Xenthori

145 Sea Bass [M. Hippogriff Bard] MLPFEMTORPG 3.0

Feb 2nd, 2019
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  1. Name: Sea Bass
  2. Gender: Male
  3. Race: Hippogriff/Sea Pony
  4. Class: Bard
  5. Combat Talent: (Getting the Band Back Together; passive; Allies that are a bard or bard multiclass can contribute to Birds of a Feather using an automatic instant action, instead of their full turn.)
  6. Noncombat Talent: (Sight Reader; passive: Sea Bass has an innate ability to memorize and play music as soon as he's heard or read it. This knowledge even allows him to learn entire songs just from hearing a fragment of it played, unnatural expertise filling in the rest of the song's notes and lyrics. When Sea Bass plays any music, this ability also temporarily spreads to anyone nearby with the expertise to play an instrument or sing, for the duration of the song.)
  7. Hit/Wounds: 5/5
  8.  
  9. Skills:
  10. (Free Racial) Two-Form: passive; Carrying the magic of your kingdom’s prized artifact, you can freely swap between your Sea Pony and Hippogriff form. While this transformation happens automatically when you go underwater or surface back on land, you can do it freely whenever you want as well.
  11. -Sea Pony: When in your sea pony form, you can breath underwater (and you can breathe air as well) and can swim as quick as a dolphin. When you’re underwater, you ignore range, treating everything in the water with you as being at melee distance.
  12. -Hippogriff: In your Hippogriff form, you have the power of Flight. You can’t fly as fast as a pegasus, but if you transform into this form after leaping from the water you can begin Flight automatically.
  13. (Racial) Birds of A Feather: passive; Singing is more than just a pastime for your kind. And the only thing that makes singing better is others joining in. Whenever you make a vocal based action or skill, your allies can forfeit their turn before they make any action to give you +1 to that roll that turn. This effect can even make your Critfail into a normal fail, provided at least 2 other people forfeit their turn to join in.
  14. (Pure Bonus) Smooth Talker: passive; A lifetime of performing lends to knowing how to work others. When first meeting someone, your first two non-skill speech based rolls (e.g. persuasion, bartering, diplomacy, etc.) have +2 to them. Additionally your standing with someone cannot be affected by the rest of the party (i.e. If another player attacks an NPC that you spent some time to make friendly, they will remain that way with you but will dislike/retaliate to that other player).
  15. (Free Skill) Inspire: You use song and performance to enthrall a crowd or rally your allies.
  16. -Combat: All allies gain DC-1 to all rolls next turn or DC-2 on a critical success; this bonus does not stack with repeated use. Critical failure replaces the bonus with a DC+1 penalty to all rolls next turn.
  17. -Noncombat: You perform for a gathered audience, and can garner reputation, favors, and resources as the GM deems appropriate.
  18. (Class) Heroism: recharge 5 after effect ends; All non-Crit Fail rolls made by you and your allies in all zones become a minimum success for the next 3 turns. On Crit this includes Crit Fails as well.
  19. (Class) Sharp Tongue: recharge 1; Whether insult or truth, leave a person utterly shocked that they cannot make any response. This can be used to stop hostility or questioning for a short period out of combat. In combat this stuns your target next turn, leaving them unable to make any actions and failed rolls on them no not cause counterattack damage. On Crit this leaves your target open in their shock, increasing the Crit Range on your next action against them by 1.
  20. (Class) Discordant Riff: recharge 1, ranged; Play a harsh sound that rattles a target to its core. Deals damage and gives them a -1 to their rolls next turn. On Crit the target is left disoriented, forcing them to make a Bonus action in addition to their normal moves. They must pass this bonus roll at DC6 otherwise they only do half damage that turn.
  21.  
  22. Weapon: Waterproof Bass Guitar (Shield)
  23. Guard: passive; A shield always helps stave off attacks, even if it’s not readily held up. All counterattack damage you take is lowered by 1.
  24. Brace: weapon; Rush to a close by ally’s side and help them stand against an attack. When an ally would take any type of damage, you can use this to cut that damage in half on success. You can also use this on yourself, but only against enemy attacks and not counterattack damage.
  25.  
  26. Inventory:
  27. Blue Hoofband
  28. Waterproof Pack; Extra Strings, Couple Guitar Picks, Tuner, Dried Seaweed, Salted Fish
  29. Guitar Case Covered in Waterproof Band Stickers
  30.  
  31. Traits:
  32. Sea Bass is a male hippogriff. His main body is acid green, with his beak and talons (in hippogriff form) and wingfins (in sea pony form) being a more pastel version of the same color. His mane/tail feathers/frills are lemon yellow, with his hooves in sea pony form matching. His eyes are cerulean.
  33. Sea Bass is a musician, having been part of numerous bands both above and below water in his time. A renowned bassist, Sea Bass doesn't care too much for the spotlight, happy to hang in back as he supports his allies. He has a laid back attitude that sets him apart from others, though it can come off as uncaring to those who haven't talked with him. Bass doesn't like to mince words, but tries to be constructive and build bonds, rather than break them. Sea Bass loves the company of over musicians, and dreams of being in a band that wants to explore the world as adventurers, not just sticking solely to music.
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