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Yanwipe vs KKTwipe impressions

Apr 28th, 2019
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  1. Issues with Yanwipe
  2. *No sagas, many villans felt they were very similar in enablement type.
  3. *Wipe information did not fit what the RP ended up being to the point it pretty much got scrapped through a new wipe thing. Stick up for your wipe type a bit more so it actually feels like what we sign for.
  4. *Felt elitist level of people controlled what went on (Felt I was apart of the said group as well until a certain point.)
  5. *Kaios felt like underwhelming babymakers after a while and it never seemed like tides ever got to turn. Likely because often critical people would flat-out quit and the response often came off as "You are shit out of luck, fuck."
  6. *Remember when those rising bodies were supposed to be a problem but it never ended up being so after the two regions spooned? Should have made more limitations on the preventive mechanic so it became more choosey.
  7. *Perhaps it's because of my inexperience with the wipe I felt like my goals roadmap was easily ruined. Social rp almost felt non-existent later on.
  8. *Way too many shoddy events just for people to earn EC points. Felt like every day was p much a filler episode of Naruto.
  9. *Threats which could ignore 100% void chance in week one was some of the dumbest shit I could think of. Just don't have 100% void chance so people don't act like their invincible next time.
  10. *Oh god the reward periods were so thin and it was utter pain not being something above a child at wipestart.
  11. *RPP to money was a bad thing.
  12. *Fuck off with that rpp cost/certain skills to buy sigs. It's lame, especially in a wipe that didn't have sagas.
  13. *Decisions were way too impulsive in Yanwipe (Corruption buckets, Super Zombie Stark in the wee hours)
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  16. Issues with KKTwipe
  17. *Time goes so quickly in "historical" era that many conflicts come off rushed and without meaning.
  18. *A sense of false control in changing the wipe roadmap (though this is starting to change significantly now)
  19. *Races being put in different locations led to a mass of br characters on one planet with little rp while the other flourished heavily early on.
  20. *Strong push for certain actions to be done instead of us just sucking up our losses.
  21. *Do not like how legendary and whatnot could be app'd for compared to earned in Yan Wipe.
  22. *Stingy mapper verbs/not allowing me to interior decorate for like an hour. I don't need a mapper for this part.
  23. *Earliest weeks felt/feel like an EC character power circlejerk. I hope this doesn't continue to be a trend and players are kept as the forefront strengths.
  24. *Gank squads at 2am are literly the deciding factor of the gameworld instead of the normal times when people actually play.
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  28. What I liked -Yanwipe-
  29. *Day 1 Kaio was really cool and I felt it helped create some cohesiveness even if kaios themselves felt out of place in the wipe by the end. Would like to see something similar to this in the future that is playerled and not just an event character like Zall.
  30. *Allowed me to earn EC credits in a unique way instead of having to event or map. (Aka, prepping an event icon map pack and taking event chat icon requests with my time.)
  31. *Could app/ask for social abilities and non-standard items like masks. Was beautiful.
  32. *Alternative death ideas, Augmented gears and the like. All the custom content and experimentation beyond the base formula is exciting and risky but got done.
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  36. What I liked -KKTwipe-
  37. *Planets! Of lovely, lovely planets. Wipe feels far more adventurous and things actually seems to have destructive consequences unlike Yanwipe where we just packed our bags, made a new city and called it a day anytime something went wrong.
  38. *The overall Dragonball light feel to the world is wonderful. I enjoy this type of theme.
  39. *Truly feels like social rpers actually thrive in this wipe as we are able to roll for some bullshit.
  40. *Apps are structured to a day rather than just when admins get to it. Helps set the tone of when you should ask about an app more clear.
  41. *Events actually feel cohesive to the world and worth participating in.
  42. *I literly have enough money to actually genderswap Nippy this wipe and then some, something I never obtained in Yanwipe until my literal last days. The economy was better dealt with.
  43. *Buildings and the world are changing constantly. Buildings I once saw in perfect shape are becoming explorable ruins.
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  47. Bias points -Yanwipe-
  48. *Know Yan as a friend, this means I feel more susceptible to positive treatment AND complimenting the wipe more than on average.
  49. *Was allowed a custom race and also got made rather swole. The early wipe was p much just Tribli on steroids and often left me feeling bad for others.
  50. *First wipe back if you don't include Arcwipe which made me feel useless.
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  54. Bias points -KKTwipe-
  55. *Often can come off as rude to me. Makes me dislike them sometimes but feel they don't hold anything against me in the end so it's gucci after a day or so.
  56. *It's not really far enough in for me to make stronger judgments so a lot of what I don't like or not may not be here compared to it's conclusion.
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  59. Tl;dr
  60. Yan wipe is much riskier, comes off buggier and has more problems but the very unpredictability leads to a lot of fun at times. Yanwipe often fluctuated between -2 to 13 in fun on a scale of 1-10 because of this.
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  62. KKT wipe is far more structured, safe and tries to railroad the broader points. You get what you sign up for, but that isn't always the fun thing. Fun levels tend to fall between 5 and 8. You never have too much fun, but you don't lose interest.
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