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- _targetClassName = "plant_cannabis_f";
- // Find the target object with the specified class name
- _target = nearestObject [player, _targetClassName];
- sleep 10;
- _target animateSource ["Proxy", 0];
- sleep 10;
- _target animateSource ["Proxy", 1];
- _target animateSource ["Proxy1", 0];
- sleep 10;
- _target animateSource ["Proxy1", 1];
- _target animateSource ["Proxy2", 0];
- sleep 10;
- _target animateSource ["Proxy2", 1];
- _target animateSource ["Proxy3", 0];
- sleep 10;
- _target animateSource ["Proxy3", 1];
- _target animateSource ["Proxy4", 0];
- sleep 10;
- _target animateSource ["Proxy4", 1];
- _target animateSource ["Proxy5", 0];
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