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- Seraphim
- 1636 HP, 142 Atk, 10 Def, 25 Spe
- This HP is for 10 participants. Multiply it by number of players/10.
- The attack is also for 10 participants and follows a similar calc.
- Passive Abilities:
- Neo-Immunity: Immune to status effects and other forms of Damage over time.
- Dual Attack: Attacks twice per turn.
- sanic sped: Cannot be attacked more than once per turn.
- What are Percents?: Immune to all damage that is based on a percentage of the monster's HP.
- Excess Supply Lines: Immune to the effects of Sabotage. This is the only case where it would be a good idea to use it if this wasn't here, tbh.
- Holy Potential: For every 5 holy counters on this monster, increase the multiplier of the true damage caused by Star Blaze, Divine Offensive, Punish the Judgment, and Angel's Recitation by 1. For every 5 holy counters on this monster, Holy Breath and Divine Breath's divisor [the number you divide by] is 1 less.
- Active Abilities:
- 1-20: Basic Attack (Attacks 1 player. Roll 3 dice with the current attack stat as the number of sides then divide the result by 3. This is not true damage, obviously.)
- 21-30: Basic Attack/Punish the Judgment (see Extra Abilities)
- 31-40: Star Blaze/Punish the Judgment (see Extra Abilities)
- 41-50: Star Blaze (Attacks all players. Roll a 5-sided die then multiply the result by 2. This is true damage. The user gains 2 holy counters.)
- 51-60: Holy Breath (Attacks all players. Roll 3 dice with the current attack stat as the number of sides then divide the result by 9. This is not true damage. The user gains 2 Holy Counters.)
- 61-65: Holy Breath/Holy Buildup (see Extra Abilities)
- 66-70: Divine Offensive/Holy Buildup (see Extra Abilities)
- 71-80: Divine Offensive (Attacks 1 player. Roll a 8-sided die then multiply the result by 3. This is true damage. The user gains 1 holy counter.)
- 81-90: Divine Breath (Attacks all players. Roll 3 dice with the current attack stat as the number of sides then divide the result by 6. This is not true damage. The user gains 3 Holy Counters.)
- 91-99: Constrict (Attacks 1 player. Roll 3 dice with the current attack stat as the number of sides then divide the result by 3. The target skips their next turn.)
- 100: Angel's Recitation (Attacks all players. Roll a 3-sided die then multiply the result by the number of Holy Counters you have times 2 plus 1. This is true damage, and cannot miss. Ignores all damage-lessening effects. The user loses all of its Holy Counters.)
- Extra Abilities:
- Punish the Judgment (Only usable when the user has 15 holy counters. Attacks all players. Roll a 9-sided die then multiply the result by 4. This is true damage, and cannot miss. Ignores all damage-lessening effects. The user loses 3 holy counters.)
- Holy Buildup (Only usable when the user has 5 holy counters, and less than 15. The user gains 5 holy counters.)
- Rewards: 12/12 for killing, 2/2 for a loss
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