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- Star Citizen Patch 3.0.0g
- Focus features:
- Universe
- Grim Hex Audio Polish
- UI
- MobiGlass Starmap App: Text will grey and markers vanish when on the far side of a planet.
- Added a detination confirmed travel line after selection
- Bug Fixes
- Ursa should again be driveable
- Fixed gaps in various outpost door geometry
- Quantum will no longer remove external ship audio
- M50 now has proper Comms MFD
- Fixes for floating and out of place debris in some outposts
- Audio should now play during quantum
- Fixed gaps in door geometry of various outposts
- Sabre RTT screen returned
- Audio should not longer break after player death
- Player should now be moved into the station if inside their ship that is "cleaned up"
- Technical:
- Optimization tweaks
- Non-Focus Feature Updates:
- Ships
- Starfarer Lighting Collision and Rtt updates
- Gladius tweaks to landing gear compression and RTT screen offset
- Constellation series Fixed LOD issues, returned table to living room, added damage to some exterior geometry
- Cargo
- Commodities: Icon added for some on the kiosks
- UI
- MFD: absolute value of power throttle and item power percentage should now show correctly, indicator for "Insufficient power" fixed
- FPS: bullets should now apply force on death
- Bug Fixes
- Players should now be able to purchase magazines and batteries at weapons shops
- Bodies should now properly be spawning around derelicts and have some visual polish
- PMA should once again show 3D assets
- Items should now be visible and purchasable in various shops throughout the verse (including the new weapon skins)
- Players should now be able to look around while seated
- Missions should now properly repopulate after player disconnect/reconnect
- The comomodities kiosk should no longer offset after scrolling down
- Audio should no correctly play for the cockpit doors on the ARGOs
- Objective history for failed missions should now display correctly
- MFDs should no longer appear blurry near moons
- Fixed some FPS animations for quick movements
- Boxes and deliveries that are part of missions should no longer vanish if you move out of sight
- Guns should no longer be able to attach to missile hardpoints on some ships
- 85x should now have its dash back and HUD at proper angles
- Copilots can now eject from the 85x
- Ships should no longer have an accessible display/surface hardpoint
- Adjusted the rewards of some missions
- Various AI animation polish
- Cameras in director mode should no longer be able to view the inside of geometry
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