Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ARIK'S COMBATSTATS
- Status
- ===================================================================
- Health: 18/120 Fatigue Level: 0
- Difficulty of Fatigue Rolls: 99 Status: active
- Combat Stance: defensive
- Penalty to rolls from wounds: 0
- Offensive stats
- ===================================================================
- Weapon: Frostfang the Sword of House Halfshav
- Weapon Damage: 8 Flat Damage Bonus: 12
- Attack Stat: dexterity Damage Stat: strength
- Attack Skill: medium wpn Attack Type: melee
- Difficulty Mod: -2 Can Be Parried: True
- Can Be Blocked: True Can Be Dodged: True
- Attack Roll Mod: 0
- Defensive stats
- ===================================================================
- Mitigation: 55 Penalty to Fatigue Rolls: 23
- Can Parry: True Can Riposte: True
- Can Block: False Can Dodge: True
- Defense Roll Mod: 0 Soak Rating: 11
- Parry Skill: medium wpn Parry Stat: dexterity
- Dodge Skill: 3 Dodge Stat: dexterity
- Dodge Penalty: 28
- Offensive stats
- ===================================================================
- Weapon: a frosted steel longsword of the north
- Weapon Damage: 6 Flat Damage Bonus: 16
- Attack Stat: dexterity Damage Stat: strength
- Attack Skill: medium wpn Attack Type: melee
- Difficulty Mod: -2 Can Be Parried: True
- Can Be Blocked: True Can Be Dodged: True
- Attack Roll Mod: 0
- Entering combat mode.
- Combat makes commands available to you, which you can see by looking at
- 'help combat'. While in combat, you can not use room exits: attempting
- to use an exit will return 'What?' as an unrecognized command. The only way to
- move from the room is with the successful use of a flee command. Combat is
- turn-based in order to allow ample time for RP - please use poses and emits to
- describe the results of your actions to the room, and show respect to other
- players by being patient. Combat continues until all active parties agree to
- end by a vote or have otherwise disengaged from the fight. Please note that
- deliberately terminating your connection to avoid fights is against the rules.
- You have started a fight.
- You have added Arik to a fight.
- Entering Setup Phase:
- The setup phase allows you to finish adding characters to combat or to
- perform preliminary RP that may stop the combat before things proceed
- further. During this phase, other characters may enter combat via the
- +fight command and be able to act during the same turn. No characters
- may escape via exits at this stage - they may only attempt to flee once
- the fighting begins, during their turn. Combat may be exited without any
- fighting if all parties vote to +end_combat. Otherwise, combat begins
- when all characters involved have selected to continue.
- +-----------+--------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+--------+---------+---------------+--------+
- | Arik | no | 0 | attack Violet | no |
- | Violet | no | 0 | None | no |
- +-----------+--------+---------+---------------+--------+
- Current Round: 0
- (OOC) Arik says: reckless stance
- (OOC) You say: Okay. :P Reckless.
- Stance changed to reckless.
- You have marked yourself as ready to proceed.
- +-----------+--------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+--------+---------+---------------+--------+
- | Violet | no | 0 | attack Arik | yes |
- | Arik | no | 0 | attack Violet | no |
- +-----------+--------+---------+---------------+--------+
- Current Round: 0
- Queuing action for your turn: You attack Arik.
- (OOC) Arik says: Your best weapon?
- (OOC) You say: Yep
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 67 vs 6: hit for serious damage (39).
- <Default Dicestring> Violet attacks Arik (hit for serious damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 46 vs 4: hit for moderate damage (18). Your armor mitigated 17 of the damage.
- <Default Dicestring> Arik attacks Violet (hit for moderate damage).
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | serious | 0 | attack Violet | no |
- | Violet | moderate | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 1
- (OOC) Arik says: That makes more sense
- You have marked yourself as ready to proceed.
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Violet | moderate | 0 | attack Arik | yes |
- | Arik | serious | 0 | attack Violet | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 1
- Queuing action for your turn: You attack Arik.
- (OOC) Arik says: Wrong stance last time?
- Resolution Phase
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 44 vs 10: hit for no damage. Your armor mitigated 23 of the damage.
- <Default Dicestring> Arik attacks Violet (hit for no damage).
- You attack Arik.
- <Default Dicestring> YOU attack Arik 47 vs 11: hit for minor damage (7).
- <Default Dicestring> Violet attacks Arik (hit for minor damage).
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | serious | 0 | attack Violet | no |
- | Violet | moderate | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 2
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 57 vs -4: hit for serious damage (40).
- <Default Dicestring> Violet attacks Arik (hit for serious damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 48 vs 24: hit for moderate damage (17). Your armor mitigated 31 of the damage.
- <Default Dicestring> Arik attacks Violet (hit for moderate damage).
- Setup Phase
- +-----------+---------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+---------+---------+---------------+--------+
- | Arik | severe | 0 | attack Violet | no |
- | Violet | serious | 0 | None | no |
- +-----------+---------+---------+---------------+--------+
- Current Round: 3
- You have marked yourself as ready to proceed.
- +-----------+---------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+---------+---------+---------------+--------+
- | Violet | serious | 0 | attack Arik | yes |
- | Arik | severe | 0 | attack Violet | no |
- +-----------+---------+---------+---------------+--------+
- Current Round: 3
- Queuing action for your turn: You attack Arik.
- Resolution Phase
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 62 vs 7: hit for serious damage (45). Your armor mitigated 7 of the damage.
- <Default Dicestring> Arik attacks Violet (hit for serious damage).
- You attack Arik.
- <Default Dicestring> YOU attack Arik 45 vs 6: hit for minor damage (4).
- <Default Dicestring> Violet attacks Arik (hit for minor damage).
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | severe | 0 | attack Violet | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 4
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 80 vs 32: hit for serious damage (40).
- <Default Dicestring> Violet attacks Arik (hit for serious damage).
- <Default Dicestring> Arik has rolled a critical success!
- Arik checked stamina, willpower + survival at difficulty 8, rolling 158 higher.
- <Default Dicestring> Arik remains capable of fighting.
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 58 vs 32: hit for minor damage (3). Your armor mitigated 30 of the damage.
- <Default Dicestring> Arik attacks Violet (hit for minor damage).
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | grievous | 0 | attack Violet | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 5
- You have marked yourself as ready to proceed.
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Violet | grievous | 0 | attack Arik | yes |
- | Arik | grievous | 0 | attack Violet | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 5
- Queuing action for your turn: You attack Arik.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 110 vs 7: hit for severe damage (75).
- <Default Dicestring> Violet attacks Arik (hit for severe damage).
- <Default Dicestring> Arik checked stamina, willpower + survival at difficulty 70, rolling 7 lower.
- <Default Dicestring> Arik checked stamina, willpower + survival at difficulty 36, rolling 33 higher.
- <Default Dicestring> Arik remains alive, but close to death.
- Arik is incapacitated and falls unconscious.
- Setup Phase
- +-----------+----------+---------+--------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+--------+--------+
- | Arik | grievous | 0 | pass | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+--------+--------+
- Current Round: 6
- [Redrain] Darren: Yes.
- (OOC) You say: Well okay then.
- (OOC) Arik says: One in balanced?
- (OOC) You say: Sure
- Arik is incapacitated. To kill an incapacitated character, you must use the +coupdegrace command.
- All participants have voted to end combat.
- Ending combat.
- Entering combat mode.
- Combat makes commands available to you, which you can see by looking at
- 'help combat'. While in combat, you can not use room exits: attempting
- to use an exit will return 'What?' as an unrecognized command. The only way to
- move from the room is with the successful use of a flee command. Combat is
- turn-based in order to allow ample time for RP - please use poses and emits to
- describe the results of your actions to the room, and show respect to other
- players by being patient. Combat continues until all active parties agree to
- end by a vote or have otherwise disengaged from the fight. Please note that
- deliberately terminating your connection to avoid fights is against the rules.
- You have started a fight.
- You have added Arik to a fight.
- Entering Setup Phase:
- The setup phase allows you to finish adding characters to combat or to
- perform preliminary RP that may stop the combat before things proceed
- further. During this phase, other characters may enter combat via the
- +fight command and be able to act during the same turn. No characters
- may escape via exits at this stage - they may only attempt to flee once
- the fighting begins, during their turn. Combat may be exited without any
- fighting if all parties vote to +end_combat. Otherwise, combat begins
- when all characters involved have selected to continue.
- +-----------+--------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+--------+---------+---------------+--------+
- | Arik | no | 0 | attack Violet | no |
- | Violet | no | 0 | None | no |
- +-----------+--------+---------+---------------+--------+
- Current Round: 0
- Your stance must be one of the following: aggressive, balanced, defensive, guarded, or reckless
- Stance changed to balanced.
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 10 vs 12: graze for no damage.
- <Default Dicestring> Violet attacks Arik (graze for no damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 62 vs 22: hit for serious damage (27). Your armor mitigated 32 of the damage.
- <Default Dicestring> Arik attacks Violet (hit for serious damage).
- Setup Phase
- +-----------+---------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+---------+---------+---------------+--------+
- | Arik | no | 0 | attack Violet | no |
- | Violet | serious | 0 | None | no |
- +-----------+---------+---------+---------------+--------+
- Current Round: 1
- You have marked yourself as ready to proceed.
- Resolution Phase
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 41 vs 15: hit for serious damage (41). Your armor mitigated 24 of the damage.
- <Default Dicestring> Arik attacks Violet (hit for serious damage).
- You attack Arik.
- <Default Dicestring> YOU attack Arik 53 vs 44: glancing hit for no damage.
- <Default Dicestring> Violet attacks Arik (glancing hit for no damage).
- Setup Phase
- +-----------+--------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+--------+---------+---------------+--------+
- | Arik | no | 0 | attack Violet | no |
- | Violet | severe | 0 | None | no |
- +-----------+--------+---------+---------------+--------+
- Current Round: 2
- You have marked yourself as ready to proceed.
- +-----------+--------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+--------+---------+---------------+--------+
- | Violet | severe | 0 | attack Arik | yes |
- | Arik | no | 0 | attack Violet | no |
- +-----------+--------+---------+---------------+--------+
- Current Round: 2
- Queuing action for your turn: You attack Arik.
- (OOC) Arik says: I can already tell balanced isn't going to viable for archery
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 63 vs 23: hit for moderate damage (15).
- <Default Dicestring> Violet attacks Arik (hit for moderate damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 41 vs 36: glancing hit for moderate damage (22). Your armor mitigated 38 of the damage.
- <Default Dicestring> Arik attacks Violet (glancing hit for moderate damage).
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | moderate | 0 | attack Violet | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 3
- (OOC) You say: Yep
- (OOC) Arik says: Lets run it out then try aggressive vs someone in guarded
- (OOC) Arik says: Which is what you may need to run
- You have marked yourself as ready to proceed.
- Resolution Phase
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 25 vs 25: graze for moderate damage (12). Your armor mitigated 38 of the damage.
- <Default Dicestring> Arik attacks Violet (graze for moderate damage).
- <Default Dicestring> Violet has rolled a critical success!
- Violet checked stamina, willpower + survival at difficulty 2, rolling 76 higher.
- <Default Dicestring> Violet remains capable of fighting.
- You attack Arik.
- <Default Dicestring> YOU attack Arik 23 vs 15: glancing hit for moderate damage (22).
- <Default Dicestring> Violet attacks Arik (glancing hit for moderate damage).
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | serious | 0 | attack Violet | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 4
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 46 vs 17: hit for no damage.
- <Default Dicestring> Violet attacks Arik (hit for no damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 34 vs 40: barely touch for minor damage (4). Your armor mitigated 30 of the damage.
- <Default Dicestring> Arik attacks Violet (barely touch for minor damage).
- <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 6, rolling 38 higher.
- <Default Dicestring> Violet remains capable of fighting.
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | serious | 0 | attack Violet | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 5
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 34 vs 10: hit for no damage.
- <Default Dicestring> Violet attacks Arik (hit for no damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 50 vs 55: graze for serious damage (33). Your armor mitigated 30 of the damage.
- <Default Dicestring> Arik attacks Violet (graze for serious damage).
- <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 39, rolling 1 higher.
- <Default Dicestring> Violet remains capable of fighting.
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | serious | 0 | attack Violet | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 6
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 22 vs 9: glancing hit for no damage.
- <Default Dicestring> Violet attacks Arik (glancing hit for no damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 73 vs 18: hit for severe damage (59). Your armor mitigated 3 of the damage.
- <Default Dicestring> Arik attacks Violet (hit for severe damage).
- <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 98, rolling 40 lower.
- <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 58, rolling 13 lower.
- Violet is incapacitated and falls unconscious.
- Traceback (most recent call last):
- File "/home/tehom/arx/evennia/evennia/commands/cmdhandler.py", line 591, in _run_command
- ret = cmd.func()
- File "/home/tehom/arx/arx/commands/cmdsets/combat.py", line 507, in func
- if this_round == combat.ndb.rounds and caller.combat.state.remaining_attacks > 0:
- AttributeError: 'NoneType' object has no attribute 'remaining_attacks'
- An untrapped error occurred.
- (Traceback was logged 2018-05-28 00:24:25-0400).
- (OOC) You say: Got the traceback again
- (OOC) Arik says: Okay so go aggressive, I'll go guarded... I think it might be extreme dmg you might be sitting at like 300+
- Combat makes commands available to you, which you can see by looking at
- 'help combat'. While in combat, you can not use room exits: attempting
- to use an exit will return 'What?' as an unrecognized command. The only way to
- move from the room is with the successful use of a flee command. Combat is
- turn-based in order to allow ample time for RP - please use poses and emits to
- describe the results of your actions to the room, and show respect to other
- players by being patient. Combat continues until all active parties agree to
- end by a vote or have otherwise disengaged from the fight. Please note that
- deliberately terminating your connection to avoid fights is against the rules.
- You have started a fight.
- You have added Arik to a fight.
- Entering Setup Phase:
- The setup phase allows you to finish adding characters to combat or to
- perform preliminary RP that may stop the combat before things proceed
- further. During this phase, other characters may enter combat via the
- +fight command and be able to act during the same turn. No characters
- may escape via exits at this stage - they may only attempt to flee once
- the fighting begins, during their turn. Combat may be exited without any
- fighting if all parties vote to +end_combat. Otherwise, combat begins
- when all characters involved have selected to continue.
- +-----------+--------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+--------+---------+---------------+--------+
- | Arik | no | 0 | attack Violet | no |
- | Violet | no | 0 | None | no |
- +-----------+--------+---------+---------------+--------+
- Current Round: 0
- Stance changed to aggressive.
- You have marked yourself as ready to proceed.
- +-----------+--------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+--------+---------+---------------+--------+
- | Violet | no | 0 | attack Arik | yes |
- | Arik | no | 0 | attack Violet | no |
- +-----------+--------+---------+---------------+--------+
- Current Round: 0
- Queuing action for your turn: You attack Arik.
- Resolution Phase
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 65 vs 20: hit for severe damage (57). Your armor mitigated 8 of the damage.
- <Default Dicestring> Arik attacks Violet (hit for severe damage).
- You attack Arik.
- <Default Dicestring> YOU attack Arik 36 vs 16: hit for moderate damage (16).
- <Default Dicestring> Violet attacks Arik (hit for moderate damage).
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | moderate | 0 | attack Violet | no |
- | Violet | severe | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 1
- (OOC) Arik says: Okay so you're beating mitigation, but might have a dodge issue.
- (OOC) Arik says: Honor duels are about to get way shorter
- (OOC) Arik says: Wonder what the new standard is going to be when you can score a 30+ hit
- (OOC) You say: Good question!
- (OOC) You say: I have dodge 3
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 36 vs 23: glancing hit for no damage.
- <Default Dicestring> Violet attacks Arik (glancing hit for no damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 56 vs 33: hit for no damage. Your armor mitigated 26 of the damage.
- <Default Dicestring> Arik attacks Violet (hit for no damage).
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | moderate | 0 | attack Violet | no |
- | Violet | severe | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 2
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 47 vs 33: glancing hit for no damage.
- <Default Dicestring> Violet attacks Arik (glancing hit for no damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 60 vs 17: hit for severe damage (52). Your armor mitigated 7 of the damage.
- <Default Dicestring> Arik attacks Violet (hit for severe damage).
- <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 9, rolling 39 higher.
- <Default Dicestring> Violet remains capable of fighting.
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | moderate | 0 | attack Violet | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 3
- (OOC) Arik says: Hrm
- (OOC) Arik says: Do you have medium wpns?
- (OOC) You say: Nope
- (OOC) Arik says: I might need to start teaching you
- (OOC) Arik says: For survival reasons >_>
- (OOC) Arik says: Or we can wait for combat changes to roll out more
- Use +cs to see the current combat status.
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 33 vs 46: barely touch for minor damage (4).
- <Default Dicestring> Violet attacks Arik (barely touch for minor damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 23 vs 27: graze for moderate damage (24). Your armor mitigated 38 of the damage.
- <Default Dicestring> Arik attacks Violet (graze for moderate damage).
- <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 33, rolling 22 higher.
- <Default Dicestring> Violet remains capable of fighting.
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | moderate | 0 | attack Violet | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 4
- You have marked yourself as ready to proceed.
- Resolution Phase
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 32 vs 13: hit for minor damage (3). Your armor mitigated 22 of the damage.
- <Default Dicestring> Arik attacks Violet (hit for minor damage).
- <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 36, rolling 3 lower.
- <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 8, rolling 35 higher.
- <Default Dicestring> Violet remains alive, but close to death.
- Violet is incapacitated and falls unconscious.
- Setup Phase
- +-----------+----------+---------+--------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+--------+--------+
- | Arik | moderate | 0 | pass | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+--------+--------+
- Current Round: 5
- (OOC) You say: I wonder if Archery isn't borked a bit?
- Violet's Combat Stats
- Status
- ===================================================================
- Health: -36/100 Fatigue Level: 0
- Difficulty of Fatigue Rolls: 40 Status: active
- Combat Stance: aggressive
- Penalty to rolls from wounds: 0
- Offensive stats
- ===================================================================
- Weapon: Crimson Spray
- Weapon Damage: 7 Flat Damage Bonus: 8
- Attack Stat: dexterity Damage Stat: strength
- Attack Skill: archery Attack Type: ranged
- Difficulty Mod: 4 Can Be Parried: False
- Can Be Blocked: True Can Be Dodged: True
- Attack Roll Mod: 0
- Defensive stats
- ===================================================================
- Mitigation: 38 Penalty to Fatigue Rolls: 11
- Can Parry: False Can Riposte: False
- Can Block: False Can Dodge: True
- Defense Roll Mod: 0 Soak Rating: 9
- Dodge Skill: 3 Dodge Stat: dexterity
- Dodge Penalty: 13
- (OOC) Arik says: It might be, I mean archery was always the red headed step child right?
- All participants have voted to end combat.
- Ending combat.
- You paged Apostate with: 'Will do!'.
- (OOC) You say: Can we keep playing and seeing?
- (OOC) Arik says: Yeah I'm trying to math something
- (OOC) You say: I want to go Guarded with you defensive
- Entering combat mode.
- Combat makes commands available to you, which you can see by looking at
- 'help combat'. While in combat, you can not use room exits: attempting
- to use an exit will return 'What?' as an unrecognized command. The only way to
- move from the room is with the successful use of a flee command. Combat is
- turn-based in order to allow ample time for RP - please use poses and emits to
- describe the results of your actions to the room, and show respect to other
- players by being patient. Combat continues until all active parties agree to
- end by a vote or have otherwise disengaged from the fight. Please note that
- deliberately terminating your connection to avoid fights is against the rules.
- You have started a fight.
- You have added Arik to a fight.
- Entering Setup Phase:
- The setup phase allows you to finish adding characters to combat or to
- perform preliminary RP that may stop the combat before things proceed
- further. During this phase, other characters may enter combat via the
- +fight command and be able to act during the same turn. No characters
- may escape via exits at this stage - they may only attempt to flee once
- the fighting begins, during their turn. Combat may be exited without any
- fighting if all parties vote to +end_combat. Otherwise, combat begins
- when all characters involved have selected to continue.
- +-----------+--------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+--------+---------+---------------+--------+
- | Arik | no | 0 | attack Violet | no |
- | Violet | no | 0 | None | no |
- +-----------+--------+---------+---------------+--------+
- Current Round: 0
- Stance changed to guarded.
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 75 vs 19: hit for moderate damage (29).
- <Default Dicestring> Violet attacks Arik (hit for moderate damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 35 vs 38: graze for no damage. Your armor mitigated 28 of the damage.
- <Default Dicestring> Arik attacks Violet (graze for no damage).
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | moderate | 0 | attack Violet | no |
- | Violet | no | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 1
- A player you are watching, Genevieve, has disconnected.
- You have marked yourself as ready to proceed.
- Resolution Phase
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 30 vs 43: barely touch for minor damage (1). Your armor mitigated 26 of the damage.
- <Default Dicestring> Arik attacks Violet (barely touch for minor damage).
- You attack Arik.
- <Default Dicestring> YOU attack Arik 43 vs 24: hit for minor damage (10).
- <Default Dicestring> Violet attacks Arik (hit for minor damage).
- Setup Phase
- +-----------+---------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+---------+---------+---------------+--------+
- | Arik | serious | 0 | attack Violet | no |
- | Violet | minor | 0 | None | no |
- +-----------+---------+---------+---------------+--------+
- Current Round: 2
- (OOC) Violet eyes...
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 38 vs 28: glancing hit for moderate damage (19).
- <Default Dicestring> Violet attacks Arik (glancing hit for moderate damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 32 vs 28: graze for no damage. Your armor mitigated 25 of the damage.
- <Default Dicestring> Arik attacks Violet (graze for no damage).
- Setup Phase
- +-----------+---------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+---------+---------+---------------+--------+
- | Arik | serious | 0 | attack Violet | no |
- | Violet | minor | 0 | None | no |
- +-----------+---------+---------+---------------+--------+
- Current Round: 3
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 21 vs 41: miss.
- <Default Dicestring> Violet attacks Arik (miss).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 39 vs 50: barely touch for moderate damage (14). Your armor mitigated 24 of the damage.
- <Default Dicestring> Arik attacks Violet (barely touch for moderate damage).
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | serious | 0 | attack Violet | no |
- | Violet | moderate | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 4
- You have marked yourself as ready to proceed.
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Violet | moderate | 0 | attack Arik | yes |
- | Arik | serious | 0 | attack Violet | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 4
- Queuing action for your turn: You attack Arik.
- --------- New Activity ---------
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 23 vs 16: glancing hit for no damage.
- <Default Dicestring> Violet attacks Arik (glancing hit for no damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 63 vs 38: hit for no damage. Your armor mitigated 36 of the damage.
- <Default Dicestring> Arik attacks Violet (hit for no damage).
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | serious | 0 | attack Violet | no |
- | Violet | moderate | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 5
- (OOC) Arik says: Mmm looks like you came back down
- Use +cs to see the current combat status.
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 35 vs 31: graze for no damage.
- <Default Dicestring> Violet attacks Arik (graze for no damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 21 vs 36: barely touch for moderate damage (16). Your armor mitigated 36 of the damage.
- <Default Dicestring> Arik attacks Violet (barely touch for moderate damage).
- Setup Phase
- +-----------+---------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+---------+---------+---------------+--------+
- | Arik | serious | 0 | attack Violet | no |
- | Violet | serious | 0 | None | no |
- +-----------+---------+---------+---------------+--------+
- Current Round: 6
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 43 vs 33: glancing hit for no damage.
- <Default Dicestring> Violet attacks Arik (glancing hit for no damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 31 vs 50: miss.
- <Default Dicestring> Arik attacks Violet (miss).
- Setup Phase
- +-----------+---------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+---------+---------+---------------+--------+
- | Arik | serious | 0 | attack Violet | no |
- | Violet | serious | 0 | None | no |
- +-----------+---------+---------+---------------+--------+
- Current Round: 7
- You have marked yourself as ready to proceed.
- +-----------+---------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+---------+---------+---------------+--------+
- | Violet | serious | 0 | attack Arik | yes |
- | Arik | serious | 0 | attack Violet | no |
- +-----------+---------+---------+---------------+--------+
- Current Round: 7
- Queuing action for your turn: You attack Arik.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 36 vs 39: graze for no damage.
- <Default Dicestring> Violet attacks Arik (graze for no damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 35 vs 24: glancing hit for minor damage (6). Your armor mitigated 19 of the damage.
- <Default Dicestring> Arik attacks Violet (glancing hit for minor damage).
- Setup Phase
- +-----------+---------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+---------+---------+---------------+--------+
- | Arik | serious | 0 | attack Violet | no |
- | Violet | serious | 0 | None | no |
- +-----------+---------+---------+---------------+--------+
- Current Round: 8
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 42 vs 30: glancing hit for no damage.
- <Default Dicestring> Violet attacks Arik (glancing hit for no damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 36 vs 44: barely touch for moderate damage (14). Your armor mitigated 30 of the damage.
- <Default Dicestring> Arik attacks Violet (barely touch for moderate damage).
- Setup Phase
- +-----------+---------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+---------+---------+---------------+--------+
- | Arik | serious | 0 | attack Violet | no |
- | Violet | severe | 0 | None | no |
- +-----------+---------+---------+---------------+--------+
- Current Round: 9
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 21 vs 36: barely touch for no damage.
- <Default Dicestring> Violet attacks Arik (barely touch for no damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 27 vs 54: miss.
- <Default Dicestring> Arik attacks Violet (miss).
- Setup Phase
- +-----------+---------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+---------+---------+---------------+--------+
- | Arik | serious | 0 | attack Violet | no |
- | Violet | severe | 0 | None | no |
- +-----------+---------+---------+---------------+--------+
- Current Round: 10
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 27 vs 14: glancing hit for minor damage (9).
- <Default Dicestring> Violet attacks Arik (glancing hit for minor damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 28 vs 27: graze for no damage. Your armor mitigated 23 of the damage.
- <Default Dicestring> Arik attacks Violet (graze for no damage).
- Setup Phase
- +-----------+--------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+--------+---------+---------------+--------+
- | Arik | severe | 0 | attack Violet | no |
- | Violet | severe | 0 | None | no |
- +-----------+--------+---------+---------------+--------+
- Current Round: 11
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 21 vs 35: barely touch for no damage.
- <Default Dicestring> Violet attacks Arik (barely touch for no damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 25 vs 62: miss.
- <Default Dicestring> Arik attacks Violet (miss).
- Setup Phase
- +-----------+--------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+--------+---------+---------------+--------+
- | Arik | severe | 0 | attack Violet | no |
- | Violet | severe | 0 | None | no |
- +-----------+--------+---------+---------------+--------+
- Current Round: 12
- (OOC) Arik says: So save up that 9mil, you might need steelsilk>_>
- (OOC) You say: Yeah...fuck
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 28 vs 36: barely touch for no damage.
- <Default Dicestring> Violet attacks Arik (barely touch for no damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 60 vs 46: glancing hit for no damage. Your armor mitigated 28 of the damage.
- <Default Dicestring> Arik attacks Violet (glancing hit for no damage).
- Setup Phase
- +-----------+--------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+--------+---------+---------------+--------+
- | Arik | severe | 0 | attack Violet | no |
- | Violet | severe | 0 | None | no |
- +-----------+--------+---------+---------------+--------+
- Current Round: 13
- You have marked yourself as ready to proceed.
- Resolution Phase
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 21 vs 35: barely touch for moderate damage (12). Your armor mitigated 29 of the damage.
- <Default Dicestring> Arik attacks Violet (barely touch for moderate damage).
- You attack Arik.
- <Default Dicestring> YOU attack Arik 45 vs 26: hit for no damage.
- <Default Dicestring> Violet attacks Arik (hit for no damage).
- Setup Phase
- +-----------+--------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+--------+---------+---------------+--------+
- | Arik | severe | 0 | attack Violet | no |
- | Violet | severe | 0 | None | no |
- +-----------+--------+---------+---------------+--------+
- Current Round: 14
- (OOC) You say: I do not understand these numbers. I rolled a 45 vs your 26 and miss, but you got 21 vs 35 and hit?
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 41 vs 34: glancing hit for serious damage (35).
- <Default Dicestring> Violet attacks Arik (glancing hit for serious damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 88 vs 35: hit for serious damage (26). Your armor mitigated 19 of the damage.
- <Default Dicestring> Arik attacks Violet (hit for serious damage).
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | grievous | 0 | attack Violet | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 15
- Use +cs to see the current combat status.
- You have marked yourself as ready to proceed.
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Violet | grievous | 0 | attack Arik | yes |
- | Arik | grievous | 0 | attack Violet | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 15
- Queuing action for your turn: You attack Arik.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 19 vs 15: graze for no damage.
- <Default Dicestring> Violet attacks Arik (graze for no damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 44 vs 54: barely touch for minor damage (6). Your armor mitigated 36 of the damage.
- <Default Dicestring> Arik attacks Violet (barely touch for minor damage).
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | grievous | 0 | attack Violet | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 16
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 26 vs 35: barely touch for minor damage (2).
- <Default Dicestring> Violet attacks Arik (barely touch for minor damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 25 vs 27: graze for no damage. Your armor mitigated 40 of the damage.
- <Default Dicestring> Arik attacks Violet (graze for no damage).
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | grievous | 0 | attack Violet | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 17
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 30 vs 30: graze for no damage.
- <Default Dicestring> Violet attacks Arik (graze for no damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 29 vs 51: miss.
- <Default Dicestring> Arik attacks Violet (miss).
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | grievous | 0 | attack Violet | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 18
- You have marked yourself as ready to proceed.
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Violet | grievous | 0 | attack Arik | yes |
- | Arik | grievous | 0 | attack Violet | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 18
- Queuing action for your turn: You attack Arik.
- --------- New Activity ---------
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 63 vs 22: hit for moderate damage (22).
- <Default Dicestring> Violet attacks Arik (hit for moderate damage).
- <Default Dicestring> Arik checked stamina, willpower + survival at difficulty 5, rolling 55 higher.
- <Default Dicestring> Arik remains capable of fighting.
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 20 vs 61: miss.
- <Default Dicestring> Arik attacks Violet (miss).
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | grievous | 0 | attack Violet | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 19
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 54 vs 27: hit for no damage.
- <Default Dicestring> Violet attacks Arik (hit for no damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 37 vs 48: barely touch for minor damage (8). Your armor mitigated 21 of the damage.
- <Default Dicestring> Arik attacks Violet (barely touch for minor damage).
- <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 3, rolling 51 higher.
- <Default Dicestring> Violet remains capable of fighting.
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | grievous | 0 | attack Violet | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 20
- You have marked yourself as ready to proceed.
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Violet | grievous | 0 | attack Arik | yes |
- | Arik | grievous | 0 | attack Violet | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 20
- Queuing action for your turn: You attack Arik.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 27 vs 36: barely touch for no damage.
- <Default Dicestring> Violet attacks Arik (barely touch for no damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 45 vs 30: hit for moderate damage (14). Your armor mitigated 41 of the damage.
- <Default Dicestring> Arik attacks Violet (hit for moderate damage).
- <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 17, rolling 54 higher.
- <Default Dicestring> Violet remains capable of fighting.
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | grievous | 0 | attack Violet | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 21
- (OOC) You say: Round 21!
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 41 vs 29: glancing hit for no damage.
- <Default Dicestring> Violet attacks Arik (glancing hit for no damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 33 vs 42: barely touch for minor damage (10). Your armor mitigated 27 of the damage.
- <Default Dicestring> Arik attacks Violet (barely touch for minor damage).
- <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 27, rolling 22 higher.
- <Default Dicestring> Violet remains capable of fighting.
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | grievous | 0 | attack Violet | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 22
- You have marked yourself as ready to proceed.
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Violet | grievous | 0 | attack Arik | yes |
- | Arik | grievous | 0 | attack Violet | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 22
- Queuing action for your turn: You attack Arik.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 37 vs 22: hit for minor damage (4).
- <Default Dicestring> Violet attacks Arik (hit for minor damage).
- <Default Dicestring> Arik checked stamina, willpower + survival at difficulty 8, rolling 67 higher.
- <Default Dicestring> Arik remains capable of fighting.
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 21 vs 28: barely touch for minor damage (6). Your armor mitigated 43 of the damage.
- <Default Dicestring> Arik attacks Violet (barely touch for minor damage).
- <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 33, rolling 38 higher.
- <Default Dicestring> Violet remains capable of fighting.
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | grievous | 0 | attack Violet | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 23
- You have marked yourself as ready to proceed.
- Resolution Phase
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 40 vs 32: glancing hit for no damage. Your armor mitigated 26 of the damage.
- <Default Dicestring> Arik attacks Violet (glancing hit for no damage).
- You attack Arik.
- <Default Dicestring> YOU attack Arik 34 vs 24: glancing hit for no damage.
- <Default Dicestring> Violet attacks Arik (glancing hit for no damage).
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | grievous | 0 | attack Violet | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 24
- You have marked yourself as ready to proceed.
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Violet | grievous | 0 | attack Arik | yes |
- | Arik | grievous | 1 | attack Violet | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 24
- Queuing action for your turn: You attack Arik.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 17 vs 27: barely touch for no damage.
- <Default Dicestring> Violet attacks Arik (barely touch for no damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 32 vs 74: miss.
- <Default Dicestring> Arik attacks Violet (miss).
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | grievous | 1 | attack Violet | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 25
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 33 vs 25: glancing hit for serious damage (35).
- <Default Dicestring> Violet attacks Arik (glancing hit for serious damage).
- <Default Dicestring> Arik checked stamina, willpower + survival at difficulty 37, rolling 47 higher.
- <Default Dicestring> Arik remains capable of fighting.
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 32 vs 14: hit for no damage. Your armor mitigated 46 of the damage.
- <Default Dicestring> Arik attacks Violet (hit for no damage).
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | grievous | 1 | attack Violet | no |
- | Violet | grievous | 1 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 26
- You have marked yourself as ready to proceed.
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Violet | grievous | 1 | attack Arik | yes |
- | Arik | grievous | 2 | attack Violet | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 26
- Queuing action for your turn: You attack Arik.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 26 vs 34: barely touch for no damage.
- <Default Dicestring> Violet attacks Arik (barely touch for no damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 51 vs 51: graze for serious damage (26). Your armor mitigated 34 of the damage.
- <Default Dicestring> Arik attacks Violet (graze for serious damage).
- <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 59, rolling 3 lower.
- <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 27, rolling 21 higher.
- <Default Dicestring> Violet remains alive, but close to death.
- Violet is incapacitated and falls unconscious.
- Setup Phase
- +-----------+----------+---------+--------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+--------+--------+
- | Arik | grievous | 2 | pass | no |
- | Violet | grievous | 1 | None | no |
- +-----------+----------+---------+--------+--------+
- Current Round: 27
- All participants have voted to end combat.
- Ending combat.
- --------- New Activity ---------
- (OOC) Arik says: Have bows always had low flat dmg?
- (OOC) You say: I think so?
- Violet's Combat Stats
- Status
- ===================================================================
- Health: 100/100 Fatigue Level: 0
- Difficulty of Fatigue Rolls: 31 Status: active
- Combat Stance: guarded
- Penalty to rolls from wounds: 0
- Offensive stats
- ===================================================================
- Weapon: Crimson Spray
- Weapon Damage: 7 Flat Damage Bonus: 8
- Attack Stat: dexterity Damage Stat: strength
- Attack Skill: archery Attack Type: ranged
- Difficulty Mod: 4 Can Be Parried: False
- Can Be Blocked: True Can Be Dodged: True
- Attack Roll Mod: 0
- Defensive stats
- ===================================================================
- Mitigation: 38 Penalty to Fatigue Rolls: 11
- Can Parry: False Can Riposte: False
- Can Block: False Can Dodge: True
- Defense Roll Mod: 0 Soak Rating: 9
- Dodge Skill: 3 Dodge Stat: dexterity
- Dodge Penalty: 13
- Cost for strength: 150
- You unmute channel Info.
- Arik wields a frosted steel longsword of the north.
- Frostfang the Sword of House Halfshav
- The ancestral heirloom weapon of House Halfshav, Frostfang was torn from the hand of Golkir the Reaper, a demon-worshipping King of the Shavs who led a horde to seige Farhaven, and was cut down by Aengus the Bold, who was granted a peerage and became the first Duke of Whitehold, built over the site where the last of Golkir's horde was brought to battle and destroyed. The blade itself is made of beautiful diamondplate, lightweight and unusually warm to the touch, with an edge sharp enough to shave with.
- It is a diamondplate medium wpn.
- Its level of craftsmanship is superb.
- More than one match for 'arik's steel' (please narrow target):
- 1-burning red steel top
- 2-northern lord burning red steel helm
- 3-burning red steel footwear of the north
- 4-burning red steel bottom
- 5-burning red steel gauntlets
- 6-burning red steel arms
- 7-a frosted steel longsword of the north
- a frosted steel longsword of the north
- An exquisitely crafted long sword, made from the highest quality steel and adorned with no less than the finest craftsmanship. The hilt is fairly simple in design, but the quality is mistakable. The silver has been polished to the point that it almost looks like a piece of ice.
- It is a high quality medium wpn.
- Its level of craftsmanship is divine.
- (OOC) Arik says: Reckless steel vs reckless rubicund
- (OOC) Arik says: Then we will do aggressive vs guarded?
- (OOC) You say: Sure
- Entering combat mode.
- Combat makes commands available to you, which you can see by looking at
- 'help combat'. While in combat, you can not use room exits: attempting
- to use an exit will return 'What?' as an unrecognized command. The only way to
- move from the room is with the successful use of a flee command. Combat is
- turn-based in order to allow ample time for RP - please use poses and emits to
- describe the results of your actions to the room, and show respect to other
- players by being patient. Combat continues until all active parties agree to
- end by a vote or have otherwise disengaged from the fight. Please note that
- deliberately terminating your connection to avoid fights is against the rules.
- You have started a fight.
- You have added Arik to a fight.
- Entering Setup Phase:
- The setup phase allows you to finish adding characters to combat or to
- perform preliminary RP that may stop the combat before things proceed
- further. During this phase, other characters may enter combat via the
- +fight command and be able to act during the same turn. No characters
- may escape via exits at this stage - they may only attempt to flee once
- the fighting begins, during their turn. Combat may be exited without any
- fighting if all parties vote to +end_combat. Otherwise, combat begins
- when all characters involved have selected to continue.
- +-----------+--------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+--------+---------+---------------+--------+
- | Arik | no | 0 | attack Violet | no |
- | Violet | no | 0 | None | no |
- +-----------+--------+---------+---------------+--------+
- Current Round: 0
- New post on OOC Stuff by Ectorion: Activity increasing slowly
- Use @bbread OOC Stuff/100 or http://play.arxgame.org/comms/boards/3299/view/981818 to read this message.
- Stance changed to reckless.
- You have marked yourself as ready to proceed.
- +-----------+--------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+--------+---------+---------------+--------+
- | Violet | no | 0 | attack Arik | yes |
- | Arik | no | 0 | attack Violet | no |
- +-----------+--------+---------+---------------+--------+
- Current Round: 0
- Queuing action for your turn: You attack Arik.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 49 vs -1: hit for serious damage (41).
- <Default Dicestring> Violet attacks Arik (hit for serious damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 59 vs 6: hit for severe damage (60). Your armor mitigated 6 of the damage.
- <Default Dicestring> Arik attacks Violet (hit for severe damage).
- Setup Phase
- +-----------+---------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+---------+---------+---------------+--------+
- | Arik | serious | 0 | attack Violet | no |
- | Violet | severe | 0 | None | no |
- +-----------+---------+---------+---------------+--------+
- Current Round: 1
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 41 vs 30: glancing hit for minor damage (7).
- <Default Dicestring> Violet attacks Arik (glancing hit for minor damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 48 vs 11: hit for severe damage (51). Your armor mitigated 23 of the damage.
- <Default Dicestring> Arik attacks Violet (hit for severe damage).
- <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 11, rolling 34 higher.
- <Default Dicestring> Violet remains capable of fighting.
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | serious | 0 | attack Violet | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 2
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 53 vs 9: hit for serious damage (41).
- <Default Dicestring> Violet attacks Arik (hit for serious damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 52 vs 22: hit for serious damage (31). Your armor mitigated 17 of the damage.
- <Default Dicestring> Arik attacks Violet (hit for serious damage).
- <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 42, rolling 13 higher.
- <Default Dicestring> Violet remains capable of fighting.
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | severe | 0 | attack Violet | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 3
- You have marked yourself as ready to proceed.
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Violet | grievous | 0 | attack Arik | yes |
- | Arik | severe | 0 | attack Violet | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 3
- Queuing action for your turn: You attack Arik.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 64 vs 13: hit for no damage.
- <Default Dicestring> Violet attacks Arik (hit for no damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 41 vs 25: hit for no damage. Your armor mitigated 19 of the damage.
- <Default Dicestring> Arik attacks Violet (hit for no damage).
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | severe | 0 | attack Violet | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 4
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 27 vs 1: hit for no damage.
- <Default Dicestring> Violet attacks Arik (hit for no damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 58 vs 16: hit for serious damage (33). Your armor mitigated 12 of the damage.
- <Default Dicestring> Arik attacks Violet (hit for serious damage).
- <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 75, rolling 39 lower.
- <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 40, rolling 28 higher.
- <Default Dicestring> Violet remains alive, but close to death.
- Violet is incapacitated and falls unconscious.
- Setup Phase
- +-----------+----------+---------+--------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+--------+--------+
- | Arik | severe | 0 | pass | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+--------+--------+
- Current Round: 5
- You are not conscious.
- All participants have voted to end combat.
- Ending combat.
- (OOC) Arik says: Okay so I am going guarded now?
- Violet's Combat Stats
- Status
- ===================================================================
- Health: 100/100 Fatigue Level: 0
- Difficulty of Fatigue Rolls: 31 Status: active
- Combat Stance: reckless
- Penalty to rolls from wounds: 0
- Offensive stats
- ===================================================================
- Weapon: Crimson Spray
- Weapon Damage: 7 Flat Damage Bonus: 8
- Attack Stat: dexterity Damage Stat: strength
- Attack Skill: archery Attack Type: ranged
- Difficulty Mod: 4 Can Be Parried: False
- Can Be Blocked: True Can Be Dodged: True
- Attack Roll Mod: 0
- Defensive stats
- ===================================================================
- Mitigation: 38 Penalty to Fatigue Rolls: 11
- Can Parry: False Can Riposte: False
- Can Block: False Can Dodge: True
- Defense Roll Mod: 0 Soak Rating: 9
- Dodge Skill: 3 Dodge Stat: dexterity
- Dodge Penalty: 13
- [Info] Violet: I'm not sure honestly...it's weird and trying to figure out the system and numbers.
- A player you are watching, Genevieve, has connected.
- You stop listening to channel 'Info'.
- (OOC) You say: You guarded and my aggressive
- Entering combat mode.
- Combat makes commands available to you, which you can see by looking at
- 'help combat'. While in combat, you can not use room exits: attempting
- to use an exit will return 'What?' as an unrecognized command. The only way to
- move from the room is with the successful use of a flee command. Combat is
- turn-based in order to allow ample time for RP - please use poses and emits to
- describe the results of your actions to the room, and show respect to other
- players by being patient. Combat continues until all active parties agree to
- end by a vote or have otherwise disengaged from the fight. Please note that
- deliberately terminating your connection to avoid fights is against the rules.
- You have started a fight.
- You have added Arik to a fight.
- Entering Setup Phase:
- The setup phase allows you to finish adding characters to combat or to
- perform preliminary RP that may stop the combat before things proceed
- further. During this phase, other characters may enter combat via the
- +fight command and be able to act during the same turn. No characters
- may escape via exits at this stage - they may only attempt to flee once
- the fighting begins, during their turn. Combat may be exited without any
- fighting if all parties vote to +end_combat. Otherwise, combat begins
- when all characters involved have selected to continue.
- +-----------+--------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+--------+---------+---------------+--------+
- | Arik | no | 0 | attack Violet | no |
- | Violet | no | 0 | None | no |
- +-----------+--------+---------+---------------+--------+
- Current Round: 0
- (OOC) Arik says: okay
- Stance changed to aggressive.
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 49 vs 42: glancing hit for no damage.
- <Default Dicestring> Violet attacks Arik (glancing hit for no damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 106 vs 11: hit for serious damage (31). Your armor mitigated 0 of the damage.
- <Default Dicestring> Arik attacks Violet (hit for serious damage).
- Setup Phase
- +-----------+---------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+---------+---------+---------------+--------+
- | Arik | no | 0 | attack Violet | no |
- | Violet | serious | 0 | None | no |
- +-----------+---------+---------+---------------+--------+
- Current Round: 1
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 55 vs 19: hit for no damage.
- <Default Dicestring> Violet attacks Arik (hit for no damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 31 vs 18: glancing hit for serious damage (48). Your armor mitigated 21 of the damage.
- <Default Dicestring> Arik attacks Violet (glancing hit for serious damage).
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | no | 0 | attack Violet | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 2
- (OOC) Arik says: I should probably go up my diamondplate blade to max quality, my steel is putting it to shame right now
- You have marked yourself as ready to proceed.
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Violet | grievous | 0 | attack Arik | yes |
- | Arik | no | 0 | attack Violet | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 2
- Queuing action for your turn: You attack Arik.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 44 vs 11: hit for serious damage (32).
- <Default Dicestring> Violet attacks Arik (hit for serious damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 41 vs 27: glancing hit for moderate damage (16). Your armor mitigated 27 of the damage.
- <Default Dicestring> Arik attacks Violet (glancing hit for moderate damage).
- Setup Phase
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Arik | serious | 0 | attack Violet | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 3
- You have marked yourself as ready to proceed.
- +-----------+----------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+---------------+--------+
- | Violet | grievous | 0 | attack Arik | yes |
- | Arik | serious | 0 | attack Violet | no |
- +-----------+----------+---------+---------------+--------+
- Current Round: 3
- Queuing action for your turn: You attack Arik.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 70 vs 48: hit for severe damage (65).
- <Default Dicestring> Violet attacks Arik (hit for severe damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 144 vs 23: hit for grievous damage (120). Your armor mitigated 0 of the damage.
- <Default Dicestring> Arik attacks Violet (hit for grievous damage).
- <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 114, rolling 78 lower.
- <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 72, rolling 11 lower.
- Violet is incapacitated and falls unconscious.
- (OOC) You say: That was sad
- (OOC) Arik says: Do you want to raise a concern with Tehom see what he says and if he says working as intended I start giving lessons?
- (OOC) You say: So never go aggressive :P
- (OOC) You say: Yeah
- (OOC) Arik says: Try your guarded vs me reckless?
- (OOC) You say: Yep
- Command 'attack arik' is not available. Maybe you meant "autoattack", "+autoattack" or "take"?
- Entering combat mode.
- Combat makes commands available to you, which you can see by looking at
- 'help combat'. While in combat, you can not use room exits: attempting
- to use an exit will return 'What?' as an unrecognized command. The only way to
- move from the room is with the successful use of a flee command. Combat is
- turn-based in order to allow ample time for RP - please use poses and emits to
- describe the results of your actions to the room, and show respect to other
- players by being patient. Combat continues until all active parties agree to
- end by a vote or have otherwise disengaged from the fight. Please note that
- deliberately terminating your connection to avoid fights is against the rules.
- You have started a fight.
- You have added Arik to a fight.
- Entering Setup Phase:
- The setup phase allows you to finish adding characters to combat or to
- perform preliminary RP that may stop the combat before things proceed
- further. During this phase, other characters may enter combat via the
- +fight command and be able to act during the same turn. No characters
- may escape via exits at this stage - they may only attempt to flee once
- the fighting begins, during their turn. Combat may be exited without any
- fighting if all parties vote to +end_combat. Otherwise, combat begins
- when all characters involved have selected to continue.
- +-----------+--------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+--------+---------+---------------+--------+
- | Arik | no | 0 | attack Violet | no |
- | Violet | no | 0 | None | no |
- +-----------+--------+---------+---------------+--------+
- Current Round: 0
- Stance changed to guarded.
- You have marked yourself as ready to proceed.
- Resolution Phase
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 63 vs 49: glancing hit for no damage. Your armor mitigated 22 of the damage.
- <Default Dicestring> Arik attacks Violet (glancing hit for no damage).
- You attack Arik.
- <Default Dicestring> YOU attack Arik 27 vs 12: hit for minor damage (11).
- <Default Dicestring> Violet attacks Arik (hit for minor damage).
- Setup Phase
- +-----------+--------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+--------+---------+---------------+--------+
- | Arik | minor | 0 | attack Violet | no |
- | Violet | no | 0 | None | no |
- +-----------+--------+---------+---------------+--------+
- Current Round: 1
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 99 vs 1: hit for serious damage (50).
- <Default Dicestring> Violet attacks Arik (hit for serious damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 58 vs 32: hit for serious damage (26). Your armor mitigated 27 of the damage.
- <Default Dicestring> Arik attacks Violet (hit for serious damage).
- Setup Phase
- +-----------+---------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+---------+---------+---------------+--------+
- | Arik | severe | 0 | attack Violet | no |
- | Violet | serious | 0 | None | no |
- +-----------+---------+---------+---------------+--------+
- Current Round: 2
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 24 vs 2: hit for no damage.
- <Default Dicestring> Violet attacks Arik (hit for no damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 61 vs 27: hit for minor damage (8). Your armor mitigated 26 of the damage.
- <Default Dicestring> Arik attacks Violet (hit for minor damage).
- Setup Phase
- +-----------+---------+---------+---------------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+---------+---------+---------------+--------+
- | Arik | severe | 0 | attack Violet | no |
- | Violet | serious | 0 | None | no |
- +-----------+---------+---------+---------------+--------+
- Current Round: 3
- You have marked yourself as ready to proceed.
- Resolution Phase
- You attack Arik.
- <Default Dicestring> YOU attack Arik 58 vs 2: hit for serious damage (48).
- <Default Dicestring> Violet attacks Arik (hit for serious damage).
- It is now Arik's turn.
- <Default Dicestring> Arik attacks YOU and rolled 77 vs 24: hit for grievous damage (121). Your armor mitigated 6 of the damage.
- <Default Dicestring> Arik attacks Violet (hit for grievous damage).
- <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 55, rolling 1 lower.
- <Default Dicestring> Violet checked stamina, willpower + survival at difficulty 24, rolling 23 higher.
- <Default Dicestring> Violet remains alive, but close to death.
- Violet is incapacitated and falls unconscious.
- Setup Phase
- +-----------+----------+---------+--------+--------+
- | Combatant | Damage | Fatigue | Action | Ready? |
- +-----------+----------+---------+--------+--------+
- | Arik | grievous | 0 | pass | no |
- | Violet | grievous | 0 | None | no |
- +-----------+----------+---------+--------+--------+
- Current Round: 4
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement