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a guest Jun 28th, 2018 142 Never
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  1. SOLDIER BELOW///////////
  2. exec autoexec
  3. alias +spawn "join_class pyro"
  4. alias -spawn "join_class soldier"
  5. bind f6 +spawn
  6. hud_combattext_batching 0
  7. //crouch jump
  8. alias +cj "+duck;+jump"
  9. alias -cj "-duck;-jump"
  10. bind x +cj
  11.  
  12. // replace "KEY" with the your Keybinds for the Secondary/Melee/Primary/2nd attack i.e airblast. You can also add a second bind for any of them.
  13.      
  14.     bind "mouse4" "slot2;r_drawviewmodel 1;hud_combattext_batching 1;cl_crosshair_red 255;cl_crosshair_green 255;cl_crosshair_blue 255;lowsensitivity
  15. "   ///button for secondary e.g shotgun
  16.     bind "y" "slot3;r_drawviewmodel 1;hud_combattext_batching 1;cl_crosshair_red 255;cl_crosshair_green 255;cl_crosshair_blue 255;highsensitivity
  17. "      ///button for melee
  18.     bind "mouse5" "slot1;r_drawviewmodel 0;hud_combattext_batching 0;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;lowsensitivity
  19. "      ///button for main e.g rocket lawnchair
  20.     bind "mouse2" "+attack2;spec_prev"          ///secondary attack, e.g sniper zoom, demo det, pyro airblast
  21.  
  22. tf_dingalingaling 1
  23.  
  24. //Rocket Jumping
  25. alias +ctap "+jump;+attack"
  26. alias -ctap "-jump;-attack"
  27. bind mouse2 "+ctap"
  28.  
  29. alias +rj "+jump;+duck;+attack"
  30. alias -rj "-jump;-duck;-attack"
  31. bind space "+rj"
  32.  
  33. cl_crosshair_scale 32
  34. cl_crosshair_red 255
  35. cl_crosshair_green 255
  36. cl_crosshair_blue 255
  37. viewmodel_fov 54
  38.  
  39.  
  40.  
  41.  
  42.  
  43.  
  44.  
  45.  
  46. SCOUT BELOW ////////////////////////
  47. exec autoexec
  48. // replace "KEY" with the your Keybinds for the Secondary/Melee/Primary/2nd attack i.e airblast. You can also add a second bind for any of them.
  49.      
  50.     bind "mouse4" "slot2;r_drawviewmodel 1;hud_combattext_batching 1;lowsensitivity;cl_crosshair_green 255;cl_crosshair_red 255;cl_crosshair_blue 255;cl_crosshair_scale 32
  51. "   ///button for secondary e.g shotgun
  52.     bind "y" "slot3;r_drawviewmodel 1;hud_combattext_batching 0;highsensitivity;cl_crosshair_green 255;cl_crosshair_red 255;cl_crosshair_blue 255;cl_crosshair_scale 32
  53. "      ///button for melee
  54.     bind "mouse5" "slot1;r_drawviewmodel 0;hud_combattext_batching 0;lowsensitivity;cl_crosshair_green 255;cl_crosshair_red 0;cl_crosshair_blue 0;cl_crosshair_scale 32
  55. "      ///button for main e.g rocket lawnchair
  56.     bind "mouse2" "+attack2;spec_prev"          ///secondary attack, e.g sniper zoom, demo det, pyro airblast
  57.  
  58.    
  59.  
  60. alias +spawn "join_class pyro"
  61. alias -spawn "join_class scout"
  62. bind f6 +spawn
  63. tf_dingalingaling 0
  64. lowsensitivity
  65. alias +poop "+jump;+duck"
  66. alias -poop "-jump;-duck"
  67. bind space +poop
  68. bind mouse2 +attack2
  69.  
  70. cl_crosshair_red 255
  71. cl_crosshair_green 255
  72. cl_crosshair_blue 255
  73. cl_crosshair_scale 32
  74. viewmodel_fov 54
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