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- >Name: Sarah :alias: Whisper
- >Fluff: Sarah is a runaway. She received her charm after her brother's suicide to figure out why it happened and after a time left her parents. The details she thinks are best to be forgotten as they aren't happy memories.
- >Charm: Earrings
- >Charm's Name: Muttered Secrets
- >Spell 1: The Truth - Listen Closely to 60 people at once
- >Spell 2: Truth Upon the Heart - Learn the vital secrets of one person.
- >Spell 3: To Connect 'Share a "bond" between minds.Memories, pains, thoughts'
- >Spell 4: Gain the Senses
- >Spell 5: Revelation
- "The Final Spell on the First Sets of Paths. You will create a large area around you, people inside this area will begin to share their memories and beliefs with you and vice verse. Naturally, your beliefs and memories will overpower theirs. Making the people into a copy of yourself mentally. This effect is temporary and will have a very large strain"
- >Spell 6: To Let Out - Draw out the Full potentional of anything.
- >Skills:
- [Advanced Pickpocketing]
- [Intermediate Gun Marksmanship]
- [Intermediate Deductive Reasoning]
- >Bonuses:
- >Inventory
- Money: 120$
- Watch
- Ring
- [Colt Detective Special]
- >Known Charms:
- The Ring. Current Owner: This guy >>33905263 (Dead) (Dead)
- The Necklace. Current Owner: Jake Lance
- The Orb. Current Owner: Phryxis
- >Prerequisite completed
- Understand more in Spell 1 and Spell 2
- Meet another person with a [Charmed].
- Find 3 people with Charms
- Kill a person with a Charm
- Fight in a battle with Spell 5 or higher.
- >Time Limit: Rest of the Thread (All effects will be gone after)
- >Could not properly draw the full potentinal of a [Charm]
- >300% Mind Resistance to Charm
- >Spell 5: Revelation - Increased Duration, less drawback
- >Spell 4.5: Hush - Form a small area around where people will forget their spells.
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