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  1. Player = game.Players.LocalPlayer
  2.     Character = Player.Character
  3.     local txt = Instance.new("BillboardGui", Character)
  4.     txt.Adornee = Character.Head
  5.     txt.Name = "_status"
  6.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  7.     txt.StudsOffset = Vector3.new(-9, 8, 0)
  8.     local text = Instance.new("TextLabel", txt)
  9.     text.Size = UDim2.new(10, 0, 7, 0)
  10.     text.FontSize = "Size24"
  11.     text.TextScaled = true
  12.     text.TextTransparency = 0
  13.     text.BackgroundTransparency = 1
  14.     text.TextTransparency = 0
  15.     text.TextStrokeTransparency = 0
  16.     text.Font = "Antique"
  17.     text.TextStrokeColor3 = Color3.new(170,0,0)
  18.         text.Text = "Dead Hunter"
  19. script.Name = "Banisher Gun V3 / 1"
  20. --//====================================================\\--
  21. --||               CREATED BY SHACKLUSTER
  22. --\\====================================================//--
  23.  
  24. script:ClearAllChildren()
  25. wait(0.2)
  26.  
  27. Player = game:GetService("Players").LocalPlayer
  28. PlayerGui = Player.PlayerGui
  29. Cam = workspace.CurrentCamera
  30. Backpack = Player.Backpack
  31. Character = Player.Character
  32. Humanoid = Character.Humanoid
  33. Mouse = Player:GetMouse()
  34. RootPart = Character["HumanoidRootPart"]
  35. Torso = Character["Torso"]
  36. Head = Character["Head"]
  37. RightArm = Character["Right Arm"]
  38. LeftArm = Character["Left Arm"]
  39. RightLeg = Character["Right Leg"]
  40. LeftLeg = Character["Left Leg"]
  41. RootJoint = RootPart["RootJoint"]
  42. Neck = Torso["Neck"]
  43. RightShoulder = Torso["Right Shoulder"]
  44. LeftShoulder = Torso["Left Shoulder"]
  45. RightHip = Torso["Right Hip"]
  46. LeftHip = Torso["Left Hip"]
  47. local TIME = 0
  48. local sick = Instance.new("Sound",Torso)
  49.  
  50. IT = Instance.new
  51. CF = CFrame.new
  52. VT = Vector3.new
  53. RAD = math.rad
  54. C3 = Color3.new
  55. UD2 = UDim2.new
  56. BRICKC = BrickColor.new
  57. ANGLES = CFrame.Angles
  58. EULER = CFrame.fromEulerAnglesXYZ
  59. COS = math.cos
  60. ACOS = math.acos
  61. SIN = math.sin
  62. ASIN = math.asin
  63. ABS = math.abs
  64. MRANDOM = math.random
  65. FLOOR = math.floor
  66.  
  67. --//=================================\\
  68. --||          USEFUL VALUES
  69. --\\=================================//
  70.  
  71. Animation_Speed = 3
  72. local FORCERESET = false
  73. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  74. local Speed = 16
  75. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  76. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  77. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  78. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  79. local DAMAGEMULTIPLIER = 1
  80. local ANIM = "Idle"
  81. local ATTACK = false
  82. local EQUIPPED = false
  83. local HOLD = false
  84. local COMBO = 1
  85. local Rooted = false
  86. local SINE = 0
  87. local KEYHOLD = false
  88. local CHANGE = 2 / Animation_Speed
  89. local WALKINGANIM = false
  90. local VALUE1 = false
  91. local VALUE2 = false
  92. local ROBLOXIDLEANIMATION = IT("Animation")
  93. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  94. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  95. --ROBLOXIDLEANIMATION.Parent = Humanoid
  96. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  97. WEAPONGUI.Name = "BanishV3Gui"
  98. local Weapon = IT("Model")
  99. Weapon.Name = "Adds"
  100. local Effects = IT("Folder", Weapon)
  101. Effects.Name = "Effects"
  102. local ANIMATOR = Humanoid.Animator
  103. local ANIMATE = Character:FindFirstChild("Animate")
  104. local UNANCHOR = true
  105. local TOBANISH = {}
  106. script.Parent = PlayerGui
  107.  
  108. --//=================================\\
  109. --\\=================================//
  110.  
  111.  
  112. --//=================================\\
  113. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  114. --\\=================================//
  115.  
  116. ArtificialHB = Instance.new("BindableEvent", script)
  117. ArtificialHB.Name = "ArtificialHB"
  118.  
  119. script:WaitForChild("ArtificialHB")
  120.  
  121. frame = Frame_Speed
  122. tf = 0
  123. allowframeloss = false
  124. tossremainder = false
  125. lastframe = tick()
  126. script.ArtificialHB:Fire()
  127.  
  128. game:GetService("RunService").Heartbeat:connect(function(s, p)
  129.     tf = tf + s
  130.     if tf >= frame then
  131.         if allowframeloss then
  132.             script.ArtificialHB:Fire()
  133.             lastframe = tick()
  134.         else
  135.             for i = 1, math.floor(tf / frame) do
  136.                 script.ArtificialHB:Fire()
  137.             end
  138.         lastframe = tick()
  139.         end
  140.         if tossremainder then
  141.             tf = 0
  142.         else
  143.             tf = tf - frame * math.floor(tf / frame)
  144.         end
  145.     end
  146. end)
  147.  
  148. --//=================================\\
  149. --\\=================================//
  150.  
  151. --//=================================\\
  152. --||          SOME FUNCTIONS
  153. --\\=================================//
  154.  
  155. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  156.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  157. end
  158.  
  159. function PositiveAngle(NUMBER)
  160.     if NUMBER >= 0 then
  161.         NUMBER = 0
  162.     end
  163.     return NUMBER
  164. end
  165.  
  166. function NegativeAngle(NUMBER)
  167.     if NUMBER <= 0 then
  168.         NUMBER = 0
  169.     end
  170.     return NUMBER
  171. end
  172.  
  173. function Swait(NUMBER)
  174.     if NUMBER == 0 or NUMBER == nil then
  175.         ArtificialHB.Event:wait()
  176.     else
  177.         for i = 1, NUMBER do
  178.             ArtificialHB.Event:wait()
  179.         end
  180.     end
  181. end
  182.  
  183. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  184.     local NEWMESH = IT(MESH)
  185.     if MESH == "SpecialMesh" then
  186.         NEWMESH.MeshType = MESHTYPE
  187.         if MESHID ~= "nil" and MESHID ~= "" then
  188.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  189.         end
  190.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  191.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  192.         end
  193.     end
  194.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  195.     NEWMESH.Scale = SCALE
  196.     NEWMESH.Parent = PARENT
  197.     return NEWMESH
  198. end
  199.  
  200. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  201.     local NEWPART = IT("Part")
  202.     NEWPART.formFactor = FORMFACTOR
  203.     NEWPART.Reflectance = REFLECTANCE
  204.     NEWPART.Transparency = TRANSPARENCY
  205.     NEWPART.CanCollide = false
  206.     NEWPART.Locked = true
  207.     NEWPART.Anchored = true
  208.     if ANCHOR == false then
  209.         NEWPART.Anchored = false
  210.     end
  211.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  212.     NEWPART.Name = NAME
  213.     NEWPART.Size = SIZE
  214.     NEWPART.Position = Torso.Position
  215.     NEWPART.Material = MATERIAL
  216.     NEWPART:BreakJoints()
  217.     NEWPART.Parent = PARENT
  218.     return NEWPART
  219. end
  220.  
  221.     local function weldBetween(a, b)
  222.         local weldd = Instance.new("ManualWeld")
  223.         weldd.Part0 = a
  224.         weldd.Part1 = b
  225.         weldd.C0 = CFrame.new()
  226.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  227.         weldd.Parent = a
  228.         return weldd
  229.     end
  230.  
  231.  
  232. function QuaternionFromCFrame(cf)
  233.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  234.     local trace = m00 + m11 + m22
  235.     if trace > 0 then
  236.         local s = math.sqrt(1 + trace)
  237.         local recip = 0.5 / s
  238.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  239.     else
  240.         local i = 0
  241.         if m11 > m00 then
  242.             i = 1
  243.         end
  244.         if m22 > (i == 0 and m00 or m11) then
  245.             i = 2
  246.         end
  247.         if i == 0 then
  248.             local s = math.sqrt(m00 - m11 - m22 + 1)
  249.             local recip = 0.5 / s
  250.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  251.         elseif i == 1 then
  252.             local s = math.sqrt(m11 - m22 - m00 + 1)
  253.             local recip = 0.5 / s
  254.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  255.         elseif i == 2 then
  256.             local s = math.sqrt(m22 - m00 - m11 + 1)
  257.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  258.         end
  259.     end
  260. end
  261.  
  262. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  263.     local xs, ys, zs = x + x, y + y, z + z
  264.     local wx, wy, wz = w * xs, w * ys, w * zs
  265.     local xx = x * xs
  266.     local xy = x * ys
  267.     local xz = x * zs
  268.     local yy = y * ys
  269.     local yz = y * zs
  270.     local zz = z * zs
  271.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  272. end
  273.  
  274. function QuaternionSlerp(a, b, t)
  275.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  276.     local startInterp, finishInterp;
  277.     if cosTheta >= 0.0001 then
  278.         if (1 - cosTheta) > 0.0001 then
  279.             local theta = ACOS(cosTheta)
  280.             local invSinTheta = 1 / SIN(theta)
  281.             startInterp = SIN((1 - t) * theta) * invSinTheta
  282.             finishInterp = SIN(t * theta) * invSinTheta
  283.         else
  284.             startInterp = 1 - t
  285.             finishInterp = t
  286.         end
  287.     else
  288.         if (1 + cosTheta) > 0.0001 then
  289.             local theta = ACOS(-cosTheta)
  290.             local invSinTheta = 1 / SIN(theta)
  291.             startInterp = SIN((t - 1) * theta) * invSinTheta
  292.             finishInterp = SIN(t * theta) * invSinTheta
  293.         else
  294.             startInterp = t - 1
  295.             finishInterp = t
  296.         end
  297.     end
  298.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  299. end
  300.  
  301. function Clerp(a, b, t)
  302.     local qa = {QuaternionFromCFrame(a)}
  303.     local qb = {QuaternionFromCFrame(b)}
  304.     local ax, ay, az = a.x, a.y, a.z
  305.     local bx, by, bz = b.x, b.y, b.z
  306.     local _t = 1 - t
  307.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  308. end
  309.  
  310. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  311.     local frame = IT("Frame")
  312.     frame.BackgroundTransparency = TRANSPARENCY
  313.     frame.BorderSizePixel = BORDERSIZEPIXEL
  314.     frame.Position = POSITION
  315.     frame.Size = SIZE
  316.     frame.BackgroundColor3 = COLOR
  317.     frame.BorderColor3 = BORDERCOLOR
  318.     frame.Name = NAME
  319.     frame.Parent = PARENT
  320.     return frame
  321. end
  322.  
  323. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  324.     local label = IT("TextLabel")
  325.     label.BackgroundTransparency = 1
  326.     label.Size = UD2(1, 0, 1, 0)
  327.     label.Position = UD2(0, 0, 0, 0)
  328.     label.TextColor3 = TEXTCOLOR
  329.     label.TextStrokeTransparency = STROKETRANSPARENCY
  330.     label.TextTransparency = TRANSPARENCY
  331.     label.FontSize = TEXTFONTSIZE
  332.     label.Font = TEXTFONT
  333.     label.BorderSizePixel = BORDERSIZEPIXEL
  334.     label.TextScaled = false
  335.     label.Text = TEXT
  336.     label.Name = NAME
  337.     label.Parent = PARENT
  338.     return label
  339. end
  340.  
  341. function NoOutlines(PART)
  342.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  343. end
  344.  
  345. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  346.     local NEWWELD = IT(TYPE)
  347.     NEWWELD.Part0 = PART0
  348.     NEWWELD.Part1 = PART1
  349.     NEWWELD.C0 = C0
  350.     NEWWELD.C1 = C1
  351.     NEWWELD.Parent = PARENT
  352.     return NEWWELD
  353. end
  354.  
  355. local S = IT("Sound")
  356. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  357.     local NEWSOUND = nil
  358.     coroutine.resume(coroutine.create(function()
  359.         NEWSOUND = S:Clone()
  360.         NEWSOUND.Parent = PARENT
  361.         NEWSOUND.Volume = VOLUME
  362.         NEWSOUND.Pitch = PITCH
  363.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  364.         NEWSOUND:play()
  365.         if DOESLOOP == true then
  366.             NEWSOUND.Looped = true
  367.         else
  368.             repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  369.             NEWSOUND:remove()
  370.         end
  371.     end))
  372.     return NEWSOUND
  373. end
  374.  
  375. function CFrameFromTopBack(at, top, back)
  376.     local right = top:Cross(back)
  377.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  378. end
  379.  
  380. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  381. function WACKYEFFECT(Table)
  382.     local TYPE = (Table.EffectType or "Sphere")
  383.     local SIZE = (Table.Size or VT(1,1,1))
  384.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  385.     local TRANSPARENCY = (Table.Transparency or 0)
  386.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  387.     local CFRAME = (Table.CFrame or Torso.CFrame)
  388.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  389.     local ROTATION1 = (Table.RotationX or 0)
  390.     local ROTATION2 = (Table.RotationY or 0)
  391.     local ROTATION3 = (Table.RotationZ or 0)
  392.     local MATERIAL = (Table.Material or "Neon")
  393.     local COLOR = (Table.Color or C3(1,1,1))
  394.     local TIME = (Table.Time or 45)
  395.     local SOUNDID = (Table.SoundID or nil)
  396.     local SOUNDPITCH = (Table.SoundPitch or nil)
  397.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  398.     coroutine.resume(coroutine.create(function()
  399.         local PLAYSSOUND = false
  400.         local SOUND = nil
  401.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  402.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  403.             PLAYSSOUND = true
  404.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  405.         end
  406.         EFFECT.Color = COLOR
  407.         local MSH = nil
  408.         if TYPE == "Sphere" then
  409.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  410.         elseif TYPE == "Block" then
  411.             MSH = IT("BlockMesh",EFFECT)
  412.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  413.         elseif TYPE == "Wave" then
  414.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  415.         elseif TYPE == "Ring" then
  416.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  417.         elseif TYPE == "Slash" then
  418.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  419.         elseif TYPE == "Round Slash" then
  420.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  421.         elseif TYPE == "Swirl" then
  422.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  423.         elseif TYPE == "Skull" then
  424.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  425.         elseif TYPE == "Crystal" then
  426.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  427.         end
  428.         if MSH ~= nil then
  429.             local MOVESPEED = nil
  430.             if MOVEDIRECTION ~= nil then
  431.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  432.             end
  433.             local GROWTH = SIZE - ENDSIZE
  434.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  435.             if TYPE == "Block" then
  436.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  437.             else
  438.                 EFFECT.CFrame = CFRAME
  439.             end
  440.             for LOOP = 1, TIME+1 do
  441.                 Swait()
  442.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  443.                 if TYPE == "Wave" then
  444.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  445.                 end
  446.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  447.                 if TYPE == "Block" then
  448.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  449.                 else
  450.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  451.                 end
  452.                 if MOVEDIRECTION ~= nil then
  453.                     local ORI = EFFECT.Orientation
  454.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  455.                     EFFECT.Orientation = ORI
  456.                 end
  457.             end
  458.             if PLAYSSOUND == false then
  459.                 EFFECT:remove()
  460.             else
  461.                 SOUND.Stopped:Connect(function()
  462.                     EFFECT:remove()
  463.                 end)
  464.             end
  465.         else
  466.             if PLAYSSOUND == false then
  467.                 EFFECT:remove()
  468.             else
  469.                 repeat Swait() until SOUND.Playing == false
  470.                 EFFECT:remove()
  471.             end
  472.         end
  473.     end))
  474. end
  475.  
  476. function MakeForm(PART,TYPE)
  477.     if TYPE == "Cyl" then
  478.         local MSH = IT("CylinderMesh",PART)
  479.     elseif TYPE == "Ball" then
  480.         local MSH = IT("SpecialMesh",PART)
  481.         MSH.MeshType = "Sphere"
  482.     elseif TYPE == "Wedge" then
  483.         local MSH = IT("SpecialMesh",PART)
  484.         MSH.MeshType = "Wedge"
  485.     end
  486. end
  487.  
  488. function SpawnTrail(FROM,TO,BIG)
  489.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  490.     MakeForm(TRAIL,"Cyl")
  491.     local DIST = (FROM - TO).Magnitude
  492.     if BIG == true then
  493.         TRAIL.Size = VT(0.5,DIST,0.5)
  494.     else
  495.         TRAIL.Size = VT(0.25,DIST,0.25)
  496.     end
  497.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  498.     coroutine.resume(coroutine.create(function()
  499.         for i = 1, 5 do
  500.             Swait()
  501.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  502.         end
  503.         TRAIL:remove()
  504.     end))
  505. end
  506.  
  507. Debris = game:GetService("Debris")
  508.  
  509. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  510.     local DIRECTION = CF(StartPos,EndPos).lookVector
  511.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  512. end
  513.  
  514. function turnto(position)
  515.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  516. end
  517.  
  518. --//=================================\\
  519. --||         WEAPON CREATION
  520. --\\=================================//
  521. for i = 1, 15 do
  522.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  523.     FACE.Color = C3(0,0,0)
  524.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  525.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  526. end
  527. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Green", "Hat", VT(2,0.2,2),false)
  528. MakeForm(HAT1,"Cyl")
  529. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  530. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Green", "Hat", VT(2.01,0.15,2.01),false)
  531. BELT.Color = C3(15/255,15/255,15/255)
  532. MakeForm(BELT,"Cyl")
  533. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  534. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Green", "Hat", VT(1.3,2.2,1.3),false)
  535. MakeForm(HAT2,"Cyl")
  536. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  537. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Green", "Hat", VT(1.31,0.2,1.31),false)
  538. BELT.Color = C3(15/255,15/255,15/255)
  539. MakeForm(BELT,"Cyl")
  540. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  541. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Orange", "Gem", VT(0.25,0.25,0.1),false)
  542. MakeForm(GEM,"Ball")
  543. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  544. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Orange", "Gem", VT(0.25,0.25,0.1),false)
  545. MakeForm(GEM,"Ball")
  546. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  547. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Orange", "Gem", VT(0.1,0.25,0.25),false)
  548. MakeForm(GEM,"Ball")
  549. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  550. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Orange", "Gem", VT(0.1,0.25,0.25),false)
  551. MakeForm(GEM,"Ball")
  552. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  553. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  554. BELT.Color = C3(15/255,15/255,15/255)
  555. MakeForm(BELT,"Cyl")
  556. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  557. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Orange", "Hat", VT(1.31,0.1,1.31),false)
  558. BELT.Color = C3(15/255,15/255,15/255)
  559. MakeForm(BELT,"Cyl")
  560. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  561. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Orange", "Hat", VT(1.31,0.1,1.31),false)
  562. BELT.Color = C3(15/255,15/255,15/255)
  563. MakeForm(BELT,"Cyl")
  564. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  565. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Orange", "Hat", VT(1.31,0.1,1.31),false)
  566. BELT.Color = C3(15/255,15/255,15/255)
  567. MakeForm(BELT,"Cyl")
  568. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  569. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Orange", "Hat", VT(1.3,0.5,1.3),false)
  570. MakeForm(BELT,"Ball")
  571. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  572. Humanoid.DisplayDistanceType = "None"
  573. local naeeym2 = IT("BillboardGui",Character)
  574. naeeym2.AlwaysOnTop = true
  575. naeeym2.Size = UDim2.new(5,35,2,15)
  576. naeeym2.StudsOffset = Vector3.new(0,3,0)
  577. naeeym2.MaxDistance = 75
  578. naeeym2.Adornee = Character.Head
  579. naeeym2.Name = "Name"
  580. naeeym2.PlayerToHideFrom = Player
  581. MakeForm(Eye,"Ball")
  582. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  583. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  584. MakeForm(Eye,"Ball")
  585. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  586. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  587. MakeForm(Eye,"Ball")
  588. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  589. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  590. MakeForm(Eye,"Ball")
  591. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  592.  
  593. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  594. function ParticleEmitter(Table)
  595.     local PRTCL = Particle:Clone()
  596.     local Speed = Table.Speed or 5
  597.     local Drag = Table.Drag or 0
  598.     local Size1 = Table.Size1 or 1
  599.     local Size2 = Table.Size2 or 5
  600.     local Lifetime1 = Table.Lifetime1 or 1
  601.     local Lifetime2 = Table.Lifetime2 or 1.5
  602.     local Parent = Table.Parent or Torso
  603.     local Emit = Table.Emit or 100
  604.     local Offset = Table.Offset or 360
  605.     local Acel = Table.Acel or VT(0,0,0)
  606.     local Enabled = Table.Enabled or false
  607.     PRTCL.Parent = Parent
  608.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  609.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  610.     PRTCL.Speed = NumberRange.new(Speed)
  611.     PRTCL.VelocitySpread = Offset
  612.     PRTCL.Drag = Drag
  613.     PRTCL.Acceleration = Acel
  614.     if Enabled == false then
  615.         PRTCL:Emit(Emit)
  616.         Debris:AddItem(PRTCL,Lifetime2)
  617.     else
  618.         PRTCL.Enabled = true
  619.     end
  620.     return PRTCL
  621. end
  622.  
  623. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  624. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  625. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  626. MakeForm(Part,"Wedge")
  627. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  628. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  629. MakeForm(Part,"Wedge")
  630. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  631. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  632. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  633. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  634. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  635. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  636. MakeForm(Part,"Cyl")
  637. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  638. for i = 1, 8 do
  639.     local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  640.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  641. end
  642. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  643. MakeForm(Part,"Cyl")
  644. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  645. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  646. MakeForm(Part,"Ball")
  647. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  648. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  649. MakeForm(Part,"Wedge")
  650. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  651. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  652. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  653. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  654. MakeForm(Part,"Cyl")
  655. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  656. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  657. MakeForm(Part,"Cyl")
  658. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  659. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  660. MakeForm(Part,"Cyl")
  661. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  662. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  663. MakeForm(Part,"Wedge")
  664. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  665. local LASTPART = Handle
  666. for i = 1, 10 do
  667.     if LASTPART == Handle then
  668.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  669.         LASTPART = Part
  670.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  671.     else
  672.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  673.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  674.         LASTPART = Part
  675.     end
  676. end
  677.  
  678. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  679. MakeForm(Barrel,"Cyl")
  680. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  681. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  682. MakeForm(Part,"Cyl")
  683. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  684. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  685. MakeForm(Part,"Wedge")
  686. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  687. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  688. MakeForm(Hole,"Cyl")
  689. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  690. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  691. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  692. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  693. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  694. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  695. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  696. coroutine.resume(coroutine.create(function()
  697.     while wait() do
  698.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  699.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  700.     end
  701. end))
  702.  
  703. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  704. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  705.  
  706. for _, c in pairs(Weapon:GetDescendants()) do
  707.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  708.         c.Material = "Glass"
  709.         c.Color = C3(0,0,0)
  710.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  711.         c.Color = C3(1,0,0)
  712.         c.Material = "Neon"
  713.     end
  714. end
  715.  
  716. Weapon.Parent = Character
  717. for _, c in pairs(Weapon:GetChildren()) do
  718.     if c.ClassName == "Part" then
  719.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  720.     end
  721. end
  722.  
  723. local SKILLTEXTCOLOR = C3(1,0,0)
  724. local SKILLFONT = "Antique"
  725. local SKILLTEXTSIZE = 7
  726.  
  727. Humanoid.Died:connect(function()
  728.     ATTACK = true
  729. end)
  730.  
  731. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  732. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  733. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  734. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  735. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  736. ]]
  737. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  738. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  739. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  740. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  741. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  742. ]]
  743. function printbye(Name)
  744.     local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  745.     warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  746. end
  747.  
  748. workspace.ChildAdded:connect(function(instance)
  749.     for BANISH = 1, #TOBANISH do
  750.         if TOBANISH[BANISH] ~= nil then
  751.             if instance.Name == TOBANISH[BANISH] then
  752.                 coroutine.resume(coroutine.create(function()
  753.                     printbye(instance.Name)
  754.                     instance:ClearAllChildren()
  755.                     Debris:AddItem(instance,0.0005)
  756.                 end))
  757.             end
  758.         end
  759.     end
  760. end)
  761.  
  762. --//=================================\\
  763. --||            DAMAGING
  764. --\\=================================//
  765.  
  766. function Banish(Foe)
  767.     if Foe then
  768.         coroutine.resume(coroutine.create(function()
  769.             --if game.Players:FindFirstChild(Foe.Name) then
  770.                 table.insert(TOBANISH,Foe.Name)
  771.                 printbye(Foe.Name)
  772.             --end
  773.             Foe.Archivable = true
  774.             local CLONE = Foe:Clone()
  775.             Foe:Destroy()
  776.             CLONE.Parent = Effects
  777.             CLONE:BreakJoints()
  778.             local MATERIALS = {"Glass","Neon"}
  779.             for _, c in pairs(CLONE:GetDescendants()) do
  780.                 if c:IsA("BasePart") then
  781.                     if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  782.                         CreateSound(340722848, c, 10, 1, false)
  783.                     end
  784.                     c.Anchored = true
  785.                     c.Transparency = c.Transparency + 0.2
  786.                     c.Material = MATERIALS[MRANDOM(1,2)]
  787.                     c.Color = C3(1,0,0)
  788.                     if c.ClassName == "MeshPart" then
  789.                         c.TextureID = ""
  790.                     end
  791.                     if c:FindFirstChildOfClass("SpecialMesh") then
  792.                         c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  793.                     end
  794.                     if c:FindFirstChildOfClass("Decal") then
  795.                         c:FindFirstChildOfClass("Decal"):remove()
  796.                     end
  797.                     c.Name = "Banished"
  798.                     c.CanCollide = false
  799.                 else
  800.                     c:remove()
  801.                 end
  802.             end
  803.             local A = false
  804.             for i = 1, 35 do
  805.                 if A == false then
  806.                     A = true
  807.                 elseif A == true then
  808.                     A = false
  809.                 end
  810.                 for _, c in pairs(CLONE:GetDescendants()) do
  811.                     if c:IsA("BasePart") then
  812.                         c.Anchored = true
  813.                         c.Material = MATERIALS[MRANDOM(1,2)]
  814.                         c.Transparency = c.Transparency + 0.8/35
  815.                         if A == false then
  816.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  817.                         elseif A == true then
  818.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
  819.                         end
  820.                     end
  821.                 end
  822.                 Swait()
  823.             end
  824.             CLONE:remove()
  825.         end))
  826.     end
  827. end
  828.  
  829. function ApplyAoE(POSITION,RANGE,ISBANISH)
  830.     local CHILDREN = workspace:GetDescendants()
  831.     for index, CHILD in pairs(CHILDREN) do
  832.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  833.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  834.             if HUM then
  835.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  836.                 if TORSO then
  837.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  838.                         if ISBANISH == true then
  839.                             Banish(CHILD)
  840.                         else
  841.                             if ISBANISH == "Gravity" then
  842.                                 HUM.PlatformStand = true
  843.                                 if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  844.                                     local grav = Instance.new("BodyPosition",TORSO)
  845.                                     grav.D = 15
  846.                                     grav.P = 20000
  847.                                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  848.                                     grav.position = TORSO.Position
  849.                                     grav.Name = "V3BanishForce"..Player.Name
  850.                                 else
  851.                                     TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  852.                                     TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  853.                                 end
  854.                             else
  855.                                 HUM.PlatformStand = false
  856.                             end
  857.                         end
  858.                     elseif ISBANISH == "Gravity" then
  859.                         if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  860.                             TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  861.                             HUM.PlatformStand = false
  862.                         end
  863.                     end
  864.                 end
  865.             end
  866.         end
  867.     end
  868. end
  869.  
  870. --//=================================\\
  871. --||    ATTACK FUNCTIONS AND STUFF
  872. --\\=================================//
  873.  
  874. function Shot()
  875.     ATTACK = true
  876.     Rooted = false
  877.     for i=0, 0.4, 0.1 / Animation_Speed do
  878.         Swait()
  879.         turnto(Mouse.Hit.p)
  880.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  881.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  882.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  883.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  884.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  885.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  886.     end
  887.     repeat
  888.         for i=0, 0.2, 0.1 / Animation_Speed do
  889.             Swait()
  890.             turnto(Mouse.Hit.p)
  891.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  892.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  893.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  894.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  895.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  896.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  897.         end
  898.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  899.         SpawnTrail(Hole.Position,POS)
  900.         if HIT ~= nil then
  901.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  902.                 Banish(HIT.Parent)
  903.             end
  904.         end
  905.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  906.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  907.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  908.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  909.         for i=0, 0.3, 0.1 / Animation_Speed do
  910.             Swait()
  911.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  912.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  913.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  914.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  915.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  916.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  917.         end
  918.     until KEYHOLD == false
  919.     ATTACK = false
  920.     Rooted = false
  921. end
  922.  
  923. function AttackTemplate()
  924.     ATTACK = true
  925.     Rooted = false
  926.     for i=0, 1, 0.1 / Animation_Speed do
  927.         Swait()
  928.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  929.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  930.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  931.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  932.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  933.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  934.     end
  935.     ATTACK = false
  936.     Rooted = false
  937. end
  938.  
  939. --//=================================\\
  940. --||      ASSIGN THINGS TO KEYS
  941. --\\=================================//
  942.  
  943. function MouseDown(Mouse)
  944.     if ATTACK == false then
  945.     end
  946. end
  947.  
  948. function MouseUp(Mouse)
  949. HOLD = false
  950. end
  951.  
  952. function KeyDown(Key)
  953.     KEYHOLD = true
  954.     if Key == "z" and ATTACK == false then
  955.         Shot()
  956.     end
  957.  
  958.     if Key == "b" and ATTACK == false then
  959.     end
  960.  
  961.     if Key == "c" and ATTACK == false then
  962.     end
  963.  
  964.     if Key == "v" and ATTACK == false then
  965.     end
  966.  
  967.     if Key == "x" and ATTACK == false then
  968.     end
  969. end
  970.  
  971. function KeyUp(Key)
  972.     KEYHOLD = false
  973. end
  974.  
  975.     Mouse.Button1Down:connect(function(NEWKEY)
  976.         MouseDown(NEWKEY)
  977.     end)
  978.     Mouse.Button1Up:connect(function(NEWKEY)
  979.         MouseUp(NEWKEY)
  980.     end)
  981.     Mouse.KeyDown:connect(function(NEWKEY)
  982.         KeyDown(NEWKEY)
  983.     end)
  984.     Mouse.KeyUp:connect(function(NEWKEY)
  985.         KeyUp(NEWKEY)
  986.     end)
  987.  
  988. --//=================================\\
  989. --\\=================================//
  990.  
  991.  
  992. function unanchor()
  993.     if UNANCHOR == true then
  994.         g = Character:GetChildren()
  995.         for i = 1, #g do
  996.             if g[i].ClassName == "Part" then
  997.                 g[i].Anchored = false
  998.             end
  999.         end
  1000.     end
  1001. end
  1002.  
  1003.  
  1004. --//=================================\\
  1005. --||    WRAP THE WHOLE SCRIPT UP
  1006. --\\=================================//
  1007.  
  1008. Humanoid.Changed:connect(function(Jump)
  1009.     if Jump == "Jump" and (Disable_Jump == true) then
  1010.         Humanoid.Jump = false
  1011.     end
  1012. end)
  1013.  
  1014. local CONNECT = nil
  1015.  
  1016. while true do
  1017.     Swait()
  1018.     ANIMATE.Parent = nil
  1019.     if Character:FindFirstChildOfClass("Humanoid") == nil then
  1020.         Humanoid = IT("Humanoid",Character)
  1021.     end
  1022.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1023.         v:Stop();
  1024.     end
  1025.     SINE = SINE + CHANGE
  1026.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1027.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1028.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1029.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1030.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1031.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1032.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1033.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1034.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1035.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1036.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1037.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1038.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1039.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1040.     end
  1041.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1042.         ANIM = "Jump"
  1043.         if ATTACK == false then
  1044.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1045.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1046.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1047.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1048.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1049.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1050.         end
  1051.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1052.         ANIM = "Fall"
  1053.         if ATTACK == false then
  1054.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1055.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1056.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1057.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1058.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1059.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1060.         end
  1061.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1062.         ANIM = "Idle"
  1063.         if ATTACK == false then
  1064.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1065.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1066.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1067.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1068.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1069.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1070.         end
  1071.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1072.         ANIM = "Walk"
  1073.         if ATTACK == false then
  1074.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1075.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1076.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1077.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1078.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1079.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1080.         end
  1081.     end
  1082.     unanchor()
  1083.     Humanoid.MaxHealth = "inf"
  1084.     Humanoid.Health = "inf"
  1085.     if Rooted == false then
  1086.         Disable_Jump = false
  1087.         Humanoid.WalkSpeed = Speed
  1088.     elseif Rooted == true then
  1089.         Disable_Jump = true
  1090.         Humanoid.WalkSpeed = 0
  1091.     end
  1092.     sick.Parent = Torso
  1093.     sick:resume()
  1094.     sick.Volume = 8.2
  1095.     sick.Pitch = 1
  1096.     sick.SoundId = "rbxassetid://900318768"
  1097.     sick.Name = "Dead"
  1098. end
  1099.  
  1100. --//=================================\\
  1101. --\\=================================//
  1102.  
  1103.  
  1104.  
  1105.  
  1106.  
  1107. --//====================================================\\--
  1108. --||                     END OF SCRIPT
  1109. --\\====================================================//--
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