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Jun 23rd, 2018
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  1. script.Name = "Banisher Gun V3 / 1"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. script:ClearAllChildren()
  7. wait(0.2)
  8.  
  9. Player = game:GetService("Players").LocalPlayer
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29. local TIME = 0
  30. local sick = Instance.new("Sound",Torso)
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48. LEFTWINGS = {}
  49. RIGHTWINGS = {}
  50. --//=================================\\
  51. --|| USEFUL VALUES
  52. --\\=================================//
  53.  
  54. Animation_Speed = 3
  55. local FORCERESET = false
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 16
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local DAMAGEMULTIPLIER = 1
  63. local ANIM = "Idle"
  64. local ATTACK = false
  65. local EQUIPPED = false
  66. local HOLD = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local KEYHOLD = false
  71. local CHANGE = 2 / Animation_Speed
  72. local WALKINGANIM = false
  73. local VALUE1 = false
  74. local VALUE2 = false
  75. local ROBLOXIDLEANIMATION = IT("Animation")
  76. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  77. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "BanishV3Gui"
  81. local Weapon = IT("Model")
  82. Weapon.Name = "Adds"
  83. local Effects = IT("Folder", Weapon)
  84. Effects.Name = "Effects"
  85. local ANIMATOR = Humanoid.Animator
  86. local ANIMATE = Character:FindFirstChild("Animate")
  87. local UNANCHOR = true
  88. local TOBANISH = {}
  89. script.Parent = PlayerGui
  90.  
  91. --//=================================\\
  92. --\\=================================//
  93.  
  94.  
  95. --//=================================\\
  96. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  97. --\\=================================//
  98.  
  99. ArtificialHB = Instance.new("BindableEvent", script)
  100. ArtificialHB.Name = "ArtificialHB"
  101.  
  102. script:WaitForChild("ArtificialHB")
  103.  
  104. frame = Frame_Speed
  105. tf = 0
  106. allowframeloss = false
  107. tossremainder = false
  108. lastframe = tick()
  109. script.ArtificialHB:Fire()
  110.  
  111. game:GetService("RunService").Heartbeat:connect(function(s, p)
  112. tf = tf + s
  113. if tf >= frame then
  114. if allowframeloss then
  115. script.ArtificialHB:Fire()
  116. lastframe = tick()
  117. else
  118. for i = 1, math.floor(tf / frame) do
  119. script.ArtificialHB:Fire()
  120. end
  121. lastframe = tick()
  122. end
  123. if tossremainder then
  124. tf = 0
  125. else
  126. tf = tf - frame * math.floor(tf / frame)
  127. end
  128. end
  129. end)
  130.  
  131. --//=================================\\
  132. --\\=================================//
  133.  
  134. --//=================================\\
  135. --|| SOME FUNCTIONS
  136. --\\=================================//
  137.  
  138. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  139. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  140. end
  141.  
  142. function PositiveAngle(NUMBER)
  143. if NUMBER >= 0 then
  144. NUMBER = 0
  145. end
  146. return NUMBER
  147. end
  148.  
  149. function NegativeAngle(NUMBER)
  150. if NUMBER <= 0 then
  151. NUMBER = 0
  152. end
  153. return NUMBER
  154. end
  155.  
  156. function Swait(NUMBER)
  157. if NUMBER == 0 or NUMBER == nil then
  158. ArtificialHB.Event:wait()
  159. else
  160. for i = 1, NUMBER do
  161. ArtificialHB.Event:wait()
  162. end
  163. end
  164. end
  165.  
  166. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  167. local NEWMESH = IT(MESH)
  168. if MESH == "SpecialMesh" then
  169. NEWMESH.MeshType = MESHTYPE
  170. if MESHID ~= "nil" and MESHID ~= "" then
  171. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  172. end
  173. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  174. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  175. end
  176. end
  177. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  178. NEWMESH.Scale = SCALE
  179. NEWMESH.Parent = PARENT
  180. return NEWMESH
  181. end
  182.  
  183. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  184. local NEWPART = IT("Part")
  185. NEWPART.formFactor = FORMFACTOR
  186. NEWPART.Reflectance = REFLECTANCE
  187. NEWPART.Transparency = TRANSPARENCY
  188. NEWPART.CanCollide = false
  189. NEWPART.Locked = true
  190. NEWPART.Anchored = true
  191. if ANCHOR == false then
  192. NEWPART.Anchored = false
  193. end
  194. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  195. NEWPART.Name = NAME
  196. NEWPART.Size = SIZE
  197. NEWPART.Position = Torso.Position
  198. NEWPART.Material = MATERIAL
  199. NEWPART:BreakJoints()
  200. NEWPART.Parent = PARENT
  201. return NEWPART
  202. end
  203.  
  204. local function weldBetween(a, b)
  205. local weldd = Instance.new("ManualWeld")
  206. weldd.Part0 = a
  207. weldd.Part1 = b
  208. weldd.C0 = CFrame.new()
  209. weldd.C1 = b.CFrame:inverse() * a.CFrame
  210. weldd.Parent = a
  211. return weldd
  212. end
  213.  
  214.  
  215. function QuaternionFromCFrame(cf)
  216. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  217. local trace = m00 + m11 + m22
  218. if trace > 0 then
  219. local s = math.sqrt(1 + trace)
  220. local recip = 0.5 / s
  221. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  222. else
  223. local i = 0
  224. if m11 > m00 then
  225. i = 1
  226. end
  227. if m22 > (i == 0 and m00 or m11) then
  228. i = 2
  229. end
  230. if i == 0 then
  231. local s = math.sqrt(m00 - m11 - m22 + 1)
  232. local recip = 0.5 / s
  233. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  234. elseif i == 1 then
  235. local s = math.sqrt(m11 - m22 - m00 + 1)
  236. local recip = 0.5 / s
  237. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  238. elseif i == 2 then
  239. local s = math.sqrt(m22 - m00 - m11 + 1)
  240. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  241. end
  242. end
  243. end
  244.  
  245. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  246. local xs, ys, zs = x + x, y + y, z + z
  247. local wx, wy, wz = w * xs, w * ys, w * zs
  248. local xx = x * xs
  249. local xy = x * ys
  250. local xz = x * zs
  251. local yy = y * ys
  252. local yz = y * zs
  253. local zz = z * zs
  254. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  255. end
  256.  
  257. function QuaternionSlerp(a, b, t)
  258. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  259. local startInterp, finishInterp;
  260. if cosTheta >= 0.0001 then
  261. if (1 - cosTheta) > 0.0001 then
  262. local theta = ACOS(cosTheta)
  263. local invSinTheta = 1 / SIN(theta)
  264. startInterp = SIN((1 - t) * theta) * invSinTheta
  265. finishInterp = SIN(t * theta) * invSinTheta
  266. else
  267. startInterp = 1 - t
  268. finishInterp = t
  269. end
  270. else
  271. if (1 + cosTheta) > 0.0001 then
  272. local theta = ACOS(-cosTheta)
  273. local invSinTheta = 1 / SIN(theta)
  274. startInterp = SIN((t - 1) * theta) * invSinTheta
  275. finishInterp = SIN(t * theta) * invSinTheta
  276. else
  277. startInterp = t - 1
  278. finishInterp = t
  279. end
  280. end
  281. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  282. end
  283.  
  284. function Clerp(a, b, t)
  285. local qa = {QuaternionFromCFrame(a)}
  286. local qb = {QuaternionFromCFrame(b)}
  287. local ax, ay, az = a.x, a.y, a.z
  288. local bx, by, bz = b.x, b.y, b.z
  289. local _t = 1 - t
  290. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  291. end
  292.  
  293. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  294. local frame = IT("Frame")
  295. frame.BackgroundTransparency = TRANSPARENCY
  296. frame.BorderSizePixel = BORDERSIZEPIXEL
  297. frame.Position = POSITION
  298. frame.Size = SIZE
  299. frame.BackgroundColor3 = COLOR
  300. frame.BorderColor3 = BORDERCOLOR
  301. frame.Name = NAME
  302. frame.Parent = PARENT
  303. return frame
  304. end
  305.  
  306. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  307. local label = IT("TextLabel")
  308. label.BackgroundTransparency = 1
  309. label.Size = UD2(1, 0, 1, 0)
  310. label.Position = UD2(0, 0, 0, 0)
  311. label.TextColor3 = TEXTCOLOR
  312. label.TextStrokeTransparency = STROKETRANSPARENCY
  313. label.TextTransparency = TRANSPARENCY
  314. label.FontSize = TEXTFONTSIZE
  315. label.Font = TEXTFONT
  316. label.BorderSizePixel = BORDERSIZEPIXEL
  317. label.TextScaled = false
  318. label.Text = TEXT
  319. label.Name = NAME
  320. label.Parent = PARENT
  321. return label
  322. end
  323.  
  324. function NoOutlines(PART)
  325. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  326. end
  327.  
  328. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  329. local NEWWELD = IT(TYPE)
  330. NEWWELD.Part0 = PART0
  331. NEWWELD.Part1 = PART1
  332. NEWWELD.C0 = C0
  333. NEWWELD.C1 = C1
  334. NEWWELD.Parent = PARENT
  335. return NEWWELD
  336. end
  337.  
  338. local S = IT("Sound")
  339. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  340. local NEWSOUND = nil
  341. coroutine.resume(coroutine.create(function()
  342. NEWSOUND = S:Clone()
  343. NEWSOUND.Parent = PARENT
  344. NEWSOUND.Volume = VOLUME
  345. NEWSOUND.Pitch = PITCH
  346. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  347. NEWSOUND:play()
  348. if DOESLOOP == true then
  349. NEWSOUND.Looped = true
  350. else
  351. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  352. NEWSOUND:remove()
  353. end
  354. end))
  355. return NEWSOUND
  356. end
  357.  
  358. function CFrameFromTopBack(at, top, back)
  359. local right = top:Cross(back)
  360. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  361. end
  362.  
  363. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  364. function WACKYEFFECT(Table)
  365. local TYPE = (Table.EffectType or "Sphere")
  366. local SIZE = (Table.Size or VT(1,1,1))
  367. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  368. local TRANSPARENCY = (Table.Transparency or 0)
  369. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  370. local CFRAME = (Table.CFrame or Torso.CFrame)
  371. local MOVEDIRECTION = (Table.MoveToPos or nil)
  372. local ROTATION1 = (Table.RotationX or 0)
  373. local ROTATION2 = (Table.RotationY or 0)
  374. local ROTATION3 = (Table.RotationZ or 0)
  375. local MATERIAL = (Table.Material or "Neon")
  376. local COLOR = (Table.Color or C3(1,1,1))
  377. local TIME = (Table.Time or 45)
  378. local SOUNDID = (Table.SoundID or nil)
  379. local SOUNDPITCH = (Table.SoundPitch or nil)
  380. local SOUNDVOLUME = (Table.SoundVolume or nil)
  381. coroutine.resume(coroutine.create(function()
  382. local PLAYSSOUND = false
  383. local SOUND = nil
  384. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  385. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  386. PLAYSSOUND = true
  387. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  388. end
  389. EFFECT.Color = COLOR
  390. local MSH = nil
  391. if TYPE == "Sphere" then
  392. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  393. elseif TYPE == "Block" then
  394. MSH = IT("BlockMesh",EFFECT)
  395. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  396. elseif TYPE == "Wave" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  398. elseif TYPE == "Ring" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  400. elseif TYPE == "Slash" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  402. elseif TYPE == "Round Slash" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  404. elseif TYPE == "Swirl" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  406. elseif TYPE == "Skull" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  408. elseif TYPE == "Crystal" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  410. end
  411. if MSH ~= nil then
  412. local MOVESPEED = nil
  413. if MOVEDIRECTION ~= nil then
  414. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  415. end
  416. local GROWTH = SIZE - ENDSIZE
  417. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  418. if TYPE == "Block" then
  419. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  420. else
  421. EFFECT.CFrame = CFRAME
  422. end
  423. for LOOP = 1, TIME+1 do
  424. Swait()
  425. MSH.Scale = MSH.Scale - GROWTH/TIME
  426. if TYPE == "Wave" then
  427. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  428. end
  429. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  430. if TYPE == "Block" then
  431. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  432. else
  433. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  434. end
  435. if MOVEDIRECTION ~= nil then
  436. local ORI = EFFECT.Orientation
  437. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  438. EFFECT.Orientation = ORI
  439. end
  440. end
  441. if PLAYSSOUND == false then
  442. EFFECT:remove()
  443. else
  444. SOUND.Stopped:Connect(function()
  445. EFFECT:remove()
  446. end)
  447. end
  448. else
  449. if PLAYSSOUND == false then
  450. EFFECT:remove()
  451. else
  452. repeat Swait() until SOUND.Playing == false
  453. EFFECT:remove()
  454. end
  455. end
  456. end))
  457. end
  458.  
  459. local asd = Instance.new("ParticleEmitter")
  460. asd.Color = ColorSequence.new(Color3.new(1, 1, 1), Color3.new(1, 1, 1))
  461. asd.LightEmission = .1
  462. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  463. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  464. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  465. asd.Transparency = bbb
  466. asd.Size = aaa
  467. asd.ZOffset = .9
  468. asd.Acceleration = Vector3.new(0, -15, 0)
  469. asd.LockedToPart = false
  470. asd.EmissionDirection = "Back"
  471. asd.Lifetime = NumberRange.new(1, 2)
  472. asd.Rotation = NumberRange.new(-100, 100)
  473. asd.RotSpeed = NumberRange.new(-100, 100)
  474. asd.Speed = NumberRange.new(10)
  475. asd.Enabled = false
  476. asd.VelocitySpread = 999
  477.  
  478. function MakeForm(PART,TYPE)
  479. if TYPE == "Cyl" then
  480. local MSH = IT("CylinderMesh",PART)
  481. elseif TYPE == "Ball" then
  482. local MSH = IT("SpecialMesh",PART)
  483. MSH.MeshType = "Sphere"
  484. elseif TYPE == "Wedge" then
  485. local MSH = IT("SpecialMesh",PART)
  486. MSH.MeshType = "Wedge"
  487. end
  488. end
  489.  
  490. function SpawnTrail(FROM,TO,BIG)
  491. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Trail", VT(0,0,0))
  492. MakeForm(TRAIL,"Cyl")
  493. local DIST = (FROM - TO).Magnitude
  494. if BIG == true then
  495. TRAIL.Size = VT(0.5,DIST,0.5)
  496. else
  497. TRAIL.Size = VT(0.25,DIST,0.25)
  498. end
  499. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  500. coroutine.resume(coroutine.create(function()
  501. for i = 1, 5 do
  502. Swait()
  503. TRAIL.Transparency = TRAIL.Transparency + 0.1
  504. end
  505. TRAIL:remove()
  506. end))
  507. end
  508.  
  509. Debris = game:GetService("Debris")
  510.  
  511. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  512. local DIRECTION = CF(StartPos,EndPos).lookVector
  513. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  514. end
  515.  
  516. function turnto(position)
  517. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  518. end
  519.  
  520. local EyeSizes={
  521. NumberSequenceKeypoint.new(0,1,0),
  522. NumberSequenceKeypoint.new(1,0,0)
  523. }
  524. local EyeTrans={
  525. NumberSequenceKeypoint.new(0,0.8,0),
  526. NumberSequenceKeypoint.new(1,1,0)
  527. }
  528.  
  529.  
  530. local PE=Instance.new("ParticleEmitter",nil)
  531. PE.LightEmission=.8
  532. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  533. PE.Size=NumberSequence.new(EyeSizes)
  534. PE.Transparency=NumberSequence.new(EyeTrans)
  535. PE.Lifetime=NumberRange.new(0.35,1.5)
  536. PE.Rotation=NumberRange.new(0,360)
  537. PE.Rate=999
  538. PE.VelocitySpread = 10000
  539. PE.Acceleration = Vector3.new(0,0,0)
  540. PE.Drag = 5
  541. PE.Speed = NumberRange.new(0,0,0)
  542. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  543. PE.ZOffset = -0
  544. PE.Name = "PE"
  545. PE.Enabled = false
  546.  
  547.  
  548. function particles(art)
  549. local PARTICLES = PE:Clone()
  550. PARTICLES.Parent = art
  551. end
  552.  
  553.  
  554. --//=================================\\
  555. --|| WEAPON CREATION
  556. --\\=================================//
  557.  
  558. local Particle = IT("ParticleEmitter",nil)
  559. Particle.Enabled = false
  560. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  561. Particle.LightEmission = 0.5
  562. Particle.Rate = 150
  563. Particle.ZOffset = 0.2
  564. Particle.Rotation = NumberRange.new(-180, 180)
  565. Particle.RotSpeed = NumberRange.new(-180, 180)
  566. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  567. Particle.Color = ColorSequence.new(C3(1,1,1),C3(1,1,1))
  568.  
  569. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  570. function ParticleEmitter(Table)
  571. local PRTCL = Particle:Clone()
  572. local Speed = Table.Speed or 5
  573. local Drag = Table.Drag or 0
  574. local Size1 = Table.Size1 or 1
  575. local Size2 = Table.Size2 or 5
  576. local Lifetime1 = Table.Lifetime1 or 1
  577. local Lifetime2 = Table.Lifetime2 or 1.5
  578. local Parent = Table.Parent or Torso
  579. local Emit = Table.Emit or 100
  580. local Offset = Table.Offset or 360
  581. local Acel = Table.Acel or VT(0,0,0)
  582. local Enabled = Table.Enabled or false
  583. PRTCL.Parent = Parent
  584. PRTCL.Size = NumberSequence.new(Size1,Size2)
  585. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  586. PRTCL.Speed = NumberRange.new(Speed)
  587. PRTCL.VelocitySpread = Offset
  588. PRTCL.Drag = Drag
  589. PRTCL.Acceleration = Acel
  590. if Enabled == false then
  591. PRTCL:Emit(Emit)
  592. Debris:AddItem(PRTCL,Lifetime2)
  593. else
  594. PRTCL.Enabled = true
  595. end
  596. return PRTCL
  597. end
  598.  
  599. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  600. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  601. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  602. MakeForm(Part,"Wedge")
  603. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  604. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  605. MakeForm(Part,"Wedge")
  606. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  607. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  608. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  609. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  610. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  611. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  612. MakeForm(Part,"Cyl")
  613. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  614. for i = 1, 8 do
  615. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  616. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  617. end
  618. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  619. MakeForm(Part,"Cyl")
  620. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  621. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  622. MakeForm(Part,"Ball")
  623. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  624. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  625. MakeForm(Part,"Wedge")
  626. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  627. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  628. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  629. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  630. MakeForm(Part,"Cyl")
  631. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  632. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  633. MakeForm(Part,"Cyl")
  634. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  635. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  636. MakeForm(Part,"Cyl")
  637. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  638. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  639. MakeForm(Part,"Wedge")
  640. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  641. local LASTPART = Handle
  642. for i = 1, 10 do
  643. if LASTPART == Handle then
  644. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  645. LASTPART = Part
  646. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  647. else
  648. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  649. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  650. LASTPART = Part
  651. end
  652. end
  653.  
  654. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  655. MakeForm(Barrel,"Cyl")
  656. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  657. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  658. MakeForm(Part,"Cyl")
  659. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  660. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  661. MakeForm(Part,"Wedge")
  662. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  663. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  664. MakeForm(Hole,"Cyl")
  665. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  666. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  667. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  668. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  669. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  670. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  671. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  672. coroutine.resume(coroutine.create(function()
  673. while wait() do
  674. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  675. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  676. end
  677. end))
  678.  
  679. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  680. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  681.  
  682. for _, c in pairs(Weapon:GetDescendants()) do
  683. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  684. c.Material = "Glass"
  685. c.Color = C3(1,1,1)
  686. elseif c.ClassName == "Part" and c.Name == "Eye" then
  687. c.Color = C3(1,1,1)
  688. c.Material = "Neon"
  689. end
  690. end
  691.  
  692. Weapon.Parent = Character
  693. for _, c in pairs(Weapon:GetChildren()) do
  694. if c.ClassName == "Part" then
  695. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  696. end
  697. end
  698.  
  699. local SKILLTEXTCOLOR = C3(0,0,0)
  700. local SKILLFONT = "Antique"
  701. local SKILLTEXTSIZE = 7
  702.  
  703. Humanoid.Died:connect(function()
  704. ATTACK = true
  705. end)
  706.  
  707. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  708. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  709. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  710. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  711. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  712. ]]
  713. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  714. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  715. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  716. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  717. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  718. ]]
  719. function printbye(Name)
  720. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  721. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  722. end
  723.  
  724. workspace.ChildAdded:connect(function(instance)
  725. for BANISH = 1, #TOBANISH do
  726. if TOBANISH[BANISH] ~= nil then
  727. if instance.Name == TOBANISH[BANISH] then
  728. coroutine.resume(coroutine.create(function()
  729. printbye(instance.Name)
  730. instance:ClearAllChildren()
  731. Debris:AddItem(instance,0.0005)
  732. end))
  733. end
  734. end
  735. end
  736. end)
  737.  
  738. local Back = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(1,1,0.35),false)
  739. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  740.  
  741. local ANGLE = 35
  742. for i = 1, 5 do
  743. local Wing = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.15,2+(i/2),0.15),false)
  744. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  745. local Wing2 = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  746. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  747. ANGLE = ANGLE - 15
  748. table.insert(LEFTWINGS,WingWeld)
  749. end
  750. ANGLE = 35
  751. for i = 1, 5 do
  752. local Wing = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.15,2+(i/2),0.15),false)
  753. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  754. local Wing2 = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  755. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  756. ANGLE = ANGLE - 15
  757. table.insert(RIGHTWINGS,WingWeld)
  758. end
  759.  
  760. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  761. PRT.Color = C3(0,0,0)
  762. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  763. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  764.  
  765. for i = 1, 8 do
  766. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  767. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  768. end
  769. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  770. MakeForm(Part,"Wedge")
  771. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  772. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  773. MakeForm(Part,"Cyl")
  774. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  775. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  776. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  777. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  778. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  779. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  780. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  781. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  782. MakeForm(LeftBarrel,"Cyl")
  783. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  784. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  785. MakeForm(Part,"Wedge")
  786. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  787. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  788. MakeForm(LeftHole,"Cyl")
  789. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  790. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.6,0.1,1)/2,false)
  791. MakeForm(Eye,"Ball")
  792. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  793. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.6,0.1,1)/2,false)
  794. MakeForm(Eye,"Ball")
  795. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  796. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.1,1,1)/2,false)
  797. MakeForm(Eye,"Ball")
  798. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  799. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.1,1,1)/2,false)
  800. MakeForm(Eye,"Ball")
  801. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  802. local A = IT("Attachment",Torso)
  803. A.Position = VT(1,1.3,0)
  804. A.Orientation = VT(-0.098, -89.999, 0.227)
  805. local B = IT("Attachment",Torso)
  806. B.Position = VT(-1.3,-0.6,0)
  807. B.Orientation = VT(-88.911, -68.808, 158.782)
  808. local ChainLink = IT("Beam",Torso)
  809. ChainLink.Texture = "rbxassetid://73042633"
  810. ChainLink.Color = ColorSequence.new(C3(1,1,1))
  811. ChainLink.TextureSpeed = 1
  812. ChainLink.FaceCamera = true
  813. ChainLink.Width0 = 1
  814. ChainLink.Width1 = 1
  815. ChainLink.TextureLength = 3
  816. ChainLink.Attachment0 = A
  817. ChainLink.Attachment1 = B
  818. ChainLink.CurveSize0 = 1.6
  819. ChainLink.CurveSize1 = 1.6
  820. ChainLink.FaceCamera = true
  821. ChainLink.Transparency = NumberSequence.new(0)
  822. local ChainLink = IT("Beam",Torso)
  823. ChainLink.Texture = "rbxassetid://73042633"
  824. ChainLink.Color = ColorSequence.new(C3(1,1,1))
  825. ChainLink.TextureSpeed = 1
  826. ChainLink.FaceCamera = true
  827. ChainLink.Width0 = 1
  828. ChainLink.Width1 = 1
  829. ChainLink.TextureLength = 3
  830. ChainLink.Attachment0 = B
  831. ChainLink.Attachment1 = A
  832. ChainLink.CurveSize0 = 1.6
  833. ChainLink.CurveSize1 = 1.6
  834. ChainLink.FaceCamera = true
  835. ChainLink.Transparency = NumberSequence.new(0)
  836. local A = IT("Attachment",Torso)
  837. A.Position = VT(1.3,-0.85,0)
  838. A.Orientation = VT(-0.098, -89.999, 0.227)
  839. local B = IT("Attachment",Torso)
  840. B.Position = VT(-1,2,0)
  841. B.Orientation = VT(-88.911, -68.808, 158.782)
  842. local ChainLink = IT("Beam",Torso)
  843. ChainLink.Texture = "rbxassetid://73042633"
  844. ChainLink.Color = ColorSequence.new(C3(1,1,1))
  845. ChainLink.TextureSpeed = 1
  846. ChainLink.FaceCamera = true
  847. ChainLink.Width0 = 1
  848. ChainLink.Width1 = 1
  849. ChainLink.TextureLength = 3
  850. ChainLink.Attachment0 = A
  851. ChainLink.Attachment1 = B
  852. ChainLink.CurveSize0 = 1.3
  853. ChainLink.CurveSize1 = 1.3
  854. ChainLink.FaceCamera = true
  855. ChainLink.Transparency = NumberSequence.new(0)
  856. local ChainLink = IT("Beam",Torso)
  857. ChainLink.Texture = "rbxassetid://73042633"
  858. ChainLink.Color = ColorSequence.new(C3(1,1,1))
  859. ChainLink.TextureSpeed = 1
  860. ChainLink.FaceCamera = true
  861. ChainLink.Width0 = 1
  862. ChainLink.Width1 = 1
  863. ChainLink.TextureLength = 3
  864. ChainLink.Attachment0 = B
  865. ChainLink.Attachment1 = A
  866. ChainLink.CurveSize0 = 1.3
  867. ChainLink.CurveSize1 = 1.3
  868. ChainLink.FaceCamera = true
  869. ChainLink.Transparency = NumberSequence.new(0)
  870.  
  871. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  872. PRT.LockedToPart = true
  873. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  874. PRT.LockedToPart = true
  875. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  876. PRT.LockedToPart = true
  877. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  878. PRT.LockedToPart = true
  879. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  880. PRT.LockedToPart = true
  881. for _, c in pairs(Character:GetDescendants()) do
  882. if c and c.Parent then
  883. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  884. local ACCESSORY = c.Parent
  885. c.Parent = Character
  886. if c then
  887. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  888. weldBetween(Head,c)
  889. else
  890. weldBetween(Torso,c)
  891. end
  892. end
  893. ACCESSORY:remove()
  894. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  895. c.Material = "Neon"
  896. c.Color = C3(1,1,1)
  897. if c:FindFirstChildOfClass("SpecialMesh") then
  898. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  899. end
  900. if c == Head then
  901. if c:FindFirstChild("face") then
  902. c.face:remove()
  903. end
  904. end
  905. elseif c.ClassName == "Part" and c.Name == "Eye" then
  906. c.Color = C3(1,1,1)
  907. c.Material = "Neon"
  908. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  909. c:remove()
  910. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  911. c:remove()
  912. end
  913. end
  914. end
  915.  
  916. local BODY = {}
  917. for _, c in pairs(Character:GetDescendants()) do
  918. if c:IsA("BasePart") and c.Name ~= "Handle" then
  919. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  920. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  921. end
  922. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  923. elseif c:IsA("JointInstance") then
  924. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  925. end
  926. end
  927. for e = 1, #BODY do
  928. if BODY[e] ~= nil then
  929. local STUFF = BODY[e]
  930. local PART = STUFF[1]
  931. local PARENT = STUFF[2]
  932. local MATERIAL = STUFF[3]
  933. local COLOR = STUFF[4]
  934. local TRANSPARENCY = STUFF[5]
  935. if PART.ClassName == "Part" and PART ~= RootPart then
  936. PART.Material = MATERIAL
  937. PART.Color = COLOR
  938. PART.Transparency = TRANSPARENCY
  939. end
  940. PART.AncestryChanged:Connect(function()
  941. PART.Parent = PARENT
  942. end)
  943. end
  944. end
  945. function refit()
  946. Character.Parent = workspace
  947. for e = 1, #BODY do
  948. if BODY[e] ~= nil then
  949. local STUFF = BODY[e]
  950. local PART = STUFF[1]
  951. local PARENT = STUFF[2]
  952. local MATERIAL = STUFF[3]
  953. local COLOR = STUFF[4]
  954. local TRANSPARENCY = STUFF[5]
  955. if PART:IsA("BasePart") and PART ~= RootPart then
  956. PART.Material = MATERIAL
  957. PART.Color = COLOR
  958. PART.Transparency = 0
  959. end
  960. if PART.Parent ~= PARENT then
  961. Humanoid:remove()
  962. PART.Parent = PARENT
  963. Humanoid = IT("Humanoid",Character)
  964. end
  965. end
  966. end
  967. end
  968.  
  969. Humanoid.Died:connect(function()
  970. refit()
  971. end)
  972.  
  973. --//=================================\\
  974. --|| DAMAGING
  975. --\\=================================//
  976.  
  977. function KillChildren(v)
  978. v:BreakJoints()
  979. for _, c in pairs(v:GetChildren()) do
  980. if c:IsA("BasePart") then
  981. if c.Transparency < 1 then
  982. if c:FindFirstChildOfClass("Decal") then
  983. c:FindFirstChildOfClass("Decal"):remove()
  984. end
  985. particles(c)
  986. c.PE.Enabled = true
  987. c.Parent = Effects
  988. c.CanCollide = false
  989. c.Material = "Neon"
  990. c.Color = C3(1,1,1)
  991. c.Transparency = 1
  992. local grav = Instance.new("BodyPosition",c)
  993. grav.P = 20000
  994. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  995. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  996. grav.Name = "GravityForce"
  997. coroutine.resume(coroutine.create(function()
  998. for i = 1, 20 do
  999. Swait()
  1000. c.Transparency = c.Transparency + 1/20
  1001. end
  1002. c.PE.Enabled = false
  1003. Debris:AddItem(c,2)
  1004. end))
  1005. end
  1006. end
  1007. end
  1008. end
  1009.  
  1010.  
  1011. function Kill(Char)
  1012. local NewCharacter = Instance.new("Model",Effects)
  1013. NewCharacter.Name = "Ow im ded ;-;"
  1014. for _, c in pairs(Char:GetDescendants()) do
  1015. if c:IsA("BasePart") and c.Transparency == 0 then
  1016. if c.Parent == Char then
  1017. end
  1018. c:BreakJoints()
  1019. c.Material = "Neon"
  1020. c.Color = C3(1,1,1)
  1021. c.CanCollide = true
  1022. c.Transparency = 0
  1023. if c:FindFirstChildOfClass("SpecialMesh") then
  1024. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1025. end
  1026. if c.Name == "Head" then
  1027. c:ClearAllChildren()
  1028. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1029. end
  1030. if c.ClassName == "MeshPart" then
  1031. c.TextureID = ""
  1032. end
  1033. if c:FindFirstChildOfClass("BodyPosition") then
  1034. c:FindFirstChildOfClass("BodyPosition"):remove()
  1035. end
  1036. if c:FindFirstChildOfClass("ParticleEmitter") then
  1037. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1038. end
  1039. c.Parent = NewCharacter
  1040. c.Name = "DeadPart"
  1041. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1042. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1043. end
  1044. end
  1045. Char:remove()
  1046. Debris:AddItem(NewCharacter,5)
  1047. end
  1048.  
  1049. function Banish(Foe)
  1050. if Foe then
  1051. coroutine.resume(coroutine.create(function()
  1052. --if game.Players:FindFirstChild(Foe.Name) then
  1053. table.insert(TOBANISH,Foe.Name)
  1054. printbye(Foe.Name)
  1055. --end
  1056. Foe.Archivable = true
  1057. local CLONE = Foe:Clone()
  1058. Foe:Destroy()
  1059. CLONE.Parent = Effects
  1060. CLONE:BreakJoints()
  1061. local MATERIALS = {"Glass","Neon"}
  1062. for _, c in pairs(CLONE:GetDescendants()) do
  1063. if c:IsA("BasePart") then
  1064. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1065. CreateSound(340722848, c, 10, 1, false)
  1066. end
  1067. c.Anchored = true
  1068. c.Transparency = c.Transparency + 0.2
  1069. c.Material = MATERIALS[MRANDOM(1,2)]
  1070. c.Color = C3(0,0,0)
  1071. if c.ClassName == "MeshPart" then
  1072. c.TextureID = ""
  1073. end
  1074. if c:FindFirstChildOfClass("SpecialMesh") then
  1075. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1076. end
  1077. if c:FindFirstChildOfClass("Decal") then
  1078. c:FindFirstChildOfClass("Decal"):remove()
  1079. end
  1080. c.Name = "Banished"
  1081. c.CanCollide = false
  1082. else
  1083. c:remove()
  1084. end
  1085. end
  1086. local A = false
  1087. for i = 1, 35 do
  1088. if A == false then
  1089. A = true
  1090. elseif A == true then
  1091. A = false
  1092. end
  1093. for _, c in pairs(CLONE:GetDescendants()) do
  1094. if c:IsA("BasePart") then
  1095. c.Anchored = true
  1096. c.Material = MATERIALS[MRANDOM(1,2)]
  1097. c.Transparency = c.Transparency + 0.8/35
  1098. if A == false then
  1099. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1100. elseif A == true then
  1101. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1102. end
  1103. end
  1104. end
  1105. Swait()
  1106. end
  1107. CLONE:remove()
  1108. end))
  1109. end
  1110. end
  1111.  
  1112. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1113. local CHILDREN = workspace:GetDescendants()
  1114. for index, CHILD in pairs(CHILDREN) do
  1115. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1116. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1117. if HUM then
  1118. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1119. if TORSO then
  1120. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1121. if ISBANISH == true then
  1122. Banish(CHILD)
  1123. else
  1124. if ISBANISH == "Gravity" then
  1125. HUM.PlatformStand = true
  1126. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1127. local grav = Instance.new("BodyPosition",TORSO)
  1128. grav.D = 15
  1129. grav.P = 20000
  1130. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1131. grav.position = TORSO.Position
  1132. grav.Name = "V3BanishForce"..Player.Name
  1133. else
  1134. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1135. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1136. end
  1137. else
  1138. HUM.PlatformStand = false
  1139. end
  1140. end
  1141. elseif ISBANISH == "Gravity" then
  1142. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1143. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1144. HUM.PlatformStand = false
  1145. end
  1146. end
  1147. end
  1148. end
  1149. end
  1150. end
  1151. end
  1152.  
  1153. --//=================================\\
  1154. --|| ATTACK FUNCTIONS AND STUFF
  1155. --\\=================================//
  1156.  
  1157. function Execute()
  1158. ATTACK = true
  1159. Rooted = false
  1160. for i=0, 0.4, 0.1 / Animation_Speed do
  1161. Swait()
  1162. turnto(Mouse.Hit.p)
  1163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1166. end
  1167. repeat
  1168. for i=0, 0.2, 0.1 / Animation_Speed do
  1169. Swait()
  1170. turnto(Mouse.Hit.p)
  1171. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1172. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1173. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1174. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1175. end
  1176. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1177. SpawnTrail(Hole.Position,POS)
  1178. if HIT ~= nil then
  1179. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1180. Kill(HIT.Parent)
  1181. wait(0.3)
  1182. KillChildren(HIT.Parent)
  1183. end
  1184. end
  1185. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(3,0,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1186. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1187. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1188. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1189. for i=0, 0.3, 0.1 / Animation_Speed do
  1190. Swait()
  1191. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1192. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1193. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1194. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1195. end
  1196. until KEYHOLD == false
  1197. ATTACK = false
  1198. Rooted = false
  1199. end
  1200.  
  1201. function Warp()
  1202. for e = 1, #BODY do
  1203. if BODY[e] ~= nil then
  1204. local STUFF = BODY[e]
  1205. local PART = STUFF[1]
  1206. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1207. local PRT = PART:Clone()
  1208. PRT.Anchored = true
  1209. PRT.CanCollide = false
  1210. PRT.Material = "Neon"
  1211. PRT.Color = C3(1,1,1)
  1212. PRT.Name = "WarpEffect"
  1213. PRT.Parent = Effects
  1214. PRT.CFrame = PART.CFrame
  1215. PRT:BreakJoints()
  1216. if PRT:FindFirstChildOfClass("Sound") then
  1217. PRT:FindFirstChildOfClass("Sound"):remove()
  1218. end
  1219. if PRT:FindFirstChildOfClass("Decal") then
  1220. PRT:FindFirstChildOfClass("Decal"):remove()
  1221. end
  1222. coroutine.resume(coroutine.create(function()
  1223. for i = 1, 100 do
  1224. Swait()
  1225. PRT.Transparency = PRT.Transparency + 1/100
  1226. end
  1227. PRT:remove()
  1228. end))
  1229. end
  1230. end
  1231. end
  1232. CreateSound(217767125, Torso, 10, 1)
  1233. local POS = RootPart.Orientation
  1234. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1235. RootPart.Orientation = POS
  1236. RootJoint.Parent = RootPart
  1237. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eyes.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1238. ATTACK = false
  1239. Rooted = false
  1240. end
  1241.  
  1242. function Banish()
  1243. ATTACK = true
  1244. Rooted = false
  1245. for i=0, 0.4, 0.1 / Animation_Speed do
  1246. Swait()
  1247. turnto(Mouse.Hit.p)
  1248. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1252. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1254. end
  1255. repeat
  1256. for i=0, 0.2, 0.1 / Animation_Speed do
  1257. Swait()
  1258. turnto(Mouse.Hit.p)
  1259. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1263. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1265. end
  1266. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1267. SpawnTrail(Hole.Position,POS)
  1268. if HIT ~= nil then
  1269. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1270. Banish(HIT.Parent)
  1271. end
  1272. end
  1273. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0 ,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1274. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1275. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1276. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1277. for i=0, 0.3, 0.1 / Animation_Speed do
  1278. Swait()
  1279. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1280. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1281. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1282. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1283. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1284. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1285. end
  1286. until KEYHOLD == false
  1287. ATTACK = false
  1288. Rooted = false
  1289. end
  1290.  
  1291. function AttackTemplate()
  1292. ATTACK = true
  1293. Rooted = false
  1294. for i=0, 1, 0.1 / Animation_Speed do
  1295. Swait()
  1296. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1300. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1302. end
  1303. ATTACK = false
  1304. Rooted = false
  1305. end
  1306.  
  1307. --//=================================\\
  1308. --|| ASSIGN THINGS TO KEYS
  1309. --\\=================================//
  1310.  
  1311. function MouseDown(Mouse)
  1312. if ATTACK == false then
  1313. end
  1314. end
  1315.  
  1316. function MouseUp(Mouse)
  1317. HOLD = false
  1318. end
  1319.  
  1320. function KeyDown(Key)
  1321. KEYHOLD = true
  1322. if Key == "z" and ATTACK == false then
  1323. Banish()
  1324. end
  1325.  
  1326. if Key == "q" and ATTACK == false then
  1327. Warp()
  1328. end
  1329.  
  1330. if Key == "c" and ATTACK == false then
  1331. Execute()
  1332. end
  1333.  
  1334. if Key == "v" and ATTACK == false then
  1335. end
  1336.  
  1337. if Key == "x" and ATTACK == false then
  1338. end
  1339. end
  1340.  
  1341. function KeyUp(Key)
  1342. KEYHOLD = false
  1343. end
  1344.  
  1345. Mouse.Button1Down:connect(function(NEWKEY)
  1346. MouseDown(NEWKEY)
  1347. end)
  1348. Mouse.Button1Up:connect(function(NEWKEY)
  1349. MouseUp(NEWKEY)
  1350. end)
  1351. Mouse.KeyDown:connect(function(NEWKEY)
  1352. KeyDown(NEWKEY)
  1353. end)
  1354. Mouse.KeyUp:connect(function(NEWKEY)
  1355. KeyUp(NEWKEY)
  1356. end)
  1357.  
  1358. --//=================================\\
  1359. --\\=================================//
  1360.  
  1361.  
  1362. function unanchor()
  1363. if UNANCHOR == true then
  1364. g = Character:GetChildren()
  1365. for i = 1, #g do
  1366. if g[i].ClassName == "Part" then
  1367. g[i].Anchored = false
  1368. end
  1369. end
  1370. end
  1371. end
  1372.  
  1373.  
  1374. --//=================================\\
  1375. --|| WRAP THE WHOLE SCRIPT UP
  1376. --\\=================================//
  1377.  
  1378. Humanoid.Changed:connect(function(Jump)
  1379. if Jump == "Jump" and (Disable_Jump == true) then
  1380. Humanoid.Jump = false
  1381. end
  1382. end)
  1383.  
  1384. local CONNECT = nil
  1385.  
  1386. while true do
  1387. Swait()
  1388. ANIMATE.Parent = nil
  1389. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1390. Humanoid = IT("Humanoid",Character)
  1391. end
  1392. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1393. v:Stop();
  1394. end
  1395. SINE = SINE + CHANGE
  1396. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1397. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1398. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1399. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1400. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1401. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1402. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1403. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1404. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1405. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1406. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1407. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1408. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1409. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1410. end
  1411. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1412. ANIM = "Jump"
  1413. if ATTACK == false then
  1414. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1415. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1416. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1418. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1419. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1420. end
  1421. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1422. ANIM = "Fall"
  1423. if ATTACK == false then
  1424. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1425. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1426. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1428. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1429. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1430. end
  1431. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1432. ANIM = "Idle"
  1433. if ATTACK == false then
  1434. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1438. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1440. end
  1441. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1442. ANIM = "Walk"
  1443. if ATTACK == false then
  1444. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1445. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1448. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1450. end
  1451. end
  1452. unanchor()
  1453. Humanoid.MaxHealth = 15e15
  1454. Humanoid.Health = 15e15
  1455. if Rooted == false then
  1456. Disable_Jump = false
  1457. Humanoid.WalkSpeed = Speed
  1458. elseif Rooted == true then
  1459. Disable_Jump = true
  1460. Humanoid.WalkSpeed = 0
  1461. end
  1462. refit()
  1463. Humanoid.Name = "Corrupt Banisher"
  1464. Effects.Parent = Character
  1465. for _, c in pairs(Character:GetChildren()) do
  1466. if c:IsA("BasePart") and ATTACK == false then
  1467. for _, e in pairs(c:GetChildren()) do
  1468. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1469. e:remove()
  1470. end
  1471. end
  1472. end
  1473. end
  1474. if Head:FindFirstChild("face") then
  1475. Head.face:remove()
  1476. elseif Head:FindFirstChildOfClass("Sound") then
  1477. Head:FindFirstChildOfClass("Sound"):remove()
  1478. end
  1479. end
  1480.  
  1481. --//=================================\\
  1482. --\\=================================//
  1483.  
  1484.  
  1485.  
  1486.  
  1487.  
  1488. --//====================================================\\--
  1489. --|| END OF SCRIPT
  1490. --\\====================================================//--
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