meninodapacocaII

Untitled

Mar 23rd, 2019
53
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147. wait(2)
  148.  
  149. local p = game:GetService("Players").LocalPlayer
  150. local plr = game:GetService("Players").LocalPlayer
  151. local player = game:GetService("Players").LocalPlayer
  152. local char = p.Character
  153. local mouse = p:GetMouse()
  154. local larm = char:WaitForChild("Left Arm")
  155. local rarm = char:WaitForChild("Right Arm")
  156. local lleg = char:WaitForChild("Left Leg")
  157. local rleg = char:WaitForChild("Right Leg")
  158. local hed = char:WaitForChild("Head")
  159. local torso = char:WaitForChild("Torso")
  160. local root = char:WaitForChild("HumanoidRootPart")
  161. local hum = char:FindFirstChildOfClass("Humanoid")
  162. local debris = game:GetService("Debris")
  163. local run = game:GetService("RunService")
  164. local rs = run.RenderStepped
  165. local cam = workspace.CurrentCamera
  166. local movement = 4
  167. local change = 0.4
  168. local DebrisModel = Instance.new("Model",char)
  169. local stealth = false
  170. local debounce = false
  171. -------------------------------------------------------
  172. local Player_Size = 4
  173. if Player_Size ~= 4 then
  174. root.Size = root.Size * Player_Size
  175. torso.Size = torso.Size * Player_Size
  176. hed.Size = hed.Size * Player_Size
  177. rarm.Size = rarm.Size * Player_Size
  178. larm.Size = larm.Size * Player_Size
  179. rleg.Size = rleg.Size * Player_Size
  180. lleg.Size = lleg.Size * Player_Size
  181. end
  182. ----------------------------------------------------------------------------------
  183. it = Instance.new
  184. hum.MaxHealth = 500000000000000000000000000000000000000000000000
  185. hum.Health = hum.MaxHealth
  186. themeid = 0
  187. themepitch = 1
  188. TorsoColor = torso.BrickColor
  189. RightLeg = CFrame.new(0.5,-1,0)
  190. LeftLeg = CFrame.new(-0.5,-1,0)
  191. RunService = game:service'RunService'
  192. lefth = (torso.CFrame*LeftLeg)
  193. righth = (torso.CFrame*RightLeg)
  194. speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
  195. local Lighty = game:GetService"Lighting"
  196. EffectModel = Instance.new("Model", char)
  197. Effects = {
  198. Block = {
  199. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  200. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  201. prt.Anchored = true
  202. prt.CFrame = cframe
  203. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  204. game:GetService("Debris"):AddItem(prt, 10)
  205. if Type == 1 or Type == nil then
  206. table.insert(Effects, {
  207. prt,
  208. "Block1",
  209. delay,
  210. x3,
  211. y3,
  212. z3,
  213. msh
  214. })
  215. elseif Type == 2 then
  216. table.insert(Effects, {
  217. prt,
  218. "Block2",
  219. delay,
  220. x3,
  221. y3,
  222. z3,
  223. msh
  224. })
  225. else
  226. table.insert(Effects, {
  227. prt,
  228. "Block3",
  229. delay,
  230. x3,
  231. y3,
  232. z3,
  233. msh
  234. })
  235. end
  236. end
  237. },
  238. Sphere = {
  239. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  240. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  241. prt.Anchored = true
  242. prt.CFrame = cframe
  243. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  244. game:GetService("Debris"):AddItem(prt, 10)
  245. table.insert(Effects, {
  246. prt,
  247. "Cylinder",
  248. delay,
  249. x3,
  250. y3,
  251. z3,
  252. msh
  253. })
  254. end
  255. },
  256. Cylinder = {
  257. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  258. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  259. prt.Anchored = true
  260. prt.CFrame = cframe
  261. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  262. game:GetService("Debris"):AddItem(prt, 10)
  263. table.insert(Effects, {
  264. prt,
  265. "Cylinder",
  266. delay,
  267. x3,
  268. y3,
  269. z3,
  270. msh
  271. })
  272. end
  273. },
  274. Wave = {
  275. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  276. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  277. prt.Anchored = true
  278. prt.CFrame = cframe
  279. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  280. game:GetService("Debris"):AddItem(prt, 10)
  281. table.insert(Effects, {
  282. prt,
  283. "Cylinder",
  284. delay,
  285. x3 / 60,
  286. y3 / 60,
  287. z3 / 60,
  288. msh
  289. })
  290. end
  291. },
  292. Ring = {
  293. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  294. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  295. prt.Anchored = true
  296. prt.CFrame = cframe
  297. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  298. game:GetService("Debris"):AddItem(prt, 10)
  299. table.insert(Effects, {
  300. prt,
  301. "Cylinder",
  302. delay,
  303. x3,
  304. y3,
  305. z3,
  306. msh
  307. })
  308. end
  309. },
  310. Break = {
  311. Create = function(brickcolor, cframe, x1, y1, z1)
  312. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  313. prt.Anchored = true
  314. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  315. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  316. local num = math.random(10, 50) / 1000
  317. game:GetService("Debris"):AddItem(prt, 10)
  318. table.insert(Effects, {
  319. prt,
  320. "Shatter",
  321. num,
  322. prt.CFrame,
  323. math.random() - math.random(),
  324. 0,
  325. math.random(50, 100) / 100
  326. })
  327. end
  328. },
  329. Spiral = {
  330. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  331. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  332. prt.Anchored = true
  333. prt.CFrame = cframe
  334. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  335. game:GetService("Debris"):AddItem(prt, 10)
  336. table.insert(Effects, {
  337. prt,
  338. "Cylinder",
  339. delay,
  340. x3,
  341. y3,
  342. z3,
  343. msh
  344. })
  345. end
  346. },
  347. Push = {
  348. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  349. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  350. prt.Anchored = true
  351. prt.CFrame = cframe
  352. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  353. game:GetService("Debris"):AddItem(prt, 10)
  354. table.insert(Effects, {
  355. prt,
  356. "Cylinder",
  357. delay,
  358. x3,
  359. y3,
  360. z3,
  361. msh
  362. })
  363. end
  364. }
  365. }
  366. local NeckS = Instance.new("Part",char)
  367. NeckS.Size = Vector3.new(1.2,1,1.2)
  368. NeckS.Material = "SmoothPlastic"
  369. NeckS.BrickColor = BrickColor.new("Bright yellow")
  370. NeckS.CanCollide = false
  371. local Neck3 = Instance.new("Weld",NeckS)
  372. Neck3.Part0 = larm
  373. Neck3.Part1 = NeckS
  374. Neck3.C0 = CFrame.new(0,-0.62,0)*CFrame.Angles(math.rad(0),math.rad(-180),math.rad(0))
  375. local Black = Instance.new("Part",NeckS)--First Stone, Yellow
  376. Black.Size = Vector3.new(0.3,0.3,0.3)
  377. Black.Material = "Neon"
  378. Black.BrickColor = BrickColor.new("New Yeller")
  379. Black.CanCollide = false
  380. local BlackM = Instance.new("SpecialMesh",Black)
  381. BlackM.MeshType = 3
  382. local Black1 = Instance.new("Weld",Black)
  383. Black1.Part0 = NeckS
  384. Black1.Part1 = Black
  385. Black1.C0 = CFrame.new(0.54,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  386. local Stone2 = Instance.new("Part",NeckS)--First Circle
  387. Stone2.Size = Vector3.new(0.2,0.2,0.2)
  388. Stone2.Material = "Neon"
  389. Stone2.BrickColor = BrickColor.new("Magenta")
  390. Stone2.CanCollide = false
  391. local Stone22 = Instance.new("SpecialMesh",Stone2)
  392. Stone22.MeshType = 3
  393. local Stone222 = Instance.new("Weld",Stone2)
  394. Stone222.Part0 = NeckS
  395. Stone222.Part1 = Stone2
  396. Stone222.C0 = CFrame.new(0.23,-0.47,0.4)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  397. local Stone3 = Instance.new("Part",NeckS)--First Circle
  398. Stone3.Size = Vector3.new(0.2,0.2,0.2)
  399. Stone3.Material = "Neon"
  400. Stone3.BrickColor = BrickColor.new("Lapis")
  401. Stone3.CanCollide = false
  402. local Stone33 = Instance.new("SpecialMesh",Stone3)
  403. Stone33.MeshType = 3
  404. local Stone333 = Instance.new("Weld",Stone3)
  405. Stone333.Part0 = NeckS
  406. Stone333.Part1 = Stone3
  407. Stone333.C0 = CFrame.new(0.23,-0.47,0.08)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  408. local Stone4 = Instance.new("Part",NeckS)--First Circle
  409. Stone4.Size = Vector3.new(0.2,0.2,0.2)
  410. Stone4.Material = "Neon"
  411. Stone4.BrickColor = BrickColor.new("Really red")
  412. Stone4.CanCollide = false
  413. local Stone44 = Instance.new("SpecialMesh",Stone4)
  414. Stone44.MeshType = 3
  415. local Stone444 = Instance.new("Weld",Stone4)
  416. Stone444.Part0 = NeckS
  417. Stone444.Part1 = Stone4
  418. Stone444.C0 = CFrame.new(0.23,-0.47,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  419. local Stone5 = Instance.new("Part",NeckS)--First Circle
  420. Stone5.Size = Vector3.new(0.2,0.2,0.2)
  421. Stone5.Material = "Neon"
  422. Stone5.BrickColor = BrickColor.new("CGA brown")
  423. Stone5.CanCollide = false
  424. local Stone55 = Instance.new("SpecialMesh",Stone5)
  425. Stone55.MeshType = 3
  426. local Stone555 = Instance.new("Weld",Stone5)
  427. Stone555.Part0 = NeckS
  428. Stone555.Part1 = Stone5
  429. Stone555.C0 = CFrame.new(0.23,-0.47,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  430.  
  431. local Stone6 = Instance.new("Part",NeckS)--First Circle
  432. Stone6.Size = Vector3.new(0.2,0.2,0.2)
  433. Stone6.Material = "Neon"
  434. Stone6.BrickColor = BrickColor.new("Lime green")
  435. Stone6.CanCollide = false
  436. local Stone66 = Instance.new("SpecialMesh",Stone6)
  437. Stone66.MeshType = 3
  438. local Stone666 = Instance.new("Weld",Stone6)
  439. Stone666.Part0 = NeckS
  440. Stone666.Part1 = Stone6
  441. Stone666.C0 = CFrame.new(0,-0.3,0.6)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  442.  
  443. local Grab = Instance.new("Part",hed)
  444. Grab.Size = Vector3.new(4.9,5,4.9)
  445. Grab.CanCollide = false
  446. Grab.BrickColor = BrickColor.new("Deep orange")
  447. Grab.Transparency = 1
  448. local Grabo = Instance.new("Weld",Grab)
  449. Grabo.Part0 = hed
  450. Grabo.Part1 = Grab
  451. Grabo.C0 = CFrame.new(0,-1.5,0)
  452.  
  453. local AuraB = Instance.new("Part",hed)
  454. AuraB.Size = Vector3.new(2,1,2)
  455. AuraB.CanCollide = false
  456. AuraB.BrickColor = BrickColor.new("Deep orange")
  457. AuraB.Transparency = 1
  458. local AuraBo = Instance.new("Weld",AuraB)
  459. AuraBo.Part0 = hed
  460. AuraBo.Part1 = AuraB
  461. AuraBo.C0 = CFrame.new(0,-3.6,0)
  462.  
  463. local FZcharge3 = Instance.new("ParticleEmitter",Grab)
  464. FZcharge3.Texture = "rbxassetid://249481494"
  465. FZcharge3.Color = ColorSequence.new(Color3.fromRGB(0, 0, 255))
  466. FZcharge3.EmissionDirection = "Top"
  467. FZcharge3.Speed = NumberRange.new(8)
  468. FZcharge3.Size = NumberSequence.new(8,0)
  469. FZcharge3.Transparency = NumberSequence.new(0,1)
  470. FZcharge3.Drag = 1.2
  471. FZcharge3.LockedToPart = true
  472. FZcharge3.Lifetime = NumberRange.new(1)
  473. FZcharge3.Rate = 195
  474. FZcharge3.LightEmission = 0
  475. FZcharge3.Rotation = NumberRange.new(-360,360)
  476. FZcharge3.VelocitySpread = 100.2
  477. FZcharge3.ZOffset = 2.5
  478. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://254640655"
  479. wait(0.001)
  480. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://"
  481. for i,v in pairs(char:GetChildren()) do
  482. if v ~= root then
  483. if v:IsA("Part") then
  484. v.Transparency = 1
  485. elseif v:IsA("Accoutrement") then
  486. v:FindFirstChildOfClass("Part").Transparency = 1
  487. end
  488. end
  489. end
  490. for i,v in pairs(NeckS:GetChildren()) do
  491. if v ~= root then
  492. if v:IsA("Part") then
  493. v.Transparency = 1
  494. elseif v:IsA("Accoutrement") then
  495. v:FindFirstChildOfClass("Part").Transparency = 1
  496. end
  497. end
  498. end
  499. wait(5)
  500. FZcharge3.Rate = 0
  501. for i,v in pairs(char:GetChildren()) do
  502. if v ~= root then
  503. if v:IsA("Part") then
  504. v.Transparency = 0
  505. elseif v:IsA("Accoutrement") then
  506. v:FindFirstChildOfClass("Part").Transparency = 0
  507. end
  508. end
  509. end
  510. for i,v in pairs(NeckS:GetChildren()) do
  511. if v ~= root then
  512. if v:IsA("Part") then
  513. v.Transparency = 0
  514. elseif v:IsA("Accoutrement") then
  515. v:FindFirstChildOfClass("Part").Transparency = 0
  516. end
  517. end
  518. end
  519. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://254640655"
  520. local SFXZ = Instance.new("Sound",torso)
  521. SFXZ.SoundId = "rbxassetid://915686003"
  522. SFXZ.Volume = 3
  523. SFXZ.Pitch = 1
  524. SFXZ.Looped = false
  525. wait(0.01)
  526. SFXZ:Play()
  527. nooutline = function(part)
  528. part.TopSurface = 10
  529. end
  530. local Mode = false
  531. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  532. local fp = it("Part")
  533. fp.formFactor = formfactor
  534. fp.Parent = parent
  535. fp.Reflectance = reflectance
  536. fp.Transparency = transparency
  537. fp.CanCollide = false
  538. fp.Locked = true
  539. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  540. fp.Name = name
  541. fp.Size = size
  542. fp.Position = char.Torso.Position
  543. nooutline(fp)
  544. fp.Material = material
  545. fp:BreakJoints()
  546. return fp
  547. end
  548.  
  549. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  550. local mesh = it(Mesh)
  551. mesh.Parent = part
  552. if Mesh == "SpecialMesh" then
  553. mesh.MeshType = meshtype
  554. mesh.MeshId = meshid
  555. end
  556. mesh.Offset = offset
  557. mesh.Scale = scale
  558. return mesh
  559. end
  560.  
  561. weld = function(parent, part0, part1, c0, c1)
  562. local weld = it("Weld")
  563. weld.Parent = parent
  564. weld.Part0 = part0
  565. weld.Part1 = part1
  566. weld.C0 = c0
  567. weld.C1 = c1
  568. return weld
  569. end
  570. local Create = LoadLibrary("RbxUtility").Create
  571. ArtificialHB = Create("BindableEvent", script){
  572. Parent = script,
  573. Name = "Heartbeat",
  574. }
  575.  
  576. function RemoveOutlines(part)
  577. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  578. end
  579. CFuncs = {
  580. Part = {
  581. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  582. local Part = Create("Part"){
  583. Parent = Parent,
  584. Reflectance = Reflectance,
  585. Transparency = Transparency,
  586. CanCollide = false,
  587. Locked = true,
  588. BrickColor = BrickColor.new(tostring(BColor)),
  589. Name = Name,
  590. Size = Size,
  591. Material = Material,
  592. }
  593. RemoveOutlines(Part)
  594. return Part
  595. end;
  596. };
  597.  
  598. Mesh = {
  599. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  600. local Msh = Create(Mesh){
  601. Parent = Part,
  602. Offset = OffSet,
  603. Scale = Scale,
  604. }
  605. if Mesh == "SpecialMesh" then
  606. Msh.MeshType = MeshType
  607. Msh.MeshId = MeshId
  608. end
  609. return Msh
  610. end;
  611. };
  612.  
  613. Weld = {
  614. Create = function(Parent, Part0, Part1, C0, C1)
  615. local Weld = Create("Weld"){
  616. Parent = Parent,
  617. Part0 = Part0,
  618. Part1 = Part1,
  619. C0 = C0,
  620. C1 = C1,
  621. }
  622. return Weld
  623. end;
  624. };
  625.  
  626. Sound = {
  627. Create = function(id, par, vol, pit)
  628. local Sound = Create("Sound"){
  629. Volume = vol,
  630. Pitch = pit or 1,
  631. SoundId = "rbxassetid://" .. id,
  632. Parent = par or workspace,
  633. }
  634. Sound:play()
  635. return Sound
  636. end;
  637. };
  638.  
  639. Decal = {
  640. Create = function(Color, Texture, Transparency, Name, Parent)
  641. local Decal = Create("Decal"){
  642. Color3 = Color,
  643. Texture = "rbxassetid://" .. Texture,
  644. Transparency = Transparency,
  645. Name = Name,
  646. Parent = Parent,
  647. }
  648. return Decal
  649. end;
  650. };
  651.  
  652. BillboardGui = {
  653. Create = function(Parent, Image, Position, Size)
  654. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  655. BillPar.CFrame = CFrame.new(Position)
  656. local Bill = Create("BillboardGui"){
  657. Parent = BillPar,
  658. Adornee = BillPar,
  659. Size = UDim2.new(1, 0, 1, 0),
  660. SizeOffset = Vector2.new(Size, Size),
  661. }
  662. local d = Create("ImageLabel", Bill){
  663. Parent = Bill,
  664. BackgroundTransparency = 1,
  665. Size = UDim2.new(1, 0, 1, 0),
  666. Image = "rbxassetid://" .. Image,
  667. }
  668. return BillPar
  669. end
  670. };
  671.  
  672. ParticleEmitter = {
  673. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  674. local Particle = Create("ParticleEmitter"){
  675. Parent = Parent,
  676. Color = ColorSequence.new(Color1, Color2),
  677. LightEmission = LightEmission,
  678. Size = Size,
  679. Texture = Texture,
  680. Transparency = Transparency,
  681. ZOffset = ZOffset,
  682. Acceleration = Accel,
  683. Drag = Drag,
  684. LockedToPart = LockedToPart,
  685. VelocityInheritance = VelocityInheritance,
  686. EmissionDirection = EmissionDirection,
  687. Enabled = Enabled,
  688. Lifetime = LifeTime,
  689. Rate = Rate,
  690. Rotation = Rotation,
  691. RotSpeed = RotSpeed,
  692. Speed = Speed,
  693. VelocitySpread = VelocitySpread,
  694. }
  695. return Particle
  696. end;
  697. };
  698.  
  699. CreateTemplate = {
  700.  
  701. };
  702. }
  703. NewInstance = function(instance,parent,properties)
  704. local inst = Instance.new(instance)
  705. inst.Parent = parent
  706. if(properties)then
  707. for i,v in next, properties do
  708. pcall(function() inst[i] = v end)
  709. end
  710. end
  711. return inst;
  712. end
  713.  
  714. function rayCast(Position, Direction, Range, Ignore)
  715. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  716. end
  717. local m = Create("Model"){
  718. Parent = char,
  719. Name = "WeaponModel",
  720. }
  721. HandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HandleL", Vector3.new(0.403949469, 0.000020112, 0.425030977))
  722. HandleLWeld = CFuncs.Weld.Create(m, char["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00000000000, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  723. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HitboxL", Vector3.new(1.00394952, 0.05222011, 1.02503109))
  724. HitboxLWeld = CFuncs.Weld.Create(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 3.81469727e-006, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  725. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292))
  726. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.098050952, 0.00573730469, 0.171247482, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  727. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  728. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  729. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335890889, -0.251642227, 0.414461493, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  730. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  731. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0, 0, 0))
  732. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, -0.548431277, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  733. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  734. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  735. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, 0.536894917, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  736. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  737. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  738. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  739. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  740. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  741. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.52296257, -0.166549563, 0.881902456, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  742. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  743. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  744. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502866745, -0.447936893, 0.208598971, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  745. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  746. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  747. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335906148, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  748. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  749. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  750. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5229702, -0.155028343, 0.881904364, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  751. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  752. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  753. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  754. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  755. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607))
  756. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00271511078, -0.231538773, 0.72112453, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  757. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  758. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  759. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  760. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  761. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  762. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50287056, -0.436416715, 0.208604693, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  763. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  764. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384))
  765. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.0196914673, -0.273781061, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  766. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  767. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  768. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  769. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  770. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  771. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.638334274, 0.120502472, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  772. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  773. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  774. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501613617, -0.377654195, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  775. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  776. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  777. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201816559, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  778. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  779. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976))
  780. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, 0.383117557, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  781. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097))
  782. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.500019014, 0.275951385, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  783. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611))
  784. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, -0.374602437, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  785. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  786. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63834095, 0.120515823, 0.384124637, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  787. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  788. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  789. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364218116, -0.110958099, -0.496704191, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  790. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  791. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  792. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364216208, -0.11095047, 0.508239627, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  793. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  794. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324))
  795. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374262214, 0.100086212, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  796. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
  797. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  798. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201721191, 0.384109378, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  799. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  800. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  801. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501708984, 0.384094119, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  802. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  803. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966))
  804. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0325930119, -0.151147842, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  805. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  806. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357483745, -0.5254879, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  807. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  808. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064))
  809. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.062738657, -0.505384445, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  810. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  811. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  812. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, -0.335906148, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  813. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  814. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648))
  815. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.50538826, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  816. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
  817. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  818. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  819. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  820. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064))
  821. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364208579, 0.00576782227, 0.17042923, -1, 0, -0, 0, 0, -1, 0, -1, -0))
  822. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  823. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064))
  824. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.0325796604, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  825. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  826. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064))
  827. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520616472, -0.525484085, 0.00572109222, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  828. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  829. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  830. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515432358, 0.00573730469, -0.120672107, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  831. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
  832. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064))
  833. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496704191, 0.0325872898, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  834. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  835. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  836. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.255522728, -0.409584224, -0.512922287, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  837. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  838. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  839. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409576595, -0.502866745, 0.357467532, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  840. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  841. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  842. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.267042994, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  843. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  844. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703))
  845. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.241586685, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  846. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  847. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357467532, -0.522974014, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  848. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  849. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064))
  850. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.512922287, 0.00572109222, -0.118150592, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  851. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
  852. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  853. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508209109, -0.0779570341, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  854. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  855. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283))
  856. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479927242, -0.512914658, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  857. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
  858. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  859. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  860. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  861. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  862. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.52296257, -0.640722156, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  863. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  864. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  865. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, -0.0779646635, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  866. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  867. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  868. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436416715, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  869. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  870. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961))
  871. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208598971, -0.502866745, 0.00576782227, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  872. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
  873. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683))
  874. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881908178, -0.512926102, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  875. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
  876. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703))
  877. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143131495, -0.502866745, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  878. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  879. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  880. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.447936893, -0.409574687, -0.512914658, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  881. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  882. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  883. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, 0.357513309, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  884. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  885. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  886. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.40957278, -0.502866745, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  887. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  888. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  889. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354666114, -0.435037613, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  890. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  891. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  892. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  893. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  894. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  895. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, 0.347427249, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  896. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  897. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  898. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.525484085, -0.640727878, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  899. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  900. Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  901. Part4Weld = CFuncs.Weld.Create(m, HandleL, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.120185852, 0.349273562, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  902. CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  903. Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  904. Part5Weld = CFuncs.Weld.Create(m, HandleL, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00573730469, -0.42247963, 0.349279284, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  905. CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  906. Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966))
  907. Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  908. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  909. sref = CFuncs.Part.Create(char, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  910. sref.Anchored = true
  911.  
  912. ACOS = math.acos
  913. ang = CFrame.Angles
  914. SIN = math.sin
  915. cf = CFrame.new
  916. COS = math.cos
  917. rd = math.rad
  918. rd2 = math.random
  919. Heartbeat = Instance.new("BindableEvent")
  920. Heartbeat.Name = "Heartbeat"
  921. Heartbeat.Parent = script
  922. local LeftShoulder = torso["Left Shoulder"]
  923. local Left_Hip = torso["Left Hip"]
  924. local RightShoulder = torso["Right Shoulder"]
  925. local Right_Hip = torso["Right Hip"]
  926.  
  927. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  928. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  929. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  930. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  931. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  932. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  933. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  934. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  935. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  936. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  937. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  938. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  939. RS = torso:FindFirstChild("Right Shoulder")
  940. LS = torso:FindFirstChild("Left Shoulder")
  941. RH = torso:FindFirstChild("Right Hip")
  942. LH = torso:FindFirstChild("Left Hip")
  943. RJ = root:FindFirstChild("RootJoint")
  944. N = torso:FindFirstChild("Neck")
  945.  
  946.  
  947. local UltimateBattle = Instance.new("Sound",hed)
  948. UltimateBattle.SoundId = "rbxassetid://1333021608"
  949. UltimateBattle.Pitch = 1
  950. UltimateBattle.Looped = true
  951. UltimateBattle.Volume = 5
  952. UltimateBattle:Play()
  953.  
  954.  
  955.  
  956.  
  957.  
  958.  
  959. function QuaternionFromCFrame(cf)
  960. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  961. local trace = m00 + m11 + m22
  962. if trace > 0 then
  963. local s = math.sqrt(1 + trace)
  964. local recip = 0.5 / s
  965. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  966. else
  967. local i = 0
  968. if m11 > m00 then
  969. i = 1
  970. end
  971. if m22 > (i == 0 and m00 or m11) then
  972. i = 2
  973. end
  974. if i == 0 then
  975. local s = math.sqrt(m00 - m11 - m22 + 1)
  976. local recip = 0.5 / s
  977. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  978. elseif i == 1 then
  979. local s = math.sqrt(m11 - m22 - m00 + 1)
  980. local recip = 0.5 / s
  981. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  982. elseif i == 2 then
  983. local s = math.sqrt(m22 - m00 - m11 + 1)
  984. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  985. end
  986. end
  987. end
  988.  
  989. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  990. local xs, ys, zs = x + x, y + y, z + z
  991. local wx, wy, wz = w * xs, w * ys, w * zs
  992. local xx = x * xs
  993. local xy = x * ys
  994. local xz = x * zs
  995. local yy = y * ys
  996. local yz = y * zs
  997. local zz = z * zs
  998. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  999. end
  1000.  
  1001. function QuaternionSlerp(a, b, t)
  1002. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1003. local startInterp, finishInterp;
  1004. if cosTheta >= 0.0001 then
  1005. if (1 - cosTheta) > 0.0001 then
  1006. local theta = ACOS(cosTheta)
  1007. local invSinTheta = 1 / SIN(theta)
  1008. startInterp = SIN((1 - t) * theta) * invSinTheta
  1009. finishInterp = SIN(t * theta) * invSinTheta
  1010. else
  1011. startInterp = 1 - t
  1012. finishInterp = t
  1013. end
  1014. else
  1015. if (1 + cosTheta) > 0.0001 then
  1016. local theta = ACOS(-cosTheta)
  1017. local invSinTheta = 1 / SIN(theta)
  1018. startInterp = SIN((t - 1) * theta) * invSinTheta
  1019. finishInterp = SIN(t * theta) * invSinTheta
  1020. else
  1021. startInterp = t - 1
  1022. finishInterp = t
  1023. end
  1024. end
  1025. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1026. end
  1027.  
  1028. function Clerp(a, b, t)
  1029. local qa = {QuaternionFromCFrame(a)}
  1030. local qb = {QuaternionFromCFrame(b)}
  1031. local ax, ay, az = a.x, a.y, a.z
  1032. local bx, by, bz = b.x, b.y, b.z
  1033. local _t = 1 - t
  1034. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1035. end
  1036.  
  1037. main = {r = 0;g = 100;b = 255;v = 1}
  1038. if p:FindFirstChild("rcolor") then main.r = p.rcolor.Value else local string = Instance.new("StringValue",p) string.Name = "rcolor" end
  1039. if p:FindFirstChild("gcolor") then main.g = p.gcolor.Value else local string = Instance.new("StringValue",p) string.Name = "gcolor" end
  1040. if p:FindFirstChild("bcolor") then main.b = p.bcolor.Value else local string = Instance.new("StringValue",p) string.Name = "bcolor" end
  1041. if p:FindFirstChild("vcolor") then main.v = p.vcolor.Value else local string = Instance.new("StringValue",p) string.Name = "vcolor" end
  1042. if p:FindFirstChild("idtheme") then themeid = p.idtheme.Value else local string = Instance.new("StringValue",p) string.Name = "idtheme" end
  1043. if p:FindFirstChild("pitchtheme") then themepitch = p.pitchtheme.Value else local string = Instance.new("StringValue",p) string.Name = "pitchtheme" end
  1044. pr = p:FindFirstChild("rcolor")
  1045. pg = p:FindFirstChild("gcolor")
  1046. pb = p:FindFirstChild("bcolor")
  1047. pv = p:FindFirstChild("vcolor")
  1048. idth = p:FindFirstChild("idtheme")
  1049. pith = p:FindFirstChild("pitchtheme")
  1050. main_color = Color3.fromRGB(main.r,main.g,main.b)
  1051. explosionid = {144699494,144699494}
  1052. punch = {545219984}
  1053. --919941001
  1054. Prefix = "/"
  1055. p.Chatted:connect(function(msg)
  1056.  
  1057. if msg:lower():sub(1,#Prefix+#'color r ')==Prefix..'color r ' then
  1058. local v = tonumber(msg:sub(#Prefix+#'color r '+1))
  1059. main.r = v
  1060. elseif msg:lower():sub(1,#Prefix+#'color g ')==Prefix..'color g ' then
  1061. local v = tonumber(msg:sub(#Prefix+#'color g '+1))
  1062. main.g = v
  1063. elseif msg:lower():sub(1,#Prefix+#'color b ')==Prefix..'color b ' then
  1064. local v = tonumber(msg:sub(#Prefix+#'color b '+1))
  1065. main.b = v
  1066. elseif msg:lower():sub(1,#Prefix+#'color v ')==Prefix..'color v ' then
  1067. local v = tonumber(msg:sub(#Prefix+#'color v '+1))
  1068. if v > 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end
  1069.  
  1070. elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then
  1071. local v = tonumber(msg:sub(#Prefix+#'theme '+1))
  1072. themeid = v
  1073. music(themeid,themepitch)
  1074.  
  1075. elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then
  1076. local v = tonumber(msg:sub(#Prefix+#'pitch '+1))
  1077. themepitch = v
  1078. music(themeid,themepitch)
  1079.  
  1080. elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then
  1081. local v = msg:sub(#Prefix+#'prefix '+1)
  1082. Prefix = v
  1083.  
  1084. elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then
  1085. main.r = 0
  1086. main.g = 100
  1087. main.b = 255
  1088. main.v = 1
  1089. themeid = 556122490
  1090. themepitch = 1
  1091. music(themeid,themepitch)
  1092.  
  1093. end
  1094.  
  1095. end)
  1096. ----------------------------------------------------------------------------
  1097. no_anim = false
  1098. attack = false
  1099. attacking = false
  1100. canjump = true
  1101. aiming_anim = false
  1102. animid = math.random(0,1)
  1103. timer = 0
  1104. bg = Instance.new("BodyGyro",root)
  1105. bg.P = 100000
  1106. bg.D = 100
  1107. ----------------------------------------------------------------------------
  1108.  
  1109. ----
  1110. function rswait(value)
  1111. if value ~= nil and value ~= 0 then
  1112. for i=1,value do
  1113. rs:wait()
  1114. end
  1115. else
  1116. rs:wait()
  1117. end
  1118. end
  1119.  
  1120. ----
  1121. local maincolor = BrickColor.new("Really red")
  1122. function Eviscerate(dude)
  1123. if dude.Name ~= char then
  1124.  
  1125. local val = Instance.new("BoolValue", dude)
  1126. val.Name = "IsHit"
  1127. local ds = coroutine.wrap(function()
  1128. dude:BreakJoints()
  1129. wait(0)
  1130. local Vanish = Instance.new("Sound",dude)
  1131. Vanish.SoundId = "rbxassetid://427025525"
  1132. Vanish.Volume = 0.5
  1133. Vanish.Pitch = 0.6
  1134. Vanish.Looped = false
  1135. wait(0.01)
  1136. Vanish:Play()
  1137. coroutine.resume(coroutine.create(function()
  1138. for i, v in pairs(dude:GetChildren()) do
  1139. if v:IsA("Accessory") then
  1140. v:Destroy()
  1141. end
  1142.  
  1143. if v:IsA("CharacterMesh") then
  1144. v:Destroy()
  1145. end
  1146. if v:IsA("Model") then
  1147. v:Destroy()
  1148. end
  1149. if v:IsA("Part") or v:IsA("MeshPart") then
  1150. for x, o in pairs(v:GetChildren()) do
  1151. if o:IsA("Decal") then
  1152. o:Destroy()
  1153. end
  1154. end
  1155. coroutine.resume(coroutine.create(function()
  1156. v.Material = "Grass"
  1157. v.CanCollide = false
  1158.  
  1159. coroutine.resume(coroutine.create(function()
  1160. for i = 1,45 do
  1161. v.Transparency = v.Transparency + 0.04
  1162. wait(0.00000000001)
  1163. end
  1164.  
  1165.  
  1166. end))
  1167.  
  1168. local Aura = Instance.new("ParticleEmitter",v)
  1169. Aura.Texture = "rbxassetid://1084976679"
  1170. Aura.Color = ColorSequence.new(BrickColor.new("Dirt brown").Color)
  1171. Aura.EmissionDirection = "Top"
  1172. Aura.Speed = NumberRange.new(0)
  1173. Aura.Size = NumberSequence.new(2.5)
  1174. Aura.Transparency = NumberSequence.new(0,1)
  1175. Aura.Drag = 0.4
  1176. Aura.LightInfluence = 0
  1177. Aura.LockedToPart = true
  1178. Aura.Lifetime = NumberRange.new(0.9)
  1179. Aura.Rate = 260
  1180. Aura.LightEmission = 1
  1181. Aura.Rotation = NumberRange.new(-360,360)
  1182. Aura.VelocitySpread = 0
  1183. Aura.Acceleration = Vector3.new(0,10,0)
  1184. Aura.ZOffset = 0.2
  1185. local BodPoss = Instance.new("BodyPosition", v)
  1186. BodPoss.P = 3000
  1187. BodPoss.D = 1000
  1188. BodPoss.maxForce = Vector3.new(500, 5000, 500)
  1189. BodPoss.position = v.Position + Vector3.new(rd2(-2, 0), rd2(-0, 0), rd2(-0, 0))
  1190. v.BrickColor = BrickColor.new("Dirt brown")
  1191.  
  1192. wait(1.3)
  1193. Aura.Enabled = false
  1194. wait(1.5)
  1195. v:Destroy()
  1196.  
  1197. dude:Destroy()
  1198. end))
  1199. end
  1200.  
  1201. end
  1202. end))
  1203. end)
  1204. ds()
  1205. end
  1206. end
  1207. function Snap(dude)
  1208. if dude.Name ~= char then
  1209. local bgf = Instance.new("BodyGyro", dude.Head)
  1210. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(rd(-90), 0, 0)
  1211. local val = Instance.new("BoolValue", dude)
  1212. val.Name = "IsHit"
  1213. local ds = coroutine.wrap(function()
  1214. dude:BreakJoints()
  1215. wait(0)
  1216.  
  1217. coroutine.resume(coroutine.create(function()
  1218. for i, v in pairs(dude:GetChildren()) do
  1219. if v:IsA("Accessory") then
  1220. v:Destroy()
  1221. end
  1222.  
  1223. if v:IsA("CharacterMesh") then
  1224. v:Destroy()
  1225. end
  1226. if v:IsA("Model") then
  1227. v:Destroy()
  1228. end
  1229. if v:IsA("Part") or v:IsA("MeshPart") then
  1230. for x, o in pairs(v:GetChildren()) do
  1231. if o:IsA("Decal") then
  1232. o:Destroy()
  1233. end
  1234. end
  1235. coroutine.resume(coroutine.create(function()
  1236.  
  1237. v.Material = "Neon"
  1238. local PartEmmit1 = Instance.new("ParticleEmitter", v)
  1239. PartEmmit1.LightEmission = 1
  1240. PartEmmit1.Texture = "rbxassetid://520049620"
  1241. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1242. PartEmmit1.Rate = 150
  1243. PartEmmit1.Lifetime = NumberRange.new(1)
  1244. PartEmmit1.Size = NumberSequence.new({
  1245. NumberSequenceKeypoint.new(0, 0.75, 0),
  1246. NumberSequenceKeypoint.new(1, 0, 0)
  1247. })
  1248. PartEmmit1.Transparency = NumberSequence.new({
  1249. NumberSequenceKeypoint.new(0, 0, 0),
  1250. NumberSequenceKeypoint.new(1, 1, 0)
  1251. })
  1252. PartEmmit1.Speed = NumberRange.new(0, 0)
  1253. PartEmmit1.VelocitySpread = 30000
  1254. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1255. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1256. local BodPoss = Instance.new("BodyPosition", v)
  1257. BodPoss.P = 3000
  1258. BodPoss.D = 1000
  1259. BodPoss.maxForce = Vector3.new(200000, 200000, 200000)
  1260. BodPoss.position = v.Position + Vector3.new(rd2(-1, 1), rd2(-1, 1), rd2(-1, 1))
  1261. v.BrickColor = BrickColor.new("Really red")
  1262. coroutine.resume(coroutine.create(function()
  1263. for i = 0, 49 do
  1264. swait(1)
  1265.  
  1266. end
  1267. wait(0.5)
  1268. PartEmmit1.Enabled = false
  1269. wait(3)
  1270. v:Destroy()
  1271. dude:Destroy()
  1272. end))
  1273. end))
  1274. end
  1275. end
  1276. end))
  1277. end)
  1278. ds()
  1279. end
  1280. end
  1281. function Rock(stone)
  1282. if stone.Name ~= char then
  1283.  
  1284. local val = Instance.new("BoolValue", stone)
  1285. val.Name = "IsHit"
  1286. local ds = coroutine.wrap(function()
  1287. stone:BreakJoints()
  1288. wait(0)
  1289.  
  1290. coroutine.resume(coroutine.create(function()
  1291. for i, v in pairs(stone:GetChildren()) do
  1292. if v:IsA("Accessory") then
  1293. v:Destroy()
  1294. end
  1295.  
  1296. if v:IsA("CharacterMesh") then
  1297. v:Destroy()
  1298. end
  1299. if v:IsA("Model") then
  1300. v:Destroy()
  1301. end
  1302. if v:IsA("Part") or v:IsA("MeshPart") then
  1303. for x, o in pairs(v:GetChildren()) do
  1304. if o:IsA("Decal") then
  1305. o:Destroy()
  1306. end
  1307. end
  1308. coroutine.resume(coroutine.create(function()
  1309.  
  1310. v.Material = "Slate"
  1311. v.CanCollide = true
  1312. local BodPoss = Instance.new("BodyPosition", v)
  1313. BodPoss.P = 3000
  1314. BodPoss.D = 1000
  1315. BodPoss.maxForce = Vector3.new(500, 5000, 500)
  1316. BodPoss.position = v.Position + Vector3.new(rd2(-5, 5), rd2(-0, 0), rd2(-0, 0))
  1317.  
  1318. v.BrickColor = BrickColor.new("Dark stone grey")
  1319. wait(0.1)
  1320. BodPoss:Destroy()
  1321. coroutine.resume(coroutine.create(function()
  1322. for i = 0, 49 do
  1323. swait(1)
  1324.  
  1325. end
  1326. wait(0.5)
  1327.  
  1328. wait(3)
  1329.  
  1330. end))
  1331. end))
  1332. end
  1333. end
  1334. end))
  1335. end)
  1336. ds()
  1337. end
  1338. end
  1339. ----------------------------------------------------------------------------
  1340. local instinct = true
  1341.  
  1342.  
  1343. ---
  1344. Instance.new("ForceField",char).Visible = false
  1345. hum:SetStateEnabled("Dead",false)
  1346. hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  1347. ---
  1348.  
  1349. ---
  1350.  
  1351. local MUI = false
  1352.  
  1353.  
  1354. max = 0
  1355. function music(id,pitch)
  1356. max = 0
  1357. if id == "Stop" then
  1358. if not torso:FindFirstChild("MusicRuin") then
  1359. soundz = Instance.new("Sound",torso)
  1360. end
  1361. soundz:Stop()
  1362. else
  1363. if not torso:FindFirstChild("MusicRuin") then
  1364. soundz = Instance.new("Sound",torso)
  1365. end
  1366. soundz.MaxDistance = 150*5
  1367. soundz.EmitterSize = 150/5
  1368. soundz.Volume = 10
  1369. soundz.Name = "MusicRuin"
  1370. soundz.Looped = true
  1371. soundz.PlaybackSpeed = pitch
  1372. soundz.SoundId = "rbxassetid://"..id
  1373. soundz:Stop()
  1374. soundz:Play()
  1375. end
  1376. end
  1377.  
  1378. ----------------------------------------------------------------------------
  1379.  
  1380. function lerp(a, b, t)
  1381. return a + (b - a)*t
  1382. end
  1383.  
  1384. ----------------------------------------------------------------------------
  1385.  
  1386. function Lerp(c1,c2,al)
  1387. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  1388. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  1389. for i,v in pairs(com1) do
  1390. com1[i] = v+(com2[i]-v)*al
  1391. end
  1392. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  1393. end
  1394.  
  1395. ----------------------------------------------------------------------------
  1396.  
  1397. function slerp(a, b, t)
  1398. dot = a:Dot(b)
  1399. if dot > 0.99999 or dot < -0.99999 then
  1400. return t <= 0.5 and a or b
  1401. else
  1402. r = math.acos(dot)
  1403. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  1404. end
  1405. end
  1406.  
  1407. ----------------------------------------------------------------------------
  1408.  
  1409. function clerp(c1,c2,al)
  1410.  
  1411. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  1412.  
  1413. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  1414.  
  1415. for i,v in pairs(com1) do
  1416.  
  1417. com1[i] = lerp(v,com2[i],al)
  1418.  
  1419. end
  1420.  
  1421. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  1422.  
  1423. end
  1424.  
  1425. ----------------------------------------------------------------------------
  1426.  
  1427.  
  1428.  
  1429. -------------------
  1430. function findAllNearestTorso(pos,dist)
  1431. local list = game.Workspace:children()
  1432. local torso = {}
  1433. local temp = nil
  1434. local human = nil
  1435. local temp2 = nil
  1436. for x = 1, #list do
  1437. temp2 = list[x]
  1438. if (temp2.className == "Model") and (temp2 ~= char) then
  1439. local nayem = "Torso"
  1440. if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end
  1441. temp = temp2:findFirstChild(nayem)
  1442. human = temp2:findFirstChildOfClass("Humanoid")
  1443. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1444. if (temp.Position - pos).magnitude < dist then
  1445. table.insert(torso,temp)
  1446. dist = (temp.Position - pos).magnitude
  1447. end
  1448. end
  1449. end
  1450. end
  1451. return torso
  1452. end
  1453.  
  1454. ----------------------------------------------------------------------------
  1455.  
  1456. local isAPlayer
  1457. function checkIfNotPlayer(model)
  1458. coroutine.resume(coroutine.create(function()
  1459. if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then
  1460. isAPlayer = true
  1461. else
  1462. isAPlayer = false
  1463. end
  1464. end))
  1465. return isAPlayer
  1466. end
  1467.  
  1468. ----------------------------------------------------------------------------
  1469.  
  1470. function computeDirection(vec)
  1471. local lenSquared = vec.magnitude * vec.magnitude
  1472. local invSqrt = 1 / math.sqrt(lenSquared)
  1473. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  1474. end
  1475.  
  1476. ----------------------------------------------------------------------------
  1477.  
  1478. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  1479.  
  1480. local wld = Instance.new("Weld", wp1)
  1481.  
  1482. wld.Part0 = wp0
  1483.  
  1484. wld.Part1 = wp1
  1485.  
  1486. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  1487.  
  1488. return wld
  1489.  
  1490. end
  1491.  
  1492. ----------------------------------------------------------------------------
  1493.  
  1494. function weld(model)
  1495. local parts,last = {}
  1496. local function scan(parent)
  1497. for _,v in pairs(parent:GetChildren()) do
  1498. if (v:IsA("BasePart")) then
  1499. if (last) then
  1500. local w = Instance.new("Weld")
  1501. w.Name = ("%s_Weld"):format(v.Name)
  1502. w.Part0,w.Part1 = last,v
  1503. w.C0 = last.CFrame:inverse()
  1504. w.C1 = v.CFrame:inverse()
  1505. w.Parent = last
  1506. end
  1507. last = v
  1508. table.insert(parts,v)
  1509. end
  1510. scan(v)
  1511. end
  1512. end
  1513. scan(model)
  1514. for _,v in pairs(parts) do
  1515. v.Anchored = false
  1516. v.Locked = true
  1517. end
  1518. end
  1519.  
  1520. ----------------------------------------------------------------------------
  1521.  
  1522. function sound(id,position,vol,pitch,dist,start,finish)
  1523. coroutine.resume(coroutine.create(function()
  1524.  
  1525. local part = Instance.new("Part",DebrisModel)
  1526. part.Anchored = true
  1527. part.Position = position
  1528. part.Size = Vector3.new(0,0,0)
  1529. part.CanCollide = false
  1530. part.Transparency = 1
  1531.  
  1532. soundasd = Instance.new("Sound",part)
  1533.  
  1534. soundasd.SoundId = "rbxassetid://"..id
  1535.  
  1536. if vol ~= nil then
  1537. soundasd.Volume = vol
  1538. end
  1539.  
  1540. if pitch ~= nil then
  1541. soundasd.PlaybackSpeed = pitch
  1542. end
  1543.  
  1544. if dist ~= nil then
  1545. soundasd.MaxDistance = dist*5
  1546. soundasd.EmitterSize = dist/5
  1547. end
  1548.  
  1549. delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end)
  1550.  
  1551. soundasd:Play()
  1552.  
  1553. end))
  1554. return soundasd
  1555. end
  1556.  
  1557. function createsound(id,parent)
  1558.  
  1559. local soundz = Instance.new("Sound",parent)
  1560.  
  1561. soundz.SoundId = "rbxassetid://"..id
  1562.  
  1563. return soundz
  1564.  
  1565. end
  1566.  
  1567. function playsound(sond,vol,pitch,start)
  1568.  
  1569. if vol ~= nil then
  1570. sond.Volume = vol
  1571. end
  1572.  
  1573. if pitch ~= nil then
  1574. sond.PlaybackSpeed = pitch
  1575. end
  1576.  
  1577. if start ~= nil then
  1578. sond.TimePosition = start
  1579. end
  1580.  
  1581. sond:Play()
  1582.  
  1583. end
  1584.  
  1585. ----------------------------------------------------------------------------
  1586. eColors={"Really red","Really black"}
  1587. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
  1588. local magz = (Part0 - Part1).magnitude
  1589. local curpos = Part0
  1590. local trz = {-Offset,Offset}
  1591. for i=1,Times do
  1592. local li = Instance.new("Part", DebrisModel)
  1593. li.TopSurface =0
  1594. li.Material = Enum.Material.Neon
  1595. li.BottomSurface = 0
  1596. li.Anchored = true
  1597. li.Locked = true
  1598. li.Transparency = Trans or 0.4
  1599. li.BrickColor = BrickColor.new(Color)
  1600. li.formFactor = "Custom"
  1601. li.CanCollide = false
  1602. li.Size = Vector3.new(Thickness,Thickness,magz/Times)
  1603. local lim = Instance.new("BlockMesh",li)
  1604. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  1605. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  1606. if Times == i then
  1607. local magz2 = (curpos - Part1).magnitude
  1608. li.Size = Vector3.new(Thickness,Thickness,magz2)
  1609. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  1610. else
  1611. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  1612. end
  1613. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  1614. li.Name = "LIGHTNING"
  1615. end
  1616. end
  1617.  
  1618. ----------------------------------------------------------------------------
  1619.  
  1620.  
  1621. local HBill = Instance.new("BillboardGui",hed)
  1622. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  1623. local HName = Instance.new("TextLabel")
  1624. HBill.Size = UDim2.new(15,0,2.2,0)
  1625. HBill.StudsOffset = Vector3.new(3.675,1.2,0)
  1626. HBill.AlwaysOnTop = true
  1627. HBill.Enabled = true
  1628. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  1629. HMain.BackgroundTransparency = 1
  1630. HMain.Size = UDim2.new(.5,0,.2,0)
  1631. HName.Parent = HMain
  1632. HName.BackgroundTransparency = 1
  1633. HName.BackgroundColor3 = Color3.new(255,255,255)
  1634. HName.BorderColor3 = Color3.new(0,0,0)
  1635. HName.BorderSizePixel = 2
  1636. HName.TextTransparency = 1
  1637. HName.Size = UDim2.new(1,0,.75,0)
  1638. HName.Font = "Code"
  1639. HName.Text = [[ok]]
  1640. HName.TextScaled = true
  1641. HName.TextColor3 = Color3.new(0.5,0.5,0.5)
  1642. HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1)
  1643. HName.TextStrokeTransparency = 1
  1644. HName.TextYAlignment = "Bottom"
  1645.  
  1646. local HBill = Instance.new("BillboardGui",hed)
  1647. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  1648. local HName = Instance.new("TextLabel")
  1649. HBill.Size = UDim2.new(15,0,2.2,0)
  1650. HBill.StudsOffset = Vector3.new(3.675,2,0)
  1651. HBill.AlwaysOnTop = true
  1652. HBill.Enabled = true
  1653. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  1654. HMain.BackgroundTransparency = 1
  1655. HMain.Size = UDim2.new(.5,0,.5,0)
  1656. HName.Parent = HMain
  1657. HName.BackgroundTransparency = 1
  1658. HName.BackgroundColor3 = Color3.new(255,255,255)
  1659. HName.BorderColor3 = Color3.new(0,0,0)
  1660. HName.BorderSizePixel = 2
  1661. HName.Size = UDim2.new(1,0,.75,0)
  1662. HName.Font = "Code"
  1663. HName.TextTransparency = 1
  1664. HName.Text = [[hi]]
  1665. HName.TextScaled = true
  1666. HName.TextColor3 = Color3.new(0,0,0)
  1667. HName.TextStrokeColor3 = Color3.new(255,255,255)
  1668. HName.TextStrokeTransparency = 1
  1669. HName.TextYAlignment = "Bottom"
  1670.  
  1671. function bigboomrektxd()
  1672. coroutine.resume(coroutine.create(function()
  1673. local magnitude = nil
  1674. local Position = nil
  1675. if animid == 0 then
  1676. Position = larm.Position
  1677. else
  1678. Position = rarm.Position
  1679. end
  1680. --sound(743499393,Position,10,math.random(6,8)/10)
  1681. sound(1050751126,Position,10,math.random(10,12)/10,50)
  1682.  
  1683. local Part1 = Instance.new("Part")
  1684. local mesh2 = Instance.new("SpecialMesh",Part1)
  1685. mesh2.MeshId = "rbxassetid://559831844"
  1686. mesh2.Scale = Vector3.new(0,0,0.4)
  1687. Part1.Material = Enum.Material.Neon
  1688. Part1.CanCollide = false
  1689. Part1.BrickColor = BrickColor.new("White")
  1690. Part1.Parent = DebrisModel
  1691. Part1.Size = Vector3.new(0,0,0)
  1692. Part1.Anchored = true
  1693. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  1694. Part1.Name = "EXPLOSION2"
  1695.  
  1696. local Part0 = Instance.new("Part",DebrisModel)
  1697. local PointLight2 = Instance.new("PointLight")
  1698. Part0.Name = "Bullet"
  1699. Part0.Material = Enum.Material.Neon
  1700. Part0.BrickColor = BrickColor.new("New Yeller")
  1701. Part0.Anchored = false
  1702. Part0.Size = Vector3.new(5, 5, 5)
  1703. local mesh = Instance.new("SpecialMesh",Part0)
  1704. mesh.MeshType = Enum.MeshType.Sphere
  1705. local bforce = Instance.new("BodyForce",Part0)
  1706. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  1707. Part0.CanCollide = false
  1708. PointLight2.Parent = Part0
  1709. PointLight2.Color = Part0.Color
  1710. local Target = mouse.Hit.p
  1711. local direction = Target - Position
  1712. local direction = computeDirection(direction)
  1713. local pos = Position + (direction * 2)
  1714. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1715. Part0.Velocity = direction * 60
  1716. local asd = nil
  1717. local loop = nil
  1718. delay(9, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  1719. loop = rs:connect(function()
  1720. local asdf = math.random(500,1000)/1000
  1721. local Part1 = Instance.new("Part")
  1722. local mesh2 = Instance.new("SpecialMesh",Part1)
  1723. mesh2.MeshType = Enum.MeshType.Sphere
  1724. Part1.Material = Enum.Material.Neon
  1725. Part1.CanCollide = false
  1726. Part1.BrickColor = BrickColor.new("Gold")
  1727. Part1.Parent = DebrisModel
  1728. Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf)
  1729. Part1.Anchored = true
  1730. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
  1731. Part1.Name = "SMOKE"
  1732. end)
  1733. asd = Part0.Touched:connect(function(ht)
  1734. local hit=ht.Parent
  1735. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  1736. asd:disconnect()
  1737. loop:disconnect()
  1738. Part0:Destroy()
  1739.  
  1740. sound(explosionid[math.random(1,#explosionid)],Part0.Position,5,math.random(6,9)/10,80)
  1741. for i,v in pairs(findAllNearestTorso(Part0.Position,5)) do
  1742. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  1743. v:Destroy()
  1744. else
  1745. v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(50,60)/10))
  1746. end
  1747. local Position = Part0.Position
  1748. local Target = v.Position
  1749. local direction = Target - Position
  1750. local direction = computeDirection(direction)
  1751. local bv = Instance.new("BodyVelocity",v)
  1752. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  1753. debris:AddItem(bv,1)
  1754. end
  1755. for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end
  1756. for z=1,math.random(2,3) do
  1757. local asdf = math.random(-5,5)*10-(i/20)*8
  1758. local Part1 = Instance.new("Part")
  1759. local mesh2 = Instance.new("SpecialMesh",Part1)
  1760. mesh2.MeshType = Enum.MeshType.Sphere
  1761. mesh2.Scale = Vector3.new(0,0,0)
  1762. Part1.Material = Enum.Material.Neon
  1763. Part1.CanCollide = false
  1764. Part1.BrickColor = BrickColor.new("Gold")
  1765. Part1.Parent = DebrisModel
  1766. Part1.Size = Vector3.new(asdf,asdf,asdf)
  1767. Part1.Anchored = true
  1768. local a = i*0.5
  1769. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a))
  1770. Part1.Name = "EXPLOSION"
  1771. end
  1772. end
  1773.  
  1774. end
  1775. end)
  1776. end))
  1777. end
  1778.  
  1779.  
  1780. function WhiteBall()
  1781. coroutine.resume(coroutine.create(function()
  1782. local magnitude = nil
  1783. local Position = nil
  1784. if animid == 0 then
  1785. Position = larm.Position
  1786. else
  1787. Position = rarm.Position
  1788. end
  1789. --sound(743499393,Position,10,math.random(6,8)/10)
  1790. sound(1050751126,Position,10,math.random(4,5)/10,100)
  1791.  
  1792. local Part1 = Instance.new("Part")
  1793. local mesh2 = Instance.new("SpecialMesh",Part1)
  1794. mesh2.MeshId = "rbxassetid://559831844"
  1795. mesh2.Scale = Vector3.new(0,0,0.4)
  1796. Part1.Material = Enum.Material.Neon
  1797. Part1.CanCollide = false
  1798. Part1.BrickColor = BrickColor.new("White")
  1799. Part1.Parent = DebrisModel
  1800. Part1.Size = Vector3.new(0,0,0)
  1801. Part1.Anchored = true
  1802. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  1803. Part1.Name = "EXPLOSION3"
  1804.  
  1805. local Part0 = Instance.new("Part",DebrisModel)
  1806. local PointLight2 = Instance.new("PointLight")
  1807. Part0.Name = "Bullet"
  1808. Part0.Material = Enum.Material.Neon
  1809. Part0.BrickColor = BrickColor.new("White")
  1810. Part0.Anchored = false
  1811. Part0.Size = Vector3.new(5, 5, 5)
  1812. local mesh = Instance.new("SpecialMesh",Part0)
  1813. mesh.MeshType = Enum.MeshType.Sphere
  1814. mesh.Scale = Vector3.new(3,3,3)
  1815. local bforce = Instance.new("BodyForce",Part0)
  1816. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  1817. Part0.CanCollide = false
  1818. PointLight2.Parent = Part0
  1819. PointLight2.Color = Part0.Color
  1820. local Target = mouse.Hit.p
  1821. local direction = Target - Position
  1822. local direction = computeDirection(direction)
  1823. local pos = Position + (direction * 2)
  1824. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1825. Part0.Velocity = direction * 150
  1826. local asd = nil
  1827. local loop = nil
  1828. delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  1829. loop = rs:connect(function()
  1830. local asdf = math.random(500,1000)/1000
  1831. local Part1 = Instance.new("Part")
  1832. local mesh2 = Instance.new("SpecialMesh",Part1)
  1833. mesh2.MeshType = Enum.MeshType.Sphere
  1834. Part1.Material = Enum.Material.Neon
  1835. Part1.CanCollide = false
  1836. Part1.BrickColor = BrickColor.new("White")
  1837. Part1.Parent = DebrisModel
  1838. Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
  1839. Part1.Anchored = true
  1840. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750))
  1841. Part1.Name = "SMOKE"
  1842. end)
  1843. asd = Part0.Touched:connect(function(ht)
  1844. local hit=ht.Parent
  1845. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  1846. asd:disconnect()
  1847. loop:disconnect()
  1848. Part0:Destroy()
  1849.  
  1850. sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500)
  1851. for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do
  1852. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  1853. v:Destroy()
  1854. else
  1855. v.Parent:BreakJoints()
  1856. end
  1857. local Position = Part0.Position
  1858. local Target = v.Position
  1859. local direction = Target - Position
  1860. local direction = computeDirection(direction)
  1861. local bv = Instance.new("BodyVelocity",v)
  1862. bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
  1863. debris:AddItem(bv,1)
  1864. end
  1865. for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
  1866. for z=1,math.random(2,3) do
  1867. local asdf = math.random(-5,5)*10-(i/20)*12
  1868. local Part1 = Instance.new("Part")
  1869. local mesh2 = Instance.new("SpecialMesh",Part1)
  1870. mesh2.MeshType = Enum.MeshType.Sphere
  1871. mesh2.Scale = Vector3.new(0,0,0)
  1872. Part1.Material = Enum.Material.Neon
  1873. Part1.CanCollide = false
  1874. Part1.BrickColor = BrickColor.new("White")
  1875. Part1.Parent = DebrisModel
  1876. Part1.Size = Vector3.new(asdf,asdf,asdf)
  1877. Part1.Anchored = true
  1878. local a = i*5
  1879. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a))
  1880. Part1.Name = "EXPLOSION4"
  1881. end
  1882. end
  1883.  
  1884. end
  1885. end)
  1886. end))
  1887. end
  1888.  
  1889.  
  1890. function AirPunch()
  1891. coroutine.resume(coroutine.create(function()
  1892. local magnitude = nil
  1893. local Position = nil
  1894. if animid == 0 then
  1895. Position = larm.Position
  1896. else
  1897. Position = rarm.Position
  1898. end
  1899. --sound(743499393,Position,10,math.random(6,8)/10)
  1900. local Sound2 = Instance.new("Sound",hed)
  1901. Sound2.SoundId = "rbxassetid://138137702"
  1902. Sound2.Volume = 5
  1903. Sound2.Pitch = 1
  1904. Sound2.Looped = false
  1905. Sound2:Play()
  1906.  
  1907. local Part1 = Instance.new("Part")
  1908. local mesh2 = Instance.new("SpecialMesh",Part1)
  1909. mesh2.MeshId = "rbxassetid://559831844"
  1910. mesh2.Scale = Vector3.new(0,0,0.4)
  1911. Part1.Material = Enum.Material.Neon
  1912. Part1.CanCollide = false
  1913. Part1.BrickColor = BrickColor.new("White")
  1914. Part1.Parent = DebrisModel
  1915. Part1.Size = Vector3.new(0,0,0)
  1916. Part1.Anchored = true
  1917. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  1918. Part1.Name = "EXPLOSION3"
  1919.  
  1920. local Part0 = Instance.new("Part",DebrisModel)
  1921. local PointLight2 = Instance.new("PointLight")
  1922. Part0.Name = "Bullet"
  1923. Part0.Material = Enum.Material.Neon
  1924. Part0.BrickColor = BrickColor.new("White")
  1925. Part0.Anchored = false
  1926. Part0.Size = Vector3.new(20,20,20)
  1927. Part0.Transparency = 0.5
  1928. local mesh = Instance.new("SpecialMesh",Part0)
  1929. mesh.MeshId = "rbxassetid://437347603"
  1930. mesh.Scale = Vector3.new(2.3,2.3,2.7)
  1931.  
  1932.  
  1933. coroutine.resume(coroutine.create(function()
  1934. for i = 3,3 do
  1935.  
  1936.  
  1937.  
  1938. coroutine.resume(coroutine.create(function()
  1939. for i = 1,100 do
  1940. Part0.CFrame = Part0.CFrame*CFrame.Angles(0,0,-0.2)
  1941.  
  1942. wait(0.00000000001)
  1943. end
  1944.  
  1945.  
  1946. end))
  1947. wait(0.3)
  1948. end
  1949. end))
  1950.  
  1951.  
  1952. local bforce = Instance.new("BodyForce",Part0)
  1953. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  1954. Part0.CanCollide = false
  1955. PointLight2.Parent = Part0
  1956. PointLight2.Color = Part0.Color
  1957. local Target = mouse.Hit.p
  1958. local direction = Target - Position
  1959. local direction = computeDirection(direction)
  1960. local pos = Position + (direction * 2)
  1961. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55)
  1962. coroutine.resume(coroutine.create(function()
  1963. for i = 3,300 do
  1964. Part0.CFrame = Part0.CFrame:lerp(Part0.CFrame * CFrame.new(0, 0, -13), 0.4)
  1965.  
  1966.  
  1967. wait(0.00000000001)
  1968. end
  1969.  
  1970.  
  1971. end))
  1972. local FZcharge3 = Instance.new("ParticleEmitter",Part0)
  1973. FZcharge3.Texture = "rbxassetid://174073769"
  1974. FZcharge3.Color = ColorSequence.new(BrickColor.new("White").Color)
  1975. FZcharge3.EmissionDirection = "Top"
  1976. FZcharge3.Speed = NumberRange.new(5)
  1977. FZcharge3.Size = NumberSequence.new(10,0)
  1978. FZcharge3.Transparency = NumberSequence.new(0,1)
  1979. FZcharge3.Drag = 1.2
  1980. FZcharge3.LockedToPart = false
  1981. FZcharge3.Lifetime = NumberRange.new(2)
  1982. FZcharge3.Rate = 105
  1983. FZcharge3.LightEmission = 0.8
  1984. FZcharge3.Rotation = NumberRange.new(-360,360)
  1985. FZcharge3.VelocitySpread = 100
  1986. FZcharge3.ZOffset = 1
  1987. coroutine.resume(coroutine.create(function()
  1988. for i = 1,3 do
  1989. local HQ = Instance.new("Part",Part0)
  1990. HQ.Size = Vector3.new(1,1,1)
  1991. HQ.BrickColor = BrickColor.new("White")
  1992. HQ.Material = "Neon"
  1993. HQ.Anchored = true
  1994. HQ.CanCollide = false
  1995. HQ.Transparency = 0
  1996. HQ.CFrame = Part0.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
  1997. local HQ2 = Instance.new("SpecialMesh",HQ)
  1998. HQ2.MeshId = "rbxassetid://20329976"
  1999. HQ2.Scale = Vector3.new(1,1,1)
  2000. local ZQW = Instance.new("Part",Part0)
  2001. ZQW.Size = Vector3.new(1,1,1)
  2002. ZQW.BrickColor = BrickColor.new("White")
  2003. ZQW.Material = "Neon"
  2004. ZQW.Transparency = 1
  2005. ZQW.Anchored = true
  2006. ZQW.CanCollide = false
  2007. ZQW.CFrame = Part0.CFrame*CFrame.new(0,0,0)
  2008. local ZQW2 = Instance.new("SpecialMesh",ZQW)
  2009. ZQW2.MeshType = "Sphere"
  2010. ZQW2.Scale = Vector3.new(1,1,1)
  2011. local H = Instance.new("Part",Part0)
  2012. H.Size = Vector3.new(1,1,1)
  2013. H.BrickColor = BrickColor.new("White")
  2014. H.CanCollide = false
  2015. H.Anchored = true
  2016. H.CFrame = Part0.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2017. local H2 = Instance.new("SpecialMesh",H)
  2018. H2.MeshId = "rbxassetid://3270017"
  2019. coroutine.resume(coroutine.create(function()
  2020. for i = 3,90 do
  2021. ZQW2.Scale = ZQW2.Scale + Vector3.new(6.2,6.2,6.2)
  2022. ZQW.Transparency = ZQW.Transparency + 0.06
  2023. HQ2.Scale = HQ2.Scale + Vector3.new(3.2,3.2,3.2)
  2024. HQ.Transparency = HQ.Transparency + 0.05
  2025. H2.Scale = H2.Scale + Vector3.new(6.2,6.2,6.2)
  2026. H.Transparency = H.Transparency + 0.05
  2027. wait(0.00000000001)
  2028. end
  2029. HQ:Destroy()
  2030. H2:Destroy()
  2031. H:Destroy()
  2032. HQ2:Destroy()
  2033. ZQW:Destroy()
  2034. ZQW2:Destroy()
  2035. end))
  2036. wait(0.3)
  2037. end
  2038. end))
  2039. local asd = nil
  2040. local loop = nil
  2041. delay(2, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  2042. loop = rs:connect(function()
  2043. local asdf = math.random(100,1000)/1000
  2044. local Part1 = Instance.new("Part")
  2045. local mesh2 = Instance.new("SpecialMesh",Part1)
  2046. mesh2.MeshType = Enum.MeshType.Sphere
  2047. Part1.Material = Enum.Material.Neon
  2048. Part1.CanCollide = false
  2049. Part1.Transparency = 0.9
  2050. Part1.BrickColor = BrickColor.new("White")
  2051. Part1.Parent = DebrisModel
  2052. Part1.Size = (Part0.Size*0.6) + Vector3.new(asdf,asdf,asdf)
  2053. Part1.Anchored = true
  2054. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/80,math.random(-1000,1000)/80,math.random(-1000,1000)/750))
  2055. Part1.Name = "SMOKE"
  2056. end)
  2057. asd = Part0.Touched:connect(function(ht)
  2058. local hit=ht.Parent
  2059.  
  2060.  
  2061. for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do
  2062. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  2063. v:Destroy()
  2064. else
  2065. v.Parent.Humanoid:TakeDamage(100000)
  2066.  
  2067.  
  2068.  
  2069. end
  2070. local Position = Part0.Position
  2071. local Target = v.Position
  2072. local direction = Target - Position
  2073. local direction = computeDirection(direction)
  2074. local bv = Instance.new("BodyVelocity",v)
  2075. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  2076. debris:AddItem(bv,1)
  2077. end
  2078.  
  2079.  
  2080. end)
  2081. end))
  2082. end
  2083.  
  2084. function DetroitSmash()
  2085. coroutine.resume(coroutine.create(function()
  2086. local magnitude = nil
  2087. local Position = nil
  2088. if animid == 0 then
  2089. Position = larm.Position
  2090. else
  2091. Position = rarm.Position
  2092. end
  2093. --sound(743499393,Position,10,math.random(6,8)/10)
  2094. sound(1050751126,Position,10,math.random(4,5)/10,100)
  2095.  
  2096. local Part1 = Instance.new("Part")
  2097. local mesh2 = Instance.new("SpecialMesh",Part1)
  2098. mesh2.MeshId = "rbxassetid://559831844"
  2099. mesh2.Scale = Vector3.new(0,0,0.4)
  2100. Part1.Material = Enum.Material.Neon
  2101. Part1.CanCollide = false
  2102. Part1.BrickColor = BrickColor.new("White")
  2103. Part1.Parent = DebrisModel
  2104. Part1.Size = Vector3.new(0,0,0)
  2105. Part1.Anchored = true
  2106. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  2107. Part1.Name = "EXPLOSION3"
  2108.  
  2109.  
  2110.  
  2111.  
  2112.  
  2113.  
  2114.  
  2115.  
  2116.  
  2117. local Target = mouse.Hit.p
  2118. local direction = Target - Position
  2119. local direction = computeDirection(direction)
  2120. local pos = Position + (direction * 2)
  2121.  
  2122.  
  2123.  
  2124. local asd = nil
  2125. local loop = nil
  2126.  
  2127. local asdf = math.random(100,1000)/1000
  2128. local Part1 = Instance.new("Part")
  2129. local mesh2 = Instance.new("SpecialMesh",Part1)
  2130. mesh2.MeshType = Enum.MeshType.Sphere
  2131. Part1.Material = Enum.Material.Neon
  2132. Part1.CanCollide = false
  2133. Part1.Transparency = 0.9
  2134. Part1.BrickColor = BrickColor.new("Institutional white")
  2135. Part1.Parent = DebrisModel
  2136. Part1.Size = (Part1.Size*0.9) + Vector3.new(asdf,asdf,asdf)
  2137. Part1.Anchored = true
  2138. Part1.CFrame = CFrame.new(torso.Position + Vector3.new(math.random(-1000,1000)/10,math.random(-1000,1000)/10,math.random(-1000,1000)/750))
  2139. Part1.Name = "SMOKE"
  2140.  
  2141.  
  2142.  
  2143.  
  2144. sound(punch[math.random(1,#punch)],Part1.Position,500,math.random(3,5)/5,50)
  2145. for i,v in pairs(findAllNearestTorso(Part1.Position,100)) do
  2146. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  2147. v:Destroy()
  2148. else
  2149. v.Parent.Humanoid:TakeDamage(100000000000000)
  2150.  
  2151.  
  2152.  
  2153. end
  2154. local Position = Part1.Position
  2155. local Target = v.Position
  2156. local direction = Target - Position
  2157. local direction = computeDirection(direction)
  2158. local bv = Instance.new("BodyVelocity",v)
  2159. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  2160. debris:AddItem(bv,1)
  2161. end
  2162. for i=1,14,2 do for x=1,math.random(1,2) do rs:wait() end
  2163. for z=1,math.random(1,2) do
  2164. local asdf = math.random(-5,5)*3-(i/20)*10
  2165. local Part1 = Instance.new("Part")
  2166. local mesh2 = Instance.new("SpecialMesh",Part1)
  2167. mesh2.MeshType = Enum.MeshType.Sphere
  2168. mesh2.Scale = Vector3.new(0,0,0)
  2169. Part1.Material = Enum.Material.SmoothPlastic
  2170. Part1.CanCollide = false
  2171. Part1.BrickColor = BrickColor.new("Institutional white")
  2172. Part1.Parent = DebrisModel
  2173. Part1.Size = Vector3.new(asdf,asdf,asdf)
  2174. Part1.Anchored = true
  2175. Part1.Transparency = 0.3
  2176. local a = i*0.9
  2177. Part1.CFrame = CFrame.new(torso.Position + Vector3.new(math.random(-1,1)*a,math.random(-1,1),math.random(-1,1)*a))
  2178. Part1.Name = "EXPLOSION4"
  2179. end
  2180. end
  2181. end))
  2182. end
  2183.  
  2184. function DelawareSmash()
  2185. coroutine.resume(coroutine.create(function()
  2186. local magnitude = nil
  2187. local Position = nil
  2188. if animid == 0 then
  2189. Position = larm.Position
  2190. else
  2191. Position = rarm.Position
  2192. end
  2193. --sound(743499393,Position,10,math.random(6,8)/10)
  2194. local Sound2 = Instance.new("Sound",hed)
  2195. Sound2.SoundId = "rbxassetid://138137702"
  2196. Sound2.Volume = 5
  2197. Sound2.Pitch = 0.9
  2198. Sound2.Looped = false
  2199. Sound2:Play()
  2200.  
  2201. local Part1 = Instance.new("Part")
  2202. local mesh2 = Instance.new("SpecialMesh",Part1)
  2203. mesh2.MeshId = "rbxassetid://559831844"
  2204. mesh2.Scale = Vector3.new(0,0,0.4)
  2205. Part1.Material = Enum.Material.Neon
  2206. Part1.CanCollide = false
  2207. Part1.BrickColor = BrickColor.new("White")
  2208. Part1.Parent = DebrisModel
  2209. Part1.Size = Vector3.new(0,0,0)
  2210. Part1.Anchored = true
  2211. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  2212. Part1.Name = "EXPLOSION3"
  2213.  
  2214. local Part0 = Instance.new("Part",DebrisModel)
  2215. local PointLight2 = Instance.new("PointLight")
  2216. PointLight2.Brightness = 100
  2217. PointLight2.Range = 40
  2218. Part0.Name = "Bullet"
  2219. Part0.Material = Enum.Material.Glass
  2220. Part0.BrickColor = BrickColor.new("White")
  2221. Part0.Anchored = false
  2222. Part0.Size = Vector3.new(20,20,20)
  2223. Part0.Transparency = 0.5
  2224. local mesh = Instance.new("SpecialMesh",Part0)
  2225. mesh.MeshId = "rbxassetid://437347603"
  2226. mesh.Scale = Vector3.new(4.3,4.3,6.7)
  2227. local Music = Instance.new("Sound",Part0)
  2228. Music.SoundId = "rbxassetid://362395087"
  2229. Music.Pitch = 0.8
  2230. Music.Looped = true
  2231. Music.Volume = 5
  2232.  
  2233. Music:Play()
  2234.  
  2235. coroutine.resume(coroutine.create(function()
  2236. for i = 3,3 do
  2237.  
  2238.  
  2239.  
  2240. coroutine.resume(coroutine.create(function()
  2241. for i = 1,400 do
  2242. Part0.CFrame = Part0.CFrame*CFrame.Angles(0,0,-0.2)
  2243.  
  2244. wait()
  2245. end
  2246.  
  2247.  
  2248. end))
  2249. wait(0.3)
  2250. end
  2251. end))
  2252.  
  2253.  
  2254. local bforce = Instance.new("BodyForce",Part0)
  2255. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  2256. Part0.CanCollide = false
  2257. PointLight2.Parent = Part0
  2258. PointLight2.Color = Part0.Color
  2259. local Target = mouse.Hit.p
  2260. local direction = Target - Position
  2261. local direction = computeDirection(direction)
  2262. local pos = Position + (direction * 2)
  2263. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55)
  2264.  
  2265. coroutine.resume(coroutine.create(function()
  2266. for i = 3,300 do
  2267. Part0.CFrame = Part0.CFrame:lerp(Part0.CFrame * CFrame.new(0, 0, -18), 0.4)
  2268.  
  2269.  
  2270. wait()
  2271. end
  2272.  
  2273.  
  2274. end))
  2275. local FZcharge3 = Instance.new("ParticleEmitter",Part0)
  2276. FZcharge3.Texture = "rbxassetid://174073769"
  2277. FZcharge3.Color = ColorSequence.new(BrickColor.new("White").Color)
  2278. FZcharge3.EmissionDirection = "Top"
  2279. FZcharge3.Speed = NumberRange.new(5)
  2280. FZcharge3.Size = NumberSequence.new(40,0)
  2281. FZcharge3.Transparency = NumberSequence.new(0,1)
  2282. FZcharge3.Drag = 1.2
  2283. FZcharge3.LockedToPart = false
  2284. FZcharge3.Lifetime = NumberRange.new(3)
  2285. FZcharge3.Rate = 105
  2286. FZcharge3.LightEmission = 0.8
  2287. FZcharge3.Rotation = NumberRange.new(-360,360)
  2288. FZcharge3.VelocitySpread = 100
  2289. FZcharge3.ZOffset = 1
  2290. local FlyAt = Instance.new("Attachment",Part0)FlyAt.Position = Vector3.new(0,0.1,0)
  2291. local FlyAt2 = Instance.new("Attachment",Part0)FlyAt2.Position = Vector3.new(0,-15.5,0)
  2292. local Speed = Instance.new("Trail",Part0)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  2293. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 2.1 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2294. Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5
  2295.  
  2296. coroutine.resume(coroutine.create(function()
  2297. for i = 1,60 do
  2298. local HQ = Instance.new("Part",Part0)
  2299. HQ.Size = Vector3.new(1,1,1)
  2300. HQ.BrickColor = BrickColor.new("White")
  2301. HQ.Material = Enum.Material.Glass
  2302. HQ.Anchored = true
  2303. HQ.CanCollide = false
  2304. HQ.Transparency = 0
  2305. HQ.CFrame = Part0.CFrame*CFrame.new(0,0,-20)*CFrame.Angles(1.55,0,0)
  2306. local HQ2 = Instance.new("SpecialMesh",HQ)
  2307. HQ2.MeshId = "rbxassetid://20329976"
  2308. HQ2.Scale = Vector3.new(14.5,14.5,14.5)
  2309. local ZQW = Instance.new("Part",Part0)
  2310. ZQW.Size = Vector3.new(1,1,1)
  2311. ZQW.BrickColor = BrickColor.new("White")
  2312. ZQW.Material = Enum.Material.Glass
  2313. ZQW.Transparency = 1
  2314. ZQW.Anchored = true
  2315. ZQW.CanCollide = false
  2316. ZQW.CFrame = Part0.CFrame*CFrame.new(-40,0,0)
  2317. local ZQW2 = Instance.new("SpecialMesh",ZQW)
  2318. ZQW2.MeshType = "Sphere"
  2319. ZQW2.Scale = Vector3.new(14.5,14.5,2.5)
  2320. local H = Instance.new("Part",Part0)
  2321. H.Size = Vector3.new(1,1,1)
  2322. H.BrickColor = BrickColor.new("White")
  2323. H.CanCollide = false
  2324. H.Anchored = true
  2325. H.CFrame = Part0.CFrame*CFrame.new(0,0,-40)*CFrame.Angles(0,0,0)
  2326. local H2 = Instance.new("SpecialMesh",H)
  2327. H2.MeshId = "rbxassetid://3270017"
  2328. H2.Scale = Vector3.new(14.5,14.5,2.5)
  2329. coroutine.resume(coroutine.create(function()
  2330. for i = 1,90 do
  2331. ZQW2.Scale = ZQW2.Scale + Vector3.new(6.2,6.2,6.2)
  2332. ZQW.Transparency = ZQW.Transparency + 0.06
  2333. HQ2.Scale = HQ2.Scale + Vector3.new(3.2,8.2,3.2)
  2334. HQ.Transparency = HQ.Transparency + 0.05
  2335. H2.Scale = H2.Scale + Vector3.new(6.2,6.2,6.2)
  2336. H.Transparency = H.Transparency + 0.05
  2337. wait(0.00000000001)
  2338. end
  2339. HQ:Destroy()
  2340. H2:Destroy()
  2341. H:Destroy()
  2342. HQ2:Destroy()
  2343. ZQW:Destroy()
  2344. ZQW2:Destroy()
  2345. end))
  2346.  
  2347. wait(0.1)
  2348.  
  2349. end
  2350.  
  2351. end))
  2352. local asd = nil
  2353. local loop = nil
  2354. delay(7, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  2355. loop = rs:connect(function()
  2356. local asdf = math.random(100,1000)/1000
  2357. local Part1 = Instance.new("Part")
  2358. local mesh2 = Instance.new("SpecialMesh",Part1)
  2359. mesh2.MeshType = Enum.MeshType.Sphere
  2360. Part1.Material = Enum.Material.Neon
  2361. Part1.CanCollide = false
  2362. Part1.Transparency = 0.9
  2363. Part1.BrickColor = BrickColor.new("White")
  2364. Part1.Parent = DebrisModel
  2365. Part1.Size = (Part0.Size*0.6) + Vector3.new(asdf,asdf,asdf)
  2366. Part1.Anchored = true
  2367. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/80,math.random(-1000,1000)/80,math.random(-1000,1000)/750))
  2368. Part1.Name = "SMOKE"
  2369. end)
  2370. asd = Part0.Touched:connect(function(ht)
  2371. local hit=ht.Parent
  2372.  
  2373.  
  2374.  
  2375.  
  2376. for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do
  2377. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  2378. v:Destroy()
  2379. else
  2380. v.Parent.Humanoid:TakeDamage(1000)
  2381. v.Velocity = Part0.CFrame.lookVector * 100
  2382.  
  2383. end
  2384.  
  2385. local Position = Part0.Position
  2386. local Target = v.Position
  2387. local direction = Target - Position
  2388. local direction = computeDirection(direction)
  2389. local bv = Instance.new("BodyVelocity",v)
  2390. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  2391. debris:AddItem(bv,1)
  2392. end
  2393.  
  2394.  
  2395. end)
  2396. end))
  2397. end
  2398.  
  2399.  
  2400.  
  2401. function unused()
  2402. coroutine.resume(coroutine.create(function()
  2403. local magnitude = nil
  2404. local Position = nil
  2405. if animid == 0 then
  2406. Position = larm.Position
  2407. else
  2408. Position = rarm.Position
  2409. end
  2410. --sound(743499393,Position,10,math.random(6,8)/10)
  2411. sound(1050751126,Position,10,math.random(4,5)/10,100)
  2412.  
  2413. local Part1 = Instance.new("Part")
  2414. local mesh2 = Instance.new("SpecialMesh",Part1)
  2415. mesh2.MeshId = "rbxassetid://559831844"
  2416. mesh2.Scale = Vector3.new(0,0,0.4)
  2417. Part1.Material = Enum.Material.Neon
  2418. Part1.CanCollide = false
  2419. Part1.BrickColor = BrickColor.new("White")
  2420. Part1.Parent = DebrisModel
  2421. Part1.Size = Vector3.new(0,0,0)
  2422. Part1.Anchored = true
  2423. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  2424. Part1.Name = "EXPLOSION3"
  2425.  
  2426. local Part0 = Instance.new("Part",DebrisModel)
  2427. local PointLight2 = Instance.new("PointLight")
  2428. Part0.Name = "Bullet"
  2429. Part0.Material = Enum.Material.Neon
  2430. Part0.BrickColor = BrickColor.new("White")
  2431. Part0.Anchored = false
  2432. Part0.Size = Vector3.new(1,1,1)
  2433. Part0.Transparency = 0.5
  2434. local mesh = Instance.new("SpecialMesh",Part0)
  2435. mesh.MeshId = "rbxassetid://437347603"
  2436. mesh.Scale = Vector3.new(1.3,1.3,4.4)
  2437. local bforce = Instance.new("BodyForce",Part0)
  2438. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  2439. Part0.CanCollide = false
  2440. PointLight2.Parent = Part0
  2441. PointLight2.Color = Part0.Color
  2442. local Target = mouse.Hit.p
  2443. local direction = Target - Position
  2444. local direction = computeDirection(direction)
  2445. local pos = Position + (direction * 2)
  2446. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55)
  2447. Part0.Velocity = direction * 750
  2448. local asd = nil
  2449. local loop = nil
  2450. delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  2451. loop = rs:connect(function()
  2452. local asdf = math.random(500,1000)/1000
  2453. local Part1 = Instance.new("Part")
  2454. local mesh2 = Instance.new("SpecialMesh",Part1)
  2455. mesh2.MeshType = Enum.MeshType.Sphere
  2456. Part1.Material = Enum.Material.Neon
  2457. Part1.CanCollide = false
  2458. Part1.BrickColor = BrickColor.new("White")
  2459. Part1.Parent = DebrisModel
  2460. Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
  2461. Part1.Anchored = true
  2462. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
  2463. Part1.Name = "SMOKE"
  2464. end)
  2465. asd = Part0.Touched:connect(function(ht)
  2466. local hit=ht.Parent
  2467. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  2468. asd:disconnect()
  2469. loop:disconnect()
  2470. Part0:Destroy()
  2471.  
  2472. sound(punch[math.random(1,#punch)],Part0.Position,10,math.random(3,5)/5,50)
  2473. for i,v in pairs(findAllNearestTorso(Part0.Position,35)) do
  2474. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  2475. v:Destroy()
  2476. else
  2477. v.Parent:BreakJoints()
  2478. local Fl = Instance.new("BodyVelocity",v.Parent.Head)
  2479. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2480. Fl.velocity = Part0.CFrame.lookVector*395
  2481. wait(0.05)
  2482. Fl:remove()
  2483.  
  2484. end
  2485. local Position = Part0.Position
  2486. local Target = v.Position
  2487. local direction = Target - Position
  2488. local direction = computeDirection(direction)
  2489. local bv = Instance.new("BodyVelocity",v)
  2490. bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
  2491. debris:AddItem(bv,1)
  2492. end
  2493. for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
  2494. for z=1,math.random(2,3) do
  2495. local asdf = math.random(-5,5)*2-(i/2)*10
  2496. local Part1 = Instance.new("Part")
  2497. local mesh2 = Instance.new("SpecialMesh",Part1)
  2498. mesh2.MeshType = Enum.MeshType.Sphere
  2499. mesh2.Scale = Vector3.new(0,0,0)
  2500. Part1.Material = Enum.Material.Neon
  2501. Part1.CanCollide = false
  2502. Part1.BrickColor = BrickColor.new("White")
  2503. Part1.Parent = DebrisModel
  2504. Part1.Size = Vector3.new(asdf,asdf,asdf)
  2505. Part1.Anchored = true
  2506. local a = i*0.7
  2507. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  2508. Part1.Name = "EXPLOSION4"
  2509. end
  2510. end
  2511.  
  2512. end
  2513. end)
  2514. end))
  2515. end
  2516.  
  2517.  
  2518.  
  2519.  
  2520.  
  2521.  
  2522. function lerpz(joint, prop, cfrmz, alp)
  2523. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  2524. end
  2525. function resetlerp()
  2526. RJ.C0 = RJC0
  2527. RJ.C1 = RJC1
  2528. N.C0 = NC0
  2529. N.C1 = NC1
  2530. RS.C0 = RSC0
  2531. RS.C1 = RSC1
  2532. LS.C0 = LSC0
  2533. LS.C1 = LSC1
  2534. RH.C0 = RHC0
  2535. RH.C1 = RHC1
  2536. LH.C0 = LHC0
  2537. end
  2538. function swait(num)
  2539. if num == 0 or num == nil then
  2540. Heartbeat.Event:wait()
  2541. else
  2542. for i = 1, num do
  2543. Heartbeat.Event:wait()
  2544. end
  2545. end
  2546. end
  2547. mouse.KeyDown:connect(function(k)
  2548. if k == "=" and MUI == true then
  2549. instinct = false
  2550. animid = 5
  2551. no_anim = true
  2552. for _ = 1, 45 do
  2553. swait()
  2554. lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2)
  2555. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2)
  2556. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2)
  2557. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  2558. lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2)
  2559. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2)
  2560. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2)
  2561. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  2562. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  2563. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  2564.  
  2565. end
  2566. AirPunchStrong()
  2567. wait(0.2)
  2568. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
  2569. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2570. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm
  2571. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm
  2572. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2573. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2574. wait(0.5)
  2575. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
  2576. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2577. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm
  2578. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm
  2579. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2580. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2581. AirPunchStrong()
  2582. wait(0.2)
  2583. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
  2584. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2585. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm
  2586. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm
  2587. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2588. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2589. wait(0.5)
  2590. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head
  2591. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
  2592. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
  2593. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
  2594. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2595. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2596. AirPunchStrong()
  2597. wait(0.2)
  2598. no_anim = false
  2599. instinct = true
  2600. end
  2601. end)
  2602.  
  2603.  
  2604.  
  2605. local attacktype = 1
  2606. mouse.Button1Down:connect(function()
  2607. if attack == false and attacktype == 1 and MUI == false then
  2608. Hit()
  2609. attacktype = 2
  2610. elseif attack == false and attacktype == 2 and MUI == false then
  2611. Hit2()
  2612. attacktype = 1
  2613. end
  2614. end)
  2615.  
  2616.  
  2617. mouse.Button1Down:connect(function()
  2618. if attack == false and attacktype == 1 and MUI == true then
  2619. HitFC()
  2620. attacktype = 2
  2621. elseif attack == false and attacktype == 2 and MUI == true then
  2622. HitFC2()
  2623. attacktype = 1
  2624. end
  2625. end)
  2626. function Hit()
  2627. if not D then D = true
  2628. animid = 5
  2629. no_anim = true
  2630.  
  2631. local Grab = Instance.new("Part",larm)
  2632. Grab.Size = Vector3.new(4,4,4)
  2633. Grab.CanCollide = false
  2634. Grab.BrickColor = BrickColor.new("Deep orange")
  2635. Grab.Transparency = math.huge
  2636. local Grabo = Instance.new("Weld",Grab)
  2637. Grabo.Part0 = larm
  2638. Grabo.Part1 = Grab
  2639. Grabo.C0 = CFrame.new(0,-1.1,0)
  2640. local SFXZ = Instance.new("Sound",torso)
  2641. SFXZ.SoundId = "rbxassetid://169259383"
  2642. SFXZ.Volume = 1
  2643. SFXZ.Pitch = 1.5
  2644. SFXZ.Looped = false
  2645. wait(0.01)
  2646. SFXZ:Play()
  2647.  
  2648. Grab.Touched:connect(function(hit)
  2649. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then
  2650. Grab:Destroy()
  2651. SFXZ:Destroy()
  2652.  
  2653. hit.Parent.Humanoid:TakeDamage(5000000000000000)
  2654. local Smash = Instance.new("Part",char)
  2655. Smash.Size = Vector3.new(30,30,30)
  2656. Smash.BrickColor = BrickColor.new("New Yeller")
  2657. Smash.CanCollide = false
  2658. Smash.Anchored = true
  2659. Smash.Transparency = 0.1
  2660. Smash.CFrame = root.CFrame*CFrame.new(0,0,20)*CFrame.Angles(0,0,1.55)
  2661. local Smash2 = Instance.new("SpecialMesh",Smash)
  2662. Smash2.MeshId = "rbxassetid://437347603"
  2663. Smash2.Scale = Vector3.new(2.8,2.8,2.94)
  2664. local Sound2 = Instance.new("Sound",Smash)
  2665. Sound2.SoundId = "rbxassetid://138137702"
  2666. Sound2.Volume = 0.9
  2667. Sound2.Pitch = 1
  2668. Sound2.Looped = false
  2669. Sound2:Play()
  2670. local Sound = Instance.new("Sound",torso)
  2671. Sound.SoundId = "rbxassetid://0"
  2672. Sound.Volume = 7
  2673. Sound.Pitch = 1
  2674. Sound.Looped = false
  2675. Sound:Play()
  2676. coroutine.resume(coroutine.create(function()
  2677. for i = 3,100 do
  2678.  
  2679. Smash.CFrame = Smash.CFrame*CFrame.Angles(0,0,-0.1)
  2680. Smash.CFrame = Smash.CFrame:lerp(Smash.CFrame * CFrame.new(0, 0, -11), 0.4)
  2681.  
  2682.  
  2683. Smash.Transparency = Smash.Transparency + 0.09
  2684.  
  2685. wait(0.00000000001)
  2686. end
  2687. Smash:Destroy()
  2688.  
  2689. end))
  2690.  
  2691.  
  2692. coroutine.resume(coroutine.create(function()
  2693. for i = 1,3 do
  2694. local HQ = Instance.new("Part",root)
  2695. HQ.Size = Vector3.new(1,1,1)
  2696. HQ.BrickColor = BrickColor.new("Medium stone grey")
  2697. HQ.Material = "Neon"
  2698. HQ.Anchored = true
  2699. HQ.CanCollide = false
  2700. HQ.Transparency = 0
  2701. HQ.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,1.55)
  2702. local HQ2 = Instance.new("SpecialMesh",HQ)
  2703. HQ2.MeshId = "rbxassetid://3270017"
  2704. HQ2.Scale = Vector3.new(1,1,1)
  2705. local ZQW = Instance.new("Part",root)
  2706. ZQW.Size = Vector3.new(1,1,1)
  2707. ZQW.BrickColor = BrickColor.new("Medium stone grey")
  2708. ZQW.Material = "Neon"
  2709. ZQW.Transparency = 1
  2710. ZQW.Anchored = true
  2711. ZQW.CanCollide = false
  2712. ZQW.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,0,0)
  2713. local ZQW2 = Instance.new("SpecialMesh",ZQW)
  2714. ZQW2.MeshType = "Sphere"
  2715. ZQW2.Scale = Vector3.new(1,1,1)
  2716. local H = Instance.new("Part",root)
  2717. H.Size = Vector3.new(1,1,1)
  2718. H.BrickColor = BrickColor.new("Medium stone grey")
  2719. H.CanCollide = false
  2720. H.Anchored = true
  2721. H.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55)
  2722. local H2 = Instance.new("SpecialMesh",H)
  2723. H2.MeshId = "rbxassetid://3270017"
  2724. coroutine.resume(coroutine.create(function()
  2725. for i = 3,90 do
  2726. ZQW2.Scale = ZQW2.Scale + Vector3.new(2.2,2.2,2.2)
  2727. ZQW.Transparency = ZQW.Transparency + 0.06
  2728. HQ2.Scale = HQ2.Scale + Vector3.new(3,3,3.2)
  2729. HQ.Transparency = HQ.Transparency + 0.05
  2730. H2.Scale = H2.Scale + Vector3.new(2.2,2.2,2.2)
  2731. H.Transparency = H.Transparency + 0.05
  2732. wait(0.00000000001)
  2733. end
  2734. HQ:Destroy()
  2735. H2:Destroy()
  2736. H:Destroy()
  2737. HQ2:Destroy()
  2738. ZQW:Destroy()
  2739. ZQW2:Destroy()
  2740. end))
  2741. wait(0.3)
  2742. end
  2743. end))
  2744. local Spinn = Instance.new("Part",char)
  2745. Spinn.Size = Vector3.new(1,1,1)
  2746. Spinn.BrickColor = BrickColor.new("New Yeller")
  2747. Spinn.CanCollide = false
  2748. Spinn.Transparency = 0.1
  2749. Spinn.Anchored = true
  2750. Spinn.Material = "Neon"
  2751. Spinn.CFrame = root.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2752. local Spinn2 = Instance.new("SpecialMesh",Spinn)
  2753. Spinn2.MeshId = "rbxassetid://881809484"
  2754. Spinn2.Scale = Vector3.new(20,20,20)
  2755. coroutine.resume(coroutine.create(function()
  2756. for i = 3,300 do
  2757. Spinn.Transparency = Spinn.Transparency + 0.05
  2758.  
  2759. Spinn.CFrame = Spinn.CFrame*CFrame.Angles(0.2,0.2,0.2)
  2760. wait(0.00000000001)
  2761. end
  2762. end))
  2763.  
  2764.  
  2765. local Spinn = Instance.new("Part",char)
  2766. Spinn.Size = Vector3.new(1,1,1)
  2767. Spinn.BrickColor = BrickColor.new("New Yeller")
  2768. Spinn.CanCollide = false
  2769. Spinn.Transparency = 0.1
  2770. Spinn.Anchored = true
  2771. Spinn.Material = "Neon"
  2772. Spinn.CFrame = root.CFrame*CFrame.new(0,0,-10)*CFrame.Angles(0,0,0)
  2773. local Spinn2 = Instance.new("SpecialMesh",Spinn)
  2774. Spinn2.MeshType = 3
  2775. Spinn2.Scale = Vector3.new(6,6,35)
  2776. coroutine.resume(coroutine.create(function()
  2777. for i = 3,300 do
  2778. Spinn.Transparency = Spinn.Transparency + 0.05
  2779.  
  2780.  
  2781. wait(0.00000000001)
  2782. end
  2783. end))
  2784.  
  2785. local SFXZ = Instance.new("Sound",hed)
  2786. SFXZ.SoundId = "rbxassetid://260430060"
  2787. SFXZ.Volume = 3
  2788. SFXZ.Pitch = 1
  2789. SFXZ.Looped = false
  2790. wait(0.01)
  2791. SFXZ:Play()
  2792.  
  2793. end
  2794. SFXZ:Destroy()
  2795. end)
  2796.  
  2797. for i= 1,5 do
  2798. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  2799. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(-70), math.rad(0)), .5)--torso
  2800. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), .5)--arm
  2801. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.0,0.5,-0.8)*CFrame.Angles(math.rad(160),math.rad(70),math.rad(10)), .5)--arm
  2802. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .5)--leg
  2803. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),.5)--leg
  2804. wait()
  2805. end
  2806.  
  2807. coroutine.resume(coroutine.create(function()
  2808. wait(0.5)
  2809. Grab:remove()
  2810. end))
  2811. no_anim = false
  2812. Grab:Destroy()
  2813. wait(0)
  2814. D = false
  2815. end
  2816. end
  2817. function Hit2()
  2818. if not D then D = true
  2819. no_anim = true
  2820. local Grab = Instance.new("Part",rarm)
  2821. Grab.Size = Vector3.new(4,4,4)
  2822. Grab.CanCollide = false
  2823. Grab.BrickColor = BrickColor.new("Deep orange")
  2824. Grab.Transparency = math.huge
  2825. local Grabo = Instance.new("Weld",Grab)
  2826. Grabo.Part0 = rarm
  2827. Grabo.Part1 = Grab
  2828. Grabo.C0 = CFrame.new(0,-1.1,0)
  2829. local SFXZ = Instance.new("Sound",torso)
  2830. SFXZ.SoundId = "rbxassetid://169259383"
  2831. SFXZ.Volume = 1
  2832. SFXZ.Pitch = 1
  2833. SFXZ.Looped = false
  2834. wait(0.01)
  2835. SFXZ:Play()
  2836.  
  2837. Grab.Touched:connect(function(hit)
  2838. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then
  2839. Grab:Destroy()
  2840. SFXZ:Destroy()
  2841. hit.Parent.Humanoid:TakeDamage(50)
  2842. local Cloud3 = Instance.new("Part",char)
  2843. Cloud3.Size = Vector3.new(1,1,1)
  2844. Cloud3.BrickColor = BrickColor.new("Medium stone grey")
  2845. Cloud3.Anchored = true
  2846. Cloud3.Material = "Neon"
  2847. Cloud3.CanCollide = false
  2848. Cloud3.CFrame = rarm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(-1.55,0,0)
  2849. local Cloud4 = Instance.new("SpecialMesh",Cloud3)
  2850. Cloud4.MeshId = "rbxassetid://3270017"
  2851. Cloud4.Scale = Vector3.new(1,1,0.4)
  2852.  
  2853.  
  2854.  
  2855. coroutine.resume(coroutine.create(function()
  2856. for i = 3,650 do
  2857.  
  2858.  
  2859.  
  2860.  
  2861. Cloud3.Transparency = Cloud3.Transparency + 0.03
  2862. Cloud4.Scale = Cloud4.Scale + Vector3.new(0.2,0.2,0.2)
  2863.  
  2864.  
  2865.  
  2866.  
  2867. wait(0.00000000001)
  2868. end
  2869. end))
  2870. local SFXZ = Instance.new("Sound",hed)
  2871. SFXZ.SoundId = "rbxassetid://260430060"
  2872. SFXZ.Volume = 3
  2873. SFXZ.Pitch = 1.2
  2874. SFXZ.Looped = false
  2875. wait(0.01)
  2876. SFXZ:Play()
  2877.  
  2878. end
  2879. SFXZ:Destroy()
  2880. end)
  2881. for i = 1, 5 do
  2882. wait()
  2883.  
  2884. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
  2885. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
  2886. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
  2887. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2888. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2889. end
  2890.  
  2891. coroutine.resume(coroutine.create(function()
  2892. wait(0.5)
  2893. Grab:remove()
  2894. end))
  2895. no_anim = false
  2896. Grab:Destroy()
  2897. wait(0)
  2898. D = false
  2899. end
  2900. end
  2901.  
  2902. function HitFC()
  2903. if not D then D = true
  2904. animid = 5
  2905. no_anim = true
  2906. local Grab = Instance.new("Part",larm)
  2907. Grab.Size = Vector3.new(3,3,3)
  2908. Grab.CanCollide = false
  2909. Grab.BrickColor = BrickColor.new("Deep orange")
  2910. Grab.Transparency = math.huge
  2911. local Grabo = Instance.new("Weld",Grab)
  2912. Grabo.Part0 = larm
  2913. Grabo.Part1 = Grab
  2914. Grabo.C0 = CFrame.new(0,-1.1,0)
  2915. local SFXZ = Instance.new("Sound",torso)
  2916. SFXZ.SoundId = "rbxassetid://169259383"
  2917. SFXZ.Volume = 1
  2918. SFXZ.Pitch = 1.5
  2919. SFXZ.Looped = false
  2920. wait(0.01)
  2921. SFXZ:Play()
  2922.  
  2923. Grab.Touched:connect(function(hit)
  2924. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then
  2925. Grab:Destroy()
  2926. SFXZ:Destroy()
  2927. hit.Parent.Humanoid:TakeDamage(250)
  2928. local Cloud3 = Instance.new("Part",char)
  2929. Cloud3.Size = Vector3.new(1,1,1)
  2930. Cloud3.BrickColor = BrickColor.new("Medium stone grey")
  2931. Cloud3.Anchored = true
  2932. Cloud3.Material = "Neon"
  2933. Cloud3.CanCollide = false
  2934. Cloud3.CFrame = larm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
  2935. local Cloud4 = Instance.new("SpecialMesh",Cloud3)
  2936. Cloud4.MeshId = "rbxassetid://3270017"
  2937. Cloud4.Scale = Vector3.new(1.6,1.6,0.4)
  2938.  
  2939.  
  2940.  
  2941. coroutine.resume(coroutine.create(function()
  2942. for i = 3,650 do
  2943.  
  2944.  
  2945.  
  2946.  
  2947. Cloud3.Transparency = Cloud3.Transparency + 0.03
  2948. Cloud4.Scale = Cloud4.Scale + Vector3.new(0.5,0.5,0.5)
  2949.  
  2950.  
  2951.  
  2952.  
  2953. wait(0.00000000001)
  2954. end
  2955. end))
  2956. local SFXZ = Instance.new("Sound",hed)
  2957. SFXZ.SoundId = "rbxassetid://260430060"
  2958. SFXZ.Volume = 3
  2959. SFXZ.Pitch = 1
  2960. SFXZ.Looped = false
  2961. wait(0.01)
  2962. SFXZ:Play()
  2963.  
  2964. end
  2965. SFXZ:Destroy()
  2966. end)
  2967.  
  2968. for i = 1, 2 do
  2969. wait()
  2970.  
  2971. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2972. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm
  2973. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm
  2974. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2975. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2976. end
  2977.  
  2978. coroutine.resume(coroutine.create(function()
  2979. wait(0.5)
  2980. Grab:remove()
  2981. end))
  2982. no_anim = false
  2983. Grab:Destroy()
  2984. wait(0)
  2985. D = false
  2986. end
  2987. end
  2988. function HitFC2()
  2989. if not D then D = true
  2990. no_anim = true
  2991. local Grab = Instance.new("Part",rarm)
  2992. Grab.Size = Vector3.new(3,3,3)
  2993. Grab.CanCollide = false
  2994. Grab.BrickColor = BrickColor.new("Deep orange")
  2995. Grab.Transparency = math.huge
  2996. local Grabo = Instance.new("Weld",Grab)
  2997. Grabo.Part0 = rarm
  2998. Grabo.Part1 = Grab
  2999. Grabo.C0 = CFrame.new(0,-1.1,0)
  3000. local SFXZ = Instance.new("Sound",torso)
  3001. SFXZ.SoundId = "rbxassetid://169259383"
  3002. SFXZ.Volume = 1
  3003. SFXZ.Pitch = 1
  3004. SFXZ.Looped = false
  3005. wait(0.01)
  3006. SFXZ:Play()
  3007.  
  3008. Grab.Touched:connect(function(hit)
  3009. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then
  3010. Grab:Destroy()
  3011. SFXZ:Destroy()
  3012. hit.Parent.Humanoid:TakeDamage(250)
  3013. local Cloud3 = Instance.new("Part",char)
  3014. Cloud3.Size = Vector3.new(1,1,1)
  3015. Cloud3.BrickColor = BrickColor.new("Medium stone grey")
  3016. Cloud3.Anchored = true
  3017. Cloud3.Material = "Neon"
  3018. Cloud3.CanCollide = false
  3019. Cloud3.CFrame = rarm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(-1.55,0,0)
  3020. local Cloud4 = Instance.new("SpecialMesh",Cloud3)
  3021. Cloud4.MeshId = "rbxassetid://3270017"
  3022. Cloud4.Scale = Vector3.new(1.6,1.6,0.4)
  3023.  
  3024.  
  3025.  
  3026. coroutine.resume(coroutine.create(function()
  3027. for i = 3,650 do
  3028.  
  3029.  
  3030.  
  3031.  
  3032. Cloud3.Transparency = Cloud3.Transparency + 0.03
  3033. Cloud4.Scale = Cloud4.Scale + Vector3.new(0.5,0.5,0.2)
  3034.  
  3035.  
  3036.  
  3037.  
  3038. wait(0.00000000001)
  3039. end
  3040. end))
  3041. local SFXZ = Instance.new("Sound",hed)
  3042. SFXZ.SoundId = "rbxassetid://260430060"
  3043. SFXZ.Volume = 3
  3044. SFXZ.Pitch = 1.2
  3045. SFXZ.Looped = false
  3046. wait(0.01)
  3047. SFXZ:Play()
  3048.  
  3049. end
  3050. SFXZ:Destroy()
  3051. end)
  3052. for i = 1, 2 do
  3053. wait()
  3054.  
  3055. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
  3056. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
  3057. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
  3058. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  3059. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  3060. end
  3061.  
  3062. coroutine.resume(coroutine.create(function()
  3063. wait(0.5)
  3064. Grab:remove()
  3065. end))
  3066. no_anim = false
  3067. Grab:Destroy()
  3068. wait(0)
  3069. D = false
  3070. end
  3071. end
  3072.  
  3073.  
  3074.  
  3075.  
  3076. mouse.KeyDown:connect(function(key)
  3077. if key == '1' then
  3078. no_anim = true
  3079. local Aura = Instance.new("ParticleEmitter",Stone4)
  3080. Aura.Texture = "rbxassetid://271370648"
  3081. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3082. Aura.EmissionDirection = "Top"
  3083. Aura.Speed = NumberRange.new(0)
  3084. Aura.Size = NumberSequence.new(2.5)
  3085. Aura.Transparency = NumberSequence.new(0,1)
  3086. Aura.Drag = 0.4
  3087. Aura.LightInfluence = 0
  3088. Aura.LockedToPart = true
  3089. Aura.Lifetime = NumberRange.new(0.9)
  3090. Aura.Rate = 60
  3091. Aura.LightEmission = 0.6
  3092. Aura.Rotation = NumberRange.new(-360,360)
  3093. Aura.VelocitySpread = 0
  3094. Aura.Acceleration = Vector3.new(0,0,0)
  3095. Aura.ZOffset = 0.2
  3096. LockOn()
  3097. for i = 1, 20 do
  3098. wait()
  3099.  
  3100. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3101. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  3102. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(0)), 0.8)--larm
  3103. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  3104. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  3105. end
  3106. no_anim = false
  3107. Aura.Rate = 0
  3108. end
  3109. end)
  3110.  
  3111. mouse.KeyDown:connect(function(key)
  3112. if key == '2' then
  3113. Bring()
  3114. end
  3115. end)
  3116.  
  3117. function LockOn()
  3118. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3119. TargetSelect(mouse.Target.Parent)
  3120. Rock(mouse.Target.Parent)
  3121. end
  3122. end
  3123.  
  3124.  
  3125. function Bring()
  3126. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3127. TargetSelect(mouse.Target.Parent)
  3128.  
  3129. end
  3130. end
  3131. function swait(num)
  3132. if num == 0 or num == nil then
  3133. ArtificialHB.Event:wait()
  3134. else
  3135. for i = 0, num do
  3136. ArtificialHB.Event:wait()
  3137. end
  3138. end
  3139. end
  3140.  
  3141. ArtificialHB = Instance.new("BindableEvent", script)
  3142. ArtificialHB.Name = "Heartbeat"
  3143.  
  3144. script:WaitForChild("Heartbeat")
  3145.  
  3146. function TargetSelect(person)
  3147. local dd=coroutine.wrap(function()
  3148. if targetted ~= person then
  3149. targetted = person
  3150. for i = 0, 2, 0.1 do
  3151. swait()
  3152. end
  3153. end
  3154. end)
  3155. dd()
  3156. end
  3157. local RbxUtility = LoadLibrary("RbxUtility")
  3158. local Create = RbxUtility.Create
  3159. function HomingAttack()
  3160.  
  3161.  
  3162.  
  3163.  
  3164. if targetted == nil then
  3165.  
  3166. end
  3167.  
  3168.  
  3169. targetted.Head.CFrame = root.CFrame * CFrame.new(0,1.5,-3.1)
  3170.  
  3171.  
  3172.  
  3173.  
  3174.  
  3175. end
  3176. mouse.KeyDown:connect(function(key)
  3177. if key == '3' then
  3178. HomingAttack()
  3179. end
  3180. end)
  3181.  
  3182. function laz0r()
  3183.  
  3184. local Position = nil
  3185. if animid == 0 then
  3186. Position = NeckS.Position
  3187. else
  3188. Position = NeckS.Position
  3189. end
  3190.  
  3191. local Part1 = Instance.new("Part")
  3192. local mesh2 = Instance.new("SpecialMesh",Part1)
  3193. mesh2.MeshId = "rbxassetid://559831844"
  3194. mesh2.Scale = Vector3.new(0,0,0.4)
  3195. Part1.Material = Enum.Material.Neon
  3196. Part1.CanCollide = false
  3197. Part1.BrickColor = BrickColor.new("White")
  3198. Part1.Parent = DebrisModel
  3199. Part1.Size = Vector3.new(0,0,0)
  3200. Part1.Anchored = true
  3201. Part1.CFrame = CFrame.new(Position)
  3202. Part1.Name = "EXPLOSION3"
  3203.  
  3204. local Part0 = Instance.new("Part",DebrisModel)
  3205. Part0.Name = "Bullet"
  3206. Part0.Material = Enum.Material.Neon
  3207. Part0.BrickColor = BrickColor.new("Magenta")
  3208. Part0.Anchored = true
  3209. local mesh = Instance.new("SpecialMesh",Part0)
  3210. mesh.MeshType = Enum.MeshType.Sphere
  3211. Part0.CanCollide = false
  3212. local Target = mouse.Hit.p
  3213. local direction = Target - Position
  3214. local direction = computeDirection(direction)
  3215. local ray = Ray.new(Position, (Target).unit*1048)
  3216. local part, endPoint = workspace:FindPartOnRay(ray, char)
  3217. Part0.Size = Vector3.new(9,1,9)
  3218. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
  3219. local pos = Position + (direction * (mesh.Scale.Y/2))
  3220. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  3221.  
  3222. clashpart = Instance.new("Part",DebrisModel)
  3223. clashpart.Size = Vector3.new(50,50,50)
  3224. clashpart.CanCollide = false
  3225. clashpart.Anchored = true
  3226. clashpart.Transparency = 1
  3227. clashpart.BrickColor = BrickColor.new("Magenta")
  3228. clashpart.Name = "StarLightClash"
  3229. clashpart.CFrame = CFrame.new(endPoint, mouse.Hit.p)
  3230.  
  3231.  
  3232.  
  3233. local z = 10
  3234. for i = 1,100 do rs:wait()
  3235. if animid == 0 then
  3236. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z))
  3237. Position = root.Position
  3238. else
  3239. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z))
  3240. Position = root.Position
  3241. end
  3242.  
  3243. local Target = mouse.Hit.p
  3244. local direction = Target - Position
  3245. local direction = computeDirection(direction)
  3246. local ray = Ray.new(Position, (Target-Position).unit*1048)
  3247. local part, endPoint = workspace:FindPartOnRay(ray, char)
  3248. Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5))
  3249. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
  3250. mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0)
  3251. local pos = Position + (direction * (mesh.Scale.Y/0))
  3252. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  3253. clashpart.CFrame = CFrame.new(endPoint, root.Position)
  3254.  
  3255. local Position = mouse.Hit.p
  3256. local Target = root.Position
  3257. local direction = Target - Position
  3258. local direction = computeDirection(direction)
  3259. root.Velocity = direction * 5
  3260.  
  3261. if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end
  3262.  
  3263. Part1 = Part0:Clone()
  3264. Part1.Parent = DebrisModel
  3265. Part1.BrickColor = BrickColor.new("Magenta")
  3266. Part1.Name = "SMOKE2"
  3267.  
  3268. if part ~= nil then
  3269. if part.Name == "StarLightClash" then
  3270. local asdf = math.random(0,5)*20
  3271. local Part1 = Instance.new("Part")
  3272. local mesh2 = Instance.new("SpecialMesh",Part1)
  3273. mesh2.MeshType = Enum.MeshType.Sphere
  3274. mesh2.Scale = Vector3.new(0,0,0)
  3275. Part1.Material = Enum.Material.Neon
  3276. Part1.CanCollide = false
  3277. Part1.BrickColor = BrickColor.new("Magenta")
  3278. Part1.Size = Vector3.new(asdf,asdf,asdf)
  3279. Part1.Anchored = true
  3280. local a = 1.5
  3281. Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  3282. Part1.Name = "EXPLOSION"
  3283. else
  3284. local asdf = math.random(0,5)*10
  3285. local Part1 = Instance.new("Part")
  3286. local mesh2 = Instance.new("SpecialMesh",Part1)
  3287. mesh2.MeshType = Enum.MeshType.Sphere
  3288. mesh2.Scale = Vector3.new(0,0,0)
  3289. Part1.Material = Enum.Material.Neon
  3290. Part1.CanCollide = false
  3291. Part1.BrickColor = BrickColor.new("Magenta")
  3292. Part1.Parent = DebrisModel
  3293. Part1.Size = Vector3.new(asdf,asdf,asdf)
  3294. Part1.Anchored = true
  3295. local a = 1.5
  3296. Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  3297. Part1.Name = "EXPLOSION"
  3298. end
  3299. end
  3300.  
  3301. for i,v in pairs(findAllNearestTorso(endPoint,50)) do
  3302. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 100000000000000000000000000000000000 then
  3303. v:Destroy()
  3304. else
  3305. v.Parent:BreakJoints()
  3306. end
  3307. local Position = mouse.Hit.p
  3308. local Target = v.Position
  3309. local direction = Target - Position
  3310. local direction = computeDirection(direction)
  3311. local bv = Instance.new("BodyVelocity",v)
  3312. bv.Velocity = direction * (10 - ((Position - Target).magnitude/2))
  3313. debris:AddItem(bv,1)
  3314. end
  3315.  
  3316. end
  3317. clashpart:Destroy()
  3318. Part0:Destroy()
  3319. wait(0.3)
  3320. aiming_anim = false
  3321. delay(0.3,function() debounce = false end)
  3322. end
  3323.  
  3324.  
  3325. mouse.KeyDown:connect(function(k)
  3326. if k == "u" and Mode == false then
  3327.  
  3328. animid = 5
  3329. no_anim = true
  3330. hum.WalkSpeed = 0
  3331.  
  3332.  
  3333.  
  3334. for i = 1, 30 do
  3335. wait()
  3336.  
  3337. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3338. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  3339. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(150),math.rad(-50),math.rad(0)), 0.8)--larm
  3340. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  3341. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  3342. end
  3343. wait(2)
  3344. local Grab = Instance.new("Part",hed)
  3345. Grab.Size = Vector3.new(3.9,5,3.9)
  3346. Grab.CanCollide = false
  3347. Grab.BrickColor = BrickColor.new("Deep orange")
  3348. Grab.Transparency = 1
  3349. local Grabo = Instance.new("Weld",Grab)
  3350. Grabo.Part0 = hed
  3351. Grabo.Part1 = Grab
  3352. Grabo.C0 = CFrame.new(0,-1.5,0)
  3353.  
  3354. local AuraB = Instance.new("Part",hed)
  3355. AuraB.Size = Vector3.new(2,1,2)
  3356. AuraB.CanCollide = false
  3357. AuraB.BrickColor = BrickColor.new("Deep orange")
  3358. AuraB.Transparency = 1
  3359. local AuraBo = Instance.new("Weld",AuraB)
  3360. AuraBo.Part0 = hed
  3361. AuraBo.Part1 = AuraB
  3362. AuraBo.C0 = CFrame.new(0,-3.6,0)
  3363.  
  3364. local FZcharge3 = Instance.new("ParticleEmitter",Grab)
  3365. FZcharge3.Texture = "rbxassetid://249481494"
  3366. FZcharge3.Color = ColorSequence.new(Color3.fromRGB(0, 0, 255))
  3367. FZcharge3.EmissionDirection = "Top"
  3368. FZcharge3.Speed = NumberRange.new(2)
  3369. FZcharge3.Size = NumberSequence.new(4,0)
  3370. FZcharge3.Transparency = NumberSequence.new(0,1)
  3371. FZcharge3.Drag = 1.2
  3372. FZcharge3.LockedToPart = true
  3373. FZcharge3.Lifetime = NumberRange.new(1)
  3374. FZcharge3.Rate = 195
  3375. FZcharge3.LightEmission = 0.3
  3376. FZcharge3.Rotation = NumberRange.new(-360,360)
  3377. FZcharge3.VelocitySpread = 0.2
  3378. FZcharge3.ZOffset = 2.5
  3379. wait(1)
  3380. FZcharge3.Rate = 0
  3381. UltimateBattle.Volume = 0
  3382. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://"
  3383. for i,v in pairs(char:GetChildren()) do
  3384. if v ~= root then
  3385. if v:IsA("Part") then
  3386. v.Transparency = 1
  3387. elseif v:IsA("Accoutrement") then
  3388. v:FindFirstChildOfClass("Part").Transparency = 1
  3389. end
  3390. end
  3391. end
  3392. for i,v in pairs(NeckS:GetChildren()) do
  3393. if v ~= root then
  3394. if v:IsA("Part") then
  3395. v.Transparency = 1
  3396. elseif v:IsA("Accoutrement") then
  3397. v:FindFirstChildOfClass("Part").Transparency = 1
  3398. end
  3399. end
  3400. end
  3401.  
  3402. wait(2.2)
  3403. FZcharge3.Rate = 195
  3404. root.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
  3405.  
  3406. for i,v in pairs(char:GetChildren()) do
  3407. if v ~= root then
  3408. if v:IsA("Part") then
  3409. v.Transparency = 0
  3410. elseif v:IsA("Accoutrement") then
  3411. v:FindFirstChildOfClass("Part").Transparency = 0
  3412. end
  3413. end
  3414. end
  3415. for i,v in pairs(NeckS:GetChildren()) do
  3416. if v ~= root then
  3417. if v:IsA("Part") then
  3418. v.Transparency = 0
  3419. elseif v:IsA("Accoutrement") then
  3420. v:FindFirstChildOfClass("Part").Transparency = 0
  3421. end
  3422. end
  3423. end
  3424. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://254640655"
  3425. wait(1)
  3426. UltimateBattle.Volume = 5
  3427. FZcharge3.Rate = 0
  3428. hum.WalkSpeed = 16
  3429. wait(1)
  3430. Grab:Destroy()
  3431. no_anim = false
  3432. end
  3433. end)
  3434. mouse.KeyDown:connect(function(k)
  3435. if k == "u" and Mode == true then
  3436.  
  3437.  
  3438. root.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
  3439.  
  3440.  
  3441. end
  3442. end)
  3443. -------------------------------------------------------
  3444.  
  3445. mouse.KeyDown:connect(function(k)
  3446. if k == "z" then
  3447. local FZcharge3 = Instance.new("ParticleEmitter",Stone6)
  3448. FZcharge3.Texture = "rbxassetid://165211997"
  3449. FZcharge3.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0))
  3450. FZcharge3.EmissionDirection = "Top"
  3451. FZcharge3.Speed = NumberRange.new(8)
  3452. FZcharge3.Size = NumberSequence.new(0.5,0)
  3453. FZcharge3.Transparency = NumberSequence.new(0,1)
  3454. FZcharge3.Drag = 1.2
  3455. FZcharge3.LockedToPart = false
  3456. FZcharge3.Lifetime = NumberRange.new(0.5)
  3457. FZcharge3.Rate = 195
  3458. FZcharge3.LightEmission = 1
  3459. FZcharge3.VelocitySpread = 100
  3460. FZcharge3.Rotation = NumberRange.new(-360,360)
  3461. FZcharge3.VelocitySpread = 100.2
  3462. FZcharge3.ZOffset = 1
  3463. local CHAINLINKS = {}
  3464. local POS = mouse.Hit.p
  3465. local CHAINS = false
  3466. local CHAINLINKS = {}
  3467. local A = Instance.new("Attachment",NeckS)
  3468. A.Position = Vector3.new(0.3,0,0)*Player_Size
  3469. A.Orientation = Vector3.new(-90, -89.982, 0)
  3470. local B = Instance.new("Attachment",NeckS)
  3471. B.Position = Vector3.new(-0.3,0,0)*Player_Size
  3472. B.Orientation = Vector3.new(-90, 89.988, 0)
  3473. local C = Instance.new("Attachment",NeckS)
  3474. C.Position = Vector3.new(0.3,-0.1,0)*Player_Size
  3475. C.Orientation = Vector3.new(-90, -89.982, 0)
  3476. local D = Instance.new("Attachment",NeckS)
  3477. D.Position = Vector3.new(-0.3,-0.3,0)*Player_Size
  3478. D.Orientation = Vector3.new(-90, 89.988, 0)
  3479. local LIGHT = Instance.new("Attachment",NeckS)
  3480. LIGHT.Position = Vector3.new(0.3,-0,0)*Player_Size
  3481. local LIGHT2 = Instance.new("PointLight",larm)
  3482. LIGHT2.Range = 6
  3483. LIGHT2.Brightness = 20
  3484. LIGHT2.Color = Color3.new(0, 255, 0)
  3485. for i = 1, 2 do
  3486. local TWIST = -2
  3487. local START = A
  3488. local END = B
  3489. if i == 1 then
  3490. START = B
  3491. END = A
  3492. end
  3493. local ChainLink = Instance.new("Beam",torso)
  3494. ChainLink.Texture = "rbxassetid://165211997"
  3495. ChainLink.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0))
  3496. ChainLink.TextureSpeed = 5
  3497. ChainLink.Width0 = 1
  3498. ChainLink.Width1 = 1
  3499. ChainLink.TextureLength = 1.5
  3500. ChainLink.Attachment0 = START
  3501. ChainLink.Attachment1 = END
  3502. ChainLink.CurveSize0 = TWIST
  3503. ChainLink.CurveSize1 = TWIST
  3504. --ChainLink.FaceCamera = true
  3505. ChainLink.Segments = 45
  3506. ChainLink.Transparency = NumberSequence.new(0)
  3507. table.insert(CHAINLINKS,ChainLink)
  3508. end
  3509. coroutine.resume(coroutine.create(function()
  3510. for i = 3,80000000000000000000000000000 do
  3511. hum.Health = hum.MaxHealth
  3512.  
  3513.  
  3514. coroutine.resume(coroutine.create(function()
  3515. for i = 1,15 do
  3516.  
  3517. wait(0.00000000001)
  3518. end
  3519.  
  3520.  
  3521.  
  3522. end))
  3523. wait(0.06)
  3524. end
  3525. end))
  3526.  
  3527. end
  3528. end)
  3529.  
  3530. mouse.KeyDown:connect(function(k)
  3531. if k == "k" then
  3532. no_anim = true
  3533. local FlyAt = Instance.new("Attachment",NeckS)FlyAt.Position = Vector3.new(0,0.5,0)
  3534. local FlyAt2 = Instance.new("Attachment",NeckS)FlyAt2.Position = Vector3.new(0,-0.5,0)
  3535. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  3536. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3537. Speed.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)) Speed.LightEmission = 5
  3538. for i = 1,7 do
  3539. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  3540. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(20), math.rad(0)), .5)--torso
  3541. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), .5)--arm
  3542. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), .5)--arm
  3543. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), .5)--leg
  3544. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--leg
  3545. wait()
  3546. end
  3547. wait(0.7)
  3548. local Grab = Instance.new("Part",NeckS)
  3549. Grab.Size = Vector3.new(4,4,4)
  3550. Grab.CanCollide = false
  3551. Grab.BrickColor = BrickColor.new("Deep orange")
  3552. Grab.Transparency = math.huge
  3553. local Grabo = Instance.new("Weld",Grab)
  3554. Grabo.Part0 = larm
  3555. Grabo.Part1 = Grab
  3556. Grabo.C0 = CFrame.new(0,-0.1,0)
  3557. Grab.Touched:connect(function(hit)
  3558. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= player.Character.Name then
  3559. Grab:Destroy()
  3560. no_anim = true
  3561. local SFXZ = Instance.new("Sound",root)
  3562. SFXZ.SoundId = "rbxassetid://1699290293"
  3563. SFXZ.Volume = 7
  3564. SFXZ.Pitch = 1
  3565. SFXZ.Looped = false
  3566. wait(0.01)
  3567. SFXZ:Play()
  3568. hit.Parent:BreakJoints()
  3569. Snap(hit.Parent)
  3570.  
  3571.  
  3572.  
  3573.  
  3574. end
  3575. end)
  3576. for i= 1,10 do
  3577. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  3578. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(-70), math.rad(0)), .5)--torso
  3579. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), .5)--arm
  3580. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.0,0.5,-0.8)*CFrame.Angles(math.rad(160),math.rad(70),math.rad(10)), .5)--arm
  3581. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .5)--leg
  3582. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),.5)--leg
  3583. wait()
  3584. end
  3585. FlyAt:Destroy()
  3586. no_anim = false
  3587.  
  3588. end
  3589. end)
  3590.  
  3591.  
  3592. mouse.KeyDown:connect(function(k)
  3593. if k == "y" then
  3594. instinct = false
  3595. animid = 5
  3596. no_anim = true
  3597.  
  3598. local sbs = Instance.new("BodyPosition", torso)
  3599. sbs.P = 9000
  3600. sbs.D = 1000
  3601. sbs.maxForce = Vector3.new(900000, 900000000, 900000)
  3602. sbs.position = torso.CFrame.p + Vector3.new(0, 10, 0)
  3603. for i = 1, 20 do
  3604. wait()
  3605. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), 0.8)--head
  3606. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3607. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(-50)), 0.8)--rarm
  3608. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(20),math.rad(50)), 0.8)--larm
  3609. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), 0.8)--lleg
  3610. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--rleg
  3611. end
  3612. coroutine.resume(coroutine.create(function()
  3613. for i = 3,8 do
  3614. local Ball = Instance.new("Part",char)
  3615. Ball.Size = Vector3.new(1,1,1)
  3616. Ball.BrickColor = BrickColor.new("Magenta")
  3617. Ball.Material = "Neon"
  3618. Ball.Anchored = true
  3619. Ball.CanCollide = false
  3620. Ball.Transparency = 0
  3621. Ball.CFrame = torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  3622. local Ball2 = Instance.new("SpecialMesh",Ball)
  3623. Ball2.MeshType = 3
  3624. Ball2.Scale = Vector3.new(2,2,2)
  3625.  
  3626.  
  3627.  
  3628.  
  3629. coroutine.resume(coroutine.create(function()
  3630. for i = 1,15 do
  3631. Ball2.Scale = Ball2.Scale + Vector3.new(19.4,19.4,19.4)
  3632. Ball.Transparency = Ball.Transparency + 0.06
  3633. wait(0.00000000001)
  3634. end
  3635. Ball:Destroy()
  3636.  
  3637.  
  3638. end))
  3639. wait(0.06)
  3640. end
  3641. end))
  3642. root.Anchored = true
  3643. g = Instance.new("Explosion")
  3644. g.Parent = workspace
  3645. g.Position = root.Position
  3646. g.BlastRadius = 90
  3647. g.BlastPressure = 4000200
  3648. g.Visible = false
  3649. for i = 1, 70 do
  3650. wait()
  3651. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.8)--head
  3652. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3653. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1,0)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(50)), 0.8)--rarm
  3654. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1,0)*CFrame.Angles(math.rad(90),math.rad(50),math.rad(-50)), 0.8)--larm
  3655. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--lleg
  3656. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  3657. end
  3658. wait(0.2)
  3659.  
  3660. sbs:Destroy()
  3661. no_anim = false
  3662. root.Anchored = false
  3663.  
  3664. end
  3665. end)
  3666. local deb = false
  3667. function smooth(obj)
  3668. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  3669. for i,v in pairs(sides) do
  3670. obj[v.."Surface"] = "SmoothNoOutlines"
  3671. end
  3672. end
  3673. local multiplier = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000
  3674. function hurt(hit, dmg)
  3675. if hit.Parent then
  3676. if hit.Parent.Name == "box" then print("bocks!11") hit.Parent:Destroy() end
  3677. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  3678. if hum then
  3679. if hum.Parent.Name ~= plr.Name then
  3680. if dmg == "Kill" or hum.Health > 100000 then
  3681. hit.Parent:BreakJoints()
  3682. return true
  3683. else
  3684. if math.random(0, 100) == 50 then
  3685. hit.Parent:BreakJoints()
  3686. else
  3687. hit.Parent:BreakJoints()
  3688. end
  3689. return true
  3690. end
  3691. end
  3692. end
  3693. end
  3694. end
  3695. local push = 100
  3696. local huge = Vector3.new(math.huge,math.huge,math.huge)
  3697. function gethum(obj)
  3698. if obj.Parent then
  3699. if obj.Parent:FindFirstChild("Humanoid") then
  3700. if obj.Parent.Name ~= plr.Name then
  3701. return obj.Parent:FindFirstChildOfClass("Humanoid")
  3702. end
  3703. end
  3704. end
  3705. end
  3706.  
  3707. mouse.KeyDown:connect(function(key)
  3708. if key == "p" and not deb and not attacking then
  3709. deb = true
  3710. no_anim = true
  3711.  
  3712. local Aura = Instance.new("ParticleEmitter",Stone2)
  3713. Aura.Texture = "rbxassetid://271370648"
  3714. Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  3715. Aura.EmissionDirection = "Top"
  3716. Aura.Speed = NumberRange.new(0)
  3717. Aura.Size = NumberSequence.new(2.5)
  3718. Aura.Transparency = NumberSequence.new(0,1)
  3719. Aura.Drag = 0.4
  3720. Aura.LightInfluence = 0
  3721. Aura.LockedToPart = true
  3722. Aura.Lifetime = NumberRange.new(0.9)
  3723. Aura.Rate = 60
  3724. Aura.LightEmission = 0.6
  3725. Aura.Rotation = NumberRange.new(-360,360)
  3726. Aura.VelocitySpread = 0
  3727. Aura.Acceleration = Vector3.new(0,0,0)
  3728. Aura.ZOffset = 0.2
  3729.  
  3730. for i = 1, 10 do
  3731. wait()
  3732.  
  3733. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3734. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  3735. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(150),math.rad(-50),math.rad(0)), 0.8)--larm
  3736. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  3737. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  3738. end
  3739. Aura.Rate = 0
  3740.  
  3741. for i = 0, 10 do
  3742. spawn(function()
  3743. local p = Instance.new("Part")
  3744. p.Anchored = true
  3745. p.CanCollide = false
  3746. p.CFrame = char.Torso.CFrame *CFrame.new(math.random(-12,12),-10,math.random(-12,12))
  3747. smooth(p)
  3748. p.BrickColor = BrickColor.DarkGray()
  3749. p.Material = Enum.Material.Slate
  3750. p.Size = Vector3.new(9,9,9)
  3751. p.Transparency = 0
  3752.  
  3753. p.Parent = workspace
  3754. local FlyAt = Instance.new("Attachment",p)FlyAt.Position = Vector3.new(0,2.5,0)
  3755. local FlyAt2 = Instance.new("Attachment",p)FlyAt2.Position = Vector3.new(0,-2.5,0)
  3756. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  3757. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3758. Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5
  3759. local endcf = p.CFrame *CFrame.new(0,30,0)
  3760. for i = 0, 20 do
  3761. p.CFrame = p.CFrame:Lerp(endcf, 0.3)
  3762. wait()
  3763. end
  3764. local z = Instance.new("Part")
  3765. z.CFrame = p.CFrame
  3766. z.CFrame = CFrame.new(z.Position, mouse.Hit.p)
  3767. local bv = Instance.new("BodyVelocity", p)
  3768. bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3769. bv.Velocity = z.CFrame.lookVector*140
  3770. p.Anchored = false
  3771. z:Destroy()
  3772. p.CanCollide = false
  3773. local connection
  3774. spawn(function()
  3775. local angle = CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10)))
  3776. repeat wait()
  3777. p.CFrame = p.CFrame *angle
  3778. until not p or p.CanCollide
  3779. end)
  3780.  
  3781. connection = p.Touched:connect(function(hit)
  3782. hurt(hit, math.random(5,5))
  3783. if not hit.Anchored and hit.Parent.Name ~= plr.Name and hit.Parent.ClassName ~= "Accessory" then
  3784. p.CanCollide = true
  3785. end
  3786. end)
  3787. game.Debris:AddItem(p, 5)
  3788. end)
  3789.  
  3790. wait()
  3791. deb = false
  3792. no_anim = false
  3793. end
  3794. end
  3795. end)
  3796. function doBrick(parent,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
  3797. local p=Instance.new('Part',parent);p.BrickColor=colour;p.Material=material;p.Transparency=transparency;p.Anchored=a;p.CanCollide=cc;p.FormFactor="Custom";p.Size=size;p.BackSurface=bs;p.BottomSurface=bts;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;p.Position=pos;p.CFrame=p.CFrame*cf;
  3798. return p
  3799. end
  3800.  
  3801. function doMesh(parent,meshType,meshId,scale)
  3802. local m=Instance.new('SpecialMesh',parent);m.MeshType=meshType;m.MeshId=meshId;m.Scale=scale
  3803. return m
  3804. end
  3805. local EP=Instance.new("Model",char)
  3806. function magicBrick(pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts,meshType,meshId,scale,scaleAdd,loop,loopTransparency,repeatloop,repeatLoopWait,loopCFrame)
  3807. local cw1=coroutine.wrap(function()
  3808. for i=1,repeatloop do
  3809. local x=doBrick(EP,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
  3810. local z=doMesh(x,meshType,meshId,scale)
  3811.  
  3812. local cw2=coroutine.wrap(function()
  3813. for i=1,loop do
  3814. if loopTransparency then
  3815. x.Transparency=i/loop
  3816. z.Scale=z.Scale+scaleAdd
  3817. x.CFrame=x.CFrame*loopCFrame
  3818. wait()
  3819. else
  3820. z.Scale=z.Scale+scaleAdd
  3821. x.CFrame=x.CFrame*loopCFrame
  3822. end
  3823. end
  3824. x:Destroy()
  3825. end)
  3826. cw2()
  3827. swait(repeatLoopWait)
  3828. end
  3829. end)
  3830. cw1()
  3831. end
  3832. if MUI == true then
  3833.  
  3834. speed=0.15
  3835. sound(438666277,2,1.5,torso)
  3836. coroutine.resume(coroutine.create(function()
  3837. for i=1,20 do
  3838. magicBrick(Vector3.new(0,0,0),torso.CFrame*CFrame.Angles(math.random(1,50),math.random(1,50),math.random(1,50)),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(math.random(10,15),math.random(20,30),0.2),Vector3.new(-2,-2,0),16,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0.2,0,0))
  3839. swait(3)
  3840. end
  3841. end))
  3842. for i=0,1,0.1*speed do
  3843. if lastAnim~=thisAnim then break end
  3844.  
  3845.  
  3846.  
  3847. swait()
  3848. end
  3849.  
  3850. doingMove=true
  3851.  
  3852. coroutine.resume(coroutine.create(function()
  3853. for i=1,200 do
  3854. magicBrick(Vector3.new(0,0,0),torso.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  3855. swait()
  3856. end
  3857. end))
  3858.  
  3859. local beam=Instance.new("Part",char)
  3860. beam.Anchored=true
  3861. beam.CanCollide=false
  3862. beam.BrickColor=BrickColor.new("Institutional white")
  3863. beam.Material="Neon"
  3864. beam.Transparency=0.5
  3865.  
  3866. sound(415700134,1.75,0.85,torso)
  3867.  
  3868. coroutine.resume(coroutine.create(function()
  3869. while true do
  3870. if not doingMove then break end
  3871. local dis=(torso.Position-mouse.Hit.p).magnitude
  3872. beam.Size=Vector3.new(2,2,dis)
  3873. beam.CFrame=CFrame.new(torso.CFrame.p,mouse.Hit.p)*CFrame.new(0,0,-dis/2)
  3874. swait()
  3875. end
  3876. end))
  3877.  
  3878. coroutine.resume(coroutine.create(function()
  3879. for i=1,20 do
  3880. if not doingMove then break end
  3881. magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.Angles(0,0,0),Vector3.new(1,1,1),BrickColor.new("Deep orange"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3,3,3),Vector3.new(2,6,2),8,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  3882. magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.Angles(0,0,0),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3,3,3),Vector3.new(3,3,3),8,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  3883. coroutine.resume(coroutine.create(function()
  3884. for i=1,7 do
  3885. magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.new(0,0,0)*CFrame.new(math.random(1,15),math.random(1,15),math.random(1,15))*CFrame.new(-15/2,-15/2,-15/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(4,4,4),Vector3.new(1,1,1),12,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  3886. end
  3887. end))
  3888. for i,v in pairs(workspace:GetChildren()) do
  3889. if v:findFirstChild("Humanoid")~=nil and v~=char then
  3890. if (v:WaitForChild("Torso").Position-mouse.Hit.p).magnitude<=10 then
  3891. v:WaitForChild("Humanoid"):TakeDamage(v:WaitForChild("Humanoid").MaxHealth/20)
  3892. end
  3893. end
  3894. end
  3895. swait(10)
  3896. end
  3897. end))
  3898.  
  3899. for i=0,2,0.1*speed do
  3900. if lastAnim~=thisAnim then break end
  3901.  
  3902.  
  3903.  
  3904. swait()
  3905. end
  3906.  
  3907. beam:Destroy()
  3908. lastAnim=nil
  3909. lastPriority=0
  3910. doingMove=false
  3911. end
  3912.  
  3913. function chestBeam()
  3914.  
  3915.  
  3916. MUI = true
  3917.  
  3918.  
  3919. end
  3920. mouse.KeyDown:connect(function(k)
  3921. if k == "n" then
  3922. chestBeam()
  3923. end
  3924. end)
  3925. mouse.KeyDown:connect(function(k)
  3926. if k == "v" then
  3927. UltimateBattle:Stop()
  3928. Mode = true
  3929. local SFXZ = Instance.new("Sound",torso)
  3930. SFXZ.SoundId = "rbxassetid://316675316"
  3931. SFXZ.Volume = 8
  3932. SFXZ.Pitch = 1
  3933. SFXZ.Looped = true
  3934. wait(0.01)
  3935. SFXZ:Play()
  3936. local Wind = Instance.new("Sound",torso)
  3937. Wind.SoundId = "rbxassetid://142840797"
  3938. Wind.Volume = 0.5
  3939. Wind.Pitch = 1
  3940. Wind.Looped = true
  3941. wait(0.01)
  3942. Wind:Play()
  3943.  
  3944.  
  3945. Grab.Touched:connect(function(hit)
  3946. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= p.Character.Name then
  3947. hit.Parent:BreakJoints()
  3948. wait(0.2)
  3949. hit.Parent:Destroy()
  3950.  
  3951.  
  3952.  
  3953. end
  3954. end)
  3955. hum.WalkSpeed = 55
  3956.  
  3957. local FZcharge3 = Instance.new("ParticleEmitter",NeckS)
  3958. FZcharge3.Texture = "rbxassetid://37329477"
  3959. FZcharge3.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0))
  3960. FZcharge3.EmissionDirection = "Top"
  3961. FZcharge3.Speed = NumberRange.new(8)
  3962. FZcharge3.Size = NumberSequence.new(0.5,0)
  3963. FZcharge3.Transparency = NumberSequence.new(0,1)
  3964. FZcharge3.Drag = 1.2
  3965. FZcharge3.LockedToPart = false
  3966. FZcharge3.Lifetime = NumberRange.new(0.5)
  3967. FZcharge3.Rate = 195
  3968. FZcharge3.LightEmission = 1
  3969. FZcharge3.VelocitySpread = 100
  3970. FZcharge3.Rotation = NumberRange.new(-360,360)
  3971. FZcharge3.VelocitySpread = 100.2
  3972. FZcharge3.ZOffset = 1
  3973. local StoneEf2 = Instance.new("ParticleEmitter",Stone4)
  3974. StoneEf2.Texture = "rbxassetid://37329477"
  3975. StoneEf2.Color = ColorSequence.new(Color3.fromRGB(255, 0, 0))
  3976. StoneEf2.EmissionDirection = "Top"
  3977. StoneEf2.Speed = NumberRange.new(8)
  3978. StoneEf2.Size = NumberSequence.new(0.5,0)
  3979. StoneEf2.Transparency = NumberSequence.new(0,1)
  3980. StoneEf2.LockedToPart = false
  3981. StoneEf2.Lifetime = NumberRange.new(0.5)
  3982. StoneEf2.Rate = 195
  3983. StoneEf2.LightEmission = 1
  3984. StoneEf2.VelocitySpread = 100
  3985. StoneEf2.Rotation = NumberRange.new(-360,360)
  3986. StoneEf2.VelocitySpread = 100.2
  3987. StoneEf2.ZOffset = 1
  3988. local StoneEf3 = Instance.new("ParticleEmitter",Stone3)
  3989. StoneEf3.Texture = "rbxassetid://74675986"
  3990. StoneEf3.Color = ColorSequence.new(Color3.fromRGB(9, 137, 207))
  3991. StoneEf3.EmissionDirection = "Top"
  3992. StoneEf3.Speed = NumberRange.new(8)
  3993. StoneEf3.Size = NumberSequence.new(0.5,0)
  3994. StoneEf3.Transparency = NumberSequence.new(0,1)
  3995. StoneEf3.LockedToPart = false
  3996. StoneEf3.Lifetime = NumberRange.new(0.5)
  3997. StoneEf3.Rate = 195
  3998. StoneEf3.LightEmission = 1
  3999. StoneEf3.VelocitySpread = 100
  4000. StoneEf3.Rotation = NumberRange.new(-360,360)
  4001. StoneEf3.VelocitySpread = 100.2
  4002. StoneEf3.ZOffset = 1
  4003. local StoneEf5 = Instance.new("ParticleEmitter",Stone5)
  4004. StoneEf5.Texture = "rbxassetid://73229113"
  4005. StoneEf5.Color = ColorSequence.new(Color3.fromRGB(255, 176, 0))
  4006. StoneEf5.EmissionDirection = "Top"
  4007. StoneEf5.Speed = NumberRange.new(8)
  4008. StoneEf5.Size = NumberSequence.new(0.5,0)
  4009. StoneEf5.Transparency = NumberSequence.new(0,1)
  4010. StoneEf5.LockedToPart = false
  4011. StoneEf5.Lifetime = NumberRange.new(0.5)
  4012. StoneEf5.Rate = 195
  4013. StoneEf5.LightEmission = 1
  4014. StoneEf5.VelocitySpread = 100
  4015. StoneEf5.Rotation = NumberRange.new(-360,360)
  4016. StoneEf5.VelocitySpread = 100.2
  4017. StoneEf5.ZOffset = 1
  4018. local CHAINLINKS = {}
  4019. local POS = mouse.Hit.p
  4020. local CHAINS = false
  4021. local CHAINLINKS = {}
  4022. local A = Instance.new("Attachment",root)
  4023. A.Position = Vector3.new(0.5,0,0)*Player_Size
  4024. A.Orientation = Vector3.new(-90, -89.982, 0)
  4025. local B = Instance.new("Attachment",root)
  4026. B.Position = Vector3.new(-0.5,0,0)*Player_Size
  4027. B.Orientation = Vector3.new(-90, 89.988, 0)
  4028. local C = Instance.new("Attachment",root)
  4029. C.Position = Vector3.new(0.5,-0.1,0)*Player_Size
  4030. C.Orientation = Vector3.new(-90, -89.982, 0)
  4031. local D = Instance.new("Attachment",root)
  4032. D.Position = Vector3.new(-0.5,-0.3,0)*Player_Size
  4033. D.Orientation = Vector3.new(-90, 89.988, 0)
  4034. local LIGHT = Instance.new("Attachment",root)
  4035. LIGHT.Position = Vector3.new(0.5,-0,0)*Player_Size
  4036. local LIGHT2 = Instance.new("PointLight",larm)
  4037. LIGHT2.Range = 6
  4038. LIGHT2.Brightness = 20
  4039. LIGHT2.Color = Color3.new(255, 255, 0)
  4040. for i = 1, 2 do
  4041. local TWIST = -1
  4042. local START = A
  4043. local END = B
  4044. if i == 1 then
  4045. START = B
  4046. END = A
  4047. end
  4048. local ChainLink = Instance.new("Beam",torso)
  4049. ChainLink.Texture = "rbxassetid://37329477"
  4050. ChainLink.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0))
  4051. ChainLink.TextureSpeed = 5
  4052. ChainLink.Width0 = 1
  4053. ChainLink.Width1 = 1
  4054. ChainLink.TextureLength = 2.5
  4055. ChainLink.Attachment0 = START
  4056. ChainLink.Attachment1 = END
  4057. ChainLink.CurveSize0 = TWIST
  4058. ChainLink.CurveSize1 = TWIST
  4059. --ChainLink.FaceCamera = true
  4060. ChainLink.Segments = 85
  4061. ChainLink.Transparency = NumberSequence.new(0)
  4062. table.insert(CHAINLINKS,ChainLink)
  4063. end
  4064. coroutine.resume(coroutine.create(function()
  4065. for i = 3,60060 do
  4066.  
  4067.  
  4068. local HQG = Instance.new("Part",char)
  4069. HQG.Size = Vector3.new(1,0,1)
  4070. HQG.BrickColor = BrickColor.new("Ghost grey")
  4071. HQG.Material = "Neon"
  4072. HQG.Anchored = true
  4073. HQG.CanCollide = false
  4074. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4075. local HQG2 = Instance.new("SpecialMesh",HQG)
  4076. HQG2.MeshId = "rbxassetid://1726537151"
  4077. HQG2.Scale = Vector3.new(0.01,0.01,0.01)
  4078.  
  4079.  
  4080. coroutine.resume(coroutine.create(function()
  4081. for i = 1,200 do
  4082.  
  4083.  
  4084. HQG2.Scale = HQG2.Scale + Vector3.new(0.01,0.03,0.01)
  4085. HQG.Transparency = HQG.Transparency + 0.07
  4086. HQG.CFrame = HQG.CFrame*CFrame.Angles(0,-0.3,0)
  4087.  
  4088. wait(0.00000000001)
  4089. end
  4090.  
  4091. HQG:Destroy()
  4092. HQG2:Destroy()
  4093.  
  4094. end))
  4095.  
  4096.  
  4097. wait(0.3)
  4098. end
  4099. end))
  4100. end
  4101. end)
  4102.  
  4103.  
  4104.  
  4105. mouse.KeyDown:connect(function(k)
  4106. if k == "j" then
  4107.  
  4108. animid = 5
  4109. no_anim = true
  4110.  
  4111.  
  4112. local Aura = Instance.new("ParticleEmitter",Stone2)
  4113. Aura.Texture = "rbxassetid://271370648"
  4114. Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  4115. Aura.EmissionDirection = "Top"
  4116. Aura.Speed = NumberRange.new(0)
  4117. Aura.Size = NumberSequence.new(2.5)
  4118. Aura.Transparency = NumberSequence.new(0,1)
  4119. Aura.Drag = 0.4
  4120. Aura.LightInfluence = 0
  4121. Aura.LockedToPart = true
  4122. Aura.Lifetime = NumberRange.new(0.9)
  4123. Aura.Rate = 60
  4124. Aura.LightEmission = 0.6
  4125. Aura.Rotation = NumberRange.new(-360,360)
  4126. Aura.VelocitySpread = 0
  4127. Aura.Acceleration = Vector3.new(0,0,0)
  4128. Aura.ZOffset = 0.2
  4129.  
  4130. for i = 1, 30 do
  4131. wait()
  4132.  
  4133. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4134. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  4135. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(0)), 0.8)--larm
  4136. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  4137. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  4138. end
  4139.  
  4140.  
  4141. local HQ = Instance.new("Part",char)
  4142. HQ.Size = Vector3.new(1,0,1)
  4143. HQ.BrickColor = BrickColor.new("Grey")
  4144. HQ.Material = "Neon"
  4145. HQ.Anchored = true
  4146. HQ.CanCollide = false
  4147. HQ.Transparency = 0.7
  4148. HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4149. local HQ2 = Instance.new("SpecialMesh",HQ)
  4150. HQ2.MeshId = "rbxassetid://20329976"
  4151. HQ2.Scale = Vector3.new(1,1,1)
  4152.  
  4153. local HQG = Instance.new("Part",char)
  4154. HQG.Size = Vector3.new(1,0,1)
  4155. HQG.BrickColor = BrickColor.new("Grey")
  4156. HQG.Material = "Neon"
  4157. HQG.Anchored = true
  4158. HQG.Transparency = 0.7
  4159. HQG.CanCollide = false
  4160. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4161. local HQG2 = Instance.new("SpecialMesh",HQG)
  4162. HQG2.MeshId = "rbxassetid://20329976"
  4163. HQG2.Scale = Vector3.new(1,1,1)
  4164.  
  4165.  
  4166. coroutine.resume(coroutine.create(function()
  4167. for i = 1,200 do
  4168. HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5)
  4169. HQ.Transparency = HQ.Transparency + 0.01
  4170. HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4171.  
  4172. HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1)
  4173. HQG.Transparency = HQG.Transparency + 0.01
  4174. HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4175.  
  4176. wait(0.00000000001)
  4177.  
  4178.  
  4179. end
  4180. HQ:Destroy()
  4181. HQ2:Destroy()
  4182. HQG:Destroy()
  4183. HQG2:Destroy()
  4184. end))
  4185.  
  4186. laz0r()
  4187. wait(0.5)
  4188. no_anim = false
  4189. Aura.Rate = 0
  4190.  
  4191. instinct = true
  4192. end
  4193. end)
  4194.  
  4195.  
  4196.  
  4197.  
  4198.  
  4199. mouse.KeyDown:connect(function(key)
  4200. if key == "r" then
  4201. local Aura = Instance.new('ParticleEmitter',Stone3)
  4202. Aura.Texture = "rbxassetid://271370648"
  4203. Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
  4204. Aura.EmissionDirection = "Top"
  4205. Aura.Speed = NumberRange.new(0)
  4206. Aura.Size = NumberSequence.new(2.5)
  4207. Aura.Transparency = NumberSequence.new(0,1)
  4208. Aura.Drag = 0.4
  4209. Aura.LightInfluence = 0
  4210. Aura.LockedToPart = true
  4211. Aura.Lifetime = NumberRange.new(0.9)
  4212. Aura.Rate = 60
  4213. Aura.LightEmission = 0.6
  4214. Aura.Rotation = NumberRange.new(-360,360)
  4215. Aura.VelocitySpread = 0
  4216. Aura.Acceleration = Vector3.new(0,0,0)
  4217. Aura.ZOffset = 0.2
  4218. no_anim = true
  4219. for i = 1, 15 do
  4220. wait()
  4221.  
  4222. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
  4223. larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
  4224. end
  4225.  
  4226. local Grab = Instance.new("Part",root)
  4227. Grab.Size = Vector3.new(5.2,5.8,3.9)
  4228. Grab.CanCollide = true
  4229. Grab.Material = "Neon"
  4230. Grab.BrickColor = BrickColor.new("Cyan")
  4231. Grab.Transparency = 0.5
  4232. local Hat2 = Instance.new("SpecialMesh",Grab)
  4233. Hat2.MeshType = 3
  4234. Hat2.Scale = Vector3.new(3.35,3.15,0.95)
  4235. local Grabo = Instance.new("Weld",Grab)
  4236. Grabo.Part0 = root
  4237. Grabo.Part1 = Grab
  4238. Grabo.C0 = CFrame.new(0,0.3,-6.8)
  4239.  
  4240. local AuraB = Instance.new("Part",root)
  4241. AuraB.Size = Vector3.new(2,1,2)
  4242. AuraB.CanCollide = false
  4243. AuraB.BrickColor = BrickColor.new("Deep orange")
  4244. AuraB.Transparency = 1
  4245. local AuraBo = Instance.new("Weld",AuraB)
  4246. AuraBo.Part0 = root
  4247. AuraBo.Part1 = AuraB
  4248. AuraBo.C0 = CFrame.new(0,-0.6,0)
  4249. Grab.Touched:connect(function(hit)
  4250. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= p.Character.Name then
  4251.  
  4252.  
  4253. hit.Anchored = false
  4254. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  4255. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  4256. Fl.velocity = root.CFrame.lookVector*340
  4257. wait(0.05)
  4258. Fl:remove()
  4259.  
  4260. end
  4261. end)
  4262.  
  4263.  
  4264. end
  4265. end)
  4266. mouse.KeyUp:connect(function(key)
  4267. if key == "r" then
  4268.  
  4269. for i, v in pairs(root:GetChildren()) do
  4270. if v:IsA("Part")then
  4271. v:Remove()
  4272. end
  4273. end
  4274. for i, v in pairs(Stone3:GetChildren()) do
  4275. if v:IsA('ParticleEmitter')then
  4276. v.Rate = 0
  4277. end
  4278. end
  4279.  
  4280. no_anim = false
  4281. end
  4282. end)
  4283.  
  4284.  
  4285. mouse.KeyDown:connect(function(key)
  4286. if key == "n" then
  4287.  
  4288. end
  4289. end)
  4290.  
  4291.  
  4292. mouse.KeyDown:connect(function(key)
  4293. if key == "t" then
  4294. local Aura = Instance.new("ParticleEmitter",Stone4)
  4295. Aura.Texture = "rbxassetid://271370648"
  4296. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4297. Aura.EmissionDirection = "Top"
  4298. Aura.Speed = NumberRange.new(0)
  4299. Aura.Size = NumberSequence.new(2.5)
  4300. Aura.Transparency = NumberSequence.new(0,1)
  4301. Aura.Drag = 0.4
  4302. Aura.LightInfluence = 0
  4303. Aura.LockedToPart = true
  4304. Aura.Lifetime = NumberRange.new(0.9)
  4305. Aura.Rate = 60
  4306. Aura.LightEmission = 0.6
  4307. Aura.Rotation = NumberRange.new(-360,360)
  4308. Aura.VelocitySpread = 0
  4309. Aura.Acceleration = Vector3.new(0,0,0)
  4310. Aura.ZOffset = 0.2
  4311. no_anim = true
  4312. for i = 1, 15 do
  4313. wait()
  4314.  
  4315. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
  4316. larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
  4317. end
  4318.  
  4319. local Grab = Instance.new("Part",root)
  4320. Grab.Size = Vector3.new(5.2,5.8,3.9)
  4321. Grab.CanCollide = false
  4322. Grab.Material = "Neon"
  4323. Grab.BrickColor = BrickColor.new("Really red")
  4324. Grab.Transparency = 0.5
  4325. local Hat2 = Instance.new("SpecialMesh",Grab)
  4326. Hat2.MeshType = 3
  4327. Hat2.Scale = Vector3.new(3.35,3.15,0.95)
  4328. local Grabo = Instance.new("Weld",Grab)
  4329. Grabo.Part0 = root
  4330. Grabo.Part1 = Grab
  4331. Grabo.C0 = CFrame.new(0,0.3,-6.8)
  4332.  
  4333. local AuraB = Instance.new("Part",root)
  4334. AuraB.Size = Vector3.new(2,1,2)
  4335. AuraB.CanCollide = false
  4336. AuraB.BrickColor = BrickColor.new("Deep orange")
  4337. AuraB.Transparency = 1
  4338. local AuraBo = Instance.new("Weld",AuraB)
  4339. AuraBo.Part0 = root
  4340. AuraBo.Part1 = AuraB
  4341. AuraBo.C0 = CFrame.new(0,-0.6,0)
  4342. Grab.Touched:connect(function(hit)
  4343. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= p.Character.Name then
  4344.  
  4345.  
  4346. Snap(hit.Parent)
  4347. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  4348. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  4349. Fl.velocity = root.CFrame.lookVector*340
  4350. wait(0.05)
  4351. Fl:remove()
  4352.  
  4353. end
  4354. end)
  4355.  
  4356.  
  4357. end
  4358. end)
  4359. mouse.KeyUp:connect(function(key)
  4360. if key == "t" then
  4361.  
  4362. for i, v in pairs(root:GetChildren()) do
  4363. if v:IsA("Part")then
  4364. v:Remove()
  4365. end
  4366. end
  4367. for i, v in pairs(Stone4:GetChildren()) do
  4368. if v:IsA("ParticleEmitter")then
  4369. v.Rate = 0
  4370. end
  4371. end
  4372.  
  4373. no_anim = false
  4374. end
  4375. end)
  4376.  
  4377.  
  4378. mouse.KeyDown:connect(function(k)
  4379. if k == "e" and MUI == false then --highjump
  4380.  
  4381. animid = 5
  4382. no_anim = true
  4383.  
  4384. local sbs = Instance.new("BodyPosition", torso)
  4385. sbs.P = 9000
  4386. sbs.D = 1000
  4387. sbs.maxForce = Vector3.new(900000, 9000000000, 900000)
  4388. sbs.position = torso.CFrame.p + Vector3.new(0, 150, 0)
  4389. local FlyAt = Instance.new("Attachment",NeckS)FlyAt.Position = Vector3.new(0,0.5,0)
  4390. local FlyAt2 = Instance.new("Attachment",NeckS)FlyAt2.Position = Vector3.new(0,-0.5,0)
  4391. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  4392. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4393. Speed.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)) Speed.LightEmission = 5
  4394.  
  4395. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--head
  4396. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4397. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)), 0.8)--rarm
  4398. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--larm
  4399. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.8)--lleg
  4400. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(5)), 0.8)--rleg
  4401.  
  4402.  
  4403.  
  4404. local HQ = Instance.new("Part",char)
  4405. HQ.Size = Vector3.new(1,0,1)
  4406. HQ.BrickColor = BrickColor.new("New Yeller")
  4407. HQ.Material = "Neon"
  4408. HQ.Anchored = true
  4409. HQ.CanCollide = false
  4410. HQ.Transparency = 0.7
  4411. HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4412. local HQ2 = Instance.new("SpecialMesh",HQ)
  4413. HQ2.MeshId = "rbxassetid://20329976"
  4414. HQ2.Scale = Vector3.new(1,50,1)
  4415.  
  4416. local HQG = Instance.new("Part",char)
  4417. HQG.Size = Vector3.new(1,0,1)
  4418. HQG.BrickColor = BrickColor.new("Grey")
  4419. HQG.Material = "Neon"
  4420. HQG.Anchored = true
  4421. HQG.Transparency = 0.7
  4422. HQG.CanCollide = false
  4423. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4424. local HQG2 = Instance.new("SpecialMesh",HQG)
  4425. HQG2.MeshId = "rbxassetid://20329976"
  4426. HQG2.Scale = Vector3.new(1,1,1)
  4427.  
  4428.  
  4429. coroutine.resume(coroutine.create(function()
  4430. for i = 1,500 do
  4431. HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5)
  4432. HQ.Transparency = HQ.Transparency + 0.005
  4433. HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4434.  
  4435. HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1)
  4436. HQG.Transparency = HQG.Transparency + 0.005
  4437. HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4438.  
  4439. wait(0.00000000001)
  4440.  
  4441.  
  4442. end
  4443. HQ:Destroy()
  4444. HQ2:Destroy()
  4445. HQG:Destroy()
  4446. HQG2:Destroy()
  4447. end))
  4448.  
  4449.  
  4450. wait(0.5)
  4451. sbs:Destroy()
  4452.  
  4453. FlyAt:Destroy()
  4454. wait(0.2)
  4455.  
  4456. no_anim = false
  4457. instinct = true
  4458. end
  4459. end)
  4460.  
  4461.  
  4462. mouse.KeyDown:connect(function(k)
  4463. if k == "e" and MUI == true then --highjump
  4464.  
  4465. animid = 5
  4466. no_anim = true
  4467. hum.WalkSpeed = 60
  4468. local sbs = Instance.new("BodyPosition", torso)
  4469. sbs.P = 9000
  4470. sbs.D = 1000
  4471. sbs.maxForce = Vector3.new(900000, 9000000000, 900000)
  4472. sbs.position = torso.CFrame.p + Vector3.new(0, 120, 0)
  4473. local FlyAt = Instance.new("Attachment",torso)FlyAt.Position = Vector3.new(0,2,0)
  4474. local FlyAt2 = Instance.new("Attachment",torso)FlyAt2.Position = Vector3.new(0,-2.5,0)
  4475. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  4476. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4477. Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5
  4478.  
  4479. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--head
  4480. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4481. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)), 0.8)--rarm
  4482. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--larm
  4483. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.8)--lleg
  4484. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(5)), 0.8)--rleg
  4485.  
  4486.  
  4487.  
  4488. local HQ = Instance.new("Part",char)
  4489. HQ.Size = Vector3.new(1,0,1)
  4490. HQ.BrickColor = BrickColor.new("Grey")
  4491. HQ.Material = "Neon"
  4492. HQ.Anchored = true
  4493. HQ.CanCollide = false
  4494. HQ.Transparency = 0.7
  4495. HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4496. local HQ2 = Instance.new("SpecialMesh",HQ)
  4497. HQ2.MeshId = "rbxassetid://20329976"
  4498. HQ2.Scale = Vector3.new(1,1,1)
  4499.  
  4500. local HQG = Instance.new("Part",char)
  4501. HQG.Size = Vector3.new(1,0,1)
  4502. HQG.BrickColor = BrickColor.new("Grey")
  4503. HQG.Material = "Neon"
  4504. HQG.Anchored = true
  4505. HQG.Transparency = 0.7
  4506. HQG.CanCollide = false
  4507. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4508. local HQG2 = Instance.new("SpecialMesh",HQG)
  4509. HQG2.MeshId = "rbxassetid://20329976"
  4510. HQG2.Scale = Vector3.new(1,1,1)
  4511.  
  4512.  
  4513. coroutine.resume(coroutine.create(function()
  4514. for i = 1,200 do
  4515. HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5)
  4516. HQ.Transparency = HQ.Transparency + 0.01
  4517. HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4518.  
  4519. HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1)
  4520. HQG.Transparency = HQG.Transparency + 0.01
  4521. HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4522.  
  4523. wait(0.00000000001)
  4524.  
  4525.  
  4526. end
  4527. HQ:Destroy()
  4528. HQ2:Destroy()
  4529. HQG:Destroy()
  4530. HQG2:Destroy()
  4531. end))
  4532.  
  4533.  
  4534. wait(0.5)
  4535. sbs:Destroy()
  4536. hum.WalkSpeed = 260
  4537. FlyAt:Destroy()
  4538. wait(0.2)
  4539. hum.WalkSpeed = 16
  4540. no_anim = false
  4541. instinct = true
  4542. end
  4543. end)
  4544.  
  4545. mouse.KeyDown:connect(function(k)
  4546. if k == "q" and MUI == false then --highjump
  4547.  
  4548. animid = 5
  4549. no_anim = true
  4550.  
  4551. local FlyAt = Instance.new("Attachment",torso)FlyAt.Position = Vector3.new(0,2,0)
  4552. local FlyAt2 = Instance.new("Attachment",torso)FlyAt2.Position = Vector3.new(0,-2.5,0)
  4553. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  4554. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4555. Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5
  4556. local bv = Instance.new("BodyVelocity")
  4557. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4558. bv.velocity = root.CFrame.lookVector*200
  4559. bv.Parent = root
  4560.  
  4561.  
  4562.  
  4563. for i = 1, 30 do
  4564. wait()
  4565.  
  4566. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.1)--head
  4567. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.1)--torso
  4568. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(15)), 0.1)--arm
  4569. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-15)), 0.1)--arm
  4570. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.1)--leg
  4571. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.1)--leg
  4572. end
  4573.  
  4574.  
  4575.  
  4576.  
  4577.  
  4578.  
  4579.  
  4580.  
  4581.  
  4582. wait(0.5)
  4583. bv:Destroy()
  4584.  
  4585. wait(0.2)
  4586.  
  4587.  
  4588. FlyAt:Destroy()
  4589. no_anim = false
  4590. end
  4591. end)
  4592. holdclick=false
  4593.  
  4594. mouse.KeyDown:connect(function(k)
  4595. if k == "q" and MUI == true then --highjump
  4596.  
  4597. animid = 5
  4598. no_anim = true
  4599. hum.WalkSpeed = 60
  4600. local bv = Instance.new("BodyVelocity")
  4601. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4602. bv.velocity = root.CFrame.lookVector*190
  4603. bv.Parent = root
  4604.  
  4605. local FlyAt = Instance.new("Attachment",torso)FlyAt.Position = Vector3.new(0,1,0)
  4606. local FlyAt2 = Instance.new("Attachment",torso)FlyAt2.Position = Vector3.new(0,-1,0)
  4607. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  4608. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4609. Speed.Color = ColorSequence.new(Color3.fromRGB(4, 175, 236)) Speed.LightEmission = 5
  4610.  
  4611. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), 0.8)--torso
  4612. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(0)), 0.8)--rarm
  4613. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-85),math.rad(0),math.rad(0)), 0.8)--larm
  4614. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-60),math.rad(0),math.rad(-10)), 0.8)--lleg
  4615. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.3, -1) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(5)), 0.8)--rleg
  4616.  
  4617.  
  4618.  
  4619. local HQ = Instance.new("Part",char)
  4620. HQ.Size = Vector3.new(1,0,1)
  4621. HQ.BrickColor = BrickColor.new("Grey")
  4622. HQ.Material = "Neon"
  4623. HQ.Anchored = true
  4624. HQ.CanCollide = false
  4625. HQ.Transparency = 0.7
  4626. HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(1.55,0,0)
  4627. local HQ2 = Instance.new("SpecialMesh",HQ)
  4628. HQ2.MeshId = "rbxassetid://20329976"
  4629. HQ2.Scale = Vector3.new(1,1,1)
  4630.  
  4631. local HQG = Instance.new("Part",char)
  4632. HQG.Size = Vector3.new(1,0,1)
  4633. HQG.BrickColor = BrickColor.new("Grey")
  4634. HQG.Material = "Neon"
  4635. HQG.Anchored = true
  4636. HQG.Transparency = 0.7
  4637. HQG.CanCollide = false
  4638. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(1.55,0,0)
  4639. local HQG2 = Instance.new("SpecialMesh",HQG)
  4640. HQG2.MeshId = "rbxassetid://20329976"
  4641. HQG2.Scale = Vector3.new(1,1,1)
  4642.  
  4643.  
  4644. coroutine.resume(coroutine.create(function()
  4645. for i = 1,200 do
  4646. HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5)
  4647. HQ.Transparency = HQ.Transparency + 0.01
  4648. HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4649.  
  4650. HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1)
  4651. HQG.Transparency = HQG.Transparency + 0.01
  4652. HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4653.  
  4654. wait()
  4655.  
  4656.  
  4657. end
  4658. HQ:Destroy()
  4659. HQ2:Destroy()
  4660. HQG:Destroy()
  4661. HQG2:Destroy()
  4662. end))
  4663.  
  4664.  
  4665. wait(0.5)
  4666. bv:Destroy()
  4667. hum.WalkSpeed = 60
  4668. wait(0.2)
  4669. hum.WalkSpeed = 16
  4670. FlyAt:Destroy()
  4671. no_anim = false
  4672. instinct = true
  4673. end
  4674. end)
  4675. mouse.KeyDown:connect(function(k)
  4676. if k == "l" then
  4677.  
  4678. animid = 5
  4679. no_anim = true
  4680. UltimateBattle:Stop()
  4681.  
  4682.  
  4683. for i = 1, 10 do
  4684. wait()
  4685.  
  4686.  
  4687. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4688. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  4689. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(0)), 0.8)--larm
  4690. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  4691. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  4692. end
  4693. wait(2)
  4694. local SFXZ = Instance.new("Sound",char)
  4695. SFXZ.SoundId = "rbxassetid://242076158"
  4696. SFXZ.Volume = 10
  4697. SFXZ.Pitch = 1
  4698. SFXZ.Looped = false
  4699. wait(0.01)
  4700. SFXZ:Play()
  4701.  
  4702. for i = 1, 10 do
  4703. wait()
  4704.  
  4705.  
  4706. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4707. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  4708. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(120),math.rad(30),math.rad(0)), 0.8)--larm
  4709. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  4710. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  4711. end
  4712.  
  4713.  
  4714. coroutine.resume(coroutine.create(function()
  4715. for i = 3,80 do
  4716. local Ball = Instance.new("Part",char)
  4717. Ball.Size = Vector3.new(0,0,0)
  4718. Ball.BrickColor = BrickColor.new("White")
  4719. Ball.Material = "Neon"
  4720. Ball.Anchored = true
  4721. Ball.CanCollide = false
  4722. Ball.Transparency = 0
  4723. Ball.CFrame = torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  4724. local Ball2 = Instance.new("SpecialMesh",Ball)
  4725. Ball2.MeshType = 3
  4726. Ball2.Scale = Vector3.new(0.4,0.4,0.4)
  4727.  
  4728.  
  4729.  
  4730.  
  4731. coroutine.resume(coroutine.create(function()
  4732. for i = 1,15 do
  4733. Ball2.Scale = Ball2.Scale + Vector3.new(1980.4,1980.4,1980.4)
  4734. Ball.Transparency = Ball.Transparency + 0.06
  4735.  
  4736. wait(0.00000000001)
  4737. end
  4738. Ball:Destroy()
  4739.  
  4740.  
  4741. end))
  4742. wait(0.02)
  4743. end
  4744. end))
  4745.  
  4746. wait(5)
  4747.  
  4748.  
  4749.  
  4750.  
  4751. coroutine.wrap(function()
  4752. for i,v in next, workspace:children() do
  4753. if v:IsA"Model" or v:IsA"Part" then
  4754. if v:FindFirstChildOfClass"Humanoid" and v ~= char then
  4755. Eviscerate(v)
  4756. if v:FindFirstChildOfClass"Humanoid" then Eviscerate(v) end
  4757. wait(.15)
  4758. end
  4759. end
  4760. end
  4761. end)()
  4762.  
  4763.  
  4764. wait(10)
  4765. no_anim = false
  4766.  
  4767.  
  4768.  
  4769. end
  4770. end)
  4771.  
  4772.  
  4773.  
  4774.  
  4775.  
  4776.  
  4777.  
  4778.  
  4779.  
  4780.  
  4781.  
  4782.  
  4783.  
  4784.  
  4785. mouse.KeyDown:connect(function(key)
  4786. if debounce == false then
  4787. if key == "=" and MUI == true then
  4788. dashasdf()
  4789. elseif key == "=" and cooldownult == false then
  4790. cooldownult = true
  4791. if animid == 0 then
  4792. animid = 1
  4793. else
  4794. animid = 0
  4795. end
  4796. debounce = true
  4797. holdr = true
  4798. aiming_anim = true
  4799. wait(0.2)
  4800. repeat
  4801. rs:wait()
  4802. timer = 150
  4803. until holdr == false
  4804. nukewelpo()
  4805.  
  4806. local Position = mouse.Hit.p
  4807. local Target = root.Position
  4808. local direction = Target - Position
  4809. local direction = computeDirection(direction)
  4810. root.Velocity = direction * 300
  4811.  
  4812. aiming_anim = false
  4813. delay(5,function() cooldownult = false end)
  4814. delay(1,function() debounce = false end)
  4815.  
  4816. elseif key == "=" then
  4817. debounce = true
  4818. if animid == 0 then
  4819. animid = 1
  4820. else
  4821. animid = 0
  4822. end
  4823. holdq = true
  4824. attack = true
  4825.  
  4826.  
  4827.  
  4828.  
  4829. repeat rs:wait() timer = 150 until holdq == false
  4830. laz0r()
  4831. attack = false
  4832.  
  4833. end
  4834. end
  4835.  
  4836. end)
  4837.  
  4838. mouse.KeyUp:connect(function(key)
  4839. if key == "=" then
  4840. holdq = false
  4841. elseif key == "=" then
  4842. holdr = false
  4843. end
  4844. end)
  4845. --
  4846. hum.Name = 'Goku'
  4847. ----------------------------------------------------------------------------
  4848. music(themeid,themepitch)
  4849. velocityYFall=0
  4850. velocityYFall2=0
  4851. velocityYFall3=0
  4852. velocityYFall4=0
  4853. neckrotY=0
  4854. neckrotY2=0
  4855. torsorotY=0
  4856. torsorotY2=0
  4857. torsoY=0
  4858. torsoY2=0
  4859. sine = 0
  4860. newWeld(torso, larm, -1.5, 0.5, 0)
  4861. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  4862. newWeld(torso, rarm, 1.5, 0.5, 0)
  4863. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  4864. newWeld(torso, hed, 0, 1.5, 0)
  4865. newWeld(torso, lleg, -0.5, -1, 0)
  4866. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  4867. newWeld(torso, rleg, 0.5, -1, 0)
  4868. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  4869. newWeld(root, torso, 0, -1, 0)
  4870. torso.Weld.C1 = CFrame.new(0, -1, 0)
  4871.  
  4872. rs:connect(function()
  4873.  
  4874. bg.MaxTorque = Vector3.new(0,0,0)
  4875.  
  4876. for i,v in pairs(DebrisModel:GetChildren()) do
  4877.  
  4878.  
  4879. if v.Name == "EXPLOSION" then
  4880. local change = 0.04-(v.Transparency*0.02)
  4881. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4882. vm.Scale = vm.Scale + Vector3.new(change,change,change)
  4883. v.Transparency = v.Transparency + 0.02
  4884. if v.Transparency >= 1 then
  4885. v:Destroy()
  4886. end
  4887.  
  4888. elseif v.Name == "EXPLOSION2" then
  4889. local change = 0.04-(v.Transparency*0.04)
  4890. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4891. vm.Scale = vm.Scale + Vector3.new(change,change,0)
  4892. v.Transparency = v.Transparency + 0.025
  4893. if v.Transparency >= 1 then
  4894. v:Destroy()
  4895. end
  4896.  
  4897. elseif v.Name == "EXPLOSION3" then
  4898. local change = 0.5-(v.Transparency*0.5)
  4899. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4900. vm.Scale = vm.Scale + Vector3.new(change,change,0)
  4901. v.Transparency = v.Transparency + 0.1
  4902. if v.Transparency >= 1 then
  4903. v:Destroy()
  4904. end
  4905.  
  4906. elseif v.Name == "EXPLOSION4" then
  4907. local change = 0.15-(v.Transparency*0.125)
  4908. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4909. vm.Scale = vm.Scale + Vector3.new(change,change,change)
  4910. v.Transparency = v.Transparency + 0.01
  4911. if v.Transparency >= 1 then
  4912. v:Destroy()
  4913. end
  4914.  
  4915. elseif v.Name == "SMOKE" then
  4916. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4917. vm.Scale = vm.Scale - Vector3.new(0.075,0.075,0.075)
  4918. if vm.Scale.X <= 0 then
  4919. v:Destroy()
  4920. end
  4921.  
  4922. elseif v.Name == "SMOKE2" then
  4923. local change = 2-(v.Transparency*2)
  4924. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4925. local Position = nil
  4926. if animid == 0 then
  4927. Position = larm.Position
  4928. else
  4929. Position = rarm.Position
  4930. end
  4931. local Target = mouse.Hit.p
  4932. local direction = Target - Position
  4933. local direction = computeDirection(direction)
  4934. local ray = Ray.new(Position, (Target-Position).unit*1048)
  4935. local part, endPoint = workspace:FindPartOnRay(ray, char)
  4936. vm.Scale = Vector3.new(vm.Scale.X,(Position-endPoint).magnitude,vm.Scale.Z) + Vector3.new(change,0,change)
  4937. local pos = Position + (direction * (vm.Scale.Y/2))
  4938. v.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  4939. vm.Offset = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,0)
  4940. v.Transparency = v.Transparency + 0.1
  4941. if v.Transparency >= 1 then
  4942. v:Destroy()
  4943. end
  4944.  
  4945.  
  4946. elseif v.Name == "LIGHTNING" then
  4947. local vm = v:FindFirstChildOfClass("BlockMesh")
  4948. vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
  4949. if vm.Scale.X <= 0 then
  4950. v:Destroy()
  4951. end
  4952.  
  4953. end
  4954. end
  4955.  
  4956. if -root.Velocity.Y/1.5 > 0 and -root.Velocity.Y/1.5 < 160 then
  4957. velocityYFall = root.Velocity.Y/1.5
  4958. end
  4959. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  4960. velocityYFall2 = root.Velocity.Y/180
  4961. end
  4962. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  4963. velocityYFall3 = root.Velocity.Y/1.5
  4964. end
  4965. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  4966. velocityYFall4 = root.Velocity.Y/1.5
  4967. end
  4968. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  4969. neckrotY = root.RotVelocity.Y/6
  4970. end
  4971. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  4972. neckrotY2 = root.RotVelocity.Y/8
  4973. end
  4974.  
  4975. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  4976. torsorotY = root.RotVelocity.Y/6
  4977. end
  4978. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  4979. torsorotY2 = root.RotVelocity.Y/8
  4980. end
  4981.  
  4982.  
  4983. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  4984. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  4985.  
  4986.  
  4987. local SINE = 0
  4988. local jumped = false
  4989. local ray1 = Ray.new(root.Position+Vector3.new(1,0,0),Vector3.new(0, -6, 0))
  4990. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  4991. local ray2 = Ray.new(root.Position-Vector3.new(1,0,0),Vector3.new(0, -6, 0))
  4992. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  4993. local ray3 = Ray.new(root.Position+Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
  4994. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  4995. local ray4 = Ray.new(root.Position-Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
  4996. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  4997.  
  4998. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  4999.  
  5000. local rlegray = Ray.new(rleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
  5001. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  5002. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  5003. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  5004.  
  5005. local llegray = Ray.new(lleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
  5006. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  5007. local sizem = 1
  5008. if no_anim == false then
  5009. if hum.Health > 0 then
  5010. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  5011. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  5012. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10),0,0),0.1)
  5013. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/30)*math.cos(sine/4)/2,(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  5014. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/30)*math.cos(sine/4)/2,-(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  5015. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+(movement/20)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-4*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  5016. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.85-(movement/10)*math.cos(sine/4)/2,-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  5017. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.85+(movement/10)*math.cos(sine/4)/2,-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  5018. elseif jumped == true then
  5019. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  5020. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0),0.1)
  5021. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-50-1*math.cos(sine/8))), 0.2)
  5022. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(50+1*math.cos(sine/8))), 0.2)
  5023. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  5024. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(-35-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
  5025. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0+0.1*math.cos(sine/16),-0.8)*CFrame.Angles(math.rad(-25+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
  5026. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
  5027. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  5028. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-15),0,0),0.1)
  5029. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-5-1*math.cos(sine/8))), 0.2)
  5030. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(5+1*math.cos(sine/8))), 0.2)
  5031. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  5032. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
  5033. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
  5034. end
  5035. for i=1,5 do
  5036. if aiming_anim == true then
  5037. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  5038. if jumped == false then
  5039. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  5040. else
  5041. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  5042. end
  5043. if animid == 0 then
  5044. hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(-80),0),0.4)
  5045. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
  5046. larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
  5047. else
  5048. if animid == 5 then
  5049. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head
  5050. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso
  5051. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm
  5052. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm
  5053. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
  5054. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
  5055. else
  5056. hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(80),0),0.4)
  5057. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(80), math.rad(0-1*math.cos(sine/32))),0.2)
  5058. rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(10-1*math.cos(sine/16)),math.rad(90+1*math.cos(sine/8))),0.4)
  5059. end
  5060. end
  5061. else
  5062. if timer <= 0 then
  5063. animid = math.random(0,1)
  5064. else
  5065. timer = timer - 1
  5066. end
  5067. end
  5068. end
  5069. end
  5070. end
  5071. main_color = Color3.fromRGB(main.r,main.g,main.b)
  5072. pr.Value = main.r
  5073. pg.Value = main.g
  5074. pb.Value = main.b
  5075. pv.Value = main.v
  5076. idth.Value = themeid
  5077. pith.Value = themepitch
  5078. HName.TextStrokeColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v/2)
  5079. HName.TextColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v)
  5080. sine = sine + change
  5081. if hum.Health <= 0 then
  5082. debounce = true
  5083. end
  5084. end)
Add Comment
Please, Sign In to add comment