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- function OnTakeDamage_Alive_Any( victim, inflictor, attacker, weapon, damage, damageType, ammoName )
- {
- if ( attacker != null && attacker.GetClassname() == "asw_drone" || attacker.GetClassname() == "asw_boomer" )
- {
- if ( victim != null && victim.GetClassname() == "asw_marine" )
- {
- victim.Ignite(10)
- }
- }
- return damage;
- }
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