Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- More Info:
- https://ry3yr.github.io/OSTR/release/other/Computerstuff/Commands/rendercodetxt.html?filetext=/OSTR/release/other/Computerstuff/Commands/blenderscripts.txt
- • https://alceawis.de/mmdvrmresources.html
- • https://alcea-wisteria.de/blog/2024/08/mmmd-vrm-vroid-mikumikudance-resources
- ___________________________________
- f.ls/blenderplaylist
- https://mobile.twitter.com/calabriapsg/status/1518725290234634241
- https://web.archive.org/web/20220428032853/https://mobile.twitter.com/calabriapsg/status/1518725290234634241
- ___________________________________
- •Model-progs •program-specific
- ------------------------------
- <=> Own model Online Render: https://ry3yr.github.io/SampleWebMMD-master.zip
- -------YT PL https://m.youtube.com/watch?v=JIo37FOkh1A&list=PLBva3abEZvyT-_ajETBGeOCGBA_AFBT5Z&index=2&pp=iAQB ------------
- 2024/12/23
- So turns out #mmd / #mikumikudance is faaar superior to #vrm #vroid:
- |
- • #keyshapes / #blendshapes
- • #bone morph #blendshapes (bs that need bones) (ry3yr.github.io/SampleWebMMD/unsupported-facial-features.gif)
- • #texture #morphs ( https://github.com/Ry3yr/SampleWebMMD/tree/main/pmx/pronama/pl_katrielle_blendshapes_new )
- |
- Of all of these #vroid can only do the first.
- And while you can easily convert vonemorpohs to vertex morphs in pmxe, tdexture morphs will not. work. on vroid.
- |
- My #webrenderer funnily enough shares all those weaknesses,
- but you can create fake texture morphs, move materials and reorder em via vertexmorph to make em appeaer.
- |
- If going #pmx2vrm that is lost.
- |
- Guess vroid is a poor format.
- #glb with extras.
- Peh !
- Create material atlas:
- ----------------------
- run blender as admin
- material-combiner-addon-master.zip
- -> INSTALL ADDON
- Then press "n" on your keyboard -> CATS
- Optimization -> Atlas
- (and it will say something like "Install Pillow")
- Install, then restart Blender.
- (Now it will have a "Generate Material List")
- Ok. and what for ?
- Well: 79 materials
- 71 materials..
- Open the model in blender, then use CATS newly added atlas option.
- Again:
- And voiala. one material.
- lets export the pmx
- Avatar maker (with autorig):
- * vkatsu https://store.steampowered.com/app/856620/V__VKatsu/
- => https://archive.org/details/v-katsu
- https://m.youtube.com/watch?v=zysHfY7fcT0
- EngTranslation https://m.youtube.com/watch?v=3WlHJG9f938 https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqbEJLNE52Q2dCX013VXRVQ1hPbVBleUNRTENSZ3xBQ3Jtc0trVjJTak43UV9Fdm9JWTlRRWs3WnhWbEV4Mno4Qno5MWxPMURqYmtScXFMM0hrTkpobmhnQWZJY0VoZHVndlZZX2FfOWgtYkROQmRYWGM0TnhuY05ObUtTUE5UWUZqcGJodDBITXB4UTd6UUJqWUYzNA&q=https%3A%2F%2Fdrive.google.com%2Fuc%3Fexport%3Ddownload%26id%3D1sw0lScmUytQ3LuOByaeduYEZUFg6BRox&v=3WlHJG9f938
- |
- * Vroid Studio https://download.vroid.com/dist/UerB0SEmep/VRoidStudio-v1.29.1-win.exe
- Modelling software (free):
- https://archive.org/details/xismo225a
- https://utaforum.net/threads/what-soft-you-guys-for-make-mmd-model.18439/
- VRM-Viewer (vroid)
- https://moka-rin.moe/vrm-viewer/
- PMX2VRM (offline windows/macos)
- https://vtuber.itch.io/dssconverter/download/eyJpZCI6MTIxNDc3MiwiZXhwaXJlcyI6MTcyMTIxNDA3OH0%3d.Cm7go3zk4ED4yV%2b2%2fc0R1Yu6pkg%3d
- Convert fbx to xnlara(via noesis)
- https://www.deviantart.com/otherspectre/art/Tutorial-FBX-to-XPS-876764163
- https://drive.google.com/file/d/1SvInS-hz618_mc7gLRDJMzSJPXHyNozH/view?usp=drivesdk
- •Noesis: http://www.richwhitehouse.com/filemirror/noesisv444.zip
- Script: https://xnalara.org/viewtopic.php?t=1139 https://www.sendspace.com/file/7vxohh
- https://github.com/johnzero7/XNALaraMesh/archive/refs/heads/master.zip
- XNLARA: https://mediafire.com/file/7v70rat3sz1ymzh/XNLARA_XPS_11.8.zip/file
- (Win11: <=> https://www.deviantart.com/users/outgoing?http://www.microsoft.com/en-us/download/details.aspx?id=21 https://www.deviantart.com/xnalaraitalia/journal/XNALara-XPS-and-Windows-10-550459543 )
- Meshroom 3D - Open Source 3d reconstruction
- https://m.youtube.com/watch?v=v_O6tYKQEBA&feature=emb_title
- SketchupTutorial http://www.martinrinehart.com/models/tutorial/index.html
- Physical to 3d
- https://www.autodesk.com/products/recap
- 3d Photogammetry
- https://m.youtube.com/watch?v=QANxO69y6r4
- https://3d.itmaster-soft.com/en/blog/3d-model-from-photos
- https://all3dp.com/2/3d-print-from-photo-how-to-do-it/
- gbatemp.net/threads/using-roblox-studio-to-make-mario-kart-8-deluxe-custom-tracks.613033/
- I've been using Blender 2.9 for a while but I actually prefer 2.79.
- I guess I'm just used to it. https://twitter.com/NickWestDev/status/1537053421471137795
- The standard procedure is making a sculpt, and then doing a retopology,
- this does not make it "faster", but it gives you a better result https://mobile.twitter.com/ultim8nik/status/1520202458626146306
- https://blenderartists.org/t/anime-character-modeling-complete-workflow/601081/2
- https://www.engineersrule.com/3d-sketching-what-design-engineers-need-to-know/
- =================
- === Modelprogs ===
- WebTools
- • Vectary (Online)
- •TinkerCAD(Online) tinkercad.com
- •Monstr Mash! (2D image to 3D) https://monstermash.zone
- •MarvelousDesigner (Win10)
- https://www.marvelousdesigner.com/product/download https://www.instagram.com/p/CdUqdWbKeoD/
- •Marmoset\Hexels
- https://marmoset.co/hexels/#dlhexels
- •Metasequoia (Win\Mac)
- http://metaseq.net/en/
- en.m.wikipedia.org/wiki/Metasequoia_(software)
- https://www.metaseq.net/metaseq/metaseq316.zip
- •Shaper3d (Win10&DX11\Mac\iOS)
- •Sketchup (Windows)
- •Morphi (Win/iOS)
- https://www.morphiapp.com/
- •Gravity Sketch (Win\iOS)
- gravitysketch.com ( youtube.com/watch?v=rvHLH91CGq4 )
- https://store.steampowered.com/app/551370/Gravity_Sketch/
- •Windows Paint 3d:
- Older versions of Windows 7, 8, and 8.1 cannot run the app.
- https://en.softonic.com/download/microsoft-paint-3d/windows/post-download
- https://artradarjournal.com/2022/01/08/can-you-use-paint-3d-on-windows-7/
- •Blender (Win)
- download.blender.org/release/Blender2.80
- •Meshmixer (Autodesk) (Win)
- m.apkpure.com/de/qlone-3d-scanner/com.eyecue.qlone (scan irl object)
- m.apkpure.com/sdf-3d/com.ascon.subdivformer
- all3dp.com/2/3d-design-app-3d-modeling-ipad-android
- m.apkpure.com/de/3dc-io-—-3d-modeling/com.tdcp.threedc
- |
- D3D Sculptor (Android)
- https://play.google.com/store/apps/details?id=com.naticis.d3D
- •Sculpt+ (Android)
- m.apkpure.com/sculpt/com.Endvoid.SculptPlus/variant/0.5.1a3-APK
- ☑Prisma3D (Android) (Need2RenderB4 m.youtube.com/watch?v=QZsg0bO5H9M )
- m.youtube.com/watch?v=s5k9waMAtdQ&t=295
- https://m.youtube.com/watch?v=zIAPIVVuDl0
- •App3DModelling (Android)
- apkpure.com/3d-modeling-app-sculpt-draw/com.inforcegames.app3dmodelling/variant/1.12.8-XAPK
- aHR0cHM6Ly9kbGFuZHJvaWQuY29tLzNkLW1vZGVsaW5nLWFwcC1zY3VscHQtZHJhdy1hcGsvZG93bmxvYWQv
- ☑Nomad Sculpt
- aHR0cHM6Ly9tb2R5b2xvLmNvbS9ub21hZC1zY3VscHQuaHRtbA==
- VRoid
- * https://vroid.com/en/studio (Windows)
- https://download.vroid.com/dist/8bQaMVAPNV/VRoidStudio-v1.7.0-win.exe
- * net.pixiv.vroid.android (Android)
- https://m.apkpure.com/de/vroid-mobile/net.pixiv.vroid.android
- •"If you change the extension from .vrm to .glb and open in Windows Paint 3D, you can then export it to FBX and import to #Blender."
- https://mobile.twitter.com/calabriapsg/status/1520416225930752003 https://blender.stackexchange.com/questions/116500/can-i-import-a-vrm-model/207539#207539
- => Import *.vrm to Blender via script: https://github.com/saturday06/VRM_Addon_for_Blender/releases
- - https://github.com/vrm-c/UniVRM/releases
- => Online2fbx https://products.aspose.app/3d/conversion/gltf-to-fbx
- -- VMX to PMX
- https://bowlroll.net/file/191067 learnmmd.com/http:/learnmmd.com/convert-vroid-studio-to-mmd-with-one-click/
- https://pan.baidu.com/s/1kngUeLuRPgqfXaAYBVFrGA (pass: 2yuu) https://www.jianshu.com/p/8a4a5993d89f
- https://github.com/absolute-quantum/cats-blender-plugin
- MMD
- https://www.deviantart.com/inochi-pm/art/PmxEditor-vr-0254f-English-Version-v2-0-766313588
- =================
- === Rendermodel ===
- View *.glb (or renamed to it *vrm) files online:
- https://gltf-viewer.donmccurdy.com
- Windows:
- Blender
- Android
- play.google.com/store/apps/details?id=com.transformandlighting.emb3d
- net.t_denrai.mmdagent (mikumikudance-3d-model).apk
- ===================
- == Rippingmodels ===
- Decrypt unity 3d files from mobile apps/games
- https://zenhax.com/viewtopic.php?f=4&t=14640
- =====================
- === programspecific ===
- ~~~~~~~~~~~~
- ~~ Blender ~~
- Pluginlist: https://github.com/agmmnn/awesome-blender
- --------
- Freebird
- (basic modelling for blender)
- https://freebirdxr.com/
- https://m.youtube.com/watch?v=CsdqCNq7QKM&feature=youtu.be
- Quick #retopology via "Inatant Meshes" tool
- https://github.com/wjakob/instant-meshes https://m.youtube.com/watch?v=bsRuRivuz8M
- -BlenderShortcuts-
- [Ctrl] + j = Join objects
- [Ctrl] [+/-] = Zoom in /out
- s = Scale (use x,y,z then to change axis)
- r = rotate (use x,y,z then to change axis)
- g = translate
- https://www.republicworld.com/technology-news/apps/blender-shortcut-keys-list-of-all-the-blender-commands-that-come-handy.html
- MiddleMouse + Alt = Rotate (can emulate third mouse in input, for "Alt" instead)
- Middle Mouse + Ctrl = Pan
- ScrollWheelUP/Down = Zoom
- ctrl + numpad minus (difference boolean)
- ctrl + numpad plus (union boolean)
- rdops-manual.readthedocs.io/en/latest/boolean/
- https://www.youtube.com/watch?v=Mc4iyztAoPw&t=95s
- AutoRemesher
- Standalone #retopology / #remesh tool (& Blender Plugin)
- https://github.com/huxingyi/autoremesher/releases/tag/unstable
- https://github.com/Nicolas-Constanty/AutoRemesher-Blender/releases
- iPad Sidecar
- Worth noting that this was brought up over on devtalk and shot down there as well. It's not a 'magic solution' despite what apple's marketing department would have you believe. Blender has very limited gesture support https://blender.community/c/rightclickselect/K0dbbc/?sorting=hot
- Import *.glb/*.gltf files:
- https://github.com/ksons/gltf-blender-importer/releases
- ======MIkuMiku==========
- ~~~~~~~MikuMiku~~~~~~~~~~
- ~~ MMD \ MikuMikuDance ~~
- PMX Export options:
- => Noesis via pluign ( https://www.deviantart.com/minmode/art/Update-1-6-Noesis-PMX-VMD-export-809252773 )
- => Metasequoia (direct export to pmd, then use PMXE / PMXEditor to export from pmd to pmx)
- => Blender with mmdtools /(cats in blender 2.76)
- => Convert to XNLara (Use Noesis & https://xnalara.org/viewtopic.php?t=1139) => Use https://www.deviantart.com/mariokart64n/art/Xnalara-to-MMD-Converter-789330400
- PMXE (w.BatchNameEditor): https://archive.org/details/pmx-editor-english-v.20
- ---------------
- All-Guide/Overview: https://alceawis.de/mmdvrmresources.html
- pmx2vrm via unity, mmd4mecanim and univrm
- 1.) have your pmx model in a seperate folder WITH textures.
- 2.) open it in pmxEditor
- (Optional for better result:
- a) open Transform view b) Edit -> Vpd -> load -> t-pose.vpd -> SAVE model
- 3.) remove exess pmx
- ( if not done already: drag and drop:
- UniVRM unitypackage (0.5.3 here)
- and
- MMD4Mecanim
- into unity if not already done
- (press "import" here. I already did, so)
- 4.) drag and drop the prepped pmx model folder into unity view: (must be in its own folder so textures will load properly !)
- 5.) Open pmx (executable) check all three checkboxes right view -> Agree -> process
- 6.) drag new fbx into left hierach.
- 7.) On right pane: "Select" -> "Humanoid" -> "apply"
- 8.) select topmost of the model then VRM -> Uni-VRM... -> Export Humanoid
- 9.) you MUST fill author, version, etc, so "export" becomes available:
- 10.) Press export and export it.
- Addendum:
- Open model in Blendshape Clip editor to reapply blendshapesto vrm
- DONE ! (if the arms are a bit iffy, make sure you set em horizontally in pmxe, maybe without vpd):
- (they should be horizontal, so unity can make good use of the orientation and map em properly!)
- Alt:
- * dssc: https://vtuber.itch.io/dssconverter
- * pmx2vrm: https://github.com/hobosore/PMX2VRMConverterEXE/blob/master/PMX2VRMConverter.zip
- Ok. How to "convert" bone morphs to regular morphs:
- 1. have a model with bones and save it as "non bone" version: This one has "0" bones.
- 2. The same one, but WITH bones: (you can remove the bones by selecting "b" and then "delete" on the keyboa -> now just save-as new (boneless-default.pmx) Take special note: the models MUST be exactly the same size. So don't apply any modifiers on save
- 3. Now for the fun part. We open the "bone" model and apply a transform via "Transform view": F.e. open the mouth Add as bone morph (2. is the bone morph btw.)
- 4. Orr. maybe not. You should rather: File (F) - save (just confirm the threshold etc.9 Now close the pmx editor and reopne the new pmx so we can see it.
- Lets remove those bones also remove the existing morphs in the "new expression morph" pmx Save it. Ok. and now. Open the "base" boneless-defaul.pmx
- 5. you can delete excess morphs (or all if you are starting from 0)
- 6. now. right click and add a new morph:
- 7. now in the "Morph Editor window" select Edit (E) and OPEN
- 8. Open the "mouth_open.pmx" (or whatever you made)
- 9. Append. 10. close the morph editor and you now have a new morph in the view. Let's test it via [T]ransform view:
- And thats it.
- 1. have bone model and make it boneless.
- 2. apply the bones from the base bone model into a bose and save as new naked, but deformed model.
- 3. reapply into boneless model in the morph view. done.
- Now I can create any facial #blendshapes in #mmd / #pmxe easily.
- no need for #blender or extra tools !!
- https://ibb.co/1X7cLvt
- https://i.ibb.co/C9mLz13/Screenshot-2024-12-08-08-25-38.jpg
- https://www.youtube.com/watch?v=If6KQASKFV4&feature=youtu.be
- Use AccuRig and https://ry3yr.github.io/FBXtoVRM_EXPORT200k.zip#https://pastebin.com/raw/UH60xJ8n##https://booth.pm/ja/items/4656387
- to quickrig vrm - pmx from nostate OFFLINE
- https://pastebin.com/UH60xJ8n
- Proportional editing (for face blendshape sculpting)
- Yes there is. It's just rather buried in the options. In the larger window of the editor where you can see your model go to View (V) -> Object Management (O) F2. In this new pop-up window go to the drop-down menu at the bottom. It's usually on Complex - Move. You want to change this to Move Tensile. There are two other versions of Move Tensile below it labeled A and B but I don't know what those do differently. https://www.reddit.com/r/mikumikudance/comments/zuto9i/equivalent_to_proportional_editing_in_pmx_editor/ https://learnmmd.com/Make-Your-First-Model-Using-Blender-by-Mae-Blythe/Make-a-Model-Part-21/index.html
- (PMXE) Seems like even #MATERIALS can be weighted ...
- causing em to go astray in motion.
- Initialize em via EDIT -> WEIGHT -> Initialize Selection (J).
- Then add bones, weight paint to the material and parent to where to keep it (in this case: the neck bone, cause it was the eyes)
- Merge all meshes of model into one (no more parts)(Blender)
- 1.) Select all of the model
- 2.) [Alt] + P KEEP transforms
- 3.) [Ctrl] + J => merges all meshes into one
- https://www.reddit.com/r/blender/comments/y8vjzu/help_how_can_i_join_all_of_these_objects_into_one/
- Reduce VROID -> VRM Blendshapes
- When exporting as VRM theres a Blendshape's tab that allows you to not include blendshapes that aren't being used. This brought my own personal avatar from 113mb down to 38mb since I excluded the 52 arKit blendshapes at that time. https://www.reddit.com/r/vtubertech/comments/soalh1/vrm_avatar_too_big_291mb_and_it_needs_to_be_100mb/
- Reduce #polygon / #vertex count before converting #pmx to #vrm
- (PMXView) -> Vertex (V) -> Join Vertex (N)
- https://ibb.co/FXJ5mxf
- https://i.ibb.co/W0FkGxd/reduce-vert-size-pmx.png
- #Rigging via #mixamo and #dssc
- 1) Export model to FBX in Noesis (check it the texutures are fine, "UV flip" on export if not)
- 2) bundle the fbx with all texture files into a zip (use "store" option)
- 3) open mixamo, login and upload the zip
- 4) select the markers
- 5) Process
- 6) Select T-Pose option
- 7) export to fbx (keep options as is 30fpx, no keyframe)
- 8) open dssc, select the fbx and load (fbx->vrm)
- 9) check if the chara can walk with a,s,w,d keys
- 10) export. DONE.
- https://www.youtube.com/watch?v=QJmWM-kCKbs&feature=youtu.be
- SteamWorkshop (model) to pmx (via blender & crowbar)
- https://www.youtube.com/watch?v=SkL772JaYio
- ShoeGlueDToGround Fix
- -> Turn ON IK Bones of feet/toes!
- https://yusaao.com/notice/Al44EKBKGTCMusoFd2
- VroidPlayPark
- => Best pmx exporter available (good facial textures, good bones, twist etc)
- https://booth.pm/ja/items/3303215
- => https://media.yusaao.com/media/6e664c5c9ec70d2a78a6bd9dde262e793d3dfef83e4329bca8200ca16e6d92fe.jpg
- Turn all settings except "GPU" off for export. Maybe use VRM Texture replacer and save for good measure.
- Export from Vroid Studio 1.0 highly recommended for best results.!
- --
- If you encounter skin texture transparency issues,
- switch the skintexture to its first entry in "vrm texture replacer" then export to pmx again https://m.youtube.com/watch?v=kNd7-Qz-WBo
- Mmd -> Maya
- https://github.com/phyblas/mmdpaimaya/blob/master/mmdpaimaya_v2.0.2.zip
- V͇r͇m͇2͇P͇M͇X͇ v͇i͇a͇ u͇n͇i͇t͇y͇ (old vroidstudio versions only)
- n̶e̶e̶d̶ t̶o̶ d̶o̶w̶n̶l̶o̶a̶d̶ u̶n̶i̶t̶y̶h̶u̶b̶:̶//2̶0̶1̶9̶.4̶.3̶1̶f̶1̶/b̶d̶5̶a̶b̶f̶2̶3̶2̶a̶6̶2̶ h̶t̶t̶p̶s̶:̶//d̶o̶w̶n̶l̶o̶a̶d̶.u̶n̶i̶t̶y̶3̶d̶.c̶o̶m̶/d̶o̶w̶n̶l̶o̶a̶d̶_̶u̶n̶i̶t̶y̶/b̶d̶5̶a̶b̶f̶2̶3̶2̶a̶6̶2̶/W̶i̶n̶d̶o̶w̶s̶6̶4̶E̶d̶i̶t̶o̶r̶I̶n̶s̶t̶a̶l̶l̶e̶r̶/U̶n̶i̶t̶y̶S̶e̶t̶u̶p̶6̶4̶-̶2̶0̶1̶9̶.4̶.3̶1̶f̶1̶.e̶x̶e̶ (̶h̶t̶t̶p̶s̶:̶//u̶n̶i̶t̶y̶.c̶o̶m̶/d̶e̶/r̶e̶l̶e̶a̶s̶e̶s̶/e̶d̶i̶t̶o̶r̶/a̶r̶c̶h̶i̶v̶e̶)̶ f̶o̶r̶ #̶v̶r̶m̶ t̶o̶ #̶p̶m̶x̶ t̶o̶ w̶o̶r̶k̶ p̶r̶o̶p̶e̶r̶l̶y̶ ?̶?̶ #̶s̶i̶g̶h̶ (̶+̶)̶ h̶t̶t̶p̶s̶:̶//g̶i̶t̶h̶u̶b̶.c̶o̶m̶/v̶r̶m̶-̶c̶/U̶n̶i̶V̶R̶M̶ h̶t̶t̶p̶s̶:̶//g̶i̶t̶h̶u̶b̶.c̶o̶m̶/v̶r̶m̶-̶c̶/U̶n̶i̶V̶R̶M̶/r̶e̶l̶e̶a̶s̶e̶s̶/d̶o̶w̶n̶l̶o̶a̶d̶/v̶0̶.5̶8̶.0̶/U̶n̶i̶V̶R̶M̶-̶s̶a̶m̶p̶l̶e̶s̶-̶0̶.5̶8̶.0̶_̶d̶c̶1̶1̶.u̶n̶i̶t̶y̶p̶a̶c̶k̶a̶g̶e̶ h̶t̶t̶p̶s̶:̶//g̶i̶t̶h̶u̶b̶.c̶o̶m̶/v̶r̶m̶-̶c̶/U̶n̶i̶V̶R̶M̶/r̶e̶l̶e̶a̶s̶e̶s̶/d̶o̶w̶n̶l̶o̶a̶d̶/v̶0̶.5̶8̶.0̶/U̶n̶i̶V̶R̶M̶-̶0̶.5̶8̶.0̶_̶d̶c̶1̶1̶.u̶n̶i̶t̶y̶p̶a̶c̶k̶a̶g̶e̶ (̶+̶)̶ h̶t̶t̶p̶s̶:̶//g̶i̶t̶h̶u̶b̶.c̶o̶m̶/c̶r̶o̶a̶k̶f̶a̶n̶g̶/U̶n̶i̶t̶y̶P̶M̶X̶E̶x̶p̶o̶r̶t̶e̶r̶ h̶t̶t̶p̶s̶:̶//g̶i̶t̶h̶u̶b̶.c̶o̶m̶/t̶y̶l̶e̶a̶r̶y̶m̶f̶/U̶n̶i̶H̶a̶c̶k̶e̶r̶/r̶e̶l̶e̶a̶s̶e̶s̶
- O͇N͇L͇Y͇ W͇A͇Y͇:͇
- You *CAN* Export via #unity from #vrm
- 1) use Vroid #Studio 1.26.0
- https://download.vroid.com/dist/nyRtST8DUd/VRoidStudio-v1.26.0-win.exe
- (https://vroid.com/en/studio)
- 2) use VRMtoPMXExporter_v0.5.6.unitpackage
- +
- UniVRM-0.5.2_155a.unitypackage
- 3) load up unity, toss both packages in, then the vrm (which you MUST export from vroid 1.26.0)
- 4) click on the vrm file in the 3d view
- 5) on right pane scroll all ways down "add component" => pmx exporter
- 6) "PMX Exporter (Script) => three dot menu => export
- https://yusaao.com/notice/AkzXuXhWJgNbt9YHI0
- Preview #vrm Online
- https://vrm-viewer.ownverse.world
- (Alt:
- https://virtual-cast.github.io/babylon-vrm-loader/
- https://pixiv.github.io/three-vrm/packages/three-vrm/examples/webgpu-dnd.html )
- Convert Pmx <=> Vrm
- https://github.com/Ry3yr/ry3yr.github.io/blob/main/vrm-pmx-modelconv.rar
- https://github.com/binzume/modelconv
- Autorigify #vrm in #blender
- https://github.com/nanoskript/vrm-rigify
- Create humanoid vrm from scratch
- https://vrm-addon-for-blender.info/en/create-humanoid-vrm-from-scratch/
- For converting vrm-2-pmx or any thing relating the two:
- *use BLENDER 3.6
- (+) https://vrm-addon-for-blender.info/releases/VRM_Addon_for_Blender-release.zip
- (+) mmd_tools-v2.10.3.zip
- https://www.youtube.com/watch?app=desktop&v=ieqmaNdNTCw
- https://yusaao.com/notice/AknzowoVWkfrt54WEC
- Turns out the #vrm2pmx \ #vroid2pmx issue of #sclera texture vanishing can be fixed by duplicating the material ?!
- (Still weird, having to hack resources like this is silly. That converter program is trashy :-(
- https://imguploader.de/image/97X0E https://imguploader.de/images/2024/08/08/Download-2.png
- https://imguploader.de/images/2024/08/08/Download-2.png
- https://web.archive.org/web/20240807230725/https://yusaao.com/notice/Akjojvy9MasLgz9JD6
- Easy way to make model and export to pmx:
- 1) Use Vroid Studio to make model https://youtu.be/68woLqgco-Y
- 2) export to vrm (also save as .vroid for later edit !!)
- 3) export via https://booth.pm/ja/items/3974639#youtube.com/live/odize-kg-Bc?app=desktop&t=735s
- https://bowlroll.net/file/267190
- Delete Vertice/Face (Shift) + (Delete) in PMXEditor
- https://www.youtube.com/watch?v=e3RfQs-E6DQ
- Copy Rig from one model TO another
- https://www.deviantart.com/sugarsparkle3d/art/How-to-copy-Rigs-MMD-Tutorial-980839302
- Refit head to new body
- Swapping Heads on MMD Tutorial https://www.youtube.com/watch?v=37KA0ixEKfE
- 1) set free head from old model (remove excess bones, hidden ones to via [M]aterial editor
- => export to PMX
- 2) set free body from new model (remove excess bones, hidden ones ...)
- => export to pmx
- 3) copy all textures from both head (old) and body (new) into new target folder, pmx too
- 4) open body in pmxe
- 5) import head in pxme
- 6. align head to body so it looks good
- 7) go through bones list, link old final neck bone to body upmost bone
- DONE
- LipSync via MikuMikuMove and LipSynchloid
- 1) Have MikuMikuMoving with lip synchloid plugin
- 2) import pmx model
- 3) convert audio to wav correct
- ---------sent-to-mmd-wav.bat-----
- @echo off
- setlocal
- REM Get the full path of the input file
- set filename="%~dpnx1"
- REM Remove the .mp3 extension (or any extension)
- set file=%filename:.mp3=%
- set filename=%file%
- REM Convert the audio file to 48kHz 16-bit WAV format
- ffmpeg -i "%~dpnx1" -ar 48000 -sample_fmt s16 "%filename%-converted.wav"
- echo %filename%-converted.wav
- endlocal
- 4) import audio to mmm
- 5) plugin -> lipsynchloid
- 6) go to motion list to check if lips move to audio (click "play on botto)
- 7) if all is oK: Export
- https://www.youtube.com/watch?v=UIWbeCqvj5c#https://bowlroll.net/file/29218
- learnmmd.com/wp-content/uploads/2020/03/MikuMikuMoving64_v1292.zip
- https://www.youtube.com/watch?v=XknIiyZT6bM
- Fix "Weight Transfer Tool" wrong-format Error:
- dot to comma
- powershell -command "Get-WmiObject Win32_OperatingSystem | ForEach-Object { $_.Win32Shutdown(6) }"
- reg add "HKEY_CURRENT_USER\Control Panel\International" /v sDecimal /t REG_SZ /d , /f
- taskkill /f /im explorer.exe && start explorer.exe
- |
- Comma to dot (normal):
- reg add "HKEY_CURRENT_USER\Control Panel\International" /v sDecimal /t REG_SZ /d . /f
- https://www.deviantart.com/devious-bunny/art/PMX-Editor-Transferring-Weights-Plugin-529712257
- Tool for revamping pmx n vmd
- https://github.com/Nuthouse01/PMX-VMD-Scripting-Tools#https://www.reddit.com/r/mikumikudance/comments/fc4ms0/tool_vmd_manipulation_scripts/
- ==Pose/Motion Generation==
- OpenMMD
- https://github.com/peterljq/OpenMMD/issues/51
- tensorflow-1.6.0-cp36-cp36m-win_amd64.whl
- and
- opencv_python-3.4.10.37-cp36-cp36m-win_amd64.whl
- (Might require virtual studio 2022 for installation)
- were the key to making this run (Win11)
- https://www.youtube.com/watch?v=uZcR1iTPNPs
- |
- Motion Trace:
- https://github.com/miu200521358/motion_trace_colab
- https://qiita.com/miu200521358/items/d826e9d70853728abc51
- Q: Help ! my model has some ornament (weap/stick etc) and it hinders dancing
- A: No problem, go to material list and change opacity back-n-forth from 1 to 0 till you find it. That will effectively disable the element
- Q: My stage has multiple pmx. do I need to load em all ?
- A: No., even if they are in "x" instead of pmx format, open pmx editor, drag em in, first with "new" subesequent ones with "add" and add what you want, then press "save" and export to pmx. that will save one huge stage with all files in one
- Auto rig model bones (pmx fbx )
- https://www.deviantart.com/freezychan-3dreams/journal/AUTOMATICALLY-RIG-MMD-MODELS-Tutorial-730463753%20https://mixamo.com
- https://ko-fi.com/post/Porblems-and-solutions-when-converting-Blender-to-H2H7Q5FG2
- Casacadeur VMD Exporter 3Dモーション制作ソフトCasacadeurでMMD用のVMDファイルを保存するスクリプトです。 https://bowlroll.net/file/316613
- Downscale pmx
- Edit -> Plugin -> System -> (S) Size Change Tool
- => Enter 0.1 => Press [Resize] 2-3 times
- XNLara Auto Bone renamer:
- https://www.deviantart.com/riveda1972/art/XNALara-2-MMD-Bones-names-translator-UPD-1-10-630415138
- Noesis PMX export:
- https://www.deviantart.com/minmode/art/Update-1-6-Noesis-PMX-VMD-export-809252773
- Bone naming /&/ autorig
- https://www.deviantart.com/freezychan-3dreams/journal/AUTOMATICALLY-RIG-MMD-MODELS-Tutorial-730463753 https://www.deviantart.com/prichama/art/Pri-Chama-s-Random-Bone-Guide-for-MMD-617909338
- Allow plugins to work for MMD / fix dll error
- https://www.deviantart.com/mmdyesbutterfly/art/Fixing-your-missing-dlls-for-PMXeditor-330794500
- Transfer weights (to another model) bones/righttps://www.reddit.com/r/mikumikudance/comments/jrcj1s/porting_bones_from_one_model_to_other/
- https://www.deviantart.com/flamesofdrkness/art/Pmx-e-Weight-transfer-plugin-tutorial-633416320 https://bowlroll.net/file/375
- Mirror bones
- https://www.deviantart.com/ragexyz/art/Tutorial-Mirroring-bones-in-PMXE-633380122
- Borrow Bone names from TDA Miku
- https://bowlroll.net/file/4576
- https://m.youtube.com/watch?v=9iiLB1evuMI&t=53m00s
- Direct FBX2PMX
- https://www.deviantart.com/stash/0xvhtfwk38m https://www.reddit.com/r/mikumikudance/comments/vbqqr5/fbx_to_mmd/
- Metasequoia (mqo) <=> Blender
- https://github.com/nutti/blender-mqo/releases
- Vroid2pmx
- https://bowlroll.net/file/267190
- https://learnmmd.com/http:/learnmmd.com/convert-vroid-studio-to-mmd-with-one-click/
- XPS -> PMX
- https://www.deviantart.com/mariokart64n/art/Xnalara-to-MMD-Converter-789330400
- PMX -> Model
- https://github.com/DeXP/dxPmdxConverter/releases
- Convert Nier to PMX: (29.3.2024)
- ---------------------
- 1) https://codeload.github.com/C4nf3ng/Nier2Blender/zip/refs/heads/master
- 2) Open Blender and import the dtt file
- (will create a folder with textures and wmb files too)
- 3) https://codeload.github.com/absolute-quantum/cats-blender-plugin/zip/refs/heads/master
- & mmd_tools https://github.com/powroupi/blender_mmd_tools/
- GUIDe: https://www.youtube.com/watch?v=LD5OgEUe68k
- ==> Partial success in exporting 2bkimono2pmx via (meshio) and (blender 2.7.6) https://learnmmd.com/http:/learnmmd.com/epxort-import-mmd-using-blender/%20https://osdn.net/projects/meshio/releases/
- PMX export greyed out:
- https://github.com/powroupi/blender_mmd_tools/issues/310
- Render PMD (MikuMikuDance) in Webbrowser (*pmd only)
- PMD (MikuMikuDance) inbrowser viewer :)
- https://codeload.github.com/takahirox/mmd-viewer-js/zip/refs/heads/master
- PMX Editor
- https://www.deviantart.com/eoscustom3d/art/English-Pmx-Editor-v1-1-542100208
- https://www.mediafire.com/download/u515fbsultd7tpz/English_PmxEditor_x64.zip
- (Setup for old versions, pmd edit etc: https://blogmmdcenters.blogspot.com/p/pmdpmx-editors.html
- https://dotnet.microsoft.com/en-us/download/dotnet-framework/net40 )
- XNLARA (xps, mesh, ascii) to MMD
- https://www.deviantart.com/mariokart64n/art/Xnalara-to-MMD-Converter-789330400%20https://mega.nz/file/A6pjFDYS#9SeYVA4QS3GTER3FX3Q7DhWEsg_DYpJR95TF_i8mPMk
- MMD:
- [PC]
- learnmmd.com/downloads/?amp
- deviantart.com/inochi-pm/art/PmxEditor-vr-0254f-English-Version-v2-0-766313588
- (RQs DirectX 9.0: https://dl2.filehorse.com/win/drivers/directx-9/DirectX-9.0c-(Jun-10).exe?st=MgpAKU4LhxyvS6YI0HC9XQ&e=1650931395&fn=directx_Jun2010_redist.exe )
- •How to convert .FBX to .PMX
- www.youtube.com/watch?v=XL2BD_v8Zyw
- •Illust poser multiple MMD models
- m.youtube.com/watch?v=_eWfsTR2R9k
- |
- [Android]
- mmdagent.en.uptodown.com/android/download
- |
- How To Create A MMD Model (via Base)
- https://m.youtube.com/watch?v=hLS-bEgOV8Q
- |
- *[Obj\fbx->mmd] ExportmBlender to *.x (then import in pmx editor)
- https://m.youtube.com/watch?v=h9DCm3yH9Os
- https://m.youtube.com/watch?v=h9DCm3yH9Os
- |
- ((Tools))
- *Blender Import/Export MMD
- github.com/powroupi/blender_mmd_tools/archive/dev_test.zip
- all3dp.com/2/blender-mmd-import-models
- <=>
- Import MMD Files in Blender 2.9 (PMD/PMX/VMD/VPD)
- www.youtube.com/watch?v=lNsvD4q1YKg
- -- www.makeuseof.com/how-to-add-lighting-in-blender/
- |
- https://mmdbridge.vec4d.xyz/%E3%83%9B%E3%83%BC%E3%83%A0/usage-in-english
- |
- how to make mmd model EASY https://m.youtube.com/watch?v=KdVrjJT-wQw&list=PLK4C8g4vpj7XNxNhOliMmW7zsbc2_ndUN&index=34
- MMDSpeedmodel https://m.youtube.com/watch?v=dz4_7SRcSMc
- ---
- MMD Download Resource
- https://bowlroll.net/file/tag/MikuMikuDance
- https://www.deviantart.com/mmd-downloads-galore/gallery/39472353/models
- https://mikumikudance.fandom.com/wiki/File_hosting_services
Add Comment
Please, Sign In to add comment