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- SOLDIER BELOW///////////
- exec autoexec
- alias +spawn "join_class pyro"
- alias -spawn "join_class soldier"
- bind f6 +spawn
- hud_combattext_batching 0
- //crouch jump
- alias +cj "+duck;+jump"
- alias -cj "-duck;-jump"
- bind x +cj
- // replace "KEY" with the your Keybinds for the Secondary/Melee/Primary/2nd attack i.e airblast. You can also add a second bind for any of them.
- bind "mouse4" "slot2;r_drawviewmodel 1;hud_combattext_batching 1;cl_crosshair_red 255;cl_crosshair_green 255;cl_crosshair_blue 255;lowsensitivity
- " ///button for secondary e.g shotgun
- bind "y" "slot3;r_drawviewmodel 1;hud_combattext_batching 1;cl_crosshair_red 255;cl_crosshair_green 255;cl_crosshair_blue 255;highsensitivity
- " ///button for melee
- bind "mouse5" "slot1;r_drawviewmodel 0;hud_combattext_batching 0;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;lowsensitivity
- " ///button for main e.g rocket lawnchair
- bind "mouse2" "+attack2;spec_prev" ///secondary attack, e.g sniper zoom, demo det, pyro airblast
- tf_dingalingaling 1
- //Rocket Jumping
- alias +ctap "+jump;+attack"
- alias -ctap "-jump;-attack"
- bind mouse2 "+ctap"
- alias +rj "+jump;+duck;+attack"
- alias -rj "-jump;-duck;-attack"
- bind space "+rj"
- cl_crosshair_scale 32
- cl_crosshair_red 255
- cl_crosshair_green 255
- cl_crosshair_blue 255
- viewmodel_fov 54
- SCOUT BELOW ////////////////////////
- exec autoexec
- // replace "KEY" with the your Keybinds for the Secondary/Melee/Primary/2nd attack i.e airblast. You can also add a second bind for any of them.
- bind "mouse4" "slot2;r_drawviewmodel 1;hud_combattext_batching 1;lowsensitivity;cl_crosshair_green 255;cl_crosshair_red 255;cl_crosshair_blue 255;cl_crosshair_scale 32
- " ///button for secondary e.g shotgun
- bind "y" "slot3;r_drawviewmodel 1;hud_combattext_batching 0;highsensitivity;cl_crosshair_green 255;cl_crosshair_red 255;cl_crosshair_blue 255;cl_crosshair_scale 32
- " ///button for melee
- bind "mouse5" "slot1;r_drawviewmodel 0;hud_combattext_batching 0;lowsensitivity;cl_crosshair_green 255;cl_crosshair_red 0;cl_crosshair_blue 0;cl_crosshair_scale 32
- " ///button for main e.g rocket lawnchair
- bind "mouse2" "+attack2;spec_prev" ///secondary attack, e.g sniper zoom, demo det, pyro airblast
- alias +spawn "join_class pyro"
- alias -spawn "join_class scout"
- bind f6 +spawn
- tf_dingalingaling 0
- lowsensitivity
- alias +poop "+jump;+duck"
- alias -poop "-jump;-duck"
- bind space +poop
- bind mouse2 +attack2
- cl_crosshair_red 255
- cl_crosshair_green 255
- cl_crosshair_blue 255
- cl_crosshair_scale 32
- viewmodel_fov 54
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