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Feb 22nd, 2018
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  1. function OnTakeDamage_Alive_Any( victim, inflictor, attacker, weapon, damage, damageType, ammoName )
  2. {
  3. if ( attacker != null && attacker.GetClassname() == "asw_drone" || attacker.GetClassname() == "asw_boomer" )
  4. {
  5. if ( victim != null && victim.GetClassname() == "asw_marine" )
  6. {
  7. victim.Ignite(10)
  8. }
  9. }
  10. return damage;
  11. }
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