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Star Citizen Patch 3.0.0g

Oct 21st, 2017
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  1. Star Citizen Patch 3.0.0g
  2.  
  3.  
  4. Focus features:
  5. Universe
  6. Grim Hex Audio Polish
  7. UI
  8. MobiGlass Starmap App: Text will grey and markers vanish when on the far side of a planet.
  9. Added a detination confirmed travel line after selection
  10. Bug Fixes
  11. Ursa should again be driveable
  12. Fixed gaps in various outpost door geometry
  13. Quantum will no longer remove external ship audio
  14. M50 now has proper Comms MFD
  15. Fixes for floating and out of place debris in some outposts
  16. Audio should now play during quantum
  17. Fixed gaps in door geometry of various outposts
  18. Sabre RTT screen returned
  19. Audio should not longer break after player death
  20. Player should now be moved into the station if inside their ship that is "cleaned up"
  21. Technical:
  22. Optimization tweaks
  23.  
  24. Non-Focus Feature Updates:
  25. Ships
  26. Starfarer Lighting Collision and Rtt updates
  27. Gladius tweaks to landing gear compression and RTT screen offset
  28. Constellation series Fixed LOD issues, returned table to living room, added damage to some exterior geometry
  29. Cargo
  30. Commodities: Icon added for some on the kiosks
  31. UI
  32. MFD: absolute value of power throttle and item power percentage should now show correctly, indicator for "Insufficient power" fixed
  33. FPS: bullets should now apply force on death
  34. Bug Fixes
  35. Players should now be able to purchase magazines and batteries at weapons shops
  36. Bodies should now properly be spawning around derelicts and have some visual polish
  37. PMA should once again show 3D assets
  38. Items should now be visible and purchasable in various shops throughout the verse (including the new weapon skins)
  39. Players should now be able to look around while seated
  40. Missions should now properly repopulate after player disconnect/reconnect
  41. The comomodities kiosk should no longer offset after scrolling down
  42. Audio should no correctly play for the cockpit doors on the ARGOs
  43. Objective history for failed missions should now display correctly
  44. MFDs should no longer appear blurry near moons
  45. Fixed some FPS animations for quick movements
  46. Boxes and deliveries that are part of missions should no longer vanish if you move out of sight
  47. Guns should no longer be able to attach to missile hardpoints on some ships
  48. 85x should now have its dash back and HUD at proper angles
  49. Copilots can now eject from the 85x
  50. Ships should no longer have an accessible display/surface hardpoint
  51. Adjusted the rewards of some missions
  52. Various AI animation polish
  53. Cameras in director mode should no longer be able to view the inside of geometry
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