------------+--------+
  674. | Arik | serious | 0 | attack Violet | no |
  675. | Violet | moderate | 0 | None | no |
  676. +-----------+----------+---------+---------------+--------+
  677. Current Round: 4
  678. You have marked yourself as ready to proceed.
  679. +-----------+----------+---------+---------------+--------+
  680. | Combatant | Damage | Fatigue | Action | Ready? |
  681. +-----------+----------+---------+---------------+--------+
  682. | Violet | moderate | 0 | attack Arik | yes |
  683. | Arik | serious | 0 | attack Violet | no |
  684. +-----------+----------+---------+---------------+--------+
  685. Current Round: 4
  686. Queuing action for your turn: You attack Arik.
  687. --------- New Activity ---------
  688. Resolution Phase
  689. You attack Arik.
  690. <Default Dicestring> YOU attack Arik 23 vs 16: glancing hit for no damage.
  691. <Default Dicestring> Violet attacks Arik (glancing hit for no damage).
  692. It is now Arik's turn.
  693. <Default Dicestring> Arik attacks YOU and rolled 63 vs 38: hit for no damage. Your armor mitigated 36 of the damage.
  694. <Default Dicestring> Arik attacks Violet (hit for no damage).
  695. Setup Phase
  696. +-----------+----------+---------+---------------+--------+
  697. | Combatant | Damage | Fatigue | Action | Ready? |
  698. +-----------+----------+---------+---------------+--------+
  699. | Arik | serious | 0 | attack Violet | no |
  700. | Violet | moderate | 0 | None | no |
  701. +-----------+----------+---------+---------------+--------+
  702. Current Round: 5
  703. (OOC) Arik says: Mmm looks like you came back down
  704. Use +cs to see the current combat status.
  705. You have marked yourself as ready to proceed.
  706. Resolution Phase
  707. You attack Arik.
  708. <Default Dicestring> YOU attack Arik 35 vs 31: graze for no damage.
  709. <Default Dicestring> Violet attacks Arik (graze for no damage).
  710. It is now Arik's turn.
  711. <Default Dicestring> Arik attacks YOU and rolled 21 vs 36: barely touch for moderate damage (16). Your armor mitigated 36 of the damage.
  712. <Default Dicestring> Arik attacks Violet (barely touch for moderate damage).
  713. Setup Phase
  714. +-----------+---------+---------+---------------+--------+
  715. | Combatant | Damage | Fatigue | Action | Ready? |
  716. +-----------+---------+---------+---------------+--------+
  717. | Arik | serious | 0 | attack Violet | no |
  718. | Violet | serious | 0 | None | no |
  719. +-----------+---------+---------+---------------+--------+
  720. Current Round: 6
  721. You have marked yourself as ready to proceed.
  722. Resolution Phase
  723. You attack Arik.
  724. <Default Dicestring> YOU attack Arik 43 vs 33: glancing hit for no damage.
  725. <Default Dicestring> Violet attacks Arik (glancing hit for no damage).
  726. It is now Arik's turn.
  727. <Default Dicestring> Arik attacks YOU and rolled 31 vs 50: miss.
  728. <Default Dicestring> Arik attacks Violet (miss).
  729. Setup Phase
  730. +-----------+---------+---------+---------------+--------+
  731. | Combatant | Damage | Fatigue | Action | Ready? |
  732. +-----------+---------+---------+---------------+--------+
  733. | Arik | serious | 0 | attack Violet | no |
  734. | Violet | serious | 0 | None | no |
  735. +-----------+---------+---------+---------------+--------+
  736. Current Round: 7
  737. You have marked yourself as ready to proceed.
  738. +-----------+---------+---------+---------------+--------+
  739. | Combatant | Damage | Fatigue | Action | Ready? |
  740. +-----------+---------+---------+---------------+--------+
  741. | Violet | serious | 0 | attack Arik | yes |
  742. | Arik | serious | 0 | attack Violet | no |
  743. +-----------+---------+---------+---------------+--------+
  744. Current Round: 7
  745. Queuing action for your turn: You attack Arik.
  746. Resolution Phase
  747. You attack Arik.
  748. <Default Dicestring> YOU attack Arik 36 vs 39: graze for no damage.
  749. <Default Dicestring> Violet attacks Arik (graze for no damage).
  750. It is now Arik's turn.
  751. <Default Dicestring> Arik attacks YOU and rolled 35 vs 24: glancing hit for minor damage (6). Your armor mitigated 19 of the damage.
  752. <Default Dicestring> Arik attacks Violet (glancing hit for minor damage).
  753. Setup Phase
  754. +-----------+---------+---------+---------------+--------+
  755. | Combatant | Damage | Fatigue | Action | Ready? |
  756. +-----------+---------+---------+---------------+--------+
  757. | Arik | serious | 0 | attack Violet | no |
  758. | Violet | serious | 0 | None | no |
  759. +-----------+---------+---------+---------------+--------+
  760. Current Round: 8
  761. You have marked yourself as ready to proceed.
  762. Resolution Phase
  763. You attack Arik.
  764. <Default Dicestring> YOU attack Arik 42 vs 30: glancing hit for no damage.
  765. <Default Dicestring> Violet attacks Arik (glancing hit for no damage).
  766. It is now Arik's turn.
  767. <Default Dicestring> Arik attacks YOU and rolled 36 vs 44: barely touch for moderate damage (14). Your armor mitigated 30 of the damage.
  768. <Default Dicestring> Arik attacks Violet (barely touch for moderate damage).
  769. Setup Phase
  770. +-----------+---------+---------+---------------+--------+
  771. | Combatant | Damage | Fatigue | Action | Ready? |
  772. +-----------+---------+---------+---------------+--------+
  773. | Arik | serious | 0 | attack Violet | no |
  774. | Violet | severe | 0 | None | no |
  775. +-----------+---------+---------+---------------+--------+
  776. Current Round: 9
  777. You have marked yourself as ready to proceed.
  778. Resolution Phase
  779. You attack Arik.
  780. <Default Dicestring> YOU attack Arik 21 vs 36: barely touch for no damage.
  781. <Default Dicestring> Violet attacks Arik (barely touch for no damage).
  782. It is now Arik's turn.
  783. <Default Dicestring> Arik attacks YOU and rolled 27 vs 54: miss.
  784. <Default Dicestring> Arik attacks Violet (miss).
  785. Setup Phase
  786. +-----------+---------+---------+---------------+--------+
  787. | Combatant | Damage | Fatigue | Action | Ready? |
  788. +-----------+---------+---------+---------------+--------+
  789. | Arik | serious | 0 | attack Violet | no |
  790. | Violet | severe | 0 | None | no |
  791. +-----------+---------+---------+---------------+--------+
  792. Current Round: 10
  793. You have marked yourself as ready to proceed.
  794. Resolution Phase
  795. You attack Arik.
  796. <Default Dicestring> YOU attack Arik 27 vs 14: glancing hit for minor damage (9).
  797. <Default Dicestring> Violet attacks Arik (glancing hit for minor damage).
  798. It is now Arik's turn.
  799. <Default Dicestring> Arik attacks YOU and rolled 28 vs 27: graze for no damage. Your armor mitigated 23 of the damage.
  800. <Default Dicestring> Arik attacks Violet (graze for no damage).
  801. Setup Phase
  802. +-----------+--------+---------+---------------+--------+
  803. | Combatant | Damage | Fatigue | Action | Ready? |
  804. +-----------+--------+---------+---------------+--------+
  805. | Arik | severe | 0 | attack Violet | no |
  806. | Violet | severe | 0 | None | no |
  807. +-----------+--------+---------+---------------+--------+
  808. Current Round: 11
  809. You have marked yourself as ready to proceed.
  810. Resolution Phase
  811. You attack Arik.
  812. <Default Dicestring> YOU attack Arik 21 vs 35: barely touch for no damage.
  813. <Default Dicestring> Violet attacks Arik (barely touch for no damage).
  814. It is now Arik's turn.
  815. <Default Dicestring> Arik attacks YOU and rolled 25 vs 62: miss.
  816. <Default Dicestring> Arik attacks Violet (miss).
  817. Setup Phase
  818. +-----------+--------+---------+---------------+--------+
  819. | Combatant | Damage | Fatigue | Action | Ready? |
  820. +-----------+--------+---------+---------------+--------+
  821. | Arik | severe | 0 | attack Violet | no |
  822. | Violet | severe | 0 | None | no |
  823. +-----------+--------+---------+---------------+--------+
  824. Current Round: 12
  825. (OOC) Arik says: So save up that 9mil, you might need steelsilk>_>
  826. (OOC) You say: Yeah...fuck
  827. You have marked yourself as ready to proceed.
  828. Resolution Phase
  829. You attack Arik.
  830. <Default Dicestring> YOU attack Arik 28 vs 36: barely touch for no damage.
  831. <Default Dicestring> Violet attacks Arik (barely touch for no damage).
  832. It is now Arik's turn.
  833. <Default Dicestring> Arik attacks YOU and rolled 60 vs 46: glancing hit for no damage. Your armor mitigated 28 of the damage.
  834. <Default Dicestring> Arik attacks Violet (glancing hit for no damage).
  835. Setup Phase
  836. +-----------+--------+---------+---------------+--------+
  837. | Combatant | Damage | Fatigue | Action | Ready? |
  838. +-----------+--------+---------+---------------+--------+
  839. | Arik | severe | 0 | attack Violet | no |
  840. | Violet | severe | 0 | None | no |
  841. +-----------+--------+---------+---------------+--------+
  842. Current Round: 13
  843. You have marked yourself as ready to proceed.
  844. Resolution Phase
  845. It is now Arik's turn.
  846. <Default Dicestring> Arik attacks YOU and rolled 21 vs 35: barely touch for moderate damage (12). Your armor mitigated 29 of the damage.
  847. <Default Dicestring> Arik attacks Violet (barely touch for moderate damage).
  848. You attack Arik.
  849. <Default Dicestring> YOU attack Arik 45 vs 26: hit for no damage.
  850. <Default Dicestring> Violet attacks Arik (hit for no damage).
  851. Setup Phase
  852. +-----------+--------+---------+---------------+--------+
  853. | Combatant | Damage | Fatigue | Action | Ready? |
  854. +-----------+--------+---------+---------------+--------+
  855. | Arik | severe | 0 | attack Violet | no |
  856. | Violet | severe | 0 | None | no |
  857. +-----------+--------+---------+---------------+--------+
  858. Current Round: 14
  859.  
  860.  
  861. (OOC) You say: I do not understand these numbers. I rolled a 45 vs your 26 and miss, but you got 21 vs 35 and hit?
  862. You have marked yourself as ready to proceed.
  863. Resolution Phase
  864. You attack Arik.
  865. <Default Dicestring> YOU attack Arik 41 vs 34: glancing hit for serious damage (35).
  866. <Default Dicestring> Violet attacks Arik (glancing hit for serious damage).
  867. It is now Arik's turn.
  868. <Default Dicestring> Arik attacks YOU and rolled 88 vs 35: hit for serious damage (26). Your armor mitigated 19 of the damage.
  869. <Default Dicestring> Arik attacks Violet (hit for serious damage).
  870. Setup Phase
  871. +-----------+----------+---------+---------------+--------+
  872. | Combatant | Damage | Fatigue | Action | Ready? |
  873. +-----------+----------+---------+---------------+--------+
  874. | Arik | grievous | 0 | attack Violet | no |
  875. | Violet | grievous | 0 | None | no |
  876. +-----------+----------+---------+---------------+--------+
  877. Current Round: 15
  878.  
  879.  
  880. Use +cs to see the current combat status.
  881. You have marked yourself as ready to proceed.
  882. +-----------+----------+---------+---------------+--------+
  883. | Combatant | Damage | Fatigue | Action | Ready? |
  884. +-----------+----------+---------+---------------+--------+
  885. | Violet | grievous | 0 | attack Arik | yes |
  886. | Arik | grievous | 0 | attack Violet | no |
  887. +-----------+----------+---------+---------------+--------+
  888. Current Round: 15
  889. Queuing action for your turn: You attack Arik.
  890. Resolution Phase
  891. You attack Arik.
  892. <Default Dicestring> YOU attack Arik 19 vs 15: graze for no damage.
  893. <Default Dicestring> Violet attacks Arik (graze for no damage).
  894. It is now Arik's turn.
  895. <Default Dicestring> Arik attacks YOU and rolled 44 vs 54: barely touch for minor damage (6). Your armor mitigated 36 of the damage.
  896. <Default Dicestring> Arik attacks Violet (barely touch for minor damage).
  897. Setup Phase
  898. +-----------+----------+---------+---------------+--------+
  899. | Combatant | Damage | Fatigue | Action | Ready? |
  900. +-----------+----------+---------+---------------+--------+
  901. | Arik | grievous | 0 | attack Violet | no |
  902. | Violet | grievous | 0 | None | no |
  903. +-----------+----------+---------+---------------+--------+
  904. Current Round: 16
  905. You have marked yourself as ready to proceed.
  906. Resolution Phase
  907. You attack Arik.
  908. <Default Dicestring> YOU attack Arik 26 vs 35: barely touch for minor damage (2).
  909. <Default Dicestring> Violet attacks Arik (barely touch for minor damage).
  910. It is now Arik's turn.
  911. <Default Dicestring> Arik attacks YOU and rolled 25 vs 27: graze for no damage. Your armor mitigated 40 of the damage.
  912. <Default Dicestring> Arik attacks Violet (graze for no damage).
  913. Setup Phase
  914. +-----------+----------+---------+---------------+--------+
  915. | Combatant | Damage | Fatigue | Action | Ready? |
  916. +-----------+----------+---------+---------------+--------+
  917. | Arik | grievous | 0 | attack Violet | no |
  918. | Violet | grievous | 0 | None | no |
  919. +-----------+----------+---------+---------------+--------+
  920. Current Round: 17
  921. You have marked yourself as ready to proceed.
  922. Resolution Phase
  923. You attack Arik.
  924. <Default Dicestring> YOU attack Arik 30 vs 30: graze for no damage.
  925. <Default Dicestring> Violet attacks Arik (graze for no damage).
  926. It is now Arik's turn.
  927. <Default Dicestring> Arik attacks YOU and rolled 29 vs 51: miss.
  928. <Default Dicestring> Arik attacks Violet (miss).
  929. Setup Phase
  930. +-----------+----------+---------+---------------+--------+
  931. | Combatant | Damage | Fatigue | Action | Ready? |
  932. +-----------+----------+---------+---------------+--------+
  933. | Arik | grievous | 0 | attack Violet | no |
  934. | Violet | grievous | 0 | None | no |
  935. +-----------+----------+---------+---------------+--------+
  936. Current Round: 18
  937. You have marked yourself as ready to proceed.
  938. +-----------+----------+---------+---------------+--------+
  939. | Combatant | Damage | Fatigue | Action | Ready? |
  940. +-----------+----------+---------+---------------+--------+
  941. | Violet | grievous | 0 | attack Arik | yes |
  942. | Arik | grievous | 0 | attack Violet | no |
  943. +-----------+----------+---------+---------------+--------+
  944. Current Round: 18
  945. Queuing action for your turn: You attack Arik.
  946. --------- New Activity ---------
  947. Resolution Phase
  948. You attack Arik.
  949. <Default Dicestring> YOU attack Arik 63 vs 22: hit for moderate damage (22).
  950. <Default Dicestring> Violet attacks Arik (hit for moderate damage).
  951. <Default Dicestring> Arik checked stamina, willpower + survival at difficulty 5, rolling 55 higher.
  952. <Default Dicestring> Arik remains capable of fighting.
  953. It is now Arik's turn.
  954. <Default Dicestring> Arik attacks YOU and rolled 20 vs 61: miss.
  955. <Default Dicestring> Arik attacks Violet (miss).
  956. Setup Phase
  957. +-----------+----------+---------+---------------+--------+
  958. | Combatant | Damage | Fatigue | Action | Ready? |
  959. +-----------+----------+---------+---------------+--------+
  960. | Arik | grievous | 0 | attack Violet | no |
  961. | Violet | grievous | 0 | None | no |
  962. +-----------+----------+---------+---------------+--------+
  963. Current Round: 19
  964.  
  965. You have marked yourself as ready to proceed.
  966. Resolution Phase
  967. You attack Arik.
  968. <Default Dicestring> YOU attack Arik 54 vs 27: hit for no damage.
  969. <Default Dicestring> Violet attacks Arik (hit for no damage).
  970. It is now Arik's turn.
  971. <Default Dicestring> Arik attacks YOU and rolled 37 vs 48: barely touch for minor damage (8). Your armor mitigated 21 of the damage.
  972. <Default Dicestring> Arik attacks Violet (barely touch for minor damage).
  973. <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 3, rolling 51 higher.
  974. <Default Dicestring> Violet remains capable of fighting.
  975. Setup Phase
  976. +-----------+----------+---------+---------------+--------+
  977. | Combatant | Damage | Fatigue | Action | Ready? |
  978. +-----------+----------+---------+---------------+--------+
  979. | Arik | grievous | 0 | attack Violet | no |
  980. | Violet | grievous | 0 | None | no |
  981. +-----------+----------+---------+---------------+--------+
  982. Current Round: 20
  983. You have marked yourself as ready to proceed.
  984. +-----------+----------+---------+---------------+--------+
  985. | Combatant | Damage | Fatigue | Action | Ready? |
  986. +-----------+----------+---------+---------------+--------+
  987. | Violet | grievous | 0 | attack Arik | yes |
  988. | Arik | grievous | 0 | attack Violet | no |
  989. +-----------+----------+---------+---------------+--------+
  990. Current Round: 20
  991. Queuing action for your turn: You attack Arik.
  992. Resolution Phase
  993. You attack Arik.
  994. <Default Dicestring> YOU attack Arik 27 vs 36: barely touch for no damage.
  995. <Default Dicestring> Violet attacks Arik (barely touch for no damage).
  996. It is now Arik's turn.
  997. <Default Dicestring> Arik attacks YOU and rolled 45 vs 30: hit for moderate damage (14). Your armor mitigated 41 of the damage.
  998. <Default Dicestring> Arik attacks Violet (hit for moderate damage).
  999. <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 17, rolling 54 higher.
  1000. <Default Dicestring> Violet remains capable of fighting.
  1001. Setup Phase
  1002. +-----------+----------+---------+---------------+--------+
  1003. | Combatant | Damage | Fatigue | Action | Ready? |
  1004. +-----------+----------+---------+---------------+--------+
  1005. | Arik | grievous | 0 | attack Violet | no |
  1006. | Violet | grievous | 0 | None | no |
  1007. +-----------+----------+---------+---------------+--------+
  1008. Current Round: 21
  1009. (OOC) You say: Round 21!
  1010. You have marked yourself as ready to proceed.
  1011. Resolution Phase
  1012. You attack Arik.
  1013. <Default Dicestring> YOU attack Arik 41 vs 29: glancing hit for no damage.
  1014. <Default Dicestring> Violet attacks Arik (glancing hit for no damage).
  1015. It is now Arik's turn.
  1016. <Default Dicestring> Arik attacks YOU and rolled 33 vs 42: barely touch for minor damage (10). Your armor mitigated 27 of the damage.
  1017. <Default Dicestring> Arik attacks Violet (barely touch for minor damage).
  1018. <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 27, rolling 22 higher.
  1019. <Default Dicestring> Violet remains capable of fighting.
  1020. Setup Phase
  1021. +-----------+----------+---------+---------------+--------+
  1022. | Combatant | Damage | Fatigue | Action | Ready? |
  1023. +-----------+----------+---------+---------------+--------+
  1024. | Arik | grievous | 0 | attack Violet | no |
  1025. | Violet | grievous | 0 | None | no |
  1026. +-----------+----------+---------+---------------+--------+
  1027. Current Round: 22
  1028. You have marked yourself as ready to proceed.
  1029. +-----------+----------+---------+---------------+--------+
  1030. | Combatant | Damage | Fatigue | Action | Ready? |
  1031. +-----------+----------+---------+---------------+--------+
  1032. | Violet | grievous | 0 | attack Arik | yes |
  1033. | Arik | grievous | 0 | attack Violet | no |
  1034. +-----------+----------+---------+---------------+--------+
  1035. Current Round: 22
  1036. Queuing action for your turn: You attack Arik.
  1037. Resolution Phase
  1038. You attack Arik.
  1039. <Default Dicestring> YOU attack Arik 37 vs 22: hit for minor damage (4).
  1040. <Default Dicestring> Violet attacks Arik (hit for minor damage).
  1041. <Default Dicestring> Arik checked stamina, willpower + survival at difficulty 8, rolling 67 higher.
  1042. <Default Dicestring> Arik remains capable of fighting.
  1043. It is now Arik's turn.
  1044. <Default Dicestring> Arik attacks YOU and rolled 21 vs 28: barely touch for minor damage (6). Your armor mitigated 43 of the damage.
  1045. <Default Dicestring> Arik attacks Violet (barely touch for minor damage).
  1046. <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 33, rolling 38 higher.
  1047. <Default Dicestring> Violet remains capable of fighting.
  1048. Setup Phase
  1049. +-----------+----------+---------+---------------+--------+
  1050. | Combatant | Damage | Fatigue | Action | Ready? |
  1051. +-----------+----------+---------+---------------+--------+
  1052. | Arik | grievous | 0 | attack Violet | no |
  1053. | Violet | grievous | 0 | None | no |
  1054. +-----------+----------+---------+---------------+--------+
  1055. Current Round: 23
  1056. You have marked yourself as ready to proceed.
  1057. Resolution Phase
  1058. It is now Arik's turn.
  1059. <Default Dicestring> Arik attacks YOU and rolled 40 vs 32: glancing hit for no damage. Your armor mitigated 26 of the damage.
  1060. <Default Dicestring> Arik attacks Violet (glancing hit for no damage).
  1061. You attack Arik.
  1062. <Default Dicestring> YOU attack Arik 34 vs 24: glancing hit for no damage.
  1063. <Default Dicestring> Violet attacks Arik (glancing hit for no damage).
  1064. Setup Phase
  1065. +-----------+----------+---------+---------------+--------+
  1066. | Combatant | Damage | Fatigue | Action | Ready? |
  1067. +-----------+----------+---------+---------------+--------+
  1068. | Arik | grievous | 0 | attack Violet | no |
  1069. | Violet | grievous | 0 | None | no |
  1070. +-----------+----------+---------+---------------+--------+
  1071. Current Round: 24
  1072. You have marked yourself as ready to proceed.
  1073. +-----------+----------+---------+---------------+--------+
  1074. | Combatant | Damage | Fatigue | Action | Ready? |
  1075. +-----------+----------+---------+---------------+--------+
  1076. | Violet | grievous | 0 | attack Arik | yes |
  1077. | Arik | grievous | 1 | attack Violet | no |
  1078. +-----------+----------+---------+---------------+--------+
  1079. Current Round: 24
  1080. Queuing action for your turn: You attack Arik.
  1081. Resolution Phase
  1082. You attack Arik.
  1083. <Default Dicestring> YOU attack Arik 17 vs 27: barely touch for no damage.
  1084. <Default Dicestring> Violet attacks Arik (barely touch for no damage).
  1085. It is now Arik's turn.
  1086. <Default Dicestring> Arik attacks YOU and rolled 32 vs 74: miss.
  1087. <Default Dicestring> Arik attacks Violet (miss).
  1088. Setup Phase
  1089. +-----------+----------+---------+---------------+--------+
  1090. | Combatant | Damage | Fatigue | Action | Ready? |
  1091. +-----------+----------+---------+---------------+--------+
  1092. | Arik | grievous | 1 | attack Violet | no |
  1093. | Violet | grievous | 0 | None | no |
  1094. +-----------+----------+---------+---------------+--------+
  1095. Current Round: 25
  1096. You have marked yourself as ready to proceed.
  1097. Resolution Phase
  1098. You attack Arik.
  1099. <Default Dicestring> YOU attack Arik 33 vs 25: glancing hit for serious damage (35).
  1100. <Default Dicestring> Violet attacks Arik (glancing hit for serious damage).
  1101. <Default Dicestring> Arik checked stamina, willpower + survival at difficulty 37, rolling 47 higher.
  1102. <Default Dicestring> Arik remains capable of fighting.
  1103. It is now Arik's turn.
  1104. <Default Dicestring> Arik attacks YOU and rolled 32 vs 14: hit for no damage. Your armor mitigated 46 of the damage.
  1105. <Default Dicestring> Arik attacks Violet (hit for no damage).
  1106. Setup Phase
  1107. +-----------+----------+---------+---------------+--------+
  1108. | Combatant | Damage | Fatigue | Action | Ready? |
  1109. +-----------+----------+---------+---------------+--------+
  1110. | Arik | grievous | 1 | attack Violet | no |
  1111. | Violet | grievous | 1 | None | no |
  1112. +-----------+----------+---------+---------------+--------+
  1113. Current Round: 26
  1114. You have marked yourself as ready to proceed.
  1115. +-----------+----------+---------+---------------+--------+
  1116. | Combatant | Damage | Fatigue | Action | Ready? |
  1117. +-----------+----------+---------+---------------+--------+
  1118. | Violet | grievous | 1 | attack Arik | yes |
  1119. | Arik | grievous | 2 | attack Violet | no |
  1120. +-----------+----------+---------+---------------+--------+
  1121. Current Round: 26
  1122. Queuing action for your turn: You attack Arik.
  1123. Resolution Phase
  1124. You attack Arik.
  1125. <Default Dicestring> YOU attack Arik 26 vs 34: barely touch for no damage.
  1126. <Default Dicestring> Violet attacks Arik (barely touch for no damage).
  1127. It is now Arik's turn.
  1128. <Default Dicestring> Arik attacks YOU and rolled 51 vs 51: graze for serious damage (26). Your armor mitigated 34 of the damage.
  1129. <Default Dicestring> Arik attacks Violet (graze for serious damage).
  1130. <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 59, rolling 3 lower.
  1131. <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 27, rolling 21 higher.
  1132. <Default Dicestring> Violet remains alive, but close to death.
  1133. Violet is incapacitated and falls unconscious.
  1134. Setup Phase
  1135. +-----------+----------+---------+--------+--------+
  1136. | Combatant | Damage | Fatigue | Action | Ready? |
  1137. +-----------+----------+---------+--------+--------+
  1138. | Arik | grievous | 2 | pass | no |
  1139. | Violet | grievous | 1 | None | no |
  1140. +-----------+----------+---------+--------+--------+
  1141. Current Round: 27
  1142. All participants have voted to end combat.
  1143. Ending combat.
  1144. --------- New Activity ---------
  1145. (OOC) Arik says: Have bows always had low flat dmg?
  1146. (OOC) You say: I think so?
  1147.  
  1148. Violet's Combat Stats
  1149.  
  1150. Status
  1151. ===================================================================
  1152. Health: 100/100 Fatigue Level: 0
  1153. Difficulty of Fatigue Rolls: 31 Status: active
  1154. Combat Stance: guarded
  1155. Penalty to rolls from wounds: 0
  1156.  
  1157. Offensive stats
  1158. ===================================================================
  1159. Weapon: Crimson Spray
  1160. Weapon Damage: 7 Flat Damage Bonus: 8
  1161. Attack Stat: dexterity Damage Stat: strength
  1162. Attack Skill: archery Attack Type: ranged
  1163. Difficulty Mod: 4 Can Be Parried: False
  1164. Can Be Blocked: True Can Be Dodged: True
  1165. Attack Roll Mod: 0
  1166.  
  1167. Defensive stats
  1168. ===================================================================
  1169. Mitigation: 38 Penalty to Fatigue Rolls: 11
  1170. Can Parry: False Can Riposte: False
  1171. Can Block: False Can Dodge: True
  1172. Defense Roll Mod: 0 Soak Rating: 9
  1173. Dodge Skill: 3 Dodge Stat: dexterity
  1174. Dodge Penalty: 13
  1175. Cost for strength: 150
  1176. You unmute channel Info.
  1177.  
  1178. Arik wields a frosted steel longsword of the north.
  1179.  
  1180. Frostfang the Sword of House Halfshav
  1181. The ancestral heirloom weapon of House Halfshav, Frostfang was torn from the hand of Golkir the Reaper, a demon-worshipping King of the Shavs who led a horde to seige Farhaven, and was cut down by Aengus the Bold, who was granted a peerage and became the first Duke of Whitehold, built over the site where the last of Golkir's horde was brought to battle and destroyed. The blade itself is made of beautiful diamondplate, lightweight and unusually warm to the touch, with an edge sharp enough to shave with.
  1182. It is a diamondplate medium wpn.
  1183. Its level of craftsmanship is superb.
  1184. More than one match for 'arik's steel' (please narrow target):
  1185. 1-burning red steel top
  1186. 2-northern lord burning red steel helm
  1187. 3-burning red steel footwear of the north
  1188. 4-burning red steel bottom
  1189. 5-burning red steel gauntlets
  1190. 6-burning red steel arms
  1191. 7-a frosted steel longsword of the north
  1192. a frosted steel longsword of the north
  1193. An exquisitely crafted long sword, made from the highest quality steel and adorned with no less than the finest craftsmanship. The hilt is fairly simple in design, but the quality is mistakable. The silver has been polished to the point that it almost looks like a piece of ice.
  1194. It is a high quality medium wpn.
  1195. Its level of craftsmanship is divine.
  1196. (OOC) Arik says: Reckless steel vs reckless rubicund
  1197. (OOC) Arik says: Then we will do aggressive vs guarded?
  1198. (OOC) You say: Sure
  1199. Entering combat mode.
  1200.  
  1201.  
  1202. Combat makes commands available to you, which you can see by looking at
  1203. 'help combat'. While in combat, you can not use room exits: attempting
  1204. to use an exit will return 'What?' as an unrecognized command. The only way to
  1205. move from the room is with the successful use of a flee command. Combat is
  1206. turn-based in order to allow ample time for RP - please use poses and emits to
  1207. describe the results of your actions to the room, and show respect to other
  1208. players by being patient. Combat continues until all active parties agree to
  1209. end by a vote or have otherwise disengaged from the fight. Please note that
  1210. deliberately terminating your connection to avoid fights is against the rules.
  1211. You have started a fight.
  1212. You have added Arik to a fight.
  1213.  
  1214. Entering Setup Phase:
  1215.  
  1216. The setup phase allows you to finish adding characters to combat or to
  1217. perform preliminary RP that may stop the combat before things proceed
  1218. further. During this phase, other characters may enter combat via the
  1219. +fight command and be able to act during the same turn. No characters
  1220. may escape via exits at this stage - they may only attempt to flee once
  1221. the fighting begins, during their turn. Combat may be exited without any
  1222. fighting if all parties vote to +end_combat. Otherwise, combat begins
  1223. when all characters involved have selected to continue.
  1224.  
  1225. +-----------+--------+---------+---------------+--------+
  1226. | Combatant | Damage | Fatigue | Action | Ready? |
  1227. +-----------+--------+---------+---------------+--------+
  1228. | Arik | no | 0 | attack Violet | no |
  1229. | Violet | no | 0 | None | no |
  1230. +-----------+--------+---------+---------------+--------+
  1231. Current Round: 0
  1232.  
  1233. New post on OOC Stuff by Ectorion: Activity increasing slowly
  1234. Use @bbread OOC Stuff/100 or http://play.arxgame.org/comms/boards/3299/view/981818 to read this message.
  1235. Stance changed to reckless.
  1236. You have marked yourself as ready to proceed.
  1237. +-----------+--------+---------+---------------+--------+
  1238. | Combatant | Damage | Fatigue | Action | Ready? |
  1239. +-----------+--------+---------+---------------+--------+
  1240. | Violet | no | 0 | attack Arik | yes |
  1241. | Arik | no | 0 | attack Violet | no |
  1242. +-----------+--------+---------+---------------+--------+
  1243. Current Round: 0
  1244. Queuing action for your turn: You attack Arik.
  1245. Resolution Phase
  1246. You attack Arik.
  1247. <Default Dicestring> YOU attack Arik 49 vs -1: hit for serious damage (41).
  1248. <Default Dicestring> Violet attacks Arik (hit for serious damage).
  1249. It is now Arik's turn.
  1250. <Default Dicestring> Arik attacks YOU and rolled 59 vs 6: hit for severe damage (60). Your armor mitigated 6 of the damage.
  1251. <Default Dicestring> Arik attacks Violet (hit for severe damage).
  1252. Setup Phase
  1253. +-----------+---------+---------+---------------+--------+
  1254. | Combatant | Damage | Fatigue | Action | Ready? |
  1255. +-----------+---------+---------+---------------+--------+
  1256. | Arik | serious | 0 | attack Violet | no |
  1257. | Violet | severe | 0 | None | no |
  1258. +-----------+---------+---------+---------------+--------+
  1259. Current Round: 1
  1260. You have marked yourself as ready to proceed.
  1261. Resolution Phase
  1262. You attack Arik.
  1263. <Default Dicestring> YOU attack Arik 41 vs 30: glancing hit for minor damage (7).
  1264. <Default Dicestring> Violet attacks Arik (glancing hit for minor damage).
  1265. It is now Arik's turn.
  1266. <Default Dicestring> Arik attacks YOU and rolled 48 vs 11: hit for severe damage (51). Your armor mitigated 23 of the damage.
  1267. <Default Dicestring> Arik attacks Violet (hit for severe damage).
  1268. <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 11, rolling 34 higher.
  1269. <Default Dicestring> Violet remains capable of fighting.
  1270. Setup Phase
  1271. +-----------+----------+---------+---------------+--------+
  1272. | Combatant | Damage | Fatigue | Action | Ready? |
  1273. +-----------+----------+---------+---------------+--------+
  1274. | Arik | serious | 0 | attack Violet | no |
  1275. | Violet | grievous | 0 | None | no |
  1276. +-----------+----------+---------+---------------+--------+
  1277. Current Round: 2
  1278. You have marked yourself as ready to proceed.
  1279. Resolution Phase
  1280. You attack Arik.
  1281. <Default Dicestring> YOU attack Arik 53 vs 9: hit for serious damage (41).
  1282. <Default Dicestring> Violet attacks Arik (hit for serious damage).
  1283. It is now Arik's turn.
  1284. <Default Dicestring> Arik attacks YOU and rolled 52 vs 22: hit for serious damage (31). Your armor mitigated 17 of the damage.
  1285. <Default Dicestring> Arik attacks Violet (hit for serious damage).
  1286. <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 42, rolling 13 higher.
  1287. <Default Dicestring> Violet remains capable of fighting.
  1288. Setup Phase
  1289. +-----------+----------+---------+---------------+--------+
  1290. | Combatant | Damage | Fatigue | Action | Ready? |
  1291. +-----------+----------+---------+---------------+--------+
  1292. | Arik | severe | 0 | attack Violet | no |
  1293. | Violet | grievous | 0 | None | no |
  1294. +-----------+----------+---------+---------------+--------+
  1295. Current Round: 3
  1296. You have marked yourself as ready to proceed.
  1297. +-----------+----------+---------+---------------+--------+
  1298. | Combatant | Damage | Fatigue | Action | Ready? |
  1299. +-----------+----------+---------+---------------+--------+
  1300. | Violet | grievous | 0 | attack Arik | yes |
  1301. | Arik | severe | 0 | attack Violet | no |
  1302. +-----------+----------+---------+---------------+--------+
  1303. Current Round: 3
  1304. Queuing action for your turn: You attack Arik.
  1305. Resolution Phase
  1306. You attack Arik.
  1307. <Default Dicestring> YOU attack Arik 64 vs 13: hit for no damage.
  1308. <Default Dicestring> Violet attacks Arik (hit for no damage).
  1309. It is now Arik's turn.
  1310. <Default Dicestring> Arik attacks YOU and rolled 41 vs 25: hit for no damage. Your armor mitigated 19 of the damage.
  1311. <Default Dicestring> Arik attacks Violet (hit for no damage).
  1312. Setup Phase
  1313. +-----------+----------+---------+---------------+--------+
  1314. | Combatant | Damage | Fatigue | Action | Ready? |
  1315. +-----------+----------+---------+---------------+--------+
  1316. | Arik | severe | 0 | attack Violet | no |
  1317. | Violet | grievous | 0 | None | no |
  1318. +-----------+----------+---------+---------------+--------+
  1319. Current Round: 4
  1320. You have marked yourself as ready to proceed.
  1321. Resolution Phase
  1322. You attack Arik.
  1323. <Default Dicestring> YOU attack Arik 27 vs 1: hit for no damage.
  1324. <Default Dicestring> Violet attacks Arik (hit for no damage).
  1325. It is now Arik's turn.
  1326. <Default Dicestring> Arik attacks YOU and rolled 58 vs 16: hit for serious damage (33). Your armor mitigated 12 of the damage.
  1327. <Default Dicestring> Arik attacks Violet (hit for serious damage).
  1328. <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 75, rolling 39 lower.
  1329. <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 40, rolling 28 higher.
  1330. <Default Dicestring> Violet remains alive, but close to death.
  1331. Violet is incapacitated and falls unconscious.
  1332. Setup Phase
  1333. +-----------+----------+---------+--------+--------+
  1334. | Combatant | Damage | Fatigue | Action | Ready? |
  1335. +-----------+----------+---------+--------+--------+
  1336. | Arik | severe | 0 | pass | no |
  1337. | Violet | grievous | 0 | None | no |
  1338. +-----------+----------+---------+--------+--------+
  1339. Current Round: 5
  1340. You are not conscious.
  1341. All participants have voted to end combat.
  1342. Ending combat.
  1343. (OOC) Arik says: Okay so I am going guarded now?
  1344.  
  1345. Violet's Combat Stats
  1346.  
  1347. Status
  1348. ===================================================================
  1349. Health: 100/100 Fatigue Level: 0
  1350. Difficulty of Fatigue Rolls: 31 Status: active
  1351. Combat Stance: reckless
  1352. Penalty to rolls from wounds: 0
  1353.  
  1354. Offensive stats
  1355. ===================================================================
  1356. Weapon: Crimson Spray
  1357. Weapon Damage: 7 Flat Damage Bonus: 8
  1358. Attack Stat: dexterity Damage Stat: strength
  1359. Attack Skill: archery Attack Type: ranged
  1360. Difficulty Mod: 4 Can Be Parried: False
  1361. Can Be Blocked: True Can Be Dodged: True
  1362. Attack Roll Mod: 0
  1363.  
  1364. Defensive stats
  1365. ===================================================================
  1366. Mitigation: 38 Penalty to Fatigue Rolls: 11
  1367. Can Parry: False Can Riposte: False
  1368. Can Block: False Can Dodge: True
  1369. Defense Roll Mod: 0 Soak Rating: 9
  1370. Dodge Skill: 3 Dodge Stat: dexterity
  1371. Dodge Penalty: 13
  1372. [Info] Violet: I'm not sure honestly...it's weird and trying to figure out the system and numbers.
  1373. A player you are watching, Genevieve, has connected.
  1374. You stop listening to channel 'Info'.
  1375. (OOC) You say: You guarded and my aggressive
  1376. Entering combat mode.
  1377.  
  1378.  
  1379. Combat makes commands available to you, which you can see by looking at
  1380. 'help combat'. While in combat, you can not use room exits: attempting
  1381. to use an exit will return 'What?' as an unrecognized command. The only way to
  1382. move from the room is with the successful use of a flee command. Combat is
  1383. turn-based in order to allow ample time for RP - please use poses and emits to
  1384. describe the results of your actions to the room, and show respect to other
  1385. players by being patient. Combat continues until all active parties agree to
  1386. end by a vote or have otherwise disengaged from the fight. Please note that
  1387. deliberately terminating your connection to avoid fights is against the rules.
  1388. You have started a fight.
  1389. You have added Arik to a fight.
  1390.  
  1391. Entering Setup Phase:
  1392.  
  1393. The setup phase allows you to finish adding characters to combat or to
  1394. perform preliminary RP that may stop the combat before things proceed
  1395. further. During this phase, other characters may enter combat via the
  1396. +fight command and be able to act during the same turn. No characters
  1397. may escape via exits at this stage - they may only attempt to flee once
  1398. the fighting begins, during their turn. Combat may be exited without any
  1399. fighting if all parties vote to +end_combat. Otherwise, combat begins
  1400. when all characters involved have selected to continue.
  1401.  
  1402. +-----------+--------+---------+---------------+--------+
  1403. | Combatant | Damage | Fatigue | Action | Ready? |
  1404. +-----------+--------+---------+---------------+--------+
  1405. | Arik | no | 0 | attack Violet | no |
  1406. | Violet | no | 0 | None | no |
  1407. +-----------+--------+---------+---------------+--------+
  1408. Current Round: 0
  1409. (OOC) Arik says: okay
  1410. Stance changed to aggressive.
  1411. You have marked yourself as ready to proceed.
  1412. Resolution Phase
  1413. You attack Arik.
  1414. <Default Dicestring> YOU attack Arik 49 vs 42: glancing hit for no damage.
  1415. <Default Dicestring> Violet attacks Arik (glancing hit for no damage).
  1416. It is now Arik's turn.
  1417. <Default Dicestring> Arik attacks YOU and rolled 106 vs 11: hit for serious damage (31). Your armor mitigated 0 of the damage.
  1418. <Default Dicestring> Arik attacks Violet (hit for serious damage).
  1419. Setup Phase
  1420. +-----------+---------+---------+---------------+--------+
  1421. | Combatant | Damage | Fatigue | Action | Ready? |
  1422. +-----------+---------+---------+---------------+--------+
  1423. | Arik | no | 0 | attack Violet | no |
  1424. | Violet | serious | 0 | None | no |
  1425. +-----------+---------+---------+---------------+--------+
  1426. Current Round: 1
  1427. You have marked yourself as ready to proceed.
  1428. Resolution Phase
  1429. You attack Arik.
  1430. <Default Dicestring> YOU attack Arik 55 vs 19: hit for no damage.
  1431. <Default Dicestring> Violet attacks Arik (hit for no damage).
  1432. It is now Arik's turn.
  1433. <Default Dicestring> Arik attacks YOU and rolled 31 vs 18: glancing hit for serious damage (48). Your armor mitigated 21 of the damage.
  1434. <Default Dicestring> Arik attacks Violet (glancing hit for serious damage).
  1435. Setup Phase
  1436. +-----------+----------+---------+---------------+--------+
  1437. | Combatant | Damage | Fatigue | Action | Ready? |
  1438. +-----------+----------+---------+---------------+--------+
  1439. | Arik | no | 0 | attack Violet | no |
  1440. | Violet | grievous | 0 | None | no |
  1441. +-----------+----------+---------+---------------+--------+
  1442. Current Round: 2
  1443. (OOC) Arik says: I should probably go up my diamondplate blade to max quality, my steel is putting it to shame right now
  1444. You have marked yourself as ready to proceed.
  1445. +-----------+----------+---------+---------------+--------+
  1446. | Combatant | Damage | Fatigue | Action | Ready? |
  1447. +-----------+----------+---------+---------------+--------+
  1448. | Violet | grievous | 0 | attack Arik | yes |
  1449. | Arik | no | 0 | attack Violet | no |
  1450. +-----------+----------+---------+---------------+--------+
  1451. Current Round: 2
  1452. Queuing action for your turn: You attack Arik.
  1453. Resolution Phase
  1454. You attack Arik.
  1455. <Default Dicestring> YOU attack Arik 44 vs 11: hit for serious damage (32).
  1456. <Default Dicestring> Violet attacks Arik (hit for serious damage).
  1457. It is now Arik's turn.
  1458. <Default Dicestring> Arik attacks YOU and rolled 41 vs 27: glancing hit for moderate damage (16). Your armor mitigated 27 of the damage.
  1459. <Default Dicestring> Arik attacks Violet (glancing hit for moderate damage).
  1460. Setup Phase
  1461. +-----------+----------+---------+---------------+--------+
  1462. | Combatant | Damage | Fatigue | Action | Ready? |
  1463. +-----------+----------+---------+---------------+--------+
  1464. | Arik | serious | 0 | attack Violet | no |
  1465. | Violet | grievous | 0 | None | no |
  1466. +-----------+----------+---------+---------------+--------+
  1467. Current Round: 3
  1468. You have marked yourself as ready to proceed.
  1469. +-----------+----------+---------+---------------+--------+
  1470. | Combatant | Damage | Fatigue | Action | Ready? |
  1471. +-----------+----------+---------+---------------+--------+
  1472. | Violet | grievous | 0 | attack Arik | yes |
  1473. | Arik | serious | 0 | attack Violet | no |
  1474. +-----------+----------+---------+---------------+--------+
  1475. Current Round: 3
  1476. Queuing action for your turn: You attack Arik.
  1477. Resolution Phase
  1478. You attack Arik.
  1479. <Default Dicestring> YOU attack Arik 70 vs 48: hit for severe damage (65).
  1480. <Default Dicestring> Violet attacks Arik (hit for severe damage).
  1481. It is now Arik's turn.
  1482. <Default Dicestring> Arik attacks YOU and rolled 144 vs 23: hit for grievous damage (120). Your armor mitigated 0 of the damage.
  1483. <Default Dicestring> Arik attacks Violet (hit for grievous damage).
  1484. <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 114, rolling 78 lower.
  1485. <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 72, rolling 11 lower.
  1486. Violet is incapacitated and falls unconscious.
  1487. (OOC) You say: That was sad
  1488. (OOC) Arik says: Do you want to raise a concern with Tehom see what he says and if he says working as intended I start giving lessons?
  1489. (OOC) You say: So never go aggressive :P
  1490. (OOC) You say: Yeah
  1491. (OOC) Arik says: Try your guarded vs me reckless?
  1492. (OOC) You say: Yep
  1493. Command 'attack arik' is not available. Maybe you meant "autoattack", "+autoattack" or "take"?
  1494. Entering combat mode.
  1495.  
  1496.  
  1497. Combat makes commands available to you, which you can see by looking at
  1498. 'help combat'. While in combat, you can not use room exits: attempting
  1499. to use an exit will return 'What?' as an unrecognized command. The only way to
  1500. move from the room is with the successful use of a flee command. Combat is
  1501. turn-based in order to allow ample time for RP - please use poses and emits to
  1502. describe the results of your actions to the room, and show respect to other
  1503. players by being patient. Combat continues until all active parties agree to
  1504. end by a vote or have otherwise disengaged from the fight. Please note that
  1505. deliberately terminating your connection to avoid fights is against the rules.
  1506. You have started a fight.
  1507. You have added Arik to a fight.
  1508.  
  1509. Entering Setup Phase:
  1510.  
  1511. The setup phase allows you to finish adding characters to combat or to
  1512. perform preliminary RP that may stop the combat before things proceed
  1513. further. During this phase, other characters may enter combat via the
  1514. +fight command and be able to act during the same turn. No characters
  1515. may escape via exits at this stage - they may only attempt to flee once
  1516. the fighting begins, during their turn. Combat may be exited without any
  1517. fighting if all parties vote to +end_combat. Otherwise, combat begins
  1518. when all characters involved have selected to continue.
  1519.  
  1520. +-----------+--------+---------+---------------+--------+
  1521. | Combatant | Damage | Fatigue | Action | Ready? |
  1522. +-----------+--------+---------+---------------+--------+
  1523. | Arik | no | 0 | attack Violet | no |
  1524. | Violet | no | 0 | None | no |
  1525. +-----------+--------+---------+---------------+--------+
  1526. Current Round: 0
  1527. Stance changed to guarded.
  1528. You have marked yourself as ready to proceed.
  1529. Resolution Phase
  1530. It is now Arik's turn.
  1531. <Default Dicestring> Arik attacks YOU and rolled 63 vs 49: glancing hit for no damage. Your armor mitigated 22 of the damage.
  1532. <Default Dicestring> Arik attacks Violet (glancing hit for no damage).
  1533. You attack Arik.
  1534. <Default Dicestring> YOU attack Arik 27 vs 12: hit for minor damage (11).
  1535. <Default Dicestring> Violet attacks Arik (hit for minor damage).
  1536. Setup Phase
  1537. +-----------+--------+---------+---------------+--------+
  1538. | Combatant | Damage | Fatigue | Action | Ready? |
  1539. +-----------+--------+---------+---------------+--------+
  1540. | Arik | minor | 0 | attack Violet | no |
  1541. | Violet | no | 0 | None | no |
  1542. +-----------+--------+---------+---------------+--------+
  1543. Current Round: 1
  1544. You have marked yourself as ready to proceed.
  1545. Resolution Phase
  1546. You attack Arik.
  1547. <Default Dicestring> YOU attack Arik 99 vs 1: hit for serious damage (50).
  1548. <Default Dicestring> Violet attacks Arik (hit for serious damage).
  1549. It is now Arik's turn.
  1550. <Default Dicestring> Arik attacks YOU and rolled 58 vs 32: hit for serious damage (26). Your armor mitigated 27 of the damage.
  1551. <Default Dicestring> Arik attacks Violet (hit for serious damage).
  1552. Setup Phase
  1553. +-----------+---------+---------+---------------+--------+
  1554. | Combatant | Damage | Fatigue | Action | Ready? |
  1555. +-----------+---------+---------+---------------+--------+
  1556. | Arik | severe | 0 | attack Violet | no |
  1557. | Violet | serious | 0 | None | no |
  1558. +-----------+---------+---------+---------------+--------+
  1559. Current Round: 2
  1560. You have marked yourself as ready to proceed.
  1561. Resolution Phase
  1562. You attack Arik.
  1563. <Default Dicestring> YOU attack Arik 24 vs 2: hit for no damage.
  1564. <Default Dicestring> Violet attacks Arik (hit for no damage).
  1565. It is now Arik's turn.
  1566. <Default Dicestring> Arik attacks YOU and rolled 61 vs 27: hit for minor damage (8). Your armor mitigated 26 of the damage.
  1567. <Default Dicestring> Arik attacks Violet (hit for minor damage).
  1568. Setup Phase
  1569. +-----------+---------+---------+---------------+--------+
  1570. | Combatant | Damage | Fatigue | Action | Ready? |
  1571. +-----------+---------+---------+---------------+--------+
  1572. | Arik | severe | 0 | attack Violet | no |
  1573. | Violet | serious | 0 | None | no |
  1574. +-----------+---------+---------+---------------+--------+
  1575. Current Round: 3
  1576. You have marked yourself as ready to proceed.
  1577. Resolution Phase
  1578. You attack Arik.
  1579. <Default Dicestring> YOU attack Arik 58 vs 2: hit for serious damage (48).
  1580. <Default Dicestring> Violet attacks Arik (hit for serious damage).
  1581. It is now Arik's turn.
  1582. <Default Dicestring> Arik attacks YOU and rolled 77 vs 24: hit for grievous damage (121). Your armor mitigated 6 of the damage.
  1583. <Default Dicestring> Arik attacks Violet (hit for grievous damage).
  1584. <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 55, rolling 1 lower.
  1585. <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 24, rolling 23 higher.
  1586. <Default Dicestring> Violet remains alive, but close to death.
  1587. Violet is incapacitated and falls unconscious.
  1588. Setup Phase
  1589. +-----------+----------+---------+--------+--------+
  1590. | Combatant | Damage | Fatigue | Action | Ready? |
  1591. +-----------+----------+---------+--------+--------+
  1592. | Arik | grievous | 0 | pass | no |
  1593. | Violet | grievous | 0 | None | no |
  1594. +-----------+----------+---------+--------+--------+
  1595. Current Round: 4
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